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//==================================================================== // 文件: c_TasksInfo.cs // 创建时间:2017/11/8 // =================================================================== using System; using Dapper; namespace SimpleCrawler { /// <summary> /// /// </summary> [Table("c_Tasks")] public partial class c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bala : MonoBehaviour { public float velocidade = 50f; void Start() { } void Update() { GetComponent<Rigidbody>().MovePosition(GetComponent<Rigidbody>().position + transform.forward * ...
using System.Collections.Generic; using AulaPOO_ProjetoDeProdutos.Interfaces; namespace AulaPOO_ProjetoDeProdutos.Classes { public class Marca : IMarca { List<Marca> listaMarcas = new List<Marca>(); public void Cadastrar(Marca marcaCadastrar) { } public vo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoffeeMachineProject { /** * The Coffee class - a subclass of Drink, used for all coffee subclass drinks. This wouldn't * normally need to be a subclass (Drink could handle it),...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Pes.Core; namespace PESWeb.Mail { public interface IDefault { void LoadMessages(List<MessageWithRecipient> Messages); List<Int32> ExtractSelectedMessages(); void DisplayPageNavigation...
using Entidades; using Entidades.Exceptions; using PetShopForms.Vistas.Persona; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PetShopForms.V...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Common; namespace DotNetNuke.Web.UI.WebControls { public class DnnImageEditControl : DnnFileEditControl { public DnnImag...
namespace WeatherApp { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class Account { public Account() { this.Id = G...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LifeTree : MonoBehaviour { private int contador = 0; public ScoreData scoreData; void OnCollisionEnter(Collision col) { if (!col.gameObject.CompareTag("Player")) return; Debug.Lo...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Riverside.Cms.Services.Element.Domain; namespace Element.Api.Controllers { public class ElementsController : Controller { private readonly ICodeSnipp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tes4._3_Tier.DTO { class MedicalRecord_DTO { public int record_id { get; private set; } public int patient_id { get; private set; } public String symptom { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Umbraco.Web.Mvc; using Euclid7.Models; using System.Web.Mail; using System.Data.SqlClient; using System.Configuration; using System.Web.UI.WebControls; using System.Web.UI; using System.Text; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using DAL; namespace BLL { public class BLL_HANGHOA { DAL_HANGHOA hhdal = new DAL_HANGHOA(); //phương thức này gọi phương thức sv_select() ở lớp HANGHOA_DAL (tầ...
using Mirror; using MobileFPS.PlayerControl; using MobileFPS.PlayerHealth; using UnityEngine; namespace MobileFPS.PlayerWeapon { public class WeaponController : NetworkBehaviour { [SerializeField] Transform _hand; [SerializeField] Bag _guns; [HideInInspector] publi...
using PlatformRacing3.Server.Game.Chat; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; using PlatformRacing3.Server.Game.Match; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming; internal sealed class SendToRoomIncomingMessage : M...
using System.Collections; using System.Collections.Generic; using UnityEngine; ////////////////////////////////////////////////////////////////// //Created by: Daniel McCluskey //Project: CT6024 - AI //Repo: https://github.com/danielmccluskey/CT6024-AI //Script Purpose: Makes the guard attack the player ////...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Asset.Models.Library.EntityModels.AssetsModels.AssetSetups; namespace Asset.BisnessLogic.Library.AssetModelManagers.AssetSetupManagers { public class AssetModelManager : IRepositoryManager<Ass...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace truckeventsXamPL.ViewlCells { public class VCell_Vendas : ViewCell { StackLayout sl_principal; Label l_data_e; Label l_data; Label ...
namespace Beamore.DAL.Migrations { using System; using System.Data.Entity.Migrations; public partial class eventFLowDetailDeletedForNowTime : DbMigration { public override void Up() { AlterColumn("dbo.EventFlowTable", "FlowTime", c => c.String()); } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using InvoiceClient.Helper; using InvoiceClient.Properties; using InvoiceClient.TransferManagement; using System.ServiceProcess; using ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AP_Room : MonoBehaviour { public GameObject cDoorEdge, cOpenEdge, cWallEdge, cFloor; public GameObject cWallCorner, cStraightWall, cOpenFloor; public GameObject[] cDoorEdges, cWallEdges, cOpenEdges, // 0 is top, 1 left, 2 ...
using System; using AreasLib; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AreasTest { [TestClass] public class CircleTests { /// <summary> /// Using the same precision as in Pi, 5 digits /// </summary> private const string PrecisionCircle = "E4"; ...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Hinhthuc { public Hinhthuc() { Thongtindaotao = new HashSet<Thongtindaotao>(); } public string HtMa { get; set; } public string HtTen { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace WS_PosData_PMKT.Models.Object { [DataContract] public class InfoPromosUser { [DataMember] public string IdClient { get; set; } [DataMember] pu...
