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using System; using System.Collections.Generic; namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Responses { public class GetStandardResponse { public string StandardUId { get; set; } public string IfateReferenceNumber { get; set; } public int LarsCode { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Web.Configuration; public partial class PrintBooking : System.Web.UI.Page { protected void...
namespace GFW { public class LuaModule : BusinessModule { private object m_args; /// <summary> /// 构造函数传入Lua模块名 /// </summary> internal LuaModule(string name) : base(name) { } public override void Create(object args = null) { LogMgr.Log("创建L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WebApplication1.BLL.Interface; using WebApplication1.DLL; using WebApplication1.DLL.Repository.Interface; namespace WebApplication1.BLL { public class DepartmentBLL : IDepartmentBLL { ...
using System; using System.IO; using System.Net; using Microsoft.AspNetCore.Mvc; using Schober.Felix.ITunes.Controller; using Schober.Felix.ITunes.Controller.Model; using Schober.Felix.ITunes.Server.Model; namespace Schober.Felix.ITunes.Server.Controllers { [Produces("application/json")] [Route("api/Playlist"...
using Autofac; using EmberKernel.Services.EventBus.Handlers; using EmberKernel.Services.EventBus.SubscriptionManager; using System; using System.Text.Json; using System.Threading; using System.Threading.Tasks; namespace EmberKernel.Services.EventBus { public class MemoryEventBus : IKernelService, IEventBus, IDisp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using CS691final.App_Code; namespace CS691final { public partial class OrderManagePage : System.Web.UI.Page { protected void btnWork_Click(object sender, EventArgs...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { [StructLayout(LayoutKind.Sequential)] internal struct LibvlcMediaTrackT { public UInt32 Codec; public UInt32 OriginalFourCC; public int Id; public MediaTrackTypes Type; ...
using System; using System.ComponentModel; using Matrix = System.Numerics.Matrix4x4; namespace Jypeli.GameObjects { /// <summary> /// Kaikille peliolioille yhteinen kantaluokka /// </summary> public abstract class GameObjectBase : Tagged, Destroyable { private Layer _layer = null; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("GIG_Dzsp", "id")] public class GIG_Dzsp : QueryInfo { [DataField("id", "GIG_Dzsp", false)] public int id { ...
using System; namespace LotSystem { class MainClass { public static void Main(string[] args) { while (true) // loops the program { Fare customerFare = new Fare(); // creates object of Fare class DateTime expired; //used to assign expired ...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class ChartController : DemoController { [HttpGet] public ActionResult FinancialViews() { ViewData[ChartDemoHelper.OptionsKey] = new ChartFinacialViewsDemoOptions(); return DemoView("FinancialViews", Dell...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApi.Database.Entities; namespace WebApi.ViewModel.Mappings { public class UserMappingProfile : Profile { public UserMappingProfile() { CreateMap<User, UserVie...
using System; namespace Blackjack21.Game.Exceptions { /// <summary> /// Throws a player does not exist exception /// </summary> public class PlayerExistsException : Exception { public PlayerExistsException(string playerName) : base(string.Format("Player {0} already exists", playerName)) ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FSDP.DATA.EF.Repositories { public class CourseAssignmentsRepository : GenericRepository<CourseAssignment> { public CourseAssignmentsRepository(DbCont...
using System; using System.Collections.Generic; using Uintra.Core.Updater.Sql; namespace Uintra.Core.Updater { public interface IMigrationHistoryService { MigrationHistory GetLast(); List<MigrationHistory> GetAll(); void Create(string name, Version version); void Create(IEnumer...
using System; using System.Drawing; using System.Linq; using System.Reactive.Linq; using System.Reflection; using System.Threading; using System.Windows.Forms; using Microsoft.Glee.Drawing; using Microsoft.Glee.GraphViewerGdi; using WikiCrawler.Core; namespace WikiCrawler.Gui { public class Program { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FootballLeague { class CLeague { } class LeagueBinaryFile { public class FILE_INFO { public static int cFileVersion = 1; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace ASSAREG { public partial class Main : Form { public Main() { InitializeComponent(); } priv...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { [SerializeField] Ball ball; [SerializeField] Padle padle; public static Vector2 bottomLeft; public static Vector2 topRight; // Use this for initialization ...
