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using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwitchLayout : MonoBehaviour { public PlayerControllerv2 PC; private Animator moveAnim; private int faceNumber,currentFaceNumber; private bool firstTime = true; public GameObject[] flames; public GameObject[] Face...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Test2project.Setting { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Pg1Setting : ContentPage { pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { [SerializeField] Transform spawns; [SerializeField] bool randomSpawn = true; //[SerializeField] AudioClip callHeli; Transform[] spawnPoints; Helicopter helicopter; // Use this for...
namespace TQVaultAE.GUI.Components { public class CheckGroupBox : UIToolbox.CheckGroupBox { } }
using System; using System.Threading.Tasks; using Libraries.Enums; using Libraries.Models; using Libraries.SessionManagement; namespace ConsoleApp.Classes { public class UserOperationsHelper { private WebRequestHelper _requestHelper; public WebRequestHelper RequestHelper => _reque...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dentist_Finder { class Dentist { public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } public str...
using System.Dynamic; using NUnit.Framework; using TechTalk.SpecFlow; using TechTalk.SpecFlow.Assist; namespace ZiZhuJY.Helpers.Tests { [Binding] public class ExpandoHelperSteps { private ExpandoObject expando; private string actualHtml; [Given(@"an expando object")] publi...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL_BookApp { static class SqlDataReaderExtension { public static IEnumerable<T> Select<T>(this SqlDataReader reader, Func<SqlDataReader, T> projec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class EnumClass { } public enum Role { Dev, Test, PM, Other } public enum Sex { Male, Female, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponZoom : MonoBehaviour { [SerializeField] Camera mainCamera; [SerializeField] float zoomedOut = 60f; [SerializeField] float zoomedIn = 40f; // Start is called before the first frame update void Start(...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Caliburn.Light { /// <summary> /// An implementation of <see cref="IConductor"/> that holds on to and activates only one item at a time. /// </summary> public partial class Conductor<T> : ConductorBaseWithActiveIte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Benchmark.Collection { using System.Collections.ObjectModel; using BenchmarkDotNet.Attributes; /* RESULTS * * Array[] and List impls are removed, since they only work a...
namespace CTB.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class GEN_PER_DIR { public long? PER_COD { get; set; } ...
// Copyright (c) Quinntyne Brown. All Rights Reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; namespace MediatRAndRecordTypes.IntegrationTests; public static class ConsultsControllerEndpoints { public static class Post { public s...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using InvoiceClient.Helper; using InvoiceClient.Properties; using Model.Schema.EIVO.B2B; using Model.Schema.TXN; using Utility; namespace InvoiceClient.Agent { public c...
using UnityEngine; using UnityEditor; public class Readme : MonoBehaviour { public string show; } #if UNITY_EDITOR [CustomEditor(typeof(Readme))] public class ReadMeEditor : Editor { bool edit = false; public override void OnInspectorGUI() { Readme script = (Readme)target; GUILayout....
using UnityEngine; public class CheatConsole : MonoBehaviour { public GameObject objectToInstantiate; public void HealAll() { for (int i = 0; i < TeamManager.instance.TeamSize; i++) { TeamManager.instance.GetCharacterAt(i).GetComponent<CharacterStatChange>().ChangeHP(1000,...
namespace _5.PlankConstant { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class Calculation { static double constant = 6.62606896e-34; static double Pi = 3.14159; public static double Pl...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.Log.EventLog { public class LogQueueItem { public LogInfo LogInfo { get; set; } public LogTypeConfi...
using System; using System.Collections.Generic; using System.Linq; namespace Project_Part1 { internal class Project_Engine { private List<Archive> archives = new List<Archive>() { new Archive(){Name="2017Dec", ArchivedDate = new DateTime(2017, 12, 22), IdentificationNumber = 5965},...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; [CustomEditor(typeof(Seperate))] public class separate_Editor : Editor { public UI_Menus source; public bool showResetButton; public override void OnInspectorGUI() { Seperate seperate = (Seperate)target; seri...
