text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using Depot.Contract; using Depot.DataFactory; namespace Depot.BusinessFactory { public class BookingMovementBO { private BookingMovementDAL bookingmovementDAL; public BookingMovementBO() { bookingmovementDAL = new BookingMovementDAL(); ...
namespace Fonlow.Testing { /// <summary> /// To be used alone without fixture. /// </summary> public class IisExpressAgent: IisExpressAgentBase { public IisExpressAgent(): base(TestingSettings.Instance.HostSite, TestingSettings.Instance.HostSiteApplicationPool, TestingSettings.Instance.SlnName, TestingSetti...
using UnityEngine; using System.Collections.Generic; public class GUIManager : MonoBehaviour { private static GUIManager _instance; public static GUIManager Instance { get { _instance = GameObject.FindObjectOfType<GUIManager>(); return _instance; } }...
using System; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.Configuration; using Refactor.Service.Interface; using Refactor.Service; namespace Refactor.Application.App_Start { /// <summary> /// Specifies the Unity configuration for the main container. /// </summary> public class Unit...
// Accord Math Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © Diego Catalano, 2014 // diego.catalano at live.com // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it un...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Game_Caro { public class Const { public static int Chess_W = 30; public static int Chess_H = 30; public static int ChessBoard_W = 20; public static int ChessBoard_H = 20; p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using DevExpress.XtraReports.UI; using BUS; using ControlLocalizer; using DevExpress.XtraEdito...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class TimeManager : MonoBehaviour { public HPbar hpbar; public static float totalTime = 500; // トータル制限時間(シーン間で共有) TextMeshPro uiText; // UIText コンポーネント private floa...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ContactByEscapedFullNameQuery.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class groundListNumber : MonoBehaviour { private GameObject WorldSpawn; public int objectNumber; // Start is called before the first frame update void Start() { WorldSpawn = GameObject.FindGameObjectWithT...
using System; using System.Drawing; using System.Drawing.Imaging; using OpenTK; using OpenTK.Graphics.OpenGL4; namespace SimpleTerrain { public class TextureManager { public TextureManager() { } public int LoadTexture(string path, int width = -1, int height = -1) { ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestionProjetForfait.Metier { public class Collaborateur { public int CodeColl { get; set; } public string Nom { get; set; } public string PreNo...
namespace Fonlow.Testing { public sealed class TestingSettings { private TestingSettings() { } public static TestingSettings Instance { get { return Nested.instance; } } private class Nested { static Nested() { } static TestingSettings Create() { var obj = new TestingSettings(); ...
using WMagic; namespace WMaper.Base { /// <summary> /// 边界类 /// </summary> public sealed class Bound { #region 变量 // 最小坐标 private Coord min; // 最大坐标 private Coord max; #endregion #region 属性方法 public Coord Min { ...
namespace API.Shared.Models { public enum Processo { Validacao, ErroNoBanco, NaoEncontrado } }
using System; using System.Collections.Generic; namespace TreeStore.Model { public static class Extensions { public static IEnumerable<T> Yield<T>(this T? instance) where T : class { if (instance is null) yield break; yield return instance; } public sta...
using System; using System.Globalization; using System.Windows.Data; namespace _4XGame.ViewModel.Converters { public class ColonizePlanetConverter : IMultiValueConverter { public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { Tuple<object, object> tup...
namespace AIMA.Core.Util.DataStructure { using System; using System.Collections.Generic; /** * @author Ravi Mohan * @author Paul Mineau - I added a default constructor so this will serialize, and use automatic properties */ public class Triplet<X, Y, Z> { public X First ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AmWell.Resources.Entities { public class Section { public long SectionId { get; set; } public string Name { get; set; } public bool IsActive { get; set; } ...
using GraphQLSampleAPI.Models; namespace GraphQLSampleAPI.Data.Interfaces { public interface ICosmosCarRepository : IGenericRepositoryAsync<Car> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RPG.Personagem { public class DialogueSystem : MonoBehaviour { GameObject talker; public void Talk(GameObject talkto) { talkto = talker; print("oi"); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CommonCore.UI { public abstract class PanelController : MonoBehaviour { public abstract void SignalPaint(); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using LateOS.Models; using LateOS.Filters; namespace LateOS.Controllers { public class CategoriasController : Controller { private L...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace EnhancedEditor...
