text stringlengths 13 6.01M |
|---|
using System.Numerics;
using ImGuiNET;
namespace Penumbra.UI
{
public partial class SettingsInterface
{
private class SettingsMenu
{
private const string PenumbraSettingsLabel = "PenumbraSettings";
private static readonly Vector2 MinSettingsSize = new( 800, 450 );
... |
using System.ComponentModel.DataAnnotations;
using Core.Entities;
namespace Entities.Concrete
{
public class CustomerAddress:IEntity
{
[Key]
public int CustomerId { get; set; }
public int AddressId { get; set; }
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
using VRTK.Controllables;
namespace Game
{
public class MorseModuleController : MonoBehaviour
{
public MorseData MorseSettings;
public SpriteRenderer BlinkTarget;
public VRTK_BaseCo... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.EntityFrameworkCore.Query
{
/// <summary>
/// <para>
/// An enum that represents the cardinality of query re... |
namespace JustAsk.Common
{
public class GlobalConstants
{
public const string AdministratorRoleName = "Administrator";
public const string AdministratorUserName = "user1@site.com";
public const string AdministratorPassword = "user1";
public const int MinVoteValue = 1;
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace Scan_01
{
public partial class FrmLog : Form
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test4._21andtest4._22
{
class Program
{
static void Main(string[] args)
{
///////////////////// 试题4.21 /////////////////////
///
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using Dynamo.Wpf.Extensions;
using Dynamo.Core;
using Dynamo.Extensions;
using Dynamo.Graph;
using Dynamo.Models;
using Dynamo.UI.Commands;
using Dynamo.ViewModels;
namespace Coll... |
using GraphQL.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebAPI_GraphQL_DotNetCore.InputTypes;
using WebAPI_GraphQL_DotNetCore.Relation;
using WebAPI_GraphQL_DotNetCore.Repository;
using WebAPI_GraphQL_DotNetCore.Types;
namespace WebAPI_GraphQL_DotNet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Net;
using System.Text;
namespace MvvmTest.HtmlAgility
{
public static class GetHtmlNodeFromLink
{
/// <summary>
/// 根据输入的地址获取其文档节点对象
/// </summary>
/// <param name="url">地址</param... |
using System;
using System.Collections.Generic;
namespace _02.ReverseStack
{
public class ReverseStack
{
public static void Main()
{
Console.WriteLine("Enter N");
int n;
int.TryParse(Console.ReadLine(), out n);
Stack<int> inputNumbers = new Stac... |
///<summary>
/// System.Net
/// IPInterfaceProperties 정보 출력
/// </summary>
using System;
using System.Net;
using System.Net.NetworkInformation;
class ExtendNetworkInfo
{
[STAThread] // ?
static void Main(string[] args)
{
DisplayNetworkInfo();
}
public static void DisplayNetworkInfo()
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_DynamicGrass : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int AddEffectiveBody(IntPtr l)
{
int result;
try
{
DynamicGrass dynamicGrass = (DynamicGrass)LuaObject.checkSelf(l);
int role_id;
Lua... |
using System;
using System.Diagnostics;
using System.Net;
using System.Windows.Forms;
using System.Xml;
namespace Pomodoro_Zamanlayici.Siniflar
{
// Programa dair güncelleme olup olmadığına Umutd.com'dan bak
public static class Guncelle
{
public static string GuncelleLink { get; set; }... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class LoadingScene : MonoBehaviour {
public Text m_LoadingTips;
float m_Timer;
AsyncOperation m_LoadLevelAsync = null;
public float m_DisplayTime;
// Use this for initialization
v... |
namespace Howff.Navigation {
public interface INavigationItemId { }
} |
using System.Reflection;
using PlayGen.Unity.Utilities.Localization;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
public class LevelManager : NetworkBehaviour
{
public Text RoundText;
public Text TimeRemainingText;
public Text PlayerText;
public Text TargetText;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Week2Day1.esercizio1
{
// Scrivere un programma per la gestione del magazzino di una libreria.