using UnityEngine; using System.Collections; public class BranchLogic : MonoBehaviour { private Branch _branch; public Branch Branch { set { _branch = value; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyClass { public class Sphere : MonoBehaviour { // how much it grows each time public float scaleFactor = 1.09f; // maximum scale public float maxScale = 0.7f; [SerializeField] ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; namespace advent_of_code_2018 { class Day09 { public int SolveByArray(int numPlayers, int lastMarble) { List<int> marbles = new List<int>() { 0 }; List<int> play...
using System.Linq; namespace NumbersAddition { public class Calculator : ICalculator { public int Calculate(string expression) { var indexOfOperation = IndexOfOperation(expression); if (indexOfOperation == -1) return int.Parse(expression); v...
using System; using System.Collections.Generic; using System.Text; namespace Core { public class UserService { private UserDataMapper userDataMapper { get; } public UserService() { userDataMapper = new UserDataMapper(); } public User GetById( int id) ...
using LRB.Lib.Domain; using LRB.Lib.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LRB.Lib.Console { class Program { static void Main(string[] args) { LandFeesTests LF_Tests = new LandFeesT...
using System; using System.Linq; using System.Web; using System.Text; using System.Security.Cryptography; using System.Collections.Generic; using System.Configuration; using System.Web.Security; using ReqOneApiReference.ReqOneApi; namespace ReqOneUI { public static class AuthUtil { #region private ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("Log")] public class Log : MonoClass { public Log(IntPtr address) : this(address, "Log") { } ...
// <copyright file="TakeScreenShot.cs" company="Objectivity Bespoke Software Specialists"> // Copyright (c) Objectivity Bespoke Software Specialists. All rights reserved. // </copyright> // <license> // The MIT License (MIT) // Permission is hereby granted, free of charge, to any person obtaining a copy // ...
using TQVaultAE.Domain.Entities; using TQVaultAE.Domain.Results; namespace TQVaultAE.Domain.Contracts.Services; public interface IGameFileService { /// <summary> /// Init the local git repository. /// </summary> void GitRepositorySetup(); /// <summary> /// add, commit, tag and push the git repo. /// </summary...
public class Ejercicio12_1 { public Ejercicio12_1() { initClass(); } public void init_Class() { int numero, factorial; Console.WriteLine("Bienvienido, este es un programa diseñado para calcular y mostrar el valor del factorial del numero que ingrese."); Cons...
using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects { public class SmsTemplateDataObject { public int ID { get; set; } /// <summary> /// 模板名称 ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Common { /// <summary> /// 提供了一个关于json的辅助类 /// </summary> public static class JsonHelper { #region (反)序列化 /// <summary> /// 类对像转换成json格式 /// </summary> /// <returns></returns> ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Program.cs" company="Telerik"> // Telerik // </copyright> // <summary> // The problem 1. // </summary> // ---------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GestionProjetForfait.Metier { public abstract class Projet { public int CodeProjet { get; set; } public string NomProjet { get; set; } public DateTime DDebut { get; set; } ...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class MiniGame12_Manager : MiniGameSingleton<MiniGame12_Manager> { #region variables /// <summary> /// Лэйбл для отображения оставшегося времени /// </summary> public UILabel labelTime; public ...
using ResourceSystem; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor; using UnityEngine; public class BuildTargetFileWindow : EditorWindow { static string targetPath; private List<string> resPaths=new List<string>(); private bool isSelecteChange...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Vidas : MonoBehaviour { public Sprite[] Vida; private int tamanhoVidas; private int index = 0; public GameObject perdeu; public GameObject escondeBotao1; public GameObject ...
using System; using System.Security.Cryptography; namespace Secretarium.Helpers { public static class ECDHHelper { public static byte[] P256PublicMagic = ByteHelper.Combine(BitConverter.GetBytes(CngHelper.BCRYPT_ECDH_PUBLIC_P256_MAGIC), CngHelper.P256_KEY_LENGTH); public static byte[] P256Priv...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Server.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------------------...
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Text; namespace Contoso.Forms.Parameters.Common { public class FormControlSettingsParameters : FormItemSettingParameters { public FormControlSettingsParameters() { } public FormControlS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using frameWork.commonInterface; namespace frameWork.view.viewInterface { interface IViewController : INotifier,IDispose { IView getView(); } }
using System; using System.Collections.Generic; namespace GrpcFarstRepo { public partial class Employee { public long EmployeeId { get; set; } public string Nik { get; set; } public string Name { get; set; } public string Occupation { get; set; } public string Address {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using System.Xml.Serialization; using ServerKinect.Shape; namespace ServerKinect.HandTracking.Persistence { [XmlType(TypeName = "HandDefinition")] public class HandEntity : IHan...
