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namespace Sentry.Tests; public class HubExtensionsTests { public IHub Sut { get; set; } = Substitute.For<IHub>(); public Scope Scope { get; set; } = new(); public HubExtensionsTests() { Sut.When(h => h.ConfigureScope(Arg.Any<Action<Scope>>())) .Do(c => c.Arg<Action<Scope>>()(Scope)...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using PagedList; using System.Data.Entity.Core; namespace CNWTT.Models.DAO { public class FeedBackDAO { public static IEnumerable<feedback> getListFeedBack(int page, int size) { IEnumerable<feedbac...
using CollaborativeFiltering; using CollaborativeFilteringUI.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace CollaborativeFilteringUI.Views.AddMovie { public interface IAddMovieViewModel : IViewModel ...
using Common; using Common.Log; using Common.Presentation; using SessionSettings; using System; using System.Diagnostics; using System.IO; using System.Threading; using System.Windows.Forms; namespace Promotions.Modals { public partial class ViewForm : SkinnableModalBase { #region Private Fields private string ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BgScroller : MonoBehaviour { private Rigidbody2D rb2d; public float scrollSpeed; private GameObject opposite; private Vector3 nextPosition; private bool inFront; // Use this for initialization void Start () { rb2d =...
using System; using System.Collections.Generic; using System.IO; using System.Text; using UnityEditor; using UnityEngine; public class FormatWindow : EditorWindow { private static readonly Rect progressBarRect = new Rect(15f, 15f, 700f, 120f); #region private members private bool needFormat...
using UnityEngine; using System.Collections; public class Score : MonoBehaviour { int m_displayScore = 0; int m_score = 0; public int m_numberCount = 5; public float m_top = 1f; public float m_left = 3f; public float m_width = 0.3f; public float m_z = 1f; Sprite[] m_sprNumbers = new Sprite[10]; GameObject[] ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using Models.Common; namespace UI.Views.Shared.Components.HTMLSelect { [ViewComponent(Name = "HTMLSel...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Accessories { public class HeavyBoots : ModItem { public override void SetStaticDefault...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Threading.Tasks; using TalentConnect.UI.Infrastructure.Bootstrap; namespace TalentConnect.UI { public class DatabaseConfig { public async Task ConfigureDatabase() { await ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography; using System.Configuration; using TY.SPIMS.Entities; using System.Data.Objects; namespace TY.SPIMS.Utilities { public class Helper { #region Encryption public static strin...
using System; using System.Collections.Generic; using HrdbWebServiceClient.Domain; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Careers; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Organizations; using Profiling2.Domain.Prf.Persons; using Profiling2.Domain.Prf.Sources; using Profiling2....
namespace Domain.Data.ViewModels { /// <summary> /// Модель отображения информации о человеке /// </summary> public class UserViewModel { /// <summary> /// Имя человека /// </summary> public string Name { get; set; } /// <summary> /// Возраст ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Animator))] public abstract class RoleCtrlBase : MonoBehaviour { List<string> _aniHead, _aniNormal, _aniSpecial, _aniUndef; Dictionary<string, AudioClip> _audioClip = new Dictionary<string, AudioClip>(); ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using TestStack.BDDfy; using Xunit; using PaymentsAutomation.UseCases.Einvoicing; namespace PaymentsAutomation.Stories.Einvoicing { [Story(AsA = "As a Merchant", IWant = "I want to ensure that Email Later is checked when I Create an Invoice...
using Boo.Lang; using System; using UnityEngine; using UnityEngine.UIElements; namespace Puppeteer.UI { internal class ShortcutHandler { public void AddShortcut(Shortcut _shortCut) { m_ShortCuts.Add(_shortCut); } public void AddShortcuts(Shortcut[] _shortCuts) { for (int i = 0; i < _shortCuts.Lengt...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace DotNetRestApi.Models { [Table("Products")] public class Product { [Key] public int Id {get; set;} [Required] [MaxLength(30)] public string Name {...
