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using System; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace BitMapper { class Program { static void Main(string[] args) { var bmp = new BitmapImage(800, 600); // bmp.Draw(pixels => // { // ...
using Microsoft.EntityFrameworkCore.Migrations; namespace AsyncInn.Migrations { public partial class FixHotelCompositeKey : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropPrimaryKey( name: "PK_HotelRoom", ...
using EmberKernel.Plugins.Components; using EmberKernel.Services.EventBus.Handlers; using EmberMemoryReader.Abstract.Events; using EmberSqliteSynchronizer.Utils; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using OsuSqliteDatabase.Database; using OsuSqliteDatabase.Model; using OsuSqliteData...
using System; using System.Collections.Generic; using System.Reflection; using Phenix.Core.Dictionary; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Core.Security; using Phenix.Services.Host.Core; namespace Phenix.Services.Host.Service { public sealed class DataDictionary : MarshalByRefObject, IDat...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using DataTransferObject; using System.Runtime.Serialization; using System.ServiceModel.Web; namespace wsVeterinaria { // NOTA: puede usar el comando "Rename" del me...
using System; using System.Windows; namespace Crystal.Plot2D.DataSources { /// <summary> /// Mapping class holds information about mapping of TSource type to some DependencyProperty. /// </summary> /// <typeparam name="TSource"> /// Mapping source type. /// </typeparam> internal sealed class Mapping<TSo...
using System; using System.Collections.Generic; namespace CourseHunter_45_Dictionary { class Program { static void Main(string[] args) { Console.ForegroundColor = ConsoleColor.Green; Dictionary<int, string> intPeople = new Dictionary<int, string>(5); // Правильное нап...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WordTree.Model; namespace WordTree.Service { /// <summary> /// 单例类 负责管理单词记忆 /// </summary> public class MemoryManager { private static MemoryManager instance = new MemoryManager(); ...
using MODEL.DataTableModel; using MODEL.WeChat; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IBLLService { public partial interface IYX_news_MANAGER : IBaseBLLService<MODEL.YX_news> { MODEL.ViewModel.VIEW_YX_news GetClickMenusNews(int eventId, strin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FluentQuery.QueryParts; namespace FluentQuery { public interface ISelectBuilderFields { ISelectBuilderFields Select(string column); ISelectBuilderFields Sum(string column); ISelectBui...
using System.Windows; using System.Windows.Media; namespace SC.WPFSamples { /// <summary> /// Interaction logic for XAMLSyntax.xaml /// </summary> public partial class XAMLSyntax : Window { public XAMLSyntax() { InitializeComponent(); } private void OnB...
using DelftTools.TestUtils; using NUnit.Framework; using SharpMap.Data.Providers; using SharpMap.Layers; using SharpMap.UI.Forms; namespace SharpMap.UI.Tests.Tools { [TestFixture] public class LegendToolTest { [Test,Category(TestCategory.WindowsForms)] [Ignore("Requires visual inspection")...
using System; namespace Task_5 { class Program { static void Create(int N, out int[][] array) { int[][] newArray = new int[N][]; for (int i = 1; i <= N; i++) { newArray[i - 1] = new int[i]; } array = newArray; ...
using System.Collections.Generic; using System; using InvertedIndex.FileHandler; namespace InvertedIndex.Search { public class InvertedIndex { private IDictionary<string, HashSet<Doc>> map; public InvertedIndex() { } public InvertedIndex(IList<Doc> docs, Mapper mapper) { ...
using System.Collections.Generic; namespace Graphs.FileUtilities { internal class GraphInputManager { public static void Init() { //getting input algos example //GetStandardTests(); //GetPerformanceTests(); //raport generation examples ...
using System; using System.IO; using System.Linq; namespace UnitTestProject1 { public class LineEater { public static void EatFromDirectory(string sDir, string pattern) { try { foreach (string d in Directory.GetDirectories(sDir)) ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Net; using System.Text; using System.Threading.Tasks; namespace systemaGYMFITNESS.LogicaNegocio { public class Correos : IEmailSender { private SmtpClient _smtpClient { get; set; } private st...
using SpatialEye.Framework.Client; using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.P...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows....
