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// AUTHOR - BEN PALLADINO - ONSHORE OUTSOURCING using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; using System.Data.Sql; using System.Data.SqlClient; using System.IO; using System.Data; using UtilityLogger; using DataAccessLa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenuControler : MonoBehaviour { public void PlayGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void Setings() { ...
using System; namespace Tabuada { class Program { static void Main(string[] args) { int N, L, C; Console.Write("Escolha o valor de n: "); //coluninhas N = Convert.ToInt32(Console.ReadLine()); Console.Write("\n\nExemplo 1\n"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace AxiReports { public class ExpireDateReportRecord : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyNam...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectContainer { public GameObject prefab; public List<GameObject> container; public int capacity; public int oldest; public ObjectContainer(GameObject _prefab, int _capacity) { prefab = _pref...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Numerics; using System.Collections; using System.Security.Cryptography; namespace RSA_App {...
using EuriborSharp.Enums; namespace EuriborSharp.Interfaces { interface IGraphControl { /// <summary> /// Initializies plot model and data series based on given parameters. /// </summary> /// <param name="period">Selected time period.</param> /// <param name="smoothSele...
using Assets.Scripts.Models.ResourceObjects; using Assets.Scripts.Models.ResourceObjects.CraftingResources; using System.Collections.Generic; namespace Assets.Scripts.Models.Weapons { public class MetalPick : Weapon { public MetalPick() { WeaponType = WeaponType.Melee; ...
namespace NetEscapades.AspNetCore.SecurityHeaders.Infrastructure { public class HttpsSecurityHeadersTestFixture<TStartup> : SecurityHeadersTestFixtureBase<TStartup> where TStartup : class { public HttpsSecurityHeadersTestFixture() : base("https://example.com:5001") { } } }
using ProgrammingCourseWork.Helpers; using System; using System.Collections.Generic; namespace ProgrammingCourseWork { public class Restoraunt { private int sellsCount = 0; private decimal sellsMoney = 0M; private Dictionary<Categories, Pair<int, decimal>> sellsByCategory; pri...
using Microsoft.VisualStudio.TestTools.UnitTesting; using RctByTN.Model; using System; using System.Linq; using System.Threading; namespace RctByTN.Test { [TestClass] public class RctModelTest { private RctModel _model; private Random _rnd; [TestInitialize] public void Init...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Settlement.Classes.Bank.BNI { class Trx { public string TrxTID { get; set; } public string TrxLine { get; ...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using DelftTools.Functions; using DelftTools.Functions.Generic; using DelftTools.Utils.Aop; using GeoAPI.Geometries; using log4net; using OSGeo.GDAL; using ...
using System; using UnityEngine; using UnityEngine.UI; namespace UniVM { [Serializable] [AddComponentMenu("UniVM/Binding/Color Binding")] [RequireComponent(typeof(Graphic))] public sealed class ColorBinding : PropertyBinding<Color, Graphic> { protected override Color GetComponentValue(Grap...
namespace AzureAI.CallCenterTalksAnalysis.Infrastructure.Configuration.Interfaces { public interface IComputerVisionServiceConfiguration : ICognitiveServiceConfiguration { } }
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Base; using System; namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General { /// <summary> /// Representa el objeto request de Trabajador /// </summary> /// <remarks> /// Creación: GMD 20150401 <br /> /// Modificación: ...
using CommonInterface; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SAAS.FrameWork; using SysBase.Domain.Models; using static Common.Service.CommonEnum; using Common.Servicei.ViewModels.Users; using Common.Service.DTOModel; using Common.Service; namespace User...
using System; using System.Collections; using System.Collections.Generic; using Newtonsoft.Json; namespace ChoiceCenium.SignalR { public class HotelInfoSignalR { [JsonProperty("hotelid")] public int HotelId { get; set; } [JsonProperty("hotelname")] public string HotelName { ge...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Linq; using System.Text; using Inventor; namespace DynamoInventor { /// <summary> /// This class holds static references that the application needs. /// TODO Delete this class /// </summary> publ...