//Un libro è un'entità che ha
//•Codice ISBN
//•Titolo
//•Autore
... |
using System.Web.Optimization;
using BundleTransformer.Core;
using BundleTransformer.Core.Orderers;
using BundleTransformer.Core.Transformers;
namespace Project
{
public class BundleConfig
{
// For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862
public static ... |
using System.Windows.Input;
namespace PICSimulator.View
{
public static class CustomCmds
{
public static RoutedUICommand Compile = new RoutedUICommand("Compile", "Compile", typeof(CustomCmds));
public static RoutedUICommand Run = new RoutedUICommand("Run", "Run", typeof(CustomCmds));
public static RoutedUICom... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Speckle.Core.Kits
{
[AttributeUsage(AttributeTargets.Constructor, Inherited = false, AllowMultiple = false)]
public class SchemaInfo : Attribute
{
private string _description;
private string _name;
public virtual string D... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerWaitInput : State
{
public PlayerWaitInput(StateMachine stateMachine) : base(stateMachine)
{
}
Dictionary<Vector2Int, Waypoint> waypointsAround = new Dictionary<Vector2Int, Waypoint>();
Camera cam;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
/// <summary>
/// Summary description for DataAccess
/// </summary>
public class DataAccess
{
public string connectionString { get; set; }
public Sql... |
using System;
namespace Spider
{
class Program
{
static void Main(string[] args)
{
//RunTest();
Console.WriteLine("Preparing crevice...");
Crevice crevice = new Crevice(5);
Console.WriteLine("Creating spiders...");
crevice.addSpider(n... |
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Sbidu.Data;
using Sbidu.Models;
using Sbidu.ViewModels;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace Sbidu.Controllers
{
public class HomeController : Controller
{
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class TitleCards : MonoBehaviour {
public GameObject[] titleCards;
public float startDelay = 2.0f;
public uint[] cardDelays;
public AudioSource[] sources;
private uint currentTitleCard = 0;
private bool... |
using FluentNHibernate.Mapping;
namespace ImmedisHCM.Data.Entities.Mappings
{
public class LocationMapping : ClassMap<Location>
{
public LocationMapping()
{
Table("locations");
Id(x => x.Id)
.Column("id")
.GeneratedBy.GuidComb();
... |
namespace NDDDSample.Persistence.NHibernate
{
#region Usings
using Domain.Model.Voyages;
#endregion
/// <summary>
/// Hibernate implementation of CarrierMovementRepository.
/// </summary>
public sealed class VoyageRepositoryHibernate : HibernateRepository<Voyage>, IVoyageRepository
{... |
using CommonFrameWork;
using Dominio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL
{
public class BLLInformativoFiscal
{
public IEnumerable<Referencia.InformativoFiscal> RetornarReferenciaPorInscricao(string ie)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Simon.Pattern.Observer
{
public class Service
{
public delegate void OpenEventHandler();
public event OpenEventHandler Opened;
public void Open()
{
Opened();
}
... |
using System;
using System.Collections.Generic;
namespace TripAPI.Models
{
public partial class UserMaster
{
public UserMaster()
{
Favorites = new HashSet<Favorites>();
}
public int UserId { get; set; }
public string UserName { get; set; }
public st... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Grisaia.Utils;
namespace Grisaia.Extensions {
/// <summary>
/// Extensions for the <see cref="BinaryReader"/> class.
/// </summary>
public static partial class BinaryReaderEx... |
using System;
namespace Combustível
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Gastos com combustível \n");
string verificar;
do
{
Console.WriteLine("Quantos litros você deseja colocar?");
... |
using PagedList;
using Paging_For_Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Paging_For_Data.Controllers
{
public class HomeController : Controller
{
MyDbContext context = new MyDbContext();
public ActionRes... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("FontTable")]
public class FontTable : MonoBehaviour
{
public FontTable(IntPtr address) : this(address, "FontTable... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Leap;
namespace Pruebas_hola_mundo
{
class SampleListener : Listener
{
private Object thisLock = new Object();
private void SafeWriteLine(String line)
{
lock (thisLock)
... |
using DevExpress.Office.Utils;
using DevExpress.XtraCharts;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.ModelosEspecificos;
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Linq;
namespace PDV.VIEW.Forms.BI
{
public partial class BIContasAPagar : DevExpress.Xtra... |
using Ambassador.Areas.Organization.Models.AccountViewModels;
using Ambassador.Services;
using Ambassador.Services.Interfaces;
using AutoMapper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using System.Security.Claims;
using System.Threading.Tasks;
nam... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace TP_Groupe.Models
{
public class Etagere
{
[Key]
public int Id { get; set; }
public float PoidsMaximum { get; set; }
public v... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Xml.Linq;
using System.Linq;
using Syste... |
using BPiaoBao.Common.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DataContracts.SystemSetting
{
public class BuyDetailDto
{
public int ID { get; set; }
/// <summary>
/// 员工名称
/// </summary>
... |
using Columns.Transforms;
