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using System; using System.IO; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; namespace WebApp.Data.Models { public partial class RepositoryContext : DbContext { public RepositoryContext(DbContextOptions options): base(options) { } public virtual DbSet<...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApp.Data.Models { public class TiresResponseModel { public Guid Id { get; set; } public string Brand { get; set; } public string Model { get; set; } public string Count...
namespace PatternsCore.FrameWorkStyleFactory.AbstractFactory.AnotherIsolatedExample { public interface IBody { string Material(); int Weight(); } public class FerrariBody : IBody { public string Material() { return "Carbon composite fiber"; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebSiteCkEditor.Models { public static class CkFinderIsAuten { public static bool Isauthenticate { get; set; } = false; } }
 using Unity.Entities; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.PhysSpring.Core { using Common.Entities8; using Common.Field; /** RootAuthのデータをもとに、Entityを生成するモジュール */ public sealed class EntityRegisterer : EntityRegistererBase<RootAuthoring> { // ------------------------...
 using System; using System.IO; using System.ComponentModel; using System.Diagnostics; using System.Net; using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; using System.Runtime.InteropServices; using SixLabors.ImageSharp.Processing; using ColorConverter = System.Converter<Jypeli.Color, Jypeli.Color...
using System; using System.Collections; using Sce.PlayStation.HighLevel.GameEngine2D; namespace ShootingApp { public struct ScreenSize { public int Width; public int Height; public ScreenSize(int w, int h) { Width = w; Height = h; } } public struct...
public class Solution { public int TotalNQueens(int n) { int res = 0; bool[] colQ = new bool[n]; bool[] diaQ1 = new bool[2*n - 1]; bool[] diaQ2 = new bool[2*n - 1]; DFSHelper(n, 0, colQ, diaQ1, diaQ2, ref res); return res; ...
using System; using System.Net; using System.Threading.Tasks; using Simple.Rest; using Simple.Rest.Common.Extensions; using Simple.Wpf.Composition.Workspaces.Weather.Dtos; using Simple.Wpf.Composition.Workspaces.Weather.Model; namespace Simple.Wpf.Composition.Workspaces.Weather.Services { public sealed ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; namespace DepartmentOfLabour.connection { class ClassConnection { public static string stringCo...
namespace DChild.Gameplay.Player { public interface IAirDash : IDash, IPlayerSkillReset { } }
using System; using System.Linq; namespace LadyBugs { class Program { static void Main(string[] args) { int sizeOfField = int.Parse(Console.ReadLine()); int[] ladyBugIndexes = Console.ReadLine() .Split() .Select(int.Parse) ...
using System; using System.Collections; using System.Collections.Generic; using Faker.ValueGenerator.PrimitiveTypes; using Faker.ValueGenerator.PrimitiveTypes.IntegerTypes; namespace Faker.ValueGenerator.ReferenceTypes.GenericType { public class ListGenerator : IGenericTypeGenerator { private static re...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using TopSpotsAPI.Models; namespace TopSpotsAPI.Controllers { public class TopSpotsAPIController : ApiController { public IEnumerab...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RecenterPlayer : MonoBehaviour { public OVRInput.Controller controller = OVRInput.Controller.Active; void Update() { if (OVRInput.GetDown(OVRInput.Button.One, controller)) { OVRManager....
using Euler_Logic.Helpers; using System; namespace Euler_Logic.Problems { public class Problem193 : ProblemBase { private ulong _sum = 0; private PrimeSieve _primes; /* I used the inclusion-exclusion principle. The count of all numbers less than 2^50 that are multiples of 2^2 ...
using Microsoft.Extensions.Configuration; namespace CoherentSolutions.Extensions.Configuration.AnyWhere.AdapterList { public static class ConfigurationBuilderExtensions { private const string ANYWHERE_ADAPTER_LIST_PROPERTY = "coherentsolutions.anywhere.adapterlist"; public static IConfigurati...
using IdentityServer4.EntityFramework.DbContexts; using IdentityServer4.EntityFramework.Mappers; using IdentityServer4.Quickstart.UI; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Depende...
namespace TDDFixture.Test { using Moq; using NUnit.Framework; [TestFixture] public class LeagueFixtureManagerTests { private ILeagueFixtureManager _leagueFixtureManager; private Mock<ILeagueFixtureDataProvider> _leagueFixtureDataProvider; public void Setup() { ...