using UnityEngine; using System.Collections; /// <summary> /// Explode on enemy. /// </summary> public class ExplodeOnEnemy : MonoBehaviour { public float explosionMagnitude = 1.0f; void OnTriggerEnter2D(Collider2D collider) { if (collider.name.Contains ("Enemy")) { Explode(); } } void SetExplosionMa...
using System; using IDI.Core.Utils; using IDI.Digiccy.Common.Enums; namespace IDI.Digiccy.Models.Base { /// <summary> /// 交易单 /// </summary> public abstract class TradeOrder { /// <summary> /// 交易单号 /// </summary> public long TranNo { get; private set; } //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query; using EBS.Query.DTO; using EBS.Domain.Entity; using EBS.Domain.ValueObject; using Dapper.DBContext; using System.Dynamic; using EBS.Infrastructure.Extension; using EBS.Infrastructure; n...
using System; using System.Collections.Generic; using System.Text; namespace EmberKernel.Plugins.Components { public interface IComponent : IDisposable { } }
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TelegramFootballBot.Core.Exceptions; using TelegramFootballBot.Core.Models; namespace TelegramFootballBot.Core.Data { public class PlayerRepository : IPlayerRepository { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GameAPI.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; namespace GameAPI.Controllers { [Route("api/[controller]")] [ApiController]...
/* Description Script: Name: Date: Upgrade: */ using UnityEngine; public class SpacePixelController : Singleton<SpacePixelController> { /// <summary> /// Os poderes que todas as naves podem ter para poder atirar /// </summary> public PowerBullet[] powers; /// <summary> /// Os Shields que as...
using GabayManageSite.GabayDataSetTableAdapters; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace GabayManageSite { public partial class Request : System.Web.UI.Page { GabayD...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using ShareCar.Data; using ShareCar.Entity; namespace ShareCar.Repository { public class CarRequestRepo { CarRequest carRequest = new CarRequest(); loginEnt us...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Alps.Web.Canteen.Model { public class CanteenUser : EntityBase { public string Name { get; set; } public string Password { get; set; } public DateTime LastLoginTime { get; set; } public strin...
using System.Web; using System.Web.Optimization; namespace Web { public class BundleConfig { // For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptBundle(...
using MovieWebSite.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MovieWebSite.Repositories { public class GenresRepository : GenericRepository<Genres> { } }
using System; using System.Globalization; using Windows.Foundation; using Windows.System; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xaml.Input; // Документацию по шаблону элемента "Пустая страница" см. по адресу https://go.microsoft.com/fwlink/?...
using System; using System.Linq; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Tags; using Xunit; namespace Pobs.Tests.Integration.Tags { public class GetApprovedTagTests...
using System.Web.Mvc; namespace Mashup.App.Controllers { using System.Web.Security; using Mashup.App.Infrastructure; using Mashup.Data.Model.dbo; using Mashup.Logic.Contracts; using Mashup.Logic.Logic; using Mashup.App.Models; public class HomeController : BaseController<IAccountService>...
 namespace com.Sconit.Web.Controllers.WMS { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using com.Sconit.Entity.MD; using com.Sconit.Entity.SYS; using com.Sconit.Service; using Telerik.Web...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Mi...
using System.Linq; using NUnit.Framework; namespace ExpoClient.Tests { public class PushMessageBatcherTests { [TestCase(1, 1, 1, 1)] [TestCase(1, 4, 4, 1)] [TestCase(3, 4, 2, 1)] [TestCase(5, 7, 2, 2)] [TestCase(100, 4, 1, 4)] public void BatchTests(i...
using System; using System.Collections.Generic; using BE; namespace BL { public interface Ibl { int addMother(Mother m); int addContract(Contract c); List<Mother> getAllMothers(Func<Mother, bool> filter = null); List<Contract> getAllContracts(Func<Contract,bool> filter = null);...
using System; using System.IO; namespace gView.Framework.Geometry { /// <summary> /// Zusammenfassung für IGeometry. /// </summary> public interface IGeometry : ICloneable { GeometryType GeometryType { get; } IEnvelope Envelope { get; } int? Srs { get; set; } int...
