text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwitchLayout : MonoBehaviour {
public PlayerControllerv2 PC;
private Animator moveAnim;
private int faceNumber,currentFaceNumber;
private bool firstTime = true;
public GameObject[] flames;
public GameObject[] Face... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Test2project.Setting
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Pg1Setting : ContentPage
{
pub... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour {
[SerializeField] Transform spawns;
[SerializeField] bool randomSpawn = true;
//[SerializeField] AudioClip callHeli;
Transform[] spawnPoints;
Helicopter helicopter;
// Use this for... |
namespace TQVaultAE.GUI.Components
{
public class CheckGroupBox : UIToolbox.CheckGroupBox
{
}
}
|
using System;
using System.Threading.Tasks;
using Libraries.Enums;
using Libraries.Models;
using Libraries.SessionManagement;
namespace ConsoleApp.Classes
{
public class UserOperationsHelper
{
private WebRequestHelper _requestHelper;
public WebRequestHelper RequestHelper
=> _reque... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dentist_Finder
{
class Dentist
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string Email { get; set; }
public str... |
using System.Dynamic;
using NUnit.Framework;
using TechTalk.SpecFlow;
using TechTalk.SpecFlow.Assist;
namespace ZiZhuJY.Helpers.Tests
{
[Binding]
public class ExpandoHelperSteps
{
private ExpandoObject expando;
private string actualHtml;
[Given(@"an expando object")]
publi... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL_BookApp
{
static class SqlDataReaderExtension
{
public static IEnumerable<T> Select<T>(this SqlDataReader reader, Func<SqlDataReader, T> projec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class EnumClass
{
}
public enum Role
{
Dev,
Test,
PM,
Other
}
public enum Sex
{
Male,
Female,
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponZoom : MonoBehaviour
{
[SerializeField] Camera mainCamera;
[SerializeField] float zoomedOut = 60f;
[SerializeField] float zoomedIn = 40f;
// Start is called before the first frame update
void Start(... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Caliburn.Light
{
/// <summary>
/// An implementation of <see cref="IConductor"/> that holds on to and activates only one item at a time.
/// </summary>
public partial class Conductor<T> : ConductorBaseWithActiveIte... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Benchmark.Collection
{
using System.Collections.ObjectModel;
using BenchmarkDotNet.Attributes;
/* RESULTS
*
* Array[] and List impls are removed, since they only work a... |
namespace CTB.Entities
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class GEN_PER_DIR
{
public long? PER_COD { get; set; }
... |
// Copyright (c) Quinntyne Brown. All Rights Reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System;
namespace MediatRAndRecordTypes.IntegrationTests;
public static class ConsultsControllerEndpoints
{
public static class Post
{
public s... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Xml;
using InvoiceClient.Helper;
using InvoiceClient.Properties;
using Model.Schema.EIVO.B2B;
using Model.Schema.TXN;
using Utility;
namespace InvoiceClient.Agent
{
public c... |
using UnityEngine;
using UnityEditor;
public class Readme : MonoBehaviour
{
public string show;
}
#if UNITY_EDITOR
[CustomEditor(typeof(Readme))]
public class ReadMeEditor : Editor
{
bool edit = false;
public override void OnInspectorGUI()
{
Readme script = (Readme)target;
GUILayout.... |
using UnityEngine;
public class CheatConsole : MonoBehaviour
{
public GameObject objectToInstantiate;
public void HealAll()
{
for (int i = 0; i < TeamManager.instance.TeamSize; i++)
{
TeamManager.instance.GetCharacterAt(i).GetComponent<CharacterStatChange>().ChangeHP(1000,... |
namespace _5.PlankConstant
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Calculation
{
static double constant = 6.62606896e-34;
static double Pi = 3.14159;
public static double Pl... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Services.Log.EventLog
