text
stringlengths
13
6.01M
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host.Executors; using Microsoft.Azure.WebJobs.Host.Loggers; using Microsoft.Extensions.Loggi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Caliburn.Micro; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces; namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels { pub...
using System; using System.Collections.Generic; using System.Text; namespace Diablo3Analyzer.JsonStructs { public class EraIndexJson { public class Self { public string href { get; set; } public override string ToString() { return href; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestCase.Basics; using TestCase.Services.Contracts; namespace TestCase.Services.Implementations { public class PointValidatorService : IPointValidatorService { /// <summary> ...
using SparkAuto.Data; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SparkAuto.Model.ViewModel { public class CarServiceVM { public Car Car { get; set; } public ServiceHeader ServiceHeader { get; set; } public ServiceType Ser...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using StructureMap; namespace Pes.Core.Impl { public class UserSession : IUserSession { private IWebContext _webContext; public UserSession() { _webConte...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Me...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpielerScript : MonoBehaviour { public float speed; float winkelY = 0.0f; public float InputH; public float InputV; bool walk1; public int Leben; public float mousePositionAlt; publ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodingChallenge { public class PathNode { public int data { get; set; } = new int(); public int coordinate_X { get; set; } public in...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; namespace NMoSql.Helpers { public class Queries : Helper, IQueryHelper { private readonly IQueryBuilder _queryBuilder; private readonly HelperManager<IQueryHelper> _queryHelpers; public Quer...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _160824_TasKagıtMakasOyunu { public partial class Oyun : Form { ...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.IO.Compression; using System.Windows.Forms; using Damnsoft.Utils; namespace Damnsoft.DbCopier.WinApp { public partial class FormHome : Form { private static string extractionPath = @"C:\AzureCopyUtils\"...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class UIButton : Button { protected UIButton() { m_onDoubleClick = new ButtonClickedEvent(); } private ButtonClickedEvent m_onDoubleClick; public But...
using System.Collections.Generic; using System.Linq; using System.Net.Http; using Dapper; using Microsoft.VisualStudio.TestTools.UnitTesting; using PlebBot.Data; using PlebBot.Data.Models; using PlebBot.Data.Repository; using PlebBot.Services; namespace PlebBot.Tests { [TestClass] public class Tests { ...
namespace Automatron.Interfaces.Workflow.Nodes { public interface IOutput<TSettings> : IHasLeftPoint<TSettings> where TSettings : IWorkflowElementSettings { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : GameManager { public GameObject red; public GameObject green; public GameObject purple; public static bool isPurajThere = false; // Use this for initialization void Start () { InvokeRepeating ("spawnRed", ...
using TemporaryEmploymentCorp.Models.Editable; namespace TemporaryEmploymentCorp.Models.Company { public class NewCompanyModel : CompanyEditModel { public NewCompanyModel() : base(new DataAccess.EF.Company()) { InitializeRequiredFields(); } private void InitializeR...
using OtelProjesi.Entity; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OtelProjesi.Formlar.Ürün { public partial class FrmUrunCikisHare...
namespace DemoApp.Mapping.DataToModel { public static class MetroDataToModel { public static Model.ViewModels.Station Map( Data.Station data) { return new Model.ViewModels.Station { StationId = data.StationId, StationUid = data...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace ZadanieNaProvrku_1 { static class Program { /// <summary> /// Главная точка входа для приложения. /// </summary> [STAThread] static voi...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.ComponentModel; #region Usings using System; using System.Collections; using System.Linq; using DotNetNuke.Common.Utilities; using DotNetN...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HCL.Academy.Model { public class KalibreActivationResponseBody { public string emailID { get; set; } public string message { get; set; } public bool candidateEx...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class PrivacyFlag { public static List<PrivacyFlagType> GetPrivacyFlagTypes() { return PrivacyFlagType.All().OrderBy(x => x.SortOrder).ToList(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public struct OnStateAction { public Action onStart; public Action onEnd; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace encrypt.Model { class EncryptionTest2 { public string OriginalValue { get; set; } public byte[] EncryptedValue { get; set; } } }
namespace Payment.Domain.Transfer { public class MoneyTransferService { internal void Transfer(Account source, Account destination, Money money, Title title) { source.Withdraw(money, title); destination.Deposit(money, title); } } public class MoneyCollect...
using System; using System.Collections.Generic; using System.Text; namespace AgendaAPI.Dominio.Entidades { public class Telefone { public int Id { get; set; } public string Numero { get; set; } public ETipoTelefone TipoTelefone { get; set; } public Contato Contato { get; set; ...
