text stringlengths 13 6.01M |
|---|
using LitJson;
using System;
namespace RO
{
[CustomLuaClass]
public class HttpWWWResponse
{
public string wwwError;
public string resString;
public int Status;
public string message;
private JsonData origindata;
public JsonData resData
{
get
{
return this.origindata;
}
set
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
int numero, acumulador = 0;
bool retorno = true;
string numeroStr;
... |
using Resilience.Http;
namespace SampleApp2
{
public interface IResilientHttpClientFactory
{
ResilientHttpClient CreateResilientHttpClient();
}
}
|
using System;
namespace Workout.Models.Workout
{
/// <summary>
/// Event arguments class for workout updated event.
/// Provides workout data.
/// </summary>
public class WorkoutUpdatedEventArgs : EventArgs
{
#region properties
/// <summary>
/// Workout data.
/... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TechnologyFactory.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------------------... |
using DryIoc;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.LanguageServer.Protocol.Progress;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Client
{
internal class GeneralLanguageClient : LanguageProtocolProxy, IGeneralLanguageClient
{
public GeneralLanguageClient(
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WayCrossArrowClick : MonoBehaviour {
public TileNode tile;
public WayCrossPicker picker;
private Color colour;
private static Color hoverColour = new Color32(255, 145, 0, 255);
/// <summary>
/// Start this... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NADD
{
public class Reitoria : Usuario
{
public Reitoria(int idUsuario, string nomeUsuario, string emailUsuario, string senhaUsuario) : base(idUsuario, nomeUsuario, emailUsuari... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bulletController : MonoBehaviour
{
float speed = 10;
public playerMovement p;
public bool shotByPlayer;
private void Start()
{
if (!shotByPlayer) speed = -5;
}
pr... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
namespace GraduationTracker.Tests.Unit
{
[TestClass]
public class ReportCardTests
{
[TestMethod]
public void ReportCard_Standing()
{
// Arrange
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BPM : MonoBehaviour
{
public static BPM instance;
public float _bpm;
private float _beatInterval, _beatIntervalD16;
private float _beatTimer, _beatTimerD16;
public static bool _beatFull, _beatD16;
publi... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
namespace OmniSharp.Extensions.LanguageServer.Protocol
{
public partial class DocumentUri
{
private static readonly Regex WindowsPath =
new Regex(@... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WeaponObj : MonoBehaviour {
public WeaponModel Weapon { get; set; }
public int CoolingTime { get; set; }//冷却时间
public bool interactable = true; //是否可以点击,当道具冷却时不可以点击
public CountDownTimer... |
using System;
using BasketTest.Discounts.Items;
using FluentAssertions;
using NUnit.Framework;
namespace BasketTest.Discount.UnitTests.Items
{
[TestFixture]
public class GiftVoucherSpec
{
[Test]
public void GiftVoucher_RejectsNegativeValue()
{
Action act = () =>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataModel
{
public class CloseTable
{
[Key]
public long CloseNumber { get; set; }
public DateTime? StartDate { get;... |
namespace ExistingEventApi.Models
{
public class ExistingEvent
{
public long Id { get; set; }
public string Name { get; set; }
public ExistingEvent(string name)
{
Name = name;
Id = _count;
_count++;
}
private static long _co... |
using Entities.Models;
using DAL.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using MoreLinq;
namespace DAL.Repo
{
//Identity Repository Interface
public interface IPDCARepository : IGenericRepository<PDCA, int>
{
//PDCA GetSingleByName(strin... |
using Mis_Recetas.Controlador;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mis_Recetas.Vista
{
public partial class FormRecetasPorEsta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloudMoviment : MonoBehaviour {
public float velocidade;
private float randonVel;
// Use this for initialization
void Start () {
//gameController = FindObjectOfType(typeof(GameController)) as GameController;
float ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManager : MonoBehaviour {
public AudioClip buttonClick;
public AudioClip correct;
public AudioClip wrong;
public AudioSource soundSource;
public void PlayButtonClick() {
soundSource.Stop ();
soundSource.volume... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimatorUtil : MonoBehaviour {
