text stringlengths 13 6.01M |
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//====================================================================
// 文件: c_TasksInfo.cs
// 创建时间:2017/11/8
// ===================================================================
using System;
using Dapper;
namespace SimpleCrawler
{
/// <summary>
///
/// </summary>
[Table("c_Tasks")]
public partial class c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bala : MonoBehaviour
{
public float velocidade = 50f;
void Start()
{
}
void Update()
{
GetComponent<Rigidbody>().MovePosition(GetComponent<Rigidbody>().position + transform.forward * ... |
using System.Collections.Generic;
using AulaPOO_ProjetoDeProdutos.Interfaces;
namespace AulaPOO_ProjetoDeProdutos.Classes
{
public class Marca : IMarca
{
List<Marca> listaMarcas = new List<Marca>();
public void Cadastrar(Marca marcaCadastrar)
{
}
public vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoffeeMachineProject
{
/**
* The Coffee class - a subclass of Drink, used for all coffee subclass drinks. This wouldn't
* normally need to be a subclass (Drink could handle it),... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Pes.Core;
namespace PESWeb.Mail
{
public interface IDefault
{
void LoadMessages(List<MessageWithRecipient> Messages);
List<Int32> ExtractSelectedMessages();
void DisplayPageNavigation... |
using Entidades;
using Entidades.Exceptions;
using PetShopForms.Vistas.Persona;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PetShopForms.V... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using DotNetNuke.Common;
namespace DotNetNuke.Web.UI.WebControls
{
public class DnnImageEditControl : DnnFileEditControl
{
public DnnImag... |
namespace WeatherApp
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class Account
{
public Account()
{
this.Id = G... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LifeTree : MonoBehaviour
{
private int contador = 0;
public ScoreData scoreData;
void OnCollisionEnter(Collision col)
{
if (!col.gameObject.CompareTag("Player")) return;
Debug.Lo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Riverside.Cms.Services.Element.Domain;
namespace Element.Api.Controllers
{
public class ElementsController : Controller
{
private readonly ICodeSnipp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tes4._3_Tier.DTO
{
class MedicalRecord_DTO
{
public int record_id { get; private set; }
public int patient_id { get; private set; }
public String symptom { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Umbraco.Web.Mvc;
using Euclid7.Models;
using System.Web.Mail;
using System.Data.SqlClient;
using System.Configuration;
using System.Web.UI.WebControls;
using System.Web.UI;
using System.Text;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using DAL;
namespace BLL
{
public class BLL_HANGHOA
{
DAL_HANGHOA hhdal = new DAL_HANGHOA();
//phương thức này gọi phương thức sv_select() ở lớp HANGHOA_DAL (tầ... |
using Mirror;
using MobileFPS.PlayerControl;
using MobileFPS.PlayerHealth;
using UnityEngine;
namespace MobileFPS.PlayerWeapon
{
public class WeaponController : NetworkBehaviour
{
[SerializeField] Transform _hand;
[SerializeField] Bag _guns;
[HideInInspector] publi... |
using PlatformRacing3.Server.Game.Chat;
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
using PlatformRacing3.Server.Game.Match;
namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming;
internal sealed class SendToRoomIncomingMessage : M... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//////////////////////////////////////////////////////////////////
//Created by: Daniel McCluskey
//Project: CT6024 - AI
//Repo: https://github.com/danielmccluskey/CT6024-AI
//Script Purpose: Makes the guard attack the player
////... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Asset.Models.Library.EntityModels.AssetsModels.AssetSetups;
namespace Asset.BisnessLogic.Library.AssetModelManagers.AssetSetupManagers
{
public class AssetModelManager : IRepositoryManager<Ass... |
// ==========================================================================
// Squidex Headless CMS
// ==========================================================================
// Copyright (c) Squidex UG (haftungsbeschraenkt)
// All rights reserved. Licensed under the MIT license.