using System; namespace ww898.AELauncher.Impl.Interop { [Flags] internal enum ELEVATION_FLAGS : uint { ELEVATION_UAC_ENABLED = 0x1, ELEVATION_VIRTUALIZATION_ENABLED = 0x2, ELEVATION_INSTALLER_DETECTION_ENABLED = 0x4 } }
using System; namespace Templates.Framework { public interface INamespace { string Name { get; } } }
using System; using System.Drawing; using System.Windows.Forms; using ClockClassLibrary; using log4net; namespace Clock { public partial class Form1 : Form { private readonly Graphics graphics; private readonly Point center; private readonly Timer timer; private readonly Rectan...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using XGhms.Helper; using System.Data; namespace XGhms.Web.Common { public class PageBase : System.Web.UI.Page { public PageBase() { this.Load += new EventHandler(PageBase_Load); } ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("TB07_FactionWars")] public class TB07_FactionWars : MissionEntity { public TB07_FactionWars(IntPtr address) : this(address, "TB07_FactionWars") { } public TB07_FactionWars(IntPtr address, strin...
using System; using System.Collections.Generic; using System.Text; using Zhouli.Common.ResultModel; using Zhouli.DbEntity.Models; using Zhouli.Enum; namespace Zhouli.BLL.Interface { /// <summary> /// 权限表Service /// </summary> public interface ISysAuthorityBLL : IBaseBLL<SysAuthority> { ///...
using AutoMapper; using EP.CrudModalDDD.Application.ViewModels; using EP.CrudModalDDD.Domain.Commands.Inputs; namespace EP.CrudModalDDD.Application.AutoMapper { public class ViewModelToCommandMappingProfile : Profile { public ViewModelToCommandMappingProfile() { CreateMap<ClienteV...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System.Collections.Generic; using UnityEngine; namespace Naninovel { [System.Serializable] public class CustomVariablesConfiguration : Configuration { [Tooltip("The list of variables to initialize by default. Global v...
using System; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace Course_work_DB { public partial class YachtOwnerEdit : Form { private readonly int id; readonly bool edit; public YachtOwnerEdit() { InitializeComponent(); yach...
using System.Reactive; using System.Reactive.Linq; using MVVMSidekick.ViewModels; using MVVMSidekick.Views; using MVVMSidekick.Reactive; using MVVMSidekick.Services; using MVVMSidekick.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sy...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace EnhancedEditor { /// <summary> /// Conta...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TileMovement : MonoBehaviour { private const float BOUNDS_SIZE = 3.5f; private float tileTransition = 0.0f; private float tileSpeed = 2.5f; public void MoveTile(bool isMovingX, GameObject tile, int scoreCount, ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using FacultyV3.Core.Constants; using FacultyV3.Core.Interfaces; using FacultyV3.Core.Interfaces.IServices; using System.Web.Mvc; using System.Web.Routing; namespace FacultyV3.Web.Controllers { public class HomeController : Controller { private readonly IDataContext context; private readonly I...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BethanysPieShopMVC.Models; using BethanysPieShopMVC.ViewModels; using Microsoft.AspNetCore.Mvc; namespace BethanysPieShopMVC.Controllers { public class PieController : Controller { private readonly I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Otchi.BitOperations.Tests { [TestClass] public class TestIsBitSet { [TestMethod] public void TestIsBitSetSByte() { sbyte s = 0; Assert.AreEqual(false, s.IsBitSet(0)); Assert.AreEqual(f...
using System; using System.Web.Mvc; using System.Web.UI; using Umbraco.Core.Cache; using Umbraco.Core.Logging; using Umbraco.Core.Services; using Umbraco.Web.Composing; namespace Umbraco.Web.UI.Controls { /// <summary> /// A control that exposes the helpful Umbraco context objects /// </summary> publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RedCoinController : MonoBehaviour { GameObject[] objects; GameObject[] brownobjects; private void OnTriggerEnter(Collider collider) { objects = GameObject.FindGameObjectsWithTag("white"); brown...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.0.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Data; using System.Text; using System.Data.SqlClient; using Maticsoft.DBUtility; using System.Collections.Generic;//Please add references namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:RIGHT_INFO /// </summary> public partial class RIGHT_INFO { OPERATION_LOG log = new OPERATI...
using System; using System.IO; using System.Text; using System.Threading; namespace XorLog.Core { public class Appender { private FileInfo _info; private FileStream _stream; public long FileSize { get { _info.Refresh(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace NewsConcentratorSystem.Models { public class TelegramScraperSettings { public int ID { get; set; } [Required] [Display(Name = "تایم وا...
using System; using System.Windows; using System.Resources; using System.Globalization; using System.Collections.Generic; using System.Text; using System.Data; using System.IO; using System.ServiceModel; using System.Windows.Input; using System.Collections.ObjectModel; using PhonebookImportClient.Resource; using Pho...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using BUS; using DevExpress.XtraEditors; using System.Data.Linq; using DevExpress.XtraReports....
