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using Newtonsoft.Json; using SIGA_Model; using SIGA_Model.StoredProcContexts; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace SIGA.Models.ViewModels { public class UsuarioViewModel { priv...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; namespace KeyLogger { class APIs { //Get pointer to active window [DllImport("user32.dll", CharSet = CharSet.Auto)] private static extern IntPtr GetForegroundWindow(); //Pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Accounting.Entity; using System.Data.SqlClient; using System.Data; using Accounting.Utility; namespace Accounting.DataAccess { public class DaLoan { public DaLoan() { } public int SaveUpdate(Loan objloa...
using System; using System.Collections.Generic; using System.Text; using DBStore.Models; using Microsoft.AspNetCore.Mvc.Rendering; namespace DBStore.DataAccess.Data.Repository.IRepository { public interface IUnitRepository : IRepository<Unit> { IEnumerable<SelectListItem> GetUnitListForDropDown(); ...
using Microsoft.AspNetCore.Identity; using System.ComponentModel.DataAnnotations; namespace FeelingGoodApp.Data { public class ApplicationUser : IdentityUser { [PersonalData] [Display(Name = "First Name")] public string FirstName { get; set; } [PersonalData] [Display(N...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using DotNetNuke.Common; using DotNetNuke.Framework; namespace DotNetNuke.Data { public abstract clas...
using DDDSouthWest.Domain; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; namespace DDDSouthWest.Website.Framework { public static class ServiceCollectionExtensions { public static IServiceCollection AddWebsiteAppSettingsOp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CTCT.Components.MyLibrary; using CTCT.Util; using CTCT.Exceptions; using CTCT.Components; namespace CTCT.Services { /// <summary> /// Performs all actions pertaining to the MyLibrary Collection /// </summary> public class ...
using Microsoft.CodeAnalysis; using System; using System.Collections.Immutable; using System.Linq; namespace Common.SourceGenerators { public class AutoCloneableExtensionsClassBuilder { private INamedTypeSymbol Class { get; } private ImmutableList<IPropertySymbol> Properties { get; } ...
using View; using Controller; using System.Windows.Forms; using System.Threading; using System; namespace Main { public class MainClass { public static void Main(string[] args) { Universe universe = Universe.GetInstance(); MainWindow window = new MainWindow(universe); Thread mainS...
using System.Threading.Tasks; using Grimoire.Networking; namespace Grimoire.Botting.Commands.Misc { public class CmdPacket : IBotCommand { public string Packet { get; set; } public async Task Execute(IBotEngine instance) { await Proxy.Instance.SendToServerTask(Packet); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace RESTcursos.Controllers { [Route("api/[controller]")] [ApiController] public class EstudianteController : ControllerBase { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace DNA { public partial class FifthForm : Form { public FifthForm() { InitializeComponent()...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace WindowsFormsApplication1 { public partial class Form2 : Form { ...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
namespace GlobalDevelopment.SocialNetworks.LinkedIn.Models { public static class LinkedInApi { public static string ResourceUrl = "https://www.linkedin.com/"; public static string AuthorizeUrl = ResourceUrl + "oauth/v2/authorization"; public static string AccessTokenUrl = Resource...
using EducationManual.Interfaces; using EducationManual.Models; using Microsoft.AspNet.Identity; using System.Collections.Generic; using System.Threading.Tasks; namespace EducationManual.Services { public class UserService : IUserService { private IUnitOfWork Database { get; set; } public Use...
using bot_backEnd.Models; using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL.Interfaces { public interface IAcceptedChallengeDAL { Task<ActionResult<AcceptedChalle...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "EquipmentItem", fileName = "New EItem")] public class EquipmentItem : ScriptableObject { public string itemName; // ID = 1 for helmet, ID = 2 for chest, ID = 3 for pants, ID = 4 for boots , ID = 5 f...
