text stringlengths 13 6.01M |
|---|
using ArenaBase;
namespace Interfaces
{
public interface IMapsContainer
{
ActorsMap Actors { get; set; }
ArenaMap Arena { get; set; }
}
}
|
using CHSystem.Models;
using CHSystem.Repositories;
using CHSystem.Services;
using CHSystem.ViewModels.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
namespace CHSystem.Controllers
{
public class UsersController : BaseController
{
UnitOfWork unitOfWork ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lowscope.Saving.Examples
{
[AddComponentMenu("")]
public class ExampleGameScreenFader : MonoBehaviour
{
[SerializeField] private float fadeDuration;
[SerializeField] private CanvasGroup canvasGroup;
... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
public class SaveLoad
{
public static PlayerProgress playerProgress;
public static void Save()
{
BinaryFormatter bf = new BinaryFormatter();
... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("ZonePlay")]
public class ZonePlay : Zone
{
public ZonePlay(IntPtr address) : this(address, "ZonePlay")
{
... |
using System;
namespace B01_05_Buch {
public class Test {
#region Methods
// Objektmethoden
void Run() {
// Erzeugen der Bücher
Buch buch1 = new Buch(
"Grundkurs Programmieren in Visual C#",
"Wimmer, H.",
"Hanser Verl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InvulnerabilityTimer : MonoBehaviour
{
internal bool isVulnerable = true;
public float TimeToVulnerable = 1f;
public void StartInvulnerabilityTimer()
{
StartCoroutine(StartTimer());
}
IEnumera... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossAttacks : MonoBehaviour
{
[SerializeField] private GameObject _leftTurretPrefab;
[SerializeField] private GameObject _rightTurretPrefab;
[SerializeField] private GameObject _shipCorePrefab;
[SerializeField]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations.Schema;
using System.ComponentModel.DataAnnotations;
namespace WebApplication7.Models
{
public class Lifeguards
{
[Key]
public int lifeguard_id { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SuccessItem : MonoBehaviour
{
[Header("Parametres")]
[Range(0, 10f)]
public float RangeToGiveKeyPlayer;
LayerMask PlayerMask;
GameObject mode;
GameObject Player;
private bool _allReadyGived;
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Server.Constants
{
partial class Constants
{
/// <summary>
/// 게임 시작까지 최소 몇명 기다려야하는지
/// </summary>
public static readonly int MinPlayerForGame = 2;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CentralitaHerencia;
namespace Formulario
{
public partial class frmLlamador : For... |
using System;
using System.Text.Json.Serialization;
namespace ZenHub.Models
{
public class CreatedDate
{
[JsonPropertyName("created_at")]
public DateTime CreatedAt { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class AutoTiler : MonoBehaviour {
public GameObject tileObject;
public Camera camera;
private Vector3 topLeft;
private Vector3 bottomRight;
// Use this for initialization
void Start () {
FindCorners();
Tile();
}
void Tile(){
for(int x = 0; x < Mathf.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(PlayerStateMachine))]
public class PlayerSoundEvtController : RuntimeMonoBehaviour
{
// ------------------------------- PRIVATE ATTRIBUTES -------------------------------- //
private PlayerStateMachine.eSt... |
using Application.DTOs.Product.Requests;
using Application.DTOs.Product.Responses;
using Application.Exceptions;
using Application.Interfaces.Repositories;
using Application.Wrappers;
using AutoMapper;
using Domain.Entities;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
names... |
using System.Data.Entity;
using System.Linq;
using Diligent.BOL;
using Diligent.DAL.Core;
namespace Diligent.DAL.Repositories
{
public class ProjectRepository : Repository<Project>, IProjectRepository
{
public ProjectRepository(DiligentContext context) : base(context)
{
}
publ... |
namespace DemoLibrary
{
public interface IMessageSender
{
void SendMessage(IPerson owner, string v);
}
} |
using LogicBuilder.Attributes;
using System.Collections.Generic;
namespace Enrollment.Forms.Parameters.Bindings
{
public class MultiSelectItemBindingParameters : ItemBindingParameters
