text stringlengths 13 6.01M |
|---|
using Compent.Shared.DependencyInjection.Contract;
using Uintra.Features.Groups.ContentServices;
using Uintra.Features.Groups.Helpers;
using Uintra.Features.Groups.Links;
using Uintra.Features.Groups.Services;
namespace Uintra.Infrastructure.Ioc
{
public class GroupInjectModule : IInjectModule
{
publi... |
using UnityEngine;
using System.Collections;
public class Distance : MonoBehaviour {
public float speed;
public float limit;
Transform tr;
void Start ()
{
tr=GetComponent<Transform> ();
}
void Update ()
{
if (Input.GetAxis("Jump")>0&& this.transform.position.z<0)
{
tr.Translate(0,0,speed);
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.Attribute
{
/// <summary>
/// 索引类型
/// </summary>
public enum FieldIndexType
{
/// <summary>
/// 无
/// </summary>
无,
/// <summary>
/// 非聚集
///... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UniversityManagementApp.Model;
namespace UniversityManagementApp.DAL
{
public class StudentGateway
{
... |
/*
*/
/* Manages Inventory HUD
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class inventoryScript : MonoBehaviour
{
// public flashlightScript renderer;
// public canteenScript renderer;
// public sunGemstoneScript renderer;
// public moonGemstoneScript remderer;
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _10.Point_Circle_Rectangle
{
class PointInsideOutside
{
static void Main()
{
double x = double.Parse(Console.ReadLine());
double y = double.Pars... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Rexxar.Chat.Dtos;
usi... |
namespace CameraBazaar.Services
{
using System.Linq;
using AutoMapper;
using Models.EntityModels;
using Models.ViewModels.User;
public class UserService : Service
{
public ProfileVm RetrieveProfileVm(string name)
{
ApplicationUser currentlyLogged = this.RetrieveCurr... |
using DomainModels;
using DomainModels.SharedModels;
using System;
using System.Collections.Generic;
using System.Text;
namespace BusinessLayer.Interfaces
{
public interface IProductBL
{
List<Products> GetProduct();
Products GetById(int pid);
ResponseBL AddProductBL(Products values);
... |
using Comun.EntityFramework;
using Datos.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Datos.Repositorio
{
internal class EmpresaRepositorio : IEmpresa
{
public object Guardar(object Parametro)
{
... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web.Security;
using DataAccess;
using DataAccess.DBContext;
using DataAccess.Repositories;
using FirstMvcApp.Utils;
using Microsoft.AspNet.SignalR;
using WebMatrix.WebData;
namespace FirstMvcApp.SignalR
{
public class ... |
using System;
using System.Collections.Generic;
//Zaprogramuj algorytm Biało-Czarne 1 opisany na wykładzie.
//Niektóre z przedmiotów są czarne, a niektóre białe.
//Zakładamy, że liczba czarnych przedmiotów jest nieparzysta.
//Pobieramy kolejno dwa przedmioty z S, jeżeli przedmioty są
//różnego koloru to wstawiamy... |
using UnityEngine;
using System.Collections;
//Last Edited during Assessment3
public class ShockwaveSizeInterface : MonoBehaviour
{
ParticleSystem particles;
//Conversion from unity unit radius to startSize for this effect.
void Start() {
particles = gameObject.GetComponent<ParticleSystem> ();
}
float siz... |
namespace Orc.FileSystem;
using System.IO;
public interface IFileService
{
Stream Create(string fileName);
void Copy(string sourceFileName, string destinationFileName, bool overwrite = false);
void Move(string sourceFileName, string destinationFileName, bool overwrite = false);
bool Exists(string fil... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml;
namespace pjank.BossaAPI.Fixml
{
/// <summary>
/// Klasa opisujący konkretny papier wartościowy przekazywany w parametrach komunikatu FIXML.