{
public class LogQueueItem
{
public LogInfo LogInfo { get; set; }
public LogTypeConfi... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Project_Part1
{
internal class Project_Engine
{
private List<Archive> archives = new List<Archive>()
{
new Archive(){Name="2017Dec", ArchivedDate = new DateTime(2017, 12, 22), IdentificationNumber = 5965},... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
[CustomEditor(typeof(Seperate))]
public class separate_Editor : Editor {
public UI_Menus source;
public bool showResetButton;
public override void OnInspectorGUI()
{
Seperate seperate = (Seperate)target;
seri... |
using JKMWindowsService.AlertJSONGenerator;
using JKMWindowsService.AlertManager;
using JKMWindowsService.AlertManager.Common;
using Moq;
using Xunit;
namespace JKMWindowsService.UnitTest
{
public class EndOfServiceCheckInTest
{
readonly IEndOfServiceCheckIn endOfServiceCheckIn;
readonly Mock<... |
using System;
using System.Collections.Generic;
namespace Algorithms
{
public class Anagram
{
//input "ABC" return
//CAB ACB ABC CBA BCA BAC
public List<string> GetAnagrams(string original)
{
if (original.Length == 1)
{
... |
using UnityEngine;
using System.Collections;
public class NetworkClock : MonoBehaviour {
[SerializeField]
private float networkTickLenght;
[SerializeField]
private float networkSmoothingFactor;
[SerializeField]
private float syncThreshold;
private long networkTick = 0;
private float ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SebastianHaeni.ThermoClassification.TrainIdentifier;
namespace SebastianHaeni.ThermoClassification.Test
{
[TestClass]
public class ChecksumCalculatorTest
{
[TestMethod]
public void TestTrainNumberCheckSum()
{
Ass... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Web.UI;
namespace DotNetNuke.Framework
{
internal interface IServiceFrameworkInternals
{
bool IsAjaxAntiForger... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Pes.Core;
using StructureMap;
namespace PESWeb.UserControls
{
public class FriendsPresenter
{
private Account _accountBeingViewed;
IFriends _view;
IWebContext _webContext;
I... |
using BoatRegistration.Data;
using System;
namespace BoatRegistration.Process
{
public class BoatProcess : IBoatProcess
{
private readonly IBoatData _boatData;
public BoatProcess(IBoatData boatData)
{
_boatData = boatData;
}
public int Regi... |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using DevExpress.XtraReports.UI;
using BUS;
using ControlLocalizer;
using DevExpress.Mvvm.POCO;
namespace GUI
{
public partial class r_chitietxuatkho3 : DevExpress.XtraReports.UI.XtraReport
{
public r_chitietxua... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace AdifLog
{
/* read/write logbook from/to ADIF file */
class Adif
{
public Adif(String fp, LogBook lb)
{
FilePath = fp;
logBook = lb;
}
string FilePath;
LogB... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ProyectoASPEmenic.Paginas.Emenic
{
public partial class ListadoEmenic : System.Web.UI.Page
{
Conexion conexion = new Conexion();
string query = "... |
using System.Collections.Generic;
namespace Whale.Shared.Models.Poll
{
public class PollsAndResultsDTO
{
public IEnumerable<PollDTO> Polls { get; set; }
public IEnumerable<PollResultDTO> Results { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.IO;
using System.IO.Compression;
namespace Lab13
{
static class PAADirInfo
{
public static void FileCount(string path)
{
Console.W... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraGrid.Views.Grid;
using DevExpress.XtraGrid.Views.Grid.ViewInfo;
using DevExpress.Xtr... |
using System.Collections.Generic;
using System.Linq;
using System.Text.Json.Serialization;
namespace SpectrendsAPI.Models
{
public class Opcional
{
[JsonPropertyName("id")]
public int PacoteOpcionalId { get; set; }
[JsonPropertyName("nome")]
public string PacoteOpcionalDescrica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
//Write a program that reads a text file and prints on the console its odd lines.
