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using Core; using ServiceCenter.ViewModel.Storage; using System.Windows.Controls; using System.Windows.Input; namespace ServiceCenter.View.Storage { public partial class StrorageComponents : UserControl { public StrorageComponents() { InitializeComponent(); } priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Serialization.Configuration { public class TypeHelper { public string GetFullTypeName(string name, string nspace, string assemblyName) { string type...
namespace ITMakesSense.CSharp.Enumerations { public class UInt32Enumeration<TEnumeration> : Enumeration<TEnumeration, uint> where TEnumeration : Enumeration<TEnumeration, uint> { public UInt32Enumeration(string name, uint value) : base(name, value) { } } }
using AtomosZ.Cubeshots.AudioTools; using AtomosZ.Cubeshots.MusicCommander; using UnityEngine; namespace AtomosZ.ExperimentalStuff.AudioTools { /// <summary> /// Audio Spectrum /// Deep Bass: 20Hz to 60Hz /// Bass: 60Hz to 250Hz /// Low Midrange: 250Hz to 500Hz /// Midrange: 500Hz to 2000Hz /// Upper Midrange:...
using Unity.Entities; namespace UnityECSTile { public struct DamageComponent : IComponentData { public int Amount; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /////// ????????????????? using GodMorgon.StateMachine; namespace GodMorgon.IniatializationScene { /** * object dont destroy on load to assure good initialization of the game scene */ public class Initializat...
using System; namespace BlazorShared.Models.Appointment { public class GetByIdAppointmentRequest : BaseRequest { public Guid AppointmentId { get; set; } } }
using Alabo.App.Asset.Pays.Domain.Entities; using Alabo.App.Asset.Recharges.Domain.Entities; using Alabo.App.Asset.Recharges.Domain.Services; using Alabo.App.Asset.Recharges.Dtos; using Alabo.Domains.Entities; using Alabo.Extensions; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Fil...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Requests; using SFA.DAS.CommitmentsV2.Api.Types.Responses; using SFA.DAS.CommitmentsV2...
using System; using System.Collections.Generic; using System.Text; namespace Conarte { class SomeClass { public void someSP() { Console.Write("dosomething"); } } }
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { class MapGenerator { enum RoomType { None, Start, End, ...
namespace GzipMT.Abstractions { public interface IQueuedWorker<in TInput, TOutput> { bool TryEnqueue(TInput item); bool TryDequeue(out TOutput item); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ExamOnline.Admin { public partial class ExaminationResult : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System.Collections.Generic; using UnityEngine; namespace Game.Global.Buffer { /// <summary> /// 提供缓存机制的Object buffer,在需要时获得缓存中的对应的obj,如果不足则诞生新物体;用完要记得归还哦! /// </summary> class GameObjBuffer { Stack<GameObject> m_bufferList; public GameObjBuffer(GameObject objPref...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MVCandEntityFrameworkPractice.Models.Domain.CardStatuses { class Deactivated : CardStatus { public Deactivated() { Initialize(); } public Deactivated(Card card) ...
using System; using System.Collections.Generic; using System.Linq.Expressions; using ReactMusicStore.Core.Data.Context; using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Service; using ReactMusicStore.Core.Domain.Services.Helpers; using ReactMusicStore.Core.Domain.Validation; usi...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Domain.Requests; using Aquamonix.Mobile.Lib.Domain.Responses; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.Lib.Database; namespace Aquamonix.Mobile.Lib.Services {...
namespace OctoFX.Core.Model { public class BeneficiaryAccount : IId { public int Id { get; set; } public Account Account { get; set; } public string Nickname { get; set; } public string AccountNumber { get; set; } public string SwiftBicBsb { get; set; } public vir...
using Tomelt.Core.Feeds.Models; namespace Tomelt.Core.Feeds { public interface IFeedQuery { void Execute(FeedContext context); } }
using Pe.Stracon.Politicas.Infraestructura.Core.Base; using Pe.Stracon.Politicas.Infraestructura.QueryModel.General; using System; using System.Collections.Generic; namespace Pe.Stracon.Politicas.Infraestructura.Core.QueryContract.General { /// <summary> /// Interface de Plantilla Notificación /// </summa...
