text stringlengths 13 6.01M |
|---|
namespace Uintra.Infrastructure.TypeProviders
{
public interface IActivityTypeProvider : IEnumTypeProvider
{
}
}
|
using KingNetwork.Shared;
using KingNetwork.Shared.Interfaces;
using System;
using System.Linq;
using System.Net;
using System.Net.WebSockets;
using System.Threading;
namespace KingNetwork.Server
{
/// <summary>
/// This class is responsible for represents the websocket client connection.
/// </summary>
... |
using ChampionsOfForest.Effects;
using ChampionsOfForest.Enemies;
using ChampionsOfForest.Enemies.EnemyAbilities;
using ChampionsOfForest.Player;
using System;
using System.Collections.Generic;
using System.IO;
using TheForest.Utils;
using UnityEngine;
namespace ChampionsOfForest.Network
{
public class CommandRea... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StarlightRiver.Abilities;
using System;
using System.Linq;
using Terraria;
using Terraria.DataStructures;
using Terraria.Enums;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ObjectData;
namespace StarlightRiver.Tiles.Vitric
{
... |
using System;
using System.Collections.Generic;
namespace Sejalan.Framework.Security
{
public interface IAuditable
{
string ID { get; set; }
string Name { get; set; }
}
}
|
using Alabo.Datas.Sql.Queries;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities.Core;
using Alabo.Domains.Repositories.EFCore;
using Alabo.Domains.Repositories.EFCore.Context;
using Alabo.Extensions;
using Alabo.Helpers;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
us... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BarUIScript))]
public class BoostInvulnBarUIScript : MonoBehaviour {
public static BarUIScript bar;
void Awake() {
bar = GetComponent<BarUIScript>();
}
private void Start() {
SetBarPercentage(0);
}
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace NStandard.UnitValues
{
public struct StorageValue : IUnitValue, ISummable<StorageValue>
{
public const string DefaultUnit = "b";
public double BitValue { get; set; }
publ... |
public class Solution {
private int Helper(int[] nums1, int index1, int[] nums2, int index2, int k) {
if (index1 > nums1.Length - 1) {
return nums2[k+index2-1];
}
if (index2 > nums2.Length - 1) {
return nums1[k+index1-1];
}
if (k == 1) {
re... |
// QuickCuts Copyright (c) 2017 C. Jared Cone jared.cone@gmail.com
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any ... |
using Alabo.Domains.Dtos;
using Alabo.Domains.Entities;
using Alabo.Domains.UnitOfWork;
using Alabo.Validations.Aspects;
using System;
using System.Linq.Expressions;
namespace Alabo.Domains.Services.Update {
/// <summary>
/// 修改操作
/// </summary>
public interface IUpdate<TEntity, in TKey> where TE... |
namespace WebGallery.Data
{
public static class HHost
{
// ReSharper disable InconsistentNaming
public const string GE = "g.e-hentai.org";
public const string NH = "nhentai.net";
public const string HTM = "hitomi.la";
// ReSharper restore InconsistentNaming
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
/// <summary>
/// Created by Anders Bolin AB2633 datum: 2013-06-02 email: anders@bolin.nu
/// Eget Project i P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using com.Sconit.PrintModel.ORD;
namespace com.Sconit.Utility.Report.Operator
{
public class RepMiscOrderOperator : RepTemplate1
{
public RepMiscOrderOperator()
{
//明细部分的行数
this.pageDe... |
using System.Collections.Generic;
namespace Battleship.Logic
{
internal class ShipFactory
{
public IEnumerable<Ship> GetSinglePlayerShips()
{
var ships = new List<Ship>();
ships.Add(GetDestroyer());
ships.Add(GetDestroyer());
ships.Add(GetBattle... |
using UnityEngine;
using System.Collections;
public class Monster : Actor
{
MonsterAI AISystem;
void Start()
{
Initialize();
}
public override void Initialize()
{
base.Initialize();
onDamage = OnDamage;
AISystem = thisObject.AddComponent<Monste... |
using EduHome.Models.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.Models.Entity
{
public class Header : BaseEntity
{
public string Text { get; set; }
public string Phone { get; set; }
public string Logo { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrgMan.DomainContracts.Membership
{
public class DeleteMembershipQuery
{
public List<Guid> MandatorUIDs { get; set; }
public Guid MembershipUID { get; set; }
}
}
|
namespace StudyMateLibrary.Enities
{
public class UserRole : Entity
{
public string Role { get; set; }
public string RoleDescription { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
using System.Linq;
using JustOffer.Logging;
namespace JustOffer.MenuDatabase
{
public abstract class NodeModel : IGraphable
{
[Ignore]
public List<string> Labels { get; set; }
... |
using CEMAPI.BAL;
using CEMAPI.DAL;
using CEMAPI.Models;
using Rotativa.Options;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.Configuration;
using System.Web.Hosting;
using System.We... |
using System;
using System.Collections.Generic;
namespace EventSystem
{
class EventSystem
{
class Callback
{
public MulticastDelegate Delegate { get; set; }
public int Order { get; set; }
}
private Dictionary<Type, List<Callback>> _callbacks = new Dictio... |
using System;
using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM
{
/// <summary>
/// Different usages of the FSM reference.