using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Cadastro; using PDV.VIEW.Forms.Util; using System; using System.Security; using System.Windows.Forms; namespace PDV.VIEW.Forms.Consultas { public partial class FCO_Servico : DevExpress.XtraEditors.XtraForm {...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.iOS; public class AcceleratorOssiclate : MonoBehaviour { void Start(){ Input.gyro.enabled = true; } void Update () { //transform.Translate(Input.acceleration.x, 0, -Input.acceleration.z);...
namespace series.Enum { public enum Genero { Ação = 1, Aventura = 2, Comédia = 3, Documentário = 4, Drama = 5, Policial = 6, Faroeste = 7, Fantasia = 8, Ficção = 9, Suspense = 10, Terror = 11, Adulto = 12, In...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem02BankАccounts.Accounts { interface IWithdrawable { void Withdraw(decimal ammount); } }
using LoadBalancer.Providers; using System; using System.Collections.Generic; using System.Linq; using System.Timers; namespace LoadBalancer.Heartbeat { public interface IHeartbeatChecker { void Start(); } public class HeartbeatChecker : IHeartbeatChecker { private readonly IProvi...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace Rinsen.IdentityProvider.Core { public class SessionStorage : ISessionStorage { private string _connectionString; private const string _insertSql = @"INSERT I...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Telegram.Bot; using Telegram.Bot.Types; using Telegram.Bot.Types.Enums; namespace TBH.UpdateHandler { /// <summary> /// Interface for each proccessor class. /// </summary> public interfa...
using ProManager.Entities.Base; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace ProManager.Entities.Common { public class MenuItemGroup : BaseModel { [StringLength(20)] public string Code { get; set; } [StringLength(200)] public string D...
namespace MusicShopManager.Interfaces { using System; using MusicShopManager.Interfaces; public interface IBassGuitar : IGuitar { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.Services { using Services; using Dapper; using IServices; using MySql.Data.MySqlClient; using System.Configuration; using Entity; public class...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DualCentrip : MonoBehaviour { public string bulletType = "EnemyBullet3"; protected Rigidbody2D rigBod; public int startY; public int startPos = 0; // Use this for initialization void Start () { if (startPos == 0) { ...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace nargileotomasyon.Models.Mapping { public class ürünlerMap : EntityTypeConfiguration<ürünler> { public ürünlerMap() { // Primary Key this.HasKey(t => t.ürünid); ...
using Senai.Peoples.WebApi.Domains; using Senai.Peoples.WebApi.Interfaces; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace Senai.Peoples.WebApi.Repositories { //Classe responsalvel pelo repositorio dos funcionarios public ...
using System.ComponentModel; using System.Globalization; using System; namespace ShCore.Types { [ConverterOf(Target = typeof(decimal))] public class DecimalConverter : ShTypeConverter { /// <summary> /// Thực hiện Convert /// </summary> /// <param name="context"></param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SoccerFieldServer.Core.Entities; using SoccerFieldServer.Infrastructure.Data; namespace SoccerFieldServer.api.Controllers { [Route("api/[controlle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL; namespace BUS { public class t_cttk { KetNoiDBDataContext db = new KetNoiDBDataContext(); public void moi(string id, string iddv, string loaichungtu, string machungt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; namespace ExactMVPForms.JsonData { [DataContract(Name ="user")] class User { [DataMember(Name ="id")] public string id { get; set; } ...
using UnityEngine; using System.Collections; using System; public class CustomAnimation : MonoBehaviour { private String m_AnimationPlaying; private bool m_AnimationBlocking = false; void Start () { } void Update () { if (m_AnimationBlocking) m_AnimationBlocking = GetCompon...
namespace RedLine.Models.WMI { public class WmiProcessor { internal const string MANUFACTURER = "Manufacturer"; internal const string CAPTION = "Caption"; internal const string NAME = "Name"; internal const string PROCESSOR_ID = "ProcessorId"; internal const string NUM_OF_CORES = "NumberOfCo...
namespace SGDE.Domain.Supervisor { #region Using using Domain.Helpers; using System.Collections.Generic; using System.Linq; using ViewModels; #endregion public partial class Supervisor { public WorkerHiringViewModel GetWorkerHiring(WorkerHiringViewModel workerHiringViewModel)...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Naninovel.Commands { /// <summary> /// Plays or modifies currently played SFX (sound effect) track with the provided name. /// </summary> /// <r...
namespace RockPaperScissorsConsoleApp { public class GameScore { private static GameScore _instance; private GameScore() { ComputerWin = 0; YouWin = 0; } public static GameScore GetInstance() { if (_instance == null) ...