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("DialogManager")] public class DialogManager : MonoBehaviour { public DialogManager(IntPtr address) : this(address...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Teleporter : MonoBehaviour { public Transform destination; public Vector3 GetDestination() { return destination.position; } }
namespace TwitSystem.Services { using System.Linq; using Data.Models; using Data.Repositories; public class TagService : ITagService { private readonly IRepository<Tag> tags; public TagService(IRepository<Tag> tags) { this.tags = tags; } public...
using System.ComponentModel.DataAnnotations; namespace NatilleraApiBusinnes.Models { /// <summary> /// clase de negocio, la cual puede tener mas propiedades o menos que las clase de entity que serian /// iguales a las estructuras de la base de datos. /// </summary> public class Natillera { ...
using KekManager.Domain; using System; using System.Collections.Generic; using System.Text; namespace KekManager.Domain { public class Pek { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } public EkLevel Level { get; set; ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Numerals { public class Program { public double sum(double num1, double num2) { return num1 + num2; } public dou...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TextController : MonoBehaviour { public Text text; private enum States { room, mirror, sheets_0, lock_0, room_mirror, sheets_1, lock_1, freedom }; private States myState; // Use this for initialization void Start () {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SDKWebPortalWebAPI.Models { public class Input { public List<FamilyMembers> FamilyMembers { get; set; } public House House { get; set; } public List<HouseAnswers> HouseAnswers { g...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class BigDoorScript : NoiseDoorScript { private GameObject link; protected override void OnStart() { base.OnStart(); link = GetComponentInChildren<NavMeshLink>().transform.gameObject; link.SetActive(fa...
namespace server.Utilities { //////////////////////////////////////////////// // a class to be able to change specific parts //////////////////////////////////////////////// public class BHome { private string headerText; private string subHeaderText; private string articalTe...
namespace Kit.MAUI.Services { public class NativeSettingsService : INativeSettingsService { public void OpenAppSettings() { throw new NotImplementedException(); } } }
using System; //For MethodImpl using System.Runtime.CompilerServices; namespace Unicorn { public class Script { // Native handle for this component private IntPtr native_handle = IntPtr.Zero; public bool isActive { get { return get_IsActive_Internal(native_handle); } set { set_IsActiv...
using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Page3 : ContentPage { public Page3() { InitializeComponent(); } private async void btnScan_Clicked(object sender...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Simon.Pattern.Observer { /// <summary> /// Observer Pattern(也叫发布-订阅模式) /// 定义了一种一对多的依赖关系,让多个观察者可以同时监听一个主题对象 /// 当主题对象的状态发生变化时,可以通知所有观察者,让所有观察者可以及时更新对应的状态 /// 典型应用:事件委托 /// </summary> ...
using System.IO; using System.Windows; namespace CREA2014.Windows { public partial class LisenceWindow : Window { public LisenceWindow(string _contractText) { InitializeComponent(); Title = "ソフトウェア使用許諾契約書".Multilanguage(15); tbDescription.Text =...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; //using NLog; namespace NaitonControls { [DefaultBindingProperty("SelectedDate")] [Designer(typeof(FixedHeightUserControlDesigner))] public partial class DateTimeSelector1 : UserControl, ...
using FeelingGoodApp.Data; using FeelingGoodApp.Data.Models; using FeelingGoodApp.Models; using FeelingGoodApp.Services; using FeelingGoodApp.Services.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Linq; us...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class ButtonScript : MonoBehaviour { //publics public GameObject crossL, crossR, circle; public int index; public enum Value {none, circle, cross}; public Value cellValue; public float speed = 10.0f; public float animSpeed = 2...
namespace AtlBot.Listeners { public interface IResponse { string Text { get; set; } } }
namespace Infnet.Engesoft.SysBank.Model.Dominio { public interface IEndereco { } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.Collections; using UnityEngine; public class SeaweedMatrixSpliterMono : MonoBehaviour { public float m_bulletMaxSpeedPerFrame=10; public Transform m_center; public Transform m_root; public Transfor...
using UnityEngine; namespace ManagerScripts { public class CameraScript : MonoBehaviour { private static CameraScript _camera; public static CameraScript camera => _camera; // Start is called before the first frame update private void Awake() { if (_camera)...
using System; using System.Collections.Generic; using System.Text; using MyPersonalBlog.Business.Interfaces; using MyPersonalBlog.DataAccess.Interfaces; using MyPersonalBlog.Entities.Concrete; namespace MyPersonalBlog.Business.Concrete { public class CategoryBlogManager : GenericManager<CategoryBlog>, ICategoryBl...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace AppJobRecruitmentSystem.Models { public class ExternalLoginConfirmationViewModel { [Required] [Display(Name = "Email")] public string Email { get; set; } } publi...
