text stringlengths 13 6.01M |
|---|
using Core;
using ServiceCenter.ViewModel.Storage;
using System.Windows.Controls;
using System.Windows.Input;
namespace ServiceCenter.View.Storage
{
public partial class StrorageComponents : UserControl
{
public StrorageComponents()
{
InitializeComponent();
}
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace Serialization.Configuration
{
public class TypeHelper
{
public string GetFullTypeName(string name, string nspace, string assemblyName)
{
string type... |
namespace ITMakesSense.CSharp.Enumerations
{
public class UInt32Enumeration<TEnumeration> : Enumeration<TEnumeration, uint>
where TEnumeration : Enumeration<TEnumeration, uint>
{
public UInt32Enumeration(string name, uint value)
: base(name, value)
{
}
}
} |
using AtomosZ.Cubeshots.AudioTools;
using AtomosZ.Cubeshots.MusicCommander;
using UnityEngine;
namespace AtomosZ.ExperimentalStuff.AudioTools
{
/// <summary>
/// Audio Spectrum
/// Deep Bass: 20Hz to 60Hz
/// Bass: 60Hz to 250Hz
/// Low Midrange: 250Hz to 500Hz
/// Midrange: 500Hz to 2000Hz
/// Upper Midrange:... |
using Unity.Entities;
namespace UnityECSTile
{
public struct DamageComponent : IComponentData
{
public int Amount;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/////// ?????????????????
using GodMorgon.StateMachine;
namespace GodMorgon.IniatializationScene
{
/**
* object dont destroy on load to assure good initialization of the game scene
*/
public class Initializat... |
using System;
namespace BlazorShared.Models.Appointment
{
public class GetByIdAppointmentRequest : BaseRequest
{
public Guid AppointmentId { get; set; }
}
}
|
using Alabo.App.Asset.Pays.Domain.Entities;
using Alabo.App.Asset.Recharges.Domain.Entities;
using Alabo.App.Asset.Recharges.Domain.Services;
using Alabo.App.Asset.Recharges.Dtos;
using Alabo.Domains.Entities;
using Alabo.Extensions;
using Alabo.Framework.Core.WebApis.Controller;
using Alabo.Framework.Core.WebApis.Fil... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Moq;
using NUnit.Framework;
using SFA.DAS.CommitmentsV2.Api.Client;
using SFA.DAS.CommitmentsV2.Api.Types.Requests;
using SFA.DAS.CommitmentsV2.Api.Types.Responses;
using SFA.DAS.CommitmentsV2... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Conarte
{
class SomeClass
{
public void someSP() {
Console.Write("dosomething");
}
}
}
|
using _7DRL_2021.Behaviors;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021
{
class MapGenerator
{
enum RoomType
{
None,
Start,
End,
... |
namespace GzipMT.Abstractions
{
public interface IQueuedWorker<in TInput, TOutput>
{
bool TryEnqueue(TInput item);
bool TryDequeue(out TOutput item);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ExamOnline.Admin
{
public partial class ExaminationResult : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System.Collections.Generic;
using UnityEngine;
namespace Game.Global.Buffer
{
/// <summary>
/// 提供缓存机制的Object buffer,在需要时获得缓存中的对应的obj,如果不足则诞生新物体;用完要记得归还哦!
