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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.CompilerServices; using Microsoft.VisualBasic; using Microsoft.VisualBasic.CompilerServices; using PowerShapeDotNet.Enums; using PowerShapeDotNet.Macros; using PowerShapeDotNet.Objects; namespace PowerShapeDotNe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace TankBot { class SniperMode { public static int sniper_level = 0; public static void resetSniperLevel() { for (int i = 0; i < 10; i++) ...
using System; using System.Collections.Generic; using System.Text; namespace SchedulerLibrary.Interfaces { public interface Ilogger { bool Log(String key,String value); bool Log(String value); String getLogValueByKey(String key); } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="FlashData.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------------------...
/* Calculate and assign the final position for each ListBoxes. * * There are three controling modes: * 1. Free moving: Control the listBoxes with finger or mouse. * You don't know where the ListBox would stop at. * 2. Align to center: It's the same as free moving * but there always has a listBox positionin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CalendarSogo.Models { public class Event { public string Description { get; set; } public string Summary { get; set; } public DateTime Start { get; set; } public DateTime ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : DamageableController { public bool broken = true; public int maxHealth = 10; protected override int MaxHealth { get => maxHealth; } Rigidbody2D rigidbody2d; public ParticleS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using IES.DataBase; using Dapper; using IES.Resource.Model; namespace IES.G2S.Resource.DAL { /// <summary> /// 试卷库 /// </summary> public ...
// See https://github.com/JoshKeegan/xRetry using System; using Xunit.Sdk; namespace TestingUtils { /// <summary> /// Attribute that is applied to a method to indicate that it is a theory that should be run /// by the test runner up to MaxRetries times, until it succeeds. /// </summary> [XunitTest...
using BerlinClock.Classes.Time; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace BerlinClock.Classes { class BerlinClockDisplay : IBerlinClock { List<IBerlinTi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace CoreComponents.Threading { public sealed class AcquisitionId<TID> : IReset, IDisposable { TID myId; readonly SpinLock mySpinLock; public AcquisitionId() {...
namespace VideoServiceBL.Services { public class UnitOfWorkService // : IUnitOfWorkService { // private readonly VideoServiceDbContext _context; // private readonly IMapper _mapper; // private IGenreService _genreService; // private IMovieService _movieService; // pri...
using System; namespace Enrollment.Data.Entities { public class ContactInfo : BaseDataClass { #region Properties public int UserId { get; set; } public virtual User User { get; set; } public bool HasFormerName { get; set; } public string FormerFirstName { get; set; }...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Platformer.UI { public class KeyBinds : MonoBehaviour { public Dictionary<string, KeyCode> keys = new Dictionary<string, KeyCode>(); //label all controls in the game ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Atacanlar { public partial class ProductDetails : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Text; using Microsoft.Data.Sqlite; using BillsAPI.Context; namespace BillsAPI.Tests { public abstract class SqliteDatabaseInMemory : IDisposable { private const string InMemorySqliteConnectionString = "Da...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.HandTracking { public class HandCollection { private IList<HandData> handData; public HandCollection() { this.handData = new List<HandData>(); ...
using System; namespace Script { public class TetrisFieldState { public TetrisFieldState() { CurrentField = new int[TetrisConstants.PositionMaxY, TetrisConstants.PositionMaxX]; } public int[,] CurrentField { get; } public TetrisPiece CurrentPiece { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rectangle { class program { class rectangle { double w, h, s, p; public rectangle(double w, double h) { this.w = w; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FramerateCapper : MonoBehaviour { public bool cap = true; void Awake () { if ( cap ) { if ( QualitySettings.vSyncCount == 1 ) Application.targetFrameRate = 60; else if ( QualitySettings.vSyncCount == 2 ) ...
namespace InheritanceAndPolymorphism { using System; using System.Collections.Generic; using System.Text; public class OffsiteCourse : Course { private string town; public OffsiteCourse(string name) : base(name) { } public OffsiteCourse(string ...
