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using UnityEngine; using System.Collections; public class Dinger : MonoBehaviour { public static bool ding = false; // Use this for initialization private int counts=0; private int pitches = 0; public AudioClip clip1; public AudioClip clip2; public AudioClip clip3; public AudioClip clip4; public AudioClip cli...
namespace WebApplication1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Firebird.SYS_PARAMS")] public partial class SystemParameters { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; namespace CMS_Tools.Lib { public class FacebookLib { public static string FB_APP_ID = ConfigurationManager.AppSe...
/************************************ ** Created by Wizcas (wizcas.me) ************************************/ using UnityEngine; public class ItemDescriptor : MonoBehaviour { public string title; public string description; private IItem _item; private bool _showName; protected virtual bool CanSh...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; //SHAPES DEMO namespace Webster_ShapesDemo { /// <summary> /// This is the main type for your game. /// </summary> public class Game1 : Game { GraphicsDeviceManager gra...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR.InteractionSystem; public class GameManager : Singleton<GameManager> { public List<string> LevelNames; private AbstractLevelManager levelManager; public AbstractLevelManager CurrentLevelManager { g...
using Newtonsoft.Json.Linq; using NUnit.Framework; using System; using System.IO; using System.Linq; namespace UnitTests.Input { public class InputTests { [Test] public void ReadPathsTest() { //Source https://www.c-sharpcorner.com/UploadFile/mahesh/how-to-read-a-text-file-i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task02 { class Program { static void Main(string[] args) { // Write a program that reads N integers from the console and reverses them using a stack. ...
using Modelos.Formulas; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using NHibernate; namespace DAL.DAOs.Formulas { public class EstruturaProdutoDAO { private readonly ISession sessi...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Data.Linq.Provider; using System.Diagnostics.CodeAnalysis; namespace System.Data.Linq.SqlClient { internal class SqlDuplicator { DuplicatingVisitor superDuper; internal SqlDuplicator() : this(true) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace integral { public partial class integral__Form : Form { public integral__Form(...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace KitchenSupport { public partial class HomePage : ContentPage { public HomePage() { InitializeComponent(); } private void findRecipes(object sender, EventArgs args) { ...
using System; namespace TestDbFirst { public class Class1 { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Prism.Commands; using Prism.Navigation; using Prism.Logging; using Prism.Services; namespace fictionalbroccoli.ViewModels { public class PageExampleViewModel : ViewModelBase { public PageExampleViewMo...
using System; namespace Humans { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Human Dan = new Human("Dan"); Dan.Love(Dan); Console.WriteLine(Dan.Health); } } }
using Plus.HabboHotel.Achievements; namespace Plus.Communication.Packets.Outgoing.Inventory.Achievements { internal class AchievementProgressedComposer : MessageComposer { public Achievement Achievement { get; } public int TargetLevel { get; } public AchievementLevel TargetLeve...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AS_PracAssignment { public partial class HomePage : System.Web.UI.Page { string MYDBConnectionString = Sy...
using net.TBMSP.Lib.File; using net.TBMSP.Lib.TBMPk.File; using UnityEngine; namespace tutorial.MultiSave{ public class GameManager:MonoBehaviour{ public Transform player,LoadMenu,SaveMenu; public int Health=100; private static string[] Slots=new string[4]; private static Transform p; public static GameManage...
using System; using System.Configuration; using System.Web.Mvc; using Ast.Bll; using Ast.Common; using Ast.HcNetWork; using Ast.IBll; using Ast.Models; namespace Ast.Web.Controllers { public class HomeController : Controller { private IHc_WebSettingService webservice = new Hc_WebSettingService(); ...
using nmct.ba.cashlessproject.api.Models.DataAccessOrganisation; using nmct.ba.cashlessproject.model.WPF; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Formatting; using System.Security.Claims; using System.Web; using System.Web.Http; ...
using Hybrid.Domain.UnitOfWorks; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; namespace Hybrid.EntityFramework.UnitOfWorks { public class EfUnitOfWork : UnitOfWorkBase { protected IDictionary<str...
using System; namespace Savaged.HasMyPasswordBeenPwned.Lib { public class InputManager { private readonly string[] _args; public InputManager(string[] args) { _args = args; if (_args != null && _args.Length > 0) { if (_args.Length > ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Karkas.Ornek.TypeLibrary.Ornekler; using Karkas.Ornek.BsWrapper.Ornekler; public partial class Ornekler_LinqOrnekleri_GridSort : System.Web.UI.Page { protec...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Application.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------------...
