text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SMN.Data.Entities
{
public class Orari
{
public Guid Id { get; set; }
public string Dita { get; set; }
public string Ora { get; set; }
public Paralelja Paralelj... |
using Microsoft.AspNet.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RTBid.Core.Domain
{
public class RTBidUser : IUser<int>
{
public int Id { get; set; }
public string UserName { get; set; }
pub... |
using UnityEngine;
public class LevelGenerate : MonoBehaviour
{
private GameObject singleplayer;
private GameObject twoplayers;
[SerializeField] private GameObject prefabGridFirstPlayer;
[SerializeField] private GameObject prefabGridSecondPlayer;
[SerializeField] private Camera camera;
void St... |
using ComInLan.Model.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ComInLan.Model.Protocol
{
public interface IServerProtocol : IJson
{
ServerMessage Message { get; }
}
}
|
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Infra.Data.EntityConfig
{
public class Na... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace lsc.Model
{
/// <summary>
/// 用户答案
/// </summary>
[Serializable]
public class UserAnswer
{
[Key]
public int Id { get; set; }
/// <summary>
/... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace TspAntColony
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComp... |
namespace web_ioc.Models
{
public interface ILegendService
{
bool Touched { get; set; }
ISessionModel Session { get; }
}
} |
using System;
using System.Collections.Generic;
using Microsoft.Extensions.Caching.Memory;
using Senparc.CO2NET;
using Senparc.Core.Cache.Lock;
using Senparc.Utility;
namespace Senparc.Core.Cache
{
public interface ILocalCacheStrategy : IBaseCacheStrategy
{
}
public partial class LocalCacheStrategy<... |
using System;
namespace RRExpress.AppCommon.Services {
public class LocationGetCallbackEventArgs : EventArgs {
public double Lat { get; set; }
public double Lnt { get; set; }
public string Name { get; set; }
}
}
|
using ND.FluentTaskScheduling.Command.asyncrequest;
using ND.FluentTaskScheduling.Core.TaskHandler;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.enums;
using ND.FluentTaskScheduling.Model.request;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Li... |
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Linq;
namespace MongoPrectise
{
internal class Program
{
private static void Main(string[] args)
{
MongoDBConnection dBConnection = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Mail;
using System.Configuration;
namespace VJBatangas.LomiHouse.Common
{
public class VJMailer
{
public Boolean SendEmailViaGmail(String htmlbody)
{
try
{
... |
using ChampionsOfForest.Effects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TheForest.Save;
namespace ChampionsOfForest.Player
{
public class PlayerRespawnMod : PlayerRespawnMP
{
protected override void Respawn()
{
base.Respawn();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
using Alabo.Web.Mvc.Attributes;
namespace Alabo.Data.Targets.Targets.Domain.Enums
{
/// <summary>
/// 难度分级
/// </summary>
public enum DifficultyClassification
{
/// <summary>
... |
namespace SalaryCalculator.Interfaces
{
/// <summary>
/// Base interface for deductions
/// Empty, but its presence allows polymorphism
/// </summary>
public interface IDeduction
{
string Name { get; }
}
}
|
using NfePlusAlpha.Domain.Entities;
using NfePlusAlpha.Infra.Data.Context;
using NfePlusAlpha.Infra.Data.Retorno;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NfePlusAlpha.Infra.Data.Classes
{
public class C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class randomSkin : MonoBehaviour {
public Material[] mat;
private MeshRenderer meshRendHead;
private MeshRenderer meshRendBody;
void Start () {
meshRendHead = transform.GetChild(0).GetChild(0).GetChild(2).G... |
using FluentNHibernate.Mapping;
using Sind.Model;
namespace Sind.DAL.Mappings
{
public class VisaoMap: ClassMap<Visao>
{
public VisaoMap()
{
Table("Visao");
Id(c => c.Id, "Id_Visao");
Map(c => c.Nome, "Nome");
Map(c => c.Ativo, "Ativo").CustomSq... |
using AutoMapper;
using BlazorShared.Models.Patient;
using FrontDesk.Core.Aggregates;
namespace FrontDesk.Api.MappingProfiles
{
public class PatientProfile : Profile
{
public PatientProfile()
{
CreateMap<Patient, PatientDto>()
.ForMember(dto => dto.PatientId, options => options.MapFrom(src... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using System;
using System.Text;
using System.Security.Cryptography;
public class Appdoc : MonoBehaviour {
Appimg appimg;
// Use this for initialization
void Start () {
appimg = (Appimg)GetComponent<Appimg>();
}
// Update is... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using WikipediaFramework;
namespace WikipediaTests
{
[TestClass]
public class CommonTestMethods
{
private TestContext _testContextInstance;
private string _browser = "Firefox";
[TestInitialize]
public void I... |
using System.IO;
using System.Collections.Generic;
using System.Linq;
using Terraria;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria.World.Generation;
using Microsoft.Xna.Framework;
using Terraria.GameContent.Generation;
using Terraria.ModLoader.IO;
using Terraria.DataStructur... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Coincap.Models
{ //to create the model use json to c# formatter online
// Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class Datum
{
public string id { get; s... |
using Carmotub.Model;
using Carmotub.ViewModel;
using Carmotub.Views.Controls;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
... |
// This script is included with the VoxelPerformance asset to assist with moving around a voxel terrain for debugging.