using _2C2PAssignment.Business.Business; using _2C2PAssignment.Business.Dtos; using _2C2PAssignment.Business.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace _2C2PAssignment.Controllers { public class Validator...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FreePoint : Card { public override void setCardActive(GameObject myPlayer) { isActive = true; } public override void setCardUnactivate(GameObject myPlayer) { if (!isPermanent) { ...
using System; using System.Linq; using System.Windows.Forms; namespace Calculator { /// <summary> /// A simple Calculator /// </summary> public partial class Form1 : Form { #region Constructor /// <summary> /// Default Constructor /// </summary> public Form...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sklep.Cutomers { public class Customer : INotifyPropertyChanged { private string _name; private long _NIP; private string _adress; ...
using System; using System.Windows.Forms; using TruongDuongKhang_1811546141.BussinessLayer.Workflow; namespace TruongDuongKhang_1811546141.PresentationLayer { public partial class AddCustomerInfo : Form { public AddCustomerInfo() { InitializeComponent(); this.updateData...
using System.Collections.Generic; using System.Linq; namespace NWERC.Admiral { public class AdmiralSolver { private readonly IEnumerable<Waypoint> _map; private List<Waypoint> _closedNodes = new List<Waypoint>(); public AdmiralSolver(IEnumerable<Waypoint> map) { _ma...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; using RealEstate.DataAccess; namespace RealEstate.BusinessLogic { public class LocationBL { #region ***** Init Methods ***** LocationDA...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { private CharacterController _characterController; private Vector3 _moveDirection; private float _speed = 5; private float _gravity = 40; [SerializeField] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ServiceModel; using System.Runtime.Serialization; namespace EntidadesCompartidas { [DataContract] public class Paquete { private int _codigo; private string _tipo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SubstringExtensionMethod { public class Student { //Properties for Names of the student public string FirstName { get; set; } public string LastName...
using System.Net.Http; using System.Threading.Tasks; namespace doob.Scripter.Module.Http { public interface IHttpRequestBuilder { Task<HttpResponse> SendAsync(string httpMethod, object? content = null); Task<HttpResponse> SendAsync(HttpMethod httpMethod, object? content = null); Task<H...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; namespace RealEstate.DataAccess { public class LanguageDA { #region ***** Init Methods ***** public LanguageDA() { } #endregion ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace dailyBurnWP7 { public delegate void FoodSe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace WindowsFormsApplication1 { public partial class Form2 : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace kolekcjeTests { class KolekcjaTests { } }
using Newtonsoft.Json; namespace Claytondus.Square.Models { /// <summary> /// Input model for updating an order /// </summary> public class SquareOrderUpdate { /// <summary> /// The action to perform on the order: One of COMPLETE, CANCEL, or REFUND /// </summary> [J...
using System; using POG.Forum; using POG.Werewolf; //using Gtk; namespace FennecCount { public partial class MainWindow: Gtk.Window { Action<Action> _synchronousInvoker; TwoPlusTwoForum _forum; IPogDb _db; //String _url = @"http://forumserver.twoplustwo.com/59/puzzles-other-games/"; int childFormNumber; ...
using System; namespace MonoGame.Extended.Collections { /// <summary>Interface for collections that can be observed</summary> /// <typeparam name="T">Type of items managed in the collection</typeparam> public interface IObservableCollection<T> { /// <summary>Raised when an item has been added ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace JsonBAM { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathI...
using Microsoft.EntityFrameworkCore.Migrations; namespace HINVenture.Shared.Migrations { public partial class CheckAfterMerge : Migration { protected override void Up(MigrationBuilder migrationBuilder) { //migrationBuilder.DropTable( // name: "FreelancerSpeciality")...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NewsConcentratorSystem.NewsScraper { public class ConjunctionWordRemover { private List<string> _conjuctionwordList; public ConjunctionWordRemover(List<string> ConjuctionwordList) ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IntegrationFactory.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------...