using CryptoInvestor.Infrastructure.Commands; using CryptoInvestor.Infrastructure.Commands.Users; using CryptoInvestor.Infrastructure.Services.Interfaces; using System.Threading.Tasks; namespace CryptoInvestor.Infrastructure.Handlers.Users { public class CreateUserHandler : ICommandHandler<CreateUser> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using SimpleApiService.Domain; using SimpleApiService.Domain.Context; using SimpleApiService.DTO; using SimpleApiService...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities { [Table("bcis.OrganizationTypes")] public partial class OrganizationType : IEntity...
namespace Everest.Entities { public class UbicacionEntity { public int IdUbicacion { get; set; } public int IdAnuncio { get; set; } public string Direccion { get; set; } public decimal Latitud { get; set; } public decimal Longitud { get; set; } } }
namespace ITQJ.WebClient.ViewModels { public class PaginaM { public PaginaM(int pagina) : this(pagina, true) { } public PaginaM(int pagina, bool habilitada) : this(pagina, habilitada, pagina.ToString()) { } public PaginaM(int pagina, bool habilitada, ...
using Core.Domain; using Core.Internal.LinqToDB; using LinqToDB.Mapping; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Core.MSTest.Internal.LinqToDB { [TestClass] // ReSharper disable once InconsistentNaming public class LinqToDBUtilsTest { #region ChildEntity & ParentEntity ...
namespace FackerProgram { interface IFacker { T Create<T>(); } }
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; using Shared.Models; using WebPush = Lib.Net.Http.WebPush; namespace Data { internal class WebsiteDbContextFactory : IDesignTimeDbContextFactory<WebsiteDbContext> { public WebsiteD...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Agenda.Domain; using AutoFixture; using NUnit.Framework; namespace Agenda.DAL.Test { [TestFixture] public class ContactsTestSession2 : BaseTest { Contacts _contacts; Fi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PuzzleStructureManager : MonoBehaviour { [SerializeField] private float structureXMovementOnTrigger; [SerializeField] private float structureYMovementOnTrigger; private float structureSpeed; private Ve...
using System; using KelpNet.Common; using KelpNet.Common.Functions.Container; using KelpNet.Common.Tools; using KelpNet.Functions.Activations; using KelpNet.Functions.Connections; using KelpNet.Loss; using KelpNet.Optimizers; using KelpNetTester.TestData; namespace KelpNetTester.Tests { //Learning of MNIST (Handwr...
using NUnit.Framework; using System; using System.IO; using Utils; namespace Tests { [TestFixture] public class UtilsTests { private string content; private int result; [SetUp] public void Setup() { content = File.ReadAllText(@"C:\Work\WPFTestWork\TestD...
using System; using System.Collections.Generic; using System.Linq; namespace NetCode.Synchronisers.Values { /// <summary> /// Delares a synchronisable field, and the target type to synchronised. /// </summary> public class EnumerateSyncValueAttribute : Attribute { public SyncFla...
using Microsoft.AspNetCore.Mvc; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using XPowerAPI.Controllers; using XPowerAPI.Models; using XPowerAPI.Models.Params; using XPowerAPI.Repository; using XPowerAPI.Services.Security.Account; name...
using Common.Data; using GameServer.Core; using GameServer.Managers; using GameServer.Models; using Interface; using SkillBridge.Message; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Network; namespace GameServer.Entities { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PNPUTools.DataManager; using System.Data; using PNPUTools; namespace PNPUCore.Controle { /// <summary> /// Cette classe permet de contrôler si les niveaux de saisie d'un item...
using Acr.UserDialogs; using IndependienteStaFe.Models; using IndependienteStaFe.Services; using System; using System.ComponentModel; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Essentials; using Xamarin.Forms; namespace IndependienteStaFe.Views { [DesignTimeVisible(false)] public ...
using UnityEngine; public class IdleState : State { public IdleState(GameObject enemy, StateType state) : base(enemy, state) { } public override void UpdateState() { if (enemy.GetComponentInChildren<Renderer>().isVisible) { enemy.GetComponent<FiniteStateMachine>().EnterNextSta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using SiCandi2017.Controlador; namespace SisCandidatasWeb_2017.Controllers { public class CandidataController : Controller { // GET: Candidata public ActionResult Index(string word = "...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using FirebirdSql.Data.FirebirdClient; namespace JournalAccountingBlanqui { class CLSDB { Props props = new Props(); //экземпляр класса с настройками PropsFields...
using Entity; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Runtime.InteropServices; using System.Text; namespace QuanLyTiemGiatLa.Xuly { class ResultHttp { public String Code { get; set; } public String Mes...
