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using System.ComponentModel; using System.Windows.Forms; using Phenix.Core.Mapping; using Phenix.Core.Rule; using Phenix.Core.Windows; namespace Phenix.Windows { [ToolboxItem(false)] internal partial class CriteriaCombineItemValueBaseControl : UserControl { private CriteriaCombineItemValueBaseControl() ...
using Brambillator.Infrastructure.Domain.Models; namespace Brambillator.Historiarum.Domain.Model { /// <summary> /// Source for an information. /// Ex: Historiarum WebSite, Google, Facebook, Editor... /// </summary> public class System : Entity { /// <summary> /// Un...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; using JDWinService.Utils; using JDWinService.Model; using System.Data.SqlClient; namespace JDWinService.Dal { public class JD_LogMngFailedDal { ...
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Schema; using System.IO; using System.Linq; namespace CSNEnergy { public class Store : IStore { JObject jobLibrairie; /// <summary> /// Importe une collection JSon dans une variable globale. /// On vérifie que la c...
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace Etherama.DAL.Migrations { public partial class m3 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<bool>( ...
/* * Class representing the Acting state in player's state machine (Can only act or rehearse the part) * Limits Player's action to Act() and Rehearse() * Copyright (c) Yulo Leake 2016 */ using Deadwood.Model.Rooms; using Deadwood.Model.Exceptions; namespace Deadwood.Model.PlayerStates { class ActingState ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MineralManager : MonoBehaviour { MineralTable m_MineralTableData; private static MineralManager instance = null; public static MineralManager Instance { get { if (null == instance) ...
using System; using TraceWizard.Entities; namespace TraceWizard.Classification.Classifiers.Composite { public class CompositeClassifier : Classifier { public override string Name { get { return "Composite Classifier"; } } public override string Description { get { return "Classifies using Fixtu...
using System; using System.IO; using System.Linq; using System.Management; using System.Collections.Generic; using System.Runtime.InteropServices; using Microsoft.Win32; using Excel = Microsoft.Office.Interop.Excel; using System.Diagnostics; using System.Windows.Forms; using FrameworkLibraries.Utils; namespace Ins...
using System.IO; using UnityEngine; namespace Egret3DExportTools { public static class ExportPrefab { /** * 导出资源 */ public static void Export(GameObject curObj, string exportPath) { SerializeObject.Clear(); string prefabPath = "Assets/" + curObj...
using System; namespace csharp { class Program { static void Main(string[] args) { ReverseNumber reverseNumber = new ReverseNumber(); Console.WriteLine(reverseNumber.Reverse(-123)); } } }
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SelectionCommittee.DAL.Entities { public class Statement { [Key] public int Id { get; set; } public Enrollee Enrollee { get; set; } [ForeignKey("Enrollee")] pub...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Models.DataModels; using Models.ViewModels; using Repositories; using Repositories.Interfaces; using Services.Interfaces; namespace Services { public class AuctionService : IAuctionService ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PDF = iTextSharp.text.pdf; using IT = iTextSharp.text; using System.IO; using DocGen.ObjectModel; namespace DocGen.IText { class ImageFormatter { public static IT.Image GetFormattedImage(Image imag...
using UnityEngine; using System.Collections; using GameVariables; public class GameEvent : MonoBehaviour { public delegate void AnalogHandler (float analogX, float analogY); public static event AnalogHandler onLeftAnalogMoved; public static event AnalogHandler onRightAnalogMoved; public delegate voi...
using System; using System.Collections.Generic; using IdentityServer3.Core.Configuration; using IdentityServer3.Core.Services; using IdentityServer3.Shaolinq.DataModel.Interfaces; using IdentityServer3.Shaolinq.Services; using IdentityServer3.Shaolinq.Stores; using Shaolinq; namespace IdentityServer3.Shaolinq.Extensi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using CODE.Framework.Wpf.Controls; using CODE.Framework.Wpf.Utilities; namespace CODE...
using AutoMapper; using GardenControlApi.Models; using GardenControlCore.Models; using GardenControlServices; using GardenControlServices.Interfaces; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using Syst...
