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using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SMN.Data.Entities { public class Orari { public Guid Id { get; set; } public string Dita { get; set; } public string Ora { get; set; } public Paralelja Paralelj...
using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RTBid.Core.Domain { public class RTBidUser : IUser<int> { public int Id { get; set; } public string UserName { get; set; } pub...
using UnityEngine; public class LevelGenerate : MonoBehaviour { private GameObject singleplayer; private GameObject twoplayers; [SerializeField] private GameObject prefabGridFirstPlayer; [SerializeField] private GameObject prefabGridSecondPlayer; [SerializeField] private Camera camera; void St...
using ComInLan.Model.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComInLan.Model.Protocol { public interface IServerProtocol : IJson { ServerMessage Message { get; } } }
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.EntityConfig { public class Na...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace lsc.Model { /// <summary> /// 用户答案 /// </summary> [Serializable] public class UserAnswer { [Key] public int Id { get; set; } /// <summary> /...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace TspAntColony { public partial class MainForm : Form { public MainForm() { InitializeComp...
namespace web_ioc.Models { public interface ILegendService { bool Touched { get; set; } ISessionModel Session { get; } } }
using System; using System.Collections.Generic; using Microsoft.Extensions.Caching.Memory; using Senparc.CO2NET; using Senparc.Core.Cache.Lock; using Senparc.Utility; namespace Senparc.Core.Cache { public interface ILocalCacheStrategy : IBaseCacheStrategy { } public partial class LocalCacheStrategy<...
using System; namespace RRExpress.AppCommon.Services { public class LocationGetCallbackEventArgs : EventArgs { public double Lat { get; set; } public double Lnt { get; set; } public string Name { get; set; } } }
using ND.FluentTaskScheduling.Command.asyncrequest; using ND.FluentTaskScheduling.Core.TaskHandler; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.enums; using ND.FluentTaskScheduling.Model.request; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Li...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; namespace MongoPrectise { internal class Program { private static void Main(string[] args) { MongoDBConnection dBConnection = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Mail; using System.Configuration; namespace VJBatangas.LomiHouse.Common { public class VJMailer { public Boolean SendEmailViaGmail(String htmlbody) { try { ...
using ChampionsOfForest.Effects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using TheForest.Save; namespace ChampionsOfForest.Player { public class PlayerRespawnMod : PlayerRespawnMP { protected override void Respawn() { base.Respawn(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; using Alabo.Web.Mvc.Attributes; namespace Alabo.Data.Targets.Targets.Domain.Enums { /// <summary> /// 难度分级 /// </summary> public enum DifficultyClassification { /// <summary> ...
 namespace SalaryCalculator.Interfaces { /// <summary> /// Base interface for deductions /// Empty, but its presence allows polymorphism /// </summary> public interface IDeduction { string Name { get; } } }
using NfePlusAlpha.Domain.Entities; using NfePlusAlpha.Infra.Data.Context; using NfePlusAlpha.Infra.Data.Retorno; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Infra.Data.Classes { public class C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class randomSkin : MonoBehaviour { public Material[] mat; private MeshRenderer meshRendHead; private MeshRenderer meshRendBody; void Start () { meshRendHead = transform.GetChild(0).GetChild(0).GetChild(2).G...
using FluentNHibernate.Mapping; using Sind.Model; namespace Sind.DAL.Mappings { public class VisaoMap: ClassMap<Visao> { public VisaoMap() { Table("Visao"); Id(c => c.Id, "Id_Visao"); Map(c => c.Nome, "Nome"); Map(c => c.Ativo, "Ativo").CustomSq...
using AutoMapper; using BlazorShared.Models.Patient; using FrontDesk.Core.Aggregates; namespace FrontDesk.Api.MappingProfiles { public class PatientProfile : Profile { public PatientProfile() { CreateMap<Patient, PatientDto>() .ForMember(dto => dto.PatientId, options => options.MapFrom(src...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using System; using System.Text; using System.Security.Cryptography; public class Appdoc : MonoBehaviour { Appimg appimg; // Use this for initialization void Start () { appimg = (Appimg)GetComponent<Appimg>(); } // Update is...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using WikipediaFramework; namespace WikipediaTests { [TestClass] public class CommonTestMethods { private TestContext _testContextInstance; private string _browser = "Firefox"; [TestInitialize] public void I...
