text stringlengths 13 6.01M |
|---|
//using NuGet.Protocol.Core.Types;
//using System.Threading;
//using System.Threading.Tasks;
//using Xunit;
//namespace Client.V3Test
//{
// public class V3TotalsStatsResourceTests : TestBase
// {
// [Fact]
// public async Task GetTotalStatsHasExpectedProperties()
// {
// var res... |
using System;
using System.Collections.Generic;
using System.Globalization;
using Microsoft.Xna.Framework;
using Xunit;
namespace MonoGame.Extended.Tests.Primitives
{
public class CircleFTests
{
[Fact]
public void CircCircIntersectionDiagonalCircleTest()
{
var circle = new Circle... |
using System;
namespace Ex2
{
class Program
{
static void Main(string[] args)
{
int lastNumber, greatestNumber;
string myNumber;
greatestNumber = 0;
for (int i = 1; i <= 5; i++)
{
Console.WriteLine($"Introduce number ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FundoScript : MonoBehaviour {
float larguraImagem;
float alturaImagem;
float alturaTela;
float larguraTela;
void Start () {
SpriteRenderer grafico = GetComponent<SpriteRenderer> ();
//
larguraImagem = grafico.sprit... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ApplicationCore.Entities.Basket
{
class Product
{
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.IO;
using System.Collections.Generic;
public class lvlHandle : MonoBehaviour {
public int lvl;
public string[] data;
public GameObject B_perso;
public GameObject layout;
public Text test;
public List<Sprite> I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NHibernate;
using NHibernate.Linq;
using TestInheritance.DomainModels;
namespace TestInheritance
{
class Program
{
static void Main(string[] args)
{
using (v... |
using CapstoneTravelApp.DatabaseTables;
using CapstoneTravelApp.HelperFolders;
using SQLite;
using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace CapstoneTravelApp.EntertainmentFolder
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class EditEntertainmentPage : ContentPage
{
... |
using System;
using System.Linq;
using System.Text;
namespace ReverseIntString.Classes
{
public class ReverseTypes
{
public int ReverseIntegers(int input)
{
int a = input;
int b;
int rev = 0;
while (a != 0)
{
b = a % 1... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Add3d : MonoBehaviour
{
private Material material;
[Range(0, 1)]public float intensity;
void Awake()
{
material = new Material(Shader.Find("Hidden/3d"));
}
void OnRenderImage(RenderTexture sou... |
using OmniSharp.Extensions.JsonRpc.Server;
using OmniSharp.Extensions.JsonRpc.Server.Messages;
namespace OmniSharp.Extensions.JsonRpc
{
public class ContentModified : RpcError
{
public ContentModified(string method) : base(null, method, new ErrorMessage(ErrorCodes.ContentModified, "Content Modified"))
... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace EWF.Entity
{
[Table("ST_RSVRFSR_B")]
public class SYS_ST_RSVRFSR_B : IEntity
{
/// <summary>
///
/// </summary>
[Key]
public String STCD { get;... |
using System.Runtime.Serialization;
namespace Wholesaler
{
[DataContract]
public class LineItem
{
[DataMember]
public string Unit { get; set; }
[DataMember]
public double Amount { get; set; }
[DataMember]
public int Id { get; set; }
}
} |
using SolitaireV1.RearEnd.Card;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolitaireV1.RearEnd.CardDeck
{
public interface ICardDeck
{
byte DeckCount { get; set; }
IEnumerable<IPlayerCard> CardSet { get; }
... |
/*
Copyright (c) 2010, Direct Project
All rights reserved.
