text stringlengths 13 6.01M |
|---|
// AUTHOR - BEN PALLADINO - ONSHORE OUTSOURCING
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Configuration;
using System.Data.Sql;
using System.Data.SqlClient;
using System.IO;
using System.Data;
using UtilityLogger;
using DataAccessLa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuControler : MonoBehaviour
{
public void PlayGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void Setings()
{
... |
using System;
namespace Tabuada
{
class Program
{
static void Main(string[] args)
{
int N, L, C;
Console.Write("Escolha o valor de n: "); //coluninhas
N = Convert.ToInt32(Console.ReadLine());
Console.Write("\n\nExemplo 1\n");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using System.ComponentModel;
namespace AxiReports
{
public class ExpireDateReportRecord : Entity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string FriendlyNam... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectContainer
{
public GameObject prefab;
public List<GameObject> container;
public int capacity;
public int oldest;
public ObjectContainer(GameObject _prefab, int _capacity)
{
prefab = _pref... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Numerics;
using System.Collections;
using System.Security.Cryptography;
namespace RSA_App
{... |
using EuriborSharp.Enums;
namespace EuriborSharp.Interfaces
{
interface IGraphControl
{
/// <summary>
/// Initializies plot model and data series based on given parameters.
/// </summary>
/// <param name="period">Selected time period.</param>
/// <param name="smoothSele... |
using Assets.Scripts.Models.ResourceObjects;
using Assets.Scripts.Models.ResourceObjects.CraftingResources;
using System.Collections.Generic;
namespace Assets.Scripts.Models.Weapons
{
public class MetalPick : Weapon
{
public MetalPick()
{
WeaponType = WeaponType.Melee;
... |
namespace NetEscapades.AspNetCore.SecurityHeaders.Infrastructure
{
public class HttpsSecurityHeadersTestFixture<TStartup> : SecurityHeadersTestFixtureBase<TStartup>
where TStartup : class
{
public HttpsSecurityHeadersTestFixture() : base("https://example.com:5001")
{
}
}
} |
using ProgrammingCourseWork.Helpers;
using System;
using System.Collections.Generic;
namespace ProgrammingCourseWork
{
public class Restoraunt
{
private int sellsCount = 0;
private decimal sellsMoney = 0M;
private Dictionary<Categories, Pair<int, decimal>> sellsByCategory;
pri... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using RctByTN.Model;
using System;
using System.Linq;
using System.Threading;
namespace RctByTN.Test
{
[TestClass]
public class RctModelTest
{
private RctModel _model;
private Random _rnd;
[TestInitialize]
public void Init... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Settlement.Classes.Bank.BNI
{
class Trx
{
public string TrxTID
{
get;
set;
}
public string TrxLine
{
get;
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using DelftTools.Functions;
using DelftTools.Functions.Generic;
using DelftTools.Utils.Aop;
using GeoAPI.Geometries;
using log4net;
using OSGeo.GDAL;
using ... |
using System;
using UnityEngine;
using UnityEngine.UI;
namespace UniVM
{
[Serializable]
[AddComponentMenu("UniVM/Binding/Color Binding")]
[RequireComponent(typeof(Graphic))]
public sealed class ColorBinding : PropertyBinding<Color, Graphic>
{
protected override Color GetComponentValue(Grap... |
namespace AzureAI.CallCenterTalksAnalysis.Infrastructure.Configuration.Interfaces
{
public interface IComputerVisionServiceConfiguration : ICognitiveServiceConfiguration
{
}
}
|
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Base;
using System;
namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General
{
/// <summary>
/// Representa el objeto request de Trabajador
/// </summary>
/// <remarks>
/// Creación: GMD 20150401 <br />
/// Modificación: ... |
using CommonInterface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SAAS.FrameWork;
using SysBase.Domain.Models;
using static Common.Service.CommonEnum;
using Common.Servicei.ViewModels.Users;
using Common.Service.DTOModel;
using Common.Service;
namespace User... |
using System;
using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace ChoiceCenium.SignalR
{
public class HotelInfoSignalR
{
[JsonProperty("hotelid")]
public int HotelId { get; set; }
[JsonProperty("hotelname")]
public string HotelName { ge... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Linq;
using System.Text;
using Inventor;
namespace DynamoInventor
{
/// <summary>
/// This class holds static references that the application needs.
/// TODO Delete this class
/// </summary>
publ... |
using UnityEngine;
using System.Collections;
/// <summary>
/// Explode on enemy.