using System.IO; using System.Collections.Generic; using System.Linq; using Terraria; using Terraria.ID; using Terraria.Localization; using Terraria.ModLoader; using Terraria.World.Generation; using Microsoft.Xna.Framework; using Terraria.GameContent.Generation; using Terraria.ModLoader.IO; using Terraria.DataStructur...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Coincap.Models { //to create the model use json to c# formatter online // Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse); public class Datum { public string id { get; s...
using Carmotub.Model; using Carmotub.ViewModel; using Carmotub.Views.Controls; using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; ...
// This script is included with the VoxelPerformance asset to assist with moving around a voxel terrain for debugging. using UnityEngine; public class VPCamera : MonoBehaviour { public bool locked = true; public float speed = 100f; float angleX; float angleY; void Update() { mouse(); move(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Restuarnt.DAL; using System.Data; using System.Data.SqlClient; namespace Restuarnt.BL { class Unit { internal void AddUnit(string UnitName) { DataAccessLayer da...
using System; using System.Windows.Forms; namespace lab_6 { public partial class FormMain : Form { public FormMain() { InitializeComponent(); } private void FormMain_Load(object sender, EventArgs e) { FormMap formMap = new FormMap(); ...
using System; using System.Collections.Generic; using System.Linq; namespace AdventOfCode2020 { // https://adventofcode.com/2020/day/5 public class Day05 { public string Run() { var fullInput = InputHelper.ReadOutEachLine("Day5Input"); var seats = new List<Seat>();...
using System.Collections.Generic; using UnityEngine; using System.Collections; public class WaterwheelAiPlayerNet : MonoBehaviour { public GameObject EmptyObj; public GameObject PlayerBoxColObj; public GameObject DingShenWater; public GameObject HuanWeiFuTeXiao; public GameObject WaterParticle; Vector3 Posit...
namespace Chess.Data.Enum { public enum Team { Light, Dark }; }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Light))] public class LightController : MonoBehaviour { new Light light; void Start() { light = gameObject.GetComponent<Light>(); light.intensity = XMLController.Instance.Options.screenBrightness; } vo...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 1.Input类 /// 2.事件中心模块 /// 3.公共Mono模块的使用 /// </summary> public class InputMgr : BaseManager<InputMgr> { private bool isStart = false; /// <summary> /// 构造函数中 添加Updata监听 /// </summary> p...
using NetEscapades.AspNetCore.SecurityHeaders.Headers; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { /// <summary> /// Extension methods for adding a <see cref="XFrameOptionsHeader" /> to a <see cref="HeaderPolicyCollection" /> /// </summary> public static class XFra...
namespace MyBlog.WebApi.Framework.DTOs { /// <summary> /// Base Entity Response /// </summary> public class BaseEntityDto { ///// <summary> ///// Gets or sets model identifier ///// </summary> public virtual int Id { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InClassSolutions { class Program { static void Main(string[] args) { //Calling functions StudentList(); Console.ReadKey(); }...
using System; using System.Collections.Generic; using System.ComponentModel; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Xamarin_Test_App.Models; using Xamarin_Test_App.ViewModels; namespace Xamarin_Test_App.Views { public partial class NewItemPage : ContentPage { public Item Item { get; set...
using SimpleHttpServer; namespace SharpStore { internal class SharpStore { private static void Main() { var routes = RouteConfig.GetList(); //var context = new SharpStoreContext(); //var knive = context.Knives.ToList(); //var kn = new Knive() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Input; namespace DiagramDesigner { public abstract class DesignerItemViewModelBase : SelectableDesignerItemViewModelBase { private double left; private double top; private boo...