 namespace Framework.Entity { public static class CxEntityDisplayNamePurposes { public const string Bookmark = "Bookmark"; public const string ViewTitle = "ViewTitle"; } }
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.Graphics; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using EsMo.Sina.Model.Groups; using M...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Movement : MonoBehaviour { Vector2 firstTouch; Vector2 secoundTouch; Vector2 curr; public Rigidbody2D rb; bool right; private Animator anim; // Start is called be...
namespace DiscordClients.Console { class Runner { static void Main(string[] args) { new MainConsole(args).Run(); } } }
using System; using System.ServiceModel; using System.ServiceModel.Web; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RESTful { [ServiceContract] class Students { [OperationContract] [WebGet(UriTemplate = "")] public...
using EnvDTE; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.InteropServices.ComTypes; using Process = System.Diagnostics.Process; namespace Kit.WPF.Services { public class AtachDebugger { [DllImport("ole32.dll"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.DataStudio.Solutions.Queues.Entities { public class IDeploymentMessage { public string SubscriptionId; public string SolutionId; public string UserEm...
 namespace App.Score.Entity { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// 民族 /// </summary> public class TdNation { public string SystemID { get; set; } public string Nati...
// // Copyright (c), 2017. Object Training Pty Ltd. All rights reserved. // Written by Tim Hastings. // using System; namespace MyListApp { public class Property { public long id { get; set; } public long version { get; set; } public String name { get; set; } public String companyName { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NewsMooseClassLibrary.Models { public class Publisher { public string Name { get; set; } public List<NewsPaper> NewsPapers { get; set; } = new List<NewsPaper>(); ...
using UnityEngine; using System.Collections; public class LevelManager : MonoBehaviour { public static LevelManager Instance; // Use this for initialization void Start () { Instance = this; StartCoroutine("spawn"); } // Update is called once per frame void Update () { } public v...
using System; using System.Net.Http; using DDDSouthWest.Website; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.TestHost; using Microsoft.Extensions.Configuration; namespace DDDSouthWest.Tests.Framework { public class HttpServerFixture : IDisposable { private bool _disposed; p...
using CMS_Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_ShopOnline.Areas.CMS_Sale.Models { public class PhieuXuatViewModel { public int Id { get; set; } public int? IdNhanVien { get; set; } public int? IdKhachHan...
using Contoso.XPlatform; using Contoso.XPlatform.Flow.Rules; using Contoso.XPlatform.Services; namespace Microsoft.Extensions.DependencyInjection { internal static class Configuration { internal static IServiceCollection AddServices(this IServiceCollection services) => services ...
// ---------------------------------------------------------------------------- // <copyright file="AssemblyInfo.cs" company="SOGETI Spain"> // Copyright © 2015 SOGETI Spain. All rights reserved. // Build user interfaces with Prism by Osc@rNET. // </copyright> // -----------------------------------------------...
using System; namespace RedBlackTree { public class RedBlackTree { private static RedBlackNode _root; public static void Main() { Insert(13); Insert(8); Insert(1); Insert(6); Insert(5); Insert(7); Insert(50);...
// <copyright file="BaseConfiguration.cs" company="Objectivity Bespoke Software Specialists"> // Copyright (c) Objectivity Bespoke Software Specialists. All rights reserved. // </copyright> // <license> // The MIT License (MIT) // Permission is hereby granted, free of charge, to any person obtaining a copy // ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Opbot { class Constants { public static string[] ExcludedPath = new string[] { "bin", "dev", "etc", "lib", "lib64", "proc", "usr", "var" }; public static string[] Suppo...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.ADM; namespace SFP.SIT.SERV.Dao.ADM { public class SIT_ADM_CLASESDao : BaseDao { public SIT_ADM_CLASESDao(DbConnection cn, DbTransacti...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Entidades { [DataContract] public class Cliente { [DataMember] private long idCliente; [DataMember] private str...