// ===========================... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace truckeventsXamPL.ViewlCells
{
public class VCell_Vendas : ViewCell
{
StackLayout sl_principal;
Label l_data_e;
Label l_data;
Label ... |
namespace Beamore.DAL.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class eventFLowDetailDeletedForNowTime : DbMigration
{
public override void Up()
{
AlterColumn("dbo.EventFlowTable", "FlowTime", c => c.String());
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using InvoiceClient.Helper;
using InvoiceClient.Properties;
using InvoiceClient.TransferManagement;
using System.ServiceProcess;
using ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AP_Room : MonoBehaviour
{
public GameObject cDoorEdge, cOpenEdge, cWallEdge, cFloor;
public GameObject cWallCorner, cStraightWall, cOpenFloor;
public GameObject[] cDoorEdges, cWallEdges, cOpenEdges, // 0 is top, 1 left, 2 ... |
using System;
using AreasLib;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AreasTest
{
[TestClass]
public class CircleTests
{
/// <summary>
/// Using the same precision as in Pi, 5 digits
/// </summary>
private const string PrecisionCircle = "E4";
... |
using System;
using System.Collections.Generic;
namespace QLTHPT.Models
{
public partial class Hinhthuc
{
public Hinhthuc()
{
Thongtindaotao = new HashSet<Thongtindaotao>();
}
public string HtMa { get; set; }
public string HtTen { get; set; }
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace WS_PosData_PMKT.Models.Object
{
[DataContract]
public class InfoPromosUser
{
[DataMember]
public string IdClient { get; set; }
[DataMember]
pu... |
using UnityEngine;
using System.Collections;
public class BranchLogic : MonoBehaviour {
private Branch _branch;
public Branch Branch
{
set { _branch = value; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyClass
{
public class Sphere : MonoBehaviour
{
// how much it grows each time
public float scaleFactor = 1.09f;
// maximum scale
public float maxScale = 0.7f;
[SerializeField]
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace advent_of_code_2018
{
class Day09
{
public int SolveByArray(int numPlayers, int lastMarble)
{
List<int> marbles = new List<int>() { 0 };
List<int> play... |
using System.Linq;
namespace NumbersAddition
{
public class Calculator : ICalculator
{
public int Calculate(string expression)
{
var indexOfOperation = IndexOfOperation(expression);
if (indexOfOperation == -1)
return int.Parse(expression);
v... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Core
{
public class UserService
{
private UserDataMapper userDataMapper { get; }
public UserService()
{
userDataMapper = new UserDataMapper();
}
public User GetById( int id)
... |
using LRB.Lib.Domain;
using LRB.Lib.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LRB.Lib.Console
{
class Program
{
static void Main(string[] args)
{
LandFeesTests LF_Tests = new LandFeesT... |
using System;
using System.Linq;
using System.Web;
using System.Text;
using System.Security.Cryptography;
using System.Collections.Generic;
using System.Configuration;
using System.Web.Security;
using ReqOneApiReference.ReqOneApi;
namespace ReqOneUI
{
public static class AuthUtil
{
#region private ... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("Log")]
public class Log : MonoClass
{
public Log(IntPtr address) : this(address, "Log")
{
}
... |
// <copyright file="TakeScreenShot.cs" company="Objectivity Bespoke Software Specialists">
// Copyright (c) Objectivity Bespoke Software Specialists. All rights reserved.
// </copyright>
// <license>
// The MIT License (MIT)
// Permission is hereby granted, free of charge, to any person obtaining a copy
// ... |
using TQVaultAE.Domain.Entities;
using TQVaultAE.Domain.Results;
namespace TQVaultAE.Domain.Contracts.Services;
public interface IGameFileService
{
/// <summary>
/// Init the local git repository.
/// </summary>
void GitRepositorySetup();
/// <summary>
/// add, commit, tag and push the git repo.
/// </summary... |
public class Ejercicio12_1
{
public Ejercicio12_1()
{
initClass();
}
public void init_Class()
{
int numero, factorial;
Console.WriteLine("Bienvienido, este es un programa diseñado para calcular y mostrar el valor del factorial del numero que ingrese.");
Cons... |
using BPiaoBao.Common.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects
{
public class SmsTemplateDataObject
{
public int ID { get; set; }
/// <summary>
/// 模板名称
... |
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Common
{
/// <summary>
/// 提供了一个关于json的辅助类
/// </summary>
public static class JsonHelper
{
#region (反)序列化
/// <summary>
/// 类对像转换成json格式
/// </summary>
/// <returns></returns>
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Program.cs" company="Telerik">
// Telerik
// </copyright>
// <summary>
// The problem 1.