Authors:
Umesh Madan umeshma@microsoft.com
John Theisen jtheisen@kryptiq.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redist... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Prologue : MonoBehaviour
{
public GameObject akariObject;
public GameObject yukariObject;
public GameObject speechWindowLeft;
public GameObject speechWin... |
using PatientJournalClassLib.Models;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
namespace PatientJournalApplication.Pages
{
/// <summary>
/// Interaction logic for PagePatient.xaml
/// </summary>
public partial class PagePatient : Page
{
int id;
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace TableroControl.Controllers
{
public class HomeController : Controller
{
public IList<AreaVM> _areas;
public IActionResult Index(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEditor.ProjectWindowCallback;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
namespace MZ.LWD
{
public class LWDAsset : RenderPipelineAsset
{
public bool SupportDynamicBatc... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasicAnimCon : MonoBehaviour
{
public Animator anim;
[SerializeField] private KeyCode runKey;
[SerializeField] private KeyCode backKey;
[SerializeField] private KeyCode jumpKey;
[SerializeField] private Ke... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TourParser
{
/// <summary>
/// 从页面提取需要分析的内容。
/// </summary>
public class TargetContentParserSimple:ITargetContentParser
{
public IList<string> Parse(string rawHtml)
{
... |
using System;
namespace Shape
{
/// <summary>
/// Прямоугольник
/// </summary>
public class Rectangle : IShape
{
/// <summary>
/// Длина
/// </summary>
private double _length;
/// <summary>
/// Ширина
/// </summary>
private double _wi... |
using System;
using System.Globalization;
using System.Windows.Data;
using System.Windows.Media;
using Tai_Shi_Xuan_Ji_Yi.Classes;
namespace Tai_Shi_Xuan_Ji_Yi.Converters
{
class CConverterBancStateToColor : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, Cultu... |
using FlooringMastery.Models;
using FlooringMastery.Models.Responses;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlooringMastery.UI
{
public class ConsoleIO
{
public static void DisplayOrderDetails(OrderLookupResponse r... |
using UnityEngine;
using System.Collections;
public class MineCourier : CustomMob
{
public GameObject Target;
public int BearedPrice = 100;
public override int DestructionPrice
{
get { return m_destructionPrice; }
}
int m_destructionPrice = 0;
protected override void Start()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Persistencia.interfaces;
using Persistencia;
namespace Persistencia
{
public class FabricaPersistencia
{
public static IPersistenciaEmpleado GetPersistenciaEmpleado()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace POTM
{
public class ScoreManager : MonoBehaviour
{
private static bool m_ShuttingDown = false;
private static object m_Lock = new object();
private static ScoreManager m_Instance;
/// <su... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Panacea.Interop
{
public interface IProcessInteropChannel:IDisposable
{
event EventHandler<Exception> Error;
event EventHandler Closed;
void Start();
... |
using System;
namespace Xunit.IocExtentions.Attributes
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class DependencyAttribute : Attribute
{
private readonly Type _baseType;
private readonly Type _implementedByType;
public DependencyAttribute(Type baseTy... |
using FluentNHibernate.Mapping;
using Modelos.Admin;
using NHibernate.Mapping;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Modelos.Mappings.Admin
{
class UsuarioMapping:ClassMap<Usuario>
{
public UsuarioMapping()
... |
using System.Collections.Generic;
public class TreeIterator
{
// Keep Track of the traversed parents in order to iterate
// through the rest of their children later.
private Stack<TreeNode> _parents;
public enum Traversal { PRE_ORDER, POST_ORDER };
private Traversal _iterationMethod;
/// <... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace TrashCollectorApp.Data.Migrations
{
public partial class V30 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DeleteData(
table: "AspNetRoles",
ke... |
using MongoDB.Bson;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Domain.Entities
{
public class AdminModelEntity : IEntity
{
public AdminModelEntity()
{
CreatedDate = DateTime.UtcNow.ToString();
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Shop.Data.DataModels;
namespace Shop.Data.Repozitory
{
public class TransactionRepository : ITransactionRepository
{
private const s... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using Vendo.Properties;
using Vendo.UcBase;
namespace Vendo
{
public p... |
namespace GSDS
{
using UnityEngine;
using System.Collections;
public struct DebugEventArgs
{
public bool isDebugOn;
}
public delegate void DebugEventHandler(object sender, DebugEventArgs e);
public class DebugEvents : MonoBehaviour
{
public event DebugEventHandler DebugOn;
