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using System.Numerics; using ImGuiNET; namespace Penumbra.UI { public partial class SettingsInterface { private class SettingsMenu { private const string PenumbraSettingsLabel = "PenumbraSettings"; private static readonly Vector2 MinSettingsSize = new( 800, 450 ); ...
using System.ComponentModel.DataAnnotations; using Core.Entities; namespace Entities.Concrete { public class CustomerAddress:IEntity { [Key] public int CustomerId { get; set; } public int AddressId { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; using VRTK.Controllables; namespace Game { public class MorseModuleController : MonoBehaviour { public MorseData MorseSettings; public SpriteRenderer BlinkTarget; public VRTK_BaseCo...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.EntityFrameworkCore.Query { /// <summary> /// <para> /// An enum that represents the cardinality of query re...
namespace JustAsk.Common { public class GlobalConstants { public const string AdministratorRoleName = "Administrator"; public const string AdministratorUserName = "user1@site.com"; public const string AdministratorPassword = "user1"; public const int MinVoteValue = 1; p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Scan_01 { public partial class FrmLog : Form { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test4._21andtest4._22 { class Program { static void Main(string[] args) { ///////////////////// 试题4.21 ///////////////////// /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using Dynamo.Wpf.Extensions; using Dynamo.Core; using Dynamo.Extensions; using Dynamo.Graph; using Dynamo.Models; using Dynamo.UI.Commands; using Dynamo.ViewModels; namespace Coll...
using GraphQL.Types; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI_GraphQL_DotNetCore.InputTypes; using WebAPI_GraphQL_DotNetCore.Relation; using WebAPI_GraphQL_DotNetCore.Repository; using WebAPI_GraphQL_DotNetCore.Types; namespace WebAPI_GraphQL_DotNet...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net; using System.Text; namespace MvvmTest.HtmlAgility { public static class GetHtmlNodeFromLink { /// <summary> /// 根据输入的地址获取其文档节点对象 /// </summary> /// <param name="url">地址</param...
using System; using System.Collections.Generic; namespace _02.ReverseStack { public class ReverseStack { public static void Main() { Console.WriteLine("Enter N"); int n; int.TryParse(Console.ReadLine(), out n); Stack<int> inputNumbers = new Stac...
///<summary> /// System.Net /// IPInterfaceProperties 정보 출력 /// </summary> using System; using System.Net; using System.Net.NetworkInformation; class ExtendNetworkInfo { [STAThread] // ? static void Main(string[] args) { DisplayNetworkInfo(); } public static void DisplayNetworkInfo() ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_DynamicGrass : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int AddEffectiveBody(IntPtr l) { int result; try { DynamicGrass dynamicGrass = (DynamicGrass)LuaObject.checkSelf(l); int role_id; Lua...
using System; using System.Diagnostics; using System.Net; using System.Windows.Forms; using System.Xml; namespace Pomodoro_Zamanlayici.Siniflar { // Programa dair güncelleme olup olmadığına Umutd.com'dan bak public static class Guncelle { public static string GuncelleLink { get; set; }...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class LoadingScene : MonoBehaviour { public Text m_LoadingTips; float m_Timer; AsyncOperation m_LoadLevelAsync = null; public float m_DisplayTime; // Use this for initialization v...
namespace Howff.Navigation { public interface INavigationItemId { } }
using System.Reflection; using PlayGen.Unity.Utilities.Localization; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; public class LevelManager : NetworkBehaviour { public Text RoundText; public Text TimeRemainingText; public Text PlayerText; public Text TargetText; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Week2Day1.esercizio1 { // Scrivere un programma per la gestione del magazzino di una libreria. //Un libro è un'entità che ha //•Codice ISBN //•Titolo //•Autore ...
using System.Web.Optimization; using BundleTransformer.Core; using BundleTransformer.Core.Orderers; using BundleTransformer.Core.Transformers; namespace Project { public class BundleConfig { // For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862 public static ...
