text stringlengths 13 6.01M |
|---|
using System.Web;
using System.Web.Optimization;
namespace Forca.Web
{
public class BundleConfig
{
// For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862
public static void RegisterBundles(BundleCollection bundles)
{
bundles.Add(n... |
//############################\\
//Copyrights (c) DarkSky Inc. \\
//Copyrights (c) Only Me Game \\
// https://onlymegame.com \\
//############################\\
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Diagnostics;
public class EasyFpsManager ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlindSpider : Enemy
{
private void Start()
{
base.Start();
anim = GetComponentInChildren<Animator>();
base.Start();
Health = 4;
}
new void Update()
{
UpdateAnim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GDS.Entity
{
public class TemplatePhaseReq : TemplatePhase
{
public int CurrentPhaseId { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using DelftTools.TestUtils;
using log4net;
using log4net.Config;
using NetTopologySuite.Extensions.Networks;
using NUnit.Framework;
using QuickGraph;
using QuickGraph.Algorithms.Observers;
using QuickGraph.Algorithms.ShortestPath;
namespace GeoAPI.Ext... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fragmenter : MonoBehaviour
{
#region public parameters
public Transform Target;
public AudioClip Clip_Suck;
public AudioClip Clip_Apear;
#endregion
#region private parameters
... |
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class RpmNeedleUIScript : MonoBehaviour {
public float MaxRpm;
private NeedleMeterUIScript meter;
private TMP_Text kmph;
void Awake() {
meter = GetComponent<NeedleMeterUIScript>();
kmph = t... |
using Microsoft.AspNetCore.Identity;
using System.ComponentModel.DataAnnotations.Schema;
namespace Voluntariat.Models
{
public class ApplicationUser : IdentityUser
{
[PersonalData]
public int DialingCode { get; set; }
[PersonalData]
public double Latitude { get; set; }
... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Uintra.Persistence;
using Uintra.Persistence.Sql;
namespace Uintra.Features.Groups.Sql
{
[UintraTable(nameof(GroupDocument))]
public class GroupDocument : SqlEntity<Guid>
{
[Key]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
//ground target and playerfullbody
[HideInInspector]public Transform target, fullbody;
public float playerRotationAtStart;
public bool startScoreCount;... |
// Bar POS, class AccountingManagmentClass
// Versiones:
// V0.01 21-May-2018 Moisés: Basic skeleton, updated from
// AccountingManagementScreen
// V0.02 22-May-2018 Moisés: Search method implemented
// print method deleted and minor changes
// V0.03 23-May-2018 Moisés: DateTime property added
using System;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class BaseEnemyDBEntry
{
public string name;
public BaseEnemy enemy; //contains enemy details
public GameObject prefab;
public string description;
}
|
using System;
using System.Data;
using GeoAPI.Geometries;
using GisSharpBlog.NetTopologySuite.IO;
using NHibernate;
using NHibernate.SqlTypes;
using NHibernate.UserTypes;
namespace NetTopologySuite.Extensions.NHibernate
{
[Serializable]
public class GeometryUserType : IUserType
{
private static rea... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(Calculations.Startup))]
namespace Calculations
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
}
}
}
|
using System;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
// ReSharper disable once CheckNamespace
namespace Aquarium.Util.Extension.ReflectionExtension
{
public static class CustomAttributeExtension
{
#region CustomAttribute
/// <summary>
/// Retrieve... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using AMS.Models;
namespace AMS.Controllers
{
public class PayScalesController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Configuration;
using System.Web.UI.HtmlControls;
public partial class PA_Vs_ST : System.Web.UI.Page
{
string userId;
DateTime las... |
using System;
namespace CarsDemo
{
class Program
{
static void Main(string[] args)
{
Car hyundai = new Car(2018,"Toyota", "XXXX",12_000.00, true );
// Console.WriteLine(hyundai.ToString());