namespace ShadowAPI.Models.Enums { public enum KnowledgeSkillType { Academic, Interests, Professional, Street } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ABB.Robotics.Controllers; using ABB.Robotics.Controllers.Discovery; using ABB.Robotics.Controllers...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using System.Data; using System.Runtime.Serialization; using System.Security.Permissions; ...
using System.IO; using System.Xml.Serialization; using System.Threading.Tasks; using System.Net; using System.Net.Http; using System; using System.Xml; using System.Collections.Generic; using TestTask.DataClasses; using Xamarin.Forms; using System.Text; namespace TestTask { public static class SetListService ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleMaster : MonoBehaviour { // Start is called before the first frame update public ParticleSystem elec; public Reciever nextReciever; public Reciever selfReciever; public ObstacleMaster nextMaster; ...
namespace Newtonsoft.Json.Converters { using Newtonsoft.Json; using ns20; using System; using System.Globalization; public class IsoDateTimeConverter : DateTimeConverterBase { private CultureInfo cultureInfo_0; private System.Globalization.DateTimeStyles dateTimeStyles_0 = Syst...
using CallCenter.Common.Entities; namespace CallCenterRepository.Controllers { public interface IChatRepositoryController:IEntityController<IChat> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class ResourceBuilding : Building { [SerializeField] int AmountPerDay; [SerializeField] protected Mat.Kind Kind; private void OnDestroy() { TimeManger.I.OnEveryDay -= Add; } protected over...
namespace WebsitePerformance.ContractsBrtweenBLLandDAL.Entities { using System.ComponentModel.DataAnnotations.Schema; [Table("website_performance.test")] public partial class test { public int id { get; set; } public int link_id { get; set; } public int number { get; set; } ...
/* .-' '--./ / _.---. '-, (__..-` \ \ . | `,.__. ,__.--/ '._/_.'___.-` FREE WILLY */ using Automatisation.Model; using GalaSoft.MvvmLight.CommandWpf; using GalaSoft.MvvmLight.Messaging; using System; using System.ComponentModel; using System.Windows; namespace Autom...
namespace Eyefinity.PracticeManagement.Controllers.Api { using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Eyefinity.Enterprise.Business.Admin; using Eyefinity.PracticeManagement.Business.Adm...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace Total_Feed { public class ItemView : INotifyPropertyChanged { string imagesource; public string ImageSource { get { return imagesource; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace oopsconcepts { class OptionalMethods { //there are Four ways we make parameters optional //Making method parameters optional using optional paramet...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Kalcium { public static class CollectionOperations { public static void AddRange<T>(this ICollection<T> me, IEnumerable<T> items) { foreach (var item in items) me.Add(ite...
using System; using Sitecore; using Sitecore.Data.Items; using Sitecore.Data.Managers; using Sitecore.Diagnostics; namespace Aqueduct.SitecoreLib.Search.DynamicFields { public class WorkflowField : BaseDynamicField { public override string ResolveValue(Item item) { Assert.Argume...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sys...
using System; using System.Threading; namespace MultithreadSort { class Program { static void Main(string[] args) { int min = 0; int max = 1000000; int[] originalArray = new int[100000]; Random randNum = new Random(); for (int i = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestDep.Entities { public partial class CityHall { public CityHall() { Belongs = new List<Person>(); Recieves = new List<Payment>(); Manages = new List...
using System; namespace Nez.Overlap2D.Runtime { public class LabelVO : MainItemVO { public String text = "Label"; public String style = ""; public int size; public int align; public float width = 0; public float height = 0; public bool multiline = false; } }
using Microsoft.Xna.Framework; namespace MonoGame.Extended.NuclexGui.Controls.Desktop { /// <summary>Horizontal slider that can be moved using the mouse</summary> public class GuiHorizontalSliderControl : GuiSliderControl { /// <summary>Obtains the region covered by the slider's thumb</summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PetStore.Importer { class DataImporter { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace REQFINFO.Website.Models { public class UserXProjectXWorkFlowUserGroupVM { public string IDUPW { get; set; } public string IDUser { get; set; } public string IDProject { get; set; } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using ZeroFormatter.Internal; using ZeroFormatter.Segments; using RuntimeUnitTestToolkit; using ZeroFormatter.Formatters; namespace ZeroFormatter.Tests { [TestClass] public class ListSegmentTest { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MovieBonanza { public class Movie { public string Title { get; set; } public string Category { get; set; } public string Cost { get; set; ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Net.Http; using System.Windows.Input; using Acr.UserDialogs; using City_Center.Clases; using City_Center.Models; using City_Center.Page; using City_Center.Services; using City_Center.Services.Contracts...
