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using System; using System.Collections.Generic; using System.Text; using Xunit; using Cycles; namespace MyXUnitTests { public class PowerOfTwoTest { [Fact] public static void Test() { int actual = PowerOfTwo.GetMinPowerOfTwoLargerThan(1); int expected = 1; ...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// VIEW_PROJECT_USER /// </summary> public partial class VIEW_PROJECT_USER { private readonly PDTech.OA.DAL.VIEW_PROJECT_USER dal=new PDTech.OA.DAL.VIEW_PROJ...
using System; using System.Linq; class MainClass { public static void Main (string[] args) { Console.WriteLine("Enter the number of days"); int nbrDays = Convert.ToInt32(Console.ReadLine()); double[] celcius = new double[nbrDays]; double[] fahrenheit = new double[nbrDays]; for(int pos=0; pos ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RegHook {   //virtual registry key public class VRegKey { public Dictionary<string, VRegKey> Keys { set; get; } public List<VRegValue> Values { set; get; } }   ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.ViewModel { public class AddCommentViewModel { public string CommentMsg { get; set; } public int UserID { get; set; } public int DataID { get; set; } ...
/*using System; namespace LoopandConditionalstatementsEg { class WhileEg { static void Main() { int endvalue, initialvalue = 1; Console.WriteLine("Enter your number"); endvalue = Convert.ToInt32(Console.ReadLine()); while (initialvalue <= endvalu...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Threading.Tasks; using Domain; using Microsoft.Azure.Functions.Worker; using Microsoft.Azure.Functions.Worker.Http; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Service; namespace CloudDatabases { p...
//TEST CHANGE using Microsoft.AspNetCore.Identity; using System; using System.Globalization; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using BarCrawl.Models; using System.Net; using System.IO; using Newtonsoft.Json.Linq;...
using System; using System.Drawing; namespace Carapace { public class WVector { public float X, Y; public WVector() { X = Y = 0; } public WVector( Point _Point ) { X = _Point.X; Y = _Point.Y; } public WVector( float _X, float _Y ) { X = _X; Y = _Y; } public double GetS...
using System; namespace FirstClassProject { class Program { static void Main(string[] args) { Console.WriteLine("Enter a number."); string firstNumber = Console.ReadLine(); int newNum = 0; int numberOne = 0; bool test = int.TryParse...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SodaMachine { class Orange : Soda { public Orange() { flavor = "Orange"; price = 0.35m; ammountofCans = 20; } } }
using OpenTK.Graphics.OpenGL4; using SimpleShooter.Core; namespace SimpleShooter.Graphics { public interface IRenderWrapper { ShadersNeeded ShaderKind { get; } PrimitiveType RenderType { get; set; } int VerticesCount { get; } void Bind(Camera camera, Level level); Sh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LeaveRequestApp.Models; using PagedList; namespace LeaveRequestApp.DAL { public class RequestStatusRepository : GenericRepository<RequestStatus> { public RequestStatusRepository(Le...
using System; using System.Collections.Generic; using Common; using Common.Utils; using OpenTK; using OpenTK.Graphics.OpenGL4; namespace SimpleTerrain { class HeightMap { public int MapSize { get { return Colors.GetLength(0); } } public int TextureId { get; set; } public PrimitiveType...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using Excel = Microsoft.Office.Interop.Excel; namespace Combina...
using NekoUchi.DAL.Helpers; using System; using System.Collections.Generic; using System.Text; using MongoDB.Bson; using MongoDB.Driver; namespace NekoUchi.DAL { public class Lesson : Model.Lesson, ISerializationHelper { #region Properties public ObjectId _id { get; set; } ...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace APImongoDb.Entites { public class Cliente { [BsonId] [BsonRepresentation(BsonType.ObjectId)] public string Id { ge...
using be.belgium.eid; using GalaSoft.MvvmLight.CommandWpf; using Newtonsoft.Json; using nmct.ba.cashlessproject.model.WPF; using nmct.ba.cashlessproject.organisation.customerApp.ViewModel.General; using nmct.ba.cashlessproject.organisation.employeeApp.Helper; using nmct.ba.cashlessproject.organisation.employeeApp.View...
