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using EntityFrameworkDataAccessLibrary.DataAccess; using EntityFrameworkDataAccessLibrary.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using ...
using System; class datetime { static void Main (string[] args) { int sum = 0; for (int i = 2008; i < 2018; i++) { if (i % 4 == 0) sum += 366; else sum += 365; } Console.WriteLine (sum + date (2018, 3, 12) - date (2008, 8, 8)); ...
namespace BigBrotherFacade { public enum Status { RED, GREEN, YELLOW, PURPLE, CLEAR, BLUE }; }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebTest.Page { public partial class Cache2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using System.Collections.Generic; using FluentAssertions; using ILogging; using Moq; using NUnit.Framework; using ServiceDeskSVC.Controllers.API; using ServiceDeskSVC.DataAccess; using ServiceDeskSVC.DataAccess.Models; using ServiceDeskSVC.Domain.Entities.ViewModels; using ServiceDeskSVC.Managers; using ServiceDeskSVC...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Framework.UI { public interface IExplorerIcon { global::System.Guid GUID { get; } global::System.Drawing.Image Image { get; } } public interface IExplorerObject : IDisposable, ISerializableEx...
using DIPS.Samsnakk.Server.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DIPS.Samsnakk.Server.Entities { public class Users : IUsers { private List<User> UserList { get; set; } = new List<User>(); public void AddUser(Use...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace Radix_Sort { class Program { static void Main(string[] args) { var rand = new Random(); var testArray = new int[1000]; for...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace NotSoSmartSaverAPI.DTO.IncomeDTO { public class NewIncomeDTO { public string ownerId { get; set; } public string userId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoArchivos { class HashDinamico { //Variable de tipo int que guarda la cabecera de el bloque private int id; //Lista de clase HashDinamico_Bloque que guar...
/////////////////////////////////// /// Create and edit by QerO /// 09.2018 /// lidan-357@mail.ru /////////////////////////////////// using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Missions { public class MapDraw : MonoBehaviour { public GameObject marker; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAttackState : EnemyStates { // enemy private EnemyManager theEnemy; // timer private float _attackTimer = 1f; private float _attackCD; public void Enter(EnemyManager enemy) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; [System.Serializable] public class Team { public string name = ""; public Color color = Color.red; public int points { get { return _points; } set { ...
using System; namespace SAAS.FrameWork.Module.SsApiDiscovery.ApiDesc.Attribute { /// <summary> /// ApiStation1/path2/api3 /// </summary> [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public class SsCategoryAttribute : System.Attribute { public stri...
using System; class nano09{ public static void Main() { int n; n = 1+1/2; if(n==1) { Console.WriteLine(n); } else { Console.WriteLine(0); } } }
using System.Collections.Generic; using System.Linq; using Simulator.Instructions; using Simulator.Utils; namespace Simulator.Compile { public static class Labeler { private static Dictionary<string, int> labels; private static int index; private static int address; int...
using System; namespace SwapByValue // 가치값 바꾸기 { class MainApp // 메인 함수를 포함하는 클래스 { public static void Swap(int a, int b) // 결과값을 돌려받지 않는 int형 매개변수 Swap이라는 클래스메소드 안에 a, b를 선언한다. { int temp = b; // temp라는 변수를 선언하고 거기에 b값을 대입 b = a; // b에는 a값을 대입 a = temp; // a에는 temp값을 대입 } static void Main(strin...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2016 { public class Problem24 : AdventOfCodeBase { private PowerAll _powerOf2; private Node[,] _grid; private List<Node> _nodes; private List<N...
/* 3DOF Hexapod - Hexapi startup */ using System.Collections.Generic; using System.Threading.Tasks; using Windows.ApplicationModel.Background; using HexapiBackground.Gps.Ntrip; using HexapiBackground.Hardware; using HexapiBackground.IK; using HexapiBackground.Navigation; namespace HexapiBackground ...
using System; namespace Oop._8_Null { interface IWarranty { //bool IsValidOn(DateTime date); void Claim(DateTime onDate, Action onValidClaim); } }
using strange.extensions.signal.impl; using UnityEngine; namespace Assets.src.signals { public class OnClickSignal : Signal<Vector3> { } public class OnAlternativeClickSignal : Signal<Vector3> { } public class OnMouseMoveSignal : Signal<Vector3> { } public class OnDragStartSignal : Signal<Vector3> { }...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using DataAccess; using Microsoft.Win32; namespace Business { public static class MpcConfigBusiness { /// <summary> /// Configures MPC-HC s...
