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using System; using System.Collections.Generic; using System.Linq; using Xamarin.Forms; using SQLite.Net; namespace Trabalho2.Models { class PedidoRepository : IDisposable { private SQLiteConnection _conexao; public PedidoRepository() { var config = DependencyService.Get<I...
using LogicBuilder.Attributes; namespace Contoso.Forms.Parameters.SearchForm { abstract public class SearchFilterParametersBase { } }
namespace _5.StrategyPattern.Models { using System.Collections.Generic; internal class PersonCampareByAge : IComparer<Person> { public int Compare(Person x, Person y) { var resul = x.Age.CompareTo(y.Age); return resul; } } }
using API.Entities; using Microsoft.EntityFrameworkCore; namespace API.Data { public class DataContext : DbContext { public DataContext(DbContextOptions options) : base(options) { } public DbSet<Order> Order { get; set; } public DbSet<Product> Product { get; set; } ...
using System; using System.Collections.Generic; using IronPython.Compiler.Ast; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Py2Cs.Translators { public partial class Translator { private (SyntaxResult<SyntaxNode[]>, TranslatorSt...
using OmniGui.Geometry; namespace OmniGui.Layouts { using System; using System.Windows.Input; using Zafiro.PropertySystem.Standard; public class Button : ContentLayout { public static readonly ExtendedProperty CommandProperty = OmniGuiPlatform.PropertyEngine.RegisterProperty("Command", ty...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 13 namespace DeckStructure { class Program { static void Main(string[] args) { Deck testDeck = new Deck(); testDeck.AddLeft(25); //bottom ...
using Microsoft.AspNetCore.Mvc; using PortalFramework; using System; using System.Collections.Generic; using System.Text; //using ClTagHelpers; namespace Module1.Controllers { public class HomeController : BaseController { private IMyRepository _repository; public HomeController(IMyRepository...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { [SerializeField] private int score,highScore; public static ScoreManager inst; public Text txtscore; void Awake() { if (inst == null) ...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; [ExecuteInEditMode] public class SplineMesh : MonoBehaviour { [Space(10)] [SerializeField] protected BezierSpline spline; [SerializeField] protected Mesh flatMesh; [SerializeField] protected int fr...
using Codeplex.Reactive; using MasterDetailApp.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Codeplex.Reactive.Extensions; namespace MasterDetailApp.ViewModels { public class PersonViewModel { public Person Person { get; private set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AnimalDB { public partial class PA2 : System.Web.UI.Page { public string conString = @"Data Source=localhost;port=3306;Initial catalog=animal;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Data; using System.Windows.Forms; namespace OpenMiracle.BLL { public class ProductCreationBll { ProductSP spProduct = new ProductSP(); /// <summary> /...
/* * Copyright (c) 2022 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless ...
using System; using System.Linq; using System.Data.SQLite; using System.Data.Linq; using Diablo3Analyzer.JsonStructs; using Diablo3Analyzer.DatabaseStructs; using System.Text.RegularExpressions; namespace Diablo3Analyzer { class DatabaseController { private SQLiteConnection diabloDbConnection; ...
namespace SGDE.DataEFCoreMySQL.Repositories { #region Using using Domain.Entities; using Domain.Repositories; using System; using System.Collections.Generic; using System.Linq; #endregion public class TypeClientRepository : ITypeClientRepository, IDisposable { private rea...
using SimpleCrawler; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CrawlerWeb { public partial class Detail : System.Web.UI.Page { protected string Html; protected int DetailId; prote...
namespace TrainingPrep.collections { public class Genre { public static readonly Genre action = new Genre(); public static readonly Genre thriller = new Genre(); public static readonly Genre comedy = new Genre(); public static readonly Genre kids = new Genre(); public...
using System; using Newtonsoft.Json; namespace OmniSharp.Extensions.JsonRpc { public interface ISerializer { JsonSerializer JsonSerializer { get; } JsonSerializerSettings Settings { get; } string SerializeObject(object value); object DeserializeObject(string json, Type type); ...
using System; using System.Collections.Generic; namespace _4 { class Program { static void Main(string[] args) { List<object> stuff = new List<object>(); stuff.Add(7); stuff.Add(28); stuff.Add(-1); stuff.Add(true); stuff.Add("...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MainClassLibrary; namespace EmployeeApplication { class Program { static void Main(string[] args) { MasterClass Employee = new MasterClass(); ///Invo...