using UnityEngine;
public class VPCamera : MonoBehaviour
{
public bool locked = true;
public float speed = 100f;
float angleX;
float angleY;
void Update()
{
mouse();
move();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Restuarnt.DAL;
using System.Data;
using System.Data.SqlClient;
namespace Restuarnt.BL
{
class Unit
{
internal void AddUnit(string UnitName)
{
DataAccessLayer da... |
using System;
using System.Windows.Forms;
namespace lab_6
{
public partial class FormMain : Form
{
public FormMain()
{
InitializeComponent();
}
private void FormMain_Load(object sender, EventArgs e)
{
FormMap formMap = new FormMap();
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace AdventOfCode2020
{
// https://adventofcode.com/2020/day/5
public class Day05
{
public string Run()
{
var fullInput = InputHelper.ReadOutEachLine("Day5Input");
var seats = new List<Seat>();... |
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
public class WaterwheelAiPlayerNet : MonoBehaviour {
public GameObject EmptyObj;
public GameObject PlayerBoxColObj;
public GameObject DingShenWater;
public GameObject HuanWeiFuTeXiao;
public GameObject WaterParticle;
Vector3 Posit... |
namespace Chess.Data.Enum
{
public enum Team
{
Light,
Dark
};
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Light))]
public class LightController : MonoBehaviour
{
new Light light;
void Start()
{
light = gameObject.GetComponent<Light>();
light.intensity = XMLController.Instance.Options.screenBrightness;
}
vo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 1.Input类
/// 2.事件中心模块
/// 3.公共Mono模块的使用
/// </summary>
public class InputMgr : BaseManager<InputMgr>
{
private bool isStart = false;
/// <summary>
/// 构造函数中 添加Updata监听
/// </summary>
p... |
using NetEscapades.AspNetCore.SecurityHeaders.Headers;
// ReSharper disable once CheckNamespace
namespace Microsoft.AspNetCore.Builder
{
/// <summary>
/// Extension methods for adding a <see cref="XFrameOptionsHeader" /> to a <see cref="HeaderPolicyCollection" />
/// </summary>
public static class XFra... |
namespace MyBlog.WebApi.Framework.DTOs
{
/// <summary>
/// Base Entity Response
/// </summary>
public class BaseEntityDto
{
///// <summary>
///// Gets or sets model identifier
///// </summary>
public virtual int Id { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InClassSolutions
{
class Program
{
static void Main(string[] args)
{
//Calling functions
StudentList();
Console.ReadKey();
}... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Xamarin_Test_App.Models;
using Xamarin_Test_App.ViewModels;
namespace Xamarin_Test_App.Views
{
public partial class NewItemPage : ContentPage
{
public Item Item { get; set... |
using SimpleHttpServer;
namespace SharpStore
{
internal class SharpStore
{
private static void Main()
{
var routes = RouteConfig.GetList();
//var context = new SharpStoreContext();
//var knive = context.Knives.ToList();
//var kn = new Knive()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;
namespace DiagramDesigner
{
public abstract class DesignerItemViewModelBase : SelectableDesignerItemViewModelBase
{
private double left;
private double top;
private boo... |
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Unity.Mathematics;
namespace TensorFlowLite
{
public class PoseDetect : BaseImagePredictor<float>
{
public enum KeyPoint
{
MidHipCenter = 0,
FullBodySizeRot = 1,
MidSh... |
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
namespace lsc.Common
{
public static class ValidHelper
{
/// <summary>
/// 将时间转化为时间戳
/// </summary>
/// <param name="time"></param>
... |
using SAAS.Mq.Socket.Channel.Socket;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using SAAS.FrameWork.Util.Common;
using System.Net.Sockets;
using SAAS.FrameWork.Module.Serialization;
using SAAS.FrameWork.Util.Pool;
using SAAS.FrameWork.Extensions;
using... |
using Common;
using IBLLService;
using MODEL;
using MODEL.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BLLService
{
public partial class Sample_OperateLogManager : BaseBLLService<Sample_OperateLog>, ISample_OperateLogManager
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace ComInLan.Model
{
public delegate void ClientPasscodeEventHandler(IClient client);
