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using LitJson; using System; namespace RO { [CustomLuaClass] public class HttpWWWResponse { public string wwwError; public string resString; public int Status; public string message; private JsonData origindata; public JsonData resData { get { return this.origindata; } set { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { int numero, acumulador = 0; bool retorno = true; string numeroStr; ...
using Resilience.Http; namespace SampleApp2 { public interface IResilientHttpClientFactory { ResilientHttpClient CreateResilientHttpClient(); } }
using System; namespace Workout.Models.Workout { /// <summary> /// Event arguments class for workout updated event. /// Provides workout data. /// </summary> public class WorkoutUpdatedEventArgs : EventArgs { #region properties /// <summary> /// Workout data. /...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TechnologyFactory.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------...
using DryIoc; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.LanguageServer.Protocol.Progress; namespace OmniSharp.Extensions.LanguageServer.Protocol.Client { internal class GeneralLanguageClient : LanguageProtocolProxy, IGeneralLanguageClient { public GeneralLanguageClient( ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WayCrossArrowClick : MonoBehaviour { public TileNode tile; public WayCrossPicker picker; private Color colour; private static Color hoverColour = new Color32(255, 145, 0, 255); /// <summary> /// Start this...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NADD { public class Reitoria : Usuario { public Reitoria(int idUsuario, string nomeUsuario, string emailUsuario, string senhaUsuario) : base(idUsuario, nomeUsuario, emailUsuari...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class bulletController : MonoBehaviour { float speed = 10; public playerMovement p; public bool shotByPlayer; private void Start() { if (!shotByPlayer) speed = -5; } pr...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; namespace GraduationTracker.Tests.Unit { [TestClass] public class ReportCardTests { [TestMethod] public void ReportCard_Standing() { // Arrange ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BPM : MonoBehaviour { public static BPM instance; public float _bpm; private float _beatInterval, _beatIntervalD16; private float _beatTimer, _beatTimerD16; public static bool _beatFull, _beatD16; publi...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using System.Text.RegularExpressions; namespace OmniSharp.Extensions.LanguageServer.Protocol { public partial class DocumentUri { private static readonly Regex WindowsPath = new Regex(@...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WeaponObj : MonoBehaviour { public WeaponModel Weapon { get; set; } public int CoolingTime { get; set; }//冷却时间 public bool interactable = true; //是否可以点击,当道具冷却时不可以点击 public CountDownTimer...
using System; using BasketTest.Discounts.Items; using FluentAssertions; using NUnit.Framework; namespace BasketTest.Discount.UnitTests.Items { [TestFixture] public class GiftVoucherSpec { [Test] public void GiftVoucher_RejectsNegativeValue() { Action act = () => ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataModel { public class CloseTable { [Key] public long CloseNumber { get; set; } public DateTime? StartDate { get;...
namespace ExistingEventApi.Models { public class ExistingEvent { public long Id { get; set; } public string Name { get; set; } public ExistingEvent(string name) { Name = name; Id = _count; _count++; } private static long _co...
using Entities.Models; using DAL.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using MoreLinq; namespace DAL.Repo { //Identity Repository Interface public interface IPDCARepository : IGenericRepository<PDCA, int> { //PDCA GetSingleByName(strin...
using Mis_Recetas.Controlador; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mis_Recetas.Vista { public partial class FormRecetasPorEsta...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloudMoviment : MonoBehaviour { public float velocidade; private float randonVel; // Use this for initialization void Start () { //gameController = FindObjectOfType(typeof(GameController)) as GameController; float ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundManager : MonoBehaviour { public AudioClip buttonClick; public AudioClip correct; public AudioClip wrong; public AudioSource soundSource; public void PlayButtonClick() { soundSource.Stop (); soundSource.volume...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimatorUtil : MonoBehaviour { [SerializeField] [EnumsFlags] private GameManager.PauseMode pauseRegister = (GameManager.PauseMode)(-1); private Animator anim; private void Start() { ...
using System; class MainClass { public static void Main () { Console.WriteLine ("My name is Pavel Purlantov :|"); } }
using gufi.webAPI.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace gufi.webAPI.Interfaces { interface IInstituicaoRepository { /// <summary> /// Cadastra uma nova instituição /// </summary> /// <param name="inst...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerMove : MonoBehaviour { private Vector3 targetVelocity; private Vector3 velocity; private Vector3 targetFacing; private Transform playerBody; private Camera mainCamera;...
 using System; using System.Net; using System.Web; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace AngularKendo.UI { public class MvcApplication : System.Web.HttpApplication { /// <summary> /// app startup event handler /// </summary> pr...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TrabalhoFerias.Models { public class Endereco { public int CEP { get; set; } public string End { get; set; } public string Bairro { get; set; } public string Cidade { get; set; } ...
using System; namespace ClassLibrarySample { public class MathOperations { public int Number1 { get; set; } public int Number2 { get; set; } public MathOperations(int num1, int num2) { Number1 = num1; Number2 = num2; } public void Sum() ...
using Customer.Controller; using Newtonsoft.Json.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Customer { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private LoginContro...