/// </summary>
class GameObjBuffer
{
Stack<GameObject> m_bufferList;
public GameObjBuffer(GameObject objPref... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MVCandEntityFrameworkPractice.Models.Domain.CardStatuses
{
class Deactivated : CardStatus
{
public Deactivated()
{
Initialize();
}
public Deactivated(Card card)
... |
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using ReactMusicStore.Core.Data.Context;
using ReactMusicStore.Core.Domain.Entities;
using ReactMusicStore.Core.Domain.Interfaces.Service;
using ReactMusicStore.Core.Domain.Services.Helpers;
using ReactMusicStore.Core.Domain.Validation;
usi... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Aquamonix.Mobile.Lib.Domain;
using Aquamonix.Mobile.Lib.Domain.Requests;
using Aquamonix.Mobile.Lib.Domain.Responses;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.Lib.Database;
namespace Aquamonix.Mobile.Lib.Services
{... |
namespace OctoFX.Core.Model
{
public class BeneficiaryAccount : IId
{
public int Id { get; set; }
public Account Account { get; set; }
public string Nickname { get; set; }
public string AccountNumber { get; set; }
public string SwiftBicBsb { get; set; }
public vir... |
using Tomelt.Core.Feeds.Models;
namespace Tomelt.Core.Feeds {
public interface IFeedQuery {
void Execute(FeedContext context);
}
} |
using Pe.Stracon.Politicas.Infraestructura.Core.Base;
using Pe.Stracon.Politicas.Infraestructura.QueryModel.General;
using System;
using System.Collections.Generic;
namespace Pe.Stracon.Politicas.Infraestructura.Core.QueryContract.General
{
/// <summary>
/// Interface de Plantilla Notificación
/// </summa... |
using UBaseline.Shared.ImagePicker;
using UBaseline.Shared.Link;
using UBaseline.Shared.Panel;
using UBaseline.Shared.PanelSettings;
using UBaseline.Shared.Property;
namespace Uintra.Features.UintraPanels.ImagePanel.Models
{
public class ImagePanelViewModel : PanelViewModel
{
public PropertyViewModel<... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestEvent : BaseScriptedEvent
{
public AudioClip voice;
public void TestMethod()
{
StartCoroutine(ShowDialogueChoices(
"WHATCHU WANT??", voice,
"Give 100,000 golds", GiveGold,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InterfaceHasznalat
{
class Program
{
static void Main(string[] args)
{
Ajto a = new Ajto();
Esernyo e = new Esernyo();
IKinyithato[... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using Alps.Domain.ProductMgr;
using A... |
using System.Windows;
using MahApps.Metro.Controls;
namespace ScratchTutorial.Gui
{
/// <summary>
/// Interaction logic for Authentication.xaml
/// </summary>
public partial class AuthenticationWindow : MetroWindow
{
private IAuthenticator authenticator;
public AuthenticationWindo... |
/** 版本信息模板在安装目录下,可自行修改。
* tb_performance.cs
*
* 功 能: N/A
* 类 名: tb_performance
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2017-04-05 10:52:24 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技... |
using AsyncInn.Web.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace AsyncInn.Services
{
public interface IHotelRoomService
{
Task<HotelRoomSummary> CreateHotelRoom(HotelRoomSummary hotelRoom);
Task<List<HotelRoomSummary>> GetHotelRooms();
Task<HotelRoom... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Models
{
public class RegisterCashExit
{
public int Id { get; set; }
public DateTime CreateDate { get; set; }
public decimal Amount { get; set; }
pu... |
using System.Collections.Generic;
using System.ServiceModel;
namespace Phenix.Services.Contract.Wcf
{
[ServiceContract]
public interface IObjectCacheSynchro
{
[OperationContract]
[UseNetDataContract]
object GetActionTime(string typeName);
[OperationContract(IsOneWay = true)]
[UseNetDataCont... |
using System;
using System.Linq;
using System.Numerics;
using System.Text;
namespace Base_10_to_base_N
{
class Program
{
static void Main(string[] args)
{
string[] input = Console.ReadLine().Split();
int baseSystem = int.Parse(input[0]);
BigInteger numToCon... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Entities;
using BLL;
namespace WinFormUI
{