using System.Windows.Input; namespace PICSimulator.View { public static class CustomCmds { public static RoutedUICommand Compile = new RoutedUICommand("Compile", "Compile", typeof(CustomCmds)); public static RoutedUICommand Run = new RoutedUICommand("Run", "Run", typeof(CustomCmds)); public static RoutedUICom...
using System; using System.Collections.Generic; using System.Text; namespace Speckle.Core.Kits { [AttributeUsage(AttributeTargets.Constructor, Inherited = false, AllowMultiple = false)] public class SchemaInfo : Attribute { private string _description; private string _name; public virtual string D...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerWaitInput : State { public PlayerWaitInput(StateMachine stateMachine) : base(stateMachine) { } Dictionary<Vector2Int, Waypoint> waypointsAround = new Dictionary<Vector2Int, Waypoint>(); Camera cam; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; using System.Configuration; /// <summary> /// Summary description for DataAccess /// </summary> public class DataAccess { public string connectionString { get; set; } public Sql...
using System; namespace Spider { class Program { static void Main(string[] args) { //RunTest(); Console.WriteLine("Preparing crevice..."); Crevice crevice = new Crevice(5); Console.WriteLine("Creating spiders..."); crevice.addSpider(n...
using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Sbidu.Data; using Sbidu.Models; using Sbidu.ViewModels; using System; using System.Linq; using System.Threading.Tasks; namespace Sbidu.Controllers { public class HomeController : Controller { ...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class TitleCards : MonoBehaviour { public GameObject[] titleCards; public float startDelay = 2.0f; public uint[] cardDelays; public AudioSource[] sources; private uint currentTitleCard = 0; private bool...
using FluentNHibernate.Mapping; namespace ImmedisHCM.Data.Entities.Mappings { public class LocationMapping : ClassMap<Location> { public LocationMapping() { Table("locations"); Id(x => x.Id) .Column("id") .GeneratedBy.GuidComb(); ...
namespace NDDDSample.Persistence.NHibernate { #region Usings using Domain.Model.Voyages; #endregion /// <summary> /// Hibernate implementation of CarrierMovementRepository. /// </summary> public sealed class VoyageRepositoryHibernate : HibernateRepository<Voyage>, IVoyageRepository {...
using CommonFrameWork; using Dominio; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL { public class BLLInformativoFiscal { public IEnumerable<Referencia.InformativoFiscal> RetornarReferenciaPorInscricao(string ie) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Simon.Pattern.Observer { public class Service { public delegate void OpenEventHandler(); public event OpenEventHandler Opened; public void Open() { Opened(); } ...
using System; using System.Collections.Generic; namespace TripAPI.Models { public partial class UserMaster { public UserMaster() { Favorites = new HashSet<Favorites>(); } public int UserId { get; set; } public string UserName { get; set; } public st...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Grisaia.Utils; namespace Grisaia.Extensions { /// <summary> /// Extensions for the <see cref="BinaryReader"/> class. /// </summary> public static partial class BinaryReaderEx...
using System; namespace Combustível { class Program { static void Main(string[] args) { Console.WriteLine("Gastos com combustível \n"); string verificar; do { Console.WriteLine("Quantos litros você deseja colocar?"); ...
using PagedList; using Paging_For_Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Paging_For_Data.Controllers { public class HomeController : Controller { MyDbContext context = new MyDbContext(); public ActionRes...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("FontTable")] public class FontTable : MonoBehaviour { public FontTable(IntPtr address) : this(address, "FontTable...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Leap; namespace Pruebas_hola_mundo { class SampleListener : Listener { private Object thisLock = new Object(); private void SafeWriteLine(String line) { lock (thisLock) ...
using DevExpress.Office.Utils; using DevExpress.XtraCharts; using PDV.CONTROLER.Funcoes; using PDV.DAO.ModelosEspecificos; using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.Linq; namespace PDV.VIEW.Forms.BI { public partial class BIContasAPagar : DevExpress.Xtra...
using Ambassador.Areas.Organization.Models.AccountViewModels; using Ambassador.Services; using Ambassador.Services.Interfaces; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using System.Security.Claims; using System.Threading.Tasks; nam...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TP_Groupe.Models { public class Etagere { [Key] public int Id { get; set; } public float PoidsMaximum { get; set; } public v...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Xml.Linq; using System.Linq; using Syste...