namespace Task01_TreeOfNNodes { using System; using System.Collections.Generic; public class TreeNode<T> where T : IComparable { private readonly List<TreeNode<T>> children; private bool hasParent; public TreeNode(T value) { if (value == null) ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections.ObjectModel; using Common.DDD; namespace TimeKeep.TimeSheets { public class EntryState : Entity { public Int32 ProjectNumber { get; set; } public String Comment { get; set; } public DateTim...
using Abp.Application.Services; using Hiraya.Domain.MongoDBCollections.Entities; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hiraya.MongoDb { public class HirayaMongoDbContext : IApplicationService { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kademlia { class Bucket { public const int BucketSize = 16; public List<KademliaNode> _contents { get; private set; } private Random _rand; public Bucket() { _rand = new Random...
using Discovery.Core.Constants; using Discovery.Core.GlobalData; using Discovery.Core.Model; using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using System.Diagnostics; namespace Discovery.Client.DiscovererHomePage.ViewModels { public class MyHomePageViewModel : BindableBase, IRegionMemberLifetime ...
using System; using System.Drawing; using System.IO; using System.Windows.Forms; using Infrastructure; using Model; namespace ContactlistManage.GalleryManage { public partial class SelectPhoto : FormBase { public SelectPhoto() { InitializeComponent(); } private voi...
namespace Game.ConsoleUI.Interfaces.Services { using System.Collections.Generic; using global::Game.ConsoleUI.Game.Models; public interface IValidWordVerifier { bool IsValid(List<GameChallenge> history, string resolution); } }
using Poker.Enums; using System; using System.Collections.Generic; using System.Linq; namespace Poker.Data { public class Hand : IComparable<Hand> { public List<PlayingCard> Cards { get; set; } public Hand() { Cards = new List<PlayingCard>(); } public int ...
using Alea_Belli.Core.Objects; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using C3.XNA; using Alea_Belli.Core.Network; namespace Alea_Belli.Rendering { publi...
namespace VRTK.Examples { using UnityEngine; using UnityEngine.UI; using VRTK.Controllables; }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Data; namespace CookingAI { class MultiplyConverter : IMultiValueConverter { /* IValueConv...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 道具生成器 /// </summary> public class ItemSpawner : MonoBehaviour { public Vector2 xRange; public Vector2 yRange; public Vector2 timeInteval; public float timeLast; private float timer; public GameO...
namespace Triton.Game.Mapping { using System; public enum ReconnectType { INVALID, LOGIN, GAMEPLAY } }
using System.Collections.Generic; using System.Threading.Tasks; using MeterReadings.Schema; namespace MeterReadings.Repository { public interface IAccountRepository { Task<IEnumerable<Account>> AddAccounts(IEnumerable<Account> accounts); Task<IEnumerable<Account>> GetAccounts(); Task<A...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EFConsole { public class EfDbContext : DbContext { public EfDbContext() : base("name=ConnectionString") { Database.SetInitialize...
using Archimedes.Library.Domain; using Archimedes.Library.Message; using Archimedes.Library.RabbitMq; using Archimedes.Service.Price; using Archimedes.Service.Ui.Http; using Archimedes.Service.Ui.Hubs; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; usin...
using Castle.DynamicProxy; using Castle.Facilities.Logging; using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using LoggingAopCastle.Aspects; using LoggingAopCastle.Workers; using LoggingAopCastle.Workers.Interfaces; namespace LoggingAopCastle.Installers {...
namespace Contoso.Forms.Parameters.DataForm { public enum AbstractControlEnumDescriptor { FormControl, MultiSelectFormControl, FormGroup, FormGroupArray, GroupBox } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityExtensions.Characters; using UnityExtensions.Runtime.Managers; namespace UnityExtensions.Interaction.Controllers { public abstract class AInteractionController : MonoBehaviour { #region Attributes ...
using Cinema.Data.Models; using Cinema.Data.Repositories; using Moq; using NUnit.Framework; using System; namespace Cinema.Tests.Data.Services.Tests.FilmScreeningService { [TestFixture] public class GetMovieTitleByScreeningIdShould { [Test] public void ThrowWhenParameterIdHasNullValue() ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.PersonalSettings; using W3ChampionsStatisticService.PlayerProfiles; using W3ChampionsStatisticService.PlayerProfiles.GameModeS...
using System; using System.Collections.Generic; using static yocto.Preconditions; namespace yocto { public static class AsEnumerableExtension { private static readonly Dictionary<string,List<IRegistration>> Enumerables = new Dictionary<string, List<IRegistration>>(); private static readonly o...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace CollisionTests { [TestClass] public class CollisionDynamicVsDynamic { } }
using System; using System.Collections.Generic; using CTCT.Components.EmailCampaigns; using CTCT.Components; namespace CTCT.Services { /// <summary> /// Interface for CampaignService class. /// </summary> public interface IEmailCampaignService { /// <summary> /// Get a set of campai...