using FluentValidation; using SFA.DAS.ProviderCommitments.Configuration; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SFA.DAS.ProviderCommitments.Web.Validators.FileUpload; namespace SFA.DAS.ProviderCommitments.Web.Validators { public class FileUploadStartViewModelValidator : AbstractValidator<FileU...
using Android.App; using Android.Content; using Android.Graphics; using Android.Media; using Android.Util; using Android.Views; using Android.Widget; using Java.IO; using Java.Lang; using SpyCam2; using System; using System.Collections.Generic; public class ItemAdapter : BaseAdapter { private List<str...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MmPort { public class MmSerialPort : MmPort { public event UpdateData update; public override void addDataReceiveHander(MmDataReceiveHandler hander) { update += hander.data...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; using System.Text; /// <summary> /// Registers everything in the game. /// </summary> public class Logger : MonoBehaviour { private string logTime, movementFile, chooseFile, messageFile, previousMessage...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.IO; using System.Threading.Tasks; using OpenTK.Graphics; using OpenTK; using System.Drawing; using System.Diagnostics; using NCalc; namespace _3D_Tree_Gene...
namespace AzureAI.CallCenterTalksAnalysis.Infrastructure.Configuration.Interfaces { public interface ICognitiveServiceConfiguration { string ApiKey { get; set; } string Endpoint { get; set; } } }
using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using System.Xml; using System.IO; using QFramework.Libs; using System.Linq; namespace QFramework { public class QAssetBundleBuilder : EditorWindow { private int buildTargetIndex = 0; private string[] platformLabel...
using System.Collections.Generic; using UnityEngine; using Zenject; using Pathfinding; using DataHandling; using UI; namespace MapGeneration { public class MapGenerator : MonoBehaviour { public Node[,] nodes; [SerializeField] private Transform nodeParent; private IFactory<Gam...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; [RequireComponent(typeof(BarUIScript))] public class TemperatureUIScript : MonoBehaviour { // TODO: List of instances, ordered by player index, for 2+ player split screen public static TemperatureUIScript MainInstance; pr...
using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.Configuration; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Infrastructure { /// <summary> /// 表示服务定位类. /// </summary> pub...
using System.Xml.Linq; namespace Piovra.Svg; public class Style { public Color FillColor { get; set; } public Color StrokeColor { get; set; } public int? StrokeWidth { get; set; } public void WriteTo(XElement x) { if (FillColor != null) { x.Add(new XAttribute("fill", FillColor.To...
using FrontDesk.Core.Aggregates; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace FrontDesk.Infrastructure.Data.Config { public class ScheduleConfiguration : IEntityTypeConfiguration<Schedule> { public void Configure(EntityTypeBuilder<Schedule> builder) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp76 { class RoshamboApp { public static int RESULTS(string ip1, string ip2) { string p2selection = ""; int RetReult = 0; i...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIPlayerList : MonoBehaviour { public static UIPlayerList instance; private void Awake() { if(instance) return; instance = this; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using CapaNegocio; using CapaEntidades; public partial class RegistroCliente : System.Web.UI.Page { PaisBL pais = new PaisBL(); ClienteEntidad cli = new ClienteEntidad()...
using System; using System.Collections.Generic; using System.Linq; class XRemoval { static void Main() { List<string> lineList = new List<string>(); string inputLine = Console.ReadLine(); while (inputLine != "END") { lineList.Add(inputLine); inputLine = ...
using System; using UnityEngine; namespace Kernel { public class TemproraryLoggerHandler : ILogHandler { public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args) { var date = DateTime.UtcNow.ToString("MM/dd/yyyy hh:mm:ss.fff tt"); ...
using System; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Diagnostics.HealthChecks; using SFA.DAS.ProviderRelationships.Api.Client; namespace SFA.DAS.ProviderCommitments.Web.HealthChecks { public class ProviderRelationshipsApiHealthCheck : IHealthCheck { private rea...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using CoreTest1.Data; using CoreTest1.Models; namespace CoreTest1.Controllers { public class PartTypesCont...
using System; using System.Collections.Generic; using System.Text; namespace Market.Data.DataBaseModel { public class ProductCategory { public int Id { get; set; } public string Name { get; set; } public int? ParentId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; /* * tags: Dijkstra * Time(ElogN), Space(E) * Extract the closest one in the heap, then follow its edges to add the connected nodes to the heap. */ namespace leetcode { public class Lc882_Reachable_Nodes_In_Subdivided_Graph { publi...