using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class ImageProfileScriptServices { private readonly UnitOfWork _uow; public ImageProfileScriptServices() { _uow = new UnitOfWork(); } ...
namespace Shoot_List_Elements { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class ShootListElements { public static void Main(string[] args) { //list for the result; var r...
using EspionSpotify.Enums; using System; using System.Collections.Generic; using System.Linq; namespace EspionSpotify.Translations { public static class Languages { public static readonly Dictionary<LanguageType, Type> availableResourcesManager = new Dictionary<LanguageType, Type> { ...
using System; using System.ComponentModel; using DevExpress.XtraEditors.Controls; using TLF.Framework.BaseFrame; using TLF.Framework.Config; namespace TLF.Framework.ControlLibrary { /// <summary> /// /// </summary> /// <remarks> /// 2008-12-17 최초생성 : 황준혁 /// 변경내역 /// /// </remarks> ...
namespace KPI.Model.Migrations { using System; using System.Data.Entity.Migrations; public partial class version103 : DbMigration { public override void Up() { AddColumn("dbo.ActionPlans", "KPILevelCode", c => c.String()); } public override void ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; namespace CloudinaryDotNet { /// <summary> /// Implement generic utility functions /// </summary> internal static partial class Utils { ...
using LogicBuilder.Attributes; namespace Contoso.Bsl.Flow { public interface ICustomActions { [AlsoKnownAs("WriteToLog")] void WriteToLog(string message); } }
/* sudo apt-get install nuget nuget install NDesk.Options */ using System; using System.Collections.Generic; // using System.Data; using System.Text; using System.Text.RegularExpressions; using System.IO; using System.Linq; using System.Xml.Schema; using System.Xml.Linq; using NDesk.Options; //usi...
using Extension; using UnityEngine; using Zenject; namespace Lonely { public class PlayerState_Idle : State { public PlayerState_Idle(IStateEnter enter, IStateExit exit, IStateUpdate update) : base(enter, exit, update) { } public class CustomFactory : IFactory<Stat...
namespace Hybrid.Domain.UnitOfWorks { public interface ICurrentUnitOfWorkProvider { /// <summary> /// 获取或设置工作单元 /// </summary> IUnitOfWork Current { get; set; } } }
using Microsoft.Azure.Services.AppAuthentication; using Microsoft.WindowsAzure.Storage.Auth; using Microsoft.WindowsAzure.Storage.Blob; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dotnet_cons...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebApplication1.Models; namespace WebApplication1.Controllers { public class StateActionsController : Controller { private Web...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
namespace Milestone2 { public class InventoryItem { public string Name { get; private set; } public string Description { get; private set; } public int Quantity { get; private set; } public decimal Price { get; private set; } public int ModelID { get; private set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TemplateMethod { class Client { static void Main(string[] args) { //数据库操作的流程是固定的:1. 连接数据库 2. 查询 3.操作 4.关闭连接 //每个数据库又有不同的实现细节 //父类抽象流程 //子类实现细节 ...
/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files.Storage { /** * Creates storage instances and manages and applies storage wrappers * @since 8.0.0 */ public interface IStorageFactory { /** * allow modifier storage behaviour by adding wr...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("ContentFilters")] public partial class ContentFilter : EntityBase<ContentFilter> { #region Properties ...
using System; using System.Collections.Generic; using System.Text; namespace AnnealingWPF.Solver.CoolingStrategies { public class CoefficientCoolingStrategy : ICoolingStrategy { public float Cool(SimulatedAnnealingSolver solverInstance) { return solverInstance.CurrentTemperature * ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using InvoiceClient.Properties; using Utility; using Model.Schema.TXN; using InvoiceClient.Helper; using InvoiceClient.TransferManagement; namespace InvoiceClient.Agent { ...