using ContactsDirectory.Domain.Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ContactsDirectory.Domain.Application { public interface IContactRepository : IRepository<Contact> { Task<List<Contact>> GetAll(); IQueryable<Contact> Search(); ...
using System; using EnsureThat.Annotations; using JetBrains.Annotations; using NotNullAttribute = System.Diagnostics.CodeAnalysis.NotNullAttribute; namespace EnsureThat { public static partial class EnsureArg { [return: NotNull] [ContractAnnotation("param:null => halt")] public static...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextTest : MonoBehaviour { void Start() { //string[][] WrongOption; //string p = "a=b=c=d;e=f=g=h"; //string[] Cache1 = p.Split(";"[0]); //WrongOption = new string[C...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Dominio.Interfaces.Servicos { public interface IServicoServentiasOutras: IServicoBase<ServentiasOutras> { ServentiasOutras Obt...
using System; using System.Collections.Generic; #if NET35_OR_ABOVE using System.Linq; #endif using System.Text; #if NET40_OR_ABOVE using System.Threading.Tasks; #endif namespace Nu.Vs.Demo { public class BaseClass { public string BaseMessage { get; set; } public BaseClass() { ...
using UnityEngine; using System.Collections; using UnityEngine.SocialPlatforms; enum BrickType { Obstacle, Bullet, Normal, }; enum LinebarType { Normal, Touched, }; enum BombBrickType { A_TYPE, B_TYPE, C_TYPE, }; class Brick { public GameObject m_object; public int m_col; public BrickType m_type; pu...
/* * Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013 * The code can be used in other Applications if it makes sense * If it makes sense the code can be used in this Application * I hold the rights on all lines of code and if it makes sense you can contact me over the pub...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Models.Users { public class UserConfirmationStatus { } }
using Alabo.Properties; using System; namespace Alabo.Exceptions { /// <summary> /// 并发异常 /// </summary> public class ConcurrencyException : ValidException { /// <summary> /// 初始化并发异常 /// </summary> public ConcurrencyException() : this("") { ...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using GraphQL.Types; using GraphQL.Domain.Entities; namespace GraphQL.Infra.Data.GraphQL.Type { public class BlogPostType : ObjectGraphType<BlogPost> { public BlogPostType() { Name = "BlogPost"; Field(_ => _.Id, type: typeof(IdGraphType)).Description("The Id of the Blog...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotate : MonoBehaviour { public bool local; public Vector3 rot; // Use this for initialization // Update is called once per frame void Update () { if (!local) { transform.Rotate(rot.x * Time.deltaTime, rot.y * Ti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CitizenFX.Core; namespace GTAOnline_Fivem_Server { public class Spawning : BaseScript { public static string motd = "Welcome to Adam's FiveM server!"; public Spawning() { ...
using SuperMario.Entities.Blocks; using System.Collections.Generic; namespace SuperMario.Commands.BrickCommands { class QuestionToUsedBlockCommand : ICommand { private List<QuestionBlock> questionBlocks; public QuestionToUsedBlockCommand(List<QuestionBlock> questionBlocks) { ...
#region License // Copyright (c) 2012 Trafficspaces Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using log4net; using MiNET; using MiNETDevTools.Graphics; using MiNETDevTools.Graphics.Biomes; namespace MiNETDevTools.UI { publi...
using System; using Phenix.Core.Data; namespace Phenix.Test.使用指南._21._5 { /// <summary> /// /// </summary> [Serializable] [Phenix.Core.Mapping.Class("Phenix.Test.使用指南._21._5.Business.AssemblyCriteria", FriendlyName = "")] public class AssemblyCriteria : CriteriaBase { [Phenix.Core.Mapping.CriteriaFi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.FVS { public class EntityProductLine { public int PartitioningKey { get; set; } public int T134LeafID { get; set; } public int T134EntityID { get; set; } publ...
using Parser_Console.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace Parser_Console.Classes { public class CorruptDocument : IDocument { public string FilePath { get; set; } public string FileType => GetType().Name; } }
using Newtonsoft.Json; namespace IntegrationAdapters.Dtos { public class PushPayload { [JsonProperty("title")] public string Title { get; set; } [JsonProperty("message")] public string Message { get; set; } } }
using gView.DataSources.Fdb.MSAccess; using gView.Framework.Data; using System; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.DataSources.Fdb.UI { public partial class FormRegisterGeographicView : Form { private IFeatureDataset _dataset; private FormRegisterGeograp...