public partial class LoginForm : MetroFramework.Form... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Data;
namespace _3Layer.DAL
{
class DataHelper
{
public static SqlConnection connection = null;
public static String connectionString = @"Data Source=DESKTOP-AIQFAH5... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Salle.Model.Salle;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Salle.Model.Salle.Tests
{
[TestClass()]
public class ClientFactoryTest
{
[TestMethod()]
... |
using System.IO;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.AspNetCore.Http;
using Microsoft.Azure.WebJobs.Host;
using Newtonsoft.Json;
using SendGrid;
using SendGrid.Helpers.Mail;
using System.Collections.Generic;
using Syste... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
namespace EddiDataDefinitions
{
public class FrontierApiContexts
{
/// <summary>Whether this profile describes a commander with access to the Cobra Mk IV</summary>
public bool allowCobraMkIV { get; set; }
/// <summary>Whether this profile describes a commander with the Horizons expansi... |
using Anywhere2Go.DataAccess;
using Anywhere2Go.DataAccess.AccountEntity;
using Anywhere2Go.DataAccess.AccountObject;
using Anywhere2Go.DataAccess.Object;
using Anywhere2Go.Library;
using Anywhere2Go.Library.Datatables;
using log4net;
using System;
using System.Collections.Generic;
using System.Globalization;
using Sy... |
/****************************************************
文件:ShadowPool.cs
作者:Sam
邮箱: 403117224@qq.com
日期:2020/01/17 16:07
功能:对象池
*****************************************************/
using System.Collections.Generic;
using UnityEngine;
public class ShadowPool : MonoBehaviour
{
public static ShadowPool insta... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace RemoteServer
{
public partial class Log_Query : Form
{
... |
using StardewModdingAPI;
namespace RemovableHorseHats
{
internal class RemovableHorseHatsConfig
{
public string KeysToRemoveHat { get; set; } = $"{SButton.LeftShift} {SButton.RightShift}";
}
} |
using Crossroads.Web.Common.MinistryPlatform;
using MinistryPlatform.Translation.Models;
using MinistryPlatform.Translation.Models.DTO;
using MinistryPlatform.Translation.Repositories.Interfaces;
using System.Collections.Generic;
namespace MinistryPlatform.Translation.Repositories
{
public class AttributeReposito... |
using jaytwo.Common.Time;
using NUnit.Framework;
using Rhino.Mocks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace jaytwo.Common.Test.Time
{
[TestFixture]
public static class TimeProviderTests
{
[Test]
public static void default_TimeProvider_Now_equals_DateTime_... |
using System.Collections.Generic;
using NHibernate.Criterion;
using NHibernate.SqlCommand;
using Profiling2.Domain.Contracts.Queries.Suggestions;
using Profiling2.Domain.Prf;
using Profiling2.Domain.Prf.Events;
using Profiling2.Domain.Prf.Persons;
using Profiling2.Domain.Prf.Responsibility;
using SharpArch.NHibernate;... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// Author: Corwin Belser
/// Combines the meshes of all instances for each gameObject provided
public class MeshCombiner : MonoBehaviour {
public GameObject[] ROOMS;
public MeshFilter[] MESHES_TO_IGNORE;
// U... |
using DefaultEcs;
using RealisticBleeding.Components;
using UnityEngine;
namespace RealisticBleeding.Systems
{
public class SurfaceBloodDropVelocityRandomnessSystem : BaseSystem
{
private const float NoiseMaxAngle = 6;
private const float NoiseScale = 20;
public SurfaceBloodDropVelocityRandomnessSystem(Entity... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewGamePlus
{
public class NewGamePlusConfig
{
public Dictionary<string, bool> config = new Dictionary<string, bool>()
{
["professions"] = true,
... |
namespace PFRCenterGlobal.ViewModels.Maps
{
public class Places
{
public object[] html_attributions { get; set; }
public string next_page_token { get; set; }
public Result[] results { get; set; }
public string status { get; set; }
}
} |
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `Color`. Inherits from `SetVariableValue<Color, ColorPair, ColorVariable, ColorConstant, ColorReference, ColorEvent, ColorPairEvent, ColorVariableInstancer>`.