using UBaseline.Shared.ImagePicker; using UBaseline.Shared.Link; using UBaseline.Shared.Panel; using UBaseline.Shared.PanelSettings; using UBaseline.Shared.Property; namespace Uintra.Features.UintraPanels.ImagePanel.Models { public class ImagePanelViewModel : PanelViewModel { public PropertyViewModel<...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestEvent : BaseScriptedEvent { public AudioClip voice; public void TestMethod() { StartCoroutine(ShowDialogueChoices( "WHATCHU WANT??", voice, "Give 100,000 golds", GiveGold, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InterfaceHasznalat { class Program { static void Main(string[] args) { Ajto a = new Ajto(); Esernyo e = new Esernyo(); IKinyithato[...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using Alps.Domain.ProductMgr; using A...
using System.Windows; using MahApps.Metro.Controls; namespace ScratchTutorial.Gui { /// <summary> /// Interaction logic for Authentication.xaml /// </summary> public partial class AuthenticationWindow : MetroWindow { private IAuthenticator authenticator; public AuthenticationWindo...
/** 版本信息模板在安装目录下,可自行修改。 * tb_performance.cs * * 功 能: N/A * 类 名: tb_performance * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2017-04-05 10:52:24 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技...
using AsyncInn.Web.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace AsyncInn.Services { public interface IHotelRoomService { Task<HotelRoomSummary> CreateHotelRoom(HotelRoomSummary hotelRoom); Task<List<HotelRoomSummary>> GetHotelRooms(); Task<HotelRoom...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Models { public class RegisterCashExit { public int Id { get; set; } public DateTime CreateDate { get; set; } public decimal Amount { get; set; } pu...
using System.Collections.Generic; using System.ServiceModel; namespace Phenix.Services.Contract.Wcf { [ServiceContract] public interface IObjectCacheSynchro { [OperationContract] [UseNetDataContract] object GetActionTime(string typeName); [OperationContract(IsOneWay = true)] [UseNetDataCont...
using System; using System.Linq; using System.Numerics; using System.Text; namespace Base_10_to_base_N { class Program { static void Main(string[] args) { string[] input = Console.ReadLine().Split(); int baseSystem = int.Parse(input[0]); BigInteger numToCon...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entities; using BLL; namespace WinFormUI { public partial class LoginForm : MetroFramework.Form...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; namespace _3Layer.DAL { class DataHelper { public static SqlConnection connection = null; public static String connectionString = @"Data Source=DESKTOP-AIQFAH5...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Salle.Model.Salle; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Salle.Model.Salle.Tests { [TestClass()] public class ClientFactoryTest { [TestMethod()] ...
using System.IO; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Azure.WebJobs.Host; using Newtonsoft.Json; using SendGrid; using SendGrid.Helpers.Mail; using System.Collections.Generic; using Syste...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace EddiDataDefinitions { public class FrontierApiContexts { /// <summary>Whether this profile describes a commander with access to the Cobra Mk IV</summary> public bool allowCobraMkIV { get; set; } /// <summary>Whether this profile describes a commander with the Horizons expansi...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.AccountEntity; using Anywhere2Go.DataAccess.AccountObject; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library; using Anywhere2Go.Library.Datatables; using log4net; using System; using System.Collections.Generic; using System.Globalization; using Sy...
/**************************************************** 文件:ShadowPool.cs 作者:Sam 邮箱: 403117224@qq.com 日期:2020/01/17 16:07 功能:对象池 *****************************************************/ using System.Collections.Generic; using UnityEngine; public class ShadowPool : MonoBehaviour { public static ShadowPool insta...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace RemoteServer { public partial class Log_Query : Form { ...
using StardewModdingAPI; namespace RemovableHorseHats { internal class RemovableHorseHatsConfig { public string KeysToRemoveHat { get; set; } = $"{SButton.LeftShift} {SButton.RightShift}"; } }
using Crossroads.Web.Common.MinistryPlatform; using MinistryPlatform.Translation.Models; using MinistryPlatform.Translation.Models.DTO; using MinistryPlatform.Translation.Repositories.Interfaces; using System.Collections.Generic; namespace MinistryPlatform.Translation.Repositories { public class AttributeReposito...
using jaytwo.Common.Time; using NUnit.Framework; using Rhino.Mocks; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace jaytwo.Common.Test.Time { [TestFixture] public static class TimeProviderTests { [Test] public static void default_TimeProvider_Now_equals_DateTime_...