namespace FindRemoveSensitiveData.Helpers { public class EmailRegexHelper : RegexHelper { const string regexExpression = @"^([\w-\.]+)@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.)|(([\w-]+\.)+))([a-zA-Z]{2,4}|[0-9]{1,3})(\]?)$"; const string replacementString = "<EMAIL>"; public EmailRegex...
using System; using Whale.Shared.Models.DirectMessage; using Whale.Shared.Models.User; namespace Whale.Shared.Models.Contact { public class ContactDTO { public Guid Id { get; set; } public Guid FirstMemberId { get; set; } public UserDTO FirstMember { get; set; } public Guid Sec...
using System; using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.EntityFrameworkCore; using Vaccination.Data; using Vaccination.Models; using Vaccination.Models.DTO; using System.Linq; namespace Vaccination.Services { public class VaccinationRecordService { private readonly...
using System.Collections.Generic; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Core.Security; namespace Umbraco.Web.Models.Mapping { /// <summary> /// A resolver to map the provider field aliases /// </summary> internal class MemberProviderFieldResolver { public IDictionary...
using System; using System.Collections.Generic; using System.Text; namespace Ex03.GarageLogic { internal sealed class FuelMotorCycle : MotorCycle { private const FuelEngine.eTypeOfFuel k_FuelType = FuelEngine.eTypeOfFuel.Octan95; private const float k_MaxAmountOfFuel = 5.5f; internal ...
using System; namespace NeuralNetworksLab1.Models.Networks.ActivationFunctions { class BipolarAF : IActivationFunction { public double GetOutputData(double input) { return Math.Sign(input); } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UberFrba.Listado_Estadistico { public class Estadistica { public static DataTable obtenerListado(int valorQueryEstadistica,int v...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BussinessAccessLayer; using DataAccessLayer.Entities; using MySql.Data.MySqlClient; namespace PMS ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using VinarishMvc.Areas.Ident...
using System; class Program { public static void Main() { var n = int.Parse(Console.ReadLine()); var end = int.Parse(Console.ReadLine()); var inter = int.Parse(Console.ReadLine()); var rip = 0; for (int fir = n; fir <= end; fir++) { for (int sec = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test7._18 { class person { public string selfIntroduction(string name) { return "我是" + name; } } class Learned : person { public new string self...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RA_API { public partial class JSONDataV...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class TextView3 : ContentView { List<TextInfoClass> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CalculateHealth : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (PlayerBehavior.PlayerHealth > 0) { GetComponent<TextMesh> ().text = "He...
using Assets.Scripts.RobinsonCrusoe_Game.Cards; using Assets.Scripts.RobinsonCrusoe_Game.Cards.ItemCards; using Assets.Scripts.RobinsonCrusoe_Game.Cards.ItemCards.Collection; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemCard_Deck : MonoBehaviour { p...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using UnityEngine.EventSystems; public class Cards : MonoBehaviour { public int carta; public int level; public int cantidadTotal; public bool usada; public UnityEngine.UI.Text cantidaT; public...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.ViewModels { public class DrzavaUrediVM { public int ID { get; set; } [Required(ErrorMessage = "Unesite naziv drzave.")] ...
// Lic: // High/KittyHighGINI.cs // Kitty // version: 23.01.04 // Copyright (C) 2019 Jeroen P. Broks // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone...
using System; using static yocto.Preconditions; namespace yocto { internal class SingletonFactory : IInstanceFactory { private readonly Lazy<object> _instance; private bool _disposed; public SingletonFactory(IContainer container, Type implementationType, bool eagerLoad, Func<object> ...
using System; namespace klasy.Złotowłosa { public class Misie { public string miś; public void Mówi(string treść) { Console.WriteLine(miś + " mówi: " + treść); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using NUnit.Framework; using ICOMSProvisioningService; namespace ICOMS_Nunit_Test { [TestFixture] class CustEquip_Request_UnitTest { [SetUp()] public void Init() { ...