/// Implementuje wewnętrznie słownik p... |
using LoowooTech.Stock.Common;
using System;
using System.Collections.Generic;
using System.Data.OleDb;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace LoowooTech.Stock.Tool
{
public class ValueRegexTool:ValueBaseTool2,IVTool
{
public string Name
{
... |
using ConsoleApp1.Domain.Recipe;
using ConsoleApp1.Model.Object;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace KitchenProject.Model.Staff
{
public class Clerk
{
public int xPo... |
//Travis Kroll
//9-5-19
//This program will take and entered amount of $, apply a fee that coinstar would take out and return the amount of $ you'd recieve back and the amount of coins that made up the $ you entered.
using System;
class CoinStar {
public static void Main () {
double Fee,Money,Act_Money,C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace slidingwindow
{
class Program
{
static void Main(string[] args)
{
int []a = {1,-1,2,-3,-5};
sliding(a,3);
Console.ReadKey();
... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace DAL
{
public class DbConnection
{
private readonly SqlConnection _connection;
private const string... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UI;
// Make this class visible in the editor
[System.Serializable]
/// <summary>
/// Store any combinations of cards that we might be able to play
/// </summary>
public class PotentialPlays
{
// The... |
using Algorithms.Lib.Interfaces;
using System;
namespace Algorithms.Lib.Implementations.Simple
{
class WeightEdge : IWeighedEdge, IEquatable<IWeighedEdge>
{
public WeightEdge(IPairNode node1, IPairNode node2, int weight)
{
Node1 = node1 ?? throw new ArgumentNullException(nameof(nod... |
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(ToggleEvent))]
public class ToggleEventEditor : Editor
{
[MenuItem("ARDUnity/Add Utility/Event/ToggleEvent", true)]
static bool ValidateMenu()
{
if(Selection.activeGameObject == null)
return false;
if(Select... |
using UnityEngine;
public class CameraFollowPlayer : MonoBehaviour
{
public Transform cameraTarget;
public float smoothedSpeed = 10.0f;
public Vector3 dist;
public Transform lookTarget;
private void FixedUpdate() {
if (lookTarget == null) return;
Vector3 distancePos = cameraTarget... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonManager : MonoBehaviour
{
public void resetTutorial()
{
}
public void nextStep()
{
}
public void previousStep()
{
}
}
|
using System.Globalization;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
namespace Crystal.Plot2D.Charts
{
/// <summary>
/// Represents an axis label provider for double ticks, generating labels with numbers in exponential form when it is appropriate.
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Threading;
using ProjectWebServiceWebApi.Models;
using System.IO;
namespace ProjectWebServiceWebApi.DAL
{
public class LogRepository
{
public List<Log> listOfLogs;
public List<Log> listOfNewLogs;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using com.Sconit.Entity;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.FMS
{
[Serializable]
public partial class FacilityTrans : EntityBase
{
#region O/R Map... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
int total = 10;
strings = new List<string>();
... |
namespace ScriptableObjectFramework.Conditions
{
public interface ICondition<T>
{
/// <summary>
/// Evaluates the condition.