class Program
{
static void Main(string[] args)
{
//you can find the the .t... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Wind... |
using System;
using Unity.Collections;
using Unity.Jobs;
public class JobCompute_MovingBulletsWrapper
{
private JobComputeExe_MovingBullets m_jobExe;
public JobCompute_MovingBulletsWrapper(JobComputeExe_MovingBullets executor)
{
this.m_jobExe = executor;
}
public void SetSharedMemory(Nat... |
using System;
using System.Text;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Criterion;
using NHibernate.Exceptions;
using System.Collections.Generic;
using LePapeoGenNHibernate.EN.LePapeo;
using LePapeoGenNHibernate.CAD.LePapeo;
using LePapeoGenNHibernate.CEN.LePapeo;
/*PROTECTED REGION ID(usingLePap... |
using Common.Message;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ServiceModel;
namespace Manager.Contract
{
[ServiceContract(Namespace = "Manager.Contract")]
public interface IVMSystem
{
[OperationContract]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Script.Serialization;
using System.Text;
using sfShareLib;
using sfAPIService.Models;
using sfAPIService.Filter;
using Swashbuckle.Swagger.Annotations;
using Newtonsoft.J... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using BPiaoBao.AppServices.DataContracts.SystemSetting;
using BPiaoBao.Client.Module;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Client.UIExt.Utils;
using BPiaoBao.Common.Enums;
using GalaSoft.MvvmLight.Messagi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class AgressiveMovement : Movement
{
protected Transform target;
private Transform triggerTarget;
public AgressiveMovement(bool flipX, Transform target, Transform triggerTarget) : base(flipX)
{
this.target = tar... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Emiasto.Models
{
public class Facility
{
[Key]
[Column("Id")]
[Display(Name = "Id")]
[DatabaseGenerated(DatabaseGeneratedOp... |
using NServiceBus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Messages.Commands // command is a type of message
{
public class PlaceOrder : ICommand
{
public string OrderId { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Twitch_Api.Utils
{
public class Twitch
{
public string baseUrl = "https://api.twitch.tv/helix/";
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CAM.Common.Config;
using CAM.Common.DiskOperation.File;
using CAM.Common.DataProtocol;
namespace CAM.Common.Error
{
public class ErrorHandler
{
private const string _ErrorConfigNa... |
using Microsoft.AspNetCore.Http;
using System.Threading.Tasks;
namespace WebApi.Middlewares
{
/// <summary>
/// To access swagger page, Content Security Policy(CSP) Header should be removed for the Web URL Path containing: "swagger".
/// </summary>
public class SwaggerHeadersMiddleware
{
p... |
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apa... |
using System;
using System.Linq;
namespace MarsRoverProject.Extensions
{
public static class ProjectExtensions
{
public static bool IsIn<T>(this T value, params T[] list)
{
return list.Contains(value);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/* Namespace - объявления области действия, которая содержит набор связанных объектов.
Пространство имен можно использовать для организации элементов кода и
для создания глобально уникальных типов. */
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace SocketApplication
{
class Program
{
static void Main(string[] args)
{
Monitor monitor = new Mo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenHoverBehaviour : MonoBehaviour
{
[Header("Hover Effect")]
public Transform[] wheels;
public float spinSpeed = 2f;
public float hoverStrength = 2f;
public float hoverSpeed = 2f;
public float target... |
using UnityEngine;
using System.Collections;
public class camrefscript : MonoBehaviour {
//this script is used for the gyro input including the returning effect of the camera
// Use this for initialization
//declarations of gameobjects required for this script
GameObject cam;
GameObject boardref;
//end of gameo... |
using JoveZhao.Framework.DDD;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Insurance
{
public class InsuranceRecordBuilder : IAggregationBuilder
{
public InsuranceRecord CreateInsuranceRecord()
{
... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
namespace Swiddler.NetworkSniffer
{
class CaptureFilterItem
{
public IPEndPoint EP;
public ProtocolType Protocol;
}
public class PacketFilter
{
readonly List<CaptureFilterItem> rule... |
using EasySaveClient.Service;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace EasySaveClient.Networking
{
public class ClientSocket
{
private Socket _socket;
private byte[] _buffer;
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AjaxPro;
using SKT.WMS.WMSBasicfile.Model;
using SKT.MES.Web;
namespace SKT.WMS.Web.AjaxServices.WMSVouchType
{
public class AjaxServiceWMSVouchType
{
[AjaxMethod]
public void EditVouchType(SKT.WMS.WMSBa... |
using System;
namespace MyAppBack.Models
{
public class Product : BaseEntity
{
public string Name { get; set; }
public int ProductPrice { get; set; }
public string PictureUrl { get; set; }
public string? Description { get; set; }
public ProductType? ProductType { get; set; }
public int? Pro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.Animation;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Support.V4.Content;
using Android.Util;
using Android.Views;
using Android.Views.Animations;
using Android.Wid... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace лаба_6
{
class Rose : Flower
{
public string pole;
public override string ToString()
{
return GetInfo();
}
public override int Ge... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows;
namespace WindowsFormsApp1
{
class Space
{
List<Planet> planets; // 행성들을 List 자료 구조로 표현.