using System.Reflection; [assembly: AssemblyTitle("CustomPaths")] [assembly: AssemblyDescription("")] [assembly: AssemblyVersion("1.1.2")] [assembly: AssemblyFileVersion("1.1.2")]
using Microcharts; using MMSEApp.Models; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace MMSEApp.Views.Patient { ...
using System; namespace TsFromCsGenerator.Tests.Content { public class SimpleModel { public sbyte SbyteProp { get; set; } public byte ByteProp { get; set; } public int IntProp { get; set; } public uint UintProp { get; set; } public short ShortProp { get; set; } public ushort UshortProp { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.CustomForm { public class CustomFormThankYouPage : CustomFormBasePage { public C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrawTag : MonoBehaviour { private Agent agent; private TextMesh t; private LineRenderer l; private bool left, right, up, down; private int agentIndex; private int creatureType; void Start() {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MyKeibaDemo { class RaceInfo { public string race_date { get; set; } public string race_number { get; set; } public string race_distance { get; set; } public string race_starttime { ...
using System; using System.Drawing; using System.Windows.Forms; namespace MegaDesk_xeviousgreen { public partial class AddQuote : Form { #pragma warning disable CS0169 // The field 'AddQuote.width' is never used decimal width; #pragma warning restore CS0169 // The field 'AddQuote.width' is never used...
using System; using ReactMusicStore.Core.Domain.Interfaces.Specification; namespace ReactMusicStore.Core.Domain.Entities.Specifications.OrderSpecs { public class OrderUsernameIsRequiredSpec : ISpecification<Order> { public bool IsSatisfiedBy(Order order) { return !String.IsNullOrEm...
using UnityEngine; using UnityEngine.SceneManagement; public class DontDestroy : MonoBehaviour { private void Awake() { GameObject[] objs = GameObject.FindGameObjectsWithTag("BackgroundMusic"); if (objs.Length > 1) { foreach (GameObject obj in objs) { if (obj.gameObject != this.gameObject) { ...
using System.Collections.Generic; namespace EPI.BinaryTree { /// <summary> /// Give a binary tree, compute a linked list from the leaves of the binary tree /// where the leaves appear in left-to-right order /// </summary> public static class LinkedListOfLeafNodes<T> { public static LinkedList<T> BuildListOfLe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query; using EBS.Query.DTO; using EBS.Domain.Entity; using EBS.Domain.ValueObject; using Dapper.DBContext; using System.Dynamic; using EBS.Infrastructure.Extension; using EBS.Infras...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using CirAnime.Models; namespace CirAnime.Data { public class CirAnimeContext : DbContext { public CirAnimeContext (DbContextOptions<CirAnimeContext> options) ...
using UnityEngine; using System.Collections; public class generator : MonoBehaviour { // Use this for initialization void Start () { int mapize = 20; int tile_width = 34; int tile_height = 16; /* for (cellX = 0; cellX < 30; cellX++){ for (cellY = 0; cellY < 30; cellY++) { GameObject myFl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Linq; using System.Linq.Expressions; using System.Xml.Linq; using System.Data.Objects; namespace ExpressionSerialization { internal class DLinqCustomExpressionXmlConverter : CustomExpressionXmlConverter...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TemplateFramework { public class InjectSettingText { public string Assembly { get; set; } public string Templates { get; set; } public string InputValue { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { /// <summary> /// Структура настройки /// </summary> [Serializable] public class ComplexWdCondition { /// <summary> /// День недели запуска процедуры /// </summ...
using CitizenFX.Core; using System; using System.Threading.Tasks; using static CitizenFX.Core.Native.API; using Newtonsoft.Json.Linq; using FivePD.API.Utils; using System.Collections.Generic; using System.Linq; #pragma warning disable 1998 namespace IntuitiveMenus { public class IntuitiveMenus : FivePD.API.Plugin...
using System.Windows.Forms; namespace Phenix.Services.Host.WebCluster.Core { internal partial class AddChannelDialog : Phenix.Core.Windows.DialogForm { private AddChannelDialog() { InitializeComponent(); } #region ¹¤³§ public static Channel Execute() { using (AddChannelDialog ...
