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using System; using System.IO; namespace Hangfire.Dashboard.Management.Extension.Support { public static class FileInfoExtensions { public static string GetNameWithoutExtension(this FileInfo fileinfo) { return fileinfo.Name.Replace(fileinfo.Extension, ""); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; namespace cli2 { class aes { public string Encrypt(string iPlainStr, string iCompleteEncodedKey, string dateTime) { string time = d...
using Godot; using System; [Serializable] public class RaycastConvert { public Vector3 direction = Vector3.Zero; public Vector3 origin = Vector3.Zero; }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventAr...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Web; using System.Configuration; using log4net; namespace MySite.Models { public class Contact { public int Id { get; set; } public string Name { get; set; } public string Email { get...
using System.Collections.Generic; // ReSharper disable InconsistentNaming namespace Properties.Infrastructure.Zoopla.Objects { public class ZrtdfResponseSendListing { public string status { get; set; } public string listing_reference { get; set; } public string listing_etag { get; set; ...
 namespace CatalogGalaxies { public enum GalaxyType { Elliptical, Lenticular, Spiral, Irregular } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace ProjetoAutoEscola { public partial class RegistrarPagamentoNAO : Form { public RegistrarPagamen...
namespace Algorithms.LeetCode { public class MatchsticksToSquare { public bool Makesquare(int[] matchsticks) { if (matchsticks.Length < 4) return false; var sum = 0; for (int i = 0; i < matchsticks.Length; ++i) { su...
namespace Funding.Services.Interfaces.Admin { using Funding.Services.Models.AdminViewModels.Projects; using System.Threading.Tasks; public interface IProjectService { Task<AdminProjectsServiceModel> ListAll(int page = 1); Task<string> DoNotApprove(int projectId); T...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class RaycastManager: MonoBehaviour { public GameObject loader; void Update () { if (Input.GetMouseButtonDown (0)) { Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); ...
using System.Collections.Generic; using System.Xml.Serialization; using CYJ.DingDing.Dto.Dto.Base; namespace CYJ.DingDing.Dto.Dto { /// <summary> /// OapiAttendanceListResponse. /// </summary> public class AttendanceListResponse : DingTalkResponse { /// <summary> /// hasMore ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PhotonController : MonoBehaviour { public GameObject player; public GameObject myplayer; void Start(){ PhotonNetwork.ConnectUsingSettings("0.1"); } private void Update() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MiNETDevTools.UI.Forms.Tools; using MiNETDevTools.UI.Framework; using MiNETDevTool...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace learn_180326_socket_station { class StationClass { } }
 namespace Linq2ArcObjects.Mapping { public class ArcObjectsHelper { } }
using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System; using Fbtc.Application.Interfaces; using Fbtc.Domain.Entities; namespace Fbtc.Api.Controllers { [RoutePrefix("api/Isencao")] public class IsencaoController : ApiController { private readonl...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ExpoClient; using ExpoClient.Models; using Pobs.MobileNotifications.Domain; using Pobs.MobileNotifications.Domain.QueryObjects; namespace Pobs.NotificationsApp.Batching { internal class QuestionNotificationsBatcher :...
namespace GeoAPI.Geometries { public interface IMultiCurve : IGeometryCollection { } }
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace LoginMVCIdentity.Data.Migrations { public partial class TabelasIniciais : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Pacient...
#region MIT License /* * Copyright (c) 2021 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
using Microsoft.EntityFrameworkCore.Migrations; namespace Pobs.Web.Migrations { public partial class AnswerReactions : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Reaction_Comment_Co...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class DataController : MonoBehaviour { private Informations informations = new Informations(); private string dataFileName = "/StreamingAssets/informacoes.json"; public Informations LoadInformations() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; using Models; namespace DAL { public class SuggestionService { /// <summary> /// 查看投诉信息 /// </summary> /// <returns></returns> public ...
