text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using Depot.Contract;
using Depot.DataFactory;
namespace Depot.BusinessFactory
{
public class BookingMovementBO
{
private BookingMovementDAL bookingmovementDAL;
public BookingMovementBO()
{
bookingmovementDAL = new BookingMovementDAL();
... |
namespace Fonlow.Testing
{
/// <summary>
/// To be used alone without fixture.
/// </summary>
public class IisExpressAgent: IisExpressAgentBase
{
public IisExpressAgent(): base(TestingSettings.Instance.HostSite, TestingSettings.Instance.HostSiteApplicationPool,
TestingSettings.Instance.SlnName, TestingSetti... |
using UnityEngine;
using System.Collections.Generic;
public class GUIManager : MonoBehaviour
{
private static GUIManager _instance;
public static GUIManager Instance
{
get
{
_instance = GameObject.FindObjectOfType<GUIManager>();
return _instance;
}
}... |
using System;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using Refactor.Service.Interface;
using Refactor.Service;
namespace Refactor.Application.App_Start
{
/// <summary>
/// Specifies the Unity configuration for the main container.
/// </summary>
public class Unit... |
// Accord Math Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © Diego Catalano, 2014
// diego.catalano at live.com
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it un... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Game_Caro
{
public class Const
{
public static int Chess_W = 30;
public static int Chess_H = 30;
public static int ChessBoard_W = 20;
public static int ChessBoard_H = 20;
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL;
using DevExpress.XtraReports.UI;
using BUS;
using ControlLocalizer;
using DevExpress.XtraEdito... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class TimeManager : MonoBehaviour
{
public HPbar hpbar;
public static float totalTime = 500; // トータル制限時間(シーン間で共有)
TextMeshPro uiText; // UIText コンポーネント
private floa... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ContactByEscapedFullNameQuery.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class groundListNumber : MonoBehaviour
{
private GameObject WorldSpawn;
public int objectNumber;
// Start is called before the first frame update
void Start()
{
WorldSpawn = GameObject.FindGameObjectWithT... |
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
namespace SimpleTerrain
{
public class TextureManager
{
public TextureManager()
{
}
public int LoadTexture(string path, int width = -1, int height = -1)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GestionProjetForfait.Metier
{
public class Collaborateur
{
public int CodeColl { get; set; }
public string Nom { get; set; }
public string PreNo... |
namespace Fonlow.Testing
{
public sealed class TestingSettings
{
private TestingSettings()
{
}
public static TestingSettings Instance { get { return Nested.instance; } }
private class Nested
{
static Nested()
{
}
static TestingSettings Create()
{
var obj = new TestingSettings();
... |
using WMagic;
namespace WMaper.Base
{
/// <summary>
/// 边界类
/// </summary>
public sealed class Bound
{
#region 变量
// 最小坐标
private Coord min;
// 最大坐标
private Coord max;
#endregion
#region 属性方法
public Coord Min
{
... |
namespace API.Shared.Models
{
public enum Processo
{
Validacao,
ErroNoBanco,
NaoEncontrado
}
} |
using System;
using System.Collections.Generic;
namespace TreeStore.Model
{
public static class Extensions
{
public static IEnumerable<T> Yield<T>(this T? instance) where T : class
{
if (instance is null) yield break;
yield return instance;
}
public sta... |
using System;
using System.Globalization;
using System.Windows.Data;
namespace _4XGame.ViewModel.Converters {
public class ColonizePlanetConverter : IMultiValueConverter {
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) {
Tuple<object, object> tup... |
namespace AIMA.Core.Util.DataStructure
{
using System;
using System.Collections.Generic;
/**
* @author Ravi Mohan
* @author Paul Mineau - I added a default constructor so this will serialize, and use automatic properties
*/
public class Triplet<X, Y, Z>
{
public X First
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AmWell.Resources.Entities
{
public class Section
{
public long SectionId { get; set; }
public string Name { get; set; }
public bool IsActive { get; set; }
... |
using GraphQLSampleAPI.Models;