//using Microsoft.Xna.Framework; //using Microsoft.Xna.Framework.Graphics; //using MonoGame.Extended.Shapes; //using MonoGame.Extended.TextureAtlases; //using MonoGame.Extended.Tiled; //using MonoGame.Extended.Tiled.Graphics; //using NSubstitute; //using Xunit; //namespace MonoGame.Extended.Tests.Tiled.Renderers //{ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Windows.Media.Imaging; using System.Windows.Media; using ServerKinect.DataSource; using ServerKinect.Shape; namespace ServerKinect.Video { public class ImageDataSource : DataSourceP...
////////////////////////////////////////////////////////// // // myVegas Mobile // // Started on Feburary 21, 2013 // (c) 2013 PlayStudios, Inc. // ////////////////////////////////////////////////////////// using UnityEngine; public class Manager : MonoBehaviour { protected static Manager getInstance(ref Manager ...
using System.Collections.Generic; using CompanyDb.Data; namespace CompanyDb.ImportRandomData { public class DepartmentDataGenerator : DataGenerator, IDataGenerator { private const int MinStringLength = 10; private const int MaxStringLength = 50; public DepartmentDataGenerator(...
namespace HCL.Academy.Model { public class UserAssessment { public int TrainingAssessmentId { get; set; } // Assessment Id public string TrainingAssessment { get; set; } // Assessment Name public int SkillId { get; set; } // Course Id like Java etc public string SkillName { get;...
using Microsoft.Analytics.Interfaces; using Microsoft.Analytics.Interfaces.Streaming; using Microsoft.Analytics.Types.Sql; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace CustomXMLOutputer { [SqlUserDefinedOutputter(AtomicFileProcessing = false)] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RonceBehaviour : MonoBehaviour { public float KnockBackStrenght; private GameObject playerOb; private AudioSource m_audioSource; public AudioClip hitPlayerSound; private void Start() { m_audioS...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FinalProject { /// <summary> /// This class handles the fourth class of the test: /// The user has to identify three random pictures of nouns /// </summar...
using UnityEngine; using System.Collections; // http://answers.unity3d.com/questions/8715/how-do-i-use-layermasks.html namespace Ph.Bouncer { public static class LayerMaskHelper { public static int FromInt(int layerNumber) { return 1 << layerNumber; } } }
using UnityEngine; using System.Collections; public class ArmorValues : MonoBehaviour { //Gehört zu einer Rüstung //Statuswerte des Kürass public string cuirassName; public float armorValue; public float weight; public float armorLevel; public float recoveryRateReduction; void Start(){ if (gameObject.tra...
using System.IO; using GameLib; using GameLib.Networking; using JumpAndRun.Networking; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Xna.Framework; namespace Tests { [TestClass] public class NetworkPackageTest { //[TestMethod] //public void ChunkEncodeDecode() ...
using System; using System.Collections; using DialogSystem.Model; using ReadyGamerOne.Script; using UnityEngine; using UnityEngine.UI; namespace DialogSystem.View { public abstract class AbstractNarratorDialogUI:DialogUnitUI { protected bool enbaleGoNext = false; protected abstract string TextP...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ReportingController.cs" company="Eyefinity, Inc."> // 2013 Eyefinity, Inc. // </copyright> // <summary> // Defines the ReportingController type. // </summary> // ------...
using System; using System.Collections.Generic; namespace CloudFile { [CustomLuaClass] public class CloudFileCallbacks { private Dictionary<int, List<CloudFileCallback>> m_callbacks; public void RegisterCallback(int id, CloudFileCallback.ProgressCallback progress_callback, CloudFileCallback.SuccessCallback suc...