/// </summary>
/// <param name="value">The value to compare against</param>
void Evaluate(T value);
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace AimaTeam.WebFormLightAPI.httpAttr
{
/// <summary>
/// 定义一个Attribute,用于指示该方法的调用路由规则,例如(userApi/addPassword)
/// </summary>
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public class Rou... |
namespace CountryStateDDL
{
using System;
using System.Data.Entity;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
public partial class CountryModel : DbContext
{
public CountryModel()
: base("name=CountryModel")
{
}
public vi... |
using FamousQuoteQuiz.Data.ServiceModels.Enums;
namespace FamousQuoteQuiz.Api.Models
{
public class QuoteModel
{
public int Id { get; set; }
public string Text { get; set; }
public BinaryType? Correct { get; set; }
public QuoteMode Mode { get; set; }
public QuoteAns... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XH.Infrastructure.Query;
namespace XH.Queries.Hazards.Queries
{
/// <summary>
///
/// </summary>
public class ListAllHazardLevelsQuery : QueryBase
{
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using RTBid.Core.Domain;
using RTBid.Data.Infrastructure;
using RTBid.Infrastructure;
using RTBid.Core.Repository;
using RTBid.Core.In... |
namespace A4CoreBlog.Common
{
public class GlobalConstants
{
public const string AdminRole = "Admin";
public const string TeamMemberRole = "TeamMember";
public const string RegularUserRole = "RegularUser";
public const string AdminArea = "admin";
public const string API... |
using Common;
using IBLLService;
using MODEL;
using MODEL.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BLLService
{
public partial class Sample_DepartmentManager : BaseBLLService<Sample_Department>, ISample_DepartmentManager
{
... |
// myModule/scripts/ called controls.cs
/*
function InputManager::onTouchDown(%this, %touchId, %worldposition)
{
//We assign the list of objects that were hit to variable %picked
%picked = myScene.pickPoint(%worldposition);
//%picked.count is the number of items listed in the %picked variable
for(%i=0; %i<%picke... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.IO;
using System.Text;
namespace PackXML
{
public class saveGame
{
private XmlDocument savegameDoc;
private String FileName;
public saveGame(String nomPartie, int scoreJoueur, int scoreO... |
using Alabo.App.Kpis.Kpis.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Enums;
using Alabo.Domains.Repositories;
using Alabo.Domains.Repositories.EFCore;
using Alabo.Domains.Repositories.Extensions;
using Alabo.Extensions;
using System;
using System.Data;
namespace Alabo.App.Kpis.Kpis.Domain.Rep... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace eTicaretProjesi.ENT.ViewModel
{
public class MailViewModel
{
public string Kime { get; set; }
public List<String> Kimlere { get; set; } = new List<string>();
pu... |
using UnityEngine;
using System.Collections;
public class Generator : MonoBehaviour {
public float offset = 0.6f;
[SerializeField]
private GameObject item;
public float timeInterval;
public float initialSpeed;
private Vector3 direction;
void Start() {
StartCoroutine(Generate());
}
void OnDestroy() {
St... |
using System;
using System.Linq;
namespace Problem_02
{
class Program
{
static void Main()
{
var initialArray = Console.ReadLine().Split(" ", StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray();
while (true)
{
var... |
using MTProto.Client.Layers.Api;
using MTProto.Client.Util;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Reflection;
namespace MTProto.Cli... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BO
{
public class CommentaireCours
{
public int Id { get; set; }
public Cours Cours { get; set; }
public Personne Inscrit { get; set; }
public string Mes... |
using System;
using System.Linq;
using System.Threading.Tasks;
namespace Infrastructure.Database
{
/// <summary>
/// 数据仓储
/// </summary>
/// <typeparam name="TEntity">实体类型.</typeparam>
public interface IRepository<TEntity> where TEntity : EntityBase
{
Task AddAsync(TEntity entity);
... |
using System;
using System.Collections;
using UnityEngine;
public class KGFCameraSystemDemo : KGFModule
{
private KGFOrbitCam itsOrbitCam = null;
public Texture2D itsKOLMICHTexture = null;
public KGFOrbitCamSettings itsEventSwitchToCapsule;
public KGFOrbitCamSettings itsEventSwitchToPanning;
public KGFOrbitCamSet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab_11_kukharenko
{
delegate bool StudentPredicateDelegate(Student student);