/// </summary>
public class ExplodeOnEnemy : MonoBehaviour
{
public float explosionMagnitude = 1.0f;
void OnTriggerEnter2D(Collider2D collider)
{
if (collider.name.Contains ("Enemy"))
{
Explode();
}
}
void SetExplosionMa... |
using System;
using IDI.Core.Utils;
using IDI.Digiccy.Common.Enums;
namespace IDI.Digiccy.Models.Base
{
/// <summary>
/// 交易单
/// </summary>
public abstract class TradeOrder
{
/// <summary>
/// 交易单号
/// </summary>
public long TranNo { get; private set; }
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Query;
using EBS.Query.DTO;
using EBS.Domain.Entity;
using EBS.Domain.ValueObject;
using Dapper.DBContext;
using System.Dynamic;
using EBS.Infrastructure.Extension;
using EBS.Infrastructure;
n... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EmberKernel.Plugins.Components
{
public interface IComponent : IDisposable
{
}
}
|
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TelegramFootballBot.Core.Exceptions;
using TelegramFootballBot.Core.Models;
namespace TelegramFootballBot.Core.Data
{
public class PlayerRepository : IPlayerRepository
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using GameAPI.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
namespace GameAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]... |
/*
Description Script:
Name:
Date:
Upgrade:
*/
using UnityEngine;
public class SpacePixelController : Singleton<SpacePixelController>
{
/// <summary>
/// Os poderes que todas as naves podem ter para poder atirar
/// </summary>
public PowerBullet[] powers;
/// <summary>
/// Os Shields que as... |
using GabayManageSite.GabayDataSetTableAdapters;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace GabayManageSite
{
public partial class Request : System.Web.UI.Page
{
GabayD... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ShareCar.Data;
using ShareCar.Entity;
namespace ShareCar.Repository
{
public class CarRequestRepo
{
CarRequest carRequest = new CarRequest();
loginEnt us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Alps.Web.Canteen.Model
{
public class CanteenUser : EntityBase
{
public string Name { get; set; }
public string Password { get; set; }
public DateTime LastLoginTime { get; set; }
public strin... |
using System.Web;
using System.Web.Optimization;
namespace Web
{
public class BundleConfig
{
// For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725
public static void RegisterBundles(BundleCollection bundles)
{
bundles.Add(new ScriptBundle(... |
using MovieWebSite.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MovieWebSite.Repositories
{
public class GenresRepository : GenericRepository<Genres>
{
}
}
|
using System;
using System.Globalization;
using Windows.Foundation;
using Windows.System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Input;
// Документацию по шаблону элемента "Пустая страница" см. по адресу https://go.microsoft.com/fwlink/?... |
using System;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Pobs.Domain;
using Pobs.Domain.Entities;
using Pobs.Tests.Integration.Helpers;
using Pobs.Web.Models.Tags;
using Xunit;
namespace Pobs.Tests.Integration.Tags
{
public class GetApprovedTagTests... |
using System.Web.Mvc;
namespace Mashup.App.Controllers
{
using System.Web.Security;
using Mashup.App.Infrastructure;
using Mashup.Data.Model.dbo;
using Mashup.Logic.Contracts;
using Mashup.Logic.Logic;
using Mashup.App.Models;
public class HomeController : BaseController<IAccountService>... |
namespace com.Sconit.Web.Controllers.WMS
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.SYS;
using com.Sconit.Service;
using Telerik.Web... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Mi... |
using System.Linq;
using NUnit.Framework;
namespace ExpoClient.Tests
{
public class PushMessageBatcherTests
{
[TestCase(1, 1, 1, 1)]
[TestCase(1, 4, 4, 1)]
[TestCase(3, 4, 2, 1)]
[TestCase(5, 7, 2, 2)]
[TestCase(100, 4, 1, 4)]
public void BatchTests(i... |
using System;
using System.Collections.Generic;
using BE;
namespace BL
{
public interface Ibl
{
int addMother(Mother m);
int addContract(Contract c);
List<Mother> getAllMothers(Func<Mother, bool> filter = null);
List<Contract> getAllContracts(Func<Contract,bool> filter = null);... |
using System;
using System.IO;
namespace gView.Framework.Geometry
{
/// <summary>
/// Zusammenfassung für IGeometry.