using ParPorApp.Helpers; using ParPorApp.Models; using ParPorApp.Services; using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Text; using System.Windows.Input; using Xamarin.Forms; namespace ParPorApp.ViewModels { class AccountGroupsVie...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Returns a list of audio filters that are available. /// </summary> [LibVlcFunction("libvlc_audio_filter_list_get")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Navigation; using System.Windows.S...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Web; using System.Web.Mvc; namespace ExamProject.Controllers { public class DropController : Controller { // GET: Drop public ActionResult Index() { return View();...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IPTables.Net.Netfilter.Utils { public class NfAcctUsage { private string _name; private ulong _bytes; private ulong _packets; public NfAcctUsage(string name, ulong bytes, ulong pack...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MaterialManagement { public class ItemList { public string itemName; public int amount; public string type; public string dt; public string storage; public ItemList...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MISA.Common.Models { public class Customer { public Customer() { CustomerId = Guid.NewGuid(); } public Guid CustomerId { get; set; } public string Cust...
namespace SGpostMailData.Migrations { using System; using System.Data.Entity.Migrations; public partial class newSgClass1 : DbMigration { public override void Up() { AddColumn("dbo.SgDatas", "mobile", c => c.String()); AddColumn("dbo.SgDatas", "end_point_id",...
using System.Collections.Generic; using UnityEngine; using static Equipment; public class GameConfig:BaseManager<GameConfig> { public static string dataStr = "PlayerModel3.121"; public void Init() { } #region 技能系统 #endregion #region 角色升级属性成长 publi...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; namespace pjank.BossaAPI.Fixml { /// <summary> /// Klasa używana na razie przy zbieraniu historii notowań w klasie NolClient. /// Ostatecznie będzie prawdopodobnie zastąpiona przez ...
using System; using System.Collections.Generic; using System.Text; namespace EmberKernel.Services.Command.Attributes { [AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)] public class CommandContainerAliasAttribute : Attribute { public string Alias { get; } pu...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL.Contracts; namespace DAL.Repos { public class MovieRepository : Repository<Movy>, IMovieRepository { public MovieRepository(DbContext ctx) : base(ctx...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de plantilla párrafo /// </summary> /// <remarks> /// Creaci...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Migrations; namespace SchemaChanger { class Program { static void Main(string[] args) { using (var ctx = GetSchemaChangeDbContext("db1")) ...
/* * Company: * Motto: Talk more to loved ones! * Assignment: A book shelf application * Deadline: 2012-01-02 * Programmer: Baran Topal * Solution name: .BookShelfWeb * Folder name: .BusinessLogic * Project name: .BookShelfWeb.BLL * File name: BookShelfSettingManagerBLL.cs * Status: TODO - Future use */ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DelftTools.Utils.Data; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; namespace NetTopologySuite.Extensions.Tests.TestObjects { //Just a subclass class TestFeatureSubClass : TestFeature { } cla...
namespace API.Controllers { public partial class NoIdController { public enum CompareResult{ unknown,success,failure,uncertainty } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web; using System.Web.Http; using Microsoft.ProjectOxford.Face; using Microsoft.ProjectOxford.Face.Contract; using Newtonsoft.Json; using Office.Busine...
using Cometd.Bayeux; using Cometd.Bayeux.Client; using Cometd.Client; using Cometd.Client.Transport; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Genesys.WebServicesClient { // Two Ba...
namespace _16._ExtractHyperlinks { using System; using System.Text; using System.Text.RegularExpressions; public class Startup { public static void Main() { string input = Console.ReadLine(); string pattern = @"<a([^>]+?)href\s*=\s*(""|'\s?)(.+?)\2(?=\s{1}|>...
using System; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Html; namespace TAiMStore.HtmlHelpers { public static class Captcha { public const string SessionKeyPrefix = "_Captcha"; private const string ImgFormat = "<img src=\"{0}\" alt=\"captcha\" />"; /// <summary> ...
using System.ComponentModel.DataAnnotations; using MVC4_DavaValidation.Attributes; namespace MVC4_DavaValidation.Models { public class ValidateRegisterModel { [Required] [ValidName] public string FirstName { get; set; } [Required] [OnlyOne] [CannotBeNotApplicabl...