Console.WriteLine(hyundai);
Ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Xlns.BusBook.UI.Web.Models
{
public class PagerHelper
{
public static int calcolaNumeroDiPagine(int numeroElementi, int numeroElementiPerPagina)
{
int offset = 0;
if (numeroEl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CC.Mobile.Routing
{
public interface INavIntent
{
void Start();
void Stop();
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Inventory : MonoBehaviour
{
public GameObject Cell;
public GameObject UIInventory;
public List<GameObject> personClothesCanBeOnPerson = new List<GameObject>(6);
/*
Element 0 - Cloth_up... |
//
// --------------------------------------------------------------------------
// Gurux Ltd
//
//
//
// Filename: $HeadURL: svn://195.197.131.59/projects/GuruxClub/GXDLMSDirector/Development/ManufacturerSettings/GXLogWriter.cs $
//
// Version: $Revision: 5407 $,
// $Date: 20... |
using System;
using System.Collections.Generic;
using System.Text;
using ClassLibrary;
using NUnit.Framework;
namespace Test
{
[TestFixture]
public sealed class ConsoleApplication1Test
{
[Test]
public void GetMessageTest()
{
const String Greeting = "Hello, World!";
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Security.Claims;
using System.Threading.Tasks;
using AutoMapper;
using DatingApp.API.Data;
using DatingApp.API.Dtos;
using DatingApp.API.Helpers;
using DatingApp.API.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.A... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Piovra.Graphs;
public class Node<V> : IEquatable<Node<V>> where V : IEquatable<V> {
public static Node<V> Of(V vertex) => new(vertex);
Node(V vertex) => Vertex = vertex;
public V Vertex { get; }
public int Id { get; set; }... |
using System.ComponentModel;
using Spectre.Console.Cli;
namespace WitsmlExplorer.Console.ShowCommands
{
public class ShowLogHeaderSettings : CommandSettings
{
[CommandArgument(0, "<WELL_UID>")]
public string WellUid { get; init; }
[CommandArgument(1, "<WELLBORE_UID>")]
public s... |
using System;
using System.Collections.Generic;
using Phenix.Business.Security;
using Phenix.Core;
using Phenix.Core.Mapping;
namespace Phenix.Test.使用指南._03._5
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("本程序为{0}位,请确认所连数据库客户端引擎是否与之匹配?(如不匹配可调整本程序的'平台目标'生成类型)", Environment.Is... |
using FI.AtividadeEntrevista.BLL;
using WebAtividadeEntrevista.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using FI.AtividadeEntrevista.DML;
using System.Net;
namespace WebAtividadeEntrevista.Controllers
{
public class ClienteController : Cont... |
using Microsoft.Win32;
using System.Diagnostics;
using System.IO;
using System.Reflection;
namespace copy_svn_path
{
public static class RegistryAccessor
{
static string[] RegistryPaths = new[] {
@"SOFTWARE\Classes\Folder\shell\SvnCopyPath",
@"SOFTWARE\Classes\Direc... |
using System;
namespace FundamentosOOP.Herança
{
public class PessoaFisica : Pessoa
{
public string CPF { get; set; }
public PessoaFisica(string nome, string cpf)
{
this.Nome = nome;
this.CPF = cpf;
Console.WriteLine("Criando uma intância de Pessoa ... |
using Alabo.Data.Targets.Targets.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace Alabo.Data.Targets.Targets.Domain.Services
{
public class TargetService : ServiceBase<Target, ObjectId>, ITargetService
{
public... |
using System;
using System.Collections.Generic;
using NSTOX.BODataProcessor.Model;
using NSTOX.BODataProcessor.Extensions;
using NSTOX.DAL.Extensions;
using NSTOX.DAL.Model;
using NSTOX.DAL.DAL;
using NSTOX.BODataProcessor.Helper;
using NSTOX.DAL.Helper;
namespace NSTOX.BODataProcessor.Processors
{
public class T... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace dibuja_estrella
{
public partial class Form1 : Form
{
public Form1()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Medi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Salle.Model.Commun;
using System.Threading;
namespace Salle.Model.Salle
{
public class ClientImpl1 : IClient
{
public int ClientCommande { get; set; }
public string Repas ... |
// Copyright © 2020 Void-Intelligence All Rights Reserved.