using System.Collections.Generic; using NHibernate.Criterion; using NHibernate.SqlCommand; using Profiling2.Domain.Contracts.Queries.Suggestions; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Persons; using Profiling2.Domain.Prf.Responsibility; using SharpArch.NHibernate;...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; /// Author: Corwin Belser /// Combines the meshes of all instances for each gameObject provided public class MeshCombiner : MonoBehaviour { public GameObject[] ROOMS; public MeshFilter[] MESHES_TO_IGNORE; // U...
using DefaultEcs; using RealisticBleeding.Components; using UnityEngine; namespace RealisticBleeding.Systems { public class SurfaceBloodDropVelocityRandomnessSystem : BaseSystem { private const float NoiseMaxAngle = 6; private const float NoiseScale = 20; public SurfaceBloodDropVelocityRandomnessSystem(Entity...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NewGamePlus { public class NewGamePlusConfig { public Dictionary<string, bool> config = new Dictionary<string, bool>() { ["professions"] = true, ...
namespace PFRCenterGlobal.ViewModels.Maps { public class Places { public object[] html_attributions { get; set; } public string next_page_token { get; set; } public Result[] results { get; set; } public string status { get; set; } } }
using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Set variable value Action of type `Color`. Inherits from `SetVariableValue&lt;Color, ColorPair, ColorVariable, ColorConstant, ColorReference, ColorEvent, ColorPairEvent, ColorVariableInstancer&gt;`. /// </summ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Web; namespace MinhasClasses.Caixa.Colorida { public class CaixaColorida : Caixa { public Color Cor; public CaixaColorida() { this.Cor = Color.Black; } pu...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; using FitApp.Models; using SQLite; using Xamarin.Essentials; namespace FitApp.Services { public static class ReminderService { static SQLiteAsyncConnection db; static async Task In...
using Microsoft.EntityFrameworkCore; namespace TechEval.DataContext { public class Db : DbContext { public DbSet<Transaction> Transactions { get; set; } public DbSet<ImportLog> ImportLogs { get; set; } public Db(DbContextOptions options) : base(options) { } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spicy_Ramen { public class MenuItemsRepo { private readonly List<MenuItems> _menuItems = new List<MenuItems>(); public List<MenuItems> ShowAllMenuItems() { ...
namespace AudioText.Models.ViewModels { public class CheckoutViewModel { public int ActivePage { get; set; } public bool UseShippingInfoForBilling { get; set; } public string ShippingFirstName { get; set; } public string ShippingLastName { get; set; } public string Shipp...
using System; namespace RayMarching { class Program { static int windowX = Console.LargestWindowWidth; static int windowY = Console.LargestWindowHeight; static void Main(string[] args) { if (args.Length != 0) { windowX = Convert.ToInt...
using Alabo.Tenants; using Castle.Core.Internal; using System; using System.Security.Cryptography; using System.Text; namespace Alabo.Cache.Memory { public static class MemoryCacheExtensions { public static MemoryCacheContext OfMemory(this ICacheContext context) { if (context == null) { ...
using UnityEngine; using System.Collections; /* * * All new code * * */ public class ObjectiveProgresser : MonoBehaviour { /// <summary> /// Progress mission on collision? /// </summary> public bool progressOnCollision = true; /// <summary> /// PRogress mission on trigger? /// </summary> public bool ...
using System; using System.Collections.Generic; using System.Linq; /* * tags: sort */ namespace leetcode { public class Lc179_Largest_Number { public string LargestNumber(int[] nums) { var strs = new List<string>(nums.Select(n => n.ToString())); strs.Sort((a, b) => (b...
using System; using System.Drawing; namespace Thingy.GraphicsPlus { public class Element : BaseElement { public override void Draw(Graphics graphics) { foreach (PointF point in Points) { Pen pen = new Pen(Colors[0], 2.0f); gra...
using System; using Xunit; using ZKCloud.Exceptions; using ZKCloud.Test.Samples; using ZKCloud.Test.XUnitHelpers; namespace ZKCloud.Test.Domains { /// <summary> /// Guid标识实体测试 /// </summary> public class GuidEntityTest { /// <summary> /// 测试初始化 /// </summary> ...
using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using System; using System.Collections.Generic; using System.Linq; using ThanksCardClient.Models; using ThanksCardClient.Services; namespace ThanksCardClient.ViewModels { public class ThanksCardListViewModel : BindableBase, INavigationAware { ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace OpenOracle { public class Drawable : IDrawable { internal SpriteBatch SpriteBatch; public Drawable(SpriteBatch spriteBatch) { SpriteBatch = spriteBatch; } publi...