namespace Sentry.NLog; /// <summary> /// Sentry Options for NLog logging. All properties can be configured via code or in NLog.config xml file. /// </summary> /// <inheritdoc /> [NLogConfigurationItem] public class SentryNLogOptions : SentryOptions { /// <inheritdoc /> public SentryNLogOptions() { ...
using System; using System.Threading.Tasks; using DFC.ServiceTaxonomy.ContentApproval.Extensions; using DFC.ServiceTaxonomy.ContentApproval.Models; using DFC.ServiceTaxonomy.ContentApproval.Models.Enums; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Localizati...
using System; using System.Data.Common; namespace gView.DataSources.MSSqlSpatial.DataSources.Sde.Repo { public class SdeColumn { public SdeColumn() { } public SdeColumn(DbDataReader reader) { this.DatabaseName = reader["database_name"]?.ToString(); this.TableNa...
using System.Threading.Tasks; namespace TechEval.Core { public interface ICommandDispatcher { Task<CommandResult<TEntity>> Dispatch<TParameter, TEntity>(TParameter command); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace ChatApp { class Client //app.exe -client 127.0.0.1 420 { IPAddress ipToConnect; int p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.EBook.Map; using Welic.Dominio.Patterns.Service.Pattern; namespace Welic.Dominio.Models.EBook.Services { public interface IServiceEBook: IService<EBookMap> { L...
using System; using System.Collections.Generic; using System.Linq; namespace _2 { class Program { static void Main(string[] args) { List<string> courses = Console.ReadLine().Split(", ", StringSplitOptions.RemoveEmptyEntries).ToList(); string command = Console.ReadLine();...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using FuzzyFramework.Dimensions; using FuzzyFramework.Sets; using FuzzyFramework.Graphics; using FuzzyFramework; using FuzzyFramework.D...
using System; using System.Windows.Forms; namespace Phenix.Security.Plugin.Authoriser { public partial class TestForm : Phenix.Core.Windows.DialogForm { public TestForm(string ldapPath, string userNamePrdfix) { InitializeComponent(); _ldapPath = ldapPath; _userNamePrdfix = userNamePrdfi...
using Schmidt.Template.Data.Abstraction; using Schmidt.Template.Data.Contexts; using Schmidt.Template.Domain.Entities; namespace Schmidt.Template.Data.Repository { public class PersonRepository : TemplateDbContext<Person>, IPersonRepository { public PersonRepository(TemplateContext context) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using MvcApplication1.Models; using System.Xml; using System.IO; namespace MvcApplication1.Controllers { public class PractitionerController : Controller { glinttEntitie...
using System; using System.Collections.Generic; using System.Linq; namespace LAOffsetUpdater { public class AddressObject { public string Name { get; set; } public ScanType ScanType { get; set; } public ValueType ValueType { get; set; } public string StringSearch { get; set; } ...
using Newtonsoft.Json; using System; using System.IO; using System.Net; using System.Xml.Serialization; namespace WebDriverManager.Models { internal class WebServiceResponse { /// <summary> /// The full URl /// </summary> internal string EndPoint { get; set; } /// <summ...
using KeepTeamAutotests.Model; using KeepTeamAutotests.Pages; using Newtonsoft.Json; using OpenQA.Selenium; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KeepTeamAutotests.AppLogic { public cla...
using Backend.Model; using ScheduleService.CustomException; using ScheduleService.Model; using System; using System.Collections.Generic; using System.Linq; namespace ScheduleService.Repository.Implementation { public class DoctorRepository : IDoctorRepository { private MyDbContext _context; p...
using Backend.Model; using Backend.Model.Exceptions; using Backend.Model.Users; using System; using System.Collections.Generic; using System.Linq; namespace Backend.Repository.DoctorSpecialtyRepository.MySqlDoctorSpecialtyRepository { public class MySqlDoctorSpecialtyRepository : IDoctorSpecialtyRepository { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApiBluesea { public partial class returnUrl : System.Web.UI.Page { readonly log4net.ILog log = log4net.LogManager.GetLogger("request_respon...
using ExitGames.Client.Photon; using Photon.Pun; using Photon.Realtime; using System.Collections; using System.Collections.Generic; using UnityEngine; public class World : MonoBehaviourPun { public List<UnityPlayer> playerList = new List<UnityPlayer>(); public static World currentWorld; public dou...