using System; using System.Linq; using System.Net; using DnsClient; namespace TestDnsClient { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); try { IDnsQuery dnsQuery = new LookupClient(IPAddress.Parse("12...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("UIBButton")] public class UIBButton : PegUIElement { public UIBButton(IntPtr address) : this(address, "UIBButton") { } public UIBButton(IntPtr address, string className) : base(address, classNa...
using System; using Windows.UI.Xaml.Data; namespace Demo.Converter { public sealed class DateTimeFormatConverter : IValueConverter { public String Format { get; set; } public Object Convert(Object value, Type targetType, Object parameter, String language) { return...
using PDV.DAO.Atributos; using System; namespace PDV.DAO.Entidades { public class EventoNFe { [CampoTabela("IDEVENTONFE")] public decimal IDEventoNFe { get; set; } = -1; [CampoTabela("IDMOVIMENTOFISCAL")] public decimal? IDMovimentoFiscal { get; set; } [CampoTabela("...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using OfficeOpenXml...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; //General information about the assembly is controlled with these attributes //To change information associated to an assembly, modify these values [assembly: AssemblyTitle("CaffemodelLoader")] [assembly: AssemblyDesc...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Core.Metadata.Edm; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InteractivePreGeneratedViews.Helpers { public class Entity { public int Id { get; set; } ...
using System; using System.Collections.Generic; using System.Text; namespace ConsultingManager.Dto { public class ModelTaskDto { public Guid Id { get; set; } public string Description { get; set; } public string Instructions { get; set; } public int Duration { get; set; } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpUtils.Utils { /// <summary> /// Class that makes it easy to write to a temp file that will be moved to it's final destination once it has fully been written. ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using System; namespace JumpAndRun.MapEditor.Components { class Player { public Vector3 Position; public World world; ContentManager content; Matrix View; Matrix Proj; Game game; ...
using Ghost.Attribute; using Ghost.Extensions; using System; using System.Collections.Generic; using UnityEngine; namespace RO { [CustomLuaClass] public class ExitPoint : AreaTrigger { [SetProperty("ID"), SerializeField] private int ID_; public string mapIcon = "map_portal"; public int nextSceneID; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace database { public partial class Accounts { static public Accounts Get(Guid id) { return new tarotContainer().Accounts.SingleOrDefault(a => a.Id == id); } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
// A simple timer that keeps track of time elapsed and can // call functions with an event when it's finished public class Timer { #region -Fields- // Constant / Readonly private readonly bool resetOnFinish; // Private field private float length; // Events // Call subscribed function w...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="HomeController.cs" company="Eyefinity, Inc."> // Copyright © 2013 Eyefinity, Inc. All rights reserved. // </copyright> // <summary> // Defines the HomeController type. // </s...
using System; using System.Collections.Generic; namespace CustomJwtApp.DataAccess.Entities { public class Role { public Role() { Permissions = new HashSet<Permission>(); Users = new HashSet<User>(); } public Guid Id { get; set; } public string Na...
using System; namespace ThreatsParser.Exceptions { class NoFileException : Exception { public NoFileException() : base("Отсутствует файл базы данных угроз.") { } } }
using Espades.Domain.Contracts.Services; using Espades.Domain.Contracts.Services.Base; using Espades.Domain.Contracts.UnitOfWork; using Espades.Domain.Repository; using Espades.Infrastructure; using Espades.Infrastructure.Base.Repositories; using Espades.Infrastructure.UnitiesOfWork; using Espades.Services.Base; using...
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; namespace BoxDrag.Android { [Activity(Label = "BoxDrag.Android", MainLauncher = true, Icon = "@drawable/icon")] public class MainActivity : Activity { protect...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_RSAHelper : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Refl...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Reflection.Emit; using System.Text; using System.Threading.Tasks; namespace BAKKAL_BOL.Entities { [Table("Musteri")] public class Mus...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IES.Resource.Model; namespace IES.G2S.Resource.IBLL { public interface IChapterBLL { #region 列表 List<Chapter> Chapter_List(int OCID); List<Chapter> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AspNet.Identity.PostgreSQL { internal static class Consts { internal static string Schema = "public"; } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using Ws2008.MODEL; using Ws2008.Common; using System.Data; namespace Ws2008.DAL { /// <summary> /// /// </summary> public class GuestBookDAL { /// <summary> /// 添加留言 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EntidadesCarreraAnimales; using System.Xml; using System.Xml.Serialization; namespace TestCarreraAnimales { class Program { static void Main(string[] args) { Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Document.Entities; using ShCore.Utility; namespace WebApiSample.Controllers { [RoutePrefix("api/devices")] public class ValuesController : ApiController { // GET...
