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using System; using System.Security.Cryptography; using Apache.Shiro.Cache; namespace Apache.Shiro.Session.Management.Enterprise { public class MemorySessionDao : CachingSessionDao { private RandomNumberGenerator _randomNumberGenerator; public MemorySessionDao() { ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `Collision`. Inherits from `AtomEvent&lt;Collision&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collision", fileName = "CollisionEvent")] public sealed cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Data.SqlClient; using System.Text; using System; using UnityEngine.UI; public class RankingManager : MonoBehaviour { SqlConnectionStringBuilder builder; SqlConnection connection; SqlCommand command; SqlDat...
using UnityEngine; using System.Collections; /// <summary> /// Persistent Timer. /// /// Utility class for repeatedtly doing something after a certain period of time. /// </summary> public class PersistentTimer : MonoBehaviour { public delegate void TimerCallBack(); public static PersistentTimer New(GameOb...
using Newtonsoft.Json; using System; namespace EthereumChain { [Serializable] public sealed class EtherTransaction : IEtherScanTransaction { [JsonProperty] private readonly string blockNumber; [JsonProperty] private readonly string timeStamp; [JsonProperty] ...
using UnityEngine; using System.Collections; using UnityEngine.Audio; public class Sun : MonoBehaviour { public GameObject waterDay, waterNight; public float rotationSpeed = 10; public Light sun; public bool isMorning, isMidday, isDusk, isNight; public Color morn, mid, dusk, night; p...
#define Prod using LeadChina.CCDMonitor.Infrastrue; using LeadChina.CCDMonitor.Infrastrue.Entity; using Quartz; using System; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Web.Hosting; namespace LeadChina.CCDMonitor.Web.jobs { /// <summary> /// 删除文件的job /// </summary> [...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class GameController : MonoBehaviour { EnemyMissileSpawner myEnemyMissileSpawner; [SerializeField] private GameObject endOfRoundPanel; public int score = 0; public int level = 1; public int playerMis...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.BIL { [Serializable] public partial class PriceListMaster : EntityBase,IAuditable { #region O/R Mapping Properties [Required(AllowEmptyStrings = false, ErrorMessageResourceName = "Errors_Common_FieldRequ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TestTask.CustomAuth.Models; namespace TestTask.CustomAuth.Repositories { public class FakeProductRepository : IProductRepository { public IQueryable<Product> Products => new List<Product> { ...
using System; using System.Collections.Generic; using System.IO; using System.Net.WebSockets; using System.Threading; using System.Threading.Tasks; using TriangleCollector.Models.Interfaces; namespace TriangleCollector.Models { public interface IClientWebSocket { public IExchange Exchange { get; set; ...
using System; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.ISS { public partial class IssueTypeToUserDetail { #region Non O/R Mapping Properties private string _userCode; [Display(Name = "UserCode", ResourceType = typ...
using System; using System.Threading.Tasks; namespace Uintra.Features.Groups.Services { public interface IGroupActivityService { void AddRelation(Guid groupId, Guid activityId); void RemoveRelation(Guid groupId, Guid activityId); Guid? GetGroupId(Guid activityId); Task AddRela...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Follow : MonoBehaviour { public GameObject target; public float speed; private Rigidbody rb; GameObject player; void Start () { rb = GetComponent<Rigidbody>(); player = GameObject.FindGameObjectWithTag("Pla...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using TelegramFootballBot.Core.Exceptions; using TelegramFootballBot.Core.Helpers; namespace TelegramFootballBot.Core.Tests { [TestClass] public class SheetHelperTests { private r...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.SignalR; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using WebApp.Game....
using System; using System.Collections.Generic; using System.Xml.Serialization; namespace EasyDev.Taobao.Models { /// <summary> /// ItemSearch Data Structure. /// </summary> [Serializable] public class ItemSearch : Model { [XmlArray("item_categories")] [XmlArrayItem...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebsiteManagerPanel.Data.Entities; using WebsiteManagerPanel.Data.Configurations.BaseConfigurations; namespace WebsiteManag...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using System; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual { /// <summary> /// Clase que representa la entidad Flujo Aprobacion Estadio /// </summary> /// <remarks> /// Creación: GMD 20150508 <br /> /// Modificación...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class MissionAbandonedEvent : Event { public const string NAME = "Mission abandoned"; public const string DESCRIPTION = "Triggered when you abandon a mission"; public const string SAMPLE = "{ \"timestamp\":\"2...