{
public MultiSelectItemBindingParameters
(
[Comments("The section of the item template we're binding the propert... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("FramedRadioButton")]
public class FramedRadioButton : MonoBehaviour
{
public FramedRadioButton(IntPtr address) : this(address, "FramedRadioButton")
{
}
public FramedRadioButton(IntPtr address, ... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Diagnostics;
namespace Benchmarks.Utility.Helpers
{
public class EnvironmentHelper
{
public static bool Prep... |
using System.Collections.Generic;
namespace W3ChampionsStatisticService.CommonValueObjects
{
public static class RaceExtensions
{
static Dictionary<RaceId, Race> raceIdMap = new Dictionary<RaceId, Race>() {
{ RaceId.RnD, Race.RnD },
{ RaceId.HU, Race.HU },
{ RaceId.... |
using Microsoft.AspNetCore.Mvc;
using SeattleRPG.Models;
using System.Collections.Generic;
namespace SeattleRPG.Controllers
{
public class PlayerController : Controller
{
[HttpGet("/player")]
public ActionResult Index()
{
return View(Highscore.GetHighestScore());
}
[HttpPost("/player")... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SP2010.Manage.FileTypes
{
public enum ExtState
{
Success,
Failed,
IsExists
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.CommandLine;
using ProjectFinder.Manager;
namespace ProjectFinder.Command
{
public class DeleteCommand : CommandBase
{
private IReadOnlyList<string> aliase;
public IReadOnlyList<string> Aliases => aliase;
p... |
namespace WpfAppCesi
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("HotelsSet")]
public partial class HotelsSet
{
public int Id { get; se... |
using OmniSharp.Extensions.LanguageServer.Server;
namespace Lsp.Integration.Tests.Fixtures
{
public sealed class DefaultServer : IConfigureLanguageServerOptions
{
public void Configure(LanguageServerOptions options)
{
}
}
}
|
using NServiceBus;
using NServiceBus.Logging;
using System;
class NextNumberHandler : IHandleMessages<NextNumber>
{
static ILog logger = LogManager.GetLogger( typeof( NextNumberHandler ) );
public void Handle( NextNumber message )
{
logger.InfoFormat( "NextNumber for sequence '{0}' is '{1}', generated on thread... |
using System.Collections.Generic;
using BitcoinLib.RPC.RequestResponse;
using Newtonsoft.Json;
namespace blocknet_xrouter.Controllers.ViewModels
{
public class SpvWalletResultViewModel: ServiceResultViewModel
{
public SpvConfigViewModel SpvConfig { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProceduralTerrain : MonoBehaviour
{
public GameObject tilesHolder;
public GameObject[] tileTypes;
public CameraController cameraController;
public Dictionary<Vector2Int, GameObject> CurrentTiles = new Dictiona... |
using FormEsgi.Data;
using FormEsgi.Models;
using FormEsgi.Tools;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Helpers;
using System.Web.Mvc;
namespace FormEsgi.Controllers
{
public class StatisticController : Controller
{
//
// GET: /St... |
/*
* Created By: Evan Combs
* Created On: 9/10/2015
* Modified On: 9/10/2015
* File Name: Product.cs
* Full Namespace: DeadDodo.InAppPurchasing.Product
* Inherites:
* Purpose: iOS specific implementation of Product
* Fields:
* Delegates:
* Methods:
* ToDo:
* Proposed Changes:
*/
using Stor... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class UIManagerScript : MonoBehaviour
{
public void StartGame()
{
SceneManager.LoadScene("MainScene");
}
public void QuitGame()
{
Application.Quit();
}
}
|
/*--------------------------------------------------------------------------
Reactor.Web.Sockets
The MIT License (MIT)
Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation ... |
using AutoMapper;
using JQDT.WebAPI;
using KingdomJoy.Dtos;
using KingdomJoy.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
namespace KingdomJoy.Controllers.Api
{
pub... |
using System.Collections.Generic;
namespace PaderbornUniversity.SILab.Hip.EventSourcing.Migrations
{
public class StreamMigrationArgs : IStreamMigrationArgs
{
private readonly IEventStream _stream;
private readonly List<IEvent> _eventsToAppend = new List<IEvent>();
public IReadOnlyLis... |