class Student
{
public string FirstName { get; set; }
public string LastName { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SocketProxy.Users
{
public class CommandResult
{
public CommandResult(State result)
{
Result = result;
}
public State Result { get; }
... |
namespace UI.Renderer
{
public interface IRenderer
{
void Render();
}
}
|
namespace DotNetBrightener.LinQToSqlBuilder.ValueObjects
{
/// <summary>
/// An enumeration of the available SQL adapters. Can be used to set the backing database for db specific SQL syntax
/// </summary>
public enum SqlAdapter
{
SqlServer
}
}
|
using DChild.Gameplay.Environment;
using UnityEngine;
namespace DChild.Gameplay.Systems
{
public class CheckpointManager : MonoBehaviour, IGameplaySystemModule
{
private Checkpoint m_currentCheckpoint;
public void Set(Checkpoint checkpoint) => m_currentCheckpoint = checkpoint;
public... |
namespace LoanAPound.Email
{
public interface IEmailService
{
void SendEmail(string emailAddress, string name, string message);
}
} |
using mec.Enums;
using mec.Extensions;
using mec.Model.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mec.Database.Repositories
{
public class PlanPackDeliveryRepo :BaseRepository
{
public List<PlanPackDelivery> G... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LoowooTech.Stock.Tool
{
public interface ITool2
{
string Name { get; }
string ID { get; set; }
string ExcelName { get; set; }
bool Check();
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using FinalProjectv3.Models;
namespace FinalProjectv3.Controllers
{
public class HAIRController : Controller
{
private FinalProjectD... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace wolfgraphicsLLC_Employee_login_Register_Information_Bonus_System
{
public partial class Bo... |
using gView.Framework.Data;
using gView.Framework.Data.Metadata;
using gView.Framework.Geometry;
using gView.Framework.IO;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading.Tasks;
namespace gView.DataSources.EventTable
{
[gView.Framework.system.RegisterPlugIn("8EF4C53... |
using System;
namespace gView.Framework.system
{
public class HtmlLinkAttribute : Attribute
{
public HtmlLinkAttribute(string template)
{
this.LinkTemplate = template;
}
public string LinkTemplate { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace _05_Phonebook
{
public class _05_Phonebook
{
public static void Main()
{
var phonebook = new Dictionary<string, string>();
var input = Console.ReadLine();
while (input != "search"... |
using AutoMapper;
namespace TestAbp
{
public class TestAbpWebAutoMapperProfile : Profile
{
public TestAbpWebAutoMapperProfile()
{
//Configure your AutoMapper mapping configuration here...
}
}
}
|
using UnityEngine;
using System.Collections;
public class MusicController : MonoBehaviour {
bool registeredForEvents;
public GameObject fadeableAudioSourcePrototype;
public int altMusicCutoff = 6;
public float altMusicLikelihood = 0.33f;
bool useAltMusic;
MusicType altBoostType;
MusicType altPlayType;
publ... |
using System;
using HiLoSocket.Logger;
namespace HiLoSocket.Model.InternalOnly
{
/// <summary>
/// TimeoutCheckerModel
/// </summary>
internal class TimeoutCheckerModel<T>
where T : class
{
/// <summary>
/// Gets or sets the logger.
/// </summary>
/// <value... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using TrashCollector2.Models;
namespace TrashCollector2.Controllers
{
public class HomeController : Controller
... |
using UnityEngine;
using System.Collections;
public class Moveesq : MonoBehaviour {
public float speed;
private IEnumerator coroutine;
void Start(){
coroutine = Voar ();
StartCoroutine (coroutine);
}
void OnEnable(){
Controller.OnDeath += Parar;
}
void OnDisable(){
Controller.OnDeath -= Parar;
}
... |
using gView.Framework.Carto;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.Symbology.UI;
using gView.Framework.system;
using gView.Framework.UI;
using gView.GraphicsEngine;
using gView.GraphicsEngine.Abstraction;
using System.ComponentModel;
using System.Reflection;
namespace gView.F... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AngularJSAuthentication.API.Models
{
public class InstanceModel
{
public int Version { get; set; }
public bool ShareSettings { get; set; }
public bool IsMain { get; set; }
}
} |
using UnityEngine;
using System;
using System.Collections.Generic;
// The QuadTreeManager allow us to create only one tree per frame
public class QuadTreeManager<T> where T : HasRect
{
// We need a static instance