using System; using System.Collections.Generic; using System.Text; using HTB.Database; using HTBReports; using HTBUtilities; using HTBInvoiceManager; using HTBAktLayer; using System.Collections; using System.Reflection; using HTB.Database.Views; using HTBServices.Mail; using HTBServices; namespace HTBDailyKosten { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class QuestDeck : MonoBehaviour { // Start is called before the first frame update void Start() { DrawCard(); } public enum TARGET_TYPE { MIN, MAX, EXACT }; public Transform QuestBox; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class playSound : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void playSoundOnPress() { ...
using System; public class Solution { public int greedycanoeist(int[] A,int k) { int canoes = 0,j=0; int i=A.Length-1; while(i>=j) { if(A[i]+A[j]<=k) j+=1; canoes+=1; i-=1; } return canoes; } public static void Main () { int []A = {1, 9, 8, 4, 0, 9}; int k=3; Solution s = new Solution(); Console.WriteLine(s.gre...
using UnityEngine; using UnityEditor; /// <summary> /// Adds menu item when right-clicking in the project folder -> Create menu /// /// Creates basic folder structure for a new asset /// </summary> public class CreateFolderMenu { /* List of folders to create for the asset */ private static string[] _folders...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GodMorgon.CardEffect; namespace GodMorgon.GameSequencerSpace { public abstract class GameSequencerAction { public abstract IEnumerator ExecuteAction(GameContext context); } }
using System.Linq; using Microsoft.AspNet.Razor.Runtime.TagHelpers; namespace SciVacancies.WebApp { [HtmlTargetElement("a", Attributes = "filelink")] public class FileLinkTagHelper : TagHelper { [HtmlAttributeName("filelink")] public string FileLink { get; set; } [HtmlAttributeNam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.OleDb; /** * Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle license number management)) * Ho tên sinh viên: * 1. Phan Nhật Tiến 0812515 * 2. Huỳnh Công Toàn 08125...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Knjizara.Models { public class RacunViewModel { public int RacunID { get; set; } public DateTime Datum { get; set; } public float UkupnaCena { get; set; } public string Zaposleni {...
using System.ComponentModel; namespace AsyncClasses.EventArgs { public class UpdateProgressChangedEventArgs : ProgressChangedEventArgs { #region Public Properties public readonly bool Cancelled; //Gets the data being updated. public readonly int CurrentCount; public readonly int TotalCount; public reado...
using System.Globalization; namespace Simple { public static class InspectExtensions { /// <summary> /// returns a string representation of the expression. /// </summary> /// <param name="element">The expression to inspect.</param> public static string Inspect(this IReducible...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DataAccessLayer.dbContext; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace SovaWebService.Controllers { [Route("api/ClosestTerm")] public class ClosestTermController : Controller ...
using System; using System.Linq; namespace Jypeli { internal static class CommandLineOptions { static CommandLineOptions() { string[] args = Environment.GetCommandLineArgs(); Save = Parse<bool>(args, "save", bool.TryParse); FramesToRun = Parse<int>(args, "fra...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerIsHunger : MonoBehaviour { [SerializeField] private Image visualHunger; [SerializeField] private GameObject friutParticle; [SerializeField] private Gam...
namespace Jypeli { /// <summary> /// Olio jolla on reunat. /// </summary> public interface Dimensional { /// <summary> /// Vasen reuna. /// </summary> double Left { get; } /// <summary> /// Oikea reuna. /// </summary> double Right { g...
using Microsoft.Extensions.Logging; using System.Data.SqlClient; using System.Threading.Tasks; using TestContainers.Container.Abstractions.Hosting; using TestContainers.Container.Database.Hosting; using TestContainers.Container.Database.MsSql; using Xunit; namespace NHibernate.NodaMoney.Tests.Fixtures { public c...