public delegate void ClientStateEventHandler(IClient client);
public delegate void Client... |
using System.Xml.Serialization;
namespace Witsml.Data
{
[XmlRoot]
public class WitsmlCustomData
{
[XmlElement("lax")]
public string Lax { get; set; }
}
}
|
using Chloe.Services.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace Chloe.Api.Controllers
{
public class HomeController : ApiController
{
public HomeController(IChloeService chloeService)
{... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):AppDomainLoaderHelper.CS
// 功能描述(Description):... |
namespace PokerHandShowdown
{
/// <summary>
/// Poker Suit
/// </summary>
public enum PokerSuit
{
None,
Diamond,
Heart,
Spades,
Club,
}
}
|
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Entities.Models
{
[Table("ReportDataEntry")]
public class ReportDataEntry
{
[Key]
public int ID { get; set; }
[ForeignKey(nameof(ReportEntry))]
public int ReportEntryI... |
using MAS_Końcowy.Model;
using System;
using System.Collections.Generic;
using System.Text;
namespace MAS_Końcowy.Services
{
class EmployeeService
{
public static void ChangeRole(Employee emp, Object role)
{
//if(role.GetType() == Cook || role.GetType() == Waiter || role.GetType() =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.ChangeTracking;
namespace FileUpload.Models
{
public class ApplicationDbContext:Identit... |
using Xunit;
using ZKCloud.Datas.Queries.Criterias;
using ZKCloud.Test.Samples;
namespace ZKCloud.Test.Datas.Queries.Criterias
{
/// <summary>
/// 测试默认查询条件
/// </summary>
public class DefaultCriteriaTest
{
/// <summary>
/// 测试获取查询条件
/// </summary>
[Fact]
... |
// <copyright file="Views.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SmartLibrary.Admin.Pages
{
using System;
using System.Collections.Generic;
using... |
namespace BB.DigitalMirror.Data
{
public class Contract
{
public string ContractItem { get; set; }
public string ContactAddress { get; set; }
}
} |
using PriceCompareLib.Accessors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using PriceCompareLib.Modules;
namespace PriceCompareLib.Engines
{
//Mostly good work - I would wrap this in an interface though, since it c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AlmenaraGames.Demo{
public class CharacterMovement : MonoBehaviour {
private Rigidbody rb;
public int playerId=1;
public float speed=500f;
private string[] inputs = new string[]{"w","s","d","a"};
private string[] p1Input... |
namespace DMUBox
{
partial class DMUBoxDataSet
{
}
}
namespace DMUBox.DMUBoxDataSetTableAdapters {
public partial class tblOrderTableAdapter {
}
}
|
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class DoorController : MonoBehaviour
{
public bool keyNeeded = false; //Is key needed for the door
public bool gotKey; //Has the player acquired key
private bool playerInZone; ... |
using Zesty.Core.Entities;
namespace Zesty.Core.Api.System
{
public class Info : ApiHandlerBase
{
public override ApiHandlerOutput Process(ApiInputHandler input)
{
return GetOutput(new InfoResponse()
{
User = Context.Current.User
});
... |
using Android.Content;
using Android.Util;
using Android.Widget;
using Com.Tencent.MM.Sdk.Modelpay;
using Com.Tencent.MM.Sdk.Openapi;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Calder1
{
public partial class InputForm : Form
{
public InputForm()
{
InitializeComponent();
}
public void Se... |
using UnityEngine;
using UnityEditor;
public class SettingsEditorWindow : ExtendedEditorWindow
{
public static void OpenWindow(SettingsConfigObject settings)
{
SettingsEditorWindow window = GetWindow<SettingsEditorWindow>("Settings Editor");
window.serializedObject = new SerializedObj... |
using Gruzer.Models.Location;
using Gruzer.Models.ShipmentProcess;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Gruzer.Models.Consignments
{
/// <summary>
/// Компания
/// </summary>
public class Company : BaseEntity
{
/// <summ... |
using System;
using System.Collections.Generic;
using System.Text;
using CommandLineArgumentsParser;
namespace TestProject
{
class Program
{
static void Main(string[] args)
{
FakeParameters parameters = new FakeParameters();
