text
stringlengths
13
6.01M
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Psub.DataService.DTO { public class ControlObjectDTO { public int Id { get; set; } [Display(Name = "Наименование")] public string Name { get; set; } [Display(Name = "Описание")] pub...
using System; namespace JqD.Data.ShareModels { internal class OperationLogs { public int Id { get; set; } public string Operation { get; set; } public string OperatorId { get; set; } public string ModelType { get; set; } public int ModelId { get; set; } pub...
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace GetLabourManager.Configuration { public class CasualPaymentSetupConfiguration:EntityTypeConfiguration<CasualPaymentSetup> { public ...
using Cinema.Data.Services.Contracts; using Moq; using NUnit.Framework; namespace Cinema.Tests.PresentersTests.PaymentPresenters.PaymentPresenter { [TestFixture] public class GetMovieTitleByScreeningIdShould { [Test] public void CallScreeningServiceGetMovieTitleByScreeningIdMethodWithSameP...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_AnimatorStateInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { AnimatorStateInfo animatorStateInfo = default(AnimatorStateInfo); LuaObje...
using System.Drawing; using System.Windows.Forms; namespace Covid_19_Arkanoid.Modelo { public class Block : PictureBox { private int _hardness; public int Score { get;} public Block(int hardness, int score, int width, int height, Image backImage) { _hardness = hard...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Intrinsics.X86; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.W...
using System; using System.Collections.Generic; using System.Text; using Microsoft.SqlServer.Management.Smo; using Smo = Microsoft.SqlServer.Management.Smo; namespace HadrBenchMark { public class HadrGUIConstants { public const int TimeoutForSsms = 60000; // time out for waiting for SSMS to show u...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BMWebApp.Models { public class Building { public int ID { get; set; } public string BuildingName { get; set; } public string Address { get; set; } } }
using System.Data.Entity.ModelConfiguration; using DDDStore.Domain.Entities; namespace DDDStore.Infra.Data.EntityConfig { public class AddressConfiguration : EntityTypeConfiguration<Address> { public AddressConfiguration() { HasKey(a => a.AddressId); Property(a => a.St...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class UIManager : MonoBehaviour { public float time = 0; public char direction; public GameObject RightOver,LeftOver; public static UIManager instance; voi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public interface IEventInfo { } public class EventInfo<T> : IEventInfo { public UnityAction<T> actions; public EventInfo(UnityAction<T> action) { actions += action; } } public class Eve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MobileWx.Model { public class WxSubscribeUser { public int Id { get; set; } /// <summary> /// 用户是否订阅该公众号标识 /// </summary> public int subscribe { get; set; } /// <su...
using WebApplication.Data.DataModels.Laptops; using WebApplication.Data.Repositories.BaseRepository; namespace WebApplication.Data.Repositories.Laptops { public interface IBrandRepository : IBaseRepository<Brand> { } }
namespace ArrayMaximalSequenceOfEqualElements { using System; using System.Linq; public class ArrayMaximalSequenceOfEqualElements { /// <summary> /// We are given a matrix of strings of size N x M. /// Sequences in the matrix we define as sets of several neighbor elem...
using CryptoData.Payloads; using CryptoData.ResponsesContracts; using CryptoData.Services; using Jil; using Microsoft.AspNetCore.Mvc; using System.Net.Http; using System.Threading.Tasks; namespace CryptoData.Controllers { [Route("api/[controller]")] [ApiController] public class BinanceController : Control...
using System.Collections.Generic; using Microsoft.OpenApi.Models; namespace Swaggelot.Models { public class SwaggerSettings { public const string ConfigurationSectionName = "SwaggerSettings"; public AuthSettings Auth { get; set; } public List<SwaggerEndPointOptions> Endpoints {...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class testDataGUI : MonoBehaviour { public Font font; public int fontSize = 12; public string name = ""; [System.Serializable] public ...