using MySql.Data.MySqlClient; using ShopBillingApp.BAL; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ShopBillingApp.DAL { class AuthDAL { DB Con = new DB(); public bo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using BusinessObject; namespace LinkCloud.Areas.Common.Controllers { [AllowAnonymous] public class QuickURLController : BaseCommonController { public ActionResult Index() { ...
using System; namespace Payroll.Models { public class VacationEmployee { public Guid VacationId { get; set; } public Vacation Vacation { get; set; } public Guid EmployeeId { get; set; } public Employee Employee { get; set; } } }
using Hastane.BLL; using Hastane.Entity; using Hastane.WFA.BaseForm; using Hastanee.DAL; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using static Has...
using System.Collections.Generic; namespace QuantumMath.Quantum { public class Circuit { IList<Matrix> _qubits = new List<Matrix>(); Matrix _state; IList<IDictionary<int, Matrix>> _appliedGates; } }
using System; namespace Inheritance { public class EmailNotification : Notification { public string Recipient { get; set; } public string SmtpProvider { get; set; } public EmailNotification(string subject, string body, string recipient, string smtpProvider):base(subject,body) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using MySql; namespace Stok_Takip_Otomasyonu { public partial class fr...
using System; using System.Collections.Generic; using System.Text; namespace JabberPoint.Domain.Content.Behaviours { /// <summary> /// composite pattern interface for leaves and composites /// </summary> public interface IContentBehaviour { /// <summary> /// the content component t...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FighterController : MonoBehaviour { public Joystick joystick; public float speed; public float FireRate; [SerializeField] Animator animator; [SerializeField] Transform firePosition; Rigidbody rb; ...
 using MKService.Messages; using MKService.ModelUpdaters; using MKService.Queries; using MKService.Updates; namespace MKService.MessageHandlers { internal class DialAddedHandler : ServerMessageHandlerBase<DialAdd, DialQuery, IUpdatableDial> { public DialAddedHandler(IModelUpdaterResolver modelUpdaterR...
using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Threading.Tasks; using System.Windows.Input; using GitlabManager.Enums; using GitlabManager.Framework; using GitlabManager.Model; using GitlabManager.Services.DI; using GitlabManager.Utils; namespace GitlabManager.ViewModel...
namespace _2.KnightsOfHonor { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { var input = Console.ReadLine() .Split(new char[] {' ', '\n'}, StringSplitOptions.RemoveEmptyE...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Items.Extensions { public static class Array1DExtensions { public static T[] Add<T>(this T[] array, T item) { int length = array.Length; ...
using System; using System.Collections.Generic; using System.Linq; using InputHandlers.Keyboard; using InputHandlers.Mouse; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace InputHandlers.Sample { public class InputHandlersSample : Game { private const int...
using System; using System.Linq; using System.Windows.Forms; namespace DipDemo.Cataloguer.Infrastructure.Presentation.EventBinding.WinForms { public class ButtonClickEventBinder : IEventBinder { public void Bind(IPresenter presenter) { var presenterType = presenter.GetType(); ...
using System.Linq; using FluentAssertions; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using OmniSharp.Extensions.LanguageServer.Protocol.Server.Capabilities; using Xu...
using System; using System.Threading; using System.Threading.Tasks; namespace CsharpConcepts { class Program : BaseClass { static void Main(string[] args) { string path = SetChoice(); ProceedOnPath(path); } private static void ProceedOnPath(string path)...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace cosmetic_hub__e_shopping_system_.Models { public class ApplicationUser:IdentityUser { } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace web_api.Models { public class ComputerDetails { [Key] public string Name { get; set; } public string IpAddress { get; set; } public int Memory { get; set; } public string User { get...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiCatalogoCarro.Exceptions { public class CarroJaCadastradoException : Exception { public CarroJaCadastradoException() : base("Este carro já está cadastrado") { } ...
using Grimoire.Tools; namespace Grimoire.Game.Data { public class Skill { public enum SkillType { Normal, Safe } public string Text { get; set; } public SkillType Type { get; set; } public string Index { get; set; } public int Sa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL_DAL { public class SanPham_BLL_DAL { DataClasses1DataContext qlsp = new DataClasses1DataContext(); // tim san pham public List<SANPHAM> searchSP(string ten...