public List<Planet> Planets
{
get { return planets; }
}
public Space()
... |
using ImmedisHCM.Data.Entities;
using NHibernate;
using System;
using System.Collections.Generic;
using System.Data;
using System.Threading.Tasks;
namespace ImmedisHCM.Data.Infrastructure
{
public class UnitOfWork : IUnitOfWork
{
private readonly ISessionFactory _sessionFactory;
private ISessi... |
using System;
namespace NetworkToolkit.Http.Primitives
{
class HPackDynamicTable
{
public PreparedHeader Get(ulong headerIndex)
{
throw new NotImplementedException();
}
public PreparedHeader Push(ulong nameIndex, ReadOnlySpan<byte> value)
{
thro... |
using System;
using System.Drawing;
using System.Linq;
namespace ConsoleSnake.Logic
{
public class GameManager
{
public Arena Arena { get; private set; }
public Snake Snake { get; private set; }
public Scoring Scoring { get; private set; }
public GameManager(Arena arena, Sna... |
using UnityEngine;
using System.Collections;
using UnityEditor;
namespace ProjectV.ItemSystem{
public partial class ISObjectEditor {
enum DisplayState
{
NONE,
DETAILS
};
//
// ISWeapon tempweapon = new ISWeapon();
// bool show_weapon_details = false;
// DisplayState state = DisplayState.NONE;
// v... |
using System;
using System.Diagnostics.Tracing;
namespace Microsoft.DataStudio.Diagnostics
{
[EventSource(Name = "Microsoft-Atlas-ExternalApiCalls", Guid = "7888F11B-3899-4BBB-9020-27D9490E15C6")]
public class ExternalApiCallsEventSource : AtlasBaseEventSource
{
public ExternalApiCallsEventSource(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace Binding
{
public static class EnumExtensions
{
public static bool TryParse(this Enum theEnum, string value)
{
foreach (string item in Enum.GetNames(theEnum.Get... |
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using Prototype.NetworkLobby;
using TMPro;
public class mpCanvas : NetworkBehaviour
{
public GameObject cuadradito;
public GameObject contenido;
public GameObject normal, hanAcabado, botonObservador;
public int posicio... |
using System.ServiceProcess;
using StratCorp.CorpSMS.Service;
namespace CorpSMS.Service
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
ServiceBase[] ServicesToRun;
ServicesToRun = new ServiceBase[]
{
new DeliveryRepor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace performanceTest.zorgvoorwaarde {
class ZorgvoorwaardeDetail {
public long Id { get; set; }
public string Omschrijving { get; set; }
public bool? HandmatigeVerwerk... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Code_Hog
{
public partial class AddNote : Form
{
private string newNote; //Sto... |
using Capacitacion.Entities;
using System;
using System.Collections.Generic;
namespace Capacitacion.Services
{
public interface IMoviesService
{
IList<Movie> GetMovies();
Movie GetMovieById(Guid id);
void AddMovie(Movie movie);
void EditMovie(Movie movie);
void DeleteMo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SidescrollerFallCatchScript : MonoBehaviour {
void OnTriggerEnter(Collider other) {
if (other.tag.Equals("Player"))
{
//PlayerControl playerScript = other.GetComponent<PlayerControl>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace min_max
{
class Program
{
static void Main(string[] args)
{
int i;
int imaxi;
int imini;
Console.Write("**** ... |
using OSCGui_Forms;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace OscGuiDemo
{
public partial class MainPage : ContentPage
{
private OscTree.Tree Tree;
public MainPage()... |
using System;
namespace FileSearch
{
public class FileEventHandlerArgs : EventArgs
{
private readonly IExtendedFileInfo _extendedfileInfo;
public FileEventHandlerArgs(IExtendedFileInfo extendedfileInfo)
{
_extendedfileInfo = extendedfileInfo;
}
public IExte... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Torshify.Radio.Framework.Controls
{
public class MetroButton : Button
{
#region Fields
public static readonly DependencyProperty MetroImageSourceProperty =
DependencyProperty.Reg... |
using FatCat.Nes.OpCodes.AddressingModes;
namespace FatCat.Nes.OpCodes.Comparing
{
public class CompareXRegister : CompareOpcode
{
public override string Name => "CPX";
protected override byte RegisterValue => cpu.XRegister;
public CompareXRegister(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DiscordDice
{
internal static class Environment
{
public static bool IsRelease
{
get
{
#if RELEASE
return true;
#else
return false;... |
using System;
using UnityEditor;
using UnityEngine;