using System; using System.Collections.Generic; namespace Algorithms.LeetCode { public class TriangleTask { public int MinimumTotal(IList<IList<int>> triangle) { if (triangle.Count == 1) return triangle[0][0]; var min = int.MaxValue; for (int...
using InvoicingApp.Domain.Contracts.Base; using InvoicingApp.Domain.Models.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InvoicingApp.Domain.Models.Production { /// <summary> /// Product Entity /// </summary> public ...
using ADOExam.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.W...
using Microsoft.VisualStudio.TestTools.UnitTesting; using ModelTransformationComponent; namespace TransformationComponentUnitTest { public static class TestUtil { public static void AssertReg(RegexRule rule, string expectedName, string expectedPattren) { Assert.IsN...
using System; class Illuminati { static void Main() { //A = 65, E = 69, I = 73, O = 79, U = 85 string strIllum = Console.ReadLine(); int iLeeterCount = 0, iLetterSum = 0; for (int i = 0; i < strIllum.Length; i++) { switch (strIllum[i]) { ...
using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using AlohaCorp.UI; using UnityEngine; using UnityEngine.UI; public class RatingRequestHandler : MonoBehaviour { [SerializeField] private UIElementGroup _uiElementGroup; [SerializeField] private Button _sureB...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestWeek6.Assicurazione.Models { public abstract class InsurancePolicy { public int Number { get; set; } public DateTime StipulationDate { get; set; } public fl...
using UnityEngine; using UnityEditor; using UnityEditor.Presets; using System.Reflection; using System; using System.Collections; using System.Collections.Generic; using System.IO; namespace EditorSaveComponent { [InitializeOnLoad] public class MultipleCopy { //static string path = "...
using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Media; namespace Crystal.Plot2D.Charts { public static class LiveToolTipService { #region Properties public static object GetToolTip(Dependenc...
namespace Sentry; internal interface ISessionManager { bool IsSessionActive { get; } SessionUpdate? TryRecoverPersistedSession(); SessionUpdate? StartSession(); SessionUpdate? EndSession(DateTimeOffset timestamp, SessionEndStatus status); SessionUpdate? EndSession(SessionEndStatus status); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PromoServiceCosmos.Models { public enum ProductPromoActionType { PROMO_GWP, PROMO_ORDER_AMOUNT, PROMO_ORDER_PERCENT, PROMO_PROD_AMDISC, PROMO_PROD_DISCOUNT, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OptionPopup : MonoBehaviour { [SerializeField] private Image BgmImage; [SerializeField] private Image EffectImage; private void OnEnable() { UpdateButtonImages(); } ...
namespace SmartStocksImporter.Models { public class ImportFund { public string FundName { get; set; } public Wallet Wallet { get; set; } public string Type { get; set; } public string Class { get; set; } public decimal Variation6Months { get; set; } } }
using DelftTools.Shell.Core; using DelftTools.Utils; using DelftTools.Utils.Collections; using DelftTools.Utils.Collections.Generic; using NUnit.Framework; namespace DelftTools.Tests.Core { [TestFixture] public class DataItemsEventedListAdapterTest { [Test] public void CollectionChangedAddT...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace St.Eg.M2.Ex1.INPC { class Program { static void Main(string[] args) { // TODO: Create in...
using UnityEngine; using System.Collections; public class Bridge : MonoBehaviour { public GameObject[] rope = new GameObject[2]; //private ArrayList collList = new ArrayList(); // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnCollisionEnter2D...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; namespace LibraryManagementSystem { public partial cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; using GalaSoft.MvvmLight.Command; namespace FuelRadar.UI { public partial class HomePage : ContentPage { public event EventHandler GoSe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Mail; using System.Net; namespace UseFul.Uteis { public static class EnviarEmail { /// <summary> /// Método de Enviar Email /// </summary> /// <param name="host">Host do Email...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TargetSpawner : MonoBehaviour { public List<GameObject> Target_List; public GameObject Target; // Use this for initialization void Start() { Target_List = new List<GameObject>(); } // Updat...