/// </summary>
public class FiniteStateMachineReferenceUsage
{
public const int FSM = 0;
public const int FSM_INSTANCER = 1;
}
//... |
using System;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
namespace IzBone.PhysBone.Environment {
using Common;
using Common.Field;
/**
* グローバール環境の設定用コンポーネント
*/
[AddComponentMenu("IzBone/Environment/IzBone_Environment_Global")]
public sealed class GlobalSettingAuthori... |
namespace Parliament.ProcedureEditor.Web.Models
{
public class RouteType
{
public int Id { get; set; }
public string ProcedureRouteTypeName { get; set; }
}
} |
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201512040915)]
public class AddNominatedColumnToCareerTable : Migration
{
public override void Down()
{
if (Schema.Table("PRF_Career_AUD").Column("Nominated").Exists())
{
D... |
namespace ClearBank.DeveloperTest.Services
{
public interface IDataStoreFactory
{
IAccountDataStore CreateDataStore(string dataStoreType);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class incrementGear : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider other)
{
if (checkNull(other))
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace IRAP.Client.Global.Enums
{
/// <summary>
/// KPI 状态
/// </summary>
public enum KPIStatus
{
[Description("未生产")]
ksNotProduced = 0,
[De... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuyMenu : MonoBehaviour
{
public GameObject machineTurret;
public GameObject machineTurretButton;
public GameObject sniperTurret;
public GameObject sniperTurretButton;
public GameObject plasmaTurret;
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FindNearestResourceNode : Decorator {
public FindNearestResourceNode(BehaviorTreeController btController) : base(btController) { }
Transform destination;
public override NodeStatus Tick()
{
NodeSt... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace gView.Framework.UI.Controls.Wizard
{
public partial class WizardControl : UserControl
{
private List<Control> _pages = new List<Control>();
private int _pageIndex = 0;
public WizardControl()
{... |
namespace Sentry;
/// <summary>
/// Implemented by objects that contain a map of tags.
/// </summary>
public interface IHasTags
{
/// <summary>
/// Arbitrary key-value for this event.
/// </summary>
IReadOnlyDictionary<string, string> Tags { get; }
/// <summary>
/// Sets a tag.