namespace PlantillaBack.Migrations { using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using PlantillaBack.Models; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuratio...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace RealEstate.Models { public class ViewModel { } public class CHAA : AuthorizeAttribute { BL bl = new B...
using System.Collections.Generic; using Autofac; using Framework.Core.Common; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pages.Van.Main.Events; using NUnit.Framework; using Tests.Data.Van; namespace Tests.Projects.Van.Lists { public class CreateEventList : B...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.ComponentModel.DataAnnotations; using System.Collections.Generic; namespace com.Sconit.Entity.PRD { [Serializable] public partial class ShiftAll : EntityBase { #region O/R Mapping Properties public Int32 Id { get; set; } [Required(AllowEmptyStrings = fals...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using TitanBlog.Data; using TitanBlog.Models; using TitanBlog.Service...
using Efa.Application.Validation; using Efa.Application.ViewModels; using System; using System.Collections.Generic; namespace Efa.Application.Interfaces { public interface IProfessorAppService : IDisposable { ValidationAppResult Add(ProfessorViewModel professorViewModel); ProfessorViewModel Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartExchangeEngine { public class Sales365ExcelRest : SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdomOffice.Interface.BackOffice.Booking.Core { public class CancellationCost { public string Id { get; set; } public DateTime FromDay { get; set; } public DateT...
public class Solution { public string IntToRoman(int num) { var myMap = new Dictionary<int, string>(); string res = ""; myMap.Add(1, "I"); myMap.Add(4, "IV"); myMap.Add(5, "V"); myMap.Add(9, "IX"); myMap.Add(10, "X"); myMap.Add(40, "XL"); myMap...
namespace GenRepo { public enum OperationType { EqualTo, NotEqualTo, GreaterThan, GreaterThanEqualTo, LessThan, LessThanEqualTo, Contains, StartsWith, EndsWith } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SSISTeam9.Models; using SSISTeam9.DAO; namespace SSISTeam9.Services { public class CatalogueService { //public static bool VerifyExist(string itemCode) //{ // List<string> catalogueCodes = Cat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameController : MonoBehaviour { public GameObject G_RecordText; public static GameController G_GameControllerClass; public static Text T_RecordText; public static float F_SWidth; //X posi...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(DragInput))] public class DragInputEditor : ArdunityObjectEditor { SerializedProperty script; SerializedProperty minValue; SerializedProperty maxValue; SerializedProperty invert; SerializedProperty deltaMultiplier; SerializedProperty...
 using System.Collections.Generic; using System.Linq; namespace PizzaBezorgApp.Models { public class BestellingController { public List<Bestelling> Bestellingen; public BestellingController() { Bestellingen = new List<Bestelling>(); AddTestBestellingen(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManageProducts.Domain.Entities { public class Biological:Product { public string Herbs { get; set; } public Biological() { } } }
using System; using System.Collections.Generic; using System.Text; namespace _03._Battle_Manager { public class BattlePerson { public string Name { get; set; } public int Health { get; set; } public int Energy { get; set; } public BattlePerson(string name, int heal...
using System.Collections.Generic; namespace gView.Framework.Network { public class GraphWeights : List<IGraphWeight> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Search { /// <summary> /// Count the number of occurance of an element in a sorted array /// </summary> public class NoOfOccuranceInSortedArray { ...
using System; using System.Threading.Tasks; using ViewModel.Users; namespace DataAccess.Users { public interface IUserQuery { Task<UserResponse> RunAsync(Guid userId); } }
using surfnsail.Data; using surfnsail.Views; using System; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using Xamarin.Forms; namespace surfnsail { public class App : Application { static AppDatabase _database; static App() { ...
using EsferixisLazyCSharp.Esferixis.Misc; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EsferixisLazyCSharp.Esferixis.Lazy.Functional { public sealed class LazyList<T> { private struct Next { private RL...