private static QuadTree<T> INSTANCE;
// We need the last frame drawn
private static int... |
using Memcached.ClientLibrary;
using System;
namespace Com.Colin.Library
{
/// <summary>
/// Memcached.ClientLibrary
/// </summary>
public class MemcachedHelper
{
// 参数设置
private string SockIOPoolName = "Test_SockIOPoolName";
private string[] MemcacheServiceList = { "172.21... |
using FBS.Domain.Booking;
using FBS.Domain.Booking.Aggregates;
using FBS.Domain.Booking.Events;
using FBS.Domain.Core;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace FBS.Booking.Write.API
{
public class BookingCommandHandler : ICommandHandler<BookFlightCommand>,
ICommandHand... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ljc.Com.MapService.Contract
{
public class ProvinceInfo
{
/// <summary>
/// 国家名字
/// </summary>
public string CountryName
{
get;
... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Threading;
using System.Diagnostics;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ChoiceCenium.Services
{
public static class KjedeService
{
public static string GetKjedeNavn(int kjedeId)
{
var db = new ChoiceCenium_dbEntities();
return db.KjedeInfoes.Singl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace wsApiEPayment.Models.Affipay
{
public class ResponseSale: ResponsePayment
{
public dataResponse dataResponse { get; set; }
}
public class dataResponse
{
public string authorization { get... |
using Dapper.Contrib.Extensions;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace SAAS.DB.Dapper.Repository
{
public static class EntityHelper
{
/// <summary>
/// 获取实体主键名称
/// </summary>
/// <typeparam name="T"></ty... |
using System.Collections.Generic;
namespace DigitalInovation.Net._2.Interfaces
{
public interface IRepositorio<T> //-->>Implementacao de uma classe para o repositorio T
{
List<T> Lista();
T RetornaPorId(int id);
void Insere(T entidade);
void Exclui(int id);
void Atualiza... |
using System;
using Xunit;
using YetAnotherBank;
namespace XUnitTestProject
{
public class BankAccountTest
{
[Fact]
public void CreateValidBankAccountWithZeroBalance()
{
int id = 1;
BankAccount acc = new BankAccount(id);
Assert.Equal(id, acc.Id);
... |
using System;
namespace Animals.AnClass
{
abstract class Cat : Animal
{
protected Cat(string name, int age, string gender) : base(name, age, gender)
{
}
public override void ProduceSound()
{
Console.WriteLine("Miaaaaaauuuuu");
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace Dg.KMS.Domain.Purchase
{
public interface IPurchase
{
string PID { set; get; }
/// <summary>
/// ?是否需要
/// </summary>
string Name { set; get; }
int Num { get; set; }
#regi... |
/**************************************************************
* Time Interaction Helpers File
* Author: Hercules (HErC) Dias Campos
* Created on: May 5, 2020
* Last Modified: May 5, 2020
*
* Namespace TimeManipulation
*
* Encapsulates time interactivity functionality. For
* simplicity, include the namespa... |
namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.MetadataModuleScenarioDiscoveryTargets
{
public class MetadataModuleScenario : IMetadataModuleScenario
{
}
}
|
using UnityEngine;
using System.Collections;
using ch.sycoforge.Decal;
/// <summary>
/// Demo class for runtime decal placement.
/// </summary>
public class DynamicDemo : MonoBehaviour
{
public EasyDecal DecalPrefab_A;
// Update is called once per frame
void Update ()
{
if (Input.GetMouseButto... |
using EasyDev.Common;
namespace EasyDev.PL
{
/// <summary>
/// 数据访问层异常对象
/// </summary>
public class DALCoreException : ExceptionBase, IException
{
public DALCoreException(string msg)
: base(msg)
{ }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Net;
using System.Text;
using System.Windows.Forms;
using Phenix.Core;
using Phenix.Core.Dictionary;
using Phenix.Core.IO;
using Phenix.Core.Net;
using Phenix.Core.Security;
using Phenix.Services.Client.Upgra... |
using System.Threading.Tasks;
using Airelax.Application.MemberInfos;
using Airelax.Application.MemberInfos.Request;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Routing;
namespace Airelax.Controllers
{
[Route("[controller]")]
[Authorize]
public class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Descripción breve de ItemMenu
/// </summary>
public class ItemMenu:SubMenu
{
/// <summary>
/// CONSTRUCTOR POR DEFECTO
/// </summary>
#region constructor_defecto
public ItemMenu(){
}
#e... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// IPair of type `<Color>`. Inherits from `IPair<Color>`.