/// </summ... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Web;
namespace MinhasClasses.Caixa.Colorida
{
public class CaixaColorida : Caixa
{
public Color Cor;
public CaixaColorida()
{
this.Cor = Color.Black;
}
pu... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using FitApp.Models;
using SQLite;
using Xamarin.Essentials;
namespace FitApp.Services
{
public static class ReminderService
{
static SQLiteAsyncConnection db;
static async Task In... |
using Microsoft.EntityFrameworkCore;
namespace TechEval.DataContext
{
public class Db : DbContext
{
public DbSet<Transaction> Transactions { get; set; }
public DbSet<ImportLog> ImportLogs { get; set; }
public Db(DbContextOptions options) : base(options)
{
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spicy_Ramen
{
public class MenuItemsRepo
{
private readonly List<MenuItems> _menuItems = new List<MenuItems>();
public List<MenuItems> ShowAllMenuItems()
{
... |
namespace AudioText.Models.ViewModels
{
public class CheckoutViewModel
{
public int ActivePage { get; set; }
public bool UseShippingInfoForBilling { get; set; }
public string ShippingFirstName { get; set; }
public string ShippingLastName { get; set; }
public string Shipp... |
using System;
namespace RayMarching
{
class Program
{
static int windowX = Console.LargestWindowWidth;
static int windowY = Console.LargestWindowHeight;
static void Main(string[] args)
{
if (args.Length != 0)
{
windowX = Convert.ToInt... |
using Alabo.Tenants;
using Castle.Core.Internal;
using System;
using System.Security.Cryptography;
using System.Text;
namespace Alabo.Cache.Memory {
public static class MemoryCacheExtensions {
public static MemoryCacheContext OfMemory(this ICacheContext context) {
if (context == null) {
... |
using UnityEngine;
using System.Collections;
/*
*
* All new code
*
* */
public class ObjectiveProgresser : MonoBehaviour {
/// <summary>
/// Progress mission on collision?
/// </summary>
public bool progressOnCollision = true;
/// <summary>
/// PRogress mission on trigger?
/// </summary>
public bool ... |
using System;
using System.Collections.Generic;
using System.Linq;
/*
* tags: sort
*/
namespace leetcode
{
public class Lc179_Largest_Number
{
public string LargestNumber(int[] nums)
{
var strs = new List<string>(nums.Select(n => n.ToString()));
strs.Sort((a, b) => (b... |
using System;
using System.Drawing;
namespace Thingy.GraphicsPlus
{
public class Element : BaseElement
{
public override void Draw(Graphics graphics)
{
foreach (PointF point in Points)
{
Pen pen = new Pen(Colors[0], 2.0f);
gra... |
using System;
using Xunit;
using ZKCloud.Exceptions;
using ZKCloud.Test.Samples;
using ZKCloud.Test.XUnitHelpers;
namespace ZKCloud.Test.Domains
{
/// <summary>
/// Guid标识实体测试
/// </summary>
public class GuidEntityTest
{
/// <summary>
/// 测试初始化
/// </summary>
... |
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using System;
using System.Collections.Generic;
using System.Linq;
using ThanksCardClient.Models;
using ThanksCardClient.Services;
namespace ThanksCardClient.ViewModels
{
public class ThanksCardListViewModel : BindableBase, INavigationAware
{
... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace OpenOracle
{
public class Drawable : IDrawable
{
internal SpriteBatch SpriteBatch;
public Drawable(SpriteBatch spriteBatch)
{
SpriteBatch = spriteBatch;
}
publi... |
using System;
using System.Collections.Generic;
using System.Text;
using HTB.Database;
using HTBReports;
using HTBUtilities;
using HTBInvoiceManager;
using HTBAktLayer;
using System.Collections;
using System.Reflection;
using HTB.Database.Views;
using HTBServices.Mail;
using HTBServices;
namespace HTBDailyKosten
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class QuestDeck : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
DrawCard();
}
public enum TARGET_TYPE { MIN, MAX, EXACT };
public Transform QuestBox;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class playSound : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void playSoundOnPress() {
... |
using System;
public class Solution {
public int greedycanoeist(int[] A,int k)
{
int canoes = 0,j=0;
int i=A.Length-1;
while(i>=j)
{
if(A[i]+A[j]<=k)
j+=1;
canoes+=1;
i-=1;
}
return canoes;
}
public static void Main ()
{
int []A = {1, 9, 8, 4, 0, 9};