/// </summary>
public interface IGeometry : ICloneable
{
GeometryType GeometryType { get; }
IEnvelope Envelope { get; }
int? Srs { get; set; }
int... |
using Autofac;
using EmberKernel.Services.UI.Mvvm.Dependency;
using EmberKernel.Services.UI.Mvvm.ViewComponent;
using EmberKernel.Services.UI.Mvvm.ViewModel.Configuration;
using ExamplePlugin.ViewModel;
using System.Collections;
using System.Collections.Specialized;
using System.Threading.Tasks;
using System.Windows.C... |
namespace EmptyFlow.ConsolePresentation.Elements {
public class Inline {
public InlineFormat Format {
get;
set;
}
public Color Foreground {
get;
set;
}
public Color Background {
get;
set;
... |
using System;
using System.Collections.Generic;
namespace OOP3
{
class Program
{
static void Main(string[] args)
{
ICreditManager ihtiyacKrediManager = new IntiyacKrediManager();
ICreditManager tasitKrediManager = new TasitKrediManager();
ICreditManager konu... |
using System;
using System.Web;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using Microsoft.AspNetCore.Http;
namespace Thuisbegymmen.Controllers
{
[Route("api/[controller]")]
public class WinkelwagenContro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
namespace Allyn.Application.Dto.Manage.Front
{
/// <summary>
/// 表示订单行的数据传输对象.
/// </summary>
[DataContractAttribute(Namespace = "http://www.allyn.com.cn/order-item")]
public c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using SimpleJSON;
public class markers : MonoBehaviour {
public GoogleMapLocation[] monsterLL;
public string abc;
// Use this for initialization
void Awake () {
}
void Start () {
StartCoroutine ( GetMarkers());
//Get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Windows.Controls;
using System.Globalization;
using System.Reflection;
using ArduinoAdmin.Lib;
using ArduinoAdmin.Formats;
using System.Net;
using System.Diagnostics;
namespace ArduinoAdmin.M... |
// <copyright file="ValueFormat.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
namespace WaterTrans.GlyphLoader.Internal.OpenType.GPOS
{
/// <summary>The value format bit enumeration.</summary>
internal enum ValueFormat : ushort
{
/// <summary>Includes horizontal adjustment for pla... |
using Quasar.Client.Helper;
using Quasar.Client.Networking;
using Quasar.Common.Enums;
using Quasar.Common.Messages;
using System;
using System.Threading;
namespace Quasar.Client.User
{
/// <summary>
/// Provides user activity detection and sends <see cref="SetUserStatus"/> messages on change.
/// </summa... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using FrameworkLibraries.ActionLibs.WhiteAPI;
using FrameworkLibraries.AppLibs.QBDT;
using System.Threading;
using FrameworkLibraries.Utils;
using FrameworkLibraries.AppLibs.Payments;
using TestStack.BDDfy;
namespace PaymentsAutomation.UseCases.MAS
{
... |
/*********************************************************************
* HErC (Hercules Dias Campos)
* Save The Date
*
* Gravity Control
* Created: December 05, 2019
* Last Modified: Jan 17 2020 by Hyukin
*
* Inherits from MonoBehaviour
*
* - Keeps track of the Moveable objects currently being targeted
* ... |
using HouseRent.Data;
using HouseRent.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
us... |
using Microsoft.Extensions.Options;
using System;
namespace Kaax
{
internal sealed class DefaultDbConnectionProviderFactory : IDbConnectionProviderFactory
{
private readonly IOptionsMonitor<DbConnectionFactoryOptions> optionsMonitor;
public DefaultDbConnectionProviderFactory(IOptionsMonitor<D... |
using DemoModel;
using DynamicSerializer.Roslyn;
using ParallelSerializer.App.Wrappers;
using ParallelSerializer.Generator;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ParallelSerializer.App
{
... |
using System;
namespace EventFeed.Producer.EventFeed
{
public class EventFeedPageNotFoundException: Exception
{
public EventFeedPageNotFoundException()
: base("Cannot find request event feed page.")