string[] fakeArgs = { "/ValueOne", "1", "/Valu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cracking
{
public class ListOfStacks
{
List<Stack<int>> stack_list = new List<Stack<int>>();
int capacity_per_stack = 2;
public ListOfStacks(int capacity) {
... |
using System;
using System.Linq;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Crud.Models;
namespace Crud.Controllers
{
public class CrudController : Controller
{
// DB Connect
private MyContext dbC... |
using System.Net.Sockets;
using FtpProxy.Connections;
using FtpProxy.Core.Factory;
namespace FtpProxy.Core
{
public class ExecutorState : IExecutorState
{
public IConnection ClientConnection { get; set; }
public IConnection ServerConnection { get; set; }
public IDataConnection ClientDa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Simple class that spawns obstacles within a set radius
/// around the obj this is attached to
/// </summary>
public class ObstacleSpawner : MonoBehaviour
{
public GameObject[] obstaclePrefabs; //Array of obstacles ... |
/*
* Created by SharpDevelop.
* User: admin
* Date: 8/10/2016
* Time: 2:22 PM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
namespace Robot
{
/// <summary>
/// Description of ICtrlResizable.
/// </summary>
public interface ICtrlAutoResizable
{
int Ma... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Problem_3_Endurance_Rally
{
public class Problem_3_Endurance_Rally
{
public static void Main()
{
var names = Console.ReadLine().Split().ToArray();
... |
using System.Collections.Generic;
using System.Linq;
namespace Slayer.Models
{
public interface IGameSystem
{
Character Character { get; set; }
Character Monster { get; set; }
IList<Weapon> Weapons { get; set; }
IList<Armor> Armors { get; set; }
IList<Shield> Shields {... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreController : MonoBehaviour
{
private int pins;
private Text text;
private void Start()
{
text = GetComponent<Text>();
}
public void AddScore()
{
pins++;
... |
using System;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Triangulation.Core;
namespace Triangulation.Tests
{
[TestClass]
public class TriangulationTests
{
[TestMethod]
public void Can_Tiangulate_Square()
{
Polygon square ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Newtonsoft.Json;
using Xamarin.Essentials;
namespace CoffeeShopApp
{
public class Shop_Item_Ad... |
/*
* Создано в SharpDevelop.
* Пользователь: Fox
* Дата: 27.09.2015
* Время: 19:16
*/
using System;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using System.Security.Permissions;
namespace Worker
{
/// <summary>
/// Реализация получения файлов из указанной директории и передача и... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using MvvmCross.Platform;
using MvvmCross.Plugins.Messenger;
using ResidentAppCross.Interfaces;
using ResidentAppCross.ServiceClient;
using Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ninject;
using Cradiator.Services;
namespace Cradiator.ViewModels
{
/// <summary>
/// A 'viewModel' for CradiatorWindow.xaml
/// just added this so we can use the designer again in visual studio, and see what effec... |
using System;
using System.Collections.Generic;
using System.Text;
namespace alg
{
public class DisjointSet
{
public DisjointSet(int n)
{
_parents = new int[n];
_sizes = new int[n];
for (int i = 0; i < n; i++)
{
_parents[i] = i;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.PlayerLoop;
public class DrawLine : MonoBehaviour
{
public List<Transform> targets;
private MeshFilter r;
private int offset;
private int index;
public Mesh[] meshes;
public float speed = 0.33f;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using Model;
namespace LoginFrame
{
public partial class FrmAddCustom : Form
{
public FrmAddCustom(st... |
using AddressBook.Infrastructure.Domain;
using System.Threading.Tasks;
namespace AddressBook.Core.Contacts
{
public interface IContactRepository
{
Task<PaginationResult<Contact>> SearchAsync(int pageNumber, int pageSize);
Task<Contact> GetByIdAsync(int id);
Task<Contact> GetByNameAnd... |
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace CompiledValidators
{
/// <summary>
/// Provides all attributes as validators.