/// </summa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Gobiner.PugRanking.RankingAlgorithms
{
public class PageRanking : IRankingAlgorithm
{
private Dictionary<Tuple<string, string>, int> RankingMatrix = new Dictionary<Tuple<string, string>, int>();
private Dictionary<st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem206 : ProblemBase {
public override string ProblemName {
get { return "206: Concealed Square"; }
}
public ov... |
using System.Collections;
using UnityEngine;
public class TextureFlash : MonoBehaviour
{
public int flashCount;
public Material boardMat;
void Start()
{
}
void OnEnable()
{
boardMat.SetColor("_EmissionColor", Color.black);
StartCoroutine(FlashTexCR());
... |
using gView.Framework.Geometry;
using System;
namespace gView.Framework.Carto
{
public class GeoUnitConverter
{
private double _R = 6378137.0; // m
private const double RAD2DEG = (180.0 / Math.PI);
public string[] Convert(string[] val, GeoUnits from, GeoUnits to, ISpatialParameters par... |
using System;
using System.Collections.Generic;
namespace DemoApp.Entities
{
public partial class Offices
{
public Offices()
{
OfficeStates = new HashSet<OfficeStates>();
Schools = new HashSet<Schools>();
}
public Guid Id { get; set; }
public st... |
namespace CryptoLab.Test.Controllers
{
public class UsersControllerTests
{
}
} |
using System.Collections.Generic;
namespace ObserverExample
{
public abstract class NumberGenerator
{
private List<Observer> _observers = new List<Observer>();
public void AddObserver(Observer observer)
{
_observers.Add(observer);
}
public void DeleteObserv... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using VoxelSpace.Graphics;
namespace VoxelSpace {
public partial class VoxelChunkMesh : Mesh {
List<VoxelVertex> _verts;
List<uint> _tris;
VoxelLightVertex[... |
using FluentNHibernate.Mapping;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Common.Models.Mapping
{
public class KassabuchMap : ClassMap<Kassabuch>
{
public KassabuchMap()
{
Id(x => x.KassabuchID).Gen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using URl_Project.Interfaces;
using URl_Project.Models;
namespace URl_Project.Service
{
public class SummaryData
{
public int ID { get; set; }
public string LongUrl { get; set; }
public str... |
using UnityEngine;
using System.Collections;
public class BallonBehaviour : MonoBehaviour {
[SerializeField]
private GameController gameController;
void OnMouseDown()
{
if (!gameController.FinaleDay && !gameController.fade)
{
if (this.GetComponentInParent<PropsController>().... |
using Microsoft.EntityFrameworkCore;
using RiverPuzzle1.Models;
namespace RiverPuzzle1.Data
{
public class GameContext : DbContext
{
public GameContext(DbContextOptions<GameContext> options): base(options)
{
}
public DbSet<Game> Games { get; set; }
public DbSet<GameSta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PageController : MonoBehaviour
{
[SerializeField]
private GameObject[] pages;
public static PageController ins;
private int currentPage = 0;
priva... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Menu : MonoBehaviour
{
public GameObject placar;
public GameObject opcoes;
public GameObject preJogo;
public GameObject sobre;
public GameObject fase... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.RawMaterialArea
{
/// <summary>
/// 原料品号导入
/// </summary>
public class E_RawAreaImp
{
/// <summary>
/// 记录ID
/// </summary>
public int... |
using MeriMudra.Models;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MeriMudra.Controllers
{
public class LoanController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using System.ComponentModel.DataAnnotations;
namespace SocialWorkout.Models
{
public class Country
{
[BsonRepresentation(BsonType.ObjectId)]
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Buying : MonoBehaviour
{
GameManager gamemanager;
public GameObject Buyingmenu;
private PlayerLog eventLog;
public static bool buyingMenuUI = false;
Buildingmanager buildmanager;
[Header("Unlock pa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class RecoverPasswordQuestion : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (Session["RecoverEmail"] == null)
... |
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace DesignPatterns.TemplateMethod.Example1
{
public abstract class GeradorArquivo
{
public void GerarArquivo(string nome,
Dictionary<string, object> propriedades)
{
string conteudo = GerarConteu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IoTSharp.Cicada.Models
{
public class ModBusConfig
{
public string DataType { get; set; }
public string ValueType { get; set; }
public string KeyNameOrPrefix {... |
using UnityEngine;
using UnityAtoms.BaseAtoms;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Set variable value Action of type `CollisionGameObject`. Inherits from `SetVariableValue<CollisionGameObject, CollisionGameObjectPair, CollisionGameObjectVariable, CollisionGameObjec... |
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Docller.Core.Common;
using Docller.Core.Models;
namespace Docller.Core.Repository
{
public interface ICustomerSubscriptionRepository: IRepository
{
/// <summary>
///
/// </summary>
/// <param name="custo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpinRotation : MonoBehaviour
{
public bool isParent;
public float speed = 180;
void Update()
{
if(transform.parent && isParent)
transform.localScale = new Vector3(1 / transform.parent.trans... |
namespace Task3
{
using System;
using System.Linq;
class MainProgram
{
static void Main()
{
}
/*There is a bug in the code, if the matrix is non-quadratic, because the size checks are switched.