public virtual void OnDeb... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Assets.Scripts.Models;
using Assets.Scripts.Interfaces;
using UnityEngine.UI;
namespace Assets.Scripts.Managers
{
public class ObjectStorage : IObjectStorage
{
IDictionary<string, GameObject> _prefabs;
public ... |
using System;
using System.Linq;
using Toppler.Core;
using Toppler.Tests.Integration.Fixtures;
using Xunit;
namespace Toppler.Tests.Integration
{
[Collection("RedisServer")]
public class MultiEventSourceTest
{
public MultiEventSourceTest(RedisServerFixture redisServer)
{
redisS... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum TagNames
{
StickyPlatform,
ExitDoor,
DeathZone,
CollectableItem,
Key,
WinDoor,
SourceDoor,
DestinationDoor,
magicKey
}
|
using CONSULS_SYSTEM.DATA;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Configuration;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using S... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class TrophyGroup : MonoBehaviour {
List<Image> m_ImageList = new List<Image>();
void Awake()
{
for (int i = 1; i <= 6; i++)
{
m_ImageList.Add(transform.Fi... |
using System.Linq;
using FluentAssertions;
using Unity.Interception.Serilog.Tests.Support;
using Xunit;
namespace Unity.Interception.Serilog.Tests
{
public class LogsShouldNotBeEnrichedWithNullData : TestBase
{
public LogsShouldNotBeEnrichedWithNullData()
{
GivenThereExistsAContaine... |
using System;
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Game.Graphics.UI.Screen
{
public class ScreenScaler : MonoBehaviour, IPointerUpHandler, IPointerDownHandler
{
[SerializeField] private Slider _slider;
private CanvasScaler[] _canv... |
using System.Collections;
using UnityEngine;
namespace TLP.UI
{
[RequireComponent(typeof(CanvasGroup))]
[RequireComponent(typeof(RectTransform))]
public class AnimatedPanel : MonoBehaviour
{
[HideInInspector]
/// <summary>Show/hide animation progress, from 0 (hidden) to 1 (fully active... |
using System;
using System.ComponentModel.DataAnnotations;
namespace NTShop.Web.Models
{
public class FeedbackViewModel
{
public int ID { get; set; }
[MaxLength(150, ErrorMessage = "Tên không quá 100 kí tự")]
[Required]
public string Name { get; set; }
[MaxLength(250,... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ClientSideLoop : MonoBehaviour
{
public static void UpdateClient()
{
ManageGame();//Handle game logic, what little needs to happen on the client-side
ObjFuncs.UpdateObjsLocally();//Handles objs locally.
}
public sta... |
using Android.App;
using Android.Widget;
using Android.OS;
using Locky.Shared;
using System;
using Microsoft.WindowsAzure.MobileServices;
namespace Locky.Droid
{
[Activity(Label = "Locky.Droid", MainLauncher = true, Icon = "@mipmap/icon")]
public class MainActivity : Activity
{
int count = 1;
... |
// Copyright (c) Adriano Ueda. All rights reserved.
namespace FxCopDemo.Tests
{
using FxCopDemo;
using Xunit;
public class IEmptyInterfaceTests
{
/// <summary>
/// Tests if mock class implements interface.
/// </summary>
[Fact]
public void TestsIfObjectImplemen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace irc_client.connection.requests {
public interface IRequest {
string RequestString { get; }
RequestType Type { get; }
}
}
|
using System;
using System.Windows.Forms;
using SiscomSoft.Controller;
using SiscomSoft.Controller.Helpers;
using SiscomSoft.Models;
namespace SiscomSoft_Desktop.Views
{
public partial class FrmMenuMain : Form
{
#region VARIABLES
public static UsuarioHelper uHelper;
#endregion
... |
using System.Windows;
using HandyControl.Data;
namespace HandyControl.Controls
{
public class TransferItem : SelectableItem
{
public static readonly DependencyProperty IsTransferredProperty = DependencyProperty.Register(
"IsTransferred", typeof(bool), typeof(TransferItem), new PropertyMeta... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_ParticlePhysicsExtensions : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int GetSafeCollisionEventSize_s(IntPtr l)
{
int result;
try
{
ParticleSystem particleSystem;
LuaObject.checkTyp... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Shapes
{
class Triangle : Shape
{
public double Side1 { get; set; }
public double Side2 { get; set; }
public double Side3 { get; set; }
}
}
|
using System;
using System.Windows.Controls;
using WMagic;
using WMaper.Meta;
using WMaper.Meta.Radio;
namespace WMaper.Base
{
/// <summary>
/// 图层抽象类
/// </summary>
public abstract class Layer
{
#region 变量
// 图层标识
private string index;
// 图层分组
private stri... |
using System;
namespace Crowswood.CbusLogger
{
internal class GridConnectMessageEventArgs : EventArgs
{
public string Message { get; set; }
public byte[] Payload { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NormalBrick : MonoBehaviour, IBrick
{
public int score;
public void Destroy()
{
ScoreManager.instance.AddScore(score);
BrickManager.instance.bricks.Remove(this);
Destroy(gameObject);