using Nomad.Core;
using Vortex.Normalization.Utility;
namespace Vortex.Normalization.Kernels
{
public class NoNorm : BaseNormalization
{
public override Matrix Normalize(Matrix input)
{
return input;
}
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Attendance
{
public partial class frm_Device : Form
{
#region Declaration
... |
namespace Algorithms.LeetCode
{
public class MergeSortedArrayTask
{
public void Merge(int[] nums1, int m, int[] nums2, int n)
{
int[] nums1Copy = new int[m];
for (int i = 0; i < m; ++i)
nums1Copy[i] = nums1[i];
int i1 = 0, i2 = 0, cnt = 0;
... |
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Collections;
namespace VoxelSpace.Tasks {
/// <summary>
/// Base implementation of <c>IGameTask</c>
/// </summary>
public ab... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FBS.Domain.Core
{
public class EventDistributorSettings
{
public bool StartFromBeginning { get; set; }
}
}
|
using RRExpress.AppCommon;
using RRExpress.AppCommon.Attributes;
using RRExpress.AppCommon.Models;
using RRExpress.Common;
using RRExpress.Seller.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace RRExpress.Seller.ViewModels {
[Regist(InstanceMode.Single... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Malee.Hive.Util;
/**
* @author Chris Foulston
*/
namespace Malee.Hive.Util.IK {
public enum IKType {
Inverse, Forward
}
public class IKJoint {
public IKType type;
public IKJoint(Transform transform)
: this(transform... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JaggedArrayBubbleSortUpdate2
{
class ComparerForLineAbsValues : IComparer<int[]>
{
public int Compare(int[] x, int[] y)
{
int xMaxAbs = -1, yMaxAbs = -1;
... |
using aairvid.Utils;
using Android.Content;
using Android.Content.Res;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace aairvid.Settings
{
public static class SettingsHelper
{
public static int GetBitRateWifi(this ISharedPreferences pref, Reso... |
using System;
using System.Threading;
using Framework.Core.Common;
using Tests.Data.Van.Input;
using Tests.Pages.Van.Main.Common;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using Tests.Pages.Van.Main.List;
namespace Tests.Pages.Van.M... |
using UnityEngine;
using System;
namespace Achievement {
public class Operator {
private OperatorModel m_Data;
public OperatorModel Data {
get { return m_Data; }
set { m_Data = value; }
}
private Property property;
public string PropertyID {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using TO;
using System.Data;
using DAL;
using System.Transactions;
namespace BO
{
[DataObject]
public class ClienteBO
{
public static ClienteTO Obter(String cnpj)
{
... |
using Efa.Domain.Entities;
using System.Data.Entity.ModelConfiguration;
namespace Efa.Infra.Data.EntityConfig
{
public class ProfessorConfiguration : EntityTypeConfiguration<Professor>
{
public ProfessorConfiguration()
{
ToTable("Professor");
HasKey(p => p.ProfessorId)... |
using UnityEngine;
using System.Collections;
using System.Reflection;
#if NETFX_CORE
using System.Linq;
#endif
public class SSReflection
{
public static object GetPropValue(object src, string propName)
{
#if NETFX_CORE
return src.GetType().GetTypeInfo().GetDeclaredProperty(propName).GetValue(src, ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Myriad.Models
{
public class ProducerViewModel
{
public int ProID { get; set; }
[Required]
public string Name { get; ... |
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Linq;
using Domain;
using RepositoryInterface;
namespace Repository
{
public class RoleFunctionsRepository : Repository<TROLFNC>, IRoleFunctionsRepositor... |
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Lighter.Application.Contracts;
using Lighter.Application.Contracts.Dto;
using Lighter.Domain.Question;
namespace LighterApi.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class AnswerController :... |
using ApiTemplate.Common.Resources;
using FluentValidation;
namespace ApiTemplate.Model.Weathers.FluentValidations
{
public class CurrentWeatherByCityRequestValidator :AbstractValidator<CurrentWeatherByCityRequestModel>
{
public CurrentWeatherByCityRequestValidator()
{
RuleFor(c =... |
using Fragenkatalog.Datenhaltung;
using Fragenkatalog.Model;
using Fragenkatalog.UI;
namespace Fragenkatalog
{
static class AppStatus
{
public static Benutzer EingeloggterBenutzer { get; set; }
public static IDatenhaltung Datenhaltungsadapter { get; set; }
public static IUserInterface ... |
using System;
using System.Linq;
using System.Threading;
using log4net;
namespace DelftTools.Functions.Binding
{
/// TODO: we have to make this class implement IEditableObject when we need transactional add/remove on function
public class MultipleFunctionBindingListRow // : IEditableObject
{
priva... |
using System;
namespace HomeDataCenterCore.Domain
{
public class BodyData
{
public int Id { get; set; }
/// <summary>
/// 记录时间
/// </summary>
public DateTime RecordTime { get; set; }
/// <summary>
/// 体型
/// </summary>
public string Shape... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TCX.Configuration;
using System.Threading;
using System.Net.Sockets;
namespace OMSamples.Samples
{
[SampleCode("phonebook")]
[SampleDescription("Shows company and personal phonebooks")]
class PhoneBookS... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Wi... |
using System.Web.Mvc;
using System.IO.Compression;
namespace Profiling2.Web.Mvc.Controllers
{
// We compress dynamic content in-application since this is easier than configuring dynamic
// content compression in IIS 6.0, which we currently use.