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace AsyncInn.Models { public class HotelRoom { public long HotelId { get; set; } public Hotel Hotel { get; set; } [Required] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody), typeof(Collider))] public class Obstacle_Gear : MonoBehaviour { public float NormalSpeed, RotationSpeed; float mSpeed, SlowedSpeed, FastSpeed, StopSpeed; // Start is called before the first...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Reflection; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; namespace CODE.Framework.Wpf.Validation { /// <summary> ///...
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Moq; using System; using System.Collections.Generic; using System.Linq; using TestApplication.Classes; using TestApplication.Models; using TestApplication.Repository; using TestApplication.Services; using Xunit; namespace TestApplication.Tes...
 using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using service.Models; using System.IO; using Microsoft.AspNetCore.Http; using System; using Newtonsoft.Json; using System.Linq; using System.Drawing; using Newtonsoft.Json.Linq; n...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ManageWeb { public class ClientAuthAttribute : Attribute { public ClientAuthType AuthType { get; private set; } public ClientAuthAttribute(ClientAuthType authType) { AuthType = au...
using System; using DelftTools.Utils.Aop.NotifyCollectionChange; using DelftTools.Utils.Aop.NotifyPropertyChange; using DelftTools.Utils.Collections; using DelftTools.Utils.Collections.Generic; using GeoAPI.Extensions.Feature; using GeoAPI.Extensions.Networks; using GeoAPI.Geometries; using log4net; using NetTopologySu...
// // Evemts.cs: Events, Key mappings // // Authors: // Miguel de Icaza (miguel@gnome.org) // using System; namespace Terminal.Gui { /// <summary> /// Identifies the state of the "shift"-keys within a event. /// </summary> public class KeyModifiers { /// <summary> /// Check if the Shift key was pressed or n...
namespace Waterskibaan { public class Lijn { public int PositieOpDeKabel { get; set; } public Sporter Sporter { get; set; } public Lijn() { PositieOpDeKabel = 0; } } }
using System; using System.Collections.Generic; using System.Text; namespace Quokka.RISCV.Integration.DTO { public abstract class ToolchainOperation { } public class ResetRules : ToolchainOperation { } public class CommandLineInfo : ToolchainOperation { public string FileNam...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml.Linq; namespace Kibrisorder_Email_generator.Models { public class productXMLinterface { public productXMLinterface(XDocument xdoc, String pathToXMLfile) { this.xdoc = xdoc; ...
using Journey.WebApp.Data; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Journey.WebApp.Models { public class PhotoViewModel { public AlbumPhoto AlbumPhoto { get; set; } ...
using System.ComponentModel; namespace Appnotics.Slideshow.HelperClasses { public enum SlideshowMode { [Description("Standard")] Standard, [Description("Mix and Match")] MixMatch, [Description("Knockout")] Knockout } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWorkOOP3_1 { class BadPupil:Pupil { public override void Read() { Console.WriteLine("class BadPupil-не любит читать"); } public override...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Quest", menuName = "Quest Info")] public class Quest : ScriptableObject { public int index; [TextArea(5, 15)] public string questInfo; }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Utility; public class RedLightScript : MonoBehaviour { private Light[] lights; private bool activeLights; // Use this for initialization void Start () { GameManager.Instance.AlertManager.alertStatusChanged ...
using UnityEditor; namespace NetworkFramework.Attributes.EasyButtons.Editor { [CustomEditor(typeof(CustomEditorButtonsExample))] public class CustomEditorButtonsExampleEditor : UnityEditor.Editor { public override void OnInspectorGUI() { this.DrawEasyButtons(); base...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _43_Lesson { class Program { static void Main(string[] args) { while (true) { Console.WriteLine("Сделайте выбор:"); ...
using System.Collections.Generic; using System.Threading.Tasks; using Hallo; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Asnapper.Hal101.Models.Hypermedia { public class PersonRepresentation : Hal<Person>, IHalLinks<Person>, IHalEmbeddedAsync<Person> { ...
using System; namespace Cogito.IIS.Configuration { /// <summary> /// Describes the set of IIS binding information. /// </summary> public class BindingData { /// <summary> /// Initializes a new instance. /// </summary> public BindingData() { } ...