using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.SystemSetting { public class BuyDetailDto { public int ID { get; set; } /// <summary> /// 员工名称 /// </summary> ...
using Columns.Transforms; using Columns.Types; using System; using System.Collections.Generic; using System.Text; namespace Columns.TransformationComposite.Transformations { public class LogToNormalDistributionTransformation : ITransformComponent { public void ApplyTransformation(ColumnDouble column) ...
using CMS_Tools.Lib; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using static CMS_Tools.Lib.Constants; namespace CMS_Tools.Entity { public class SaveLogs { static readonly object _lock = new object(); priva...
using System; using System.Data; using Android.Views; using SQLite; using Android.Widget; using CalculatorMVC.Resources.Models; namespace CalculatorMVC.Assets { static class Calculation { private static Database database = new Database(); private static bool dotFlag; private static boo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IndoorMap.Models { public class PaneModel { public string Icon { get; set; } public string Label { get; set; } public PanelItemType type { get; set; } } ...
using System; using System.Collections.Generic; using System.Text; using TanoApp.Data.EF.EF; using TanoApp.Data.Entities; using TanoApp.Data.IRepositories; namespace TanoApp.Data.EF.Repositories { public class ProductImageRepository: EFRepository<ProductImage, int>, IProductImageRepository { private r...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades.Estoque.PedidoDeCompra { public class ItemPedidoCompra { [CampoTabela("IDITEMPEDIDOCOMPRA")] public decimal IDItemPedidoCompra { get; set; } [CampoTabela("IDPEDIDOCOMPRA")] public decimal IDPedidoCompra { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { public float moveSpeed; public float jumpStrength; public bool grounded; public LayerMask checkGround; public Text scoreText; pu...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using firma_budowlana.Models; namespace firma_budowlana.Controllers { public class MachinesController : Controller { private Entitie...
using System; namespace B01_05_Buch { class Buch { #region Fields // Objektvariable private readonly string _titel; private readonly string _autor; private readonly string _verlag; private readonly int _jahr; private readonly int _...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Screenshot : MonoBehaviour { private string directryPath = "Assets/Screenshot/"; [SerializeField] private string FileName = "screenshot.png"; // Use this for initialization void Start () { } // Update i...
using amsdemo.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace amsdemo.ViewModel { public class RequestVM { private readonly SqlContext db = new SqlContext(); public int CompanyCode { get; set;...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class DialogueTrigger : MonoBehaviour { //GameManager GameManager gameManager; InputManager inputManager; [Header("Serializable")] //Bools must be fal...
/*-------------------------------------------------------------------------- Reactor The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
using System; public class Quartos_dupla : IQuarto { private int _num_quarto; private float _diaria; private int _pediu_comida; private int _usado_tel; public Quartos_dupla(){ Random rnd = new Random(); _num_quarto = rnd.Next(500+1); _diaria = 80; } public stri...
using System; using SprintFour.Utilities; using Microsoft.Xna.Framework; namespace SprintFour.Enemies.EnemyStates { public class KoopaRecoveringState : EnemyStateBase { private int counter; public KoopaRecoveringState(IEnemy enemy) : base(enemy) { counter = Uti...
namespace TweetSystem.Common { using System; using System.Text; public class RandomGenerator : IRandomGenerator { private const string Letters = "ABCDEFGHIJKLMNOPQRSTUWXVYZabcdefghijklmnopqrstuwxvyz"; private Random random; public RandomGenerator() { this....
using System.Collections.Generic; using CustomerDetailsApi.Models; namespace CustomerDetails.DomainLayer { public interface ICustomerService { IEnumerable<Customer> All(); Customer Find(int customerId); void Add(Customer customer); void Update(Customer customer); void De...
using System; using System.Threading; using Microsoft.SPOT; using Microsoft.SPOT.Presentation.Media; namespace SimpleFace { public class WatchFace { public delegate void SetupCompleted(WatchFace face, Device device); public event SetupCompleted OnSetupCompleted; public delegate void Pai...