// Static content filterable by file extension is compressed ... |
using System.Collections.Generic;
using System.Web.Http;
using TestAnObject;
namespace TestMvc4.Controllers
{
public class ValuesController : ApiController
{
private readonly AnObjectRepository _list = new AnObjectRepository();
private readonly AnObjectService _service = new AnObjectService()... |
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Input;
using System.ComponentModel;
using TraceWizard.Entities;
using TraceWizard.Notification;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using IRAP.Client.Global.Resources;
namespace IRAP.AutoUpgrade
{
public partial class... |
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT
#if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE )
using UnityEngine;
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using gw.proto.http;
using gw.prot... |
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using PanCardView.Extensions;
using ResonateXamarin.Models;
using Xamarin.Forms;
namespace ResonateXamarin.ViewModels
{
public class SwipePageViewModel : IN... |
using System;
using System.Diagnostics.CodeAnalysis;
using Atc.CodeAnalysis.CSharp.Factories;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace Atc.CodeAnalysis.CSharp.SyntaxFactories
{
public static class SyntaxClassDeclarationFactory
{
public static ClassDecla... |
using gView.Framework.Data;
using gView.Framework.UI.Controls;
using System.Windows.Forms;
namespace gView.Framework.Carto.Rendering.UI
{
internal partial class PropertyForm_QuantityRenderer_Dialog_InsertValue : Form
{
public PropertyForm_QuantityRenderer_Dialog_InsertValue(IField field)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TweetApp.Streaming.Consumer
{
class TweetConsumer : ITweetConsumer
{
public void Listen(Action message)
{
var config = new Dictionary
{
{"group.id","booking_consumer" },
... |
// Copyright © 2020 Void-Intelligence All Rights Reserved.
using Nomad.Core;
using Vortex.Regularization.Utility;
namespace Vortex.Regularization.Kernels
{
/// <summary>
/// Lasso Regularization
/// </summary>
public sealed class L1 : BaseRegularization
{
public L1(double lambda = 1) : ba... |
using System;
//*
namespace Generic {
class Box<TCargo> {
public TCargo Cargo { get; set; }
}
class Book {
public string Name { get; set; }
}
class Apple {
public string Color { get; set; }
}
class Program {
static void Main (string[] args) {
A... |
using System;
using System.Threading.Tasks;
using Communicator.Infrastructure.Commands;
using Communicator.Infrastructure.Commands.Users;
using Communicator.Infrastructure.IServices;
using Microsoft.AspNetCore.Mvc;
namespace Communicator_Api.Controllers
{
[Route("api/[controller]")]
public class UsersControll... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Triangulation.Core;
namespace Triangulation.UI
{
public partia... |
using System;
namespace CODE.Framework.Core.ComponentModel
{
/// <summary>
/// Interface to be implemented by data sources that may
/// send update messages to bound controls.
/// </summary>
public interface IDataBindingRefresher
{
/// <summary>
/// Event that is to be raised w... |
using ClosedXML.Excel;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ExportToExcel
{
public partial class Form1 : Form
{
public ... |
using UnityEngine;
using System.Collections;
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine.UI;
public class PlayerNew : MonoBehaviour {
private float playerMoney = 1000000;
private int playerColor;
private Dictionary<string,int> playerItems = new Dictionary<string,int>();
pri... |
using UnityEngine;
using System.Collections;
public class LetterCollisions : MonoBehaviour {
void FixedUpdate () {
Vector3 bottom = gameObject.transform.position - new Vector3(0, 0.5f, 0);
RaycastHit2D hit = Physics2D.Raycast (bottom, -Vector2.up, 0.1f);
if (hit.collider != null) {
if (hit.collider... |
using Pobs.Domain.Entities;
namespace Pobs.Web.Models.Tags
{
public class AdminTagModel : TagModel
{
public AdminTagModel() : base() { }
public AdminTagModel(Tag tag, int? loggedInUserId) : base(tag, loggedInUserId)
{
this.IsApproved = tag.IsApproved;
}
... |
using System;
namespace LatihanPengulanganWhile
{
class Program
{
static void Main(string[] args)
{
int i, max_count;
i = 1;
max_count = 100;
while(i < max_count)
{
Console.WriteLine("Hello World!");
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace IMtest
{
public partial class frmMainboard : Form
{
private int _UserId;
... |
using System;
namespace Fishing
{
class Program
{
static void Main(string[] args)
{
int numberOfFishes = int.Parse(Console.ReadLine());
double profit = 0;
int fishNumber = 0;
string fishName = Console.ReadLine();
while (fishName != "... |
using Nac.Common.Control;
using Nac.Wpf.Common.Control;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Nac.Wpf.SectionEditor.NetworkModel {