using Columns.Types;
using System;
using System.Collections.Generic;
using System.Text;
namespace Columns.TransformationComposite.Transformations
{
public class LogToNormalDistributionTransformation : ITransformComponent
{
public void ApplyTransformation(ColumnDouble column)
... |
using CMS_Tools.Lib;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Web;
using static CMS_Tools.Lib.Constants;
namespace CMS_Tools.Entity
{
public class SaveLogs
{
static readonly object _lock = new object();
priva... |
using System;
using System.Data;
using Android.Views;
using SQLite;
using Android.Widget;
using CalculatorMVC.Resources.Models;
namespace CalculatorMVC.Assets
{
static class Calculation
{
private static Database database = new Database();
private static bool dotFlag;
private static boo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IndoorMap.Models
{
public class PaneModel
{
public string Icon { get; set; }
public string Label { get; set; }
public PanelItemType type { get; set; }
}
... |
using System;
using System.Collections.Generic;
using System.Text;
using TanoApp.Data.EF.EF;
using TanoApp.Data.Entities;
using TanoApp.Data.IRepositories;
namespace TanoApp.Data.EF.Repositories
{
public class ProductImageRepository: EFRepository<ProductImage, int>, IProductImageRepository
{
private r... |
using PDV.DAO.Atributos;
namespace PDV.DAO.Entidades.Estoque.PedidoDeCompra
{
public class ItemPedidoCompra
{
[CampoTabela("IDITEMPEDIDOCOMPRA")]
public decimal IDItemPedidoCompra { get; set; }
[CampoTabela("IDPEDIDOCOMPRA")]
public decimal IDPedidoCompra { get; set; }
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour
{
public float moveSpeed;
public float jumpStrength;
public bool grounded;
public LayerMask checkGround;
public Text scoreText;
pu... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using firma_budowlana.Models;
namespace firma_budowlana.Controllers
{
public class MachinesController : Controller
{
private Entitie... |
using System;
namespace B01_05_Buch {
class Buch {
#region Fields
// Objektvariable
private readonly string _titel;
private readonly string _autor;
private readonly string _verlag;
private readonly int _jahr;
private readonly int _... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Screenshot : MonoBehaviour {
private string directryPath = "Assets/Screenshot/";
[SerializeField] private string FileName = "screenshot.png";
// Use this for initialization
void Start () {
}
// Update i... |
using amsdemo.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace amsdemo.ViewModel
{
public class RequestVM
{
private readonly SqlContext db = new SqlContext();
public int CompanyCode { get; set;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class DialogueTrigger : MonoBehaviour
{
//GameManager
GameManager gameManager;
InputManager inputManager;
[Header("Serializable")]
//Bools must be fal... |
/*--------------------------------------------------------------------------
Reactor
The MIT License (MIT)
Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "... |
using System;
public class Quartos_dupla : IQuarto
{
private int _num_quarto;
private float _diaria;
private int _pediu_comida;
private int _usado_tel;
public Quartos_dupla(){
Random rnd = new Random();
_num_quarto = rnd.Next(500+1);
_diaria = 80;
}
public stri... |
using System;
using SprintFour.Utilities;
using Microsoft.Xna.Framework;
namespace SprintFour.Enemies.EnemyStates
{
public class KoopaRecoveringState : EnemyStateBase
{
private int counter;
public KoopaRecoveringState(IEnemy enemy)
: base(enemy)
{
counter = Uti... |
namespace TweetSystem.Common
{
using System;
using System.Text;
public class RandomGenerator : IRandomGenerator
{
private const string Letters = "ABCDEFGHIJKLMNOPQRSTUWXVYZabcdefghijklmnopqrstuwxvyz";
private Random random;
public RandomGenerator()
{
this.... |
using System.Collections.Generic;
using CustomerDetailsApi.Models;
namespace CustomerDetails.DomainLayer
{
public interface ICustomerService
{
IEnumerable<Customer> All();
Customer Find(int customerId);
void Add(Customer customer);
void Update(Customer customer);
void De... |
using System;
using System.Threading;
using Microsoft.SPOT;
using Microsoft.SPOT.Presentation.Media;
namespace SimpleFace
{
public class WatchFace
{
public delegate void SetupCompleted(WatchFace face, Device device);
public event SetupCompleted OnSetupCompleted;
public delegate void Pai... |
using System;
using Xamarin.Forms;
namespace MCCForms
{
public partial class LoginPage : ContentPage
{
Rectangle originalButtonLayoutBounds;
public LoginPage ()
{
InitializeComponent ();
ChangeAppearenceBasedOnDeviceType ();
BindingContext = new LoginViewModel ();
SetColorTheme (AppConfigCons... |
using OCP;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using web3.core.Services;
namespace OC.User
{
/**
* Class Manager
*
* Hooks available in scope \OC\User:
* - preSetPassword(\OC\User\User user, string password, string recoverPassword)
* - pos... |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace CoffeeFinder.Models
{
public class Venue
{
public string Id { get; set; }
public string Name { get; set; }
[JsonProperty("location")]
public VenueAddress Address { get; set; }
[JsonProperty("contact")]
publi... |
namespace GestureRecognizer
{
using Microsoft.Kinect;
/// <summary>
///
/// </summary>
class ZoomInGesture : GestureBase
{
/// <summary>
/// Initializes a new instance of the <see cref="ZoomInGesture" /> class.