using ODL.ApplicationServices.DTOModel; using ODL.ApplicationServices.DTOModel.Load; namespace ODL.ApplicationServices.Validation { public class EpostInputValidator : Validator<EpostInputDTO> { public EpostInputValidator() { RuleFor(adress => adress.EpostAdress).NotNullOrWhiteSpac...
using System.Collections.Generic; using System.Linq; using ItineraryProxy = LightingBook.Tests.Api.Proxy.v13.ItineraryProxy; using LightingBook.Test.Api.Common; using ItineraryBooking = LightingBook.Test.Api.Client.v13.Models.TravelCTMOBTApiModelsv13Itinerary; using CarSearch = LightingBook.Test.Api.Client.v13.Models....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Helpers; namespace System.Web.Helpers { public class GenericWebGridColumnCheckBox : GenericWebGridColumn { public bool showSelectAll { get; set; } public GenericWebGridColumnCheckBox() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestWeek6.Assicurazione.Models { public class TheftInsurance : InsurancePolicy { public int PercentageRefunded { get; set; } public override string ToString() ...
using System; using System.Collections.Generic; using System.Linq; using System.Security; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace Common { [ServiceContract] public interface IService { [OperationContract] string AdminBan(string ou, string publi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib; using KartLib.Views; using KartObjects; using KartObjects.Entities; namespace KartSystem { public partial class Pro...
using System; using System.Collections.Generic; using System.Text; namespace CC.Web.Model { /// <summary> /// 基础公共类 /// </summary> public class BaseModel : IEntity { /// <summary> /// 唯一标识符 /// </summary> public Guid Id { get; set; } /// <summary> /...
using AutoMapper; using MediatR; using Projeto.Application.Notifications; using Projeto.Domain.DTOs; using Projeto.Domain.Interfaces.Caching; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Projeto.Application.Handlers { public cla...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using ComLib.Extensions; using System.Linq; namespace ComLib.Test { [TestClass] public class ListExtensionTests { [TestMethod] public void ToStringTest() { List<int> test...
using System; using System.Linq; using DatabaseManagement; using DatabaseManagement.Logging; using DatabaseManagement.Models; namespace NHMigrate { class Program { static void Main(string[] args) { var program = new Program(); program.ProcessArgs(args); } ...
/// <summary> /// Summary description for AddressController /// </summary> namespace com.Sconit.Web.Controllers.MD { #region reference using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using System.Diagnostics; namespace MicroSync { public class FABContainer : AbsoluteLayout { public static int NUMBER_FOR_RING = 3; public static double ANGLE_INCREMENT = 360.0...
using Autofac; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Infrastructure.Event; namespace XH.Infrastructure.Bus { public class InMemoryEventBus : IEventBus { private readonly IComponentContext _componentContext; ...
using System.Threading.Tasks; using Microsoft.UnifiedPlatform.Service.Common.Secrets; using Microsoft.UnifiedPlatform.Service.Common.AppExceptions; using Microsoft.UnifiedPlatform.Service.Common.Configuration; namespace Microsoft.UnifiedPlatform.Service.Configuration.Providers { public class SecretsConfigurationP...
using UnityEngine; using Verse; using RimlightArchive.Apparel; using RimlightArchive.Defs; namespace RimlightArchive.Comps { [StaticConstructorOnStartup] public class HediffComp_Shardplate : HediffComp { private bool removeNow = false; private bool initialized = false; public Inf...
using System; using System.Collections.Generic; namespace DemoWebApp.Models.Fluent { [ExportDemo("change tracking (fluent)")] public class ChangeTrackingExamples : IDemo { private FamilyMembersWithFluentConfiguration _context; private List<string> _messages = new List<string>(); ...
using GraphicalEditorServer.DTO; using Model.Manager; using System.Collections.Generic; namespace GraphicalEditorServer.Mappers { public class EquipmentWithRoomMapper { public static List<EquipmentWithRoomDTO> EquipmentToEquipmentWithRoomDTO(Equipment e, List<EquipmentInRooms> equipmentInRooms) ...
using UnityEngine; using TNet; using Netplayer = TNet.Player; public class Flagship : Ship { public static Flagship instance { get { return _instance; } } private static Flagship _instance; protected override void Awake(){ _instance = this; base.Awake (); } void Start() { //Iterat...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; using NSTOX.BODataProcessor.Model; namespace NSTOX.WebService { [ServiceContract] public interface IBOService { [Opera...