/// </summary>
public class AttributeValidatorProvider : IValidatorProvider
{
/// <summary>
/// Gets the validators ... |
namespace AppointmentManagement.Entities.Concrete.Procedure
{
public class uspGetOrderAsnLine
{
public string ItemCode { get; set; }
public string ItemDescription { get; set; }
public string ColorCode { get; set; }
public string ItemDim1Code { get; set; }
public double Q... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace DtCms.Web
{
public partial class lineMessage : DtCms.Web.UI.BasePage
{
public int pcount = 0; //总条数
public int page; //当前页
public readonl... |
namespace TY.SPIMS.POCOs
{
public class PurchaseColumnNames
{
public static string Id = "Id";
public static string CustomerId = "CustomerId";
public static string PONumber = "PONumber";
public static string PurchaseDate = "PurchaseDate";
public static string Type = "Typ... |
namespace System
{
internal class DirectoryServices
{
internal class DirectorySearcher
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ResidentAppCross.ViewModels.Screens
{
public class NotificationDetailsFormViewModel : ViewModelBase
{
private string _message;
public string Message { get; set; } = @"... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Task_1_2._0_
{
class Fibonacci
{
public void fibonacci(int f) //Методы с большойы
{
try
{
Console.Clear();
Console.Write("Enter ordinal number: ");
... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Linq;
using Newtonsoft.Json.Linq;
namespace ApartmentApps.Client.Models
{
public partial class InspectionAnswerViewModel
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace com.bigbraintank.autoadmin.annotations.entity.permission
{
public class CreatePermission : Attribute
{
}
}
|
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Web;
using JobSite.Models;
namespace JobSite.Business_Logic
{
public class JobQueries
{
private JobContext jobContext;
public JobQueries (JobCon... |
using System;
using Zesty.Core.Entities;
namespace Zesty.Core.Api.System.Admin.Domain
{
public class Add : ApiHandlerBase
{
public override ApiHandlerOutput Process(ApiInputHandler input)
{
AddRequest request = GetEntity<AddRequest>(input);
Entities.Domain domain = new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Data;
using Microsoft.EntityFrameworkCore;
using System.Linq.Expressions;
using System.Data.Common;
using System.Text.RegularExpressions;
using EFCore.BulkExtensions;
using System.... |
using System.Collections.Generic;
using System.Linq;
using Aloha.Currency;
using Aloha.ItemSystem;
using Aloha.ShopSystem;
using DG.Tweening;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
public class CollectionPage_CurrencyRandom : CollectionPage
{
[SerializeField] private Butto... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IAggregatedComponent
{
/*
* In MonoBehaviour implementing this interface, add the following (T is the class of your ComponentAggregator)
void Start()
{
T Aggregator = FindObjectOfType<T>();
if (Aggregator)
{
... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class EndLevel : MonoBehaviour {
public string nextLevel; //Ease of use level naming for moving on to next level
public float fadeSpeed; //Speed of fading out
public Image blackFader; //Image that... |
using Microsoft.Win32;
using Rozmieszczenie.Logika;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using System.Windows;
using System.Windows.Input;
using System.Xml.Linq;
using System.IO;
using iTextSharp.text;
using iTextSharp.text.pdf;
using Rozmieszczenie.Widoki;
using System.... |
using UnityEngine;
using System.Collections;
using Frederick.ProjectAircraft;
public class JiaShiLevelCtrl : MonoBehaviour {
public TweenPosition StarTPos_1;
public TweenPosition StarTPos_2;
public TweenPosition StarTPos_3;
TweenScale StarTScl_1;
TweenScale StarTScl_2;
TweenScale StarTScl_3;
public static int... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using UnityEngine.UI;
public class ARPlacementManager : MonoBehaviour
{
ARRaycastManager m_ARRaycastManager;
static List<ARRaycastHit> raycast_hits =... |
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