using UnityEngine; using System.Collections; public class SceneReloader : MonoBehaviour { AsyncOperation loadInBackground; public string levelName = "movementTest"; private bool loading = false; // Use this for initialization void Start () { } public void ResetLevel() { loading = true; StartCoroutine (...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; using System.Text; using System.Threading.Tasks; using AirCaddy.Data.CustomDataMo...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sklep.Transaction { public class SingletonTransaction { private static SingletonTransaction _Instance = null; p...
using DevExpress.XtraCharts; using DevExpress.XtraEditors; using DevExpress.XtraReports.UI; using NFe.Servicos; using NFe.Servicos.Retorno; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades.PDV; using PDV.DAO.Enum; using PDV.REPORTS.Reports.FechamentoCaixaDiarioTermica; using PDV.UTIL.Calculos; using PDV.UTIL.FORMS...
using AppBase.Services.Model; using System.Threading.Tasks; namespace AppBase.Services { public interface ILoginServiceBase { Task<CommandResult<IModelBase>> ExecuteLogin(string username, string password); } }
using UnityEngine; using System.Collections; using UnityEngine.UI; public class ScoreAddition : MonoBehaviour { float currentScore; Text text; // Use this for initialization void Start () { text = GetComponentInChildren<Text>(); text.text = "Score : 0"; } // Update is called once per f...
using System; using System.Collections.Generic; using System.Text; namespace AdventOfCode2019 { public static class Day16 { public static void RunDay() { Console.WriteLine("Day 16"); Console.WriteLine("**************"); Console.WriteLine(Environment.NewLi...
using System; namespace Calculator.Equation { public class MathObject { public string op { get; set; } public string newOperation { get; set; } public double value1 { get; set; } public double value2 { get; set; } public double GetValue1(MathObject eq) { ...
using Newtonsoft.Json.Linq; using NMoSql.Helpers; using System; using System.Collections.Generic; using System.Linq; namespace NMoSql { public class ConditionBuilder { private readonly HelperManager<IConditionalHelper> _conditionalHelpers; public ConditionBuilder(HelperManager<IConditionalHel...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Oekaki.Brush { public enum BrushMode { PEN, ERASER, } }
using Domen; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SystemOperations.KorisnikSO { public class LoginSO : SystemOperationBase { protected override object ExecuteSO(IEntity entity) { Korisnik k = (...
using System; using IMDB.Api.Core.Interfaces; using IMDB.Api.Repositories.Interfaces; using IMDB.Api.Services.Interfaces; namespace IMDB.Api.Services.Implementations { public class LanguageService : EntityService<Entities.Language>, ILanguageService { readonly ILanguageRepository _repository; ...
 using IndoorMap.ViewModels; using System.Reactive; using System.Reactive.Linq; using MVVMSidekick.ViewModels; using MVVMSidekick.Views; using MVVMSidekick.Reactive; using MVVMSidekick.Services; using MVVMSidekick.Commands; using System; using System.Collections.Generic; using System.IO; using System.Linq; using Syste...
/** MIT LICENSE * * Copyright (c) 2017 Koudura Ninci @True.Inc * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to us...
using Common.Lib.Mapping; using CQSR.Abstraction; using Reception.Contracts.Reception; using Reception.Handlers.Abstractions; using Reception.Handlers.Equipment.Queries; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Reception.Handlers.Equipment { /// <summary> ...
using Bilten.Dao; using Iesi.Collections; using NHibernate; using NHibernate.Context; using Soko.Data; using Soko.Domain; using Soko.UI; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Soko.Misc { public class CitacKarticaDictionary ...
using ExampleData.Models; using ExampleData.Repositorios.Interfaces; using System; using System.Collections.Generic; namespace ExampleData.Repositorios { public class GuildaRepositorio : IGuildaRepositorio { public List<GuildaModel> ListarGuildas() { throw new NotImplementedExcepti...
using System; using System.Collections.Generic; using System.Text; namespace InvoicingDataCreator.Model { public class Invoice { public string Id { get; set; } public string Customer { get; set; } public decimal Total { get; set; } public bool Deleted { get; set; } ...