using System; using Xamarin.Forms; namespace STUFV { public class App : Application { //public static NavigationPage NavPage = null; public App () { // The root page of your application MainPage = new STUFV.MainPage(); // NavPage = new NavigationPage(new STUFV.MainPage().Master); // // MainPage =...
using Cdiscount.Alm.Sonar.Api.Wrapper.Core.Measures.Component.Parameters; using Cdiscount.Alm.Sonar.Api.Wrapper.Core.Measures.Component.Response; using System; using System.Collections.Generic; using System.Text; using Microsoft.Extensions.Configuration; using System.Collections.Specialized; namespace Cdiscount.Alm.S...
using LimenawebApp.Controllers.Session; using LimenawebApp.Models.Payments; using Newtonsoft.Json; using RestSharp; using RestSharp.Authenticators; using System; using System.Collections.Generic; using System.Linq; using System.Web; using static LimenawebApp.Models.Payments.Mdl_PaymentsPOSTPUT; namespace LimenawebApp...
using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApplication13.ViewModels { public class ChildViewAViewModel : BindableBase { public IRegionManager RegionManager...
using UnityEngine; public class PonytailMotion : MonoBehaviour { public PlayerController2D _controller; public int rotationSpeed; void Update() { //Debug.Log("player's _velocity.y: " + _controller._velocity.y + " isGrounded: " + _controller.State.IsGrounded); if (_controller.State.Is...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _14.MathOperations { class AllMath { static void Main() { Console.WriteLine("Enter number of arguments you want to use: "); int arrSize = int.Pa...
using System; using System.Collections.Generic; namespace VoxelSpace.Assets { public struct AssetID { public Type Type; public string Name; public string ModuleName; public string QualifiedName => $"{ModuleName}:{Name}"; public AssetID(Type type, string moduleName, string...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System.Collections; using System.Collections.Generic; using AlmenaraGames; using UnityEngine; /// <summary> /// Holds an array of random whale sounds and picks on to play every X seconds after the last one finishes /// </summary> public class RandomWhaleSong : MonoBehaviour { //Sound source privat...
using System; using NamedPipeWrapper; using System.Threading; using System.Collections.Generic; using System.Collections.Concurrent; using SimpleLogger; using MccDaq; namespace DigitalIOControl { class MyServer { readonly NamedPipeServer<MessageContainer> _server; readonly CancellationTokenSource _can...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Shipwreck.TypeScriptModels.Tests")]
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Classes { public class Models { public class RegDataModel { private string _server1; private string _db1; private string _server2; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WebSiteCkEditor; using WebSiteCkEditor.Models; using SqlData; using System.Data.SqlClient; using System.Threading; using System.Threading.Tasks; using System.Net; using SqlData.SqlGenerator; using System.Security.Claims; using ...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Variable of type `Collider`. Inherits from `AtomVariable&lt;Collider, ColliderPair, ColliderEvent, ColliderPairEvent, ColliderColliderFunction&gt;`. /// </summary> [EditorIcon("atom-icon-lush")] [CreateAssetMenu(men...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace Author { public class ArticleRequest { private static string _url = "https://jsonmock.hackerrank.com/api/article_users/search?page="; private...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class HelpMenu : MonoBehaviour { public void CloseWindow() { AudioManager.Play(AudioClipName.ClickButton); SceneManager.LoadScene("Scenes/MainMenu"); Destroy(gameObj...
namespace Sentry.Tests; public class DefaultSentryScopeStateProcessorTests { [Theory] [InlineData("a", "a")] [InlineData("{}", "")] [InlineData("{OriginalFormat}", "OriginalFormat")] [InlineData("OriginalFormat", "OriginalFormat")] public void Apply_KeyValuePairObjectWithBraces_TagAddedWithoutB...
using System; using System.Web.Mvc; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class CommonController: DemoController { [HttpGet] public ActionResult jQueryValidation() { return DemoView("jQueryValidation", new JQueryValidationData()); } [...