namespace ReadyGamerOne.EditorExtension
{
[Serializable]
public class ArgChooser
{
#region Static
public static bool typeChangAble = true;
public static float argTypeWidth = 0.4f;
#if UNITY_EDITOR
public static string GetS... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace EmplApp.ViewModels
{
public class PositionViewModel
{
public int Id { get; set; }
[Required(ErrorMessage = "Поле 'Должность' должно быть запо... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
namespace NetworkToolkit.Tests.Http.Servers
{
internal abstract class HttpTestStream : IAsyncDisposable
{
public abstract ValueTask DisposeAsync();
public abstract Task<HttpTestReq... |
using UnityEngine;
using System.Collections;
public class IHoverable
{
} |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Data.Entity;
using System.Threading.Tasks;
using Flower.Model.Model;
namespace Flower.Repository.Repository
{
public class StorageRepository : BaseRepository<Storage>, IStorageRepository
{
public overr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MineManager : MonoBehaviour {
public GameObject explosion;
private Renderer rend;
public int damage;
//Animator anim;
void Start()
{
rend = GetComponent<Renderer>();
rend.enabled ... |
using BPiaoBao.Client.Module;
using BPiaoBao.Common.Enums;
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Text;
namespace BPiaoBao.Client.Account.Commands
{
//[Export(typeof(IClientCommand))]
//[ExportMetadata("CommandKey", EnumPushCom... |
// Accord Machine Learning Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// Licens... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.OleDb;
using System.Data.SqlClient;
using System.Text;
namespace MyFrame
{
public class MyModel
{
#region 初始化
static MyModel instance;
//*/
//使用ACCESS数据库
OleDbConnection con = new OleDb... |
using REQFINFO.Repository;
using REQFINFO.Domain;
using REQFINFO.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using REQFINFO.Repository.Infrastructure.Contract;
namespace REQFINFO.Business.Interfaces
{
public interface IContractorBusi... |
using UnityEngine;
using System.Collections;
public class CameraWeights : MonoBehaviour {
public static int TOTAL_WEIGHTS = 0;
public static int EDGE_WEIGHTS_COUNTER = 0;
public static int MIDDLE_WEIGHTS_COUNTER = 0;
public CameraBehaviour camBehav;
public float weight;
public Transform my... |
using System;
using System.Collections.Generic;
namespace RO
{
public class UnLoadABImmdiatelyManager : DefaultABManager
{
public override int CachedBundle
{
get
{
return 0;
}
}
public override void AfterLoad(SharedLoadedAB sab)
{
if (sab.disposableObject != null)
{
sab.disposableOb... |
using NetworkToolkit.Http.Primitives;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace NetworkToolkit.Http
{
internal sealed class PrimitiveHttpContentStream : HttpContentStream
{
public PrimitiveHttpResponseMessage? ResponseMessage { get; set; }
public PrimitiveH... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace BookRezervation.Domain
{
public class Penalty
{
public Penalty()
{
}
[Key]
public Int16 Id { get; set; }... |
using System;
using System.Web.Mvc;
using Logs.Models;
namespace Logs.Web.Models.Logs
{
public class ShortLogViewModel
{
public ShortLogViewModel()
{
}
public ShortLogViewModel(TrainingLog log)
{
this.DateCreated = log.DateCreated;
this.Entries... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("DialogBase")]
public class DialogBase : MonoBehaviour
{
public DialogBase(IntPtr address) : this(address, "DialogBase")
{
}
public DialogBase(IntPtr address, string className) : base(address, c... |
using System;
using System.Collections.Generic;
using System.Linq;
using testxueji.Models;
namespace vuexueji.DAL
{
public class ExamsDal
{
public static string StringJson(int id)
{
using (var db = new XuejiContext())
{
var json = db.Examses.SingleOrDefa... |
using System;
using System.Linq;
namespace _03._2x2SquaresInMatrix
{
class EqualSqaureInMatrix
{
static void Main(string[] args)
{
int[] colRow = Console.ReadLine().Split().Select(int.Parse).ToArray();
string[,] matrix = new string[colRow[0], colRow[1]];
for... |
/* Class Name: MinLengthValidator.cs
* Author: Kristina VanderBoog
Purpose: Concrete decorator used to validate minimum length of user input
Date: August 14, 2020
*/
namespace Project_3_Starter
{
public class MinLengthValidator : Validator
{
private int nParam;
public MinLength... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.