namespace GraphQLSampleAPI.Data.Interfaces
{
public interface ICosmosCarRepository : IGenericRepositoryAsync<Car>
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RPG.Personagem
{
public class DialogueSystem : MonoBehaviour
{
GameObject talker;
public void Talk(GameObject talkto)
{
talkto = talker;
print("oi");
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CommonCore.UI
{
public abstract class PanelController : MonoBehaviour
{
public abstract void SignalPaint();
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using LateOS.Models;
using LateOS.Filters;
namespace LateOS.Controllers
{
public class CategoriasController : Controller
{
private L... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor... |
using System;
namespace ww898.AELauncher.Impl.Interop
{
[Flags]
internal enum ELEVATION_FLAGS : uint
{
ELEVATION_UAC_ENABLED = 0x1,
ELEVATION_VIRTUALIZATION_ENABLED = 0x2,
ELEVATION_INSTALLER_DETECTION_ENABLED = 0x4
}
} |
using System;
namespace Templates.Framework
{
public interface INamespace
{
string Name { get; }
}
}
|
using System;
using System.Drawing;
using System.Windows.Forms;
using ClockClassLibrary;
using log4net;
namespace Clock
{
public partial class Form1 : Form
{
private readonly Graphics graphics;
private readonly Point center;
private readonly Timer timer;
private readonly Rectan... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using XGhms.Helper;
using System.Data;
namespace XGhms.Web.Common
{
public class PageBase : System.Web.UI.Page
{
public PageBase()
{
this.Load += new EventHandler(PageBase_Load);
}
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("TB07_FactionWars")]
public class TB07_FactionWars : MissionEntity
{
public TB07_FactionWars(IntPtr address) : this(address, "TB07_FactionWars")
{
}
public TB07_FactionWars(IntPtr address, strin... |
using System;
using System.Collections.Generic;
using System.Text;
using Zhouli.Common.ResultModel;
using Zhouli.DbEntity.Models;
using Zhouli.Enum;
namespace Zhouli.BLL.Interface
{
/// <summary>
/// 权限表Service
/// </summary>
public interface ISysAuthorityBLL : IBaseBLL<SysAuthority>
{
///... |
using AutoMapper;
using EP.CrudModalDDD.Application.ViewModels;
using EP.CrudModalDDD.Domain.Commands.Inputs;
namespace EP.CrudModalDDD.Application.AutoMapper
{
public class ViewModelToCommandMappingProfile : Profile
{
public ViewModelToCommandMappingProfile()
{
CreateMap<ClienteV... |
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved.
using System.Collections.Generic;
using UnityEngine;
namespace Naninovel
{
[System.Serializable]
public class CustomVariablesConfiguration : Configuration
{
[Tooltip("The list of variables to initialize by default. Global v... |
using System;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace Course_work_DB
{
public partial class YachtOwnerEdit : Form
{
private readonly int id;
readonly bool edit;
public YachtOwnerEdit()
{
InitializeComponent();
yach... |
using System.Reactive;
using System.Reactive.Linq;
using MVVMSidekick.ViewModels;
using MVVMSidekick.Views;
using MVVMSidekick.Reactive;
using MVVMSidekick.Services;
using MVVMSidekick.Commands;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sy... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace EnhancedEditor {
/// <summary>
/// Conta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileMovement : MonoBehaviour
{
private const float BOUNDS_SIZE = 3.5f;
private float tileTransition = 0.0f;
private float tileSpeed = 2.5f;
public void MoveTile(bool isMovingX, GameObject tile, int scoreCount, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fra... |
using FacultyV3.Core.Constants;
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Interfaces.IServices;
using System.Web.Mvc;
using System.Web.Routing;
namespace FacultyV3.Web.Controllers
{
public class HomeController : Controller
{
private readonly IDataContext context;
private readonly I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BethanysPieShopMVC.Models;
using BethanysPieShopMVC.ViewModels;
using Microsoft.AspNetCore.Mvc;
namespace BethanysPieShopMVC.Controllers
{
public class PieController : Controller
{
private readonly I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Otchi.BitOperations.Tests
{
[TestClass]
public class TestIsBitSet
{
[TestMethod]
public void TestIsBitSetSByte()