using System; using Xamarin.Forms; namespace MCCForms { public partial class LoginPage : ContentPage { Rectangle originalButtonLayoutBounds; public LoginPage () { InitializeComponent (); ChangeAppearenceBasedOnDeviceType (); BindingContext = new LoginViewModel (); SetColorTheme (AppConfigCons...
using OCP; using System; using System.Linq; using System.Collections.Generic; using System.Text; using web3.core.Services; namespace OC.User { /** * Class Manager * * Hooks available in scope \OC\User: * - preSetPassword(\OC\User\User user, string password, string recoverPassword) * - pos...
using System.Collections.Generic; using Newtonsoft.Json; namespace CoffeeFinder.Models { public class Venue { public string Id { get; set; } public string Name { get; set; } [JsonProperty("location")] public VenueAddress Address { get; set; } [JsonProperty("contact")] publi...
 namespace GestureRecognizer { using Microsoft.Kinect; /// <summary> /// /// </summary> class ZoomInGesture : GestureBase { /// <summary> /// Initializes a new instance of the <see cref="ZoomInGesture" /> class. /// </summary> public ZoomInGesture() : base(Gest...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Day9_AddressBook { class UC4_delete { public string firstname,lastname,address,city,state,email; public string zipcode; public string phone; public static List<UC4_delete> ...
namespace Computers.Tests { using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Telerik.JustMock; using Telerik.JustMock.AutoMock; using Computers.Components; /// <summary> /// Summary description for JustMockTest /// </summary> ...
namespace Cogito.Kademlia { public enum KNodeResponseStatus { OK, } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Drawing; using System.Text; using System.IO; using System.Threading; using System.Windows.Forms; using System.Reflection; using System.Runtime.InteropServices; namespace Lingo { ...
using UnityEngine; namespace HT.Framework { /// <summary> /// 自定义模块管理器 /// </summary> [DisallowMultipleComponent] [InternalModule(HTFrameworkModule.CustomModule)] public sealed class CustomModuleManager : InternalModuleBase { private ICustomModuleHelper _helper; private Cu...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.IO; #endregion namespace DotNetNuke.HttpModules.Compression { public abstract class HttpOutputFilter : St...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Health : MonoBehaviour { [SerializeField] private float speed = 0.5f; [SerializeField] private float amplitude = 0.5f; private int direction; private float startY; private void Start() { direction ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerBehaviour : MonoBehaviour { public bool holdingObject = false; [SerializeField] Transform cupPlacement; GameObject heldObject; public GameObject GetHeldObject () { if (holdingObject) { ...
namespace Kers.Models.Repositories { public static class GrouppedByKeys{ public static int Employee = 0; public static int MajorProgram = 1; public static int PlanningUnit = 2; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DiscuzCodeHighlighter { public delegate void ViewChangedEventHandler( object sender, bool isUbb ); }
using DevExpress.XtraEditors; using System; using System.ComponentModel; using System.Data; using TLF.Framework.BaseFrame; using TLF.Framework.Config; namespace TLF.Framework.ControlLibrary { /// <summary> /// /// </summary> /// <remarks> /// 2008-12-16 최초생성 : 황준혁 /// 변경내역 /// /// </...
using Assets.Scripts.Core.FiniteStateMachine; namespace Assets.Scripts.Units.Logic.States { public class IdleState : IFSMState<UnitController> { public string Name { get { return UnitStates.Idle; } } public void Enter(UnitController entity) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TheRegistry.Model { public class Stock { public string ItemCode { get; set; } public string StoreCode { get; set; } public decimal Quantity { get; set; } } ...
namespace Goop.Math { using System; public static class MathEx { public static double Clamp(this double value, double min, double max) { return Math.Min(Math.Max(min, value), max); } public static bool IsValidDoubleValue(double value) { retu...
using System; namespace SGDE.Domain.ViewModels { public class WorkBudgetViewModel : BaseEntityViewModel { public DateTime date { get; set; } public string reference { get; set; } public string name { get; set; } public string type { get; set; } public string nameInWork ...