* If rows > cols, then the first for loop,
* else will b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace RainyDay.Models
{
public class NewsMatch
{
public int start { get; set; } // start at index
public int end { get; set; } // end at index
public int isContent { get; set; } // matc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlazorWA.Client.Helpers
{
public class UtilidadesString
{
public static string ConvertirEnMayusculas(string nombre)
{
return nombre.ToUpper();
}
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Framework.Data
{
partial class ModelWrapper
{
/// <summary>
/// 針對集合用的
/// </summary>
internal sealed class... |
namespace CheckIt.Syntax
{
public interface ICheckMethodContains
{
}
} |
namespace MVP.Base.BaseUserControl
{
/// <summary>
///
/// </summary>
public interface IBaseUserControl
{
void ReLoad();
void CommitChanges();
}
}
|
using System.Collections.Generic;
namespace Algorithms.Lib.Interfaces
{
public interface IWeighedGraph : IWeighedOrgraph, IGraph
{
IReadOnlyCollection<IWeighedEdge> WeighedEdges { get; }
void RemoveEdge(IWeighedEdge edge);
void AddEdge(IWeighedEdge edge);
}
} |
using ISE.Framework.Server.Core.DataAccessBase;
using ISE.SM.Common.DTO;
using ISE.SM.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ISE.SM.DataAccess
{
public class SecurityUserLogTDataAccess : TDataAccess<SecurityUserLog, Secu... |
using System;
class Program
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
int liNumber = 0;
bool lbIsOdd;
Console.Write("Enter a integet number : ");
if (int.TryParse(Conso... |
using System;
using System.Globalization;
using System.Windows.Forms;
namespace SimpleCalculatorSDA
{
public partial class Form1 : Form
{
/// <summary>
/// Store the value
/// </summary>
private double _accumulator = 0;
/// <summary>
/// Store information about last pressed operation button... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Construction_Project
{
public partial class WebForm3 : System.Web.UI.Page
{
D... |
using System.Collections.Generic;
using System.IO;
using iSukces.Code.AutoCode;
using iSukces.Code.Interfaces;
namespace iSukces.Code.Tests
{
public class TestContext : IAutoCodeGeneratorContext
{
public void AddNamespace(string namepace)
{
_file.AddImportNamespace(namepace);
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
#region Script Details
/*
0. STARTUP - serves as a load point for game initialization. Autoloads Title screen
1. TITLE - Contains splash animation and start screen. Pressing start transitions to next st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CarManageSystem.Model
{
public class Users
{
public List<string> Ids{ get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class itemActivate : MonoBehaviour
{
public PlayerPrefs iconTag, money,pb;
public GameObject target1, target2, target3, target4,marketCoin;
int coin;
int poisonBuy,lavaBuy,oilBuy,cr... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Upgrader.Infrastructure;
namespace Upgrader
{
/// <inheritdoc />
/// <summary>
/// Mapping between CLR types and SQL data types.
/// </summary>
public class TypeMappingCollection : IEnumerable<KeyVa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HomeWorkOOP2_1
{
class Converter
{
public Converter(double usd,double eur,double rub)
{
usd = 60;
eur = 70;
rub = 30;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Main : MonoBehaviour
{
public bool HasReporter = false;
private void Awake()
{
GameObject.DontDestroyOnLoad(gameObject);
}
void Start()
{
GameEventManager.CreateInstance();
LayerManager.CreateInstance();
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Musical_WebStore_BlazorApp.S... |
using System;
using System.Threading.Tasks;
using Uintra.Core.Activity.Entities;
using Uintra.Core.Member.Abstractions;
using Uintra.Features.Comments.Models;
using Uintra.Features.Notification.Entities.Base;
namespace Uintra.Features.Notification
{
public interface INotifierDataBuilder
{
NotifierData... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
namespace BO
{
public class Competitor : Personne
{
public Race Race { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace _2_Hornet_Comm
{
public class _2_Hornet_Comm
{
public static void Main()
{
var messageList = new List<string>();
... |
using System;
using System.IO;
using System.Net;
using System.Threading.Tasks;
using Microsoft.Azure.Cosmos;
using Newtonsoft.Json;
namespace ExactlyOnce.AzureFunctions
{
public class CosmosDbStateStore : IStateStore
{
Database database;