namespace 周易 { /// <summary> /// Represents a line in a hexagram. /// </summary> public sealed class 爻 { internal 爻(int 位置, 阴阳 阴阳性质, string 爻辞) { this.爻题 = new 爻题(位置, 阴阳性质); this.爻辞 = 爻辞; } /// <summary> /// The meaning of the line. ...
using Ghost.Extensions; using System; using UnityEngine; namespace RO { [CustomLuaClass] public static class ModelUtils { public static readonly Quaternion threeDMaxImportedModelRotation = Quaternion.Euler(new Vector3(-90f, 0f, 0f)); public static bool IsThreeDMaxImportedModel(Transform transform) { Quate...
/* * Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license * * Unless required by appli...
/* Program: SantaGame * Purpose: Game Programming Final Project * * Revision History: * Created by Ilshi Ji December 2020 */ using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Audi...
namespace E02_IEnumerableExtensions { using System; using System.Collections.Generic; public class IEnumerableExtensions { public static void Main(string[] args) { // Implement a set of extension methods for IEnumerable<T> that // implement the following group ...
using System; namespace Ghost.Utility { public abstract class ResourceHolder : IDisposable { private bool disposed; ~ResourceHolder() { this.Release(false); } private void Release(bool fromDisposing) { if (this.disposed) { return; } if (fromDisposing) { this.ReleaseManagedReso...
/*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PickUp.Api.Models { public class DeleteReservation { public int customerId { get; set; } public int reservationId { get; set; } public DeleteReservation(int customerId, int reser...
using FiveOhFirstDataCore.Core.Services; using Microsoft.AspNetCore.Components; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FiveOhFirstDataCore.Core.Components.Base { public class PaginationModel : ComponentBase { publ...
using FacultyV3.Core.Models.Entities; using System.Collections.Generic; namespace FacultyV3.Core.Interfaces.IServices { public interface IConfirgurationService { Confirguration GetConfirgurationByID(string id); Confirguration GetConfirgurationByName(string name); List<Confirguration> G...
using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using System.Web.Mvc; using Tasks.Services.Domain; using Tasks.Services.Domain.Models; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class tilestouch : MonoBehaviour { //public Transform spawn; //public GameObject prefab; //public int touchC; //public Text touchCtxt; public static bool isGrounde; public float timeto; // Use this for...
using Spotzer.Model.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spotzer.Model.Inputs { public class InsertOrderInput : BaseInput { public PartnerType PartnerId { get...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using AppboyPlatform.Phone; namespace Naruto_Screen.Pages { public partial class S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CODSaveManipulator { /// <summary> /// A class that deals with fixing getting offsets for specific games. /// </summary> class Offsets { /// <summary> /// ...
using System; using System.Collections.Generic; using NUnit.Framework; using Nmli; using Nmli.Extended; namespace NmliTests { public class MultinormalPdfTest { public abstract class GenericTest<N, L> : GenericNumericTest<N, L> { protected readonly MultinormalPdf<N> pdf...
namespace XMLApiProject.Services.Models.PaymentService.Entities { public interface IInitiateSettlementRequest { string MerchantCode { get; set; } string MerchantAccountCode { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using LinqKit; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using VocabularyApi.Dtos; using VocabularyApi.Infrastructure.DataAccess; using VocabularyApi.Models; using VocabularyApi.Services; namesp...
using Frontend.Core.Converting.Operations; using Frontend.Core.Views.ValueConverters; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Frontend.Core.Tests.Views.ValueConverters { [TestClass] public class OperationStateToStringValueConverterTest : UnitTestBase { private Operat...
using System.Web.UI; using System.Text; using System.IO; using ShCore.Attributes.Validators; using System.Data; using System.Collections.Generic; using System.Linq; using ShCore.Extensions; namespace ShCore.Web.Extensions { public static class ControlExtension { /// <summary> /// Render một Co...