using System.ComponentModel.DataAnnotations; namespace WebApiTemplate.Entities { public class Product : Entity { [Required] [MaxLength(512)] public string Name { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MageAbilityManager : PlayerAbilityManager { private MageMagic selectedMagic; private MageAbilityManager() { selectedMagic = MageMagic.Classic; } protected override void Awake() {...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.ComponentModel; #endregion namespace DotNetNuke.Services.Installer { [TypeConverter(typeof (EnumConverter))] public...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public abstract class BaconBehaviour : MonoBehaviour { ParticleSystem particles; Renderer rend; Color originalColor; public virtual void Start () { rend = GetComponent<Renderer>(); if (rend ...
using ManyConsole; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Device.Location; using System.Drawing; using System.Linq; using System.Net.Http; using System.Threading; using Utilities.DailyDscovrConsoleApp; namespace DailyDscovrConsoleApp.Commands { public class UpdateWallp...
using System; namespace SharpML.Recurrent.Models { [Serializable] public class Matrix { public int Rows; public int Cols; public double[] W; public double[] Dw; public double[] StepCache; public bool[] Dropped; public Matrix(int dim) { ...
using Application.Common.Interfaces; using Application.Common.Models; using MediatR; using System.Threading; using System.Threading.Tasks; namespace Application.V1.Users.Commands { public static class CreateUser { public record Command(string Username, string Email, string Password) : IRequest<CQRSRes...
using System; namespace LiveSplit.Yono { public class LogicManager { public bool ShouldSplit { get; private set; } public bool ShouldReset { get; private set; } public int CurrentSplit { get; private set; } public bool Running { get; private set; } public bool Paused { get; ...
using CoreFrameWork.Domain.Events; using CoreFrameWork.EventBus; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TestModularityAndEFCore.Events { [MessageName("customer")] public class AddStudentEvent : AggregateRootEvent { public string A...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data.Entity; using System.Linq; using System.Reactive.Linq; using System.Text; using System.Threading; using EntityFramework.Rx; using EntityFramework.Triggers; namespace Example { class Program { static void...
using Asset.Models.Library.EntityModels.OrganizationModels; using AssetSqlDatabase.Library.DatabaseContext; using System.Collections.Generic; using Asset.Infrastucture.Library.UnitOfWorks.Organizations; namespace Asset.DataAccess.Library.Organizations { public class BranchGetway : IRepositoryGetway<Branch> { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace ShoppingSite.Models { public class ProductReview { public int ID { get; set; } [Required] publ...
using System; using System.Collections.Generic; using NHibernate; using Soko.Exceptions; using Soko.Domain; using Soko; using System.Collections; using Soko.Report; using Soko.Misc; using Iesi.Collections; using Soko.UI; namespace Bilten.Dao.NHibernate { /// <summary> /// NHibernate-specific im...
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class LoginSuccessOutgoingMessage : JsonOutgoingMessage<JsonLoginSuccessOutgoingMessage> { internal LoginSuccessOutgoingMessage(uint socketID, uint userID, string u...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Text; using Utility; namespace Uxnet.Web.WebUI { public static partial class WebMessageBox { public static void Aler...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Security.Policy; using System.Text; using System.Web; using System.Web.Util; using BPiaoBao.Common; using BPiaoBao.Common.Enums; using JoveZhao.Framework; namespace BPiaoBao.DomesticTi...
namespace ProConstructionsManagment.Core.Enums { public enum ProjectStatus { WaitingToStart, Started, ForSettlement, Settled, Ended } }
using LearningEnglishMobile.Core.Models.User; using LearningEnglishMobile.Core.Services.Navigation; using LearningEnglishMobile.Core.ViewModels.Base; using LearningEnglishMobile.Core.Views; using System.Threading.Tasks; using Xamarin.Forms; namespace LearningEnglishMobile.Core { public partial class App : Applic...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ThemeParkManagementSystem.Models; namespace ThemeParkManagementSystem.Controllers { public class RevenueController : Controller { // GET: Revenue private tpdatabaseEntities db = new...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using System.Data.Linq; namespace RiversideHealthCare.Models { public class JobPostClass { // creating an instance of linq object riversideLinqDataContext objJ...