using System; using System.Text; namespace ValueRef { public class Cliente: Object //Reference Type { public int Codigo; public string Nome; public string Telefone; public override string ToString() { StringBuilder sb = new StringBuilder(); sb.A...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuCity : MonoBehaviour { Animator anim; // Use this for initialization void Start () { anim = this.GetComponent<Animator>(); } // Update is called once per frame void Update () { } public void goPlay(){ ani...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; namespace MyMod { class DebugLogger { public static void Log(string message) { Verse.Log.TryOpenLogWindow(); Verse.Log.Message(message); } } }
using System; using System.Collections; using System.Linq; using System.Reflection; using PlayGen.Unity.Utilities.Localization; using UnityEngine; using UnityEngine.Networking; public class Player : MovingObject { public string Name; public TEST_SimplePlayerAI SimplePlayerAi; [SyncVar] public flo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BrainDuelsLib.widgets; using BrainDuelsLib.web; using UnityEngine; using Assets; public class DialogBoxOk : ControlBase { public UIButton ok; public Action okAction; public void Start() { ok.onClick.Ad...
/* 7. Write a program that reads a number N and calculates the sum of the first N members of the * sequence of Fibonacci: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, … * Each member of the Fibonacci sequence (except the first two) is a sum of the previous two members. */ using System; usin...
namespace FUBUPROJECTNAME.Models.View { public class WelcomeViewModel { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bopping_Motion : MonoBehaviour { [SerializeField] float Frequency; [SerializeField] float Magnitude; Vector3 initial_Position; private void Start() { initial_Position.z = transform.position.z; ...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class AnchorToLeftOrRight : MonoBehaviour { public float WorldCoordinateOffsetX; void Start() { CalculateAnchorSide(); } private void CalculateAnchorSide() { var cachedTransform = gameObject.transform; bool addAnc...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Text.Json; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using WebApplication1.Models; namespace WebApplication1.Controllers { public cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.IO; using System.Linq; using B83.Win32; public class EditorUIController : MonoBehaviour { // Other Controller Objects GameData gd; ...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using Reporting.Headers; using System.IO; /// <summary> /// Summary description for rptCasualReportA /// </summary> public class rptCasualReportA : DevExpress.XtraReports.UI.XtraReport { pri...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Hammock; using System.Runtime.Serial...
using DataAccess.Abstraction; using DataAccess.EntityFramework.Repositories; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Reception.Domain.Services.Abstractions; namespace DataAccess.EntityFramework.Dependency { public static class DependencyExtensions { p...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using BUS; namespace GUI.Report.baocaoketquahoatdongkinhdoanh { public partial class r_bclctt : DevExpress.XtraReports.UI.XtraReport { public r_bclctt() { Init...
namespace Standard { using System; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] internal struct TITLEBARINFO { public int cbSize; public Standard.RECT rcTitleBar; public Standard.STATE_SYSTEM rgstate_TitleBar; public Standard.STATE_SYS...
namespace KPI.Model.Migrations { using System; using System.Data.Entity.Migrations; public partial class version8 : DbMigration { public override void Up() { RenameColumn(table: "dbo.Users", name: "Ower", newName: "Owner"); } public override void...
using System; namespace UnityEngine.Rendering.PostProcessing { [Serializable] [PostProcess (typeof (VisualizeWorldPositionRenderer), PostProcessEvent.AfterStack, "Custom/Visualize World Position")] public sealed class VisualizeWorldPosition : PostProcessEffectSettings { public FloatParameter grid ...
 using Yeasca.Metier; using Yeasca.Mongo; namespace Yeasca.Requete { public class UtilisateurConnecteRequete : Requete<IUtilisateurConnecteMessage> { public override ReponseRequete exécuter(IUtilisateurConnecteMessage message) { Utilisateur utilisateurEnCours = Utilisateur.chargerD...
using System; using System.Collections.Generic; using System.Text; namespace Poker.Data { public class Player { public Hand Hand { get; set; } public string Id { get; set; } public Player(string id, Hand hand) { Id = id; Hand = hand; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RGiesecke.DllExport; using System.Runtime.InteropServices; using System.Text.RegularExpressions; namespace re { public static partial class re { // ********************************...