[SerializeField]
[EnumsFlags]
private GameManager.PauseMode pauseRegister = (GameManager.PauseMode)(-1);
private Animator anim;
private void Start()
{
... |
using System;
class MainClass
{
public static void Main ()
{
Console.WriteLine ("My name is Pavel Purlantov :|");
}
} |
using gufi.webAPI.Domains;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace gufi.webAPI.Interfaces
{
interface IInstituicaoRepository
{
/// <summary>
/// Cadastra uma nova instituição
/// </summary>
/// <param name="inst... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerMove : MonoBehaviour
{
private Vector3 targetVelocity;
private Vector3 velocity;
private Vector3 targetFacing;
private Transform playerBody;
private Camera mainCamera;... |
using System;
using System.Net;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
namespace AngularKendo.UI
{
public class MvcApplication : System.Web.HttpApplication
{
/// <summary>
/// app startup event handler
/// </summary>
pr... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TrabalhoFerias.Models
{
public class Endereco
{
public int CEP { get; set; }
public string End { get; set; }
public string Bairro { get; set; }
public string Cidade { get; set; }
... |
using System;
namespace ClassLibrarySample
{
public class MathOperations
{
public int Number1 { get; set; }
public int Number2 { get; set; }
public MathOperations(int num1, int num2)
{
Number1 = num1;
Number2 = num2;
}
public void Sum()
... |
using Customer.Controller;
using Newtonsoft.Json.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace Customer
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private LoginContro... |
// <copyright file="BaseRepository.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace Library.Repositories
{
/// <summary>
/// This class is just an abstract class that all our repositories will inherit.
/// </summary>
public abstract... |
using ALM.Reclutamiento.Entidades;
using System;
using System.Collections.Generic;
using System.Data;
using MySql.Data.MySqlClient;
using ALM.Reclutamiento.AccesoDatos;
namespace ALM.Reclutamiento.Datos
{
public class DSegmento : Conexion
{
public void InsertarColumnasSegmento(List<EColumnaSegmento> l... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using NUnit.Framework;
using SteamDatabase.ValvePak;
#pragma warning disable CS0618 // Type or member is obsolete - FindEntry overloads
namespace Tests
{
[TestFixture]
public cl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FadeIn : MonoBehaviour
{
private Color baseColor;
private float animProgression = 0;
public float duration;
private bool fadeIn = false;
private bool fadeOut = false;
public v... |
//-----------------------------------------------------------------------
// <copyright file="VaultMaintenanceDialog.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaul... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
namespace ProyectoIntegrado
{
class PagoTarjeta:Pago
{
string nombreTitular;
int numeroTarjeta;
DateTime fcaducidad;
public PagoTar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Text.RegularExpressions;
//Task 26
namespace ExtractTextFromHTML
{
class Program
{
static void Main(string[] args)
{
string htmlText = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Solicitud
{
public class TipoDireccionDao : GenericDao<crmTipoDireccion>, ITipoDireccionDao
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyCompanyName.AbpZeroTemplate.CardInfo.Biz_CardInfos.Dtos
{
public class CardInfosOutput
{
public bool IsSuccess { get; set; }
public string Message { get; set; }
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DotNetNuke.Services.Search.Internals
{
public class S... |
using System.Collections.Generic;
using System.Linq;
using MadBugAPI.Data.Entities;
namespace MadBugAPI.Data.Repositories
{
public class UserRepository : BaseRepository<AppUser>
{
public UserRepository(MadBugContext context):base(context)
{
}
}
} |
using System;
using System.Threading.Tasks;
namespace IMDB.Api.Repositories.Interfaces
{
public interface IMovieRepository: IGenericRepository<Entities.Movie>
{
}
}
|
using Microsoft.Extensions.Options;
using Promact.Oauth.Server.Constants;
using Promact.Oauth.Server.Models;
using System.Net.Mail;
using Microsoft.Extensions.Logging;
namespace Promact.Oauth.Server.Services
{
public class SendGridEmailSender : IEmailSender
{
private readonly IOptions<SendGridAPI> _se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlienEngine.Core.Game
{
/// <summary>
/// Interface providing methods for renderable objects.
