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using Webpay.Integration.CSharp.Order.Create; namespace Webpay.Integration.CSharp.Order { public interface ICreateBuilderCommand { CreateOrderBuilder Run(CreateOrderBuilder order); } }
using System.Configuration.Provider; namespace NopSolutions.NopCommerce.DataAccess { /// <summary> /// Provides a base class for abstract provider classes /// </summary> [DBProviderSectionName("NotDefined")] public partial class BaseDBProvider : ProviderBase { // TODO - add DBCommand o...
using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; [CreateAssetMenu(menuName = "Rendering/My Pipeline")] public class MyPipelineAsset : RenderPipelineAsset { [SerializeField] bool dynamicBatching; [SerializeField] bool instancing; protected override RenderPipeline Create...
using System; using System.Collections.Generic; using System.Linq; using CallCenter.Client.SqlStorage.Entities; using CallCenter.Common; using CallCenter.Common.Entities; using CallCenterRepository.Controllers; using NHibernate; using NHibernate.Criterion; namespace CallCenter.Client.SqlStorage.Controllers ...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities; nam...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QLTTHT.DAO { class HocVienLopHoc { public int MaLH { set; get; } public int MaHV { set; get; } public HocVienLopHoc() { } public HocV...
using System; using System.Collections.Generic; using System.Text; namespace Veeqo.Resources.Domain { public class Payment { public int id { get; set; } public int order_id { get; set; } public string payment_type { get; set; } public object reference_number { get; set; } ...
namespace SRTPluginProviderRE1 { public enum CharacterEnumeration : int // mChangePlayerID { Chris = 0, Jill = 1, Rebecca = 2 } }
namespace E05_RetrievingImages { using System; using System.Data.SqlClient; using System.Drawing; using System.IO; public class RetrievingImages { public static void Main(string[] args) { SqlConnection dbCon = new SqlConnection("Server=.\\SQLEXPRESS; " + ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Football.API.ViewModels { public class PlayerGetDto : PlayerDto { public int Goals { get; set; } public int Assists { get; set; } } }
using System; namespace Problem2 { class Program { static void Main() { string x = Console.ReadLine(); double sum = 0, cnt = 0, i = 0; foreach (var ch in x) { if ((i % 2 == 0) && char.IsDigit(ch)) { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Reception.Domain.Entities { /// <summary> /// Запасные чати для заказа на ремонт. /// </summary> public class PartOrderItem { /// <summary> /// Идентифик...
using FixyNet.Clases.Listas; using FixyNet.fixynetDataSetTableAdapters; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FixyNet.Clases { class...
using UnityEngine; using System.Collections; public class Items : MonoBehaviour { [System.Serializable] public class Item { public Sprite menuSprite; public GameObject prefab; public Item(Sprite sprite, GameObject pref) { menuSprite = sprite; prefab = pref; } }; private string prefabPath = ""...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Blazor.Browser.Interop; namespace Blazorous { public static class BlazorousInterop { public static string Css(string css) { return Css(css, "false"); } internal static string Css(string css,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MultiThreadAssignment { public partial class Form : System.Windows.Forms.Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HoraireAlpha { public class Ressource { private int id; public Ressource() { } public Ressource(int id) { setId(id); } ...
using FeedBackPlatformDatabase.Context; using FeedBackPlatformDatabase.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FeedBackPlatformDatabase.DAL { public class QuestionTypeRepository : GenericRepository<QuestionType> { ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("MusicConfig")] public class MusicConfig : MonoBehaviour { public MusicConfig(IntPtr address) : this(address, "Mus...
using System; using Microsoft.EntityFrameworkCore.Migrations; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; namespace API.Omorfias.Migrations { public partial class InclusaoTabelas : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilde...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; /// <summary> /// ViNo Config property is saved to PlayerPrefs. /// </...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Newtonsoft.Json; using OmniSharp.Extensions.JsonRpc.Serialization; using OmniSharp.Extensions.JsonRpc.Serialization.Converters; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniS...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Entity; using System.Data.Entity.Core; namespace Marvolo.Data.Sync { /// <summary> /// /// </summary> public sealed class DbSyncEntry { internal DbSyncEntry(object targetEntity, EntityKey targetEntity...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 冯兴彬 * 创建时间 : 2010-5-27 10:23:16 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion /* <daoFactory assembly="Peng...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using NUnit.Framework; using System; using System.Linq; using System.IO; using System.Collections.Generic; ...
using System; using System.Data.Common; using System.Data.SqlClient; using System.Threading.Tasks; namespace IDatabase.Database.providers { public class SqlServer : DatabaseConnection { /// <summary> /// initialize New SqlServer Database Connection /// </summary> /// <param nam...
using log4net; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using System.Web.Configuration; namespace UploadFile.Lib { public class Logs { #region Log4net public static readonly ILog LogCustomers = log4net.L...
// Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using day6.Collections; namespace day6 { class Program { static void Main(string[] args) { var c = new Candidates(); var S = c.AddCandidatesName(); Console.WriteLine(S); c.AddCandidatesNames(); } } }
using System; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using BillingAPI.DL.Data; using BillingAPI.DL.Interfaces; using BillingAPI.Models; using Microsoft.EntityFrameworkCore; namespace BillingAPI.DL.Services { public class ProductService : IProductService { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CMPT354_TermProject { public partial class CurrentCourseRegistration : Form ...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Security { /** * Store and retrieve credentials for external services * * @package OCP\Security * @since 8.2.0 */ public interface ICredentialsManager { /** * Store a set of credenti...
// // Copyright 2014, 2016, 2020 Carbonfrost Systems, Inc. (https://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 ...
 public interface INameFactory { IName Make(string firstName, string lastName); }
using DatabaseConnection; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; namespace EPATEC.Controllers { [RoutePrefix("ProductosVentas")] public class ProductosVentasController : ApiController { [Route("~/getAllProductosVentas")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KillPlayer : MonoBehaviour { public GameObject player; public float respawnDelay; public GameObject deathSparkles; public GameObject respawnSparkles; public GameObject respawnPoint; public GameObject paper; public Game...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Kinect; using System.Drawing; using System.Drawing.Imaging; using ServerKinect.DataSource; namespace ServerKinect.SKDMicrosoft { public class SDKDepthBitmapDataSource : SDKBitmapDataSource { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MJGame { class Place_yard : Place { public Place_yard() { introText= "A collection of cement dinosaurs stare balefully back at you from the yard.\n\nThey terrify you."; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace DAL { public class DAL_CTHD { Thaotac_CSDL thaotac = new Thaotac_CSDL(); //khai báo 2 mảng để truyền tên tham số và giá trị tham số vào Stored Proced...
using System.Collections.Generic; using System.Web; using System.Net; using Aqueduct.Extensions; using Aqueduct.Net; namespace Aqueduct.Web { /// <summary> /// Static helper methods to do with Request /// </summary> public class RequestHelper { private static HttpRequest Req...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin_selTempList : System.Web.UI.Page { PDTech.OA.BLL.TEMPLATE_INFO tBll = new PDTech.OA.BLL.TEMPLATE_INFO(); PDTech.OA.BLL.USER_INFO uBll = new PDTe...
using System; using System.Collections.Generic; namespace Templates.Framework { public interface ICodeBlock : IMultipleLines { IEnumerable<ILine> Lines { get; } void Add(); void Add(string code); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Web; using System.Web.UI.WebControls; using DotNetNuke.Common.Utilities; #endregion namespace DotNetNuke.UI.WebControls { ...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2010 Maurits Rijk // // DrawablePreview.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using DMIPrivateServices; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DMIPrivateServices.Model; namespace DMIPrivateServices.Tests { [TestClass()] public class DMIServiceTests ...
using GraphQL.Types; using System; using System.Collections.Generic; using System.Text; using xAPI.Models; namespace xAPI.Types { public class ObjectType : ObjectGraphType<Models.Object> { public ObjectType() { Field(x => x.UniqueId, type: typeof(GuidGraphType)).Descrip...
using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Threading.Tasks; using _1_Presentacion_MVC.Models; using _5_InterfazComun.Constantes; namespace _1_Presentacion_MVC.WebClient { public class DimEmployeesClient { private static readonly HttpClient cl...
using System; using System.Collections.Generic; using System.Diagnostics; namespace Microsoft.DataStudio.Diagnostics { public enum ComponentID // consumers of diagnostics { DataStudioService, SolutionDeploymentWorker, UxService, HubService, UxMonitoringService, } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace EBV { public partial class GuestHome : System.Web.UI.Page { BLL.BLL obj = new BLL.BLL(); static int id = 0; protected ...
namespace BibData.Migrations { using System; using System.Data.Entity.Migrations; public partial class test3 : DbMigration { public override void Up() { DropForeignKey("dbo.Carres", "image_id", "dbo.Images"); DropForeignKey("dbo.Carres", "page_id", "dbo.Pages...
using ITQJ.Domain.DTOs; using ITQJ.Domain.Entities; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json.Linq; using RestSharp; using System; using System.Linq; namespace ITQJ.API.Controllers { [ApiController] [Authorize] [Route("api/[controller]")] public cl...
using System; using ReadyGamerOne.View; using SecondGame.Const; using UnityEngine; namespace SecondGame.View { public class PassNumUi:AbstractUI { private RectTransform rect; private Transform content; private float height; private int currentIndex = 0; private Vector3 s...