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Kavics.ApiExplorer
{
public class ApiMember
{
public string Representation { get; }
public string Name { get; }
public bool IsField { get; private set; }
public bool IsPropert... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ContactManagementApp.Models;
using System.Net.Http;
using System.Net.Http.Headers;
namespace ContactManagementApp.Services
{
public class NodeJsContactWebServices : IContactWebServices
{
... |
using Prospects.Cross.Infrastructure.Interfaces;
using System.Threading.Tasks;
using Prospects.Cross.Infrastructure.Enumerations;
using System;
using Prospects.Cross.Views;
namespace Prospects.Cross.Services
{
public class NavigationService : INavigationService
{
async public Task Navigate(PageTypes viewName)
... |
using Everest.Entities;
using System.Threading.Tasks;
namespace Everest.Repository.Interfaces
{
public interface IAnuncioDetalleRepository
{
Task<AnuncioDetalleEntity> ConsultarAnuncioDetallePorAnuncioAsync(int id);
Task<int> CrearAnuncioDetalleAsync(AnuncioDetalleEntity entity);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Cont... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class HorizontalMovement : MonoBehaviour
{
public float speed = 1f;
public float rotateSpeed = 1f;
float rotation = 0;
// Update is called once per frame
void U... |
using System.Data.SqlClient;
using MongoDB.Bson;
using Mssql2Mongo.models;
namespace Mssql2Mongo {
internal class ZorgTogEenzijdigTarief : Tarief {
public ZorgTogEenzijdigTarief(SqlDataReader reader2) {
Uzovi = (short)reader2[nameof(Uzovi)];
}
public override BsonDocu... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MediaManager.DAL.DBEntities
{
[Table("DomainContent")]
public class DomainContent
{
[Key, Column(Order = 0)]
[ForeignKey("Domain")]
public int DomainId { get; set; }... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DetailHUDController : MonoBehaviour
{
public Text fullName;
public Person trackerPerson;
public void UpdateIDCard()
{
fullName.text = "John Doe";
}
}
|
using System;
using System.Net.Http;
using System.Text.Json;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Api.Enroll.Helpers;
using Api.Enroll.Interfaces;
namespace Api.Enroll.Services
{
public class UsersService : IUsersService
{
private readonly IHttpClientFactory _httpCli... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Scheduler.Data;
using Scheduler.Models;
using Scheduler.ViewModels;
using System;
using System.IO;
using System.Linq;
namespace Scheduler.Controllers
{
[Authorize(Roles = "Admin")]
public class Ad... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NorthCoast
{
public partial class LocationAdd : ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using WebDBSchema.Models;
using WebInv.Server.Data;
namespace WebInv.Server.Controllers
{
[Route("api/[controller]"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace lab2
{
class Aircraft : Equipment,IAction
{
public virtual void WriteToFile()
{
try {
using (StreamWriter SW = new StreamWr... |
namespace Vega.Controllers
{
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using AutoMapper;
using Data;
using Data.Models;
using Resources;
public class MakesController : BaseController
{... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using PersonelOrganizer.Util;
namespace PersonelOrganizer
{
public partial class MainForm : Form
{
publi... |
using Newtonsoft.Json;
using NameSearch.Models.Domain.Api.Response.Interfaces;
namespace NameSearch.Models.Domain.Api.Response
{
/// <summary>
/// A Phone
/// </summary>
/// <remarks>
/// See also https://pro.whitepages.com/developer/documentation/find-person-api/
/// </remarks>
[JsonObje... |
using Shunxi.Business.Enums;
namespace Shunxi.Business.Models.devices
{
public class Gas : BaseDevice
{
public override TargetDeviceTypeEnum DeviceType => TargetDeviceTypeEnum.Gas;
private double _concentration = 0;
public double Concentration
{
get { return _conce... |
using System;
namespace Odev4
{
class Program
{
static void Main(string[] args)
{
MyDictionary<int, string> myDictionary = new MyDictionary<int, string>();
myDictionary.Add(3, "Alper");
myDictionary.Add(34, "Nevzat");
myDictionary.Add(26, "Kaan")... |
#region Usings
#endregion Usings
namespace CoreModel.Interfaces.Interfaces
{
public interface IBoy : IDancer
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Pitstop
{
public class LUD_ExploreWheelWithMouseAngle : MonoBehaviour
{
public Button[] buttons = new Button[12];
public float angle;
public Vector2 origin;
... |
namespace Plus.Communication.Packets.Outgoing.Rooms.Polls.Questions
{
internal class QuestionParserComposer : MessageComposer
{
public QuestionParserComposer()
: base(ServerPacketHeader.QuestionParserMessageComposer)
{
}
public override void Compose(ServerP... |
using System;
using System.Reflection;
using System.Collections.Generic;
namespace ShCore.Extender
{
/// <summary>
/// Phương thức mở rộng cho MemberInfo
/// </summary>
public static class MemberInfoExtender