using Forca.Dominio; using Forca.Dominio.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Forca.Repositorio.ContextoDeDados { public c...
 using Android.App; using Android.Content; using Android.OS; using Android.Widget; using System.IO; namespace C_Sharp_Challenges { [Activity(Label = "Challenge Menu")] public class ChallengeValikkoActivity : Activity { protected override void OnCreate(Bundle savedInstanceState) { ...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using SimpleFileBrowser; public class UIManager : MonoBehaviour { [HideInInspector] public string _rootFolder; //root folder [HideInInspector] public string _cpbrtFilePath; //cpbrtfile pri...
using System.Collections.Generic; namespace Assets.Scripts.Models.ResourceObjects.CraftingResources { public class Gunpowder : ResourceObject { public Gunpowder() { LocalizationName = "gunpowder"; Description = "gunpowder_descr"; IconName = "gunpowder"; ...
using System; using System.Configuration; using UnityEngine; namespace SocialPoint.Examples.MVC { public class ButtonPresenterEventArgs : System.EventArgs { public Vector3 MousePosition { get; private set; } public ButtonPresenterEventArgs ( Vector2 mousePosition ) { MousePosition = mo...
using System; using System.Data; using System.Data.SqlClient; namespace CapaDatos { public class DSolicitudCompra { SqlConnection cn; public DataTable SelectSolicitudesCompra() { DataTable miTabla = new DataTable("1_solicitud_compra"); SqlDataAdapter adapter; ...
using System; using ReactMusicStore.Core.Domain.Interfaces.Specification; namespace ReactMusicStore.Core.Domain.Entities.Specifications.OrderSpecs { public class OrderFirstNameIsRequiredSpec : ISpecification<Order> { public bool IsSatisfiedBy(Order order) { return !String.IsNullOrE...
using System; using System.Collections.Generic; namespace BlazorShared.Models.Client { public class ListClientResponse : BaseResponse { public List<ClientDto> Clients { get; set; } = new List<ClientDto>(); public int Count { get; set; } public ListClientResponse(Guid correlationId) : base(correlatio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using MvvmCross.Platforms.Android.Views; using ColoringApp.Core.ViewModels; using Android.Provider; using A...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using HtmlAgilityPack; namespace EmirateHMBot.Models { public class HttpCaller { static HttpClient _httpClient; static H...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace ldb { public partial c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Booking.Models; using Booking.Privat; namespace Booking.Controllers { public class OrderController : Controller { [HttpPost] public ActionResult Reserve(ReserveModel model) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem105 : ProblemBase { private List<List<int>> _testSets = new List<List<int>>(); private Dictionary<int, List<SubsetCompare>> _comp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BentTree.Main { static class Numbers { private static List<int> Fibonacci(int size) { List<int> result = new List<int>(); int n = 1; ...
using UnityEngine; using System.Collections; public class AnimateFemale : MonoBehaviour { public Animator m_anim = null; public Transform [] waypoints = null; public int currentWaypoint = 0; public bool movementTriggered { get; set; } //public AnimatorOverrideController m_anim = null; enum animState { WALK...
using AsiaLabv1.Services; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace AsiaLabv1.Controllers { public class DoctorController : Controller { // // GET: /Doctor/ PatientTestService pts = new PatientTestService(); ...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace Pathfinder { /// <summary> /// An implementation of the A* Algorithm /// </summary> public class Pathfinder { private PolygonManager m_PolygonManager; public Pathfinder() { m_...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Yarn.Unity.Example { public class InteractableNPC : MonoBehaviour { public string characterName; public DialogueMenuController dmc; public string talkToNode = ""; [Header("Optional")] public TextAsset scriptToLoad; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.User; using IRAP.Client.Global.Enums; using IR...
using System; using Membership.Contract; using Membership.Data; namespace Membership.Service { public class GenderAssembler { public GenderDto Assemble(Gender entity) { if (entity == null) { return null; } return new GenderDto { ...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class NewBehaviourScript : MonoBehaviour { public static bool firstPlayer; private int whoIsFirst; [SerializeField] Text winCondition; [SerializeField] GameObject textPanel; WinCondition winCond; void Start()...