using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects; using BPiaoBao.AppServices.DataContracts.SystemSetting; using BPiaoBao.Common; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; namespace BPiaoBao.AppServices.ConsoContracts.SystemSetti...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("JaraxxusHeroSpell")] public class JaraxxusHeroSpell : Spell { public JaraxxusHeroSpell(IntPtr address) : this(address, "JaraxxusHeroSpell") { } public JaraxxusHeroSpell(IntPtr address, string c...
using System; using System.Collections.Generic; class QueueTwoStacks<T> where T:new() { Stack<T> forwardStack= new Stack<T>(); Stack<T> reverseStack= new Stack<T>(); public void Enqueue(T item) { if (reverseStack.Count==0) { forwardStack.Push(item); } else...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using FrbaCommerce.Modelo; using FrbaCommerce.DAO; using FrbaCommerce.Asignacion_Telefonos; namespace FrbaCommerce.Abm_Empresa { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class VokalButtonScript : MonoBehaviour { public static bool onVokalClicked = true; public static string Vokal; // Use this for initialization void Start () { } // U...
using System; using System.Collections.Generic; using System.Text; using Terminal.Gui; namespace MoreTec.TimeEditApp.Views { class Menu : MenuBar { public event Action Exit; public event Action Search; public event Action Schedule; public Menu() : base(null) { Menus = new MenuBarItem[] { new Me...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.TestUtilities; using Xunit; namespace Microsoft.EntityFrameworkCore { public class ConcurrencyDetectorDisabledS...
using PrimeNumbers.Application.Common.Interfaces; using System; using System.Threading.Tasks; namespace PrimeNumbers.Toolbox { public class PrimeNumberGenerator : IPrimeNumberGenerator { private readonly IPrimeNumberChecker _primeNumberChecker; public PrimeNumberGenerator(IPrimeNumberChecker ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace ProyectoAplicadoPC.Entidades { public class DetalleVentas { [Key] public int ID { get; set; } ...
using ExpressMapper; using REQFINFO.Business.Interfaces; using REQFINFO.Domain; using REQFINFO.Repository; using REQFINFO.Repository.DataEntity; using REQFINFO.Repository.Infrastructure.Contract; using REQFINFO.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System....
using System.Collections.Generic; namespace Core.Common { public interface IBoardInfo { string Id { get; } int MaxAttachments { get; } IReadOnlyCollection<string> AllowedAttachmentFormats { get; } } }
using G00303598_PROJECT_19; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Reflection; using System.Text; using Utils; namespace G00303598_PROJECT_19 { public class FitnessInfo : BaseViewModel { #region Propert...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTDLGT.Stack___Queue { class decimal_to_binary { public static void MulBase(int n, int b) { var Digits = new GenericStack<int>(); d...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using MongoDB.Driver; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; using W3ChampionsStatisti...
namespace Triton.Game.Mapping { using System; public enum AdventureSubScenes { Chooser, Practice, MissionDeckPicker, MissionDisplay, ClassChallenge } }
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityCommon; using UnityEngine; using UnityEngine.EventSystems; namespace Naninovel.UI { /// <summary> /// Represents a view for choosing between a set...
namespace JumpAndRun.Networking { public class LogOffReason { public string AdditionalInfo { get; } public LogOffReasons Reason { get; } public LogOffReason(string additionalInfo, LogOffReasons reason) { AdditionalInfo = additionalInfo; Reason = reason;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Base : MonoBehaviour { public Rigidbody rb; FixedJoint fj; Renderer myRender; bool render; void Awake() { render = false; myRender = GetComponent<Renderer>(); rb = GetComponent<...
using MongoDB.Bson.Serialization.Attributes; using Webcorp.unite; using ReactiveUI; using System; using System.Runtime.Serialization; namespace Webcorp.Model.Quotation { [DataContract] [Serializable] public class Format:CustomReactiveObject { Length _longueur, _largeur, _epaisseur; [B...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_NGUIMath : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int Lerp_s(IntPtr l) { try { #if DEBUG var method = System.Reflection...