using MyUtils; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace EvrakArşiv.Models { public class KonuBaşlığı: EntityBase, INotifyPropertyChan...
using CurriculumManagement.Models; using System.Collections.Generic; using System.ComponentModel; namespace CurriculumManagement.ViewModels { public class SearchViewModel { public PagedList.IPagedList<CurriculumManagement.Models.EAForm> ReturnedForms { get; set; } public int ResultsCount ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CanEditMultipleObjects] [CustomEditor(typeof(Character))] public class CustomEditorDemo : Editor { SerializedProperty exampleProperty; void OnEnable() { exampleProperty = serializedObject.FindPropert...
namespace Zesty.Core.Entities { public enum ApiCachePolicy { Disable, Enable } }
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Threading; using System.Windows.Controls; using System.IO; using Microsoft.Win32; using ArtificialArt.Audio.Midi.Generator; using ArtificialArt.Audio.Midi; using ArtificialArt.Lyrics; namespace WaveBuilder { /// ...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace SocialWorkout.Models { public class Preferens { public bool Morning { get; set; } ...
using System; using System.Data; namespace DtCms.BLL { /// <summary> /// 业务逻辑类Adbanner 的摘要说明。 /// </summary> public class Adbanner { private readonly DtCms.DAL.Adbanner dal = new DtCms.DAL.Adbanner(); public Adbanner() { } #region 成员方法 /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BehaviourGalho : MonoBehaviour { public GameObject Tree; private Vector3 RotationCenter; public float normalSpeed; public float angrySpeed; private float speed; public float damage; public int orientation = 1; public f...
using Castle.Windsor; using MyFirstGitProject.Interfaces; using MyFirstGitProject.Models; using MyFirstGitProject.Services; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; using System.Web.Mvc; namespace MyFirstGitProject.Controllers { pu...
namespace EddiDataDefinitions { public class FrontierApiEconomyShare { public string edName { get; } public decimal proportion { get; } public FrontierApiEconomyShare(string edName, decimal proportion) { this.edName = edName; this.proportion = proportion...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using System.Threading.Tasks; using Volo.Abp.Json; namespace TestAbp.WebApi { public class WebApiException : IExceptionFilter, IAsyncExceptionFilter, IFilterMetadata { private readonly IJsonSeriali...
using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Razor.TagHelpers; namespace Wee.UI.Core.TagHelpers { /// <summary> /// /// </summary> /// <typeparam name="TBaseClass"></typeparam> public interface IWeeOverrideTagHelper<TBaseClass> : IWeeTagHelper<TBaseClass> where TBa...
using UnityEngine; using UnityEngine.Tilemaps; public class CellBehaviorSink : CellBehaviorOccupiable, IRenderTileOverride { [SerializeField] private TileBase tileSinkFilled = null; private bool isFilled; public void replaceTiles(ref TileRenderData renderData) { if(this.isFilled) { ...
/********************************************************************************************************************** IMAGE WORKSPACE * This custom control is mainly a wrapper for a picture box. Also displays text information about image. * Capabilities: zoom image displayed, crop, rotate, undo. ***************...
using System; using System.Collections.Generic; using System.Threading.Tasks; using DFC.ServiceTaxonomy.PageLocation.Models; using DFC.ServiceTaxonomy.PageLocation.Services; using OrchardCore.ContentManagement; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.PageLocation.Services { public class PageLocationC...
using System; namespace ResilienceClasses { public class clsEntity { #region Static Methods public static int EntityID(string lenderName) { int id = -1; clsCSVTable tbl = new clsCSVTable(clsEntity.strEntityPath); System.Collections.Generic.List<int> ...
using System; using System.CodeDom; using System.Collections.Generic; using System.Linq; using System.Threading; using StackExchange.Redis; namespace RedLock4Net { public class RedLock : IDisposable { private const string UnlockScript = @"if redis.call('get', KEYS[1]) == ARGV[1] then retur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain.Models.OutputModels { public class OutputMyTripModel { public Int32 TripId {get; set;} public DateTimeOffset CreationDate {get; set;} public Dat...