{
}
}
}
|
using Syncfusion.DataSource.Extensions;
using Syncfusion.GridCommon.ScrollAxis;
using Syncfusion.ListView.XForms;
using Syncfusion.ListView.XForms.Control.Helpers;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Thr... |
using System;
namespace BlazorShared.Models.Room
{
public class CreateRoomResponse : BaseResponse
{
public RoomDto Room { get; set; } = new RoomDto();
public CreateRoomResponse(Guid correlationId) : base(correlationId)
{
}
public CreateRoomResponse()
{
}
}
} |
using System;
using System.Windows;
using InRule.Repository;
using InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.Rendering;
namespace InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.GenerateSDKCode
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partia... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using project.Models;
namespace project.Controllers
{
public class AdminController : Controller
{
IUserRepository repo;
public AdminController(IUserRepository u)
{
... |
using UnityEngine;
using System;
using System.Collections;
using System.Text.RegularExpressions;
/**
* @author Chris Foulston
*/
namespace Malee.Hive.Util {
public static class SystemUtil {
public static string GetConnectionTypeString() {
switch (Application.internetReachability) {
case NetworkReachabi... |
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Nono.Engine.Tests.Suits
{
public static class AssertAsync
{
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool CheckRemoteDebuggerPresent... |
using NUnit.Core;
using System;
namespace MonoDevelop.NUnit.External
{
[System.Serializable]
public class TestNameFilter : ITestFilter
{
private string name;
public bool IsEmpty
{
get
{
return false;
}
}
public TestNameFilter(string name)
{
this.name = name;
}
public bool Pass(ITest t... |
using System.Collections.Generic;
namespace LeadChina.CCDMonitor.Web.Models.Dto
{
/// <summary>
///
/// </summary>
public class SourceInputDto
{
/// <summary>
/// 车间
/// </summary>
public string WorkshopNo { get; set; }
/// <summary>
/// 产线
... |
using Antlr4.Runtime;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MetaDslx.Compiler
{
public class AnnotatedAntlr4Channels
{
public static int GetLeadingTriviaTokenStartIndex(IToken token, BufferedTokenStream ... |
using ChessDotNetBackend;
using Microsoft.VisualStudio.TestTools.UnitTesting;
#pragma warning disable CS1718
namespace ChessTests
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestSquareEquality()
{
Square s1 = new Square(0, 0);
... |
using System;
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Timers;
using System.Reflection;
using System.IO;
using System.Windows.Media;
using Impinj.OctaneSdk;
namespace GridTest
{
public class RfidEngine
{
private ImpinjReader r... |
namespace TripDestination.Common.Infrastructure.Constants
{
public class CacheTimeConstants
{
// Layout
public const int NavigationPages = 60 * 60 * 60;
// Home
public const int HomeTopDestination = 60 * 15;
public const int HomeTodayTrips = 60 * 5;
public const... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Examples : MonoBehaviour
{
Rigidbody2D rb;
float xInput;
int score = 0;
public Text scoreText;
public float speed;
public SpriteRenderer sprite... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sample.Aspects;
using Sample.Commands;
namespace Sample.CommandHandlers
{
[RequireAdminUser]
[ValidateCommand]
public class RegisterUserHandler
{
public bool Handle(Registe... |
namespace Register.Repository.Migrations
{
using Register.Model.DatabaseModel;
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfiguration<Register.Repository.EFDBContext>
{
public C... |
namespace Core.Entities
{
public class TicketRequestId
{
public string Rid { get; set; }
public string SessionId { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartObjects;
namespace KartLib
{
public partial class ProducerEditor : XBaseDictionaryEditor
{
public ProducerEd... |
using BHLD.Data.Infrastructure;
using BHLD.Model.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BHLD.Data.Repositories
{
public interface Ihu_protection_empRepository : IRepository<hu_protection_emp>
{
IEnumerable<h... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Inetlab.SMPP;
using Inetlab.SMPP.Common;
using Inetlab.SMPP.Headers;
using Inetlab.SMPP.Parameters;
using Inetlab.SMPP.PDU;
namespace CodeExamples
{
public static class SendSmsExamples
{
public stati... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using SCANINOUTBL;
namespace ScanINOUTVer2
{
public partial class frmAddToPO : Form
{
public bool IsAuto;
publ... |
using Microsoft.AspNetCore.Mvc;
using DadJokeGenerator.Application;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DadJokeGenerator.UI.Controllers
{
public class JokeController : Controller
{
public IActionResult Index()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Автошкола
{
public partial class ReplacementsCarriersForm : Form
{
public Repl... |
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers;
using DFC.ServiceTaxonomy.GraphSync.OrchardCore.Interfaces;
using OrchardCore.ContentManagement;
using OrchardCore.ContentManagement.Metadata.Models;
namespace DFC.Serv... |
using ClearBank.DemoFramework.Data;
namespace ClearBank.DemoFramework.Services
{
public interface IDataStoreService