namespace traceroute_util { class Program { private static Traceroute traceroute = new Traceroute(); private const string DNS_VIEW_PARAM = "-d"; static void Main(string[] args) { if (args.Length == 1) { traceroute.Run(args[0], false); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SFP.SIT.SERV.Model.IMP { public class ImportarSolicitudMdl { public Int64 solclave { get; set; } public string solfolio { get; set; } public DateTime solfecsol ...
using System; using System.Collections.Generic; using System.Linq; class SortInIncreasingOrder { static void Main() { List<int> numbersList = new List<int>(); string input = Console.ReadLine(); while (!string.IsNullOrWhiteSpace(input)) { numbersList.Add(int.Parse(i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _08观察者_Observer_设计模式 { ///观察者模式: ///Subject:监视对象,它往往包含着其他对象所感兴趣的内容。 ///在本范例中,热水器就是一个监视对象,它包含的其他对象所感兴趣的内容,就是temprature字段,当这个字段的值快到100时,会不断把数据发给监视它的对象。 ///Observer:监视者,它监视Subject,当Subject中的某件事发生的时候,会告知Observ...
using System; class MainClass { public static void Main (string[] args) { Console.WriteLine ("enter number between 0 and 500"); uint a = uint.Parse (Console.ReadLine ()); while (!(a >=0 && a <=500)) { Console.WriteLine ("enter number between 0 and 500"); a = uint.Parse (Console.ReadLine ()); } strin...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Specialized; using System.Web.UI; using DotNetNuke.UI.WebControls; #endregion namespace DotNetN...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class BillVerification : System.Web.UI.Page { string obj_Authenticated; PlaceHolder maPlaceHolder; UserControl obj_Tabs; UserCo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using UdemyMurat.Models.Sınıflar; using PagedList; using PagedList.Mvc; namespace UdemyMurat.Controllers { public class YapilacakController : Controller { Context c = new Context(); // GE...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PlayerData { public int Colleccionable_1; public int Colleccionable_bool_1; public PlayerData (Player player) { } }
using SprintFour.Utilities; using System; namespace SprintFour.Blocks.BlockStates { class PipeSideTopLeftBlockState : BlockStateBase { public override Tuple<int, int>[] GetFrames() { return Utility.PipeSideTopLeftBlockFrames; } } }
namespace OmniSharp.Extensions.JsonRpc.Server { public class ResponseBase { public ResponseBase(object? id) => Id = id; public object? Id { get; set; } } }
using UnityEngine; using System.Collections; public class GamepadControls : MonoBehaviour { //Steuerung wenn ein Gamepad verbunden ist und in den Optionen aktiviert ist GameObject player; void Start () { player = GameObject.FindWithTag("Player"); } // Update is called once per frame void Update () { Ch...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Net.Sockets; using System.Threading.Tasks; using System.Windows.Input; using AppProgramming2.Models; using AppProgramming2.ViewModels; using Newtonsoft.Json; using Xamarin.Essentials; using Xamarin.Forms...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace VindiniumCore.GameTypes { public class Hero { #region Core Properties [JsonProperty("id")] public byte ID { get; set; } [JsonProperty("name")]...
using UnityEngine; public class ItemOnMap : MonoBehaviour { public static void SpawnItemOnMap(Vector3 pos, Item item) { if (item != null) { Transform itemTransform = Instantiate(ItemsManager.itemsManagerInstance.baseItemPrefab, pos, Quaternion.identity); ItemOnMap itemO...
using System; using System.Threading.Tasks; using Microsoft.Bot.Connector; using Microsoft.Bot.Builder.Dialogs; using System.Net.Http; using System.Text; using Newtonsoft.Json; using System.Collections.Generic; using System.Reflection; using System.Linq; namespace Microsoft.Bot.Sample.SimpleEchoBot { [Serializ...