using Alabo.App.Asset.BankCards.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.App.Asset.BankCards.Domain.Repositories { public interface IBankCardRepository : IRepository<BankCard, ObjectId> { } }
using UnityEngine; using System.Collections; public class EffectBrightness : MonoBehaviour { //public Material targetMaterial { get; set; } private float startVal; private float endVal; private float duration; private float time; public bool isBtnPressed { get; set; } public UIWidget widge...
namespace Fingo.Auth.AuthServer.Services { public enum DecodeResult { TokenValid = 0 , TokenInvalid = 1 , TokenExpired = 2 } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BlazorShared; using BlazorShared.Models.Appointment; using BlazorShared.Models.AppointmentType; using BlazorShared.Models.Client; using BlazorShared.Models.Patient; using BlazorShared.Models.Room; using FrontDesk.Bla...
using System; namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public class FileUploadReviewDeleteRequest { public long ProviderId { get; set; } public Guid CacheRequestId { get; set; } public FileUploadReviewDeleteRedirect? RedirectTo { get; set; } } public enum File...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Threading; using System.Diagnostics; using System.Drawing; using System.IO; using Guard; namespace Panel { static class Program { // panel guard vars private static ...
using MMSEApp.Models; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Text; using Xamarin.Forms; namespace MMSEApp.ViewModels { public class ExamViewModel : INotifyPropertyChanged { public event PropertyChangedE...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1.Helpers { public static class SqlStringExtensions { public static string GetSqlCompatible(this string stringIn, bool quote = true) { string newString = ""; if (!string.IsNullOrEmpty(stringIn)) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lab2.Areas; using Lab2.Properties; using System.Configuration; using Lab2.Services; namespace Lab2.Services { public class LocationServiceBuilder { private ILocationService getLoca...
using System.Linq; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using OnlineClinic.Core.Services; using System.Threading.Tasks; using OnlineClinic.Core.ValidationAttributes; using System; namespace OnlineClinic.Core.DTOs { public class SpecializationEditDto: IValidatableObject ...
using System.IO; using System.Runtime.Serialization.Json; using System.Threading.Tasks; namespace TRPO_labe_6.Models.FileWorkers { public class JsonFileDeserializer<TType> : JsonFile<TType> where TType : class { public JsonFileDeserializer(string path) : base(path) { } public TTy...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyPatrol : MonoBehaviour { public Transform[] spots; public float minDistance = 5; public float attackDamage = -30; public AudioClip attackSFX; int index; NavMeshAgent age...
using RabbitMQ.Client; using System; using System.Text; namespace Send { class Program { private const string HOST_NAME = "localhost"; private const string QUEUE_NAME = "Test"; static void Main(string[] args) { // create connection factory with default guest/guest ...
using System; using System.Collections.Generic; using System.Linq; using ILogging; using ServiceDeskSVC.DataAccess.Models; namespace ServiceDeskSVC.DataAccess.Repositories { public class NSDepartmentRepository:INSDepartmentRepository { private readonly ServiceDeskContext _context; priv...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Net; using System.Text; using System.IO; namespace jaytwo.Common.Http { public partial class HttpClient { public string DownloadString(string url) { var request = CreateRequest(url); ...
using NfePlusAlpha.Domain.Entities; using NfePlusAlpha.Infra.Data.Context; using NfePlusAlpha.Infra.Data.Retorno; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Infra.Data.Classes { public class P...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class chekeadorPiso : MonoBehaviour { private GameObject padre; public bool tocandoPiso; public string ladoColision; // Use this for initialization void Start() { padre = transform.root.gameObject; ...