using Newtonsoft.Json; namespace Settlement.Classes.API.Response { class DataResponseObject : DataResponse { [JsonProperty("data")] public JsonObjectAttribute Data { get; set; } } }
using Microsoft.AspNetCore.Http; namespace Justa.Job.Backend.Api.Extensions { public static class HttpContextExtensions { public static string GetAppBaseUrl(this HttpContext httpContext) => $"{httpContext.Request.Scheme}://{httpContext.Request.Host}{httpContext.Request.PathBase}"; } }
using Xamarin.Forms; using Rg.Plugins.Popup; using Rg.Plugins.Popup.Pages; namespace PrismPopupSample.Views { public partial class PopupSamplePage : PopupPage { public PopupSamplePage() { InitializeComponent(); } } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #pragma warning disable 0649 // For serialized fields using Microsoft.MRDL; using UnityEngine; public class GrowbieSphere : FingerSurface { [SerializeField] ...
using AutoMapper; using Uintra.Core.Search.Entities; using Uintra.Features.Search.Models; using Uintra.Infrastructure.Extensions; namespace Uintra.Features.Search.AutoMapperProfile { public class SearchResultAutoMapperProfile : Profile { public SearchResultAutoMapperProfile() { Cre...
using System; using System.Messaging; using System.IO; using TEXSerializer; using System.Xml.Linq; using System.Xml; using System.Data.SqlClient; using System.Globalization; using System.Collections.Generic; using System.Net.Mail; using System.Net; using System.Threading; using System.Configuration; namespace Shynar_...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using Utilities; namespace EddiDataDefinitions { public class FrontierApiStation { /// <summary>Unique 64 bit id value for station</summary> public long? marketId { get; set; }...
using SimpleLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleLibrary.Interfaces { public interface IDb { Account GetAcount(int id); void AddAcount(Account acount); void UpdateAcount(Accou...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DPYM; namespace DPYM_DEBUG { public class CollisionDecider : MonoBehaviour { /* 结论与之前的结果是一致的, * 通过 DetectRegion 和 CollisionRegion 的碰撞, * 无法识别是 CollisionRegion 还是 AffectRegion 引发碰撞结果 * 所以还得另寻...
using UnityEngine; using UnityEditor; using UnityEngine.Playables; [System.Serializable] public class CameraClip : PlayableAsset { public CameraBehaviour Behaviour = new CameraBehaviour(); public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { return ScriptPlayable<Camer...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using UpravljanjeCekanjem.Models; namespace UpravljanjeCekanjem.Controllers { [AllowAnonymous] public class ScreenController : Controller { // // GET: /Screen/ DataBaseEntitie...
/// <summary> /// Summary description for LocationController /// </summary> namespace com.Sconit.Web.Controllers.PRD { using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using com.Sconit.Entity.PRD; using com.Sconit.Service; using com.Sconit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Win32; using wgssDSV; using System.IO; using System.Reflection; using System.Windows.Forms; using Florentis; using System.ComponentModel; using System.Threading; namespace VerifySign { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Dorisol1019.MemorialArchiver.Domain.User { public class UserCreateRequest { public string Name { get; } public UserCreateRequest(string name) { Name = name; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mercadinho.Model { class TipoProduto { private String tipoproduto; private int idtipoproduto; private DAO.TipoProdutoDAO tdao; public TipoProduto() ...
using System; using System.Collections.Generic; using System.Linq; namespace PopulationWars.HomeGrownNetwork { [Serializable] class OutputLayer : NeuralLayer { public OutputLayer(int size, int inputCount) : base(size, inputCount, null, null) { } public override double[] Tr...
using Service.Model; namespace Service { public interface IMessageProcessor { Invoice ProcessMessage(string inputMessage); bool SetGstPrice(decimal gstAmount); decimal GetGstPrice(); ValidateResponse ValidateMessage(string inputMessage); } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace WpfEventsBAsics { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application {...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class CloudApplicationInputField { public string type { get; set; } public string name { get; set; } [JsonProperty("default...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EditorTileInteractionHandler : MonoBehaviour { // Use this for initialization public void Initialize () { } // Update is called once per frame void Update () { } // ----- Tile Interaciton ----- // ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BalloonBehavior : MonoBehaviour { [SerializeField] private readonly float maxVelocity = 4f; [SerializeField] private int hp = 1; private Rigidbody rigibody; private float vitesse = 0f; ...