using System; using System.Windows.Forms; using TruongDuongKhang_1811546141.ReportGenerator.CrystalReports; using TruongDuongKhang_1811546141.BussinessLayer.Workflow; namespace TruongDuongKhang_1811546141.PresentationLayer { public partial class PrintProductList : Form { private bool isActive; ...
using UnityEngine; using UnityEngine.UI; namespace HT.Framework { [CustomDebugger(typeof(Image))] internal sealed class DebuggerImage : DebuggerComponentBase { private Image _target; public override void OnEnable() { _target = Target as Image; } public...
// // Copyright 2020 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using radl_pps.domain; namespace radl_pps.repository { public static class ArtikelRepo { public static Endprodukt p1; public static Endprodukt p2; public static Endprodukt p3; public static ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace Delegation { [Activity(Label = "SecondActivity")] public class SecondActivity : A...
using UnityEngine; using System.Collections; public class MouseInput : InInput { void Start() { } public override float getPressure() { return Input.GetAxis("Fire3")*10f; } public override float getLC1() { return Input.GetAxis("Fire1")*10f; } public override float getLC2() { return...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace ClientApp.Communication { class Client { Socket clientSocket; private byte[] buffer = new byte[512]; Action<string> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AutoMapper; namespace ArteVida.GestorWeb.Mappers { public class DomainToViewModelMappingProfile : Profile { public override string ProfileName { get { return "DomainToViewModelMappings"; } ...
using System; using System.Collections.Generic; using System.IO; using System.IO.MemoryMappedFiles; using System.Runtime.InteropServices; using System.Windows.Media; using System.Windows.Media.Imaging; namespace ReadVolumeFile { class StackedImagesReader { private readonly FileInfo _StackedFileInfo; ...
using System; using System.Collections.Generic; using System.Text; namespace IAI_Robot_Nav { /// <summary> Greedy Best-First Informed Search. /// Searches the tree by choosing the nodes closest to the goal first. </summary> public class BOT_GBFS : Robot { /// <summary> List of nodes the algori...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerController : CharacterController { public float movementDuration; public float invulnerableTime; public float maxEnergy; public float energyRechargeRate; public Boar...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GMScript : MonoBehaviour { public bool playerOneTurn; public GameObject boardBlock, gridLine; public Transform canvasParent; public int activeCount = 0; public float blockSize = 250f; public float boardOffset = 500f; p...
using Football.API.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Football.API.Dto { public class PlayerMatchesDto { public int MatchId { get; set; } public PlayerDto Player { get; set; } public int Goals { get; se...
using Newtonsoft.Json.Linq; using RestSharp; using System; using System.Threading.Tasks; namespace restsharp_api { class Person { public string name; public int age; public Person(string name, int age) { this.name = name; this.age = age; } } clas...
using System; using System.Web.Mvc; namespace FacultyV3.Web.ViewModels { public class About_UsViewModel { public string Id { get; set; } [AllowHtml] public string Content { get; set; } public string Url_Video { get; set; } public DateTime Create_At { get; set; } ...
 namespace TLF.Framework.ControlLibrary { /// <summary> /// /// </summary> public class AdvPBandedGridInfoRegistrator : DevExpress.XtraGrid.Registrator.AdvBandedGridInfoRegistrator { /// <summary> /// /// </summary> public AdvPBandedGridInfoRegistrator() {...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Text; namespace CosmosOS { public class calculator //Add exponent function, other than that, don't change anything it works (I swear) { public static int Calculator() { int answer = 0; ...
using NaturaPoints.WebAPI.Dominio.Models; using NaturaPoints.WebAPI.Persistencia.UnitsOfWork; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Http.Cors; using System.Web.Mvc; namespace NaturaPoints.WebAPI.Controllers { [EnableCors(origin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using AniversarioMylena.Web.Authentictions; namespace AniversarioMylena.Web.Controllers { public class MainController : Controller { [HttpGet] public ActionResu...