using System.Collections.Generic; using System.Linq; using UnityEngine; using Unity.Mathematics; namespace TensorFlowLite { public class PoseDetect : BaseImagePredictor<float> { public enum KeyPoint { MidHipCenter = 0, FullBodySizeRot = 1, MidSh...
using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; namespace lsc.Common { public static class ValidHelper { /// <summary> /// 将时间转化为时间戳 /// </summary> /// <param name="time"></param> ...
using SAAS.Mq.Socket.Channel.Socket; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using SAAS.FrameWork.Util.Common; using System.Net.Sockets; using SAAS.FrameWork.Module.Serialization; using SAAS.FrameWork.Util.Pool; using SAAS.FrameWork.Extensions; using...
using Common; using IBLLService; using MODEL; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLLService { public partial class Sample_OperateLogManager : BaseBLLService<Sample_OperateLog>, ISample_OperateLogManager { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace ComInLan.Model { public delegate void ClientPasscodeEventHandler(IClient client); public delegate void ClientStateEventHandler(IClient client); public delegate void Client...
using System.Xml.Serialization; namespace Witsml.Data { [XmlRoot] public class WitsmlCustomData { [XmlElement("lax")] public string Lax { get; set; } } }
using Chloe.Services.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace Chloe.Api.Controllers { public class HomeController : ApiController { public HomeController(IChloeService chloeService) {...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):AppDomainLoaderHelper.CS // 功能描述(Description):...
namespace PokerHandShowdown { /// <summary> /// Poker Suit /// </summary> public enum PokerSuit { None, Diamond, Heart, Spades, Club, } }
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Entities.Models { [Table("ReportDataEntry")] public class ReportDataEntry { [Key] public int ID { get; set; } [ForeignKey(nameof(ReportEntry))] public int ReportEntryI...
using MAS_Końcowy.Model; using System; using System.Collections.Generic; using System.Text; namespace MAS_Końcowy.Services { class EmployeeService { public static void ChangeRole(Employee emp, Object role) { //if(role.GetType() == Cook || role.GetType() == Waiter || role.GetType() =...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; namespace FileUpload.Models { public class ApplicationDbContext:Identit...
using Xunit; using ZKCloud.Datas.Queries.Criterias; using ZKCloud.Test.Samples; namespace ZKCloud.Test.Datas.Queries.Criterias { /// <summary> /// 测试默认查询条件 /// </summary> public class DefaultCriteriaTest { /// <summary> /// 测试获取查询条件 /// </summary> [Fact] ...
// <copyright file="Views.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Admin.Pages { using System; using System.Collections.Generic; using...
namespace BB.DigitalMirror.Data { public class Contract { public string ContractItem { get; set; } public string ContactAddress { get; set; } } }
using PriceCompareLib.Accessors; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using PriceCompareLib.Modules; namespace PriceCompareLib.Engines { //Mostly good work - I would wrap this in an interface though, since it c...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AlmenaraGames.Demo{ public class CharacterMovement : MonoBehaviour { private Rigidbody rb; public int playerId=1; public float speed=500f; private string[] inputs = new string[]{"w","s","d","a"}; private string[] p1Input...
namespace DMUBox { partial class DMUBoxDataSet { } } namespace DMUBox.DMUBoxDataSetTableAdapters { public partial class tblOrderTableAdapter { } }
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class DoorController : MonoBehaviour { public bool keyNeeded = false; //Is key needed for the door public bool gotKey; //Has the player acquired key private bool playerInZone; ...
using Zesty.Core.Entities; namespace Zesty.Core.Api.System { public class Info : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { return GetOutput(new InfoResponse() { User = Context.Current.User }); ...
using Android.Content; using Android.Util; using Android.Widget; using Com.Tencent.MM.Sdk.Modelpay; using Com.Tencent.MM.Sdk.Openapi; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Calder1 { public partial class InputForm : Form { public InputForm() { InitializeComponent(); } public void Se...