using System; using Shared; namespace Broadcaster { class Program { private static void Main() { var hostName = "localhost"; var rabbitMQManager = new RabbitMqManager(hostName); var newMessage = false; var connection = rabbitMQManager.Factory.Cre...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public struct Slot { public Item slotItem; public int slotItemNumber; } public class Storage : ScriptableObject { public Item[] slotItem; public int[] slotItemNumber; public virtual int GetFirstE...
using System; using UnityEngine; using UnityEngine.UI; public class ExitButton : MonoBehaviour { public Button thisButton; void Start() { try { thisButton.onClick.AddListener(Exit); }catch (NullReferenceException ex) { Debug.Log("예외발생"); } ...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; ...
using HtmlAgilityPack; using System.Text; namespace MyKeibaDemo { class CHttpConnection { public static HtmlDocument OpenRequest(string race_day, string operation_track_code, string sponsor_code, ...
using StardewModdingAPI; using StardewModdingAPI.Utilities; using StardewValley; using System.Collections.Generic; namespace ClimatesOfFerngillRebuild { internal class ForceDays { private static readonly Dictionary<SDate, int> _forceDays = new Dictionary<SDate, int> { { new SDate(1...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `StringPair`. Inherits from `AtomEvent&lt;StringPair&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/StringPair", fileName = "StringPairEvent")] public seale...
using System.Data.Entity.ModelConfiguration; using Welic.Dominio.Models.Estacionamento.Map; namespace Infra.Mapeamentos { public class MappingSolicitacoesVagasLiberadas : EntityTypeConfiguration<SolicitacoesVagasLiberadasMap> { public MappingSolicitacoesVagasLiberadas() { // Primar...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using BAL_DataAcessLayer_; using PAL_properties_; using MyOwnWebsite; namespace MyOwnWebsite.Forms { public partial class Depa...
using System.Collections.Generic; using System.Web.Mvc; using CarDealer.Models.BindingModels; using CarDealer.Models.ViewModels; using CarDealer.Services; namespace CarDealerApp.Controllers { [RoutePrefix("cars")] public class CarsController : Controller { private CarsService service; pub...
using System; namespace Day3Exercise { public class D4 { static void Main() { Console.Write("Please input a number: "); int n = Int32.Parse(Console.ReadLine()); Random r = new Random(); int g = r.Next(1, n); while (Math.Abs(g * g - n) < 0.00001) { g = (g + n / g) / 2; } Console.Writ...
using System.Collections.Generic; namespace Generics { public class Box : ICountable { private List<T> items = new List<T>(); public int Count { get { return items.Count;} } public void Add(T item) { items.Add(item); } } }
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Network.Algorthm; using gView.Framework.system; using gView.Framework.UI; using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; namespace gView.Framework.Network.Tracers { [Regist...
using System.ComponentModel.DataAnnotations; using Alabo.Web.Mvc.Attributes; namespace Alabo.Industry.Shop.Orders.Domain.Enums { /// <summary> /// 订单类型 /// </summary> [ClassProperty(Name = "订单类型")] public enum OrderType { /// <summary> /// 一般订单 /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _002_Text_2_Line { class Program { static void Main(string[] args) { Console.WriteLine("Hey!"); Console.WriteLine(); Console.WriteLi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() ...
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace BridgeProject { public partial class GameOptionsForm_Comp : Form { public GameOptionsForm_Comp() { ...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using SimpleShop.Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SimpleShop.Controllers { [Route("api/[controller]")] [ApiController] public class ProductsController : ControllerBase { reado...
using System; using System.Collections.Generic; using System.Text; namespace MyForum.Infrastructure { public class GlobalConstants { // Project info public const string ProjectName = "Game Zone"; public const string ProjectAuthor = "Danail Zlatarov"; public const string Project...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BookApiProject.Dtos; using BookApiProject.Services; using Microsoft.AspNetCore.Mvc; namespace BookApiProject.Controllers { [Route("api/[Controller]")] [ApiController] public class CategoriesController : ...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; namespace SFA.DAS.ProviderCommitments.Web.Validators.Cohort { public class SelectCourseViewModelValidator : AbstractValidator<SelectCourseViewModel> { public SelectCourseViewModelValidator() { RuleFor(x =>...