using Extension; using Zenject; namespace Lonely { public class PlayerState_Block : State { public PlayerState_Block(IStateEnter enter, IStateExit exit, IStateUpdate update) : base(enter, exit, update) { } public class CustomFactory : IFactory<State> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UI : MonoBehaviour { public enum Name { Slider_HP, } }
using Chapter5.Interface; using Chapter5.Model; using Microsoft.ProjectOxford.SpeakerRecognition; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows; using System.Windows.Input; namespace Chapter5.ViewModel { public class MainViewModel : ObservableObject ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Globalization; public partial class ImportExport_ExportPreShipment : System.Web.UI.Page { DataTable dt_PoNo = new DataTable(); DataTable dt...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PlayerLoop; public class TimerController : MonoBehaviour { [SerializeField] private SOTimer _TimerRef; [SerializeField] private float _TimerLimit = 1f; private void Awake() { ...
using DTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public interface ICardDB { Card GetCardByName(string name); } }
using UnityEngine; using System.Collections; using xy3d.tstd.lib.superFunction; namespace xy3d.tstd.lib.gameObjectFactory{ public class GameObjectControl : MonoBehaviour { public GameObjectFactoryUnit unit; // Use this for initialization void Start () { } // Update is called once per frame void ...
using System; using System.Net.Http; using System.Net.Http.Headers; using System.Text.Json; using System.Threading.Tasks; namespace ProConstructionsManagment.Desktop.Services { public class RequestProvider : IRequestProvider { private readonly IHttpClientFactory _httpClientFactory; public Req...
using System.Collections.Generic; using System.Runtime.Serialization; using CommHub.wsClasses; namespace CommHub { #region Response [DataContract] public class wsResponse { [DataMember] public int ErrCode; [DataMember] public string ErrText; } [DataContract] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Dentist.Controllers.Base; using Microsoft.Owin.Security.Provider; namespace Dentist.Controllers { public class NoteTypeController : BaseController { public JsonResult GetAllIdTexts() ...
/* * Copyright (c) 2016 Samsung Electronics Co., Ltd * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
using bot_backEnd.BL.Interfaces; using bot_backEnd.Models.AppModels; using bot_backEnd.Models.DbModels; using bot_backEnd.UI.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.UI { public class PostReportUI : IPostReportUI { ...
 using System.ServiceModel; namespace Service.Contract { /// <summary> /// A provider of duplex service channels. /// </summary> /// <seealso cref="Service.Contract.IDuplexChannelProvider" /> public class DuplexChannelProvider : IDuplexChannelProvider { /// <summary> /// The ...
using GetLabourManager.ActionFilters; using GetLabourManager.Helper; using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GetLabourManager.Controllers { [Authorize] [RBAC] public class ManageGangController : Con...
using System; using System.Diagnostics; namespace CompanyArticles { public class CompanyArticles { private const string Barcode = "1231231asda"; private const string Vendor = "Nestle"; private const string Title = "Nesquik"; private const int MinPrice = 5; private const...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using JoveZhao.Framework.DDD; namespace BPiaoBao.DomesticTicket.Domain.Models.FrePasser { public interface IFrePasserRepository : IRepository<FrePasser> { } }
using System; class MainClass { public static void Main (string[] args) { //Varialbles int firstValue = 2; int factor = 5; int increment = 2; int sequenceLength = 10; int[] storageArray = new int[sequenceLength]; //Main logic for (int i = 0; i < storageArray.Length; i++) { storageArray [i] = firs...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerGrounded : MonoBehaviour { /* //========================| Variables |============================================================ [SerializeField] Movement movement; //========================| On...
using System; using System.Collections.Generic; using System.Text; namespace PnrAnalysis.Model { /// <summary> /// 航段信息 /// </summary> /// [Serializable] public class LegInfo { private string _SerialNum = string.Empty; /// <summary> /// 序号 /// </summary> ...
using UnityEngine; using System.Collections; public class testpingpong : MonoBehaviour { Vector3 initialPos; // Use this for initialization void Awake () { initialPos = transform.position; } // Update is called once per frame void Update () { transform.position = new Vector3 (Mathf.PingPong (Time.time, 1...
using System.Reflection; using Swashbuckle.AspNetCore.SwaggerGen; namespace Peppy.Swagger { internal static class OperationFilterContextExtensions { internal static bool HasAuthorize(this OperationFilterContext context) { var apiDescription = context.ApiDescription; ret...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class VTestResults { public static VTestResults GetTestResultByID(int id) { return Single(id); } public static List<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Threading.Tasks; using ModelCantina; namespace Controller { public class ControllerProduto { public bool GravarProduto(Produto produto) { SqlConnection con...