// </summary>
// ---------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GestionProjetForfait.Metier
{
public abstract class Projet
{
public int CodeProjet { get; set; }
public string NomProjet { get; set; }
public DateTime DDebut { get; set; }
... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class MiniGame12_Manager : MiniGameSingleton<MiniGame12_Manager>
{
#region variables
/// <summary>
/// Лэйбл для отображения оставшегося времени
/// </summary>
public UILabel labelTime;
public ... |
using ResourceSystem;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
public class BuildTargetFileWindow : EditorWindow
{
static string targetPath;
private List<string> resPaths=new List<string>();
private bool isSelecteChange... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Vidas : MonoBehaviour {
public Sprite[] Vida;
private int tamanhoVidas;
private int index = 0;
public GameObject perdeu;
public GameObject escondeBotao1;
public GameObject ... |
using System;
using System.Security.Cryptography;
namespace Secretarium.Helpers
{
public static class ECDHHelper
{
public static byte[] P256PublicMagic = ByteHelper.Combine(BitConverter.GetBytes(CngHelper.BCRYPT_ECDH_PUBLIC_P256_MAGIC), CngHelper.P256_KEY_LENGTH);
public static byte[] P256Priv... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Server.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------------------------... |
using LogicBuilder.Attributes;
using System;
using System.Collections.Generic;
using System.Text;
namespace Contoso.Forms.Parameters.Common
{
public class FormControlSettingsParameters : FormItemSettingParameters
{
public FormControlSettingsParameters()
{
}
public FormControlS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using frameWork.commonInterface;
namespace frameWork.view.viewInterface
{
interface IViewController : INotifier,IDispose
{
IView getView();
}
}
|
using System;
using System.Collections.Generic;
namespace GrpcFarstRepo
{
public partial class Employee
{
public long EmployeeId { get; set; }
public string Nik { get; set; }
public string Name { get; set; }
public string Occupation { get; set; }
public string Address {... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
using System.Xml.Serialization;
using ServerKinect.Shape;
namespace ServerKinect.HandTracking.Persistence
{
[XmlType(TypeName = "HandDefinition")]
public class HandEntity : IHan... |
namespace ShadowAPI.Models.Enums
{
public enum KnowledgeSkillType
{
Academic,
Interests,
Professional,
Street
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ABB.Robotics.Controllers;
using ABB.Robotics.Controllers.Discovery;
using ABB.Robotics.Controllers... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
using System.Data;
using System.Runtime.Serialization;
using System.Security.Permissions;
... |
using System.IO;
using System.Xml.Serialization;
using System.Threading.Tasks;
using System.Net;
using System.Net.Http;
using System;
using System.Xml;
using System.Collections.Generic;
using TestTask.DataClasses;
using Xamarin.Forms;
using System.Text;
namespace TestTask
{
public static class SetListService
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObstacleMaster : MonoBehaviour
{
// Start is called before the first frame update
public ParticleSystem elec;
public Reciever nextReciever;
public Reciever selfReciever;
public ObstacleMaster nextMaster;
... |
namespace Newtonsoft.Json.Converters
{
using Newtonsoft.Json;
using ns20;
using System;
using System.Globalization;
public class IsoDateTimeConverter : DateTimeConverterBase
{
private CultureInfo cultureInfo_0;
private System.Globalization.DateTimeStyles dateTimeStyles_0 = Syst... |
using CallCenter.Common.Entities;
namespace CallCenterRepository.Controllers
{
public interface IChatRepositoryController:IEntityController<IChat>
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class ResourceBuilding : Building
{
[SerializeField] int AmountPerDay;
[SerializeField] protected Mat.Kind Kind;
private void OnDestroy()
{
TimeManger.I.OnEveryDay -= Add;
}
protected over... |
namespace WebsitePerformance.ContractsBrtweenBLLandDAL.Entities
{
using System.ComponentModel.DataAnnotations.Schema;
[Table("website_performance.test")]
public partial class test
{
public int id { get; set; }
public int link_id { get; set; }
public int number { get; set; }
... |
/*
.-'
'--./ / _.---.