using JKMWindowsService.AlertJSONGenerator; using JKMWindowsService.AlertManager; using JKMWindowsService.AlertManager.Common; using Moq; using Xunit; namespace JKMWindowsService.UnitTest { public class EndOfServiceCheckInTest { readonly IEndOfServiceCheckIn endOfServiceCheckIn; readonly Mock<...
using System; using System.Collections.Generic; namespace Algorithms { public class Anagram { //input "ABC" return //CAB ACB ABC CBA BCA BAC public List<string> GetAnagrams(string original) { if (original.Length == 1) { ...
using UnityEngine; using System.Collections; public class NetworkClock : MonoBehaviour { [SerializeField] private float networkTickLenght; [SerializeField] private float networkSmoothingFactor; [SerializeField] private float syncThreshold; private long networkTick = 0; private float ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using SebastianHaeni.ThermoClassification.TrainIdentifier; namespace SebastianHaeni.ThermoClassification.Test { [TestClass] public class ChecksumCalculatorTest { [TestMethod] public void TestTrainNumberCheckSum() { Ass...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Web.UI; namespace DotNetNuke.Framework { internal interface IServiceFrameworkInternals { bool IsAjaxAntiForger...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Pes.Core; using StructureMap; namespace PESWeb.UserControls { public class FriendsPresenter { private Account _accountBeingViewed; IFriends _view; IWebContext _webContext; I...
using BoatRegistration.Data; using System; namespace BoatRegistration.Process { public class BoatProcess : IBoatProcess { private readonly IBoatData _boatData; public BoatProcess(IBoatData boatData) { _boatData = boatData; } public int Regi...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using BUS; using ControlLocalizer; using DevExpress.Mvvm.POCO; namespace GUI { public partial class r_chitietxuatkho3 : DevExpress.XtraReports.UI.XtraReport { public r_chitietxua...
using System; using System.Collections.Generic; using System.Windows.Forms; namespace AdifLog { /* read/write logbook from/to ADIF file */ class Adif { public Adif(String fp, LogBook lb) { FilePath = fp; logBook = lb; } string FilePath; LogB...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ProyectoASPEmenic.Paginas.Emenic { public partial class ListadoEmenic : System.Web.UI.Page { Conexion conexion = new Conexion(); string query = "...
using System.Collections.Generic; namespace Whale.Shared.Models.Poll { public class PollsAndResultsDTO { public IEnumerable<PollDTO> Polls { get; set; } public IEnumerable<PollResultDTO> Results { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.IO; using System.IO.Compression; namespace Lab13 { static class PAADirInfo { public static void FileCount(string path) { Console.W...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraGrid.Views.Grid; using DevExpress.XtraGrid.Views.Grid.ViewInfo; using DevExpress.Xtr...
using System.Collections.Generic; using System.Linq; using System.Text.Json.Serialization; namespace SpectrendsAPI.Models { public class Opcional { [JsonPropertyName("id")] public int PacoteOpcionalId { get; set; } [JsonPropertyName("nome")] public string PacoteOpcionalDescrica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; //Write a program that reads a text file and prints on the console its odd lines. class Program { static void Main(string[] args) { //you can find the the .t...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Wind...
using System; using Unity.Collections; using Unity.Jobs; public class JobCompute_MovingBulletsWrapper { private JobComputeExe_MovingBullets m_jobExe; public JobCompute_MovingBulletsWrapper(JobComputeExe_MovingBullets executor) { this.m_jobExe = executor; } public void SetSharedMemory(Nat...
using System; using System.Text; using NHibernate; using NHibernate.Cfg; using NHibernate.Criterion; using NHibernate.Exceptions; using System.Collections.Generic; using LePapeoGenNHibernate.EN.LePapeo; using LePapeoGenNHibernate.CAD.LePapeo; using LePapeoGenNHibernate.CEN.LePapeo; /*PROTECTED REGION ID(usingLePap...