/// </summary>
[Serializable]
public struct ColorPair : IPair<Color>
{
public Color Item1 { get => _item1; set => _item1 = value; }
... |
using System.Collections.Generic;
namespace Euler_Logic.Problems.AdventOfCode.Y2015 {
public class Problem01 : AdventOfCodeBase {
public override string ProblemName {
get { return "Advent of Code 2015: 1"; }
}
public override string GetAnswer() {
return Answer1(In... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//enums for debugging and testing
public enum BowTypes {SHORTBOW, LONGBOW, RECURVE, CROSSBOW, COMPOSITE}
public enum LimbTypes {YEWWOOD}
public enum BowStringTypes {COMMONSTRING}
public class PlayerScript : MonoBehaviour {
public BowT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.Configuration;
namespace EasyDev.Resources
{
public interface IResourceManager
{
/// <summary>
/// 取得资源串值
/// </summary>
/// <param name="key"></param>
/// ... |
using System;
using System.Linq;
using System.Threading.Tasks;
using cyrka.api.common.errors;
using cyrka.api.common.events;
using cyrka.api.common.generators;
namespace cyrka.api.common.commands
{
public class CommandProcessor<TCommand, TAggregate>
where TAggregate : class, new()
{
public CommandProcessor(
I... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Assets.Common.HorseGame;
public class CoroutineLauncher : MonoBehaviour {
public void LaunchCoroutine(coroutine coroutine)
{
StartCoroutine(coroutine());
}
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Animal.DependencyLocate
{
public class WindowsTextBox: ITextBox
{
public String Description { get; private set; }
public WindowsTextBox()
{
this.Description = "Window... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TRPO_labe_3.Interfaces;
namespace TRPO_labe_3.Classes.Abstract
{
abstract class FigureFactory : IFactory
{
public abstract IFigure Create();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace WebSpecs.Support
{
public class PageFactory
{
public static PageFactory Instance { get { return instance; } }
private static readonly PageFactory instance = new PageFa... |
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using System;
using System.Configuration;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
namespace WhatsAppConnectionMonitorer
{
public class Program
{
private readonly static string executionFolder = Path.GetDirectoryName(A... |
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.IdGenerators;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WAPIMongoDBNetCore.Models
{
[System.ComponentModel.DataAnnotations.Schema.Table("Persons")]
... |
using System.Collections.Generic;
using Assets.Scripts.Models.ResourceObjects;
using Assets.Scripts.Models.ResourceObjects.CraftingResources;
namespace Assets.Scripts.Models.Ammo
{
public class CrossbowArrow : Ammo
{
public CrossbowArrow()
{
LocalizationName = "crossbow_arrow";
... |
// Copyright (c) 2019 Jennifer Messerly
// This code is licensed under MIT license (see LICENSE for details)
using Kingmaker.Blueprints;
using Kingmaker.Blueprints.Classes;
using Kingmaker.Blueprints.Classes.Spells;
using Kingmaker.Blueprints.Facts;
using Kingmaker.Designers.Mechanics.Buffs;
using Kingmaker.Designers.... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Sunnie.Models;
using Sunnie.Repositories;
namespace Sunnie.Controllers
{
[Authorize]
[Route("api/[controller]")]
[ApiController]
public class FavoriteController : BaseController
{
public FavoriteController(I... |
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