'-, (__..-` \
\ . |
`,.__. ,__.--/
'._/_.'___.-`
FREE WILLY
*/
using Automatisation.Model;
using GalaSoft.MvvmLight.CommandWpf;
using GalaSoft.MvvmLight.Messaging;
using System;
using System.ComponentModel;
using System.Windows;
namespace Autom... |
namespace Eyefinity.PracticeManagement.Controllers.Api
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Eyefinity.Enterprise.Business.Admin;
using Eyefinity.PracticeManagement.Business.Adm... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace Total_Feed
{
public class ItemView : INotifyPropertyChanged
{
string imagesource;
public string ImageSource
{
get { return imagesource; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace oopsconcepts
{
class OptionalMethods
{
//there are Four ways we make parameters optional
//Making method parameters optional using optional paramet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Kalcium
{
public static class CollectionOperations
{
public static void AddRange<T>(this ICollection<T> me, IEnumerable<T> items)
{
foreach (var item in items)
me.Add(ite... |
using System;
using Sitecore;
using Sitecore.Data.Items;
using Sitecore.Data.Managers;
using Sitecore.Diagnostics;
namespace Aqueduct.SitecoreLib.Search.DynamicFields
{
public class WorkflowField : BaseDynamicField
{
public override string ResolveValue(Item item)
{
Assert.Argume... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Sys... |
using System;
using System.Threading;
namespace MultithreadSort
{
class Program
{
static void Main(string[] args)
{
int min = 0;
int max = 1000000;
int[] originalArray = new int[100000];
Random randNum = new Random();
for (int i = 0; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GestDep.Entities
{
public partial class CityHall
{
public CityHall() {
Belongs = new List<Person>();
Recieves = new List<Payment>();
Manages = new List... |
using System;
namespace Nez.Overlap2D.Runtime
{
public class LabelVO : MainItemVO
{
public String text = "Label";
public String style = "";
public int size;
public int align;
public float width = 0;
public float height = 0;
public bool multiline = false;
}
}
|
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.NuclexGui.Controls.Desktop
{
/// <summary>Horizontal slider that can be moved using the mouse</summary>
public class GuiHorizontalSliderControl : GuiSliderControl
{
/// <summary>Obtains the region covered by the slider's thumb</summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PetStore.Importer
{
class DataImporter
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace REQFINFO.Website.Models
{
public class UserXProjectXWorkFlowUserGroupVM
{
public string IDUPW { get; set; }
public string IDUser { get; set; }
public string IDProject { get; set; }
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using ZeroFormatter.Internal;
using ZeroFormatter.Segments;
using RuntimeUnitTestToolkit;
using ZeroFormatter.Formatters;
namespace ZeroFormatter.Tests
{
[TestClass]
public class ListSegmentTest
{
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MovieBonanza
{
public class Movie
{
public string Title { get; set; }
public string Category { get; set; }
public string Cost { get; set; ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.Http;
using System.Windows.Input;
using Acr.UserDialogs;
using City_Center.Clases;
using City_Center.Models;
using City_Center.Page;
using City_Center.Services;
using City_Center.Services.Contracts... |
using System;
using System.Net.Http;
namespace Fonlow.Testing
{
/// <summary>
/// Provide an authorized HttpClient instance with uri and username/password defined in appsettings.json:
/// BaseUrl, Username and Password.