using UnityEngine; using UnityEditor; public class SettingsEditorWindow : ExtendedEditorWindow { public static void OpenWindow(SettingsConfigObject settings) { SettingsEditorWindow window = GetWindow<SettingsEditorWindow>("Settings Editor"); window.serializedObject = new SerializedObj...
using Gruzer.Models.Location; using Gruzer.Models.ShipmentProcess; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Gruzer.Models.Consignments { /// <summary> /// Компания /// </summary> public class Company : BaseEntity { /// <summ...
using System; using System.Collections.Generic; using System.Text; using CommandLineArgumentsParser; namespace TestProject { class Program { static void Main(string[] args) { FakeParameters parameters = new FakeParameters(); string[] fakeArgs = { "/ValueOne", "1", "/Valu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { public class ListOfStacks { List<Stack<int>> stack_list = new List<Stack<int>>(); int capacity_per_stack = 2; public ListOfStacks(int capacity) { ...
using System; using System.Linq; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using Crud.Models; namespace Crud.Controllers { public class CrudController : Controller { // DB Connect private MyContext dbC...
using System.Net.Sockets; using FtpProxy.Connections; using FtpProxy.Core.Factory; namespace FtpProxy.Core { public class ExecutorState : IExecutorState { public IConnection ClientConnection { get; set; } public IConnection ServerConnection { get; set; } public IDataConnection ClientDa...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Simple class that spawns obstacles within a set radius /// around the obj this is attached to /// </summary> public class ObstacleSpawner : MonoBehaviour { public GameObject[] obstaclePrefabs; //Array of obstacles ...
/* * Created by SharpDevelop. * User: admin * Date: 8/10/2016 * Time: 2:22 PM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; namespace Robot { /// <summary> /// Description of ICtrlResizable. /// </summary> public interface ICtrlAutoResizable { int Ma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem_3_Endurance_Rally { public class Problem_3_Endurance_Rally { public static void Main() { var names = Console.ReadLine().Split().ToArray(); ...
using System.Collections.Generic; using System.Linq; namespace Slayer.Models { public interface IGameSystem { Character Character { get; set; } Character Monster { get; set; } IList<Weapon> Weapons { get; set; } IList<Armor> Armors { get; set; } IList<Shield> Shields {...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreController : MonoBehaviour { private int pins; private Text text; private void Start() { text = GetComponent<Text>(); } public void AddScore() { pins++; ...
using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Triangulation.Core; namespace Triangulation.Tests { [TestClass] public class TriangulationTests { [TestMethod] public void Can_Tiangulate_Square() { Polygon square ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Newtonsoft.Json; using Xamarin.Essentials; namespace CoffeeShopApp { public class Shop_Item_Ad...
/* * Создано в SharpDevelop. * Пользователь: Fox * Дата: 27.09.2015 * Время: 19:16 */ using System; using System.Collections.Generic; using System.Threading; using System.IO; using System.Security.Permissions; namespace Worker { /// <summary> /// Реализация получения файлов из указанной директории и передача и...
using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using MvvmCross.Platform; using MvvmCross.Plugins.Messenger; using ResidentAppCross.Interfaces; using ResidentAppCross.ServiceClient; using Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject; using Cradiator.Services; namespace Cradiator.ViewModels { /// <summary> /// A 'viewModel' for CradiatorWindow.xaml /// just added this so we can use the designer again in visual studio, and see what effec...
using System; using System.Collections.Generic; using System.Text; namespace alg { public class DisjointSet { public DisjointSet(int n) { _parents = new int[n]; _sizes = new int[n]; for (int i = 0; i < n; i++) { _parents[i] = i; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.PlayerLoop; public class DrawLine : MonoBehaviour { public List<Transform> targets; private MeshFilter r; private int offset; private int index; public Mesh[] meshes; public float speed = 0.33f; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using Model; namespace LoginFrame { public partial class FrmAddCustom : Form { public FrmAddCustom(st...
