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namespace Uintra.Infrastructure.TypeProviders { public interface IActivityTypeProvider : IEnumTypeProvider { } }
using KingNetwork.Shared; using KingNetwork.Shared.Interfaces; using System; using System.Linq; using System.Net; using System.Net.WebSockets; using System.Threading; namespace KingNetwork.Server { /// <summary> /// This class is responsible for represents the websocket client connection. /// </summary> ...
using ChampionsOfForest.Effects; using ChampionsOfForest.Enemies; using ChampionsOfForest.Enemies.EnemyAbilities; using ChampionsOfForest.Player; using System; using System.Collections.Generic; using System.IO; using TheForest.Utils; using UnityEngine; namespace ChampionsOfForest.Network { public class CommandRea...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StarlightRiver.Abilities; using System; using System.Linq; using Terraria; using Terraria.DataStructures; using Terraria.Enums; using Terraria.ID; using Terraria.ModLoader; using Terraria.ObjectData; namespace StarlightRiver.Tiles.Vitric { ...
using System; using System.Collections.Generic; namespace Sejalan.Framework.Security { public interface IAuditable { string ID { get; set; } string Name { get; set; } } }
using Alabo.Datas.Sql.Queries; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities.Core; using Alabo.Domains.Repositories.EFCore; using Alabo.Domains.Repositories.EFCore.Context; using Alabo.Extensions; using Alabo.Helpers; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; us...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BarUIScript))] public class BoostInvulnBarUIScript : MonoBehaviour { public static BarUIScript bar; void Awake() { bar = GetComponent<BarUIScript>(); } private void Start() { SetBarPercentage(0); } pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace NStandard.UnitValues { public struct StorageValue : IUnitValue, ISummable<StorageValue> { public const string DefaultUnit = "b"; public double BitValue { get; set; } publ...
public class Solution { private int Helper(int[] nums1, int index1, int[] nums2, int index2, int k) { if (index1 > nums1.Length - 1) { return nums2[k+index2-1]; } if (index2 > nums2.Length - 1) { return nums1[k+index1-1]; } if (k == 1) { re...
// QuickCuts Copyright (c) 2017 C. Jared Cone jared.cone@gmail.com // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any ...
using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.UnitOfWork; using Alabo.Validations.Aspects; using System; using System.Linq.Expressions; namespace Alabo.Domains.Services.Update { /// <summary> /// 修改操作 /// </summary> public interface IUpdate<TEntity, in TKey> where TE...
namespace WebGallery.Data { public static class HHost { // ReSharper disable InconsistentNaming public const string GE = "g.e-hentai.org"; public const string NH = "nhentai.net"; public const string HTM = "hitomi.la"; // ReSharper restore InconsistentNaming publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using System.Xml; using System.Xml.Serialization; /// <summary> /// Created by Anders Bolin AB2633 datum: 2013-06-02 email: anders@bolin.nu /// Eget Project i P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.PrintModel.ORD; namespace com.Sconit.Utility.Report.Operator { public class RepMiscOrderOperator : RepTemplate1 { public RepMiscOrderOperator() { //明细部分的行数 this.pageDe...
using System.Collections.Generic; namespace Battleship.Logic { internal class ShipFactory { public IEnumerable<Ship> GetSinglePlayerShips() { var ships = new List<Ship>(); ships.Add(GetDestroyer()); ships.Add(GetDestroyer()); ships.Add(GetBattle...
using UnityEngine; using System.Collections; public class Monster : Actor { MonsterAI AISystem; void Start() { Initialize(); } public override void Initialize() { base.Initialize(); onDamage = OnDamage; AISystem = thisObject.AddComponent<Monste...
