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using Compent.Shared.DependencyInjection.Contract; using Uintra.Features.Groups.ContentServices; using Uintra.Features.Groups.Helpers; using Uintra.Features.Groups.Links; using Uintra.Features.Groups.Services; namespace Uintra.Infrastructure.Ioc { public class GroupInjectModule : IInjectModule { publi...
using UnityEngine; using System.Collections; public class Distance : MonoBehaviour { public float speed; public float limit; Transform tr; void Start () { tr=GetComponent<Transform> (); } void Update () { if (Input.GetAxis("Jump")>0&& this.transform.position.z<0) { tr.Translate(0,0,speed); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Attribute { /// <summary> /// 索引类型 /// </summary> public enum FieldIndexType { /// <summary> /// 无 /// </summary> 无, /// <summary> /// 非聚集 ///...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using UniversityManagementApp.Model; namespace UniversityManagementApp.DAL { public class StudentGateway { ...
/* */ /* Manages Inventory HUD */ using UnityEngine; using System.Collections; using System.Collections.Generic; public class inventoryScript : MonoBehaviour { // public flashlightScript renderer; // public canteenScript renderer; // public sunGemstoneScript renderer; // public moonGemstoneScript remderer; //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _10.Point_Circle_Rectangle { class PointInsideOutside { static void Main() { double x = double.Parse(Console.ReadLine()); double y = double.Pars...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Rexxar.Chat.Dtos; usi...
namespace CameraBazaar.Services { using System.Linq; using AutoMapper; using Models.EntityModels; using Models.ViewModels.User; public class UserService : Service { public ProfileVm RetrieveProfileVm(string name) { ApplicationUser currentlyLogged = this.RetrieveCurr...
using DomainModels; using DomainModels.SharedModels; using System; using System.Collections.Generic; using System.Text; namespace BusinessLayer.Interfaces { public interface IProductBL { List<Products> GetProduct(); Products GetById(int pid); ResponseBL AddProductBL(Products values); ...
using Comun.EntityFramework; using Datos.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Datos.Repositorio { internal class EmpresaRepositorio : IEmpresa { public object Guardar(object Parametro) { ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web.Security; using DataAccess; using DataAccess.DBContext; using DataAccess.Repositories; using FirstMvcApp.Utils; using Microsoft.AspNet.SignalR; using WebMatrix.WebData; namespace FirstMvcApp.SignalR { public class ...
using System; using System.Collections.Generic; //Zaprogramuj algorytm Biało-Czarne 1 opisany na wykładzie. //Niektóre z przedmiotów są czarne, a niektóre białe. //Zakładamy, że liczba czarnych przedmiotów jest nieparzysta. //Pobieramy kolejno dwa przedmioty z S, jeżeli przedmioty są //różnego koloru to wstawiamy...
using UnityEngine; using System.Collections; //Last Edited during Assessment3 public class ShockwaveSizeInterface : MonoBehaviour { ParticleSystem particles; //Conversion from unity unit radius to startSize for this effect. void Start() { particles = gameObject.GetComponent<ParticleSystem> (); } float siz...
namespace Orc.FileSystem; using System.IO; public interface IFileService { Stream Create(string fileName); void Copy(string sourceFileName, string destinationFileName, bool overwrite = false); void Move(string sourceFileName, string destinationFileName, bool overwrite = false); bool Exists(string fil...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Xml; namespace pjank.BossaAPI.Fixml { /// <summary> /// Klasa opisujący konkretny papier wartościowy przekazywany w parametrach komunikatu FIXML. /// Implementuje wewnętrznie słownik p...
using LoowooTech.Stock.Common; using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace LoowooTech.Stock.Tool { public class ValueRegexTool:ValueBaseTool2,IVTool { public string Name { ...
using ConsoleApp1.Domain.Recipe; using ConsoleApp1.Model.Object; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KitchenProject.Model.Staff { public class Clerk { public int xPo...