{
IAccountDataStore GetAccountDataStore(string dataStoreType);
}
} |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using DFC.ServiceTaxonomy.GraphSync.Extensions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers;
using DFC.ServiceTaxonomy.GraphSync.Interfaces;
using Newtonsoft.Json.Linq;
using NodaTime;
namespace DFC.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using systemaGYMFITNESS.Datos;
using systemaGYMFITNESS.Presentacion;
namespace systemaGYMFITNESS.LogicaNegocio
{
public class controladorLogin
{
Empleados usuario;
public DatosLo... |
namespace _2X2Submatrix
{
using System;
using System.Text;
public class Startup
{
public static void Main(string[] args)
{
Console.WriteLine(Execute());
}
private static string Execute()
{
var args = Console.ReadLine().Split(new[] { ' ',... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `double`. Inherits from `AtomDrawer<DoubleEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyDrawer(typeof(Do... |
namespace AssessmentApp.Web.ViewModels.Assessments
{
using AssessmentApp.Data.Models;
using AssessmentApp.Services.Mapping;
public class StoresDropDownViewModel : IMapFrom<Store>
{
public int Id { get; set; }
public string Name { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextOverlay : MonoBehaviour {
public Text textOverlay;
Environment env;
public void SetTextOverlay()
{
env = GameObject.Find("Environment").GetComponent<Environment>();
... |
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;
public class GpuParticle : MonoBehaviour{
struct Particle
{
public Vector3 position; //vec3 = float3 = 12B
public Vector3 v;
public Vector3 a;
public Vector3 color;
}
int ThreadBlockSize = 256;
... |
using DBTransactions.DataBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DBTransactions.Services
{
public class ServiceManager
{
private readonly Context _context;
public ServiceManager(Context context)
{
_con... |
using System.Xml.Linq;
namespace Cogito.Web.Configuration
{
/// <summary>
/// Describes a configurator that operates against a known element.
/// </summary>
public interface IWebElementConfigurator
{
/// <summary>
/// Gets the root configuration element.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Meshop.Framework.Services;
namespace Meshop.Core.DefaultServices
{
public class DefaultListing : IListing
{
}
} |
using System;
namespace Phenix.Security.Business
{
/// <summary>
/// 用户日志
/// </summary>
[Serializable]
[Phenix.Core.Mapping.ReadOnly]
public class UserLogReadOnly : UserLog<UserLogReadOnly>
{
}
/// <summary>
/// 用户日志清单
/// </summary>
[Serializable]
public class UserLogReadOnlyList : Phenix... |
using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// Event Instancer of type `TouchUserInputPair`. Inherits from `AtomEventInstancer<TouchUserInputPair, TouchUserInputPairEvent>`.
/// </summary>
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unit... |
using System;
using Microsoft.Xna.Framework;
namespace VoxelSpace {
public class PhysicsBody : IPhysicsBody {
public PhysicsDomain Domain { get; private set; }
public void _SetPhysicsDomain(PhysicsDomain domain) {
Domain = domain;
}
public virtual void U... |
using System;
namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General
{
/// <summary>
/// Representa el objeto de filtro a aplicar a la Data Unidad Operativa
/// </summary>
/// <remarks>
/// Creación: GMD 20150327 <br />
/// Modificación: <br />
/// </remarks>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.IO;
using System.Globalization;
namespace Midterm_BeerStorePOS
{
class POSApp
{
public ConsoleKey UserInput { get; set; }
... |
using System;
using System.Collections.Generic;
using Engine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using System.Linq;
using Microsoft.Xna.Framework.Media;
namespace TanksUnderAttack3D
{
public class TanksUnderAttackGame : EngineGame
{
... |
using System;
using System.Collections.Generic;
namespace Euler_Logic.Problems {
public class Problem500 : ProblemBase {
private bool[] _notPrimes;
private List<uint> _primes = new List<uint>();
private double[] _powers;
private Dictionary<double, int> _hash = new Dictionary<double... |
using System;
using System.Runtime.Serialization;
namespace MTG_API
{
[DataContract]
public class Ruling
{
[DataMember]
public DateTime ReleasedAt;
[DataMember]
public string Rule;
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using Business;
using DataAccess;
using System.ComponentModel.DataAnnotations;... |
using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
public class FreeModeCtrl : MonoBehaviour
{
public GameObject RootObj;
public GameObject StartPageObj;
public UISprite UiSpriteObj;
public GameObject CointInfo;
public GameObject StartBtObj;
public bool IsServerP... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public static class EventsHandler
{
// Input Manager
public static Action cb_inputStateChanged;
public static void Invoke_cb_inputStateChanged()
{
if(cb_inputStateChanged != null)
{
cb_inputStateChanged ()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace colModel
{
public class ColModel
{
private string _name;
private string _type;
private string _len;
private int _isNullable;
private int _isIdentity;
private int _isCo... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.