namespace SGDE.Domain.Helpers { #region Using using System.Globalization; using System.Text; #endregion public static class Searcher { public static string RemoveAccentsWithNormalization(string inputString) { if (string.IsNullOrEmpty(inputString)) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Practice4 { public partial class Form1 : Form { public Form1() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PresenterLibrary.Views { public enum RemindRadioValues:short { Err=-1, RemindInTime=0, RemindBefore=1, RemindAfter=2, } public enum EventRepeat...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Computer_Graphics_Project { public partial class Form4 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xadrez.TabuleiroEntities; namespace Xadrez.PecasXadrez { class Rei : Peca { public Rei(Tabuleiro tabuleiro, Cor cor, PartidaXadrez partida) : base(tabuleiro, cor) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.DataStudio.Solutions.Queues.Entities { public enum DeploymentType { ARM = 0, WorkFlow } }
using Moq; using System; using System.Linq; using System.Management.Automation; using TreeStore.Model; using TreeStore.PsModule.PathNodes; using Xunit; namespace TreeStore.PsModule.Test { public class KosmographContainerCmdletProviderTest : TreeStoreCmdletProviderTestBase { #region New-Item /Tags/<nam...
namespace Triton.Game.Mapping { using System; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] public struct Vector4 { public float X; public float Y; public float Z; public float W; } }
using System; using System.Collections.Generic; using System.Text; namespace Domain.Entities { public class HomeyMapping : EntityBase { public string TempTopic { get; set; } public string HumTopic { get; set; } public string MotionTopic { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public Rigidbody2D rb; public float thrust; public float torque; public float speed; public GameObject thruster1; public GameObject thruster2; public List<Transform> Start...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SW2ExplorerWV { public partial class TextEditor : Form { public TextEditor() ...
namespace Azure.CosmosDB.Net.FluentAPI.CRUDOperation.Interface { public interface IInclude { IPage Page(int pageSize, int pageNumber); } }
using System; using System.Drawing; using JasonJimenez.ClassicReport.Common; namespace JasonJimenez.ClassicReport.Printing { class FontProvider { const string fontname = "Courier New"; public static Font GetFont(CPIEnum cpi) { System.Drawing.Font font = new Font(fontnam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.OpenNI { public class OpenNISkeletonDataSource : NUISkeletonDataSource { public OpenNISkeletonDataSource(ISkeletonPointerDataSource skeletonDataSource) : base(skeletonDat...
using System.Data; namespace TutteeFrame2.Reports.ReportModel { public class InfomationOfStudensResultOfClassPrepareToPrint { public DataSet BaseInforSchool = new DataSet(); public DataSet ds = new DataSet(); public string formalTeacher { get; set; } public string classID { ge...
using DG.Tweening; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIPrototype : MonoBehaviour { public MusicLayerController _controller; public PowerUpController _puController; public Canvas canvas; public Image[] skills...
namespace Enrollment.Spa.Flow.Cache { public static class TargetModules { public const int Admin = 0; public const int Home = 1; public const int Personal = 2; public const int Admissions = 3; public const int ContantInfo = 4; public const int Residency = 5; ...
using Microsoft.Win32; using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Windows.Forms; namespace ExecuteOnUnlock { class Program { /** * @link https://pipiscrew.com * @copyright Copyright (c) 2018 PipisCrew * @l...
using DotNetCore.AspNetCore; using DotNetCoreArchitecture.Model.Models; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace DotNetCoreArchitecture.Web { [ApiController] [RouteController] public class ApplicationController : ControllerBase { [HttpGet] public Task<Appl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using Excel = Microsoft.Office.Interop.Excel; namespace Combina...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoreComponents.Threading.SubThreading { public interface IIsolatedThread //<TID> { //TID Id //{ // get; //} void Start(); bool IsActive { ...
namespace Darnton.Graphs { /// <summary> /// A generic graph node. /// </summary> /// <typeparam name="T">The type of the node value.</typeparam> public class GraphNode<T> { /// <summary> /// The value of the node. /// </summary> public T Value { get; } p...
/* CTRADER GURU Homepage : https://ctrader.guru/ Telegram : https://t.me/ctraderguru Twitter : https://twitter.com/cTraderGURU/ Facebook : https://www.facebook.com/ctrader.guru/ YouTube : https://www.youtube.com/channel/UCKkgbw09Fifj65W5t5lHeCQ GitHub : https://github.co...
using GraphQL; using GraphQL.Types; using Im.Access.GraphPortal.Graph.OperationalGroup.Mutations; namespace Im.Access.GraphPortal.Graph { public class IdentityMutation : ObjectGraphType { public IdentityMutation(IDependencyResolver dependencyResolver) { Name = "IdentityMutation"; ...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_UnityEngine_ParticleSystem_TrailModule : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBU...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace App1 { public partial class MainPage : ContentPage { TakePhotoPage takePhotoPage; public MainPage() { InitializeComponent(); ...