int k=3;
Solution s = new Solution();
Console.WriteLine(s.gre... |
using UnityEngine;
using UnityEditor;
/// <summary>
/// Adds menu item when right-clicking in the project folder -> Create menu
///
/// Creates basic folder structure for a new asset
/// </summary>
public class CreateFolderMenu {
/* List of folders to create for the asset */
private static string[] _folders... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GodMorgon.CardEffect;
namespace GodMorgon.GameSequencerSpace
{
public abstract class GameSequencerAction
{
public abstract IEnumerator ExecuteAction(GameContext context);
}
} |
using System.Linq;
using Microsoft.AspNet.Razor.Runtime.TagHelpers;
namespace SciVacancies.WebApp
{
[HtmlTargetElement("a", Attributes = "filelink")]
public class FileLinkTagHelper : TagHelper
{
[HtmlAttributeName("filelink")]
public string FileLink { get; set; }
[HtmlAttributeNam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.OleDb;
/**
* Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle license number management))
* Ho tên sinh viên:
* 1. Phan Nhật Tiến 0812515
* 2. Huỳnh Công Toàn 08125... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Knjizara.Models
{
public class RacunViewModel
{
public int RacunID { get; set; }
public DateTime Datum { get; set; }
public float UkupnaCena { get; set; }
public string Zaposleni {... |
using System.ComponentModel;
namespace AsyncClasses.EventArgs
{
public class UpdateProgressChangedEventArgs : ProgressChangedEventArgs
{
#region Public Properties
public readonly bool Cancelled;
//Gets the data being updated.
public readonly int CurrentCount;
public readonly int TotalCount;
public reado... |
using System.Globalization;
namespace Simple
{
public static class InspectExtensions
{
/// <summary>
/// returns a string representation of the expression.
/// </summary>
/// <param name="element">The expression to inspect.</param>
public static string Inspect(this IReducible... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DataAccessLayer.dbContext;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace SovaWebService.Controllers
{
[Route("api/ClosestTerm")]
public class ClosestTermController : Controller
... |
using System;
using System.Linq;
namespace Jypeli
{
internal static class CommandLineOptions
{
static CommandLineOptions()
{
string[] args = Environment.GetCommandLineArgs();
Save = Parse<bool>(args, "save", bool.TryParse);
FramesToRun = Parse<int>(args, "fra... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayerIsHunger : MonoBehaviour
{
[SerializeField] private Image visualHunger;
[SerializeField] private GameObject friutParticle;
[SerializeField] private Gam... |
namespace Jypeli
{
/// <summary>
/// Olio jolla on reunat.
/// </summary>
public interface Dimensional
{
/// <summary>
/// Vasen reuna.
/// </summary>
double Left { get; }
/// <summary>
/// Oikea reuna.
/// </summary>
double Right { g... |
using Microsoft.Extensions.Logging;
using System.Data.SqlClient;
using System.Threading.Tasks;
using TestContainers.Container.Abstractions.Hosting;
using TestContainers.Container.Database.Hosting;
using TestContainers.Container.Database.MsSql;
using Xunit;
namespace NHibernate.NodaMoney.Tests.Fixtures
{
public c... |
/*using UnityEngine;
using System.Collections;
public class image : MonoBehaviour {
public Rigidbody objectToMeasure;
public float maxVelocity = 10.0f;
public bool disallowBackwards = false;
//private image image1;
void Start ()
{
image1 = GetComponent<Image> ();
}
void Update ()
{
image1.fillAmoun... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BeyondTheValley.Framework
{
public class Misc
{
public static string[] layerValues = { "Back", "Buildings", "Front", "AlwaysFront" };
}
}
|
using Microsoft.Analytics.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Text.RegularExpressions;
using System.Threading;
using System.Runtime.Serialization;
using System.Linq;
using Microsoft.SCOPE.Types;
using ScopeRuntime;
using ... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using System.Windows.Forms;
using LogicAndTrick.Oy;
using Sledge.BspEditor.Documents;
using Sledge.BspEditor.Primitives.MapData;
using Sledge.BspEditor.Primitives.MapObjects;
us... |
//
using GameFormatReader.Common;
using OpenTK;
using System.ComponentModel;