namespace myBOOK.data.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.Books", c => new { ...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Notas.Dominio.Entities; using Cs_Notas.Windows.Escritura; using Cs_Notas.Windows.Procuracao; using Cs_Notas.Windows.Testamento; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threa...
namespace Ave.Extensions.Text { /// <summary> /// Adaptation of luhns algorithm of using checksums for base 32. /// /// Ported from https://github.com/syncthing/syncthing /// /// </summary> public static class Luhn32 { private const string digits = "ABCDEFGHIJKLMNOPQRSTUVWXYZ2...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CourseWork { public partial class Form7 : Form { public Form7(ref RedBlackTree...
using System.Threading.Tasks; namespace cyrka.api.common.projections.results { public class RemoveProjectionResult<TView> : IProjectionResult<TView> where TView : IView { public RemoveProjectionResult(TView viewResult) => _view = viewResult; public Task AccomplishAsync(IProjectionStore<TView> projectionStore)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LaptopShop { class Battery { private string batteryName; private string life; public Battery(string batteryName,string life) { this.battery...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; namespace ClassInventory { public partial class Form1 : Form { p...
using System; using System.Drawing; using System.Media; using System.Threading; using System.Windows.Forms; namespace FeriaVirtual.App.Desktop.SeedWork.FormControls.MsgBox { public static class MsgBox { public static DialogResult Show (IWin32Window owner, String message) => Sho...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Models; namespace Docller.Core.Services { public class DistributionExtractor { private readonly long _customerId; private readonly long _projectId; private readonly IEnumerable<Subs...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace CredNet { // ReSharper disable once InconsistentNaming public class CredUI { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.Code.Actors.Controller { [RequireComponent(typeof(AudioSource))] public class WeaponSoundController : MonoBehaviour { private static WeaponSoundController instance; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2 { class Program { static void Main(string[] args) { int rounds = int.Parse(Console.ReadLine()); string line = string.Empty; st...
 using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SAAS.FrameWork; using SysBase.Domain.Models; using SysBase.Domain.DomainService; using SAAS.FrameWork.Extensions; using static Common.Service.CommonEnum; using Common.Servicei.ViewModels.Users; using Common.Service....
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace StickFigure.Input { public static class Extensions { private static DateTime _then = DateTime.MinValue; public static TimeSpan TotalRealTime(this GameTime time) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; namespace FSDP.DATA.EF.Repositories { public class LessonsRepository : GenericRepository<Lesson> { public LessonsRepository(DbContext db) : base(db) { } ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Coldairarrow.Entity.CB { /// <summary> /// Frame_Employee /// </summary> [Table("Frame_Employee")] public class Frame_Employee { /// <summary> /// EmployeeID...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.DAL.DataTables { /// <summary> /// Contains all logic to be shared among all data tables in the DAL. /// </s...
using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; //using System.Runtime.Serialization; /* * http://www.paraesthesia.com/archive/2015/02/13/advanced-object-serialization-in-web-api/ */ namespace OptionalTypes { // [Serializable] public struct Opt...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT #if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE ) //#define GW_WEBSOCKET_DETAILED_LOGGING using System; using System.Security.Cryptography; using System.Text; using System.IO; using System.Collections.Gener...
namespace com.Sconit.Web.Controllers.Report { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Service; using Models; using Telerik.Web.Mvc; using AutoMapper; using com.Sconit.Entity.ORD; using com.Sc...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace BanSupport { public partial class ScrollSystem { #region -----------------------外部事件----------------------- /// <summary> /// 设置打开回调(物体从无到有的时候) /// 参...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using PROYECTOFINAL.Models; namespace PROYECTOFINAL.Controllers { public class MovimientosController : Controller { // GET: Movimientos public ActionResult Index() { i...
using UnityEngine; public static class Debugx { public class AssertionFailureException : System.Exception { public AssertionFailureException(string message) : base(message) { } } [System.Diagnostics.Conditional("ASSERTS")] public static void Assert(bool assertion) { Assert(assertion, string.Empty); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; namespace DiagramDesigner { public abstract class ConnectorInfoBase : INPCBase { private static double connectorWidth = 8; private static double connectorHeight = 8; public Conn...