using UnityEngine; using System.Collections; public class eeg_data : MonoBehaviour // removed static from this, possible issues? // static class GlobalClass { private static string m_globalVar = ""; private static float m_eeg = 1f; // private static int m_state = 0; // private static GameObject technoplaya = nu...
using System; namespace CatalogSearch { public static class Constants { public const string SettingsKey = "{dbe9bc56-5373-4aad-accd-11d9d6aae80b}"; } }
using Library.Models; using Library.Business.Exceptions; using Library.Models.Enuns; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebAppCopa { public partial class CadastroJogador : System.Web.UI.Page { ...
using Chess.v4.Models.Enums; using System.Collections.Generic; namespace Chess.v4.Engine.Reference { public static class GeneralReference { public static List<DiagonalDirection> DiagonalLines { get; } = new List<DiagonalDirection> { DiagonalDirection.UpLeft, DiagonalDirection.UpRight, DiagonalDirectio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Least_Majority_Multiple { class CMM { static void Main() { //Console.WriteLine("Enter five numbers [1-100]:"); byte a = byte.Parse(...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DotNetCoreIdentity.Application; using DotNetCoreIdentity.Application.CategoryServices.Dtos; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace DotNetCoreIdentity.Web.Api.Controllers { [Ro...
// <copyright file="AssetsProvider.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2021 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the Lice...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; namespace SpreadsheetGUI { public partial class Controller { public void MessageReceived(string message) { var items = message.Split('\t'); switch (items.FirstOrDefault()) ...
namespace Euler.Regions { public class YTouchDevice : ITouchDevice { public int[][] GetScreenState() { return new int[][]{ new []{0, 1, 0, 0, 0}, new []{1, 1, 1, 0, 0}, new []{0, 1, 0, 1, 0}, new []{1, 0, 1, 1, 1}, ...
using System; using System.Collections.Generic; using System.Text; namespace ClassLibrary { public sealed class Message { private String message; public void SetMessage(String message) { this.message = message; } public String GetMessage() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Data.Interfaces { public interface IRepository<TModel> : IDisposable where TModel : class { #region Synchronous IQueryable<TModel> All(); TModel Find(int id); IEnumerable...
using ISE.ClassLibrary; using ISE.SM.Common.Message; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.Message { public class UserInfoGenerator { public static UserInformation GenerateUserInfo(AccessToken aToken,...
using System; using System.Collections.Generic; using System.Text; using Linedata.Foundation.Domain.Messaging; namespace Account.DDD.Commands { public class UnblockAccount : Command { public Guid AccountId; public UnblockAccount(Guid id) { AccountId = id; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Player : Character { private static Player instance; public static Player MyInstance { get { if (instance == null) { instance = FindObj...
using System; using System.Collections.Generic; using System.Text; namespace ClassMetotDemo { class Customer { public int CustomeriId { get; set; } public string CustoemrTc{ get; set; } public string CustomerName { get; set; } public string CustomerSurname { get...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Variable property drawer of type `string`. Inherits from `AtomDrawer&lt;StringVariable&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawer(typ...
using Bridge; using System.Runtime.CompilerServices; namespace System { /// <summary> /// The Guid data type which is mapped to the string type in Javascript. /// </summary> [External] public struct Guid : IEquatable<Guid>, IComparable<Guid>, IFormattable { [Template("System.Guid.empty...
namespace Ach.Fulfillment.Scheduler.Configuration { using Ach.Fulfillment.Initialization.Configuration; using Ach.Fulfillment.Scheduler.Common; using Microsoft.Practices.Unity; using Quartz; using Quartz.Spi; internal class SchedulerContainerExtension : InitializationContainerExten...
using System; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Ofl.Atlassian.Jira.V3; namespace Ofl.Atlassian.Jira.Tests.V3 { public class JiraClientTestsFixture : IDisposable { #region Constructor public JiraClientTestsFixture() { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Xml; using System.IO; using System.Windows.Forms; namespace CodeEditor { static class Program { /// <summary> /// Loads Color Settings for Language /// </summary> /// <param name="...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; using Xamarin.Forms; using KSF_Surf.ViewModels; using KSF_Surf.Models; using System.Collections.ObjectModel; namespace KSF_Surf.Views { [DesignTimeVisible(false)] public partial class RecordsTopPage : ...