{
/// <summary>
/// Lấy thông tin Attribute của MemberInfo
/// </su... |
using System;
using System.Collections.Generic;
using System.Threading;
using cn.bmob.io;
using cn.bmob.response;
using System.Text;
using System.Collections;
using System.Net;
using System.IO;
using System.Diagnostics;
using cn.bmob.http;
using cn.bmob.Extensions;
using cn.bmob.config;
using cn.bmob.exception;
using ... |
using UnityEditor;
using UnityEngine;
namespace HT.Framework
{
[CustomEditor(typeof(MousePosition))]
internal sealed class MousePositionInspector : HTFEditor<MousePosition>
{
protected override bool IsEnableRuntimeData
{
get
{
return false;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace exercice_8
{
class Program
{
static void Main(string[] args)
{
string saisie;
int nombre;
int reste;
Console.Write("**... |
using OmniSharp.Extensions.DebugAdapter.Server;
namespace Dap.Tests.Integration.Fixtures
{
public sealed class DefaultServer : IConfigureDebugAdapterServerOptions
{
public void Configure(DebugAdapterServerOptions options)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace somme_d_un_intervalle
{
class Program
{
static void Main(string[] args)
{
int n1;
int n2;
int somme;
Console.Write("***... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Web.Services;
/// <summary>
/// Summary description for wsAutoComplete
/// </summary>
[WebService(Namespace = "http://tempuri.org/")]
[WebServiceBi... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace Idealize.VO
{
public class Resposta
{
[Required]
[Display(Name = "Resposta")]
public int idResposta { get; set; }
[Required]
[Display(Name = "Quest... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Task03_StudentsАndCourses
{
public partial class Index : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using EWF.Data;
using EWF.Data.Repository;
using EWF.IRepository;
using EWF.Util.Options;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Text;
using Dapper;
using EWF.Util;
using System.Dynamic;
using EWF.IRepository.SysManage;
using System.Data;
using EWF.Util.Data;
... |
using LuaInterface;
using SLua;
using System;
public class Lua_DUTaskType : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
DUTaskType o = new DUTaskType();
LuaObject.pushValue(l, true);
LuaObject.pushValue(l, o);
result = 2;
}... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
using System.IO;
using System.Management.Automation;
using System.Management.Automation.Host;
using System.Management.Automatio... |
using System;
using System.Collections;
using Xunit;
public class TD_SerializedBoards : TheoryData<string, int, int, int[]>
{
public TD_SerializedBoards()
{
Add(@"2, 2,
0, 1,
2, 3",
2, 2,
new int[] { 0, 1,
2, 3});
Add(... |
using UnityEngine;
public class obstacle_rotation : MonoBehaviour {
public enum Direction
{
clockwise = 0,
counterclockwise = 1
}
[Header("Rotate Around:")]
[Space]
public bool x_asix = false;
public bool y_asix = true;
public bool z_asix = false;
[Space]
pub... |
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace TLP.UI
{
/// <summary>
/// Manages UI Windows. Only one window and one popup may active at any time!
/// </summary>
public class WindowMa... |
using System.Linq;
namespace DB
{
public partial class DataBase
{
public static Patient getPatient(int number) // возвращает пациента из базы по номеру int nubmer
{
return patients.ElementAt(number);
}
public static int getPatientsCount() // возвращает количес... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Caliburn.Light
{
/// <summary>
/// Used to gather the results from multiple child elements which may or may not prevent closing.
/// </summary>
/// <typeparam name="T">The type of child element.</typeparam>
public interface ... |
using Core.Utilities.Results;
using Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Text;
namespace Bussiness.Abstract
{
public interface IBinaService
{
IDataResult<List<Bina>> GetAll();
IDataResult<Bina> GetById(int id);
IResult Add(Bina bina);
IRes... |
using AutoMapper;
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Business.Responses;
using Enrollment.Common.Utils;
using Enrollment.Data;
using Enrollment.Domain;
using LogicBuilder.Data;
using LogicBuilder.Domain;
using LogicBuilder.EntityFrameworkCore.SqlServer.Repositories;
using LogicBuilder.Express... |
using System;
using System.Text.RegularExpressions;
using System.Linq;
public class Program
{
public static void Main()
{
var email = Console.ReadLine();
var matches = Regex.Matches(email, @"(?<left>.*?)@(?<right>.*)");
var left = GetSideSum("left", matches);
var right = GetSid... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using ApplicationVersionTracking.Data;
using Microsoft.Entity... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RevolutionCAD.Placement
{
public class IterShaffer
{
public static List<StepPlacementLog> Place(Matrix<int> R, out string errMsg)
{
// если в методе произош... |
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