using System; using System.Net.Http; namespace Fonlow.Testing { /// <summary> /// Provide an authorized HttpClient instance with uri and username/password defined in appsettings.json: /// BaseUrl, Username and Password. /// </summary> public class DefaultHttpClientWithUsername : HttpClientWithUsername { public...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; namespace TxHumor.Code { public class CommonConfig : ConfigurationElement { [ConfigurationProperty("ValidateCodeConfig")] public ValidateCodeConfigRoot ValidateCodeConfigRoot ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Construction : MonoBehaviour { public GameObject[] scaffolds; public float constructionMaterialsCollected; // Use this for initialization void Start() { for(int i =...
using System; namespace Click.Models { public class ClickViewModel : ClickEntryModel { public int Limit { get; set; } public int Increment { get { return Counter + 1; } } public bool IsExceeded { get ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace SGDE.DataEFCoreSQL.Migrations { public partial class Add_Table_Advance : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Advance"...
using Application.V1.Roles.Commands; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace WebAPI.Controllers.V1 { [Authorize(Policy = "Admin")] public class RolesController : ApiControllerBase { [HttpPost] public async Task<IActi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace aoc { public class D52 { public string Answer { get { var objectDescriptions = File.ReadAllLines("d5.txt"); foreach (var o in objectDescriptions...
/* * Author: Jason Jimenez * Date : 4/29/2007 7:12 PM * */ using System; namespace JasonJimenez.ClassicReport { static class Utility { public static string RepeatChar(char ch, int length) { string s = ""; for (int i = 0; i < length; i++) { s += ch; } return s; } ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Data.Views; using Entities.Identity; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Services.Descrip...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NotAnswered : MonoBehaviour { public float sec = 10f; void Start() { StartCoroutine(LateCall()); } IEnumerator LateCall() { yield return new WaitForSeconds(sec); gameObject.S...
using System; namespace RealEstate.BusinessObjects { public class Region { #region ***** Fields & Properties ***** private int _RegionID; public int RegionID { get { return _RegionID; } set { _RegionID = value; } } private string _RegionName; public string RegionName ...
using System; using System.Collections.Generic; using System.Text; namespace Maverick.XTB.DI.DataObjects { public class ComponentInfo { public ComponentInfo() { Description = "--"; IsDashboard = false; } public string Name { get; set; } public st...
namespace AjLisp { using System; using System.Collections.Generic; using System.Text; using AjLisp.Language; public class ValueEnvironment { private Dictionary<string, object> values = new Dictionary<string, object>(); private ValueEnvironment parent; publ...
using UnityEngine; using System.Collections; public class mouseManager : MonoBehaviour { public float smooth = 2000.0f; public LayerMask layer; public GameObject cursor; public SpriteRenderer cursorSprite; public Sprite[] cursors; public Sprite blank; public static string mouseState = "n...
[assembly: Xamarin.Forms.Dependency(typeof(PartyGreenvic.Droid.Implementations.Config))] namespace PartyGreenvic.Droid.Implementations { using Interfaces; using SQLite.Net.Interop; public class Config : IConfig { private string directoryBD; private ISQLitePlatform platform; pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.Sql; using System.Data.SqlClient; namespace miniproject { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace xUnitTestProject { public static class MathOperation { public static double Add(double myNum1, double myNum2) { return (myNum1 + myNum2); ...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("FolderTypes")] public partial class FolderType : EntityBase<FolderType> { #region Properties ...
using RO; using System; using UnityEngine; [CustomLuaClass] public class TextureScale2 : Singleton<TextureScale2> { private GameObject m_goTextureScale; private Camera m_camera; private UITexture m_uiTexture; private ScreenShotHelper m_screenShotHelper; public static TextureScale2 Ins { get { return S...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Entity.Usuario { public class UsuarioEntity { public int idUsuario { get; set; } public string Nome_Usuario { get; set; } public string Email_Usuario { get; set; } ...
using System; namespace Paralect.Schematra.SDO { /** * A sequence is a heterogeneous list of {@link Property properties} and corresponding values. * It represents an ordered arbitrary mixture of data values from more than one property of a {@link DataObject data object}. */ public interf...
using System.IO; using System.Text; namespace Bililive_dm_UWPViewer; public class StreamString { private readonly Stream ioStream; private readonly Encoding streamEncoding; public StreamString(Stream ioStream) { this.ioStream = ioStream; streamEncoding = Encoding.UTF8; } pub...
using System; namespace CriandoAplicacaoAspNetCore.Model.Entities { public class Usuario { public virtual int IdUsuario { get; set; } public virtual string Nome { get; set; } public virtual string Email { get; set; } public virtual string Login { get; set; } public virtual string Hash { get; set; } publi...
using System; using System.Collections.Generic; using System.Text; namespace Jasarsoft.PES6Tools.Multiplayer { internal class About { public string Name { get { return "kithost.exe"; } } public string Title { get { return "PES6 Tools: Multiplaye...