namespace Work.HTTP { public enum SameSiteType { None = 1, Lax = 2, Strict=3, } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventCardHandler : MonoBehaviour { public Board board; public OverlayUI overlayUI; public PlayerManager playerManager; public UndoObject undoObject; private List<InfectionCard> clickedCards = new List<Infec...
using Com.Colin.Forms.Template; using System.Windows.Forms; namespace Com.Colin.Forms { public partial class MainFrm : Form { /// <summary> /// 个人信息模块 /// </summary> UserTemplate userTemplate; public MainFrm() { InitializeComponent(); //...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StaticFenceSound : MonoBehaviour { public static StaticFenceSound fenceAudio; public AudioSource myAudioSource; public AudioClip woodExplosionClip; // Use this for initialization void Start () { f...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CocosSharp { class PhysicsSprite : CCPhysicsSprite { public PhysicsSprite(CCTexture2D texture, CCRect rect) : base(texture, rect) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Athenaeum.Models; using Athenaeum.ViewModels.Search; namespace Athenaeum.Controllers { public class SearchController : Controller { private ApplicationDbContext db = new ApplicationDbContex...
using jaytwo.Common.Extensions; using jaytwo.Common.Parse; using NUnit.Framework; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace jaytwo.Common.Test.Parse { [TestFixture] public partial class ParseUtilityTests { private static IEnumerable<TestCaseData> Par...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using JKVideo.Core.Http; namespace JKVideo.Core { public class UserLoginProvider { /// <summary> /// Http请求者 /// </summary> protected IHttpProvider httpProvider ...
using System; using System.Collections.Generic; using gregs_list_again.DB; using gregs_list_again.Models; using gregs_list_again.Services; using Microsoft.AspNetCore.Mvc; namespace gregs_list_again.Controllers { [ApiController] [Route("api/[controller]")] public class CarsController : ControllerBase { ...
using System; /*We are given 5 integer numbers. Write a program that finds all subsets of these numbers whose sum is 0. Assume that repeating the same subset several times is not a problem.*/ class ZeroSubset { static void Main() { int[] n = new int[5]; for (int i = 0; i < 5; i++) {...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Linq; using System.Web; namespace WebApp.Models { public class PostData { [Required(AllowEmptyStrings = false, ErrorMe...
using System.IO; using Microsoft.Xna.Framework; namespace VoxelSpace.IO { public static class Extensions { public static void ReadBinary(this ref Vector2 val, BinaryReader reader) { val.X = reader.ReadSingle(); val.Y = reader.ReadSingle(); } public static void...
namespace Uintra.Features.Permissions.Models { public class PermissionSettingValues { public bool IsAllowed { get; } public bool IsEnabled { get; } public PermissionSettingValues(bool isAllowed, bool isEnabled) { IsAllowed = isAllowed; IsEnabled = isEnab...
using System.Collections.Generic; using WebApi_LinkManager.Entities; namespace WebApi_LinkManager.Services { public interface IService { IEnumerable<Link> GetAllLinks(); Link GetById(int id); Link AddLink(Link link); void DeleteById(int id); void Edit(Link link); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class EquipmentSlot { // @ The equipment slot type private EquipmentSlotType m_slot; // @ The equipment slot bone target of the owner private Transform m_boneReference; // @ The owner of the equipment private GameObject ...
using System; using System.Collections.Concurrent; using System.Linq; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using log4net; using System.IO; using Newtonsoft.Json; namespace Core.AsyncDecoderImpl { /* Decode asynchronically: AsyncDecoder sends requests to `RedisWrapper`, ...
using System; using Spring.Context; using Spring.Context.Support; using Spring.Objects.Factory.Config; using Spring.Objects.Factory.Support; namespace Spring.FluentContext.Web { public class FluentWebApplicationContext : WebApplicationContext { public const string SpringConfiguratorKey = "SpringConfigu...
using System; using System.Drawing; using System.IO; using System.Linq; using System.Windows.Forms; using DarkUI.Controls; using DarkUI.Forms; using WynnicTranslator.Core; namespace WynnicTranslator { public partial class SymbolCsWindow : DarkForm { private DarkTreeNode _craftingProfessionNode; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Portfolio.API.Data; using Portfolio.Shared; using Portfolio.Shared.ViewModels; namespace Portfolio.API.C...