using System.Collections.Generic; using System.Linq; using System.Text; namespace Docller.Core.Common { public interface IPathMapper { string MapPath(string relativePath); } }
namespace CaveDwellers.Resources { public static class Images { public static readonly ImageName Smiley = new ImageName(@"Resources\Images\Smiley Angry.png"); public static readonly ImageName SmileyTimeout = new ImageName(@"Resources\Images\Smiley Angry_timeout.png"); public static re...
using IronAHK.Rusty.Common; using System; using System.Collections.Generic; using System.Security; using System.Windows.Forms; using Timer = System.Timers.Timer; namespace IronAHK.Rusty { partial class Core { #region Delegates /// <summary> /// A function. /// </summary> /// <param name="args">Parameters....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CourseWork { public partial class Form2 : Form { public Form2() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { public GameObject path; public bool isMoving = false; public float speedRotate = 10; public GameObject Effect; public Transform[] PointMovement; private float spe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CalculationServices { public class CalcServicesApi { #region FIELD const string INIT_STATEMENT = ""; const string INIT_EDIT_NUMBER = "0"; string statem...
using BHLD.Data.Infrastructure; using BHLD.Data.Repositories; using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Services { public interface Ihu_protection_sizeServices { hu_protection_size Add(hu_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicicio19 { class AnosDeCapitalizacao { static void Main(string[] args) { { const double Taxa = 2.5; Console.Write("Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REPARTIR { class Program { static void Main(string[] args) { int n; do { Console.WriteLine("tapez la taille du table...
using System; namespace DChild.Gameplay.Combat { [Serializable] public struct AttackInfo { private AttackDamage[] m_damage; private float m_critChance; private IOnHitEffect[] m_hitEffects; private IOnKillEffect[] m_killEffects; public AttackInfo(AttackDamage[] m_da...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows; using System.Windows.Controls; namespace FlippoMatchViewer // TODO: use ENTER key and double click instead of "Open" button { public static class MatchExplorer { public static readonly String LogDirectory = "...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PartStore { public class Van { public string Make { get; set; } public string Model { get; set; } public string Registration { get; set; } public int Mileage { get; set...
namespace SharpStore.Data { using System.Data.Entity; using Migrations; using Models; public class SharpStoryContext : DbContext { public SharpStoryContext() : base("name=SharpStoryContext") { Database.SetInitializer(new MigrateDatabaseToLatestVersion<SharpSt...
using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.request; using ND.FluentTaskScheduling.Model.response; using ND.FluentTaskScheduling.Web.App_Start; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.ModelBinding; using System.Web.Mvc;...
using System.Linq; using TechEval.DataContext; namespace TechEval.Core { public class ODataDispatcher : IODataDispatcher { private readonly Db _ctx; public ODataDispatcher(Db ctx) { _ctx = ctx; } public IQueryable<T> Dispatch<T>() where T : class {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StageSequenceMachine : MonoBehaviour { public enum State_StageSequence { START, ENTER, PLAY, DEAD, EXIT, } private StateMachine<State_StageSequence> stateMachine = new ...
using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Adds Variable Instancer's Variable of type CollisionGameObject to a Collection or List on OnEnable and removes it on OnDestroy. /// </summary> [AddComponentMenu("Unity Atoms/Sy...
using System; using System.Collections.Generic; using System.Text; namespace App.Model.Product { public class ProductDetailItem { public int ID { get; set; } public int ProductID { get; set; } public string Sku { get; set; } public int ProductVarianID { get; set; } publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System; using System.Runtime.Serialization.Formatters.Binary; public class SaveDataController : MonoBehaviour { [SerializeField] private UserData user; protected void CreateUserData() { s...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HPBarEnemy : HPBar { public Image weakBallFire; public Image weakBallWater; public Text enemyAttackCounter; // Start is called before the first frame update vo...