/// </summary>
public interface IRenderable
{
void Render();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CannonController : MonoBehaviour
{
public GameObject cannon;
public Transform firePoint;
public GameObject bullet;
public float rotationRotater = 1;
public float rotationCannon = 1;
public float bullet... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Text.RegularExpressions;
using Dapper;
using FastSQL.Core;
using FastSQL.Sync.Core.Enums;
using FastSQL.Sync.Core.ExtensionMethods;
using FastSQL.Sync.Core.Indexer;
using FastSQL.Sync.Core.Models;
using... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Linq;
using System.Net;
namespa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Abp.Web.Mvc.Authorization;
using ModuleZeroSampleProject.Navigation;
namespace ModuleZeroSampleProject.Web.Areas.Admin.Controllers
{
public class HomeController : ModuleZeroSampleProjectControllerBase
... |
using Ilc.InformationHarvester;
using Ilc.SampleHarvester.AdventureWorks.DataCube;
using Ilc.WcfService;
namespace Ilc.SampleHarvester.AdventureWorks
{
[FaultServiceBehavior]
public class AdventureService : HarvesterService
{
public AdventureService()
: base(new AdventureDataCube())
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.OleDb;
using System.Data;
using System.Windows.Forms;
namespace DBManager.DBASES
{
internal class ADOnetClass : IDisposable
{
private OleDbConnection objConn;
private OleDbCommand cmd;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Requestrr.WebApi.RequestrrBot.Notifications.TvShows;
namespace Requestrr.WebApi.RequestrrBot
{
public static class NotificationsFile
{
... |
//using Microsoft.WindowsAPICodePack.Dialogs;
//using System;
//using System.Collections.Generic;
//using System.ComponentModel;
//using System.Data;
//using System.Drawing;
//using System.IO;
//using System.Linq;
//using System.Text;
//using System.Threading.Tasks;
//using System.Windows.Forms;
//namespace GITRepoMa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Planning
{
class TimePredicate : Predicate
{
public int Time{ get; private set; }
public Predicate Predicate { get; private set; }
public TimePredicate(Predicate p, int iTime)
: ... |
namespace searchfight
{
class Program
{
static void Main(string[] searchArguments)
{
SearchEngineManager engines = new SearchEngineManager();
ResultsCalculator results = new ResultsCalculator(engines, searchArguments);
ResultsOutputter output = new ResultsOut... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.SpaServices.ReactDevelopmentServer;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.Sql;
using System.Data.SqlClient;
namespace miniproject
{
publ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MusicStore.Contracts
{
public interface IArtist
{
public string Name { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClickerGame
{
class Building
{
public Building( int pp , int c)
{
numberOf = 0;
pointsProduction = pp;
cost = c;
purcha... |
using Hayalpc.Fatura.Panel.External.Models;
using Hayalpc.Fatura.Panel.External.Resources;
using Hayalpc.Fatura.Panel.External.Services.Interfaces;
using Hayalpc.Fatura.Common.Helpers.Interfaces;
using Hayalpc.Library.Log;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Lin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PowerShapeDotNet.Macros;
namespace PowerShapeDotNet.Objects
{
/// <summary>
/// class for Levels
/// </summary>
public class PSDNLevel
{
#region PROPIERTIES
private PSDNMacros psMacros;
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("BoardTutorial")]
public class BoardTutorial : MonoBehaviour
{
public BoardTutorial(IntPtr address) : this(address, "BoardTutorial")
{
}
public... |
using MISA.Core.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MISA.Core.Interfaces
{
public interface IWardRepository:IBaseRepository<Ward>
{
/// <summary>
/// Lấy danh sách ward theo districtId
/... |
using BackupAssistant.Contracts.Types;
using FluentFTP;
using Microsoft.Extensions.Options;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace BackupAssistant.Providers.FtpServer
{
public class FtpServerManager : IFtpServerProvider
{
private readonly AppSettings _appSettings;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace LTQL.Models
{
[Table("HoaDons")]
public class HoaDon
{
[Key]
public string M... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(PlayerInput))]
public class PlayerController : MonoBehaviour
{
public bool die = false;
public LayerMask hitLayer;
public BoxCollider hitCollider;
public float... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LibEqmtDriver.TuneableFilter