{
sbyte s = 0;
Assert.AreEqual(false, s.IsBitSet(0));
Assert.AreEqual(f... |
using System;
using System.Web.Mvc;
using System.Web.UI;
using Umbraco.Core.Cache;
using Umbraco.Core.Logging;
using Umbraco.Core.Services;
using Umbraco.Web.Composing;
namespace Umbraco.Web.UI.Controls
{
/// <summary>
/// A control that exposes the helpful Umbraco context objects
/// </summary>
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RedCoinController : MonoBehaviour
{
GameObject[] objects;
GameObject[] brownobjects;
private void OnTriggerEnter(Collider collider)
{
objects = GameObject.FindGameObjectsWithTag("white");
brown... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.0.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Data;
using System.Text;
using System.Data.SqlClient;
using Maticsoft.DBUtility;
using System.Collections.Generic;//Please add references
namespace PDTech.OA.DAL
{
/// <summary>
/// 数据访问类:RIGHT_INFO
/// </summary>
public partial class RIGHT_INFO
{
OPERATION_LOG log = new OPERATI... |
using System;
using System.IO;
using System.Text;
using System.Threading;
namespace XorLog.Core
{
public class Appender
{
private FileInfo _info;
private FileStream _stream;
public long FileSize
{
get
{
_info.Refresh();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace NewsConcentratorSystem.Models
{
public class TelegramScraperSettings
{
public int ID { get; set; }
[Required]
[Display(Name = "تایم وا... |
using System;
using System.Windows;
using System.Resources;
using System.Globalization;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.IO;
using System.ServiceModel;
using System.Windows.Input;
using System.Collections.ObjectModel;
using PhonebookImportClient.Resource;
using Pho... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL;
using BUS;
using DevExpress.XtraEditors;
using System.Data.Linq;
using DevExpress.XtraReports.... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("DialogManager")]
public class DialogManager : MonoBehaviour
{
public DialogManager(IntPtr address) : this(address... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Teleporter : MonoBehaviour
{
public Transform destination;
public Vector3 GetDestination()
{
return destination.position;
}
}
|
namespace TwitSystem.Services
{
using System.Linq;
using Data.Models;
using Data.Repositories;
public class TagService : ITagService
{
private readonly IRepository<Tag> tags;
public TagService(IRepository<Tag> tags)
{
this.tags = tags;
}
public... |
using System.ComponentModel.DataAnnotations;
namespace NatilleraApiBusinnes.Models
{
/// <summary>
/// clase de negocio, la cual puede tener mas propiedades o menos que las clase de entity que serian
/// iguales a las estructuras de la base de datos.
/// </summary>
public class Natillera
{
... |
using KekManager.Domain;
using System;
using System.Collections.Generic;
using System.Text;
namespace KekManager.Domain
{
public class Pek
{
public int Id { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public EkLevel Level { get; set; ... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Numerals
{
public class Program
{
public double sum(double num1, double num2)
{
return num1 + num2;
}
public dou... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class TextController : MonoBehaviour {
public Text text;
private enum States { room, mirror, sheets_0, lock_0, room_mirror, sheets_1, lock_1, freedom };
private States myState;
// Use this for initialization
void Start () {... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SDKWebPortalWebAPI.Models
{
public class Input
{
public List<FamilyMembers> FamilyMembers { get; set; }
public House House { get; set; }
public List<HouseAnswers> HouseAnswers { g... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class BigDoorScript : NoiseDoorScript {
private GameObject link;
protected override void OnStart() {
base.OnStart();
link = GetComponentInChildren<NavMeshLink>().transform.gameObject;
link.SetActive(fa... |
namespace server.Utilities
{
////////////////////////////////////////////////
// a class to be able to change specific parts
////////////////////////////////////////////////
public class BHome
{
private string headerText;
private string subHeaderText;
private string articalTe... |
namespace Kit.MAUI.Services
{