 using EduHome.Models.Base; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.Models.Entity { public class Header : BaseEntity { public string Text { get; set; } public string Phone { get; set; } public string Logo { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrgMan.DomainContracts.Membership { public class DeleteMembershipQuery { public List<Guid> MandatorUIDs { get; set; } public Guid MembershipUID { get; set; } } }
namespace StudyMateLibrary.Enities { public class UserRole : Entity { public string Role { get; set; } public string RoleDescription { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; using System.Linq; using JustOffer.Logging; namespace JustOffer.MenuDatabase { public abstract class NodeModel : IGraphable { [Ignore] public List<string> Labels { get; set; } ...
using CEMAPI.BAL; using CEMAPI.DAL; using CEMAPI.Models; using Rotativa.Options; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using System.Web; using System.Web.Configuration; using System.Web.Hosting; using System.We...
using System; using System.Collections.Generic; namespace EventSystem { class EventSystem { class Callback { public MulticastDelegate Delegate { get; set; } public int Order { get; set; } } private Dictionary<Type, List<Callback>> _callbacks = new Dictio...
using System; using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.FSM { /// <summary> /// Different usages of the FSM reference. /// </summary> public class FiniteStateMachineReferenceUsage { public const int FSM = 0; public const int FSM_INSTANCER = 1; } //...
using System; using UnityEngine; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.PhysBone.Environment { using Common; using Common.Field; /** * グローバール環境の設定用コンポーネント */ [AddComponentMenu("IzBone/Environment/IzBone_Environment_Global")] public sealed class GlobalSettingAuthori...
namespace Parliament.ProcedureEditor.Web.Models { public class RouteType { public int Id { get; set; } public string ProcedureRouteTypeName { get; set; } } }
using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201512040915)] public class AddNominatedColumnToCareerTable : Migration { public override void Down() { if (Schema.Table("PRF_Career_AUD").Column("Nominated").Exists()) { D...
namespace ClearBank.DeveloperTest.Services { public interface IDataStoreFactory { IAccountDataStore CreateDataStore(string dataStoreType); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class incrementGear : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider other) { if (checkNull(other)) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace IRAP.Client.Global.Enums { /// <summary> /// KPI 状态 /// </summary> public enum KPIStatus { [Description("未生产")] ksNotProduced = 0, [De...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuyMenu : MonoBehaviour { public GameObject machineTurret; public GameObject machineTurretButton; public GameObject sniperTurret; public GameObject sniperTurretButton; public GameObject plasmaTurret; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FindNearestResourceNode : Decorator { public FindNearestResourceNode(BehaviorTreeController btController) : base(btController) { } Transform destination; public override NodeStatus Tick() { NodeSt...
using System; using System.Collections.Generic; using System.Windows.Forms; namespace gView.Framework.UI.Controls.Wizard { public partial class WizardControl : UserControl { private List<Control> _pages = new List<Control>(); private int _pageIndex = 0; public WizardControl() {...
namespace Sentry; /// <summary> /// Implemented by objects that contain a map of tags. /// </summary> public interface IHasTags { /// <summary> /// Arbitrary key-value for this event. /// </summary> IReadOnlyDictionary<string, string> Tags { get; } /// <summary> /// Sets a tag. /// </summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Gobiner.PugRanking.RankingAlgorithms { public class PageRanking : IRankingAlgorithm { private Dictionary<Tuple<string, string>, int> RankingMatrix = new Dictionary<Tuple<string, string>, int>(); private Dictionary<st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem206 : ProblemBase { public override string ProblemName { get { return "206: Concealed Square"; } } public ov...
using System.Collections; using UnityEngine; public class TextureFlash : MonoBehaviour { public int flashCount; public Material boardMat; void Start() { } void OnEnable() { boardMat.SetColor("_EmissionColor", Color.black); StartCoroutine(FlashTexCR()); ...
using gView.Framework.Geometry; using System; namespace gView.Framework.Carto { public class GeoUnitConverter { private double _R = 6378137.0; // m private const double RAD2DEG = (180.0 / Math.PI); public string[] Convert(string[] val, GeoUnits from, GeoUnits to, ISpatialParameters par...