using Common.Message; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ServiceModel; namespace Manager.Contract { [ServiceContract(Namespace = "Manager.Contract")] public interface IVMSystem { [OperationContract] ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Script.Serialization; using System.Text; using sfShareLib; using sfAPIService.Models; using sfAPIService.Filter; using Swashbuckle.Swagger.Annotations; using Newtonsoft.J...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using BPiaoBao.AppServices.DataContracts.SystemSetting; using BPiaoBao.Client.Module; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.UIExt.Utils; using BPiaoBao.Common.Enums; using GalaSoft.MvvmLight.Messagi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class AgressiveMovement : Movement { protected Transform target; private Transform triggerTarget; public AgressiveMovement(bool flipX, Transform target, Transform triggerTarget) : base(flipX) { this.target = tar...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Emiasto.Models { public class Facility { [Key] [Column("Id")] [Display(Name = "Id")] [DatabaseGenerated(DatabaseGeneratedOp...
using NServiceBus; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Messages.Commands // command is a type of message { public class PlaceOrder : ICommand { public string OrderId { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace Twitch_Api.Utils { public class Twitch { public string baseUrl = "https://api.twitch.tv/helix/"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CAM.Common.Config; using CAM.Common.DiskOperation.File; using CAM.Common.DataProtocol; namespace CAM.Common.Error { public class ErrorHandler { private const string _ErrorConfigNa...
using Microsoft.AspNetCore.Http; using System.Threading.Tasks; namespace WebApi.Middlewares { /// <summary> /// To access swagger page, Content Security Policy(CSP) Header should be removed for the Web URL Path containing: "swagger". /// </summary> public class SwaggerHeadersMiddleware { p...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using System; using System.Linq; namespace MarsRoverProject.Extensions { public static class ProjectExtensions { public static bool IsIn<T>(this T value, params T[] list) { return list.Contains(value); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /* Namespace - объявления области действия, которая содержит набор связанных объектов. Пространство имен можно использовать для организации элементов кода и для создания глобально уникальных типов. */ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Net; using System.Net.Sockets; namespace SocketApplication { class Program { static void Main(string[] args) { Monitor monitor = new Mo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScreenHoverBehaviour : MonoBehaviour { [Header("Hover Effect")] public Transform[] wheels; public float spinSpeed = 2f; public float hoverStrength = 2f; public float hoverSpeed = 2f; public float target...
using UnityEngine; using System.Collections; public class camrefscript : MonoBehaviour { //this script is used for the gyro input including the returning effect of the camera // Use this for initialization //declarations of gameobjects required for this script GameObject cam; GameObject boardref; //end of gameo...
using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Insurance { public class InsuranceRecordBuilder : IAggregationBuilder { public InsuranceRecord CreateInsuranceRecord() { ...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; namespace Swiddler.NetworkSniffer { class CaptureFilterItem { public IPEndPoint EP; public ProtocolType Protocol; } public class PacketFilter { readonly List<CaptureFilterItem> rule...
using EasySaveClient.Service; using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace EasySaveClient.Networking { public class ClientSocket { private Socket _socket; private byte[] _buffer; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AjaxPro; using SKT.WMS.WMSBasicfile.Model; using SKT.MES.Web; namespace SKT.WMS.Web.AjaxServices.WMSVouchType { public class AjaxServiceWMSVouchType { [AjaxMethod] public void EditVouchType(SKT.WMS.WMSBa...
using System; namespace MyAppBack.Models { public class Product : BaseEntity { public string Name { get; set; } public int ProductPrice { get; set; } public string PictureUrl { get; set; } public string? Description { get; set; } public ProductType? ProductType { get; set; } public int? Pro...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.Animation; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Support.V4.Content; using Android.Util; using Android.Views; using Android.Views.Animations; using Android.Wid...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_6 { class Rose : Flower { public string pole; public override string ToString() { return GetInfo(); } public override int Ge...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows; namespace WindowsFormsApp1 { class Space { List<Planet> planets; // 행성들을 List 자료 구조로 표현. public List<Planet> Planets { get { return planets; } } public Space() ...