// <copyright file="BaseRepository.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Library.Repositories { /// <summary> /// This class is just an abstract class that all our repositories will inherit. /// </summary> public abstract...
using ALM.Reclutamiento.Entidades; using System; using System.Collections.Generic; using System.Data; using MySql.Data.MySqlClient; using ALM.Reclutamiento.AccesoDatos; namespace ALM.Reclutamiento.Datos { public class DSegmento : Conexion { public void InsertarColumnasSegmento(List<EColumnaSegmento> l...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using NUnit.Framework; using SteamDatabase.ValvePak; #pragma warning disable CS0618 // Type or member is obsolete - FindEntry overloads namespace Tests { [TestFixture] public cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FadeIn : MonoBehaviour { private Color baseColor; private float animProgression = 0; public float duration; private bool fadeIn = false; private bool fadeOut = false; public v...
//----------------------------------------------------------------------- // <copyright file="VaultMaintenanceDialog.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVaul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace ProyectoIntegrado { class PagoTarjeta:Pago { string nombreTitular; int numeroTarjeta; DateTime fcaducidad; public PagoTar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Text.RegularExpressions; //Task 26 namespace ExtractTextFromHTML { class Program { static void Main(string[] args) { string htmlText = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Solicitud { public class TipoDireccionDao : GenericDao<crmTipoDireccion>, ITipoDireccionDao { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyCompanyName.AbpZeroTemplate.CardInfo.Biz_CardInfos.Dtos { public class CardInfosOutput { public bool IsSuccess { get; set; } public string Message { get; set; } ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DotNetNuke.Services.Search.Internals { public class S...
using System.Collections.Generic; using System.Linq; using MadBugAPI.Data.Entities; namespace MadBugAPI.Data.Repositories { public class UserRepository : BaseRepository<AppUser> { public UserRepository(MadBugContext context):base(context) { } } }
using System; using System.Threading.Tasks; namespace IMDB.Api.Repositories.Interfaces { public interface IMovieRepository: IGenericRepository<Entities.Movie> { } }
using Microsoft.Extensions.Options; using Promact.Oauth.Server.Constants; using Promact.Oauth.Server.Models; using System.Net.Mail; using Microsoft.Extensions.Logging; namespace Promact.Oauth.Server.Services { public class SendGridEmailSender : IEmailSender { private readonly IOptions<SendGridAPI> _se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlienEngine.Core.Game { /// <summary> /// Interface providing methods for renderable objects. /// </summary> public interface IRenderable { void Render(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CannonController : MonoBehaviour { public GameObject cannon; public Transform firePoint; public GameObject bullet; public float rotationRotater = 1; public float rotationCannon = 1; public float bullet...
using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Text.RegularExpressions; using Dapper; using FastSQL.Core; using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.ExtensionMethods; using FastSQL.Sync.Core.Indexer; using FastSQL.Sync.Core.Models; using...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Text.RegularExpressions; using System.Xml; using System.Xml.Linq; using System.Net; namespa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Abp.Web.Mvc.Authorization; using ModuleZeroSampleProject.Navigation; namespace ModuleZeroSampleProject.Web.Areas.Admin.Controllers { public class HomeController : ModuleZeroSampleProjectControllerBase ...
using Ilc.InformationHarvester; using Ilc.SampleHarvester.AdventureWorks.DataCube; using Ilc.WcfService; namespace Ilc.SampleHarvester.AdventureWorks { [FaultServiceBehavior] public class AdventureService : HarvesterService { public AdventureService() : base(new AdventureDataCube()) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.OleDb; using System.Data; using System.Windows.Forms; namespace DBManager.DBASES { internal class ADOnetClass : IDisposable { private OleDbConnection objConn; private OleDbCommand cmd; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Requestrr.WebApi.RequestrrBot.Notifications.TvShows; namespace Requestrr.WebApi.RequestrrBot { public static class NotificationsFile { ...