using Autofac; using EmberKernel.Services.UI.Mvvm.Dependency; using EmberKernel.Services.UI.Mvvm.ViewComponent; using EmberKernel.Services.UI.Mvvm.ViewModel.Configuration; using ExamplePlugin.ViewModel; using System.Collections; using System.Collections.Specialized; using System.Threading.Tasks; using System.Windows.C...
namespace EmptyFlow.ConsolePresentation.Elements { public class Inline { public InlineFormat Format { get; set; } public Color Foreground { get; set; } public Color Background { get; set; ...
using System; using System.Collections.Generic; namespace OOP3 { class Program { static void Main(string[] args) { ICreditManager ihtiyacKrediManager = new IntiyacKrediManager(); ICreditManager tasitKrediManager = new TasitKrediManager(); ICreditManager konu...
using System; using System.Web; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Microsoft.AspNetCore.Http; namespace Thuisbegymmen.Controllers { [Route("api/[controller]")] public class WinkelwagenContro...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Allyn.Application.Dto.Manage.Front { /// <summary> /// 表示订单行的数据传输对象. /// </summary> [DataContractAttribute(Namespace = "http://www.allyn.com.cn/order-item")] public c...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using SimpleJSON; public class markers : MonoBehaviour { public GoogleMapLocation[] monsterLL; public string abc; // Use this for initialization void Awake () { } void Start () { StartCoroutine ( GetMarkers()); //Get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Windows.Controls; using System.Globalization; using System.Reflection; using ArduinoAdmin.Lib; using ArduinoAdmin.Formats; using System.Net; using System.Diagnostics; namespace ArduinoAdmin.M...
// <copyright file="ValueFormat.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Internal.OpenType.GPOS { /// <summary>The value format bit enumeration.</summary> internal enum ValueFormat : ushort { /// <summary>Includes horizontal adjustment for pla...
using Quasar.Client.Helper; using Quasar.Client.Networking; using Quasar.Common.Enums; using Quasar.Common.Messages; using System; using System.Threading; namespace Quasar.Client.User { /// <summary> /// Provides user activity detection and sends <see cref="SetUserStatus"/> messages on change. /// </summa...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using FrameworkLibraries.ActionLibs.WhiteAPI; using FrameworkLibraries.AppLibs.QBDT; using System.Threading; using FrameworkLibraries.Utils; using FrameworkLibraries.AppLibs.Payments; using TestStack.BDDfy; namespace PaymentsAutomation.UseCases.MAS { ...
/********************************************************************* * HErC (Hercules Dias Campos) * Save The Date * * Gravity Control * Created: December 05, 2019 * Last Modified: Jan 17 2020 by Hyukin * * Inherits from MonoBehaviour * * - Keeps track of the Moveable objects currently being targeted * ...
using HouseRent.Data; using HouseRent.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; us...
using Microsoft.Extensions.Options; using System; namespace Kaax { internal sealed class DefaultDbConnectionProviderFactory : IDbConnectionProviderFactory { private readonly IOptionsMonitor<DbConnectionFactoryOptions> optionsMonitor; public DefaultDbConnectionProviderFactory(IOptionsMonitor<D...
using DemoModel; using DynamicSerializer.Roslyn; using ParallelSerializer.App.Wrappers; using ParallelSerializer.Generator; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ParallelSerializer.App { ...
using System; namespace EventFeed.Producer.EventFeed { public class EventFeedPageNotFoundException: Exception { public EventFeedPageNotFoundException() : base("Cannot find request event feed page.") { } } }
using Syncfusion.DataSource.Extensions; using Syncfusion.GridCommon.ScrollAxis; using Syncfusion.ListView.XForms; using Syncfusion.ListView.XForms.Control.Helpers; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using System.Text; using System.Thr...
using System; namespace BlazorShared.Models.Room { public class CreateRoomResponse : BaseResponse { public RoomDto Room { get; set; } = new RoomDto(); public CreateRoomResponse(Guid correlationId) : base(correlationId) { } public CreateRoomResponse() { } } }
using System; using System.Windows; using InRule.Repository; using InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.Rendering; namespace InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.GenerateSDKCode { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partia...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using project.Models; namespace project.Controllers { public class AdminController : Controller { IUserRepository repo; public AdminController(IUserRepository u) { ...