using System; using System.IO; using BenchmarkDotNet.Configs; using BenchmarkDotNet.Diagnosers; using BenchmarkDotNet.Running; namespace Nono.Benchmark { public class Program { public static void Main(string[] args) { var config = DefaultConfig.Instance.AddDiagnoser(MemoryDiagnoser...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Menu : MonoBehaviour { public Text levelText; public Text highScoreText; public Text highScoreText2; public Text highScoreText3; public Text lastScore; public void Start() { if(levelText!= nul...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Runtime.CompilerServices; namespace DanialProject.Models.Database { public class SalesAgent { public DanialProject.Models.Database.Agents Agents { get; set; } [ForeignKey("Agents")] public int? AgentsID { get; set...
using BookARoom.Model.BLL; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace BookARoom.Model.DAL { public class CustomerTypeDAL : DALBase { /// <summary> /// Hämtar alla kundtyper ur databasen ...
using System; namespace Whathecode.System { /// <summary> /// A base implementation for the Disposable pattern, implementing <see cref="IDisposable" />. /// </summary> public abstract class AbstractDisposable : IDisposable { public event Action OnDisposed; bool _isCleanedUp = false; ~AbstractDisposable(...
using ServiceBus; using ServiceBusTestClient.Handlers; using ServiceBusTestClient.Messages.Commands; using ServiceBusTestClient.Messages.Events; using System; namespace ServiceBusTestClient { class Program { static void Main(string[] args) { var bus = new Bus(); bus.Sub...
using HRMoneyAPI.Models; using MongoDB.Driver; using System.Collections.Generic; using System.Linq; namespace HRMoneyAPI.Services { public class VersaoService { private readonly IMongoCollection<Versao> _versao; public VersaoService() { var client = new MongoClient(""); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace Alps.Web { public class WebApiApplication : System.Web.HttpApplication { protected void Application_Start...
using UnityEngine; public class DebugShortcuts : MonoBehaviour { [SerializeField] private World world = null; private void Update() { if(!Pause.isPaused() && !PopupWindow.blockingInput() && Main.DEBUG) { Position pos = CameraController.instance.getMousePos(); if(Input.Ge...
using System; using System.Linq.Expressions; namespace DelftTools.Utils.Reflection { public static class PropertyInfoExtensions { public static string GetPropertyName<TClass,TProperty>(this TClass instance, Expression<Func<TClass,TProperty>> expression) { var member = expression.Bo...
using System; using System.Collections.Generic; using System.Web; using Nature.Common; namespace Nature.Service.Data { /// <summary> /// 获取ID + 随机数 ,用于上传图片的预订ID /// </summary> public class GetID : BaseAshxCrud { /// <summary> /// 获取ID + 随机数 ,用于上传图片的预订ID /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using UI.Models; using UI.Entidades; namespace UI.Controllers { public class OpcionEventoController : ApiController { [HttpPost] public Response<List<Evento>> List...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Drawing2D; namespace Pathfinder { /// <summary> /// a triangle-shaped structure. Consists of 3 Vertices /// </summary> public class Polygon { private static int s_IdCounter = 0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ServantBedroom : SmallBedroom { private ServantBedroomTileset tileset; public ServantBedroom() : base() { widthRange = new IntRange(6, 9); heightRange = new IntRange(6, 9); roomCode = RoomCode.ServantBedr...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class LoadLevels : MonoBehaviour { // this class for loading and storing of textfiles public TextAsset [] collectiveLevels; public List<TextAsset> waypoints; public List<TextAsset> levels; public string waypointStringExtensi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AutoMapper; namespace Alps.Web.Infrastructure.AutoMapper { public class ProductProfile : Profile { protected override void Configure() { CreateMap<Alps.Domain.ProductMgr.Product, Alps.Web.Mode...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Infrastructure.Domain.Models; namespace DSM.ImportData.Resolvers { public interface IEntityDataSource<T> : IEnumerable<T> where T : EntityBase { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Entity.FVS; using IRAP.WCF.Client....
using System; using ZYL.Core.Model; using XmSoft.NetCore.DBContext; namespace ZYL.Core.Interface.Repository { public interface IShop_Module_Setting_OperationRepository :IDefaultRepository<Shop_Module_Setting_Operation> { } }
// QuickCuts Copyright (c) 2017 C. Jared Cone jared.cone@gmail.com // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any ...