/// </summary>
public class DefaultHttpClientWithUsername : HttpClientWithUsername
{
public... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Web;
namespace TxHumor.Code
{
public class CommonConfig : ConfigurationElement
{
[ConfigurationProperty("ValidateCodeConfig")]
public ValidateCodeConfigRoot ValidateCodeConfigRoot
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Construction : MonoBehaviour {
public GameObject[] scaffolds;
public float constructionMaterialsCollected;
// Use this for initialization
void Start() {
for(int i =... |
using System;
namespace Click.Models
{
public class ClickViewModel : ClickEntryModel
{
public int Limit { get; set; }
public int Increment
{
get
{
return Counter + 1;
}
}
public bool IsExceeded
{
get
... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace SGDE.DataEFCoreSQL.Migrations
{
public partial class Add_Table_Advance : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Advance"... |
using Application.V1.Roles.Commands;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace WebAPI.Controllers.V1
{
[Authorize(Policy = "Admin")]
public class RolesController : ApiControllerBase
{
[HttpPost]
public async Task<IActi... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace aoc
{
public class D52
{
public string Answer
{
get
{
var objectDescriptions = File.ReadAllLines("d5.txt");
foreach (var o in objectDescriptions... |
/*
* Author: Jason Jimenez
* Date : 4/29/2007 7:12 PM
*
*/
using System;
namespace JasonJimenez.ClassicReport
{
static class Utility
{
public static string RepeatChar(char ch, int length)
{
string s = "";
for (int i = 0; i < length; i++)
{
s += ch;
}
return s;
}
... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Data.Views;
using Entities.Identity;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Services.Descrip... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NotAnswered : MonoBehaviour
{
public float sec = 10f;
void Start()
{
StartCoroutine(LateCall());
}
IEnumerator LateCall()
{
yield return new WaitForSeconds(sec);
gameObject.S... |
using System;
namespace RealEstate.BusinessObjects
{
public class Region
{
#region ***** Fields & Properties *****
private int _RegionID;
public int RegionID
{
get
{
return _RegionID;
}
set
{
_RegionID = value;
}
}
private string _RegionName;
public string RegionName
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Maverick.XTB.DI.DataObjects
{
public class ComponentInfo
{
public ComponentInfo()
{
Description = "--";
IsDashboard = false;
}
public string Name { get; set; }
public st... |
namespace AjLisp
{
using System;
using System.Collections.Generic;
using System.Text;
using AjLisp.Language;
public class ValueEnvironment
{
private Dictionary<string, object> values = new Dictionary<string, object>();
private ValueEnvironment parent;
publ... |
using UnityEngine;
using System.Collections;
public class mouseManager : MonoBehaviour {
public float smooth = 2000.0f;
public LayerMask layer;
public GameObject cursor;
public SpriteRenderer cursorSprite;
public Sprite[] cursors;
public Sprite blank;
public static string mouseState = "n... |
[assembly: Xamarin.Forms.Dependency(typeof(PartyGreenvic.Droid.Implementations.Config))]
namespace PartyGreenvic.Droid.Implementations
{
using Interfaces;
using SQLite.Net.Interop;
public class Config : IConfig
{
private string directoryBD;
private ISQLitePlatform platform;
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.Sql;
using System.Data.SqlClient;
namespace miniproject
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace xUnitTestProject
{
public static class MathOperation
{
public static double Add(double myNum1, double myNum2)
{
return (myNum1 + myNum2);
... |
using System;
using System.Collections.Generic;
using SubSonic.BaseClasses;
using SubSonic.Extensions;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
[SubSonicTableNameOverride("FolderTypes")]
public partial class FolderType : EntityBase<FolderType>
{
#region Properties
... |
using RO;
using System;
using UnityEngine;
[CustomLuaClass]
public class TextureScale2 : Singleton<TextureScale2>
{
private GameObject m_goTextureScale;
private Camera m_camera;
private UITexture m_uiTexture;
private ScreenShotHelper m_screenShotHelper;
public static TextureScale2 Ins
{
get
{
return S... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MGL_API.Model.Entity.Usuario
{
public class UsuarioEntity
{
public int idUsuario { get; set; }
public string Nome_Usuario { get; set; }
public string Email_Usuario { get; set; }
... |
using System;
namespace Paralect.Schematra.SDO
{
/**
* A sequence is a heterogeneous list of {@link Property properties} and corresponding values.
* It represents an ordered arbitrary mixture of data values from more than one property of a {@link DataObject data object}.
*/
public interf... |
using System.IO;
using System.Text;
namespace Bililive_dm_UWPViewer;
public class StreamString
{
private readonly Stream ioStream;
private readonly Encoding streamEncoding;
public StreamString(Stream ioStream)
{
this.ioStream = ioStream;
streamEncoding = Encoding.UTF8;
}
pub... |
using System;
namespace CriandoAplicacaoAspNetCore.Model.Entities
{
public class Usuario
{
public virtual int IdUsuario { get; set; }
public virtual string Nome { get; set; }
public virtual string Email { get; set; }
public virtual string Login { get; set; }
public virtual string Hash { get; set; }
publi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Jasarsoft.PES6Tools.Multiplayer
{
internal class About
{
public string Name
{
get { return "kithost.exe"; }
}
public string Title
{
get { return "PES6 Tools: Multiplaye... |
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