using UnityEngine; using System; using System.Collections; using System.Text.RegularExpressions; /** * @author Chris Foulston */ namespace Malee.Hive.Util { public static class SystemUtil { public static string GetConnectionTypeString() { switch (Application.internetReachability) { case NetworkReachabi...
using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace Nono.Engine.Tests.Suits { public static class AssertAsync { [DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)] static extern bool CheckRemoteDebuggerPresent...
using NUnit.Core; using System; namespace MonoDevelop.NUnit.External { [System.Serializable] public class TestNameFilter : ITestFilter { private string name; public bool IsEmpty { get { return false; } } public TestNameFilter(string name) { this.name = name; } public bool Pass(ITest t...
using System.Collections.Generic; namespace LeadChina.CCDMonitor.Web.Models.Dto { /// <summary> /// /// </summary> public class SourceInputDto { /// <summary> /// 车间 /// </summary> public string WorkshopNo { get; set; } /// <summary> /// 产线 ...
using Antlr4.Runtime; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MetaDslx.Compiler { public class AnnotatedAntlr4Channels { public static int GetLeadingTriviaTokenStartIndex(IToken token, BufferedTokenStream ...
using ChessDotNetBackend; using Microsoft.VisualStudio.TestTools.UnitTesting; #pragma warning disable CS1718 namespace ChessTests { [TestClass] public class UnitTest1 { [TestMethod] public void TestSquareEquality() { Square s1 = new Square(0, 0); ...
using System; using System.Collections; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Timers; using System.Reflection; using System.IO; using System.Windows.Media; using Impinj.OctaneSdk; namespace GridTest { public class RfidEngine { private ImpinjReader r...
namespace TripDestination.Common.Infrastructure.Constants { public class CacheTimeConstants { // Layout public const int NavigationPages = 60 * 60 * 60; // Home public const int HomeTopDestination = 60 * 15; public const int HomeTodayTrips = 60 * 5; public const...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Examples : MonoBehaviour { Rigidbody2D rb; float xInput; int score = 0; public Text scoreText; public float speed; public SpriteRenderer sprite...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sample.Aspects; using Sample.Commands; namespace Sample.CommandHandlers { [RequireAdminUser] [ValidateCommand] public class RegisterUserHandler { public bool Handle(Registe...
namespace Register.Repository.Migrations { using Register.Model.DatabaseModel; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<Register.Repository.EFDBContext> { public C...
namespace Core.Entities { public class TicketRequestId { public string Rid { get; set; } public string SessionId { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using KartObjects; namespace KartLib { public partial class ProducerEditor : XBaseDictionaryEditor { public ProducerEd...
using BHLD.Data.Infrastructure; using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Data.Repositories { public interface Ihu_protection_empRepository : IRepository<hu_protection_emp> { IEnumerable<h...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Inetlab.SMPP; using Inetlab.SMPP.Common; using Inetlab.SMPP.Headers; using Inetlab.SMPP.Parameters; using Inetlab.SMPP.PDU; namespace CodeExamples { public static class SendSmsExamples { public stati...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using SCANINOUTBL; namespace ScanINOUTVer2 { public partial class frmAddToPO : Form { public bool IsAuto; publ...
using Microsoft.AspNetCore.Mvc; using DadJokeGenerator.Application; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DadJokeGenerator.UI.Controllers { public class JokeController : Controller { public IActionResult Index() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class ReplacementsCarriersForm : Form { public Repl...