// Accord Machine Learning Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// Licens... |
using DotNetNuke.Common;
using DotNetNuke.Entities.Users;
using DotNetNuke.Security.Membership;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace QLSC
{
public partial class LOAISUCO_CN : DotNetNu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovementCommand : Command
{
/// <summary>
/// The direction in which we are going to move
/// </summary>
private Vector3 movementV... |
namespace PANDAWebApp.ViewModels.Home
{
public class PackageBaseViewModel
{
public int Id { get; set; }
public string Description { get; set; }
}
} |
namespace CustomConfigurationSection
{
public enum AppRole : int
{
Deny = 0,
Reader = 1,
Customer = 2,
Auditor = 3,
Contributor = 4,
ApplicationAdmin = 5,
WebsiteAdmin = 6
}
} |
using System.Collections.ObjectModel;
using Newtonsoft.Json;
namespace StarWarsApi.DataAccess.Entities
{
public class Film
{
[JsonProperty("id")]
public int FilmId { get; set; }
public string Title { get; set; }
public virtual Collection<FilmCharacterMapping> Characters { get; ... |
using System.Web.UI.WebControls;
using System.Linq;
using ShCore.Extensions;
using System;
using ShCore.Web.WebBase;
using ShCore.DataBase.ADOProvider;
using System.Collections.Generic;
using ShCore.Utility;
using ShCore.Attributes;
using System.Text;
namespace ShCore.Web.Inputs
{
/// <summary>
///
/// <... |
using System.IO;
using Assets.Scripts;
using Assets.Scripts.Core.Events;
namespace Assets.Events
{
public class GameOverEvent : IGameEvent
{
public GameResult Result { get; private set; }
public GameOverEvent(GameResult result)
{
Result = result;
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyTurnState : State
{
public EnemyTurnState(StateMachine stateMachine) : base(stateMachine)
{
}
public override void Enter()
{
base.Enter();
//call start enemy turn
GameManager.... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Web.Mvc;
using DotNetNuke.Entities.Modules.Actions;
using DotNetNuke.UI.Modules;
namespace DotNetNuke.Web.Mvc.Framework.Modules
{
public... |
using System;
using System.Data;
using System.Text;
using System.Data.SqlClient;
using Maticsoft.DBUtility;//Please add references
namespace HealthCloud.DBDAL
{
/// <summary>
/// 数据访问类:ERRLog_Upload
/// </summary>
public partial class ERRLogUploadDAL
{
public ERRLogUploadDAL()
{}
#region BasicMethod
... |
using ChuanGoing.Base.Interface.Db;
using ChuanGoing.Base.Interface.Event;
using ChuanGoing.Domain.Modles.Customers;
using ChuanGoing.Domain.Modles.Customers.Dtos;
using ChuanGoing.Domain.Modles.Customers.Events;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Threading.Tasks;
namespace ChuanGoing... |
using System.Collections.Generic;
using System.Linq;
using CloneDeploy_DataModel;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
namespace CloneDeploy_Services
{
public class RoomServices
{
private readonly UnitOfWork _uow;
public RoomServices()
{
_uow = new ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class hitEffect : MonoBehaviour
{
//Holds invuln time
[SerializeField]
private float invulnTime;
//Holds matWhite material
[SerializeField]
Material matWhite;
//Holds current invuln time... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.EntityFrameworkCore;
using WebApi_1.Data;
using WebApi_1.DTO.Character;
using WebApi_1.Models;
namespace WebApi_1.Services
{
public class CharacterService : ICharacterService
{
... |
using Newtonsoft.Json;
using System;
/// <summary>
/// Scribble.rs ♯ data namespace
/// </summary>
namespace ScribblersSharp.Data
{
/// <summary>
/// A class that describes color data
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
internal class ColorData : IValidable
{
/// <su... |
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades;
using PDV.DAO.Enum;
using System;
using System.Collections.Generic;
using System.Data;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesUnidadeMedida
{
public static bool Existe(decimal IDUnidadeMedida)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
//description
//You get an array of numbers, return the sum of all of the positives ones.
