text stringlengths 13 6.01M |
|---|
// <copyright file="WeatherForecastControllerTest.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace AspNetSandbox.Tests
{
using System;
using System.IO;
using ApiSandbox;
using ApiSandbox.Controllers;
using Xunit;
/// <summary... |
using Quinelita.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Quinelita.EndPoints.DataAccess.Interfaces
{
public interface ITournamentRepository
{
Task<Tournament> AddEntity(Tournament Entity);
Task DeleteEntity(int Id);
Task<IEnumerable<Tourname... |
using Restaurant365.Core;
namespace Restaurant365.UI
{
public interface ICalculatorService
{
CalculationResult Add(string input);
}
} |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AppointmentReportsController.cs" company="Eyefinity, Inc.">
// Eyefinity, Inc. - 2013
// </copyright>
// <summary>
// Defines the AppointmentReportsController type.
// ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ozn_prackt
{
public partial class trap_storon : Form
{
public tr... |
using System;
using UnityEngine;
using UnityEngine.UI;
namespace ButtonDropdown
{
/// <summary>
/// Orientation of the dropdown.
/// </summary>
public enum Orientation
{
Vertical, Horizontal
}
[ExecuteInEditMode]
public class DropdownManager : MonoBehaviour
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class PlayerName : MonoBehaviour
{
HoldingObjects dontDestroyOnLoad;
public TextMeshProUGUI playerOneName;
public TextMeshProUGUI playerTwoName;
void Awake()
{
dontDestroyOnLoad = FindObjectOf... |
namespace MediaSystem.Api.Controllers
{
using System.Linq;
using System.Web.Http;
using MediaSystem.Api.Models;
using MediaSystem.Data;
using MediaSystem.Models;
using MediaSystem.Services.Data;
using MediaSystem.Services.Data.Interfaces;
using StudentSystem.Data;
public class So... |
namespace Decorator
{
public abstract class PancakeDecorator : Pancake
{
public PancakeDecorator(Pancake pancake)
{
this.Pancake = pancake;
}
protected Pancake Pancake { get; set; }
}
}
|
using System;
using Sunrise;
using Sunrise.CelestialObjects;
namespace Sunrise.Astronomy
{
public static class Settings
{
public static void SetEarthBased()
{
Sunrise.Settings.ReferenceOrigin = Body.Earth;
}
}
}
|
using AutoMapper;
using CryptoInvestor.Core.Domain;
using CryptoInvestor.Core.Repositories;
using CryptoInvestor.Infrastructure.Auth;
using CryptoInvestor.Infrastructure.DTO;
using CryptoInvestor.Infrastructure.Exceptions;
using CryptoInvestor.Infrastructure.Services.Interfaces;
using System;
using System.Collections.... |
using UnityEngine;
using YoukiaUnity.Graphics;
public class DistortionSupport : GraphicsLauncher
{
private DemoDrawCard card;
private bool hasRt;
protected override void Launcher()
{
base.Launcher();
card = GraphicsManager.GetInstance().DrawCard as DemoDrawCard;
card.AddNeedB... |
using Library.Web.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Library.Web.Admin
{
public partial class EditBooks : System.Web.UI.Page
{
private LibraryDbContext context = new LibraryDbConte... |
using System;
namespace StacksAndQueue.Classes
{
public class Queue
{
/// <summary>
/// Sets the front node
/// </summary>
public Node Front { get; set; }
/// <summary>
/// Sets the rear node. Can be the same as the rear node when 1st node.