using ImmedisHCM.Data.Entities; using NHibernate; using System; using System.Collections.Generic; using System.Data; using System.Threading.Tasks; namespace ImmedisHCM.Data.Infrastructure { public class UnitOfWork : IUnitOfWork { private readonly ISessionFactory _sessionFactory; private ISessi...
using System; namespace NetworkToolkit.Http.Primitives { class HPackDynamicTable { public PreparedHeader Get(ulong headerIndex) { throw new NotImplementedException(); } public PreparedHeader Push(ulong nameIndex, ReadOnlySpan<byte> value) { thro...
using System; using System.Drawing; using System.Linq; namespace ConsoleSnake.Logic { public class GameManager { public Arena Arena { get; private set; } public Snake Snake { get; private set; } public Scoring Scoring { get; private set; } public GameManager(Arena arena, Sna...
using UnityEngine; using System.Collections; using UnityEditor; namespace ProjectV.ItemSystem{ public partial class ISObjectEditor { enum DisplayState { NONE, DETAILS }; // // ISWeapon tempweapon = new ISWeapon(); // bool show_weapon_details = false; // DisplayState state = DisplayState.NONE; // v...
using System; using System.Diagnostics.Tracing; namespace Microsoft.DataStudio.Diagnostics { [EventSource(Name = "Microsoft-Atlas-ExternalApiCalls", Guid = "7888F11B-3899-4BBB-9020-27D9490E15C6")] public class ExternalApiCallsEventSource : AtlasBaseEventSource { public ExternalApiCallsEventSource(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace Binding { public static class EnumExtensions { public static bool TryParse(this Enum theEnum, string value) { foreach (string item in Enum.GetNames(theEnum.Get...
using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using Prototype.NetworkLobby; using TMPro; public class mpCanvas : NetworkBehaviour { public GameObject cuadradito; public GameObject contenido; public GameObject normal, hanAcabado, botonObservador; public int posicio...
using System.ServiceProcess; using StratCorp.CorpSMS.Service; namespace CorpSMS.Service { static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main() { ServiceBase[] ServicesToRun; ServicesToRun = new ServiceBase[] { new DeliveryRepor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace performanceTest.zorgvoorwaarde { class ZorgvoorwaardeDetail { public long Id { get; set; } public string Omschrijving { get; set; } public bool? HandmatigeVerwerk...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Code_Hog { public partial class AddNote : Form { private string newNote; //Sto...
using Capacitacion.Entities; using System; using System.Collections.Generic; namespace Capacitacion.Services { public interface IMoviesService { IList<Movie> GetMovies(); Movie GetMovieById(Guid id); void AddMovie(Movie movie); void EditMovie(Movie movie); void DeleteMo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SidescrollerFallCatchScript : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.tag.Equals("Player")) { //PlayerControl playerScript = other.GetComponent<PlayerControl>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace min_max { class Program { static void Main(string[] args) { int i; int imaxi; int imini; Console.Write("**** ...
using OSCGui_Forms; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace OscGuiDemo { public partial class MainPage : ContentPage { private OscTree.Tree Tree; public MainPage()...
using System; namespace FileSearch { public class FileEventHandlerArgs : EventArgs { private readonly IExtendedFileInfo _extendedfileInfo; public FileEventHandlerArgs(IExtendedFileInfo extendedfileInfo) { _extendedfileInfo = extendedfileInfo; } public IExte...
using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Torshify.Radio.Framework.Controls { public class MetroButton : Button { #region Fields public static readonly DependencyProperty MetroImageSourceProperty = DependencyProperty.Reg...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.Comparing { public class CompareXRegister : CompareOpcode { public override string Name => "CPX"; protected override byte RegisterValue => cpu.XRegister; public CompareXRegister(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode)...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DiscordDice { internal static class Environment { public static bool IsRelease { get { #if RELEASE return true; #else return false;...