class NacWpfBlockFuzzyViewModel1 : NacWpfBlockSeqViewModel1 {
public NacWpfBlockFuzzyVi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Diagnostics;
using System.Threading;
using System.Reflection;
namespace IndexDefrag
{
public class DB
{
public DB(int databaseid,string dbna... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HitSoundPlayer : MonoBehaviour
{
private AudioSource projectileHitSound;
void Start()
{
projectileHitSound = GetComponent<AudioSource>();
}
public void PlayProjectileHitSound()
{
proje... |
using System;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using Pobs.Domain;
using Pobs.Web.Helpers;
using Pobs.Web.Services;
using X.Web.Sitemap;
namespace Pobs.Web.Controllers
{
public class SitemapController... |
using FamousQuoteQuiz.Data.ServiceModels.Enums;
namespace FamousQuoteQuiz.Data.ServiceModels
{
public class Quote
{
public int Id { get; set; }
public string Text { get; set; }
public BinaryType? Correct { get; set; }
public QuoteMode Mode { get; set; }
public Quote... |
using System;
using System.Data;
using System.Web;
using DtCms.Web.UI;
namespace DtCms.Web.Admin.Channel
{
public partial class Add : ManagePage
{
private DtCms.BLL.Channel bll = new DtCms.BLL.Channel();
private DtCms.Model.Channel model = new DtCms.Model.Channel();
public int kindId; ... |
using System.Collections.Generic;
using Mashup.Logic.Providers.Weather;
namespace Mashup.Logic.Logic
{
using System;
using System.Linq;
using Mashup.Data.Context;
using Mashup.Data.Model.dbo;
using Mashup.Logic.Contracts;
public class WeatherService : IWeatherService
{
private re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using System.Web.Configuration;
namespace University.Data
{
public partial class HomeBanner
{
string HomeBannerImagePath = WebConfigurationManager.AppSettings["HomeBa... |
using System;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
namespace SnowDAL.Extensions
{
public static class QueryExtensions
{
public static IOrderedQueryable<TEntity> OrderBy<TEntity>(this IQueryable<TEntity> source, string orderByProperty, bool desc) where TEntity : cl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BatteryPickup : MonoBehaviour
{
public BatteryInventory bi;
public AudioSource pickupSound;
public int batteryLife = 1;
void Start()
{
bi = FindObjectOfType<BatteryInventory>();
}
// Update... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
using Profiling2.Domain.Prf.Events;
namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels
{
public class ViolationViewModel
{
public int Id { get; set; }
[Required(ErrorMessage =... |
using UnityEngine;
using System.Collections;
public class zoomOut : MonoBehaviour {
void OnMouseDown() {
back ();
Destroy (gameObject);
GameDoor.zoomedIn = false;
}
void back ()
{
// Zoom Camera in
Vector3 pos;
pos.x = 0;
pos.y = 0;
pos.z = -6;
GameObject player = GameObject.FindWithTag ("Play... |
using gView.Framework.Web;
using gView.Interoperability.GeoServices.Extensions;
using gView.Interoperability.GeoServices.Rest.Json;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Net;
using System.Threading.Tasks;
namespace gView.Interoperability.GeoServices.Dataset
{
publi... |
using Common.Business;
using Common.Data;
using Common.Exceptions;
using Common.Extensions;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
namespace Entity
{
public partial class Schedule
{
public bool AssetIsScheduled(string connec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EmirateHMBot.Models
{
public class Employee
{
public string PersonName { get; set; }
public string PersonCode { get; set; }
public string CardNbr { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using Dynamo.Models;
using Dynamo.Utilities;
using InventorLibrary.Geomet... |
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ExpenseBucket.Core.Entities;
using ExpenseBucket.Core.Repositories;
using System.Data.Entity;
namespace ExpenseBucket.EF.Repositories
{
internal class UserClaimRepository : Repository<UserClaim>, IUser... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace LMS.App_Code
{
public class Courses
{
public int courseID { get; set; }
public string CourseName { get; set; }
public string departmen... |
using System.Drawing;
using rpg;
public class StatusMenu
{
public static Panel status = new Panel();
public static int menu = 0; //0-物品面板 1-技能面板
public static Bitmap bitmap_menu_item;
public static Bitmap bitmap_menu_equp;
public static int page = 1;
public static int selnow = 1; ... |
public abstract class SecondaryForm : Form {
protected float timeActive = 4;
protected float timeActiveOrig = 4;
protected bool isActive = false;
public abstract void Activate();
public bool isDeactivated() {
return !isActive;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Happiness.Models
{
[Table("tbl_rptauthallocationMaster")]
public class ReportingAuthorityAllocation
{
[Key... |
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