//using Microsoft.WindowsAPICodePack.Dialogs; //using System; //using System.Collections.Generic; //using System.ComponentModel; //using System.Data; //using System.Drawing; //using System.IO; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //using System.Windows.Forms; //namespace GITRepoMa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { class TimePredicate : Predicate { public int Time{ get; private set; } public Predicate Predicate { get; private set; } public TimePredicate(Predicate p, int iTime) : ...
namespace searchfight { class Program { static void Main(string[] searchArguments) { SearchEngineManager engines = new SearchEngineManager(); ResultsCalculator results = new ResultsCalculator(engines, searchArguments); ResultsOutputter output = new ResultsOut...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.SpaServices.ReactDevelopmentServer; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.Sql; using System.Data.SqlClient; namespace miniproject { publ...
using System; using System.Collections.Generic; using System.Text; namespace MusicStore.Contracts { public interface IArtist { public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClickerGame { class Building { public Building( int pp , int c) { numberOf = 0; pointsProduction = pp; cost = c; purcha...
using Hayalpc.Fatura.Panel.External.Models; using Hayalpc.Fatura.Panel.External.Resources; using Hayalpc.Fatura.Panel.External.Services.Interfaces; using Hayalpc.Fatura.Common.Helpers.Interfaces; using Hayalpc.Library.Log; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Lin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PowerShapeDotNet.Macros; namespace PowerShapeDotNet.Objects { /// <summary> /// class for Levels /// </summary> public class PSDNLevel { #region PROPIERTIES private PSDNMacros psMacros; ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("BoardTutorial")] public class BoardTutorial : MonoBehaviour { public BoardTutorial(IntPtr address) : this(address, "BoardTutorial") { } public...
using MISA.Core.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Core.Interfaces { public interface IWardRepository:IBaseRepository<Ward> { /// <summary> /// Lấy danh sách ward theo districtId /...
using BackupAssistant.Contracts.Types; using FluentFTP; using Microsoft.Extensions.Options; using System.Collections.Generic; using System.Threading.Tasks; namespace BackupAssistant.Providers.FtpServer { public class FtpServerManager : IFtpServerProvider { private readonly AppSettings _appSettings; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; using System.Web.Mvc; namespace LTQL.Models { [Table("HoaDons")] public class HoaDon { [Key] public string M...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(PlayerInput))] public class PlayerController : MonoBehaviour { public bool die = false; public LayerMask hitLayer; public BoxCollider hitCollider; public float...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LibEqmtDriver.TuneableFilter { public interface IITuneFilterDriver { void Initialize(); void Reset(); void SetFreqMHz(double freqMHz); double ReadFreqMHz(); } }
using System; using System.Collections.Generic; using System.Text; using Application.Command; using Application.DTO; using Application.Exceptions; using EFDataAccess; namespace EFCommands { public class EfGetUserCommand : EfBaseCommand, IGetUserCommand { public EfGetUserCommand(BlogContext context) : ...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter09.Listing09_20 { using System.IO; class TemporaryFileStream { public TemporaryFileStream() { _File = new FileInfo(Path.GetTempFileName()); _Stream = new FileStream( File.FullName, FileMode.Ope...
using ProBuilder2.Common; using System; using UnityEngine; [AddComponentMenu("")] public class pb_Entity : MonoBehaviour { private pb_Object pb; [HideInInspector, SerializeField] private EntityType _entityType; public EntityType entityType { get { return this._entityType; } } public void Awake() { ...
using SampleTracker.Services; using SampleTracker.ViewModel; using SampleTracker.Views.Pages; using Xamarin.Forms; namespace SampleTracker { public partial class App : Application { public static new App Current => (App)Application.Current; #region Services public IToastService toast...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using QLBH.Object; using QLBH.Model; using System.Data; namespace QLBH.Control { class NhaCungCapCtr { NhaCungCapModel ncc = new NhaCungCapModel(); public DataTable G...
using System.ComponentModel; using System.Runtime.CompilerServices; using BLiveSpotify_Plugin.Annotations; namespace BLiveSpotify_Plugin { public class PlayDeviceModel { public string PlaylistId { get; set; } public string PlaylistName { get; set; } } public class MusicModel { ...
namespace Plus.Communication.Packets.Outgoing.Rooms.FloorPlan { internal class FloorPlanSendDoorComposer : MessageComposer { public int DoorX { get; } public int DoorY { get; } public int DoorDirection { get; } public FloorPlanSendDoorComposer(int doorX, int doorY, int ...
using MetroFramework.Forms; using NFe.Classes; using NFe.Classes.Informacoes.Transporte; using NFe.Classes.Servicos.Autorizacao; using NFe.Classes.Servicos.Tipos; using NFe.Servicos; using NFe.Servicos.Retorno; using NFe.Utils; using NFe.Utils.InformacoesSuplementares; using NFe.Utils.NFe; using PDV.CONTROLER.Funcoes;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuMusic : MonoBehaviour { float musica; void Awake () { DontDestroyOnLoad(gameObject); if(FindObjectsOfType(GetType()).Length > 1) { Destroy(gameObject); } } // Use this for initialization void Start () ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FadeCor : MonoBehaviour { [SerializeField] private Renderer rend; [SerializeField] private float WaitTime = 1.0f; [SerializeField] private float fadeSpeed = 0.1f; // Update is called once per frame privat...