using System; using System.IO; using System.Linq; using System.Security.Claims; using Common; namespace Redux { public class ReduxControl: IDisposable { #region Свойства public SteamAPI Steam { get; set; } public ReduxSettings Settings { get; set; } public ReduxMessages Mes...
using System; using Whale.Shared.Models.Meeting; namespace Whale.SignalR.Models.Call { public class StartGroupCallDTO { public Guid GroupId { get; set; } public MeetingCreateDTO Meeting { get; set; } } }
using System; using UniRx; using UnityEngine; using UnityEngine.UI; public sealed class SpawnBallButton : MonoBehaviour { [SerializeField] private GameState _gameState; [SerializeField] private Button _button; private void Start() { _gameState.LaunchNewBall .BindTo(_button) .AddTo(this)...
using AspNetCoreSample.Models.Defaut; using AspNetCoreSample.Models.Defaut.Dtos; using Hybrid.Application.Services; using System; using System.Threading.Tasks; namespace AspNetCoreSample.Services { public interface IDefaultService : IBaseService<Default, Guid, DefaultDto, CreateDefaultInput, UpdateDefaultInput>...
using UnityEngine; namespace FairyGUI { public class ShaderConfig { public delegate Shader GetFunction(string name); public static GetFunction Get = Shader.Find; public static string imageShader = "FairyGUI/Image"; public static string textShader = "FairyGUI/Text"; pu...
//Given an array of numbers, //write a method //that only puts even numbers in a list and return that list //Version 1 public List<int> Evens(int[] numbers) { var evenNumbers = new List<int>(); foreach(var num in numbers) { if(num % 2 == 0) { evenNumbers.Add(num); ...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_AccntReceivables")] public class tbl_AccntReceivables { [Key] public long recv_ID { g...
using System; using System.Collections.Generic; using UnityEngine; [SelectionBase] [DisallowMultipleComponent] [RequireComponent(typeof(PlayerInput))] public sealed class PlayerWeaponManager : MonoBehaviour { [SerializeField] private Transform m_WeaponContainer; [SerializeField] private Transform m_LookContain...
using JKMWindowsService.Utility.Log; using System; using System.Configuration; using System.ServiceProcess; using System.Threading; namespace JKMWindowsService { public partial class WindowsService : ServiceBase, IWindowsService { private Timer Scheduler; private readonly MoveManager.IMoveDeta...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Belot; using System.Reflection; using System.T...
using FirstWebApp.Services; using FirstWebApp.Services.Scraping; using FirstWebApp.ViewModels; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Thr...
using System.Data.Entity; using System.Net; using System.Threading.Tasks; using System.Web.Mvc; using Web.Data; using Web.Models; namespace Web.Areas.Admin.Controllers { public class ManageResourceTypesController : Controller { private readonly ApplicationDbContext _db = new ApplicationDbContext(); ...
using System.Threading.Tasks; using GraphQL.Client.Http; using Indico.Mutation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Indico.Tests.Mutation { [TestClass] public class ModelGroupQueryTest { GraphQLHttpClient _client; [TestInitialize] public void Initialize()...
using LogicBuilder.Attributes; using System; namespace Enrollment.Forms.Parameters.Directives { public class DirectiveArgumentParameters { public DirectiveArgumentParameters ( [Comments("Name of the argument for the directive method.")] string name, [Comments("Value of the argument for the direc...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System.Collections.Generic; namespace Belot { /// <summary> /// Belot Game. /// </summary> public class BelotGame { #region Fields private IList< Deal > _deals; private Deal _currentDeal; private ...
using System.Collections.Generic; using System.Linq; using LifeReelAPI.Data; using LifeReelAPI.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace LifeReelAPI.Controllers { [Route("api/[controller]")] public class EventController : Controller ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BPiaoBao.AppServices.Contracts.SystemSetting; using BPiaoBao.AppServices.Contracts.SystemSetting.DataObject; using BPiaoBao.AppServices.DataContracts; using BPiaoBao.AppServices.DataContracts.SystemSetting; using BPiaoBao.Commo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MicrosoftQuestions { public class _004_BoltsAndNuts { /* * A list of bolts and nuts, sort the both array match them. make all * compare(bolts[i], nuts[i]) ==...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Windows.Storage.Streams; using Windows.UI.Xaml; using Windo...
using System; using System.Collections.Generic; using System.Text; namespace Searchfight { public interface ISearchEngine { SearchEngineResult Search(string query); } }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("EditorFacebookAccessToken")] public class EditorFacebookAccessToken : MonoBehaviour { public EditorFacebookAccessToken(IntPtr address) : this(address, "EditorFacebookA...