using System.Web.Mvc; using AutoMapper; using Umbraco.Core.Models; using Umbraco.Web.Models.ContentEditing; using Umbraco.Web.Trees; namespace Umbraco.Web.Models.Mapping { /// <summary> /// Gets the tree node url for the IMember /// </summary> internal class MemberTreeNodeUrlResolver : IValueResolver<...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; using VSchool.Data; using VSchool.Data.Entities; namespace VSchool.Data.Mapping { public class CourseMap : EntityConfiguration<Course> { public...
using OpenTK; using OpenTK.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SnakeGame { public class Snake : IMovable, IDrawable, ISerializable { public ObjectNetID objectNetID; ...
using System; using System.Collections.Generic; namespace RO { public class DataConfigs { public static string NAME = "DataConfigs"; public List<DataVO> datas; public SDictionary<int, DataVO> dataMaps = new SDictionary<int, DataVO>(); public static DataConfigs Instance { get; private set; } p...
using Microsoft.Xna.Framework; using Project_GE.Framework.SceneManagement; namespace LMPoser { public class Entry : Game { private GraphicsDeviceManager graphics; private SceneManager sceneManager; public Entry() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Initia...
using System.Collections; using System.Collections.Generic; using System.Security.Cryptography.X509Certificates; using UnityEngine; [CreateAssetMenu(menuName = "Single Variables/IntData")] public class IntData : ScriptableObject { public int Value; public void UpdateValue(int i) { Value...
using System; using System.Collections.Generic; using System.Configuration; using System.Web; using Hangfire; using Hangfire.Dashboard; using Owin; using StructureMap; namespace ModernDataServices.App.Config { /// <summary> /// A class to configure the background jobs. /// </summary> public static cla...
//Pixel Studios 2016 //Weapon Customisation v1.2 using UnityEngine; using System.Collections; public class Billboard : MonoBehaviour { void Update() { //Makes the UI buttons a billboard type of button transform.rotation = Camera.main.transform.rotation; } }
using MaterialDesignThemes.Wpf; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; usi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Zillow.Core.ViewModel { public class AddressViewModel { public int Id { get; set; } public string CountryName { get; set; } public string CityName { get; set; } ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; namespace Alfheim.FuzzyLogic.Variables.Model { internal class LinguisticVariableDao { #region Members FuzzyLogicObservableCollection<LinguisticVariable> mInputLinguisticVariables = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ZUS.Zeus.Common; using ZUS.Zeus.Models; namespace ZUS.Zeus.Services { public class MockStationsService : IStationsService { private static IList<Station> _Stations = new List<Stat...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore.Metadata.Internal; using DBStore.DataAccess.Data.Repository.IRepository; using Microsoft.AspNetCore.Hosting; us...
using System; using System.Web; using DevDevDev.Models; using Microsoft.WindowsAzure.Storage.Table; namespace DevDevDev.Services { public class SessionSubmissionService : TableStorageServiceBase { private const string _sessionsTableName = "Sessions"; public SessionSubmissionService() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // Reference added to make WCF happen using System.ServiceModel; using System.Runtime.Serialization; namespace DuplexServicesLib.ServiceEntities { [DataContract] public class ClientI...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.ADM; namespace SFP.SIT.SERV.Dao.ADM { public class SIT_ADM_CONFIGURACIONDao : BaseDao { public SIT_ADM_CONFIGURACIONDao(DbConnection c...
using LuaInterface; using SLua; using System; public class Lua_UpYunTaskInfo_E_State : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UpYunTaskInfo.E_State"); LuaObject.addMember(l, 0, "None"); LuaObject.addMember(l, 1, "Ing"); LuaObject.addMember(l, 2, "Pause"); LuaObject.addMem...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using TaskMan.Domains.Data; namespace TaskMan.Contracts.Providers { public interface ITaskManCacheProvider { Task<IEnumerable<Status>> GetStatuses(CancellationTok...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class VModule { //Chu y khi viet kieu nay: Dung SingleOrDefault thay vi Single, //nham tra ve null khi k tim thay, //neu k thi se fat sin...
using System; using System.Collections.Generic; using System.Drawing; using System.Text; namespace MADSPack.Compression { public class MadsPackImage { public MadsPackImage() { HasPalette = false; } public Bitmap GetImage() { if (!this.HasPalett...