//Travis Kroll //9-5-19 //This program will take and entered amount of $, apply a fee that coinstar would take out and return the amount of $ you'd recieve back and the amount of coins that made up the $ you entered. using System; class CoinStar { public static void Main () { double Fee,Money,Act_Money,C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace slidingwindow { class Program { static void Main(string[] args) { int []a = {1,-1,2,-3,-5}; sliding(a,3); Console.ReadKey(); ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace DAL { public class DbConnection { private readonly SqlConnection _connection; private const string...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine.UI; // Make this class visible in the editor [System.Serializable] /// <summary> /// Store any combinations of cards that we might be able to play /// </summary> public class PotentialPlays { // The...
using Algorithms.Lib.Interfaces; using System; namespace Algorithms.Lib.Implementations.Simple { class WeightEdge : IWeighedEdge, IEquatable<IWeighedEdge> { public WeightEdge(IPairNode node1, IPairNode node2, int weight) { Node1 = node1 ?? throw new ArgumentNullException(nameof(nod...
using UnityEngine; using UnityEngine.UI; using UnityEditor; using Ardunity; [CustomEditor(typeof(ToggleEvent))] public class ToggleEventEditor : Editor { [MenuItem("ARDUnity/Add Utility/Event/ToggleEvent", true)] static bool ValidateMenu() { if(Selection.activeGameObject == null) return false; if(Select...
using UnityEngine; public class CameraFollowPlayer : MonoBehaviour { public Transform cameraTarget; public float smoothedSpeed = 10.0f; public Vector3 dist; public Transform lookTarget; private void FixedUpdate() { if (lookTarget == null) return; Vector3 distancePos = cameraTarget...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonManager : MonoBehaviour { public void resetTutorial() { } public void nextStep() { } public void previousStep() { } }
using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; namespace Crystal.Plot2D.Charts { /// <summary> /// Represents an axis label provider for double ticks, generating labels with numbers in exponential form when it is appropriate. /...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Threading; using ProjectWebServiceWebApi.Models; using System.IO; namespace ProjectWebServiceWebApi.DAL { public class LogRepository { public List<Log> listOfLogs; public List<Log> listOfNewLogs; ...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.FMS { [Serializable] public partial class FacilityTrans : EntityBase { #region O/R Map...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { int total = 10; strings = new List<string>(); ...
namespace ScriptableObjectFramework.Conditions { public interface ICondition<T> { /// <summary> /// Evaluates the condition. /// </summary> /// <param name="value">The value to compare against</param> void Evaluate(T value); } }
using System; using System.Collections.Generic; using System.Text; namespace AimaTeam.WebFormLightAPI.httpAttr { /// <summary> /// 定义一个Attribute,用于指示该方法的调用路由规则,例如(userApi/addPassword) /// </summary> [AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)] public class Rou...
namespace CountryStateDDL { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; public partial class CountryModel : DbContext { public CountryModel() : base("name=CountryModel") { } public vi...
using FamousQuoteQuiz.Data.ServiceModels.Enums; namespace FamousQuoteQuiz.Api.Models { public class QuoteModel { public int Id { get; set; } public string Text { get; set; } public BinaryType? Correct { get; set; } public QuoteMode Mode { get; set; } public QuoteAns...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Infrastructure.Query; namespace XH.Queries.Hazards.Queries { /// <summary> /// /// </summary> public class ListAllHazardLevelsQuery : QueryBase { } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using RTBid.Core.Domain; using RTBid.Data.Infrastructure; using RTBid.Infrastructure; using RTBid.Core.Repository; using RTBid.Core.In...
namespace A4CoreBlog.Common { public class GlobalConstants { public const string AdminRole = "Admin"; public const string TeamMemberRole = "TeamMember"; public const string RegularUserRole = "RegularUser"; public const string AdminArea = "admin"; public const string API...
using Common; using IBLLService; using MODEL; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLLService { public partial class Sample_DepartmentManager : BaseBLLService<Sample_Department>, ISample_DepartmentManager { ...
// myModule/scripts/ called controls.cs /* function InputManager::onTouchDown(%this, %touchId, %worldposition) { //We assign the list of objects that were hit to variable %picked %picked = myScene.pickPoint(%worldposition); //%picked.count is the number of items listed in the %picked variable for(%i=0; %i<%picke...
using System; using System.Collections.Generic; using System.Linq; using System.Xml; using System.IO; using System.Text; namespace PackXML { public class saveGame { private XmlDocument savegameDoc; private String FileName; public saveGame(String nomPartie, int scoreJoueur, int scoreO...