/// </summa... |
using UnityEngine;
using System.Collections;
public class SOPixelPerfectTextSettings{
public static float DEFAULT_FONT_HEIGHT = 1f;
public static float UNITS_TO_CHARACTER_SIZE = 10f;
public static int MAX_FONT_SIZE = 512;//max font size in pixels
}
|
using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Input;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
namespace BrickDims
{
/// <summary>
/// Interaction logic for UI.xaml
/// </summary>
public partial class BrickDimSelector : Window, INotifyPropert... |
using System.Collections.Generic;
using System.Linq;
using MvvmCross.Core.ViewModels;
using Newtonsoft.Json;
using Tekstomania.Mobile.Core.Models;
using Tekstomania.Mobile.Core.Services;
using Tekstomania.Mobile.Core.Services.Interfaces;
namespace Tekstomania.Mobile.Core.ViewModels
{
[Android.Runtime.Preserve(AllMe... |
using Caliburn.Light;
using System.Windows.Input;
namespace Demo.HelloEventAggregator
{
public class PublisherViewModel : BindableObject
{
private readonly IEventAggregator _eventAggregator;
private string _message;
public PublisherViewModel(IEventAggregator eventAggregator)
{... |
/**********************************************************************************
Examples / Green Programming
----------------------------
Example of three types of string parsing
Parse_Classic - produces garbage;
Parse_Substring - produces smaller ammount of garbage;
Parse_SmartDouble - cleanest and quickest, pro... |
namespace RepoSearch.Models
{
public class OwnerModel
{
public string avatar_url { get; set; }
}
} |
using System;
namespace App1
{
public interface ICloseApplication
{
void CloseApp();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Cors;
using WebService.GenericRepositories;
using WebService.model;
using WebService.Utils;
using WebService.ViewModel;
namespace WebService.Controllers
{
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyBlog.Entities.Models
{
public class Poll
{
public int PollId { get; set; }
public string Question { get; set; }
public bool Active { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LostAndFound.Models
{
class FoundModel : IFoundModel
{
public string TypeID { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string PersCode { get; set; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
namespace CSharpLab
{
public class DateTimes
{
static DateTime Time1 = new DateTime(2015, 12, 1, 23, 1, 59, 100);
static DateTime Now = DateTime.Now;
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using InvestmentForecaster.Domain;
using InvestmentForecaster.Service.DTO;
namespace InvestmentForecaster.Service
{
public interface IForecastCalculator
{
Task<IEnumerable<ForecastResponseDTO>> Calculate(IBounds bounds, RequestDTO request... |
using McMaster.Extensions.CommandLineUtils;
using NameSearch.App.CommandConfigurations;
using NameSearch.App.Commands.Interfaces;
namespace NameSearch.App
{
/// <summary>
/// Command Line Options
/// </summary>
public class CommandLineOptions
{
/// <summary>
/// Gets or sets the co... |
using System;
using System.Net.Http.Headers;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Owin;
namespace ODataPOC.Security
{
public class AuthenticationMiddleware : OwinMiddleware
{
public AuthenticationMiddleware(OwinMiddleware next) :
ba... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Text;
using System.Text.Json;
using System.Drawing;
using System.Diagnostics;
using System.Threading.Tasks;
namespace TouchpadGestures_Advanced
{
public enum Conditions
{
... |
using System;
using System.Collections.Generic;
namespace dojoTest.Models
{
public class User : BaseEntity
{
public int UserId{get;set;}
public string FirstName{get;set;}
public string LastName{get;set;}
public string Email{get;set;}
public string Password{get;se... |
using Futulabs.HoloFramework.LeapMotion;
using UniRx;
using UnityEngine;
using Zenject;
public class LeapFrameTransformer : ILeapFrameTransformer
{
private Matrix4x4 _leapToLocatableCamera;
private Subject<LeapFrameData> _transformedFrameStream;
LeapFrameTransformer(
[Inject(Id ="... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.Util;
namespace EsMo.Android.Support.Views
{
public class WrappedLayout : ViewGroup
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WarMegaChallenge
{
static class Play
{
public static void createShuffledDeck(List<Card> cards)
{
createDeck(cards);
cards.Shuffle();
creat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Script{
public class EnemyDie : MonoBehaviour
{
public bool PauseGame;
[SerializeField] private GameObject gameOwerLost;
[SerializeField] private GameObject gameO... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Linq;
using Newtonsoft.Json.Linq;
namespace CustomerFinderCognitiveServices.Models
{
public partial class ErrorRecordV2
{
... |
using System.Collections;