using gView.Framework.Geometry; using gView.GraphicsEngine.Abstraction; namespace gView.Framework.Data { public class RasterPaintContext : IRasterPaintContext { private IBitmap _bitmap; public RasterPaintContext(IBitmap bitmap) { _bitmap = bitmap; } public...
using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using WingtipToys.Models; namespace WingtipToys.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbContext(Db...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ClipModels { public class SupTempData : TempData { [Key, ForeignKey("SupplierClip")] public int ID { get; set; } public SupplierClip SupplierClip { get; set; } public int ...
using Machine.Learning.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Machine.Learning { static class Helpers { public static double LogSigmoid(this double _x) { if (_x < -45.0) return 0.0; else if (_x > 45.0) ret...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Treorisoft.InputReader; using Treorisoft.InputReader.Devices; namespace InputReaderDemo { publ...
using System; using Cradiator.Converters; using NUnit.Framework; using Shouldly; namespace Cradiator.Tests.Converters { [TestFixture] public class ImageSizeConverter_Tests { private ImageSizeConverter _converter; [SetUp] public void SetUp() { _converter = new ImageSizeConverter(); } private object ...
using UnityEngine; using System.Collections; public class ScoreController : MonoBehaviour { bool registeredForEvents; public GameObject deadMousePrototype; public GameObject scoreEffectPrototype; public GameObject scoreDisplay; bool scoreEffectClockwise; // Use this for initialization void Start () { Regi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem34 : ProblemBase { /* Build a dictionary of all the possible factorials 0-9. Then loop from 3 to 9999999, and for each numbe...
using System.ComponentModel.DataAnnotations; namespace ServerApp.Models { public class Progress { [Key] public int progressId{get;set;} public string levelId{get;set;} public int userId{get;set;} public bool isComplete{get;set;} public string Level {get;set;} ...
using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Web.Http; using OrgMan.API.Controllers.ControllerBase; using OrgMan.Common.DynamicSearchService.DynamicSearchModel; using OrgMan.Domain.Handler.Adress; using OrgMan.DomainContracts.Adress; using OrgMan.DomainObjects.A...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Instancer of type `QuaternionPair`. Inherits from `AtomEventInstancer&lt;QuaternionPair, QuaternionPairEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Quaternio...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; namespace ArrangeOffice { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Telegram.Bot; using Telegram.Bot.Args; using Telegram.Bot.Types; using Telegram.Bot.Types.Enums; namespace Cowin.Console20 { class Program { static ITelegra...
using JustOffer.MenuDatabase; using JustOffer.Offer; using JustOffer.OrderManagement; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TechTalk.SpecFlow; namespace JustOffer.UnitTest { public static class ContextWrapper { public ...
using System.Collections.Generic; namespace UsersLib.Dependency { /// <summary> /// Интерфейс для использования DI без привязки к конкретному контейнеру /// </summary> internal interface IDependencyResolver { /// <summary> /// Предоставляет доступ к зарегистрированному сервису ...
namespace FeriaVirtual.App.Desktop.SeedWork.Helpers.Profiles { class AdministratorProfile : IProfileInfo { public int ProfileId => (int)ProfileType.Administrator; public string ProfileName => "Administradores"; public string SingleProfileName => "Administrador"; private A...
using System; using System.Windows.Forms; namespace Laan.AddIns.Forms { public partial class Settings : Form { public Settings() { InitializeComponent(); } public string SaveResultAsPattern1 { get; set; } public string SaveResultAsPattern2 { ge...
namespace Facade { public class BlobContainer { private readonly string _authToken; private readonly string _containerName; public BlobContainer(string authToken, string containerName) { _authToken = authToken; _containerName = containerName; } ...
namespace Mashup.Data.Extensions { using System; using System.Linq; using System.Linq.Expressions; using EntityFramework.Extensions; /// <summary> /// The extensions for type <see cref="IQueryable{TSource}"/>. /// </summary> public static class QueryableExtensions { /// <s...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Command.Example1 { /// <summary> /// Each command you want to issue will implement /// the Command interface /// </summary> public interface ICommand { void Execute(); // You ma...