using UnityEngine; public class Recipe : MonoBehaviour { enum IngredientUnit { Teaspoon, Tablespoon, Cup, Bowl, Piece } [System.Serializable] public class Ingredient { [SerializeField] private string name; [SerializeField] private int amount; [SerializeField] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Deployer2._0.Models { public static class VMs { public static List<VirtualMachineModel> GetVMs() { //var ctx = new VMEntities(); return null; } } }
using System; namespace PaderbornUniversity.SILab.Hip.EventSourcing.Events { public static class PropertyChangedEventExtensions { /// <summary> /// Sets the property of the object (if it exists) to the value of the event /// </summary> public static void ApplyTo(this Pr...
namespace DB { public partial class Patient { public const string MAN = "Мужской"; // пол - мужской public const string WOMAN = "Женский"; // пол - женский private string firstName = null; // Имя private string lastName = null; // Фамилия privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket { public class TravelGrantRecordDto { public int ID { get; set; } /// <summary> /// 运营商户号 //...
using KnapsackProblem.Common; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace KnapsackProblem.ConstructiveVersion.Strategies { public class ConstructiveFPTAS : ConstructiveStrategy { public override void FreeAll() { } private Con...
using System; using iQuest.VendingMachine.PresentationLayer.Views.Interfaces; using iQuest.VendingMachine.UseCases.Interfaces; using DataAccess.Repositories.Interfaces; using System.Linq; using System.Runtime.CompilerServices; namespace iQuest.VendingMachine.UseCases.UseCaseList { internal class ManageMachineUseC...
using System; using System.IO; using System.Collections.Generic; namespace NewReadAndWrite { public class ReadAndWrite { public List<string> names = new List<string>(); public void WriteToFile() { Console.WriteLine("\t Enter a name you want to add: "); string nam...
using System.Collections.Generic; using UnityEngine; ////////////////////////////////////////////////////////////////// //Created by: Daniel McCluskey //Project: CT6018 - Tower Defence //Script Purpose: This script chooses which actions to use, when to use them and chooses a path of actions to reach an ultimate...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Cassandra; using Faux.Banque.Domain.Storage; namespace Faux.Banque.Domain.Tests { [TestClass] public class CassandraSetupTests { ICluster cluster; CassandraEnvironment environment; [TestInitialize] pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.Common; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.EnterpriseLibrary.Data.Sql; using Master.Contract;...
namespace TipsAndTricksLibrary.Tests.LanguageDepths { using System; using System.Linq; using Xunit; public class FunctionsEqualityTests { private int EvenNumbersHandler(int value) => value; private int OddNumbersHandler(int value) => value + 1; private Func<int, int> GetH...
using Android.OS; using Android.Runtime; using Android.Views; using MvvmCross.Binding.Droid.BindingContext; using MvvmCross.Droid.Shared.Attributes; using MvvmCross.Droid.Support.V4; using Tekstomania.Mobile.Core.ViewModels; namespace Tekstomania.Mobile.Droid.Fragments { [MvxFragment(typeof(SongViewModel), Resource...
using DevExpress.XtraBars; using DevExpress.XtraBars.Localization; using DevExpress.XtraBars.Ribbon; using DevExpress.XtraEditors; using DevExpress.XtraEditors.Controls; using DevExpress.XtraGrid; using DevExpress.XtraGrid.Columns; using DevExpress.XtraGrid.Localization; using DevExpress.XtraGrid.Views.Base; using Dev...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonSaleTow : MonoBehaviour { [SerializeField] RefOnTower refOnTower; [SerializeField] MoneyController moneyController; const int COEFFICIENT = 2; // how much less money for the sale than for t...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Raycast : MonoBehaviour { public bool collision; private float positionX; private float positionY; public float gravity; public float vX; public float vY; public void FixedUpdate() ...
using System; public class Program { public static void Main() { double cubeSide = double.Parse(Console.ReadLine()); string parameter = Console.ReadLine(); double result = GetParameter(cubeSide, parameter); Console.WriteLine("{0:f2}", result); } public static double ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JumpCounterScript : MonoBehaviour { public float placementWidth = 1.0f; public float placementHeight = 0.5f; public float lerpSpeedMultiplier = 20.0f; public GameObject counterObjectPrefab; public GameObjec...
using System; namespace RefactoringApp.OrganizingData.EncapsulateField { class EncapsulateField { public void GetFieldValue() { var product = new Product { Name = "test" }; Console.WriteLine(product.Name); } publ...