using System; using System.Collections.Generic; using OpenTK.Graphics.OpenGL; using Flux.src.Flux.Renderer; namespace Flux.src.Platform.OpenGL { public class OpenGLVertexArray : VertexArray { private int _vaoID; private int _vertexBufferIndex = 0; private List<VertexBuffer> bufferList; private IndexBuffer i...
using EPI.Recursion; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Recursion { [TestClass] public class PalindromicDecompositionUnitTest { [TestMethod] public void FindAllPalindromeSubstrings() { PalindromicDecompositions.FindAllPalindromicDecompositio...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Threading.Tasks; using System.Windows.Forms; namespace _7zipExample { static class Program { /// <summary> /// The main entry point for the application...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Net.Http; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Windows.Forms; namespace Kadastr.View.Forms { public partial class AddressForm : DevExpress.XtraEditors.XtraForm { static string url = "h...
using System.Collections.Generic; using Proxynet.Models; using Proxynet.Service.Converters; using UsersLib.DbControllers; using UsersLib.Entity; namespace Proxynet.Service.Finders { public class UserDataFinder : IUserDataFinder { private readonly IDbUserController _dbUserController; private re...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Gosei.Models { public class ModelEmployees { public int Id { get; set; } [Required] public string FirstName { get; set; } public string Mi...
using System.Collections.Generic; using TheMapToScrum.Back.DAL.Entities; namespace TheMapToScrum.Back.Repositories.Contract { public interface IUserStoryRepository { UserStory Get(int Id); List<UserStory> GetAll(); List<UserStory> GetAllActive(); UserStory Create(UserStory o...
using FichaTecnica.Dominio; using FichaTecnica.Dominio.Repositorio; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FichaTecnica.Tests.Mocks { class MembroRepositorioMock : IMembroRepositorio { public IList<Membro> BuscarTod...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; using Kingdee.CAPP.UI.ProcessDesign; using Kingdee.CAPP.UI.About; using System.Reflection; using Kingdee.CAPP.IPlugIn;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Yaringa.Services; using Yaringa.ViewModels; namespace Yaringa.UnitTests.Services { public class FakeNavigationService : INavigationService { private List<ViewModel> _viewModels; public FakeNavi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Apperence : MonoBehaviour { public float CameraPosition; public float PlanePosition; Vector3 Camera; Vector3 Plane; // Use this for initialization void Start () { } // Update is called once per frame void Updat...
using System.ComponentModel.DataAnnotations; using System.Runtime.Serialization; namespace Inventory.BLL.DTO { [DataContract] public class OrderDTO : BaseDTO { [DataMember, Required] public string PhoneNumber { get; set; } [DataMember, Required] public int OrderStateId { g...
using System; using System.Linq; namespace Fuzzing.Fuzzers.Impl { public class StringFuzzer : TypeFuzzer<string> { public override string Fuzz() { var length = GetRandomLength(); var characters = Enumerable.Range(0, length).Select(x => GetRandomCharacter()); var result = String.Join(String.Empty, char...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebApp.Models; namespace WebApp.Controllers { public class ShowController : Controller { // GET: Show public ActionResult Index() { return View(); } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CustomersExample { public partial class Form1 : Form { public Form1() ...
using System; using System.Linq; using System.Windows.Forms; using System.Collections.Generic; using com.Sconit.SmartDevice.SmartDeviceRef; using System.Web.Services.Protocols; namespace com.Sconit.SmartDevice { public partial class UCWMSRepack : UCBase { //public event MainForm.ModuleSelectHandler Mo...
using Alabo.Domains.Repositories; using Alabo.Framework.Basic.Relations.Domain.Entities; namespace Alabo.Framework.Basic.Relations.Domain.Repositories { public interface IRelationIndexRepository : IRepository<RelationIndex, long> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Validators.Routes { public class RouteMessages { public static string ID_NOTEMPTY = "Id cannot be empty"; public static string NAME_NOTEMPTY = "Name cannot be empty"; publ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Bank_collections { public partial class RegisterWorkerForm : Form { public Reg...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.Resources; using TubesAI.Properties; namespace TubesAI { ...