/*using UnityEngine; using System.Collections; public class image : MonoBehaviour { public Rigidbody objectToMeasure; public float maxVelocity = 10.0f; public bool disallowBackwards = false; //private image image1; void Start () { image1 = GetComponent<Image> (); } void Update () { image1.fillAmoun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BeyondTheValley.Framework { public class Misc { public static string[] layerValues = { "Back", "Buildings", "Front", "AlwaysFront" }; } }
using Microsoft.Analytics.Interfaces; using System; using System.Collections.Generic; using System.Text; using System.Reflection; using System.IO; using System.Text.RegularExpressions; using System.Threading; using System.Runtime.Serialization; using System.Linq; using Microsoft.SCOPE.Types; using ScopeRuntime; using ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Numerics; using System.Threading.Tasks; using System.Windows.Forms; using LogicAndTrick.Oy; using Sledge.BspEditor.Documents; using Sledge.BspEditor.Primitives.MapData; using Sledge.BspEditor.Primitives.MapObjects; us...
// using GameFormatReader.Common; using OpenTK; using System.ComponentModel; using System.Diagnostics; using System; using WindEditor.ViewModel; namespace WindEditor { // AUTO-GENERATED, MODIFICATIONS TO THIS FILE WILL BE LOST public partial class Foliage : Actor { // Auto-Generated Properties from Templates ...
using AsNum.XFControls; using RRExpress.AppCommon.Attributes; using RRExpress.Seller.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RRExpress.Store.ViewModels { [Regist(InstanceMode.PreRequest)] public class CommentListViewModel : ListBase, ...
using System; using System.Collections.Generic; using Newtonsoft.Json; using Uintra.Core.Feed.Models; using Uintra.Features.Comments.Models; using Uintra.Features.Comments.Services; using Uintra.Features.Groups; using Uintra.Features.Likes; using Uintra.Features.Likes.Models; namespace Uintra.Features.Social.Entities...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TheZhazha.Models { public class StatsEntry { #region Fields private readonly char[] _wordDelimiters = new[] { ' ', '\t', '\n', ',', '.', '!', '?', '(', ')', '"' }; #endregion #reg...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.IO; using System.IO.Compression; using System.Linq; using System.Security.AccessControl; using System.Text; using System.Threading.Tasks; namespace CJTBackup { class Mgr { public deleg...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Windows.Forms; using System.Windows.Forms; namespace WindowsFormsApp6 { public partial...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GeoSearch.Web { public class ServiceQoSInfoForSummary { public string serviceURL; public string serviceType; public double fgdcStatusCheckerScore = 0; public double rankVa...
using System; using System.Windows.Forms; namespace Actividades_de_Aprendizaje_1_U1 { public partial class prog3 : Form { public prog3() { InitializeComponent(); } private void btnDibujar_Click(object sender, EventArgs e) { Dibujo db = new Dibuj...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Swimming : MonoBehaviour { Vector3 vec; public float first; // Start is called before the first frame update void Start() { vec.x = first; } // Update is called once per frame void Upda...
using System; namespace WeatherMVC.Models { public class WeatherModel { public string Date { get; set; } public double Temp { get; set; } public string Weather { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using DevExpress.XtraEditors.Controls; using Phenix.Core.Windows; using Phenix.Security.Business; namespace Phenix.Security.Windows.UserManage { public partial class UserManageForm : Phenix.Core.Windows.BaseForm { public UserManageForm() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace DrawSomething { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Devsoft.AddonBase.ApplicationEvents { public static class ProgressBarEvent { public static void SBO_Application_ProgressBarEvent(ref SAPbouiCOM.ProgressBarEvent pVal, out bool...
using EmployeeTaskMonitor.Core.Entities; using EmployeeTaskMonitor.Core.Exceptions; using EmployeeTaskMonitor.Core.RepositoryInterfaces; using EmployeeTaskMonitor.Infrastructure.Data; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; namespace BigBrotherFacade { /// <summary> /// The configuration section within the application configuration. /// </summary> public class BigBrotherConfigurationSection : ConfigurationSec...
using FileSystemServices.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileSystemServices { public interface IVirtualFileSystem { /// <summary> /// Создание элемента /// </summary> /// <pa...
using System; using System.Data; using System.Text; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Hosting; using Newtonsoft.Json; using netbu.Models; using System.Data.SqlClient; using System.IO; using System.Net; using Microsoft.AspNetCore...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EasyBuy.Models { public class detalle_producto { public int id_detalle { get; set; } public int id_producto { get; set;} public int cantidad { get; set; } public int precio { get; set...
using System; using FakeItEasy; using FluentAssertions; namespace MarvelApi.Testes { public static class FakeItEasyExtensions { public static T BeEquivalentTo<T>(this IArgumentConstraintManager<T> comparacao, T valor) { var mensagem = string.Empty; return comparacao.Mat...