{
public interface IITuneFilterDriver
{
void Initialize();
void Reset();
void SetFreqMHz(double freqMHz);
double ReadFreqMHz();
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using Application.Command;
using Application.DTO;
using Application.Exceptions;
using EFDataAccess;
namespace EFCommands
{
public class EfGetUserCommand : EfBaseCommand, IGetUserCommand
{
public EfGetUserCommand(BlogContext context) : ... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter09.Listing09_20
{
using System.IO;
class TemporaryFileStream
{
public TemporaryFileStream()
{
_File = new FileInfo(Path.GetTempFileName());
_Stream = new FileStream(
File.FullName, FileMode.Ope... |
using ProBuilder2.Common;
using System;
using UnityEngine;
[AddComponentMenu("")]
public class pb_Entity : MonoBehaviour
{
private pb_Object pb;
[HideInInspector, SerializeField]
private EntityType _entityType;
public EntityType entityType
{
get
{
return this._entityType;
}
}
public void Awake()
{
... |
using SampleTracker.Services;
using SampleTracker.ViewModel;
using SampleTracker.Views.Pages;
using Xamarin.Forms;
namespace SampleTracker
{
public partial class App : Application
{
public static new App Current => (App)Application.Current;
#region Services
public IToastService toast... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QLBH.Object;
using QLBH.Model;
using System.Data;
namespace QLBH.Control
{
class NhaCungCapCtr
{
NhaCungCapModel ncc = new NhaCungCapModel();
public DataTable G... |
using System.ComponentModel;
using System.Runtime.CompilerServices;
using BLiveSpotify_Plugin.Annotations;
namespace BLiveSpotify_Plugin
{
public class PlayDeviceModel
{
public string PlaylistId { get; set; }
public string PlaylistName { get; set; }
}
public class MusicModel
{
... |
namespace Plus.Communication.Packets.Outgoing.Rooms.FloorPlan
{
internal class FloorPlanSendDoorComposer : MessageComposer
{
public int DoorX { get; }
public int DoorY { get; }
public int DoorDirection { get; }
public FloorPlanSendDoorComposer(int doorX, int doorY, int ... |
using MetroFramework.Forms;
using NFe.Classes;
using NFe.Classes.Informacoes.Transporte;
using NFe.Classes.Servicos.Autorizacao;
using NFe.Classes.Servicos.Tipos;
using NFe.Servicos;
using NFe.Servicos.Retorno;
using NFe.Utils;
using NFe.Utils.InformacoesSuplementares;
using NFe.Utils.NFe;
using PDV.CONTROLER.Funcoes;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuMusic : MonoBehaviour {
float musica;
void Awake ()
{
DontDestroyOnLoad(gameObject);
if(FindObjectsOfType(GetType()).Length > 1)
{
Destroy(gameObject);
}
}
// Use this for initialization
void Start () ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FadeCor : MonoBehaviour
{
[SerializeField] private Renderer rend;
[SerializeField] private float WaitTime = 1.0f;
[SerializeField] private float fadeSpeed = 0.1f;
// Update is called once per frame
privat... |
using CareerCup150.Chapt1_ArraysAndStrings;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace CareerCupTest
{
/// <summary>
///This is a test class for _01_01_DetermineIfAllUniqueCharsTest and is intended
///to contain all _01_01_DetermineIfAllUniqueCharsTest Unit Tests... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Web;
using DotNetNuke... |
using System;
using System.Net;
using System.Net.Security;
using System.Security.Cryptography.X509Certificates;
using System.ServiceModel;
using System.Xml;
namespace RedLine
{
public static class Service<T>
{
private static readonly BasicHttpBinding binding;
public static string RemoteIP;
sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmsChapter1
{
public class _1_1_13_TranspositionArray
{
/*
* Write a code fragment to print the transposition (rows and columns changed) of a two- dimensional a... |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HackerrankSolutionConsole
{
class pangrams : Challenge
{
public override void Main(string[] args)
{
Console.WriteLine(Console.ReadLine().ToLower().Distinct(... |
using Microsoft.EntityFrameworkCore;
using SeleniumSample.Models;
namespace SeleniumSample.Repository
{
class VaccineDbContext : DbContext
{
public VaccineDbContext(DbContextOptions<VaccineDbContext> options) : base(options)
{
}
public DbSet<AvailableSlot> AvailableSlot { get;... |
using System;
namespace Micro.Net.Abstractions
{
public class InvalidStateException : ApplicationException
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LeftHandpreController : MonoBehaviour {
//A reference to the object being tracked. In this case, a controller.