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class Offices { public Offices() { OfficeStates = new HashSet<OfficeStates>(); Schools = new HashSet<Schools>(); } public Guid Id { get; set; } public st...
namespace CryptoLab.Test.Controllers { public class UsersControllerTests { } }
using System.Collections.Generic; namespace ObserverExample { public abstract class NumberGenerator { private List<Observer> _observers = new List<Observer>(); public void AddObserver(Observer observer) { _observers.Add(observer); } public void DeleteObserv...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using VoxelSpace.Graphics; namespace VoxelSpace { public partial class VoxelChunkMesh : Mesh { List<VoxelVertex> _verts; List<uint> _tris; VoxelLightVertex[...
using FluentNHibernate.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Models.Mapping { public class KassabuchMap : ClassMap<Kassabuch> { public KassabuchMap() { Id(x => x.KassabuchID).Gen...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using URl_Project.Interfaces; using URl_Project.Models; namespace URl_Project.Service { public class SummaryData { public int ID { get; set; } public string LongUrl { get; set; } public str...
using UnityEngine; using System.Collections; public class BallonBehaviour : MonoBehaviour { [SerializeField] private GameController gameController; void OnMouseDown() { if (!gameController.FinaleDay && !gameController.fade) { if (this.GetComponentInParent<PropsController>()....
using Microsoft.EntityFrameworkCore; using RiverPuzzle1.Models; namespace RiverPuzzle1.Data { public class GameContext : DbContext { public GameContext(DbContextOptions<GameContext> options): base(options) { } public DbSet<Game> Games { get; set; } public DbSet<GameSta...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PageController : MonoBehaviour { [SerializeField] private GameObject[] pages; public static PageController ins; private int currentPage = 0; priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Menu : MonoBehaviour { public GameObject placar; public GameObject opcoes; public GameObject preJogo; public GameObject sobre; public GameObject fase...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.RawMaterialArea { /// <summary> /// 原料品号导入 /// </summary> public class E_RawAreaImp { /// <summary> /// 记录ID /// </summary> public int...
using MeriMudra.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Mvc; namespace MeriMudra.Controllers { public class LoanController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations; namespace SocialWorkout.Models { public class Country { [BsonRepresentation(BsonType.ObjectId)] pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Buying : MonoBehaviour { GameManager gamemanager; public GameObject Buyingmenu; private PlayerLog eventLog; public static bool buyingMenuUI = false; Buildingmanager buildmanager; [Header("Unlock pa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class RecoverPasswordQuestion : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Session["RecoverEmail"] == null) ...
using System.Collections.Generic; using System.IO; using System.Text; namespace DesignPatterns.TemplateMethod.Example1 { public abstract class GeradorArquivo { public void GerarArquivo(string nome, Dictionary<string, object> propriedades) { string conteudo = GerarConteu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IoTSharp.Cicada.Models { public class ModBusConfig { public string DataType { get; set; } public string ValueType { get; set; } public string KeyNameOrPrefix {...
using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Set variable value Action of type `CollisionGameObject`. Inherits from `SetVariableValue&lt;CollisionGameObject, CollisionGameObjectPair, CollisionGameObjectVariable, CollisionGameObjec...
using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Common; using Docller.Core.Models; namespace Docller.Core.Repository { public interface ICustomerSubscriptionRepository: IRepository { /// <summary> /// /// </summary> /// <param name="custo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpinRotation : MonoBehaviour { public bool isParent; public float speed = 180; void Update() { if(transform.parent && isParent) transform.localScale = new Vector3(1 / transform.parent.trans...
 namespace Task3 { using System; using System.Linq; class MainProgram { static void Main() { } /*There is a bug in the code, if the matrix is non-quadratic, because the size checks are switched. * If rows > cols, then the first for loop, * else will b...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RainyDay.Models { public class NewsMatch { public int start { get; set; } // start at index public int end { get; set; } // end at index public int isContent { get; set; } // matc...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlazorWA.Client.Helpers { public class UtilidadesString { public static string ConvertirEnMayusculas(string nombre) { return nombre.ToUpper(); } } }
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Framework.Data { partial class ModelWrapper { /// <summary> /// 針對集合用的 /// </summary> internal sealed class...