using CareerCup150.Chapt1_ArraysAndStrings; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace CareerCupTest { /// <summary> ///This is a test class for _01_01_DetermineIfAllUniqueCharsTest and is intended ///to contain all _01_01_DetermineIfAllUniqueCharsTest Unit Tests...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Web; using DotNetNuke...
using System; using System.Net; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.ServiceModel; using System.Xml; namespace RedLine { public static class Service<T> { private static readonly BasicHttpBinding binding; public static string RemoteIP; sta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmsChapter1 { public class _1_1_13_TranspositionArray { /* * Write a code fragment to print the transposition (rows and columns changed) of a two- dimensional a...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities; nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class pangrams : Challenge { public override void Main(string[] args) { Console.WriteLine(Console.ReadLine().ToLower().Distinct(...
using Microsoft.EntityFrameworkCore; using SeleniumSample.Models; namespace SeleniumSample.Repository { class VaccineDbContext : DbContext { public VaccineDbContext(DbContextOptions<VaccineDbContext> options) : base(options) { } public DbSet<AvailableSlot> AvailableSlot { get;...
using System; namespace Micro.Net.Abstractions { public class InvalidStateException : ApplicationException { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LeftHandpreController : MonoBehaviour { //A reference to the object being tracked. In this case, a controller. private SteamVR_TrackedObject trackedObj; //A Device property to provide easy access to the controller. //It...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Contexts; using MyPersonalBlog.DataAccess.Interfaces; using MyPersonalBlog.Entities.Concrete; namespace MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Repositories...
using ConfigurationNetCore2.Configuration; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; namespace ConfigurationNetCore2.Controllers { [Route("api/[controller]")] public class ConfigsController : Controller { private IOptions<CassandraConfiguration> cassandraConfiguration; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Linq.Expressions; using System.Reflection; namespace Logic.Models { public class PropertyValidator { public bool CanSetPropertyValue(string propertyName, int currentValue, Params currParams) { if (GetName(x => x.SnakeLengthToStop) == propertyName) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Controller { public class TimeManager { public delegate void VoidDel(); public int Hour { get; set; } public int Minute { get; set; } public int Second { g...
using DDDSouthWest.Domain.Features.Public.MeetTheTeam; using DDDSouthWest.Website.Framework; using MediatR; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DDDSouthWest.Website.Features.Public.MeetTheTeam { public class MeetTheTeamContro...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Probelms.Kattis.Com.Core { public class TerminalWriter : StreamWriter, IPrinter { public TerminalWriter(Stream stream) : base(stream) { } public TerminalWriter() : this(Console.OpenSt...
using AutoMapper; using PropertyManager.Models; namespace PropertyManager.DTOs { public class DTOProfile : Profile { public DTOProfile() { CreateMap<Command, CommandReadDTO>(); CreateMap<CommandCreateDTO, Command>(); CreateMap<CommandUpdateDTO, Command>(); ...
using System; namespace XMLApiProject.Services.Models.PaymentService.Entities { public interface IBalanceInquiryRequest { string PaymentAccountNumber { get; set; } DateTime ExpirationDate { get; set; } string HolderType { get; set; } string TransIndustryType { get; set; } ...
using Castle.MicroKernel.Lifestyle; using Castle.Windsor; using FastSQL.Sync.Core.Settings.Events; using Prism.Events; using System; using System.Windows; using System.Windows.Threading; using FastSQL.Core.Loggers; using Microsoft.Extensions.DependencyInjection; using FastSQL.Core.ExtensionMethods; using Cas...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class MirrorAngleChange : MonoBehaviour { public NoteMirror mirror; // Update is called once per frame void Update() { Quaternion rot = transform.rotation; transform.localEulerAn...
using CsvHelper; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace BomTreeView.Importer.Part { public class PartImporter { private const string DUMMY_PART_C...
using System; using System.IO; namespace Threads { public class Tools { public static void ObjectFileSaveToLocalHDD(string FileName, string Data) { // полный путь к фоткам string FullName = AppDomain.CurrentDomain.BaseDirectory + "\\Logos\\Member\\"; // есл...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using DotNetNuke.Common; using DotNetNuke.Common.Utilities; using DotNetNuke.Data; usin...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UISpriteAnimation : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int RebuildSpriteList(IntPtr l) { int result; try { UISpriteAnimation uISpriteAnimation = (UISpriteAnimation)LuaObject.checkSelf(l); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZooKeeper { public class Animal { private string Name; private DateTime BirthDate; private int TagNumber; private int CalcAge() { r...