using System.Collections.Specialized;
using Bindable.Linq.Helpers;
using Bindable.Linq.Threading;
namespace Bindable.Linq.Adapters.Incoming
{
internal class ObservableCollectionToBindableCollectionAdapter<TElement> : BindableCollectionAdapterBase<TElement>
{
public O... |
using Crt.Model.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
namespace Crt.Model.Dtos.CodeLookup
{
public class CodeLookupBaseDto
{
public string CodeSet { get; set; }
public str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AsyncAwait.Examples
{
public static class ReturnValueExample
{
public static async void ShowAsyncAwait()
{
await RunOperationAsync();
}
pri... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AmorePostaggioMatchBrain
{
public static class Factory
{
public static readonly int PunteggioSìNo = 5;
public static readonly int PunteggioSabatoLinea = 2;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using HPMSdk;
using Hansoft.SimpleLogging;
namespace Hansoft.Jean.Behavior
{
/// <summary>
/// The base class for behaviors that should be automated by Jean for Hansoft. A beh... |
using System.Collections.Generic;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
using RestSharp;
namespace CloneDeploy_ApiCalls
{
public class OnlineKernelAPI : BaseAPI
{
private readonly ApiRequest _apiRequest;
public OnlineKernelAPI(string resource) : base(resource)
{... |
using UnityEngine;
using System.Collections;
public class BinBehavior : MonoBehaviour {
public GameObject gameWorld;
//public ObjectType type;
public ThrowableType type;
void OnTriggerEnter(Collider other){
if (other.gameObject.GetComponent<ThrowableBehavior>() != null) {
ThrowableType[] types = {... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RentCar
{
public partial class FrmHome : Form
{
private Form activeForm = null... |
using System.Data.Entity;
using System.Linq;
using System.Web.Mvc;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using Dentist.Controllers.Base;
using Dentist.Enums;
using Dentist.Models;
using Dentist.ViewModels;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
namespace Dentist.Controllers
{
[Authorize... |
using AuditAppPcl.Entities;
using AuditAppPcl.Resources;
using AuditAppPcl.Views;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace AuditAppPcl
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class MasterPage : C... |
using UnityEngine;
namespace Assets.Scripts.Common {
public class DestroyObjectsThatLeaveBounds : MonoBehaviour {
void OnTriggerExit2D(Collider2D collision) {
Destroy(collision.gameObject);
}
}
}
|
/*
* OpenAPI definition
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* The version of the OpenAPI document: v0
*
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Linq;
using System.IO;
usin... |
using BLL;
using Entidades;
using ProyectoFinal.UI.Consultas;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoFinal.UI
{
public pa... |
using Contoso.Data.Entities;
using Microsoft.EntityFrameworkCore;
namespace Contoso.Contexts.Configuations
{
class DepartmentConfiguration : ITableConfiguration
{
public void Configure(ModelBuilder modelBuilder)
{
var entity = modelBuilder.Entity<Department>();
entity.T... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace twitter_lookup
{
public class RSSFeed
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BUS;
using DAL;
using DevExpress.XtraGrid.Views.Grid;
using ControlLocalizer;
using DevExpress.Xtra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PokerProbability
{
public class Hand
{
private List<Card> _myHand = new();
public List<Card> MyHand { get => _myHand; set => _myHand = value; }
public void Shuffle()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SnakeMouth : MonoBehaviour
{
private float _ScaleY = 1f;
private Vector3 _baseScale;
private void Awake()
{
_baseScale = transform.localScale;
}
public void SetFewerMouth() {
transform.l... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_VR_VRNode : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.VR.VRNode");
LuaObject.addMember(l, 0, "LeftEye");
LuaObject.addMember(l, 1, "RightEye");
LuaObject.addMember(l, 2, "CenterEye");
LuaO... |
using Engine;
using UnityEngine;
namespace Game
{
//public class MgrBase<T> :SingletonMono<T>
// where T : MonoBehaviour
//{
// private bool _inited = false;
// public virtual void Init(GameObject root)
// {
// transform.SetParent(root.transform, false);
// i... |
using Espades.Api.Models.Base;
using System;
using System.ComponentModel.DataAnnotations.Schema;
namespace Espades.Api.Models
{
public class EstoqueModel : BaseModel
{
public int Id_Produto { get; set; }
public string Localizacao { get; set; }
public string Descricao { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class NextSceneScript : MonoBehaviour {
public void NextEpisode(string scene) {