using System.Diagnostics;
using System;
using WindEditor.ViewModel;
namespace WindEditor
{
// AUTO-GENERATED, MODIFICATIONS TO THIS FILE WILL BE LOST
public partial class Foliage : Actor
{
// Auto-Generated Properties from Templates
... |
using AsNum.XFControls;
using RRExpress.AppCommon.Attributes;
using RRExpress.Seller.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace RRExpress.Store.ViewModels {
[Regist(InstanceMode.PreRequest)]
public class CommentListViewModel : ListBase, ... |
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using Uintra.Core.Feed.Models;
using Uintra.Features.Comments.Models;
using Uintra.Features.Comments.Services;
using Uintra.Features.Groups;
using Uintra.Features.Likes;
using Uintra.Features.Likes.Models;
namespace Uintra.Features.Social.Entities... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TheZhazha.Models
{
public class StatsEntry
{
#region Fields
private readonly char[] _wordDelimiters = new[] { ' ', '\t', '\n', ',', '.', '!', '?', '(', ')', '"' };
#endregion
#reg... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Security.AccessControl;
using System.Text;
using System.Threading.Tasks;
namespace CJTBackup
{
class Mgr
{
public deleg... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Windows.Forms;
using System.Windows.Forms;
namespace WindowsFormsApp6
{
public partial... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GeoSearch.Web
{
public class ServiceQoSInfoForSummary
{
public string serviceURL;
public string serviceType;
public double fgdcStatusCheckerScore = 0;
public double rankVa... |
using System;
using System.Windows.Forms;
namespace Actividades_de_Aprendizaje_1_U1
{
public partial class prog3 : Form
{
public prog3()
{
InitializeComponent();
}
private void btnDibujar_Click(object sender, EventArgs e)
{
Dibujo db = new Dibuj... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Swimming : MonoBehaviour
{
Vector3 vec;
public float first;
// Start is called before the first frame update
void Start()
{
vec.x = first;
}
// Update is called once per frame
void Upda... |
using System;
namespace WeatherMVC.Models
{
public class WeatherModel
{
public string Date { get; set; }
public double Temp { get; set; }
public string Weather { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing;
using DevExpress.XtraEditors.Controls;
using Phenix.Core.Windows;
using Phenix.Security.Business;
namespace Phenix.Security.Windows.UserManage
{
public partial class UserManageForm : Phenix.Core.Windows.BaseForm
{
public UserManageForm()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DrawSomething
{
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Devsoft.AddonBase.ApplicationEvents
{
public static class ProgressBarEvent
{
public static void SBO_Application_ProgressBarEvent(ref SAPbouiCOM.ProgressBarEvent pVal, out bool... |
using EmployeeTaskMonitor.Core.Entities;
using EmployeeTaskMonitor.Core.Exceptions;
using EmployeeTaskMonitor.Core.RepositoryInterfaces;
using EmployeeTaskMonitor.Infrastructure.Data;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
namespace BigBrotherFacade
{
/// <summary>
/// The configuration section within the application configuration.
/// </summary>
public class BigBrotherConfigurationSection : ConfigurationSec... |
using FileSystemServices.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FileSystemServices
{
public interface IVirtualFileSystem
{
/// <summary>
/// Создание элемента
/// </summary>
/// <pa... |
using System;
using System.Data;
using System.Text;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Hosting;
using Newtonsoft.Json;
using netbu.Models;
using System.Data.SqlClient;
using System.IO;
using System.Net;
using Microsoft.AspNetCore... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EasyBuy.Models
{
public class detalle_producto
{
public int id_detalle { get; set; }
public int id_producto { get; set;}
public int cantidad { get; set; }
public int precio { get; set... |
using System;
using FakeItEasy;
using FluentAssertions;
namespace MarvelApi.Testes
{
public static class FakeItEasyExtensions
{
public static T BeEquivalentTo<T>(this IArgumentConstraintManager<T> comparacao, T valor)
{
var mensagem = string.Empty;
return comparacao.Mat... |
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