using NUnit.Framework; using DataStructures; namespace ArrayListTests { public class Tests { [TestCase(0)] public void ConstructorTest(int expected) { ArrayList Array = new ArrayList(); int actual = Array.Length; Assert.AreEqual(expected, actual); ...
using BundleTransformer.Core.Orderers; using BundleTransformer.Core.Transformers; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Optimization; namespace Webcorp.OneDCut { public class BundleConfig { public static void RegisterBundles(BundleCollect...
using System; using Microsoft.Xna.Framework; using MonoGame.Extended.Gui.Controls; namespace MonoGame.Extended.Gui { //public class Window : Element<Screen> //{ // public Window(Screen parent) // { // Parent = parent; // } // public ControlCollection Controls { get; } =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AJillAssistant { public partial class Form1 : Form { public Form1() { ...
using System; public class InPlaceShuffle { public void shuffle(int[] theArray) { // if it's 1 or 0 items, just return if (theArray.Length <= 1) return; // walk through from beginning to end for (int indexWeAreChoosingFor = 0; indexWeAreChoosingFor < theArray.Length; indexWeAreChoosingFor++) { ...
using Microsoft.Extensions.Logging; namespace dotBatchLib { public class JobInstance { private readonly ILogger _logger = LibLogging.CreateLogger<JobInstance>(); public Job Job { get; set; } public JobExecution CreateExecution() { _logger.LogTrace("create executio...
using System; using Xunit; namespace DemoCode.Tests.lesson2 { public class AssertingExceptions { [Fact] public void ShouldErrorWhenDivideByZero() { var sut = new Calculator(); Assert.Throws<DivideByZeroException>(() => sut.Divide2(10, 0)); } [...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using NameSearch.Models.Entities.Abstracts; namespace NameSearch.Models.Entities { /// <summary> /// Address Entity /// </summary> /// <seealso cref="NameSearch.M...
using UnityEngine; public class CrazyHorseController : MonoBehaviour { public float interval = 2.0f; private bool headingToTransparent = false; private Material _horseBodyMaterial; void Start() { _horseBodyMaterial = GameObject.Find("HorseBody").GetComponent<MeshRenderer>().material; ...
using AutoMapper; using iCopy.Model.Request; using iCopy.SERVICES.IServices; using iCopy.Web.Controllers; using iCopy.Web.Helper; using iCopy.Web.Resources; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace iCopy.Web.Areas.Location.Controllers { [Area(Strings.Area.Location), Auth...
using FireSharp.Config; using FireSharp.Interfaces; using FireSharp.Response; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mssql_VS_FireBase { class DAOFireBaseProvider : IDAOProvider { ...
using System; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Threading; namespace DeadLockDemoWithSynchronizeContext { class Program { static int resultNum = 0; static void Main(string[] args) { Console.WriteL...
using System; using System.Collections.Generic; using Lab6.DataBases; using Lab6.Entities; namespace Lab6.DAL { public class AccessBDStaff { public static void AddNewEmployee(Employee employee) { BDStaff.ListOfStaff[employee.Id] = employee; } public static void RemoveEm...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entity { public class Test { private String testId; private String examId; private Int32 time; private String name; private String userId; ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SIPCA.CLASES.Models; using SIPCA.CLASES.Context; using PagedList; using SIPCA.MVC.CustomFilters; using System.Diagnostics; using S...
namespace E01_ExchangeIfGreater { using System; public class ExchangeIfGreater { public static void Main(string[] args) { // Write an if-statement that takes two double // variables a and b and exchanges their values if the // first one is greater than...
using System; using System.Collections.Generic; using System.Text; namespace JabberPoint.Domain.Helpers { public enum TextDecoration { Normal=0, Underlined=1, superscript=2, subscript=3 } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace RT_OPT { public partial class MainForm : Form { SqlConnection gConn = new SqlC...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PerformanceCounterFactory.cs" company="Naos Project"> // Copyright (c) Naos Project 2019. All rights reserved. // </copyright> // ----------------------------------------------...
/* * Created By: Evan Combs * Created On: 9/10/2015 * Modified On: 9/10/2015 * File Name: InAppStore.cs * Full Namespace: DeadDodo.InAppPurchasing.InAppStore * Inherites: * Purpose: * Fields: * Delegates: * Methods: * ToDo: * Proposed Changes: */ using System; using System.Collections.Gen...