using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using UnityEngine; public static class InputController { private static KeyCode[] leftButtons= { KeyCode.A, KeyCode.LeftArrow }; private static KeyCode[] rightButtons = { KeyCode.D, KeyCode.RightArrow }; ...
using UnityEngine; using System.Collections; public class waddleDooController : MonoBehaviour { public GameObject parent; public GameObject BeamPower; private Animator waddleDooAnimator; public float moveSpeed = 4; public float jumpSpeed = 7; public float spawnDirection; private bool grounded = true; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SuggestTest { public class JSType { public string Name; public Dictionary<string, JSType> Members; public JSType Super; public JSType() { ...
namespace BuhtigIssueTracker.Interfaces { using System.Collections.Generic; using Wintellect.PowerCollections; public interface IBuhtigIssueTrackerData { IUser CurrentlyLoggedIn { get; set; } IDictionary<string, IUser> UsersByName { get; } OrderedDictionary<int, IIssue> Issue...
using System; namespace Server { public class MapLayer { private LayerType Type; public LayerType type { get { return Type; } } private int[,] Tiles; public int[,] tiles { get { return Tiles; } } public MapLayer (LayerType t, int width, int height, int[,] data) { this.Type = t; Tiles = d...
using CYJ.DingDing.Dto.Dto; namespace CYJ.DingDing.Application.IAppService { public interface IUserAppService { UserListResponse GetList(UserListRequest request); UserDetailResponse GetModel(int id); UserCreateResponse Create(UserCreateRequest request); UserUpdateResponse Up...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Health : MonoBehaviour { public int totalHealth; public int health; public float invincible; public string animatorTransition; private int animatortransitionId; priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonLetra : MonoBehaviour { public InteractionController scrInteracion; public Text text; public void Action() { scrInteracion.ButtonAction(text.text); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "TextAdventure/InputActions/Examine")] public class ExamineScript : InputActionScript { public override void RespondToInput(GameControllerScript gameController, string[] separatedInputWords) { gameController...
using lsc.Model.Enume; using System; using System.Collections.Generic; using System.Text; namespace lsc.Model { /// <summary> /// 销售项目状态变更日志 /// </summary> [Serializable] public class SalesProjectStateLog { public int ID { get; set; } /// <summary> /// 销售项目ID //...
using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace BradescoPGP.Common { public class CookieAwareWebClient : WebClient { public const String DefaultUserAgent = "Moz...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace RouteScheduler.Models { public class Customer { [Key] [Display(Name = "Customer Id")] public i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.DAL.DataProviders { public interface IRelatedProductsDataProvider : IBaseDataProvider { } public class RelatedProductsDataProvider : BaseDataProvider, IRela...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StateExample.Safe { class DayState : IState { private static DayState _instance = new DayState(); private DayState() { } public static IState ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DisplayArmour : MonoBehaviour { public CharacterObject character; public Image armourImage; public GameObject dropdownUI; public bool dropdownActive = false; void Update() { ...
using StringStreamService.Consumer.ServiceReference1; using StringStreamService.Engine; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringStreamService.Consumer { class Consumer { static void Main(string...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; using System.Windows.Input; using System.Diagnostics; namespace Trains.ViewModel { public class SamplePageViewModel { public ICommand ClCommand { get; } public SamplePageViewModel() { C...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class CauseOfLoss { public string causeId { get; set; } public string causeName { ge...
using System; class Task03 { static void Main() { int dancers = int.Parse(Console.ReadLine()); double points = double.Parse(Console.ReadLine()); string season = Console.ReadLine().ToLower(); string location = Console.ReadLine().ToLower(); string seasonLocation = season...
using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; using System.Collections.Generic; namespace JT808.Protocol.MessageBody { /// <summary> /// 删除路线 /// 0x8607 /// </summary> public class JT808_0x8607 : JT808Bodies, IJT808MessagePackFormatter<JT808_0x8607> { public overri...
namespace PrettyLink.Api.ComplexTypes.Requests { public class CreateLinkRequest { /// <summary> /// The original link to redirect to /// </summary> public string OriginalLink { get; set; } } }