namespace CheckIt.Syntax { public interface ICheckMethodContains { } }
namespace MVP.Base.BaseUserControl { /// <summary> /// /// </summary> public interface IBaseUserControl { void ReLoad(); void CommitChanges(); } }
using System.Collections.Generic; namespace Algorithms.Lib.Interfaces { public interface IWeighedGraph : IWeighedOrgraph, IGraph { IReadOnlyCollection<IWeighedEdge> WeighedEdges { get; } void RemoveEdge(IWeighedEdge edge); void AddEdge(IWeighedEdge edge); } }
using ISE.Framework.Server.Core.DataAccessBase; using ISE.SM.Common.DTO; using ISE.SM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.DataAccess { public class SecurityUserLogTDataAccess : TDataAccess<SecurityUserLog, Secu...
using System; class Program { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { int liNumber = 0; bool lbIsOdd; Console.Write("Enter a integet number : "); if (int.TryParse(Conso...
using System; using System.Globalization; using System.Windows.Forms; namespace SimpleCalculatorSDA { public partial class Form1 : Form { /// <summary> /// Store the value /// </summary> private double _accumulator = 0; /// <summary> /// Store information about last pressed operation button...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Construction_Project { public partial class WebForm3 : System.Web.UI.Page { D...
using System.Collections.Generic; using System.IO; using iSukces.Code.AutoCode; using iSukces.Code.Interfaces; namespace iSukces.Code.Tests { public class TestContext : IAutoCodeGeneratorContext { public void AddNamespace(string namepace) { _file.AddImportNamespace(namepace); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; #region Script Details /* 0. STARTUP - serves as a load point for game initialization. Autoloads Title screen 1. TITLE - Contains splash animation and start screen. Pressing start transitions to next st...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CarManageSystem.Model { public class Users { public List<string> Ids{ get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class itemActivate : MonoBehaviour { public PlayerPrefs iconTag, money,pb; public GameObject target1, target2, target3, target4,marketCoin; int coin; int poisonBuy,lavaBuy,oilBuy,cr...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Upgrader.Infrastructure; namespace Upgrader { /// <inheritdoc /> /// <summary> /// Mapping between CLR types and SQL data types. /// </summary> public class TypeMappingCollection : IEnumerable<KeyVa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWorkOOP2_1 { class Converter { public Converter(double usd,double eur,double rub) { usd = 60; eur = 70; rub = 30; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Main : MonoBehaviour { public bool HasReporter = false; private void Awake() { GameObject.DontDestroyOnLoad(gameObject); } void Start() { GameEventManager.CreateInstance(); LayerManager.CreateInstance(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Musical_WebStore_BlazorApp.S...
using System; using System.Threading.Tasks; using Uintra.Core.Activity.Entities; using Uintra.Core.Member.Abstractions; using Uintra.Features.Comments.Models; using Uintra.Features.Notification.Entities.Base; namespace Uintra.Features.Notification { public interface INotifierDataBuilder { NotifierData...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
namespace BO { public class Competitor : Personne { public Race Race { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace _2_Hornet_Comm { public class _2_Hornet_Comm { public static void Main() { var messageList = new List<string>(); ...
using System; using System.IO; using System.Net; using System.Threading.Tasks; using Microsoft.Azure.Cosmos; using Newtonsoft.Json; namespace ExactlyOnce.AzureFunctions { public class CosmosDbStateStore : IStateStore { Database database; public CosmosDbStateStore(CosmosClient cosmosClient, st...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class sfxManager : MonoBehaviour { public AudioSource playerAttack; //attacing sound public AudioSource powerUpGain; //Heart collected sound public AudioSource enemyDeath; //enemy death sound public AudioSource play...