/// </summary>
public ZoomInGesture() : base(Gest... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Day9_AddressBook
{
class UC4_delete
{
public string firstname,lastname,address,city,state,email;
public string zipcode;
public string phone;
public static List<UC4_delete> ... |
namespace Computers.Tests
{
using System;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Telerik.JustMock;
using Telerik.JustMock.AutoMock;
using Computers.Components;
/// <summary>
/// Summary description for JustMockTest
/// </summary>
... |
namespace Cogito.Kademlia
{
public enum KNodeResponseStatus
{
OK,
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Data;
using System.Drawing;
using System.Text;
using System.IO;
using System.Threading;
using System.Windows.Forms;
using System.Reflection;
using System.Runtime.InteropServices;
namespace Lingo
{
... |
using UnityEngine;
namespace HT.Framework
{
/// <summary>
/// 自定义模块管理器
/// </summary>
[DisallowMultipleComponent]
[InternalModule(HTFrameworkModule.CustomModule)]
public sealed class CustomModuleManager : InternalModuleBase
{
private ICustomModuleHelper _helper;
private Cu... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.IO;
#endregion
namespace DotNetNuke.HttpModules.Compression
{
public abstract class HttpOutputFilter : St... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Health : MonoBehaviour
{
[SerializeField]
private float speed = 0.5f;
[SerializeField]
private float amplitude = 0.5f;
private int direction;
private float startY;
private void Start()
{
direction ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerBehaviour : MonoBehaviour {
public bool holdingObject = false;
[SerializeField]
Transform cupPlacement;
GameObject heldObject;
public GameObject GetHeldObject () {
if (holdingObject) {
... |
namespace Kers.Models.Repositories
{
public static class GrouppedByKeys{
public static int Employee = 0;
public static int MajorProgram = 1;
public static int PlanningUnit = 2;
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DiscuzCodeHighlighter
{
public delegate void ViewChangedEventHandler( object sender, bool isUbb );
}
|
using DevExpress.XtraEditors;
using System;
using System.ComponentModel;
using System.Data;
using TLF.Framework.BaseFrame;
using TLF.Framework.Config;
namespace TLF.Framework.ControlLibrary
{
/// <summary>
///
/// </summary>
/// <remarks>
/// 2008-12-16 최초생성 : 황준혁
/// 변경내역
///
/// </... |
using Assets.Scripts.Core.FiniteStateMachine;
namespace Assets.Scripts.Units.Logic.States
{
public class IdleState : IFSMState<UnitController>
{
public string Name
{
get { return UnitStates.Idle; }
}
public void Enter(UnitController entity)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TheRegistry.Model
{
public class Stock
{
public string ItemCode { get; set; }
public string StoreCode { get; set; }
public decimal Quantity { get; set; }
}
... |
namespace Goop.Math
{
using System;
public static class MathEx
{
public static double Clamp(this double value, double min, double max)
{
return Math.Min(Math.Max(min, value), max);
}
public static bool IsValidDoubleValue(double value)
{
retu... |
using System;
namespace SGDE.Domain.ViewModels
{
public class WorkBudgetViewModel : BaseEntityViewModel
{
public DateTime date { get; set; }
public string reference { get; set; }
public string name { get; set; }
public string type { get; set; }
public string nameInWork ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SULS.App.BindingModels
{
public class SubmissionBindingModel
{
public string Code { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//using Android.App;
using Android.Support.V4.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace jumpHelper
{
public class jumpHelperFragment : Fragment
... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OverridingProperties
{
class Program
{
static void Main(string[] args)
{
DescendantSample sample = new DescendantSample { Data1 = 10, Data2 = 10 };
int get1 = sample.Data1;
... |
using Alarmy.Common;
using Alarmy.Core;