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers; using DFC.ServiceTaxonomy.GraphSync.OrchardCore.Interfaces; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Metadata.Models; namespace DFC.Serv...
using ClearBank.DemoFramework.Data; namespace ClearBank.DemoFramework.Services { public interface IDataStoreService { IAccountDataStore GetAccountDataStore(string dataStoreType); } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using DFC.ServiceTaxonomy.GraphSync.Extensions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers; using DFC.ServiceTaxonomy.GraphSync.Interfaces; using Newtonsoft.Json.Linq; using NodaTime; namespace DFC....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using systemaGYMFITNESS.Datos; using systemaGYMFITNESS.Presentacion; namespace systemaGYMFITNESS.LogicaNegocio { public class controladorLogin { Empleados usuario; public DatosLo...
namespace _2X2Submatrix { using System; using System.Text; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() { var args = Console.ReadLine().Split(new[] { ' ',...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `double`. Inherits from `AtomDrawer&lt;DoubleEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawer(typeof(Do...
namespace AssessmentApp.Web.ViewModels.Assessments { using AssessmentApp.Data.Models; using AssessmentApp.Services.Mapping; public class StoresDropDownViewModel : IMapFrom<Store> { public int Id { get; set; } public string Name { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextOverlay : MonoBehaviour { public Text textOverlay; Environment env; public void SetTextOverlay() { env = GameObject.Find("Environment").GetComponent<Environment>(); ...
using System.Collections; using UnityEngine; using UnityEngine.Rendering; public class GpuParticle : MonoBehaviour{ struct Particle { public Vector3 position; //vec3 = float3 = 12B public Vector3 v; public Vector3 a; public Vector3 color; } int ThreadBlockSize = 256; ...
using DBTransactions.DataBase; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DBTransactions.Services { public class ServiceManager { private readonly Context _context; public ServiceManager(Context context) { _con...
using System.Xml.Linq; namespace Cogito.Web.Configuration { /// <summary> /// Describes a configurator that operates against a known element. /// </summary> public interface IWebElementConfigurator { /// <summary> /// Gets the root configuration element. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Meshop.Framework.Services; namespace Meshop.Core.DefaultServices { public class DefaultListing : IListing { } }
using System; namespace Phenix.Security.Business { /// <summary> /// 用户日志 /// </summary> [Serializable] [Phenix.Core.Mapping.ReadOnly] public class UserLogReadOnly : UserLog<UserLogReadOnly> { } /// <summary> /// 用户日志清单 /// </summary> [Serializable] public class UserLogReadOnlyList : Phenix...
using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// <summary> /// Event Instancer of type `TouchUserInputPair`. Inherits from `AtomEventInstancer&lt;TouchUserInputPair, TouchUserInputPairEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unit...
using System; using Microsoft.Xna.Framework; namespace VoxelSpace { public class PhysicsBody : IPhysicsBody { public PhysicsDomain Domain { get; private set; } public void _SetPhysicsDomain(PhysicsDomain domain) { Domain = domain; } public virtual void U...
using System; namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General { /// <summary> /// Representa el objeto de filtro a aplicar a la Data Unidad Operativa /// </summary> /// <remarks> /// Creación: GMD 20150327 <br /> /// Modificación: <br /> /// </remarks>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.IO; using System.Globalization; namespace Midterm_BeerStorePOS { class POSApp { public ConsoleKey UserInput { get; set; } ...
using System; using System.Collections.Generic; using Engine; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Graphics; using System.Linq; using Microsoft.Xna.Framework.Media; namespace TanksUnderAttack3D { public class TanksUnderAttackGame : EngineGame { ...
using System; using System.Collections.Generic; namespace Euler_Logic.Problems { public class Problem500 : ProblemBase { private bool[] _notPrimes; private List<uint> _primes = new List<uint>(); private double[] _powers; private Dictionary<double, int> _hash = new Dictionary<double...
using System; using System.Runtime.Serialization; namespace MTG_API { [DataContract] public class Ruling { [DataMember] public DateTime ReleasedAt; [DataMember] public string Rule; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using Business; using DataAccess; using System.ComponentModel.DataAnnotations;...
using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; public class FreeModeCtrl : MonoBehaviour { public GameObject RootObj; public GameObject StartPageObj; public UISprite UiSpriteObj; public GameObject CointInfo; public GameObject StartBtObj; public bool IsServerP...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public static class EventsHandler { // Input Manager public static Action cb_inputStateChanged; public static void Invoke_cb_inputStateChanged() { if(cb_inputStateChanged != null) { cb_inputStateChanged ()...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace colModel { public class ColModel { private string _name; private string _type; private string _len; private int _isNullable; private int _isIdentity; private int _isCo...