using System; using Grasshopper.Kernel; using Pterodactyl; using Xunit; namespace UnitTestsGH { public class TestGraphSizesGhHelper { public static GraphSizesGH TestObject { get { GraphSizesGH testObject = new GraphSizesGH(); return testO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisEq.POSScales; using AxisPosCore.EnvironmentObjects; using KartObjects; using AxisEq; namespace AxisPosCore { public delegate object ObjectDelegate(params object[] arg); public class ScaleEO:POSEnvironmentObject ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Cricetidae.DTO; using Cricetidae.Pipeline; using Microsoft.Data.SqlClient; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; namespace Cricetidae.UpdateData { public class BonusDataPersister : IPipeLine...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using OccBooking.Common.Types; using OccBooking.Domain.Events; using OccBooking.Persistence.DbContexts; using OccBooking.Persistence.Repositories; namespace OccBooki...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // links:https://devskill.com/CodingProblems/ViewProblem/336 namespace ProblemSolving { class ProblemFive { static void Main(string[] args) { var loop = Convert.ToInt3...
using System; namespace Piovra.Lia; public static class Help { public const double EPSILON = 1e-3; public static bool Eq(this double x, double y, double espilon = EPSILON) => Math.Abs(x - y) <= espilon; }
using Cottle.Functions; using EddiCore; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class RefreshProfile : ICustomFunction { public string name => "RefreshProfile"; // This is a develo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using bellyful_proj.Models; using bellyful_proj_v._0._2.Data; namespace bellyful_proj_v._0._2.Controllers { ...
// This file is part of LAdotNET. // // LAdotNET is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LAdotNET is distributed in t...
using UnityEngine; using System.Collections; namespace SocialPoint.Examples.MVC { public abstract class BaseViewPresenter : MonoBehaviour { public abstract void Show ( ); public abstract void Hide ( ); public abstract void Enable ( ); public abstract void Disable ( ); #...
using System.Collections.Generic; using System.Linq; using Profiling2.Domain.Scr.PersonEntity; using Profiling2.Domain.Scr.PersonFinalDecision; using Profiling2.Domain.Scr.PersonRecommendation; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Scr.Person { /// <summary> /// An instance of when t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.SQLServer.Model { public class FullTexts : SchemaList<FullText, Database> { public FullTexts(Database parent) : base(parent) { } } }
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.Enums.Enum { /// <summary> /// 布尔值 /// </summary> [ClassProperty(Name = "布尔值")] public enum BooleanValues { /// <summary> /// 是 /// </summary> [Disp...
using System; using System.Collections.Generic; using System.Linq; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace Test.ViewModels { public class PaymentsToReturn { public string TransactionId { get; set; } public string Payment { get; set; } [JsonIgnore] ...
using System; namespace WebSim.Domain.Common { public interface ICreateEntity { Guid CreatedBy { get; set; } DateTime CreatedOn { get; set; } } }
namespace PopCinema.Migrations { using PopCinema.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<PopCinema.Models.ApplicationDbContext> { public ...
namespace AssessmentApp.Web.ValidationAttributes { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text.RegularExpressions; using Microsoft.AspNetCore.Http; public class FileTypeValidationAttribute : ValidationAttribute { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Core.DAL; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Core.BIZ { public class ChiTietPhieuNhap { public ChiTietPhieuNhap() { } publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowInventory : MonoBehaviour { private Animator Anim; public bool c_showCategory; public Inventory inventory; // Use this for initialization void Start () { inventory = GameObject.Find("Inventory").GetComponent<Invent...
using System; using Microsoft.Azure.Cosmos; using Microsoft.Azure.WebJobs; using Microsoft.Extensions.DependencyInjection; namespace ExactlyOnce.AzureFunctions { public static class ExactlyOnceHostingExtensions { public static IWebJobsBuilder AddExactlyOnce(this IWebJobsBuilder builder, ...