using Alarmy.Tests.Utils;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using NSubstitute;
using System;
using System.Linq;
using System.Reflection;
namespace Alarmy.Tests
{
[TestClass]
public class AlarmServiceTests
{
private InMemoryAlarmRepository r... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public static class AnimatorExtensions
{
public static bool IsValid(this AnimatorStateInfo info)
{
return 0 != info.get_fullPathHash();
}
}
}
|
using System;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider2D))]
public class Ground : MonoBehaviour
{
public static Ground Instance;
public const string TAG = "ground";
public delegate void ReturnBullets();
public ReturnBullets AllBulletsReturned;
[Se... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using DataDrop.Interfaces;
namespace DataDrop
{
/// <summary>
/// Class to create a key/value pair store in the form of either instance based or file.
/// </summary>
public class DataController
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using Pes.Core;
using StructureMap;
namespace PESWeb.LearningVietNamese
{
public partial class View : System.Web.UI.Page
{
... |
using System.Collections.Generic;
using System.Linq;
using ServicesLibrary.Helpers;
using ServicesLibrary.Interfaces;
using ServicesLibrary.Models;
namespace ServicesLibrary.Services
{
public class BusinessService :IBusinessService
{
private readonly DataContext _context;
public BusinessServi... |
using LogicBuilder.Attributes;
namespace Contoso.Forms.Parameters.TextForm
{
public class HyperLinkSpanItemParameters : SpanItemParametersBase
{
public HyperLinkSpanItemParameters
(
[Comments("Text section of hyperlink span.")]
string text,
[Comments("URL section of hyperlink span.")]
string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProyectoArqui.Logica
{
/// <summary>
/// Esta clase la creamos para manejar de una manera mas entendible la logica de
/// la cache de instrucciones y las etiquetas, usando la clas... |
using Foundation;
using System;
using System.CodeDom.Compiler;
using UIKit;
using Locky.Shared;
namespace Locky.iOS
{
partial class NewPasswordViewController : UIViewController
{
public NewPasswordViewController (IntPtr handle) : base (handle)
{
}
public override void ViewDidLoad()
{
... |
using System;
public class Program
{
public static void Main()
{
for (int i = 0; i < 3; i++)
{
var input = Console.ReadLine();
var floatParse = 0F;
var doubleParse = 0D;
var decimalParse = 0M;
if (decimal.TryParse(inpu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ShadowAPI.Models
{
public class Spell : NamedEntity
{
public int Drain { get; set; } // Minus to Positive
}
}
|
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System;
using Microsoft.Extensions.Configuration;
namespace Microsoft.Azure.WebJobs.Host
{
[Obsolete("Use IConfiguration directly")]
internal static cla... |
using UnityEngine;
using System.Collections;
using UnityEditor;
namespace ProjectV.ItemSystem{
public partial class ISObjectCategory {
string stritemtype = "Armor";
public void ItemDetails()
{
GUILayout.BeginVertical ("Box", GUILayout.ExpandWidth (true),GUILayout.ExpandHeight(true));
GUILayout.BeginVert... |
using SearchEngine.Core.Configurations;
namespace SearchEngine.Core.Test
{
public static class DefaultConfigs
{
public static YandexSearchOptions YaOptions => new YandexSearchOptions
{
Name = "yandex",
Uri = "https://yandex.com/search/xml",
Apikey = "",
... |
namespace CourseProject.Other
{
public enum AdminPageState
{
Users,
Items
}
} |
using System;
namespace cBeginner
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
var a = 1f;
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using TwitchLib;
using TwitchLib.Models.Client;
using TwitchLib.Events.Client;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerManager : MonoBehaviour
{
public int health;
public int score;
private AudioSource sound;
Animator anim;
public int damageCooldown;
public int counter;
voi... |
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