using System; namespace Exercicio03 { class Program { static void Main(string[] args) { Console.Write("Digite um valor inteiro para A: "); int a = int.Parse(Console.ReadLine()); Console.Write("Digite um valor inteiro para B: "); int b = int.Parse(Console.Rea...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; namespace ShogunOptimizer { public static class Extensions { public static T PickOne<T>(this IEnumerable<T> enumerable, Random random, T defaultValue = default) { var array = en...
using UnityEngine; public class BackgroundScroller : MonoBehaviour { [SerializeField] float m_ScrollSpeed = 0.5f; [ReadOnly] [SerializeField] float m_CurrentOffset = 0f; Material m_Mat = null; private void Start() { m_Mat = GetComponent<Renderer>().material; } private void Upda...
using System; using System.Threading.Tasks; using Executor.Console.Util; namespace Executor.Console.Executors { /// <summary> /// Represenst the exeuction of a single <see cref="Job" /> /// </summary> public abstract class JobExecutionRequest { protected JobExecutionRequest(string reque...
using Moq; using System; using System.IO; using System.Linq; using System.Management.Automation; using TreeStore.Model; using TreeStore.PsModule.PathNodes; using Xunit; namespace TreeStore.PsModule.Test.PathNodes { public class TagNodeTest : NodeTestBase { #region P2F node structure [Fact] ...
/* 19. Write a program that extracts from a given text all dates that match the format DD.MM.YYYY. * Display them in the standard date format for Canada. */ using System; using System.Globalization; using System.Text.RegularExpressions; class ExtractDate { static void Main() { string str = "12.05.2...
using System; namespace ShCore.Caching.CacheType.SqlDependency { /// <summary> /// Đưa ra các thông tin về SqlCacheDepedency như là Db, bảng nào /// Attribute này chỉ được dùng khi mà phương thức có Attribute CacheSqlMethodInfoAttribute để thông báo cho phương thức là sử dụng cache sql /// </summary> ...
using System; using System.Collections.Generic; using UnityEngine; namespace RO { [CustomLuaClass] public class GameObjPool : SingleTonGO<GameObjPool> { public Func<ResourceID, string, GameObject> OnPoolNoGet; private SDictionary<string, Pool> pool = new SDictionary<string, Pool>(); public static GameObjPoo...
namespace Enrollment.Parameters.Expressions { public class AndBinaryOperatorParameters : BinaryOperatorParameters { public AndBinaryOperatorParameters() { } public AndBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, right) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PhotoLock { class ImagePoint // класс точек для коллекций { public enum type // перечисление типов { point, line } public type t; // поле...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace KAM.Model { public class Band { public int BandID { get; set; } [Required(ErrorMessage = "Ett bandnamn måste anges.")] [StringLength(25, ErrorMes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SearchTest { public class MisspellingTools { protected double denominator; List<List<String>> sizes = new List<List<String>>(); /** * * @param word: reads in word as a st...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PostProcess { [ExecuteInEditMode, ImageEffectAllowedInSceneView, RequireComponent(typeof(Camera))] public sealed class GodRay : PostProcessBase { private static readonly int THRESHOLD_ID = Shader.PropertyToID("_ColorThreshol...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class MiniGameType0: MiniGame { public MiniGameImage[][] images; private Transform progress; public MiniGameType0(string name, string explanation, Transform sceneElement, string shortExplanation, Sprite faceInformation, Mini...
using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Configuration; namespace BASETOOL { static class WebComm { static string UseProxy = ConfigurationManager.AppSettings["UseProxy"]; static string ProxyUser = ConfigurationManager.AppSettings["ProxyUs...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace NonBlockingCSharp.AtomicDouble { [Serializable] public class AtomicDouble { private double item; public AtomicDouble(double i = 0) ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using TestTaskDataWorks; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestTaskDataWorks.Tests { [TestClass()] public class UnitTests { [TestMethod()] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lazy { class Program { static void Main(string[] args) { int qtdRepeticoes = 999999999; Console.WriteLine("---Iniciando Teste ---LAZY---"); ...