using Alabo.App.Kpis.Kpis.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Enums; using Alabo.Domains.Repositories; using Alabo.Domains.Repositories.EFCore; using Alabo.Domains.Repositories.Extensions; using Alabo.Extensions; using System; using System.Data; namespace Alabo.App.Kpis.Kpis.Domain.Rep...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eTicaretProjesi.ENT.ViewModel { public class MailViewModel { public string Kime { get; set; } public List<String> Kimlere { get; set; } = new List<string>(); pu...
using UnityEngine; using System.Collections; public class Generator : MonoBehaviour { public float offset = 0.6f; [SerializeField] private GameObject item; public float timeInterval; public float initialSpeed; private Vector3 direction; void Start() { StartCoroutine(Generate()); } void OnDestroy() { St...
using System; using System.Linq; namespace Problem_02 { class Program { static void Main() { var initialArray = Console.ReadLine().Split(" ", StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray(); while (true) { var...
using MTProto.Client.Layers.Api; using MTProto.Client.Util; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Reflection; namespace MTProto.Cli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BO { public class CommentaireCours { public int Id { get; set; } public Cours Cours { get; set; } public Personne Inscrit { get; set; } public string Mes...
using System; using System.Linq; using System.Threading.Tasks; namespace Infrastructure.Database { /// <summary> /// 数据仓储 /// </summary> /// <typeparam name="TEntity">实体类型.</typeparam> public interface IRepository<TEntity> where TEntity : EntityBase { Task AddAsync(TEntity entity); ...
using System; using System.Collections; using UnityEngine; public class KGFCameraSystemDemo : KGFModule { private KGFOrbitCam itsOrbitCam = null; public Texture2D itsKOLMICHTexture = null; public KGFOrbitCamSettings itsEventSwitchToCapsule; public KGFOrbitCamSettings itsEventSwitchToPanning; public KGFOrbitCamSet...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace lab_11_kukharenko { delegate bool StudentPredicateDelegate(Student student); class Student { public string FirstName { get; set; } public string LastName { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocketProxy.Users { public class CommandResult { public CommandResult(State result) { Result = result; } public State Result { get; } ...
namespace UI.Renderer { public interface IRenderer { void Render(); } }
namespace DotNetBrightener.LinQToSqlBuilder.ValueObjects { /// <summary> /// An enumeration of the available SQL adapters. Can be used to set the backing database for db specific SQL syntax /// </summary> public enum SqlAdapter { SqlServer } }
using DChild.Gameplay.Environment; using UnityEngine; namespace DChild.Gameplay.Systems { public class CheckpointManager : MonoBehaviour, IGameplaySystemModule { private Checkpoint m_currentCheckpoint; public void Set(Checkpoint checkpoint) => m_currentCheckpoint = checkpoint; public...
namespace LoanAPound.Email { public interface IEmailService { void SendEmail(string emailAddress, string name, string message); } }
using mec.Enums; using mec.Extensions; using mec.Model.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mec.Database.Repositories { public class PlanPackDeliveryRepo :BaseRepository { public List<PlanPackDelivery> G...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Tool { public interface ITool2 { string Name { get; } string ID { get; set; } string ExcelName { get; set; } bool Check(); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using FinalProjectv3.Models; namespace FinalProjectv3.Controllers { public class HAIRController : Controller { private FinalProjectD...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace wolfgraphicsLLC_Employee_login_Register_Information_Bonus_System { public partial class Bo...
using gView.Framework.Data; using gView.Framework.Data.Metadata; using gView.Framework.Geometry; using gView.Framework.IO; using System; using System.Collections.Generic; using System.Reflection; using System.Threading.Tasks; namespace gView.DataSources.EventTable { [gView.Framework.system.RegisterPlugIn("8EF4C53...
using System; namespace gView.Framework.system { public class HtmlLinkAttribute : Attribute { public HtmlLinkAttribute(string template) { this.LinkTemplate = template; } public string LinkTemplate { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; namespace _05_Phonebook { public class _05_Phonebook { public static void Main() { var phonebook = new Dictionary<string, string>(); var input = Console.ReadLine(); while (input != "search"...
using AutoMapper; namespace TestAbp { public class TestAbpWebAutoMapperProfile : Profile { public TestAbpWebAutoMapperProfile() { //Configure your AutoMapper mapping configuration here... } } }
using UnityEngine; using System.Collections; public class MusicController : MonoBehaviour { bool registeredForEvents; public GameObject fadeableAudioSourcePrototype; public int altMusicCutoff = 6; public float altMusicLikelihood = 0.33f; bool useAltMusic; MusicType altBoostType; MusicType altPlayType; publ...