using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Assets.Scripts { public class PlayerMovement : MonoBehaviour { private GameObject player; public float HorizontalMultiplier = 1; public float VerticalMultiplier = 10; private Rigidbody rb = new Rigidbody (); /// <summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Media.SpeechRecognition; namespace Ocularis.IO.Input { public static class SpeechRecognizer { public static async Task<string> GetText() { var language ...
using UnityEngine; using System; using System.Collections.Generic; using System.Xml; namespace BeliefEngine.HealthKit { /*! @brief Wraps information about an error from HealthKit. Mainly just a wrapper around Objective-C NSError objects */ public class Error :System.Object { public int code; /*!< @brief T...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class Grenade : MonoBehaviour { CameraShake CameraShake; [SerializeField] private GameObject Boom; void Start() { CameraShake = FindObjectOfType<CameraShake>(); } void Update() ...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace performanceTest.zorgvoorwaarde { class ZorgvoorwaardeVergoedingSpecificatie { public long Id { get; set; } public int? MaxAantal { get; set; } public int? MaxBedr...
using System; using System.Diagnostics; using System.Net; using System.Net.Sockets; namespace ConnorsNetworkingSuite { public class SimpleStreamHost : NetStreamHost { private bool run = true; private TcpListener listener; public override void Start(IPEndPoint end) { listener =...
using System.Collections; using UnityEngine; namespace Assets._Src.Systems.Game_Management { public class AudioManager : MonoBehaviour { private AudioSource _musicSource; private AudioSource _musicSource2; private AudioSource _sfxSource; private bool _firstMusicSour...
using System.Threading.Tasks; using RoboBank.Merchant.Domain; namespace RoboBank.Merchant.Application.Ports { public interface IMerchantWebsiteRepository { Task<MerchantWebsite> GetByWebsiteKeyAsync(string websiteKey); Task AddAsync(MerchantWebsite website); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace TfsWitAnnotateField.UI.Infra { public class AssemblyLoader { private string _productInstallationFolder = null; /// <summary> ...
namespace Triton.Game.Mapping { using System; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] public struct Rect { public float m_XMin; public float m_YMin; public float m_Width; public float m_Height; } }
namespace NameApi { using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; internal class HTApi { [DllImport("HTDll.dll")] public static extern int W1DScanConnect(byte portNo); [DllImport("HTDll.dll")] public static extern int W1D...
using Clubber.Data; using Clubber.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // What is a student profile for? // Later, maybe for highlihting clubs that correspond to hobbies, maybe for restricting parent access? // namespace Clubber.se...
using System; using System.Linq; using OpenTK; namespace Common.Geometry { public partial class BoundingVolume { private float _maxDimension; public Vector3 BottomLeftBack { get; set; } public Vector3 TopRightFront { get; set; } public Vector3 Centre { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio39 { /*Tomar el ejercicio anterior. Sobreescrito será una clase abstracta. a. Agregar un atributo miAtributo del tipo string, con visibilidad protected. b. Generar un constructor ...
// dnlib: See LICENSE.txt for more info using System; using System.Diagnostics; using System.Text; namespace dnlib.DotNet { /// <summary> /// Assembly flags from Assembly.Flags column. /// </summary> /// <remarks>See CorHdr.h/CorAssemblyFlags</remarks> [Flags, DebuggerDisplay("{Extensions.ToString(this),nq}")] ...
//------------------------------------------------------------------------------ // Whenever you expose data in your type’s public or protected interfaces, use properties. /*Use an indexer for sequences or dictionaries. All data members should be private, without exception. You immediately get support for data bin...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TypeExtensions.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for licens...
// ----------------------------------------------------------------------- // <copyright file="HashFunctionTests.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copy...
using System; using System.Collections.Generic; using System.Text; namespace SqlServerDocumentator.DocumentedDatabaseObjects { public class DocumentedSimpleObject { public DocumentedSimpleObject(string serverName, string databaseName, string objectName, string schemaName, string description, TypeDocumentedObject ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Kino { public partial class DodajTerminFilma : Form { public Dod...
using UnityEngine; using System.Collections; public class UIScaleCenterChild : MonoBehaviour { /// <summary> /// The strength of the spring. /// </summary> public float springStrength = 8f; /// <summary> /// Callback to be triggered when the centering operation completes. /// </summary> ...
using ListUtility; using System; using System.Collections.Generic; using UnityEngine; // Handles using skills, cooldown times public class CharacterSkill : MonoBehaviour { // For combos public enum ComboKey { PrimaryClick, PrimaryHold, SecondaryClick, SecondaryHold, ...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...