using System; using System.Collections.Generic; using System.Data.Objects; using System.IO; using System.Linq; using System.Text; using TY.SPIMS.Entities; using TY.SPIMS.Utilities; using TY.SPIMS.Controllers.Interfaces; namespace TY.SPIMS.Controllers { public class AutoPartController : IAutoPartController { ...
using System.Collections.Generic; using System.ComponentModel.Composition; using System.Drawing; using System.Drawing.Text; using System.Linq; using System.Numerics; using Sledge.BspEditor.Primitives.MapObjectData; using Sledge.BspEditor.Primitives.MapObjects; using Sledge.Rendering.Cameras; using Sledge.Rendering.View...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using DryIoc; using ShapesGraphics.Graphics; using ShapesGraphics.Helpers; using ShapesGraphics.Models.Validators; using System.Windows; namespace ShapesGraphics { public partial class App : Application { public static Container Container { get; set; } protected override void OnStartup(Startu...
using System; namespace FacadePattern.Equipments { public class DvdPlayer { private string _movie; public void On() { Console.WriteLine("DVD player on"); } public void Play(string movie) { _movie = movie; Console.WriteLine($...
using Microsoft.Xna.Framework; namespace OpenOracle { public class Tile { public Animation Animation { get; set; } public int Index { get; set; } public int GetFrame(GameTime gameTime) { return Animation?.GetCurrentFrame(gameTime) ?? Index; } } }
using App.Core.Interfaces.Managers; using App.Core.Interfaces.Providers; using App.Data.Models; namespace App.Core.Managers { public class ProfileManager : IProfileManager { protected IEntityProvider<Profile> ProfileProvider { get; } public ProfileManager(IEntityProvider<Profile> profileProvi...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace Aquamonix.Mobile.Lib.Domain.Requests { [DataContract] public class StartCircuitsRequest : ApiRequest<StartCircuitsRequestBody> { public const string RequestKey = "Req.TestCircuits"; public override bool IsProgr...
using System.Collections.Generic; namespace SpacePort.Models { public class Port { public Port() { this.Vessels = new HashSet<Vessel>(); } public int PortId { get; set; } public string Name { get; set; } public virtual ICollection<Vessel> Vessels { get; set; } } }
using System.Collections.ObjectModel; namespace Shipwreck.TypeScriptModels.Statements { // 5.12 public sealed class SwitchStatement : Statement { private Collection<SwitchCase> _Cases; public Expression Condition { get; set; } public bool HasCase => _Cases?.Count > 0;...
namespace BlazorShared.Models.Doctor { public class ListDoctorRequest : BaseRequest { } }
//----------------------------------------------------------------------- // <copyright file="ConvertTo.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Infra...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace YazilimSınamaProje { public partial class Form3 : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FadeOut { public static IEnumerator fadeOut(AudioSource source, float fadeTime) { float startVolume = source.volume; while (source.volume > 0) { source.volume -= startVolume * Time.deltaTime / fadeTime; ...
 using Xamarin.Forms; namespace RRExpress.Views { public partial class SettingBlockView : ContentView { public SettingBlockView() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Text; using System.Threading.Tasks; using Orleans; using Orleans.Concurrency; using Orleans.Providers; using MWMROrleansInterfaces; namespace MWMROrleansGrains { [StorageProvider(ProviderName = "...
using System; public class Program{ static int Conta(int n1, int n2) { int Total = n1 + n2; return Total; } public static void Main () { int n1,n2,Total; Console.Write("Digite o número 1>> "); n1 = int.Parse(Console.ReadLine()); Console.Write("Digite 0 número 2>> "); n2 = in...
using Nac.Common.Control; using Nac.Wpf.Common; using Nac.Wpf.Common.Control; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Linq; using Nac.Common; using System; using System.Windows.Input; using System.Collections.Specialized; using static NacWpfGlobal; namespace...