using System.Collections.Generic; using SearchEnginePopularityChecker; namespace PopularityEvaluatorTest { class MockSearchEngine : ISearchEngine { public List<SearchResult> Search(string keyword, int searchCout) { return new List<SearchResult>(); } } class MockSea...
using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Laboratorio_1_EDII { public class Program { p...
using CopyAndRenameObj.BL.Model; using System.Collections.Generic; namespace CopyAndRenameObj.BL.Controler { public class RenameFilesController { private readonly FolderModel folderModel; public RenameFilesController(FolderController fc) { folderModel = fc.GetFolderModel()...
using LuaInterface; using SLua; using System; using UnityEngine; using UnityEngine.Audio; public class Lua_UnityEngine_Audio_AudioMixerSnapshot : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int TransitionTo(IntPtr l) { int result; try { AudioMixerSnapshot audioMixerSnapshot = (Au...
namespace Bteam.Specifications { /// <summary> /// Especificacion para unir dos especificaciones y que se cumplan las dos /// </summary> internal class AndSpecification<T> : ISpecification<T> { readonly ISpecification<T> _leftSpecification; readonly ISpecification<T> _rightSpecifica...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HeroScript : MonoBehaviour { public GameObject heartBullet; public GameObject spawnpoint; private int freq, counter = 0; private bool shooting; // Use this for initialization void Start () { freq = 10...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using JoggingDatingAPI.Models; using Microsoft.AspNet.Identity; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyBullet : MonoBehaviour { float seconds; public float damage = 10; public float speed = 10; // Use this for initialization void Start () { GetComponent<Rigidbody>().velocity = new Vector3(0,0...
namespace SisbolApi.Models { public class InspecaoSaude { public string Re {get;set;} public string DataRealizacao {get;set;} public string Conceito {get;set;} public string BoletimPublicacao {get;set;} } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace SincolPDV.DAL { public class ProdutoDAL { string conexao = ConfigurationManager.ConnectionStrings["context"].ConnectionString.ToS...
using System; using System.Collections.Generic; using System.Text; namespace AdvancedConcepts { // This program demo. how to declare predicate delegate. // A predicate delegate is an in-built generic type delegate. // It works with those methods which contain some set of criteria and determine whether th...
using System.Collections.Generic; namespace SQLite { public class SqlDatabase { string _name; public string Name => _name; public Dictionary<string,SqlTable> TableList; public SqlDatabase(string name,IEnumerable<SqlTable> tableList) { _name ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Framework.Remote.Mobile { public partial class CxClientParentEntity { public CxClientParentEntity(string entityId, string entityUsageId, string[] whereParamNames) { EntityId = entityId; EntityUsageI...
namespace StartUp { using GameEngine; using System; using Utilities; public class StartUp { public static void Main() { ConsoleProperties.InitialConsoleSettings(); Engine engine = new Engine(); engine.Start(); } } }
using Football.DAL.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Football.API.Dto { public class TrainingDto { public int Id { get; set; } public DateTime Date { get; set; } public string Duration { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class movimento : MonoBehaviour { public bool rodandoEsq = false; public bool rodandoDir = false; public float velocidade = 5f; public float grauRotacao = 5f; Rigidbody2D rb; void Start () { rb = Ge...
using BarberShop.Core.Entities; using BarberShop.Infraestructure.Interfaces; namespace BarberShop.Infraestructure.Services { public class EmployeeService : GenericRepoService<Employee> { public readonly IRepository<Employee> _repo; public EmployeeService(IRepository<Employee> repo) : base(repo)...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class EndingManager : MonoBehaviour { void Update() { } void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "MainCharacter") { ...
using Week_2___Webshop.Models; namespace Week_2___Webshop.BusinessLayer.Repositories { public interface IOrderRepository { Order Insert(Order entity); } }
using System; using System.Threading.Tasks; using Common.Repository; using Domain.Entities; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Environment = Domain.Entities.Environment; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?L...
namespace Modscleo4.WPFUI.Controls { public interface IMenuItem { string Text { get; set; } } }