using System; namespace OOP_phone { class Program { static void Main(string[] args) { Galaxy s8 = new Galaxy("S8", 97, "Verizon 'STEAL THE INTERNET' Wireless", "vrrr vrrrrrr"); s8.DisplayInfo(); System.Console.WriteLine(s8.Ring()); System.Console...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Threading; using DevExpress.XtraEditors.Controls; using DevExpress.XtraEditors; using IRAP.Global; u...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Wintellect.PowerCollections; public class Organization : IOrganization { private readonly List<Person> personByIndex; private readonly MultiDictionary<string, Person> personByName; private readonly OrderedDi...
using System; using System.Text.RegularExpressions; namespace _03.SoftUniBarIncome { class Program { static void Main() { var pattern = @"%(?<customer>[A-Z][a-z]+)%[^\|\$\%\.]*<(?<product>\w+)>[^\||\$|\%|\.]*\|(?<count>\d+)\|[^\||\$|\%|\.|\d]*(?<price>\d+[.]?\d*)\$"; ...
using System.Linq; using App.Core.Interfaces.Dto.Requests; using App.Core.Interfaces.Managers; using Microsoft.AspNetCore.Mvc.Filters; using SimpleInjector; namespace App.Web.Filters { public class AuthFilter : IActionFilter { protected ISessionManager SessionManager { get; } public Au...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Construction : MonoBehaviour { private StatusBar statusBar; public GameObject completedObject; public GameObject completedSecondaryObject; public int cost = 500; //public bool idle { get; private set; } public int total...
class IndestructibleWall : GameItem { public override void OnHit() { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Text; namespace System.Identity { public class Gender { public enum Sex { Unknown, Female, Male, Other }; private Sex sexComponent = Sex.Unknown; public Sex...
using System; using System.Collections.Generic; using Modelos; using AcessoDados.Repositorio; namespace Servicos { public class UnidadeServico { UnidadeRepositorio rep = new UnidadeRepositorio(); public List<Unidade> ObterUnidades(int pagina = 1, int linhas = 5) { return re...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using EBS.Application; using EBS.Application.DTO; using Dapper.DBContext; using EBS.Domain.Entity; using EBS.Domain.ValueObject; using EBS.Query; using EBS.Query.DTO; using Newtonsoft.Json; using EBS.Admin.Servic...
using PopulationFitness.Models; namespace PopulationFitness.Simulation { public class SimulationThreadFactory : ISimulationFactory { private readonly Config _config; private readonly Epochs _epochs; public SimulationThreadFactory(Config config, Epochs epochs, Tuning tuning) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Orbbec; public class OrbbecSkeleton : MonoBehaviour { public AvatarBind bind; public BodyManager bodyManager; private OrbbecUser user; private Dictionary<SkeletonType, int> joints; // Use this for initialization ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms { class Program { static void Main(string[] args) { Console.WriteLine(gcd(20, 4)); Console.ReadKey(); } static int gcd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio22 { class Palindromo { static string Tirarespacos(string Frase, int Indice) { { if (Indice == 0) return Frase.Subs...
using System; using System.Collections.Generic; namespace Hni.TestMVC6.Models { public partial class Part { public Part() { PartReceived = new HashSet<PartReceived>(); } public int PartId { get; set; } public int PartCategoryId { get; set; } public s...
using UnityEngine; namespace FancyScrollView { public abstract class FancyScrollRectCell<TItemData, TContext> : FancyScrollViewCell<TItemData, TContext> where TContext : class, IFancyScrollRectContext, new() { public override void UpdatePosition(float position) { var (scrol...
using PopulationFitness.Models.Genes.Cache; using System; namespace PopulationFitness.Models.Genes.BitSet { /** * Extend this to provide different fitness functions that use a bitset * * Created by pete.callaghan on 03/07/2017. */ public abstract class BitSetGenes : IGenes { p...
using System; using PlayerController.Animations; using PlayerController.Input; using PlayerController.Movement; using PlayerController.Weight; using UnityEngine; using Zenject; namespace PlayerController { public class PlayerState : MonoBehaviour { public event Action<State> OnStateChanged; ...