using UnityEngine; using System.Collections; using Malee.Geomix.Util; /** * @author Chris Foulston */ namespace Malee.Hive.Util.Path { public class PathResult { public bool success; public PathNode[] path; public float time; public PathResult() : this(new PathNode[0], false, 0) { } public PathRe...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Apbd_example_tutorial_10.DTOs.Responses { public class EnrollStudentResponse { public string message { set; get; } } }
using System; using MonoTouch.Dialog; using Praeclarum.Bind; using MonoTouch.UIKit; using System.Drawing; using System.Threading.Tasks; namespace iPadPos { public class InvoiceSideBar : UIView { CustomerPickerCell customer; SubTotalCell subtotal; DiscountCell discount; DiscountCell tax; TotalCell total; ...
namespace UsersLib.Service.Checkers.Results { public interface IUserCheckerResult { /// <summary> /// Адрес подключения к удаленному серверу /// </summary> string UrlAddress { get; } /// <summary> /// Порт подключения к удаленному серверу /// </summary> ...
namespace ITMakesSense.CSharp.Enumerations { public class Int32Enumeration<TEnumeration> : Enumeration<TEnumeration, int> where TEnumeration : Enumeration<TEnumeration, int> { public Int32Enumeration(string name, int value) : base(name, value) { } } }
/*********************************************** * * Contain functions on How the player does a certain animation * It should have any checks at all * Just a bunch of mindless function that can be called elsewhere * * Also contains strings for all Animation Names and Events * *******************************...
using Microsoft.EntityFrameworkCore.Migrations; namespace Market.Data.EF.Migrations { public partial class Initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "ProductAttributes", ...
namespace Crystal.Plot2D { /// <summary> /// Represents a constraint, which limits the maximal size of <see cref="Viewport"/>'s Visible property. /// </summary> public class MaximalSizeConstraint : ViewportConstraint { /// <summary> /// Initializes a new instance of the <see cref="MaximalSizeConstrai...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RENVERSEE { class Program { public static string lire() { string ch; do { Console.WriteLine("Tapez votre phrase"); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace OurNewProject.Models { public class Category { [Key] public int Id { get; set; } [Required] [RegularExpression(@"^[א-ת ]+$", E...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System.Linq; using UnityEngine.SceneManagement; using Invector.vCharacterController; using Invector.vShooter; using Invector.vItemManager; using Invector.vCharacterController.vActi...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using TinhLuongDataAdapter; namespace TinhLuongDAL { public class LuongKKKTDAL { public DataTable GetSourceRptKhenThuong(string donviId, d...
using UnityEngine; using UnityEngine.Rendering.PostProcessing; using BepInEx; using BepInEx.Configuration; using System.Linq; using System.Collections.Generic; using Newtonsoft.Json; namespace LordAshes { using AnimationSequence = List<Dictionary<string,StatesPlugin.AnimationChange>>; [BepInPlugi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; using System.Data; using System.Data.SqlClient; using Models; using System.Data.Entity.Infrastructure; using System.Reflection; using System.Linq.Expressions; namespace DAL { public class TreeNodeDAL:...
using System.Collections.Generic; namespace Alabo.Tables.Dtos { /// <summary> /// v2响应数据 /// </summary> public class SmsEntity { /// <summary> /// 结果代码 /// </summary> public string Code { get; set; } /// <summary> /// 结果说明 /// </su...
using Alabo.Cloud.Shop.ShopSaleReport.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.Services; namespace Alabo.Cloud.Shop.ShopSaleReport.Services { /// <summary> /// 线上商城业绩统计 /// </summary> public interface IShopSaleReportService : IService { /// <summary> /// 更新订单...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdiotTalk { /// <summary> /// http请求时的参数 /// </summary> public class HttpParams { /// <summary> /// API的地址 /// </summary> public const strin...