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Results { class ActionDaggerAttack : IActionHasOrigin, ITickable, IDrawable { public bool Done => Frame.Do...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class ButtonBorderController : MonoBehaviour { public Image BorderImage; //void OnMouseEnter() //{ // BorderImage.fillAmount = 1; // Debug.Log("on"); //...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using Microsoft.Reporting.WebForms; using System.IO; using iTextSharp.text; using iTextSharp.text.pdf; using System.Net; using Elma...
using System; namespace Infrastructure.Database { /// <summary> /// 聚合根 /// </summary> public interface IAggregateRoot { /// <summary> // 每个聚合根必须拥有一个全局的唯一标识,往往是GUID。 /// </summary> Guid Id { get; set; } } }
using System; namespace WeatherService { sealed class WeatherAuthenticator { private static readonly string URL_START = "https://api.apixu.com/v1/current.xml"; private static readonly string URL_KEY = "ff436f1b91a7474aab4223122170710"; private static readonly string URL = URL_START + "...
using System; using System.Collections.Generic; using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual { public inter...
using FPGADeveloperTools.Common.Model.ModuleFiles; namespace FPGADeveloperTools.Common.ViewModel.ModuleFiles { public class VHDLModuleFileViewModel : ModuleFileViewModel { private VHDLModuleFile moduleFile; public override ModuleFile ModuleFile { get { return this.moduleFi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmirateHMBot.Models { public class CompanyInfo { public string CompanyName { get; set; } public string CompanyCategory { get; set; } public string CompanyCode {...
using DataStore.Implementation; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Threading; namespace DataStore.Tests { [TestClass] public class InMemoryStoreTests { Mock<IConfigu...
using System.Threading.Tasks; namespace IntegrationAdaptersPharmacySystemService.MicroserviceComunicator { public interface IActionBenefitService { public Task<bool> SubscriptionEdit(string exOld, bool subOld, string exNew, bool subNew); public Task<bool> Subscribe(string exchangeName); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace System { /// <summary> /// GUID扩展类。 /// </summary> public static class GuidExtension { /// <summary> /// 根据GUID获取19位的唯一数字序列。 /// </summary> /// <p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Project.Data; using Project.Models; namespace ToDo.Pages.Items { public class IndexModel...
using System; namespace FundamentosOOP.Herança { public class PessoaJuridica : Pessoa { public string CNPJ { get; set; } public PessoaJuridica(string nome, string cnpj) { this.Nome = nome; this.CNPJ = cnpj; Console.WriteLine("Criando uma intância de...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using MultiUserBlock.Common; namespace MultiUserBlock.ViewModels { public class UserViewModel { public int UserId { get; set; } [Required(ErrorMessage =...
using UnityEngine; using System.Collections; public class EnemyMovement : MonoBehaviour { public Transform target; public AudioSource attackSound; public float timeBetweenAttacks; public bool growl; public AudioSource growlSound; public float growlInterval; public float growlPercenteChance; public Aud...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class uisoStartScale : MonoBehaviour { public TweenScale tsStart; public TweenAlpha taStart; public TweenPosition tpStart; // Start is called before the first frame update void Start() { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace St.Eg.M1.Ex1.OOP.Model6 { public interface IValidator<T> where T : EntityBase { void Validate(T theItem); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Models; namespace Docller.Core.Repository.Collections { public class TransmittedFileCollection : BlobCollection<TransmittedFile> { public TransmittedFileCollection(IEnumerable<TransmittedFile> fil...
using System; using System.Reflection; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Core.Rule; using Phenix.Core.Security; using Phenix.Services.Host.Core; namespace Phenix.Services.Host.Service { public sealed class DataRule : MarshalByRefObject, IDataRule { #region 方法 #region PromptCo...
namespace Shared { public enum Rating { F = 0, D = 50, C = 60, B = 75, A = 85, S = 90, Ss = 98, Sss = 100 } public static class RatingScore { public static string FormatRating(this Rating rating) { switch (rating) { case Rating.Ss: ...