using System.Net; using UBaseline.Shared.Node; using Uintra.Features.Links.Models; namespace Uintra.Core.UbaselineModels.RestrictedNode { public class UintraRestrictedNodeViewModel : NodeViewModel { public bool RequiresRedirect => StatusCode != HttpStatusCode.OK; public HttpStatusCode StatusCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _1.GiftCard { class GiftCard { static void Main() { //maybe faster if string is used Console.WriteLine("Enter number for a leaf:"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Business.TradeType { /// <summary> /// 交易类型 /// </summary> [CRL.Attribute.Table(TableName = "TradeType")] public class TradeType : CRL.Category.ICategory { /// <summary> /// 交易方向...
using System; using System.Collections.Generic; using System.Linq; using Shop.Models.Northwind; public class ProductRepository : Repository<Product>, IProductRepository { private Shop.Models.ApplicationDbContext _context; public ProductRepository(Shop.Models.Applicatio...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WAP_Aula07parte2 { public class Pessoa { public string Nome, Profissao; public bool BancoDados, Programacao, Analise, Infra; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class pages_riMan : System.Web.UI.Page { //private DataLayer sqlOperation = new DataLayer("sqlyiyi"); protected void Page_Load(object sender, EventArgs e) ...
 using PatientService.Model; namespace PatientService.Repository.BackendMapper { internal static class BloodTypeMapper { internal static BloodType ToBloodType(this Backend.Model.Enums.BloodType bloodType) { switch (bloodType) { case Backend.Model.Enums.B...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovAndKick : MonoBehaviour { float velocidade = 3.5f; public Vector3 posicaoInicial; Vector3 movimento; public static Quaternion rotacaoSeta; // Start is called before the first frame update void Start...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kadastr.Data.Model { /// <summary> /// Иностранное юридическое лицо /// </summary> class ForeignOrganization : Organization { /// <summary> /// Наименование...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace EAN.GPD.Domain.Models { public class ArvoreModel : BaseModel { [NotMapped] public long? IdArvore { get; set; } public override long? GetId() => IdArvore; [Required(Allow...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Rarity { Common = 0, Uncommon = 1, Rare = 2, Legendary = 3 }; public enum FoodType { Meaty = 0, Veggie = 1 }; public enum EncounterType { Nothing = 0, Item = 1, Character = 2, Goal = 3 }; public enum ThingType { Character = ...
using System; using System.Collections.Generic; using System.Text; namespace EntityLayer { public class CustomerWallet { } }
using System; using System.Timers; using BootLoader.Interfaces; namespace BootLoader.Impl { public class Timer : ITimer { private System.Timers.Timer _timer = new System.Timers.Timer(); private bool _disposed; public Timer() { _disposed = false; _timer.Elapsed ...
using SimpleRESTChat.Entities; namespace SimpleRESTChat.DAL.Repository.Interfaces { public interface IUserRepository : IRepositoryBase<User> { } }
using ArkSavegameToolkitNet.Types; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Structs { [JsonObject(MemberSerialization.OptIn)] public class StructVector2d : StructBase { ...
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class FacilitySettings { public FacilitySettings() { SchoolFacilities = new HashSet<SchoolFacilities>(); } public Guid Id { get; set; } public Guid FacilityTypeId { ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using LTDemoData; using LTDemoData.Models; namespace LTDemoService.Services { public class PhotoService : IPhotoService { private readonly IWebServiceData _webServiceData; public PhotoService(IWebServiceData web...
using AspNetMvcSample.Core.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AspNetMvcSample.Core.StoredProc.Input; using AspNetMvcSample.Core.StoredProc.Output; namespace AspNetMvcSample.Core.Services { public interface IDepartment...
using System; namespace Vlc.DotNet.Core { public sealed class VlcMediaPlayerTimeChangedEventArgs : EventArgs { public VlcMediaPlayerTimeChangedEventArgs(long newTime) { NewTime = newTime; } public long NewTime { get; private set; } } }
using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using Profiling2.Domain.Scr.PersonRecommendation; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class ScreeningRequestPersonRecommendationMappingOverride : IAutoMappingOverride<ScreeningRequestPersonRecomme...
using System; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { [Serializable] public class BienRegistroResponse { /// <summary> /// Tipo de contenido /// </summary> public string Tipo { get; set; } /// <summary> /// Valor del contenid...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Metadata.Internal; namespace OcenaKlientow.Model.Models { public class Benefit { [Required] [Key]...