namespace MundoMascotaRosario.Migrations { using System; using System.Data.Entity.Migrations; public partial class rolmenu : DbMigration { public override void Up() { DropForeignKey("dbo.Menu", "RolId", "dbo.Rol"); DropIndex("dbo.Menu", new[] { "RolId" }); ...
using System; using System.Collections.Generic; using System.IO; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json.Linq; using service.Models; namespace service.Controllers { [Produces("application/json")] [Route("api/[controller]")] public class HawknetController : ControllerBase ...
using System; namespace missinginteger { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); solution(new int[] {-1000000, 1000000}); } public static int solution(int[] A) { int[] vals = new int[1000...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class newObjectPooler : MonoBehaviour { public GameObject pooledObject; GameObject[] objects = null; public int poolsize; // Use this for initialization void Start() { objects = new GameObject[poolsize]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Principal; using System.Text; using System.Web; using System.Web.Mvc; using Meshop.Framework.Model; namespace Meshop.Framework.Security { public class AdminAttribute : AuthorizeAttribute { protec...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Event property drawer of type `Collision2DGameObjectPair`. Inherits from `AtomDrawer&lt;Collision2DGameObjectPairEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Optimization; using System.Web.Routing; using System.Web.Security; using System.Web.SessionState; using System.Web.Http; using WebApplication2.Models; namespace WebApplication2 { public class Global : HttpApplica...
using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Ecom.DataModel { /// <summary> /// Handles customer address or shipping details /// </summary> public class Address { /// <summary> /// Gets or Sets AddressId /...
// Bar POS, class UserManagmentClass // Versiones: // V0.01 22-May-2018 Moisés: Class implemented namespace BarPOS { public class Management { public int Index { get; set; } public bool DrawFounds { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; using System.Data; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using CreamBell_DMS_WebApps.App_Code; using Elmah; namespace CreamBell_DMS_WebApps { public part...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using ZavenDotNetInterview.Abstract; using ZavenDotNetInterview.App.Models; using static ZavenDotNetInterview.Common.Enums.JobStatus; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio26 { class MDC { static void Main(string[] args) { { Console.Write("x="); int X = Convert.ToInt16(Console.ReadLin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Alabo.Domains.Entities.Core; using System; using System.Linq.Expressions; namespace Alabo.Datas.Stores.Max { public interface IMaxStore<TEntity, in TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity { /// <summary> /// 获取最大值 /// </summary> /// <typeparam name="T...
using UnityEngine; using DG.Tweening; //************************************************************************* //@header SelectionItemContainer //@abstract UI Sliding Selection //@discussion Add the script to each sliding page as a component. //@version v1.0.0 //@author Felix Zhang //@copyri...
using SuperMario.Collision; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SuperMario.Entities.Enemies { public class EnemyCollider { readonly Entity item; readonly ICollider rectangleCollider; public Enemy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArrayModifier { class Program { static void Main(string[] args) { int[] numbers = Console.ReadLine() .Split() ...
using DataClasses.Library; using Microsoft.EntityFrameworkCore; using System; namespace DataClasses { public class DataContext : DbContext { public DataContext(DbContextOptions<DataContext> options) : base(options) { this.ChangeTracker.LazyLoadingEnabled = fa...
using System.Linq; using System.Reflection; using Sitecore.Diagnostics; namespace Sitecore.Includes.AssemblyBinding.Data { /// <summary> /// AssemblyName extensions /// </summary> public static class AssemblyNameExtensions { /// <summary> /// To the assembly identity. /// </summary> /// <par...
using System; using System.Collections.Generic; namespace test1_task4 { /// <summary> /// Class contains methods whick allow to create the field with 10*10 coordinates. /// Such field is called horizontally from "A" letter to "J" letter alphabetically /// and vertically from 1 to 10. /// Maximum n...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Linq.Expressions; using MongoDB.Driver; using MongoDB.Driver.Builders; using MongoDB.Driver.Linq; namespace carto.Models { public class RepositoryAdapterMongoDb<T>:IRepositoryAdapter<T> { privat...