using System; using HiLoSocket.Logger; namespace HiLoSocket.Model.InternalOnly { /// <summary> /// TimeoutCheckerModel /// </summary> internal class TimeoutCheckerModel<T> where T : class { /// <summary> /// Gets or sets the logger. /// </summary> /// <value...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using TrashCollector2.Models; namespace TrashCollector2.Controllers { public class HomeController : Controller ...
using UnityEngine; using System.Collections; public class Moveesq : MonoBehaviour { public float speed; private IEnumerator coroutine; void Start(){ coroutine = Voar (); StartCoroutine (coroutine); } void OnEnable(){ Controller.OnDeath += Parar; } void OnDisable(){ Controller.OnDeath -= Parar; } ...
using gView.Framework.Carto; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.Symbology.UI; using gView.Framework.system; using gView.Framework.UI; using gView.GraphicsEngine; using gView.GraphicsEngine.Abstraction; using System.ComponentModel; using System.Reflection; namespace gView.F...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AngularJSAuthentication.API.Models { public class InstanceModel { public int Version { get; set; } public bool ShareSettings { get; set; } public bool IsMain { get; set; } } }
using UnityEngine; using System; using System.Collections.Generic; // The QuadTreeManager allow us to create only one tree per frame public class QuadTreeManager<T> where T : HasRect { // We need a static instance private static QuadTree<T> INSTANCE; // We need the last frame drawn private static int...
using Memcached.ClientLibrary; using System; namespace Com.Colin.Library { /// <summary> /// Memcached.ClientLibrary /// </summary> public class MemcachedHelper { // 参数设置 private string SockIOPoolName = "Test_SockIOPoolName"; private string[] MemcacheServiceList = { "172.21...
using FBS.Domain.Booking; using FBS.Domain.Booking.Aggregates; using FBS.Domain.Booking.Events; using FBS.Domain.Core; using System; using System.Threading; using System.Threading.Tasks; namespace FBS.Booking.Write.API { public class BookingCommandHandler : ICommandHandler<BookFlightCommand>, ICommandHand...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ljc.Com.MapService.Contract { public class ProvinceInfo { /// <summary> /// 国家名字 /// </summary> public string CountryName { get; ...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Threading; using System.Diagnostics; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ChoiceCenium.Services { public static class KjedeService { public static string GetKjedeNavn(int kjedeId) { var db = new ChoiceCenium_dbEntities(); return db.KjedeInfoes.Singl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace wsApiEPayment.Models.Affipay { public class ResponseSale: ResponsePayment { public dataResponse dataResponse { get; set; } } public class dataResponse { public string authorization { get...
using Dapper.Contrib.Extensions; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace SAAS.DB.Dapper.Repository { public static class EntityHelper { /// <summary> /// 获取实体主键名称 /// </summary> /// <typeparam name="T"></ty...
using System.Collections.Generic; namespace DigitalInovation.Net._2.Interfaces { public interface IRepositorio<T> //-->>Implementacao de uma classe para o repositorio T { List<T> Lista(); T RetornaPorId(int id); void Insere(T entidade); void Exclui(int id); void Atualiza...
using System; using Xunit; using YetAnotherBank; namespace XUnitTestProject { public class BankAccountTest { [Fact] public void CreateValidBankAccountWithZeroBalance() { int id = 1; BankAccount acc = new BankAccount(id); Assert.Equal(id, acc.Id); ...
using System; namespace Animals.AnClass { abstract class Cat : Animal { protected Cat(string name, int age, string gender) : base(name, age, gender) { } public override void ProduceSound() { Console.WriteLine("Miaaaaaauuuuu"); } } }
using System; using System.Collections.Generic; using System.Linq; namespace Dg.KMS.Domain.Purchase { public interface IPurchase { string PID { set; get; } /// <summary> /// ?是否需要 /// </summary> string Name { set; get; } int Num { get; set; } #regi...