private SteamVR_TrackedObject trackedObj;
//A Device property to provide easy access to the controller.
//It... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Contexts;
using MyPersonalBlog.DataAccess.Interfaces;
using MyPersonalBlog.Entities.Concrete;
namespace MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Repositories... |
using ConfigurationNetCore2.Configuration;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
namespace ConfigurationNetCore2.Controllers
{
[Route("api/[controller]")]
public class ConfigsController : Controller
{
private IOptions<CassandraConfiguration> cassandraConfiguration;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Linq.Expressions;
using System.Reflection;
namespace Logic.Models
{
public class PropertyValidator
{
public bool CanSetPropertyValue(string propertyName, int currentValue, Params currParams)
{
if (GetName(x => x.SnakeLengthToStop) == propertyName)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Controller
{
public class TimeManager
{
public delegate void VoidDel();
public int Hour { get; set; }
public int Minute { get; set; }
public int Second { g... |
using DDDSouthWest.Domain.Features.Public.MeetTheTeam;
using DDDSouthWest.Website.Framework;
using MediatR;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DDDSouthWest.Website.Features.Public.MeetTheTeam
{
public class MeetTheTeamContro... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Probelms.Kattis.Com.Core
{
public class TerminalWriter : StreamWriter, IPrinter
{
public TerminalWriter(Stream stream) : base(stream)
{
}
public TerminalWriter() : this(Console.OpenSt... |
using AutoMapper;
using PropertyManager.Models;
namespace PropertyManager.DTOs
{
public class DTOProfile : Profile
{
public DTOProfile()
{
CreateMap<Command, CommandReadDTO>();
CreateMap<CommandCreateDTO, Command>();
CreateMap<CommandUpdateDTO, Command>();
... |
using System;
namespace XMLApiProject.Services.Models.PaymentService.Entities
{
public interface IBalanceInquiryRequest
{
string PaymentAccountNumber { get; set; }
DateTime ExpirationDate { get; set; }
string HolderType { get; set; }
string TransIndustryType { get; set; }
... |
using Castle.MicroKernel.Lifestyle;
using Castle.Windsor;
using FastSQL.Sync.Core.Settings.Events;
using Prism.Events;
using System;
using System.Windows;
using System.Windows.Threading;
using FastSQL.Core.Loggers;
using Microsoft.Extensions.DependencyInjection;
using FastSQL.Core.ExtensionMethods;
using Cas... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class MirrorAngleChange : MonoBehaviour
{
public NoteMirror mirror;
// Update is called once per frame
void Update()
{
Quaternion rot = transform.rotation;
transform.localEulerAn... |
using CsvHelper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace BomTreeView.Importer.Part
{
public class PartImporter
{
private const string DUMMY_PART_C... |
using System;
using System.IO;
namespace Threads
{
public class Tools
{
public static void ObjectFileSaveToLocalHDD(string FileName, string Data)
{
// полный путь к фоткам
string FullName = AppDomain.CurrentDomain.BaseDirectory + "\\Logos\\Member\\";
// есл... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Linq;
using DotNetNuke.Common;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Data;
usin... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UISpriteAnimation : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int RebuildSpriteList(IntPtr l)
{
int result;
try
{
UISpriteAnimation uISpriteAnimation = (UISpriteAnimation)LuaObject.checkSelf(l);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZooKeeper
{
public class Animal
{
private string Name;
private DateTime BirthDate;
private int TagNumber;
private int CalcAge()
{
r... |
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