namespace GIFU.Models { public class GoodsSearchArg { public int? GoodId { get; set; } public int? UserId { get; set; } public string Title { get; set; } public string Status { get; set; } public string Tag1 { get; set; } public string Tag2 { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shooting : MonoBehaviour { [SerializeField] private GameObject bullet = null; [SerializeField] private int ammo = 40; private AudioSource audioSource = null; private void Awake() { audioSource = GetCom...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface BaseCharacter { string Name { get; } string Description { get; } string CharacterName { get; } List<Sprite> CharacterImages { get; } ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Switch : MonoBehaviour { public bool bIsSwitchedOn; public float targetTime = 2.0f; public List<GameObject> connectedObjects = new List<GameObject>(); public bool bIsInvisible; public bool bSwitchOnce; //If true, will only ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Sprites", menuName = "Animation/Sprite List", order = 1)] public class AnimationSprites : ScriptableObject { public List<Sprite> animationSprites; public DrawableAnimations animation; public string ...
namespace Sentry.Internal.Extensions; internal static class MiscExtensions { public static TOut Pipe<TIn, TOut>(this TIn input, Func<TIn, TOut> pipe) => pipe(input); public static T? NullIfDefault<T>(this T value) where T : struct => !EqualityComparer<T>.Default.Equals(value, default) ? va...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace ApiWeb.Models { public partial class RestaurantDBContext : DbContext { public RestaurantDBContext() { } public RestaurantDBContext(DbContextOptions<RestaurantDBContext> o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.SegmentDisplay { class FindNumbers { static int numbers; static int toNumber; static void Main() { numbers = int.Parse(Console.ReadLine...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WhatToDevelop.Model.Raw { public partial class ItemInfo { public string Name { get; set; } public string Type { get; set; } public string Icon { get; set; } ...
using System; using System.Collections.Generic; using System.Text; using Telegram.Bot; using Telegram.Bot.Types; namespace HCBot.Runner.States { public class SerfMenuState : UserState { public SerfMenuState(IServiceProvider sp) : base(sp) { } public override void ProceedState(...
namespace RosPurcell.Web.Controllers.Errors { using System; using System.Web.Mvc; using RosPurcell.Web.Infrastructure.Resources; public class ThrowExceptionController : Controller { public ActionResult Index() { throw new Exception(Exceptions.ThrowException); }...
using System; using System.Collections.Generic; using DXF.Objetos; using DXF.Utils; namespace DXF.Entidades { public class PolyfaceMesh : DxfObjeto, IPolilinea { #region private fields //private readonly EndSequence endSequence; protected const EntidadTipo TIPO =...
using System.Collections.Generic; namespace ChampionsOfForest { public class ModSettings { public enum Difficulty { Normal, Hard, Elite, Master, Challenge1, Challenge2, Challenge3, Challenge4, Challenge5, Challenge6 , Hell } public enum DropsOnDeathMode { All,Equipped,Disabled } public...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class ControllingFighterEvent : Event { public const string NAME = "Controlling fighter"; public const string DESCRIPTION = "Triggered when you switch control from your ship to your fighter"; public const stri...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT #if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE ) using System.Net.Sockets; using System.IO; namespace gw.proto.http { //////////////////////////////////////////////////////////////////////////////// ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Xml.Linq; namespace Cogito.HostedWebCore { /// <summary> /// Provides operations to configure, start and stop the hosted IIS web server. /// </summary> public static ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.DataStructures; using Terraria.ModLoader; namespace StarlightRiver.Tiles { class Breakuator : Gl...
namespace UseYourChainsBuddy { using System; using System.Text; using System.Text.RegularExpressions; public class StartUp { public static void Main() { string HTMLtext = Console.ReadLine(); string pattern = @"<p>(.+?)<\/p>"; MatchCollection mat...
using System; using System.Windows; using BSky.Lifetime; using BSky.Lifetime.Interfaces; using BSky.Statistics.Common; using BlueSky.CommandBase; using System.Text; using System.Collections.Generic; namespace BlueSky.Commands.Tools.Package { class ShowInstalledPackagesCommand : BSkyCommandBase { ILog...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Security.Claims; using System.Text; using System.Text.Json; using System.Threading.Tasks; using Blazored.LocalStorage; using Microsoft.AspNetCore.Components.Authorization; ...
using Microsoft.Xna.Framework; namespace CryptoReaper { static class Constants { public const int Unit = 24; } }