/************************************************************** * Time Interaction Helpers File * Author: Hercules (HErC) Dias Campos * Created on: May 5, 2020 * Last Modified: May 5, 2020 * * Namespace TimeManipulation * * Encapsulates time interactivity functionality. For * simplicity, include the namespa...
namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.MetadataModuleScenarioDiscoveryTargets { public class MetadataModuleScenario : IMetadataModuleScenario { } }
using UnityEngine; using System.Collections; using ch.sycoforge.Decal; /// <summary> /// Demo class for runtime decal placement. /// </summary> public class DynamicDemo : MonoBehaviour { public EasyDecal DecalPrefab_A; // Update is called once per frame void Update () { if (Input.GetMouseButto...
using EasyDev.Common; namespace EasyDev.PL { /// <summary> /// 数据访问层异常对象 /// </summary> public class DALCoreException : ExceptionBase, IException { public DALCoreException(string msg) : base(msg) { } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Net; using System.Text; using System.Windows.Forms; using Phenix.Core; using Phenix.Core.Dictionary; using Phenix.Core.IO; using Phenix.Core.Net; using Phenix.Core.Security; using Phenix.Services.Client.Upgra...
using System.Threading.Tasks; using Airelax.Application.MemberInfos; using Airelax.Application.MemberInfos.Request; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Routing; namespace Airelax.Controllers { [Route("[controller]")] [Authorize] public class...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Descripción breve de ItemMenu /// </summary> public class ItemMenu:SubMenu { /// <summary> /// CONSTRUCTOR POR DEFECTO /// </summary> #region constructor_defecto public ItemMenu(){ } #e...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// IPair of type `&lt;Color&gt;`. Inherits from `IPair&lt;Color&gt;`. /// </summary> [Serializable] public struct ColorPair : IPair<Color> { public Color Item1 { get => _item1; set => _item1 = value; } ...
using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2015 { public class Problem01 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2015: 1"; } } public override string GetAnswer() { return Answer1(In...
using UnityEngine; using System.Collections; using System.Collections.Generic; //enums for debugging and testing public enum BowTypes {SHORTBOW, LONGBOW, RECURVE, CROSSBOW, COMPOSITE} public enum LimbTypes {YEWWOOD} public enum BowStringTypes {COMMONSTRING} public class PlayerScript : MonoBehaviour { public BowT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.Configuration; namespace EasyDev.Resources { public interface IResourceManager { /// <summary> /// 取得资源串值 /// </summary> /// <param name="key"></param> /// ...
using System; using System.Linq; using System.Threading.Tasks; using cyrka.api.common.errors; using cyrka.api.common.events; using cyrka.api.common.generators; namespace cyrka.api.common.commands { public class CommandProcessor<TCommand, TAggregate> where TAggregate : class, new() { public CommandProcessor( I...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using Assets.Common.HorseGame; public class CoroutineLauncher : MonoBehaviour { public void LaunchCoroutine(coroutine coroutine) { StartCoroutine(coroutine()); } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Animal.DependencyLocate { public class WindowsTextBox: ITextBox { public String Description { get; private set; } public WindowsTextBox() { this.Description = "Window...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TRPO_labe_3.Interfaces; namespace TRPO_labe_3.Classes.Abstract { abstract class FigureFactory : IFactory { public abstract IFigure Create(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace WebSpecs.Support { public class PageFactory { public static PageFactory Instance { get { return instance; } } private static readonly PageFactory instance = new PageFa...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Configuration; using System.IO; using System.Reflection; using System.Threading.Tasks; namespace WhatsAppConnectionMonitorer { public class Program { private readonly static string executionFolder = Path.GetDirectoryName(A...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.IdGenerators; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WAPIMongoDBNetCore.Models { [System.ComponentModel.DataAnnotations.Schema.Table("Persons")] ...
using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects; using Assets.Scripts.Models.ResourceObjects.CraftingResources; namespace Assets.Scripts.Models.Ammo { public class CrossbowArrow : Ammo { public CrossbowArrow() { LocalizationName = "crossbow_arrow"; ...
// Copyright (c) 2019 Jennifer Messerly // This code is licensed under MIT license (see LICENSE for details) using Kingmaker.Blueprints; using Kingmaker.Blueprints.Classes; using Kingmaker.Blueprints.Classes.Spells; using Kingmaker.Blueprints.Facts; using Kingmaker.Designers.Mechanics.Buffs; using Kingmaker.Designers....
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Sunnie.Models; using Sunnie.Repositories; namespace Sunnie.Controllers { [Authorize] [Route("api/[controller]")] [ApiController] public class FavoriteController : BaseController { public FavoriteController(I...