using CapstoneTravelApp.DatabaseTables; using CapstoneTravelApp.HelperFolders; using SQLite; using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace CapstoneTravelApp.TransportationFolder { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class EditTransportationPage : ContentPa...
using Nancy; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Web; namespace WebApp.Modules { public class HomeModule : NancyModule { public HomeModule() { Get["/"] = _ => { var model = new { title = "We've Got Issu...
using MediatR; namespace Project.API.Applications.Commands { public class CreateProjectCommand : IRequest { public Domain.AggregatesModel.Project Project { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MeetingRoomBot.Services { public sealed class MeetingRoomApiFactory { public static IMeetRoomService GetService() { return new RESTMeetingRoom(null); //return new DemoMeetingR...
namespace AnimalHierarchy { public class Kittens : Cat { private SexEnum sex; public Kittens() { this.Sex = SexEnum.Female; } public Kittens(int age) : this() { this.Age = age; } public Kittens(string name, int...
using MongoDB.Bson.Serialization.Attributes; using System.Text; using Webcorp.unite; using ReactiveUI; namespace Webcorp.Model.Quotation { public class Operation:CustomReactiveObject { public Operation() { } public Operation(EntityQuotation e) { e.Operatio...
using MvvmCross.Platform.Plugins; namespace EsMo.Android.WeiBo.Bootstrap { public class NetworkPluginBootstrap : MvxPluginBootstrapAction<global::MvvmCross.Plugins.Network.PluginLoader> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using NLog; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using System.Configuration; namespace Framework.BrowserManager { public sealed class Singleton { //private static readonly Lazy<Singleton> instanceHolder = //new Lazy<Singleton>(() => new Single...
using ScribblersSharp; using UnityEngine; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// An interface that represents language sprite data /// </summary> public interface ILanguageSpriteData { /// <summary> /// Language ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ZeroFormatter.Formatters; using ZeroFormatter.Internal; using ZeroFormatter.Segments; namespace ZeroFormatter.Tests { public class CannotSer...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace MSTestExtensions { public class ExtendedTestInvoker : ITestMethodInvoker { private readonly TestMethodInvokerContext Context; public ExtendedTestInvoker(T...
using PTJ.Base.DataLayer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PTJ.Person.DataLayer { public class AdressTypHanterare : Base<int, AdressTyp, DBPersonDataContext, int, int, Nothing, Nothing, Nothing, Nothing, Nothing, Nothing>...
using EWF.Data.Repository; using EWF.Entity; using EWF.IRepository; using EWF.Util; using EWF.Util.Options; using EWF.Util.Page; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Text; namespace EWF.Repository { public class RiverWarnSetRepository : DefaultRepository...
using System; using System.CodeDom; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Win32; using System.Reflection; namespace ToolsClass.SystemHelper { /// <summary> /// 可用于注册表快捷保存读取的接口 /// </summary> pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace submissionConformance { internal class ExceptionConformance : Exception { internal ExceptionConformance(String message) : base(message) { } } }
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.UI; using Random = UnityEngine.Random; namespace Audio.Tracks { public class MusicManager : MonoBehaviour { [SerializeField] private Image state; publi...
using System.ComponentModel; namespace Web.Models { public class CreditCardType { public string Id { get; set; } [DisplayName("Credit Cart Type")] public string Name { get; set; } } }
using BPiaoBao.DomesticTicket.Domain.Models.Orders; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.EFRepository.OrdersMap { public class AnnulOrderMap : EntityTypeConfiguration<AnnulOrder> { ...
using System; using System.Web; using System.IO; using System.Collections.Generic; using System.Data; using System.Reflection; namespace Models { public class util { public static IList<T> GetAll<T>(DataSet ds) { IList<T> result = new List<T>(); for (int j = 0; j < ds....
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using ECommerceApp.Core.Interfaces; namespace ECommerceApp.Core.Models { public class Catalog : IEntity { public Guid Id { get; set; } ...