namespace Portfolio.Shared { public class ProjectTechnology { public int Id { get; set; } public int ProjectId { get; set; } public Project Project { get; set; } public int TechnologyId { get; set; } public Technology Technology { get; set; } public string Slug {...
using UnityEngine; using System; using Newtonsoft.Json.Linq; namespace Egret3DExportTools { public class BoxColliderSerializer : ComponentSerializer { protected override void Serialize(Component component, ComponentData compData) { BoxCollider comp = component as BoxCollider; ...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Nomad.Core; namespace Vortex.Regularization.Utility { public interface IRegularization { public double CalculateNorm(Matrix input); public ERegularizationType Type(); } }
using StardewModdingAPI; using StardewValley; using StardewModdingAPI.Events; using Modworks = bwdyworks.Modworks; using System.Collections.Generic; using Microsoft.Xna.Framework; using System; namespace Lockpicks { public class Mod : StardewModdingAPI.Mod { internal static bool Debug = false; ...
using OpenTK.Mathematics; using OpenTK.Windowing.GraphicsLibraryFramework; using System; using System.Collections.Generic; using System.Text; namespace Framework2D.Inputs { public static class Input { static KeyboardState keyboardState; static MouseState mouseState; public static Vec...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace ProyectoSCA_Navigation.Clases { public...
using UnityEditor; using UnityEngine; public abstract class FlipDrawer : PropertyDrawer { protected abstract string FlagField { get; } protected abstract string Backing1 { get; } protected abstract string Backing2 { get; } public override void OnGUI(Rect position, SerializedProperty property, GUICont...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Nono.Engine.Helpers; namespace Nono.Engine { public abstract class Line : IEnumerable<Box> { public Line(IEnumerable<Box> boxes) { Boxes = boxes.ToArray(); } protected...
using Newtonsoft.Json; using System; using System.IO; using System.Reflection; using Utilities; namespace EddiConfigService { public sealed partial class ConfigService { /// <summary> Obtain configuration from a json (for unit testing). </summary> public static T FromJson<T>(string json) where...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class escudo_rayos_script : MonoBehaviour { public float velocidadGiro; // Use this for initialization void Start() { } // Update is called once per frame void Update() { this.transform.Rota...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Project2ObjectWCF.DTO; namespace Project2Client { public partial class Filters : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace StarlightRiver.Items.Overgrow { class ExecutionersAxe : ModItem { public override string Texture => "St...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Sind.DAL.Infrastructure; namespace Sind.DAL.Test.Integration { [TestClass] public class NhibernateConnectionTest { [TestMethod] public void EstaFazendoConexaoComOBanco() { var session = NHibernateHelper.OpenSessi...
using NfePlusAlpha.Application.ViewModels.Apoio; using NfePlusAlpha.Domain.Entities; using NfePlusAlpha.Infra.Data.Classes; using NfePlusAlpha.Infra.Data.Retorno; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.IO; using System.Linq; using System.Text; using Sy...
using System; using System.Collections.Generic; using System.Linq; namespace Solver.Hanidoku { public class Board { public Board() { var id = 0; Rows = new List<List<Hexa>>(); Enumerable.Range(5, 4).ToList().ForEach(i =>//5 6 7 8 Row...
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels { using Infrastructure.HtmlSanitizer; using System.Collections.Generic; using TripDestination.Common.Infrastructure.Mapping; using TripDestination.Data.Models; public class CarViewModel : IMapFrom<Car> { private readonly IS...
namespace Core { public class Work { public int WorkId { get; } public string WorkName { get; } public double DefaultPrice { get; } public Work(int workId, string workName, double defaultPrice) { WorkId = workId; WorkName = workName; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; public static class TryParseExtensions { private delegate bool ParseDelegate<T>(string s, out T result); private static T TryParse<T>(this string value, ParseDelegate<T> parse) where T : struct { ...
using System; namespace RockPaperScissors { public class Player { public string Name { get; } private int _wins; public int Wins { get { return _wins; } } public Player(string name) { Na...
using System; using System.Linq; namespace NStandard.Threading { public class Cron { public CronFieldType SecondType { get; set; } public int[] Seconds { get; set; } = new int[0]; public CronFieldType MinuteType { get; set; } public int[] Minutes { get; set; } = new int[0]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace M1 { public class Item { public static int idCounter = 0; public int Id { get; set; } public int Level { get; set; } public int Durability { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using wsApiEPayment.Models.Affipay; using wsApiEPayment.Classes.Affipay; using System.IO; using System.Net; using Newtonsoft.Json; using RestSharp; using System.Configuration; namespace wsApiEPayment.Services { public class Affi...