using System; using Autofac; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Diagnostics; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Exte...
using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Medit1.Models; using Medit1.Models.ViewModels; using Microsoft.AspNetCore.Authorization; name...
using UnityEngine; using System.Collections.Generic; namespace LipSyncLite { public class LipSyncSwitcher : MonoBehaviour { public AudioSource audioSource; public LipSync lipSync; public SkinnedMeshRenderer[] targets; public float[] keyTimePoints; public int[] targetIn...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Json { class MainProgram { static void Main() { string[] args = Environment.GetCommandLineArgs(); if (args.Length == 1) { Console.WriteLine("Please ...
using FluentAssertions; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using TestingUtils; using Xunit; namespace Lsp.Tests.Models { public class DocumentFilterTests...
using System; public class Program { public static void Main() { var budget = double.Parse(Console.ReadLine()); var subtotal = 0D; var numberOfEquippment = int.Parse(Console.ReadLine()); for (int i = 0; i < numberOfEquippment; i++) { var currentItemName = C...
using Klimatkollen.Models; using Klimatkollen.ViewModels; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Klimatkollen.Data { public class Repository : IRepository { private readonly ApplicationDbContext db...
using System; using System.Net.Sockets; using System.Security.Authentication; using System.Security.Cryptography.X509Certificates; using System.Threading; using System.Threading.Tasks; namespace ConnorsNetworkingSuite { public sealed class SslStream : NetStream { private System.Net.Security.SslStream ssl;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DesiClothing4u.Common.Models { //By SM on Nov 12, 2020 public class Load { public int ProductId { get; set; } public IEnumerable<Product> FeaturedProduct { get; set; } public IEnu...
using Microsoft.EntityFrameworkCore; using Npgsql; using PDB; using PDB.Services; var builder = WebApplication.CreateBuilder(args); // Add services to the container. var builderConfiguration = new ConfigurationBuilder().AddJsonFile("appsettings.json", optional: false, reloadOnChange: true); IConfiguration config = bu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class movementtest2 : MonoBehaviour { public float speed = 5f; public int t = 2; // Use this for initialization void Start () { InvokeRepeating("Update_Position", 0, t); //calls Update_Position() every 2 secs } // Update...
using System.Web.Mvc; namespace KRF.Web.Controllers { public class AccessDeniedController : Controller { public ActionResult AccessDenied(string error) { return View("AccessDenied"); } } }
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Windows.Input; using System.Windows.Forms; using System.Drawing; using System.Configuration; using Microsoft.VisualStudio.TestTools.UITesting; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Configuration; using System.Data; using System.Data.OracleClient; using System.Collections.Specialized; using System.Xml.Serialization; using PST_BL; using PST_SI; using utilities; [WebService(...
using System; using System.Collections.Generic; using System.Text; namespace Vehicles { class Bus:Vehicle { public Bus(string fuelquantity,string consum,string tankCapasity) { this.TankCapacity = double.Parse(tankCapasity); this.FuelQuantity = double.Parse(fuelq...
namespace Infrastructure.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.IO; using System.Net; using System.Text; public class WebPage : IEquatable<WebPage> { ...
using Android.App; using Android.Widget; using Android.OS; using Xamarin.Auth; using System; using Android.Views; namespace XamarinOAuthTest { [Activity(Label = "XamarinOAuthTest", MainLauncher = true, Icon = "@drawable/icon", Theme = "@android:style/Theme.NoTitleBar")] public class MainActivity : Activity ...
using SignalR.API.Models; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace SignalR.API.Hubs { public interface IQuestionHub { Task QuestionScoreChange(Guid questionId, int score); Task AnswerAdded(IEnumerable<Answer> answers); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WEBLoginLePAPEO.Models; using LePapeoGenNHibernate.EN.LePapeo; namespace WEBLoginLePAPEO.Models { public class AssemblerRestaurante { public RestauranteViewModel ConvertENToModelUI(RestauranteEN en) { ...