#region Header /* This file is part of NDoctor. NDoctor is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. ...
using Checkout.Payment.Processor.Application.Models.Enums; using System; namespace Checkout.Payment.Processor.Application.Models { public class PaymentMessageRequestModel { public Guid PaymentId { get; set; } public string CardNumber { get; set; } public int CardCVV { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StrategyPattern.Enums; using StrategyPattern.Interface.Strategies; namespace StrategyPattern.Strategies.ToReachOffice { public class ByBus : IToReachOffice { public TravelBy Travel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data; using System.Threading; using System.Data.SqlClient; using RSMS.webAuth; namespace RSMS { public class webLogin { #region 保持连接 private static void keepAliveT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace csEnumSample { class Program { static void Main(string[] args) { DayEnum d = null; for (int i = 0; i < 7; i++) { ...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public enum GroupTypes { } public partial class GroupType { public static List<GroupType> GetAllGroupTypes() { List<GroupT...
using Dev; using UnityEngine; using UnityEngine.UI; namespace Ads.Ui { [RequireComponent(typeof(Button))] public class PremiumToggle : MonoBehaviour { public static bool? ForceEnabled; // { // get // { // if (!Developers.Enabled) return null; // ...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; public class Program { public static void Main() { var demonsList = Console.ReadLine() .Split(',') .Select(d => d.Trim()) .ToList(); var demonStatsList ...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using System.Xml; using Business...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using MediatR; using Microsoft.Extensions.Logging; namespace Application.Orders.UpdateStatusOrder { publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class KeySwitch : BaseSwitch { [SerializeField] int ReqKeys = 0; [SerializeField] string GateName = null; TextMesh text = null; bool Opened = false; [SerializeField] AudioManager SFX = null;...
using System; using System.ComponentModel; namespace FieldLibrary { [Serializable] public abstract class V1Data : INotifyPropertyChanged { private string info; private DateTime date; public V1Data(string info_, DateTime date_) { info = info_; date = date_; ...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TResTaxcompte { public TResTaxcompte() { InverseCpteIdparentNavigation = new HashSet<TResTaxcompte>(); TResTaxe = new HashSet<TResTaxe>(); } public int C...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; /* * Potential states a player can be in during gameplay */ public enum PlayerStates { NULL, Travelling, PreDrawing, Drawing }; /* * The player object which contains */ public class Player { #regio...
using Alarmy.Common; using Alarmy.Core; using Alarmy.Core.FileAlarmRepository; using Alarmy.Infrastructure; using Microsoft.VisualStudio.TestTools.UnitTesting; using NSubstitute; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Alarmy.Tests { [TestClass] public c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KidAnimatorParameterSetter : AnimatorParameterSetter { public void SetRemainingSpeedUpTime(int timeRemaining) { Debug.Log("Trying to Set Remaining SpeedUp time..."); _animator.SetInteger("SpeedUpTimeRe...
using System; using CriandoAplicacaoAspNetCore.Model.Entities; namespace CriandoAplicacaoAspNetCore.Model.Interfaces { public interface IUsuarioRepository : IGenericRepository<Usuario> { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BLL_DAL; using Guna.UI2.WinForms; namespace QLNHAHANG { public partial class frmKhuyenMai : For...
namespace ns8 { using System; internal class Class39 { internal const byte byte_0 = 1; internal const byte byte_1 = 2; internal const byte byte_10 = 14; internal const byte byte_11 = 15; internal const byte byte_12 = 0x10; internal const byte byte_13 = 0x11;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Http; namespace JKMServices.DAL.CRM { /// Interface Name : IUserDetails /// Author : Pratik Soni /// Creation Date : 1 Dec 2017 /// Purpose ...
using Domain.Entities; using Domain.Repositories; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DataAccessAPI.Controllers { [ApiController] public class UsersController : ControllerBas...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MvcEFTest.Models; namespace MvcEFTest.Controllers { public class PersonController : Controller { // GET: Product public ActionResult Index() { //PersonContext pe...