public class NativeSettingsService : INativeSettingsService
{
public void OpenAppSettings()
{
throw new NotImplementedException();
}
}
}
|
using System;
//For MethodImpl
using System.Runtime.CompilerServices;
namespace Unicorn
{
public class Script
{
// Native handle for this component
private IntPtr native_handle = IntPtr.Zero;
public bool isActive
{
get { return get_IsActive_Internal(native_handle); }
set { set_IsActiv... |
using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Page3 : ContentPage
{
public Page3()
{
InitializeComponent();
}
private async void btnScan_Clicked(object sender... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Simon.Pattern.Observer
{
/// <summary>
/// Observer Pattern(也叫发布-订阅模式)
/// 定义了一种一对多的依赖关系,让多个观察者可以同时监听一个主题对象
/// 当主题对象的状态发生变化时,可以通知所有观察者,让所有观察者可以及时更新对应的状态
/// 典型应用:事件委托
/// </summary>
... |
using System.IO;
using System.Windows;
namespace CREA2014.Windows
{
public partial class LisenceWindow : Window
{
public LisenceWindow(string _contractText)
{
InitializeComponent();
Title = "ソフトウェア使用許諾契約書".Multilanguage(15);
tbDescription.Text =... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
namesp... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
//using NLog;
namespace NaitonControls
{
[DefaultBindingProperty("SelectedDate")]
[Designer(typeof(FixedHeightUserControlDesigner))]
public partial class DateTimeSelector1 : UserControl, ... |
using FeelingGoodApp.Data;
using FeelingGoodApp.Data.Models;
using FeelingGoodApp.Models;
using FeelingGoodApp.Services;
using FeelingGoodApp.Services.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System.Linq;
us... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class ButtonScript : MonoBehaviour {
//publics
public GameObject crossL, crossR, circle;
public int index;
public enum Value {none, circle, cross};
public Value cellValue;
public float speed = 10.0f;
public float animSpeed = 2... |
namespace AtlBot.Listeners
{
public interface IResponse
{
string Text { get; set; }
}
}
|
namespace Infnet.Engesoft.SysBank.Model.Dominio
{
public interface IEndereco
{
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using UnityEngine;
public class SeaweedMatrixSpliterMono : MonoBehaviour
{
public float m_bulletMaxSpeedPerFrame=10;
public Transform m_center;
public Transform m_root;
public Transfor... |
using UnityEngine;
namespace ManagerScripts
{
public class CameraScript : MonoBehaviour
{
private static CameraScript _camera;
public static CameraScript camera => _camera;
// Start is called before the first frame update
private void Awake()
{
if (_camera)... |
using System;
using System.Collections.Generic;
using System.Text;
using MyPersonalBlog.Business.Interfaces;
using MyPersonalBlog.DataAccess.Interfaces;
using MyPersonalBlog.Entities.Concrete;
namespace MyPersonalBlog.Business.Concrete
{
public class CategoryBlogManager : GenericManager<CategoryBlog>, ICategoryBl... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace AppJobRecruitmentSystem.Models
{
public class ExternalLoginConfirmationViewModel
{
[Required]
[Display(Name = "Email")]
public string Email { get; set; }
}
publi... |
namespace Task01_TreeOfNNodes
{
using System;
using System.Collections.Generic;
public class TreeNode<T> where T : IComparable
{
private readonly List<TreeNode<T>> children;
private bool hasParent;
public TreeNode(T value)
{
if (value == null)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using Common.DDD;
namespace TimeKeep.TimeSheets
{
public class EntryState : Entity
{
public Int32 ProjectNumber { get; set; }
public String Comment { get; set; }
public DateTim... |
using Abp.Application.Services;
using Hiraya.Domain.MongoDBCollections.Entities;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hiraya.MongoDb
{
public class HirayaMongoDbContext : IApplicationService
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kademlia
{
class Bucket
{
public const int BucketSize = 16;
public List<KademliaNode> _contents { get; private set; }
private Random _rand;
public Bucket()
{
_rand = new Random... |
using Discovery.Core.Constants;
using Discovery.Core.GlobalData;
using Discovery.Core.Model;
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using System.Diagnostics;
namespace Discovery.Client.DiscovererHomePage.ViewModels
{
public class MyHomePageViewModel : BindableBase, IRegionMemberLifetime