SceneManager.LoadScene(scene);
}
}
|
using MadScientistLab.Laboratory.Cli;
using MadScientistLab.Laboratory.Configuration;
using MadScientistLab.Laboratory.LabInventory.Animals;
using MadScientistLab.Laboratory.Validators;
namespace MadScientistLab.Laboratory.Commands
{
public class GoEatCommand : ILaboratoryCommand
{
private readonly IA... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class checar_cae_micro : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D col)
{
if (col.gameObject.tag.Equals("checar_de_caida"))
{
GameControlScript.instance.aumentar_score();
... |
using System;
using UnityEngine;
public struct PointsData : IEquatable<PointsData>
{
public readonly int Points;
public readonly GameObject Source;
public PointsData(int points, GameObject source)
{
Points = points;
Source = source;
}
public bool Equals(PointsData other)
{
return (Points, Source) != (o... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class TutePuzzleHandler : MonoBehaviour
{
//handles the tutorial for puzle worlds
//triggered when puzzle tutorial is loaded
//array of popups adapted from: https:... |
using System;
using System.Linq;
using System.Net.Http;
using System.Text.Json;
using System.Threading.Tasks;
using System.Collections.Generic;
using Microsoft.Extensions.Logging;
namespace webapp.Data
{
public class PodcastService
{
private readonly HttpClient client = new HttpClient();
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ProjectIris.Models
{
public class MerchantViewModel
{
public decimal total { get; set; }
public int discount { get; set; }
public decimal subtotal { get; set; }
... |
using CriticalPath.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CriticalPath.Web.Models
{
public class PurchaseOrderEditVM : PurchaseOrderVM
{
public PurchaseOrderEditVM() { }
public PurchaseOrderEditVM(PurchaseOrder entity) : base(entity... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveBlock : MonoBehaviour
{
bool isRight; // 어떤 방향으로 가는지
private Transform tr; // transform 변수
float moveSpeed;
float orginX;
// Start is called before the first frame update
void Start()
{
//만든 변수 초기화
is... |
using Microsoft.EntityFrameworkCore;
using Netfilmes.Business.Entidades;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Netfilmes.Repository
{
public class ApplicationContext : DbContext
{
public DbSet<Filme> Filme { get; set; }
publi... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Rema1000.Models;
using Rema1000.Services.ProductService;
namespace Rema1000.Controllers
{
///<summary>Controller responsible for handling products </summary>
[Rou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace console
{
public class _036_Combinations
{
/// <summary>
/// Given two integers n and k, return all possible combinations of k numbers out of 1 ... n.
/// For example,
/// If n = 4 ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Configuration;
using System.Data.SqlClient;
using System.IO;
namespace Faculty
{
public ... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("AspectRatioDependentPosition")]
public class AspectRatioDependentPosition : MonoBehaviour
{
public AspectRatioDependentPosition(IntPtr address) : this(address, "AspectRatioDependentPosition")
{
}
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace tayana_draft_2.frontend
{
public partial class WebForm1 : System.Web.UI.Page
{
protected void Page_Load(o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Classes
{
public class D
{
public virtual Guid Id { get; set; }
public virtual int Code { get; set; }
public virtual string Date { get; set; }
//public ... |
using System;
namespace CryptobotUi.Client.Model.Extensions
{
public static class DateConverter
{
public static DateTime? ToLocalTime(this DateTime? possiblyUtc)
{
if (possiblyUtc == null) return null;
if (possiblyUtc.Value.Kind == DateTimeKind.Local) return possiblyUtc;... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CoreFrameWork.RabbitMQ
{
public class RabbitMqOptions
{
public RabbitMqConnectionConfigure Connection { get; set; }
public RabbitMqOptions()
{
Connection = new RabbitMqConnectionConfigure();
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace WebRobot
{
public class WebRobot
{
//кэш посещенных страниц
private readonly PageCache visitedPages = new PageCache();
//отображение страницы - на ее глубину. Благодаря данному полю, мы отсле... |
using System;
using System.ComponentModel;
using System.Windows.Controls;
using BusyBox.Helpers;
using BusyBox.ViewModels;
namespace BusyBox
{
public class MessageBusyBox : BaseBusyBox, INotifyPropertyChanged
{
private string _message;
public string Message
{
get { return... |
/* 12. We are given integer number n, value v (v=0 or 1) and a position p. Write a sequence of operators that modifies n to hold the value v at the position p from the binary representation of n.