using System.Windows.Forms; using System; namespace QuanLyTiemGiatLa.Danhmuc { public partial class frmCTGiaDeDo : Form { public OnSaved onsaved; private TrangThai TrangThai; public frmCTGiaDeDo() { InitializeComponent(); this.Load += new System.EventHandler(frmCTGiaDeDo_Load); } ...
public enum EEventParamsFloat { EnergyIsUpdate, PlayerEnergyRatioWhenLoose, BossHealthRatioWhenLoose }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuildSite : MonoBehaviour { [SerializeField] GameObject prefabFinalBuilding; [SerializeField] int workToComplete; int workDone; public bool HasDirt { get => false; } // Start is ca...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using WatsonWebserver; namespace Test { class Program { static void Main() { Server s = new Server("127.0.0.1",...
using Newtonsoft.Json; namespace CarWash.Bot.CognitiveModels { internal class CognitiveModel { [JsonIgnoreAttribute] public LuisEntityType Type { get; set; } public string Text { get; set; } } }
using DIO.Series.Enum; namespace DIO.Series.Classes { public class Serie: EntidadeBase { private Genero Genero { get; set; } private string Titulo { get; set; } private string Descricao { get; set; } private int Ano { get; set; } private bool Excluido { get; set; } ...
using DevExpress.XtraReports.UI; using NFe.Classes.Informacoes.Pagamento; using PDV.CONTROLER.Funcoes; using PDV.CONTROLER.FuncoesFaturamento; using PDV.CONTROLER.FuncoesRelatorios; using PDV.CONTROLLER.NFCE.Transmissao; using PDV.CONTROLLER.NFCE.Util; using PDV.DAO.Custom; using PDV.DAO.DB.Utils; using PDV.DAO.Entida...
using UnityEngine; public class Lamp : MonoBehaviour {}
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace QuestionPaperGenerator.Models { [Table("WorksheetMaster")] public class Worksheet { public Worksheet() ...
namespace KingdomJoy.Migrations { using System; using System.Data.Entity.Migrations; public partial class removeddesignationpropertytomembersmodel2 : DbMigration { public override void Up() { DropForeignKey("dbo.Members", "designation_Id", "dbo.Designations"); ...
using DemoAspNetCore.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DemoAspNetCore.Services { public class DollarCurrencyService : ICurrencyExchangeService { private IBancoProvinciaProxyService _currencyService; p...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.FileSystem.Internal { public interface IFileDeletionController { /// <summary> /// Deletes the speci...
using Entidades; using PetShopForms.Vistas.Persona; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PetShopForms.Vistas.Clientes { public ...
using System; namespace RocketLauncher.Bluetooth.LE { public class ServicesDiscoveredEventArgs : EventArgs { public ServicesDiscoveredEventArgs () : base () { } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace StudentInfoAPI.Models { public class Student { [Key] public int StudentId { get; set; } ...
using System.Collections.Generic; namespace Contoso.Forms.Configuration.Navigation { public class NavigationMenuItemDescriptor { public string InitialModule { get; set; } public string Text { get; set; } public string Icon { get; set; } public bool Active { get; set; } ...
using System; using ToDoApp.Db.Exceptions; using ToDoApp.Db.Interfaces; namespace ToDoApp.Db.Domain { public class ToDoElement : IFinishable, ISearchable, IEntity { public Guid Id { get; private set; } public string Title { get; private set; } public DateTime AddedAt { get; private set...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ObjectPrimitiveType.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file con...
namespace DxMessaging.Core { using System; using System.Collections.Generic; using System.Linq; using MessageBus; using Messages; using UnityEngine; using Object = UnityEngine.Object; public readonly struct MessageRegistrationHandle : IEquatable<MessageRegistrationHandle>, IComparable<...