public CosmosDbStateStore(CosmosClient cosmosClient, st... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class sfxManager : MonoBehaviour {
public AudioSource playerAttack; //attacing sound
public AudioSource powerUpGain; //Heart collected sound
public AudioSource enemyDeath; //enemy death sound
public AudioSource play... |
using System;
using System.Collections.Generic;
using System.Data.Objects;
using System.IO;
using System.Linq;
using System.Text;
using TY.SPIMS.Entities;
using TY.SPIMS.Utilities;
using TY.SPIMS.Controllers.Interfaces;
namespace TY.SPIMS.Controllers
{
public class AutoPartController : IAutoPartController
{
... |
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Drawing;
using System.Drawing.Text;
using System.Linq;
using System.Numerics;
using Sledge.BspEditor.Primitives.MapObjectData;
using Sledge.BspEditor.Primitives.MapObjects;
using Sledge.Rendering.Cameras;
using Sledge.Rendering.View... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using DryIoc;
using ShapesGraphics.Graphics;
using ShapesGraphics.Helpers;
using ShapesGraphics.Models.Validators;
using System.Windows;
namespace ShapesGraphics
{
public partial class App : Application
{
public static Container Container { get; set; }
protected override void OnStartup(Startu... |
using System;
namespace FacadePattern.Equipments
{
public class DvdPlayer
{
private string _movie;
public void On()
{
Console.WriteLine("DVD player on");
}
public void Play(string movie)
{
_movie = movie;
Console.WriteLine($... |
using Microsoft.Xna.Framework;
namespace OpenOracle
{
public class Tile
{
public Animation Animation { get; set; }
public int Index { get; set; }
public int GetFrame(GameTime gameTime)
{
return Animation?.GetCurrentFrame(gameTime) ?? Index;
}
}
}
|
using App.Core.Interfaces.Managers;
using App.Core.Interfaces.Providers;
using App.Data.Models;
namespace App.Core.Managers
{
public class ProfileManager : IProfileManager
{
protected IEntityProvider<Profile> ProfileProvider { get; }
public ProfileManager(IEntityProvider<Profile> profileProvi... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace Aquamonix.Mobile.Lib.Domain.Requests
{
[DataContract]
public class StartCircuitsRequest : ApiRequest<StartCircuitsRequestBody>
{
public const string RequestKey = "Req.TestCircuits";
public override bool IsProgr... |
using System.Collections.Generic;
namespace SpacePort.Models
{
public class Port
{
public Port()
{
this.Vessels = new HashSet<Vessel>();
}
public int PortId { get; set; }
public string Name { get; set; }
public virtual ICollection<Vessel> Vessels { get; set; }
}
} |
using System.Collections.ObjectModel;
namespace Shipwreck.TypeScriptModels.Statements
{
// 5.12
public sealed class SwitchStatement : Statement
{
private Collection<SwitchCase> _Cases;
public Expression Condition { get; set; }
public bool HasCase
=> _Cases?.Count > 0;... |
namespace BlazorShared.Models.Doctor
{
public class ListDoctorRequest : BaseRequest
{
}
}
|
//-----------------------------------------------------------------------
// <copyright file="ConvertTo.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SmartLibrary.Infra... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace YazilimSınamaProje
{
public partial class Form3 : Form
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FadeOut {
public static IEnumerator fadeOut(AudioSource source, float fadeTime) {
float startVolume = source.volume;
while (source.volume > 0) {
source.volume -= startVolume * Time.deltaTime / fadeTime;
... |
using Xamarin.Forms;
namespace RRExpress.Views {
public partial class SettingBlockView : ContentView {
public SettingBlockView() {
InitializeComponent();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Orleans;
using Orleans.Concurrency;
using Orleans.Providers;
using MWMROrleansInterfaces;
namespace MWMROrleansGrains
{
[StorageProvider(ProviderName = "... |
using System;
public class Program{
static int Conta(int n1, int n2) {
int Total = n1 + n2;
return Total;
}
public static void Main () {
int n1,n2,Total;
Console.Write("Digite o número 1>> ");
n1 = int.Parse(Console.ReadLine());
Console.Write("Digite 0 número 2>> ");
n2 = in... |
using Nac.Common.Control;
using Nac.Wpf.Common;
using Nac.Wpf.Common.Control;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Linq;
using Nac.Common;
using System;
using System.Windows.Input;
using System.Collections.Specialized;
using static NacWpfGlobal;
namespace... |
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