using System; using UnityEditor; using UnityEngine; namespace ReadyGamerOne.EditorExtension { [Serializable] public class ArgChooser { #region Static public static bool typeChangAble = true; public static float argTypeWidth = 0.4f; #if UNITY_EDITOR public static string GetS...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace EmplApp.ViewModels { public class PositionViewModel { public int Id { get; set; } [Required(ErrorMessage = "Поле 'Должность' должно быть запо...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; namespace NetworkToolkit.Tests.Http.Servers { internal abstract class HttpTestStream : IAsyncDisposable { public abstract ValueTask DisposeAsync(); public abstract Task<HttpTestReq...
using UnityEngine; using System.Collections; public class IHoverable { }
 using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Entity; using System.Threading.Tasks; using Flower.Model.Model; namespace Flower.Repository.Repository { public class StorageRepository : BaseRepository<Storage>, IStorageRepository { public overr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MineManager : MonoBehaviour { public GameObject explosion; private Renderer rend; public int damage; //Animator anim; void Start() { rend = GetComponent<Renderer>(); rend.enabled ...
using BPiaoBao.Client.Module; using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; namespace BPiaoBao.Client.Account.Commands { //[Export(typeof(IClientCommand))] //[ExportMetadata("CommandKey", EnumPushCom...
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // Licens...
using System; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using System.Data.SqlClient; using System.Text; namespace MyFrame { public class MyModel { #region 初始化 static MyModel instance; //*/ //使用ACCESS数据库 OleDbConnection con = new OleDb...
using REQFINFO.Repository; using REQFINFO.Domain; using REQFINFO.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using REQFINFO.Repository.Infrastructure.Contract; namespace REQFINFO.Business.Interfaces { public interface IContractorBusi...
using UnityEngine; using System.Collections; public class CameraWeights : MonoBehaviour { public static int TOTAL_WEIGHTS = 0; public static int EDGE_WEIGHTS_COUNTER = 0; public static int MIDDLE_WEIGHTS_COUNTER = 0; public CameraBehaviour camBehav; public float weight; public Transform my...
using System; using System.Collections.Generic; namespace RO { public class UnLoadABImmdiatelyManager : DefaultABManager { public override int CachedBundle { get { return 0; } } public override void AfterLoad(SharedLoadedAB sab) { if (sab.disposableObject != null) { sab.disposableOb...
using NetworkToolkit.Http.Primitives; using System; using System.Threading; using System.Threading.Tasks; namespace NetworkToolkit.Http { internal sealed class PrimitiveHttpContentStream : HttpContentStream { public PrimitiveHttpResponseMessage? ResponseMessage { get; set; } public PrimitiveH...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace BookRezervation.Domain { public class Penalty { public Penalty() { } [Key] public Int16 Id { get; set; }...
using System; using System.Web.Mvc; using Logs.Models; namespace Logs.Web.Models.Logs { public class ShortLogViewModel { public ShortLogViewModel() { } public ShortLogViewModel(TrainingLog log) { this.DateCreated = log.DateCreated; this.Entries...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("DialogBase")] public class DialogBase : MonoBehaviour { public DialogBase(IntPtr address) : this(address, "DialogBase") { } public DialogBase(IntPtr address, string className) : base(address, c...
using System; using System.Collections.Generic; using System.Linq; using testxueji.Models; namespace vuexueji.DAL { public class ExamsDal { public static string StringJson(int id) { using (var db = new XuejiContext()) { var json = db.Examses.SingleOrDefa...
using System; using System.Linq; namespace _03._2x2SquaresInMatrix { class EqualSqaureInMatrix { static void Main(string[] args) { int[] colRow = Console.ReadLine().Split().Select(int.Parse).ToArray(); string[,] matrix = new string[colRow[0], colRow[1]]; for...
/* Class Name: MinLengthValidator.cs * Author: Kristina VanderBoog Purpose: Concrete decorator used to validate minimum length of user input Date: August 14, 2020 */ namespace Project_3_Starter { public class MinLengthValidator : Validator { private int nParam; public MinLength...