Example: n = 5 (00000101), p=3, v=1 -> 13 (00001101)
n = 5 (00000101), p=2, v=0 -> 1 (00000001) */
using System;
class ... |
namespace Raw_Data
{
public class Car
{
private string model;
public Engine Engine { get; set; }
public Cargo Cargo { get; set; }
public Car(string model)
{
this.model = model;
}
public Tire Tire { get; set; }
public string Model
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Node {
public float threshold = 0f;
public Dictionary<Node, float> inputs;
public float value = -1f;
public bool isTerminal = false;
public Node(float t) {
threshold = t;
inputs = new Dictionary<Node, float> ();
}
... |
namespace Example.Models
{
public class MixedUseResponse : CommercialResponse
{
public int? NumberOfApartments { get; set; }
}
} |
namespace MonoGame.Extended.Gui
{
public enum Orientation { Horizontal, Vertical }
} |
using ProConstructionsManagment.Desktop.Views.Base;
using System.Windows.Controls;
namespace ProConstructionsManagment.Desktop.Views.RecruitedEmployeesWithPosition
{
/// <summary>
/// Interaction logic for RecruitedEmployeesWithPosition.xaml
/// </summary>
public partial class RecruitedEmployeesWithPo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MissileLauncher : MonoBehaviour {
public int ship_class; // 0, 1, 2 (type de vaisseau / fréquence de tir)
public int max_buffer; // buffer de tir max (1-5)
public float cadence_tir_init;
public ... |
using System.Windows.Input;
using Workout.Services;
using Xamarin.Forms;
namespace Workout.ViewModels
{
/// <summary>
/// Welcome view model.
/// </summary>
public class WelcomePageViewModel
{
#region properties
/// <summary>
/// Navigates to home pages.
/// </summ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Linq;
using System.Runtime.Serialization;
using Dnn.PersonaBar.Library.Common;
using DotNetNuke.Entities.Portals;
using DotNetN... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Xml.Linq;
using ClassLibrary1;
namespace WebApplication5.welcome
{
public partial class GoodsForm : System.Web.UI.Page
{
static Stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlogProject.Models
{
public class Tag
{
public int Id { get; set; }
public string Name { get; set; }
public virtual List<PostTag> PostTags { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Audio_Boar : MonoBehaviour
{
//==================| Variables |=========================================
public enum ClipSteps { walk, run, none }
public enum ClipVocal { growl, pain, die }
[SerializeField]... |
using System.Security.AccessControl;
namespace SystemSplit.Models
{
public class HeavyHardwareComponent : HardwareComponents
{
public HeavyHardwareComponent(string name, int maximumCapacity, int maximumMemory)
: base(name, maximumCapacity, maximumMemory)
{
this.MaximumC... |
using System.Diagnostics;
using System.Linq;
using Chushka.Data;
using Microsoft.AspNetCore.Mvc;
using Chushka.ViewModels;
namespace Chushka.Controllers
{
public abstract class BaseController : Controller
{
protected BaseController()
{
this.Db = new ChushkaDbContext();
}
... |
using System.Collections.Generic;
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;
namespace ArcheryTool
{
/// <summary>
/// Custom shape for fletched arrow graphic
/// </summary>
class FletchedGraphic : Shape
{
public FletchedGraphic(Point mouse)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ApiMongoDb.Models;
using MongoDB.Bson;
using MongoDB.Driver;
using Newtonsoft.Json.Linq;
namespace ApiMongoDb.Services
{
public class AccountService
{
private readonly IMongoCollection<Account> _mong... |
using System;
using NUnit.Framework;
using Utilities.NET.Extensions;
namespace Utilities.NET.Tests.Extensions
{
public class StringExtensionsTests : UnitTestBase
{
[Test]
[TestCase("trim this string", "string", ExpectedResult = "trim this ")]
[TestCase("trim this string", " this string... |
using System;
using System.Linq;
using System.Linq.Dynamic.Core;
using Abp.Linq.Extensions;
using System.Collections.Generic;
using System.Threading.Tasks;
using Abp.Domain.Repositories;
using eForm.EFlight.Exporting;
using eForm.EFlight.Dtos;
using eForm.Dto;
using Abp.Application.Services.Dto;
using eForm.Authoriz... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab6
{
class Point
{
public int X;
public int Y;
public Point(int x, int y)
{
X = x;
Y = y;
}
public static im... |
using System;
using UnityExtensions.Localization;
namespace UnityExtensions.Localization
{
public enum Locale
{
ar_DZ,
en_US,
fr_FR,
es_ES
}
}
public static class LocaleExtensions
{
public static string Name(this Locale locale)
{
return Enum.GetName(locale.... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Data;
using System.Xml.Serialization;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Entities.Modules;
#... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Tutorial : MonoBehaviour
{
private Text texto;
bool w = false;
bool d = false;
bool mov = false;
bool disp = false;
bool tuto = false;
public GameObject inst;
public Game... |
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