using System; using System.Collections.Generic; using System.Text; namespace SULS.App.BindingModels { public class SubmissionBindingModel { public string Code { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; //using Android.App; using Android.Support.V4.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace jumpHelper { public class jumpHelperFragment : Fragment ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OverridingProperties { class Program { static void Main(string[] args) { DescendantSample sample = new DescendantSample { Data1 = 10, Data2 = 10 }; int get1 = sample.Data1; ...
using Alarmy.Common; using Alarmy.Core; using Alarmy.Tests.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; using NSubstitute; using System; using System.Linq; using System.Reflection; namespace Alarmy.Tests { [TestClass] public class AlarmServiceTests { private InMemoryAlarmRepository r...
using System; using UnityEngine; namespace RO { [CustomLuaClass] public static class AnimatorExtensions { public static bool IsValid(this AnimatorStateInfo info) { return 0 != info.get_fullPathHash(); } } }
using System; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BoxCollider2D))] public class Ground : MonoBehaviour { public static Ground Instance; public const string TAG = "ground"; public delegate void ReturnBullets(); public ReturnBullets AllBulletsReturned; [Se...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using DataDrop.Interfaces; namespace DataDrop { /// <summary> /// Class to create a key/value pair store in the form of either instance based or file. /// </summary> public class DataController {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using Pes.Core; using StructureMap; namespace PESWeb.LearningVietNamese { public partial class View : System.Web.UI.Page { ...
using System.Collections.Generic; using System.Linq; using ServicesLibrary.Helpers; using ServicesLibrary.Interfaces; using ServicesLibrary.Models; namespace ServicesLibrary.Services { public class BusinessService :IBusinessService { private readonly DataContext _context; public BusinessServi...
using LogicBuilder.Attributes; namespace Contoso.Forms.Parameters.TextForm { public class HyperLinkSpanItemParameters : SpanItemParametersBase { public HyperLinkSpanItemParameters ( [Comments("Text section of hyperlink span.")] string text, [Comments("URL section of hyperlink span.")] string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoArqui.Logica { /// <summary> /// Esta clase la creamos para manejar de una manera mas entendible la logica de /// la cache de instrucciones y las etiquetas, usando la clas...
using Foundation; using System; using System.CodeDom.Compiler; using UIKit; using Locky.Shared; namespace Locky.iOS { partial class NewPasswordViewController : UIViewController { public NewPasswordViewController (IntPtr handle) : base (handle) { } public override void ViewDidLoad() { ...
using System; public class Program { public static void Main() { for (int i = 0; i < 3; i++) { var input = Console.ReadLine(); var floatParse = 0F; var doubleParse = 0D; var decimalParse = 0M; if (decimal.TryParse(inpu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ShadowAPI.Models { public class Spell : NamedEntity { public int Drain { get; set; } // Minus to Positive } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using Microsoft.Extensions.Configuration; namespace Microsoft.Azure.WebJobs.Host { [Obsolete("Use IConfiguration directly")] internal static cla...
using UnityEngine; using System.Collections; using UnityEditor; namespace ProjectV.ItemSystem{ public partial class ISObjectCategory { string stritemtype = "Armor"; public void ItemDetails() { GUILayout.BeginVertical ("Box", GUILayout.ExpandWidth (true),GUILayout.ExpandHeight(true)); GUILayout.BeginVert...
using SearchEngine.Core.Configurations; namespace SearchEngine.Core.Test { public static class DefaultConfigs { public static YandexSearchOptions YaOptions => new YandexSearchOptions { Name = "yandex", Uri = "https://yandex.com/search/xml", Apikey = "", ...
namespace CourseProject.Other { public enum AdminPageState { Users, Items } }
using System; namespace cBeginner { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); var a = 1f; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TwitchLib; using TwitchLib.Models.Client; using TwitchLib.Events.Client; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerManager : MonoBehaviour { public int health; public int score; private AudioSource sound; Animator anim; public int damageCooldown; public int counter; voi...