... |
using System;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using Infrastructure;
using Model;
namespace ContactlistManage.GalleryManage
{
public partial class SelectPhoto : FormBase
{
public SelectPhoto()
{
InitializeComponent();
}
private voi... |
namespace Game.ConsoleUI.Interfaces.Services
{
using System.Collections.Generic;
using global::Game.ConsoleUI.Game.Models;
public interface IValidWordVerifier
{
bool IsValid(List<GameChallenge> history, string resolution);
}
} |
using Poker.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Poker.Data
{
public class Hand : IComparable<Hand>
{
public List<PlayingCard> Cards { get; set; }
public Hand()
{
Cards = new List<PlayingCard>();
}
public int ... |
using Alea_Belli.Core.Objects;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using C3.XNA;
using Alea_Belli.Core.Network;
namespace Alea_Belli.Rendering
{
publi... |
namespace VRTK.Examples
{
using UnityEngine;
using UnityEngine.UI;
using VRTK.Controllables;
} |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Data;
namespace CookingAI
{
class MultiplyConverter : IMultiValueConverter
{
/*
IValueConv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 道具生成器
/// </summary>
public class ItemSpawner : MonoBehaviour
{
public Vector2 xRange;
public Vector2 yRange;
public Vector2 timeInteval;
public float timeLast;
private float timer;
public GameO... |
namespace Triton.Game.Mapping
{
using System;
public enum ReconnectType
{
INVALID,
LOGIN,
GAMEPLAY
}
}
|
using System.Collections.Generic;
using System.Threading.Tasks;
using MeterReadings.Schema;
namespace MeterReadings.Repository
{
public interface IAccountRepository
{
Task<IEnumerable<Account>> AddAccounts(IEnumerable<Account> accounts);
Task<IEnumerable<Account>> GetAccounts();
Task<A... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EFConsole
{
public class EfDbContext : DbContext
{
public EfDbContext() : base("name=ConnectionString")
{
Database.SetInitialize... |
using Archimedes.Library.Domain;
using Archimedes.Library.Message;
using Archimedes.Library.RabbitMq;
using Archimedes.Service.Price;
using Archimedes.Service.Ui.Http;
using Archimedes.Service.Ui.Hubs;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
usin... |
using Castle.DynamicProxy;
using Castle.Facilities.Logging;
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Configuration;
using Castle.Windsor;
using LoggingAopCastle.Aspects;
using LoggingAopCastle.Workers;
using LoggingAopCastle.Workers.Interfaces;
namespace LoggingAopCastle.Installers
{... |
namespace Contoso.Forms.Parameters.DataForm
{
public enum AbstractControlEnumDescriptor
{
FormControl,
MultiSelectFormControl,
FormGroup,
FormGroupArray,
GroupBox
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityExtensions.Characters;
using UnityExtensions.Runtime.Managers;
namespace UnityExtensions.Interaction.Controllers
{
public abstract class AInteractionController : MonoBehaviour
{
#region Attributes
... |
using Cinema.Data.Models;
using Cinema.Data.Repositories;
using Moq;
using NUnit.Framework;
using System;
namespace Cinema.Tests.Data.Services.Tests.FilmScreeningService
{
[TestFixture]
public class GetMovieTitleByScreeningIdShould
{
[Test]
public void ThrowWhenParameterIdHasNullValue()
... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using W3ChampionsStatisticService.CommonValueObjects;
using W3ChampionsStatisticService.PersonalSettings;
using W3ChampionsStatisticService.PlayerProfiles;
using W3ChampionsStatisticService.PlayerProfiles.GameModeS... |
using System;
using System.Collections.Generic;
using static yocto.Preconditions;
namespace yocto
{
public static class AsEnumerableExtension
{
private static readonly Dictionary<string,List<IRegistration>> Enumerables = new Dictionary<string, List<IRegistration>>();
private static readonly o... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace CollisionTests
{
[TestClass]
public class CollisionDynamicVsDynamic
{
}
}
|
using System;
using System.Collections.Generic;
using CTCT.Components.EmailCampaigns;
using CTCT.Components;
namespace CTCT.Services
{
/// <summary>
/// Interface for CampaignService class.
/// </summary>
public interface IEmailCampaignService
{
/// <summary>
/// Get a set of campai... |
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