using System; using System.Collections.Generic; using System.ServiceModel; using System.ServiceModel.Description; using System.ServiceModel.Channels; using CODE.Framework.Core.Configuration; using CODE.Framework.Core.Utilities; using CODE.Framework.Services.Server.Contracts; namespace CODE.Framework.Services.Server {...
using Piovra.Ds; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Piovra.Tests; public class BinaryHeapTests { [Fact] public void Test() { var heap = new BinaryHeap<int>(3); heap.Add(10); heap.Add(5); heap.Add(15); var top1 = h...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BettingPopupController : MonoBehaviour { // Use this for initialization int colorIndex; int betAmountIndex; public GameObject _betColorIndicator; public Text _betAmountindicator; public GameObjec...
using System; using Microsoft.Web.Administration; namespace RecyclingApplicationPool { internal class Program { private static void Main(string[] args) { if (args.Length > 1) { foreach (string s in args) { ...
using System; using System.Net.Http.Formatting; using Umbraco.Core; using Umbraco.Core.Scoping; using Umbraco.Web.Models.Trees; using Umbraco.Web.Mvc; using Umbraco.Web.Trees; namespace MediaProtector.App_Plugins.MediaProtector.Controllers { [PluginController(MediaProtectorSettings.PluginAreaName)] [Tree(Cons...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.AccountEntity { public ...
using BillingApp.Entities; using BillingApp.Interfaces; using System; using System.Collections.Generic; using Xunit; namespace BillingApp.Tests { public class BillingServiceTests { private readonly IBillingService _service; public BillingServiceTests() { _service = new Bill...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CTMBowling.Models { public class Frame { public int FrameNumber { get; set; } public string FirstThrow { get; set; } public string SecondThrow { get; set; } public int FrameScore { ge...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; using MathNet.Numerics.LinearAlgebra; using MathNet.Numerics.LinearAlgebra.Single; using UnityEditor; using UnityEngine.Playables; // Bar shape is a 1D structure consisting of several bars that can experien...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Money_System : MonoBehaviour { public float money; //money variable; public TextMeshProUGUI money_01; public TextMeshProUGUI moneyText; //text for ui public int[] Relics = n...
using Backend.Model.Pharmacies; namespace IntegrationAdaptersTenderService.Service.RabbitMqTenderingService { public interface IRabbitMqTenderingService { public void NotifyParticipants(int tenderId); public void AddQueue(Tender tender); public void RemoveQueue(Tender tender); } }
using AppNotas.Modelo; using System; using System.Collections.Generic; using System.Text; namespace CarritoCompras { public class AppSettings { public static string ApiFirebase = "https://proyecto-final-ffc8f-default-rtdb.firebaseio.com/"; private static string KeyAplication = "AIzaSyAKo_qGJyK...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Fuzzing.Fuzzers.Impl { public class ReflectionFuzzer : IFuzzer { private readonly IFuzzer _fuzzer; public ReflectionFuzzer(IFuzzer fuzzer) { _fuzzer = fuzzer; } public Type FuzzedType { get { return n...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Checkpoint : MonoBehaviour { CharacterMovement player; public Text checkpointText; bool hasAlreadyHit; bool check; private void Start() { player = FindObjectOfType<Charac...
using Microsoft.VisualStudio.TestTools.UnitTesting; using EPI.Strings; using FluentAssertions; namespace EPI.UnitTests.Strings { [TestClass] public class ReplaceAndRemoveUnitTest { [TestMethod] public void ReplaceRemoveString() { ReplaceAndRemove.ReplaceRemove("baacbdb".ToCharArray()).ShouldBeEquivalent...
using System.Collections.Generic; namespace BlackKiwi.CodeDiffViewer.FileHelpers { public class DiffFile { public string FileName { get; set; } public List<string> RawDiff = new List<string>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TrettioEtt; class StefanAI : Player { //Lägg gärna till egna variabler här public StefanAI() //Skriv samma namn här { Name = "Stefan AI"; //Skriv in samma namn här } ...