using AddressBook.Infrastructure.Domain; using System.Threading.Tasks; namespace AddressBook.Core.Contacts { public interface IContactRepository { Task<PaginationResult<Contact>> SearchAsync(int pageNumber, int pageSize); Task<Contact> GetByIdAsync(int id); Task<Contact> GetByNameAnd...
using System.Collections.Generic; using System.Linq; using System.Reflection; namespace CompiledValidators { /// <summary> /// Provides all attributes as validators. /// </summary> public class AttributeValidatorProvider : IValidatorProvider { /// <summary> /// Gets the validators ...
namespace AppointmentManagement.Entities.Concrete.Procedure { public class uspGetOrderAsnLine { public string ItemCode { get; set; } public string ItemDescription { get; set; } public string ColorCode { get; set; } public string ItemDim1Code { get; set; } public double Q...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace DtCms.Web { public partial class lineMessage : DtCms.Web.UI.BasePage { public int pcount = 0; //总条数 public int page; //当前页 public readonl...
 namespace TY.SPIMS.POCOs { public class PurchaseColumnNames { public static string Id = "Id"; public static string CustomerId = "CustomerId"; public static string PONumber = "PONumber"; public static string PurchaseDate = "PurchaseDate"; public static string Type = "Typ...
namespace System { internal class DirectoryServices { internal class DirectorySearcher { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ResidentAppCross.ViewModels.Screens { public class NotificationDetailsFormViewModel : ViewModelBase { private string _message; public string Message { get; set; } = @"...
using System; using System.Collections.Generic; using System.Text; namespace Task_1_2._0_ { class Fibonacci { public void fibonacci(int f) //Методы с большойы { try { Console.Clear(); Console.Write("Enter ordinal number: "); ...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Linq; using Newtonsoft.Json.Linq; namespace ApartmentApps.Client.Models { public partial class InspectionAnswerViewModel { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace com.bigbraintank.autoadmin.annotations.entity.permission { public class CreatePermission : Attribute { } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Reflection; using System.Text; using System.Web; using JobSite.Models; namespace JobSite.Business_Logic { public class JobQueries { private JobContext jobContext; public JobQueries (JobCon...
using System; using Zesty.Core.Entities; namespace Zesty.Core.Api.System.Admin.Domain { public class Add : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { AddRequest request = GetEntity<AddRequest>(input); Entities.Domain domain = new...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using System.Data; using Microsoft.EntityFrameworkCore; using System.Linq.Expressions; using System.Data.Common; using System.Text.RegularExpressions; using EFCore.BulkExtensions; using System....
using System.Collections.Generic; using System.Linq; using Aloha.Currency; using Aloha.ItemSystem; using Aloha.ShopSystem; using DG.Tweening; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class CollectionPage_CurrencyRandom : CollectionPage { [SerializeField] private Butto...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IAggregatedComponent { /* * In MonoBehaviour implementing this interface, add the following (T is the class of your ComponentAggregator) void Start() { T Aggregator = FindObjectOfType<T>(); if (Aggregator) { ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; public class EndLevel : MonoBehaviour { public string nextLevel; //Ease of use level naming for moving on to next level public float fadeSpeed; //Speed of fading out public Image blackFader; //Image that...
using Microsoft.Win32; using Rozmieszczenie.Logika; using System.Collections.Generic; using System.Linq; using System.Media; using System.Windows; using System.Windows.Input; using System.Xml.Linq; using System.IO; using iTextSharp.text; using iTextSharp.text.pdf; using Rozmieszczenie.Widoki; using System....
using UnityEngine; using System.Collections; using Frederick.ProjectAircraft; public class JiaShiLevelCtrl : MonoBehaviour { public TweenPosition StarTPos_1; public TweenPosition StarTPos_2; public TweenPosition StarTPos_3; TweenScale StarTScl_1; TweenScale StarTScl_2; TweenScale StarTScl_3; public static int...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; using UnityEngine.UI; public class ARPlacementManager : MonoBehaviour { ARRaycastManager m_ARRaycastManager; static List<ARRaycastHit> raycast_hits =...