//Example [1,-4,7,12] => 1 + 7 + 12 = 20
Note: if there is nothing to sum, the sum is default to 0.
class Program
{
public st... |
using UnityEngine;
public class FinishController : MonoBehaviour {
[SerializeField]
private GameObject _finishBlock;
private const string PlayerTag = "Player";
private bool _scaleOut;
private Vector3 _scaleStart;
private Quaternion _rotationStart;
private float _scaleTimer = 0.0f;
p... |
using Ghost.Extensions;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RO
{
public class ScenePointLight : MonoBehaviour
{
public Renderer[] renderers;
public Color color = Color.get_white();
public float intensity = 1f;
private Dictionary<Material, Material> orig_inst = new ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace final_year_project_biocomp_csharp {
public class Common {
public static Random GlobalRandom = new Random();
public static float ActivationFunction(float value) {
... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class RoomGenerator : MonoBehaviour
{
public enum Direction { up, down, left, right };
public Direction direction;
[Header("房间")]
public GameObject roomprefab;
public int roomnu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShopScript : MonoBehaviour
{
BlockPoints playerBlockPoints;
public GameObject[] buyableObjects;
public float[] prices;
// Start is called before the first frame update
void Start()
{
play... |
/** 版本信息模板在安装目录下,可自行修改。
* MEETING_ROOM_INFO.cs
*
* 功 能: N/A
* 类 名: MEETING_ROOM_INFO
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014-6-26 9:19:36 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace MigrationTool.Migrations
{
public partial class Mig1801 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "calidation_text",
tabl... |
using log4net;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace MFW.LALLib
{
public delegate void EventMonitorEvent(Event evt);
public class EventMonitor
{
object synObject = new object();
private bool isRunning = false... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
// Agregar los namespaces de conexión con SQL Server
using System.Data.SqlClient;
using System.Configuration;
using System.Globalization;
namespace Clinica_Dental
{
public enum EstadoUsuario
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace poker.rules
{
class judge
{
private int[] sortnumber;
private int[] handcard;
public judge(int[] number)
{
sortnumber = number;
... |
using System;
using Service;
using MKModel;
using System.Collections.ObjectModel;
using ReDefNet;
using MKService.Updates;
namespace MKService.Updates
{
internal interface IUpdatableClick : IUpdatable, IClick, IQueryResponse
{
new IObservableCollection<IUpdatableStat> Stats { get; }
new int In... |
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using static KyxEngine.DataCapacities.Byte;
namespace AtlasSystem
{
public static class Atl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControlerCheck : MonoBehaviour
{
public bool flag;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Gestion
{
public partial class ejemplo_for : Gestion.Forms.EnClasesForm {
publi... |
using Spine;
using System;
using UnityEngine;
[AddComponentMenu("Spine/SkeletonAnimation"), ExecuteInEditMode]
public class SkeletonAnimation : SkeletonRenderer
{
public delegate void UpdateBonesDelegate(SkeletonAnimation skeleton);
public float timeScale = 1f;
public bool loop;
public AnimationState state;
p... |
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Text;
namespace InfluxData.Net.Common.Helpers
{
/// <summary>
/// Helper object extensions.
/// </summary>
public static class ObjectExtensions
{
private static DateTime _epoch = new DateTime(1970, 1, 1, 0,... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DilemaPrisionero
{
interface IEstrategia
{
int DevuelveAccion();
}
}
|
using UnityEngine;
using System.Collections;
public class Trinket : MonoBehaviour
{
public GameObject[] targets;
void OnTriggerEnter( Collider other )
{
if ( other.gameObject.CompareTag( "Player" ) )
{
foreach( GameObject target in targets )
{
target.SendMessage( "Activate" );
}
Player.nu... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ConnectionMessageBase.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This file c... |
using System.Diagnostics;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using Uwp.Xaml.Navigation.Navigation;
using Uwp.Xaml.Navigation.ViewModels;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
namespace Uwp.Xaml.Navigation.P... |
namespace WinCompetitionsParsing.BL.Models
{
public class SubcategoryModel
{
public string Name { get; set; }
public string Category { get; set; }
public int Row { get; set; }
public int Col { get; set; }
public SubcategoryModel() { }
public SubcategoryModel(str... |
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Web.Http.Routing;
namespace NuGet.Lucene.Web
{
public class AcceptHtmlConstraint : IHttpRouteConstraint
{
public bool Match(HttpRequestMessage request, IHttpRoute route, string parameterName, IDictionary<string, o... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using WhiteList.Attributes;
using WhiteList.Data.Context;
using WhiteList.Data.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WhiteList.Data.Entities;
namespace WhiteList.Controllers
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace irc_client.connection.requests {
public class AuthRequest : AbstractRequest, IRequest {
public const int LOGIN = 0;
public const int PASSWORD = 1;
public AuthRequest(string login, str... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Double_Score_Powerup : MonoBehaviour
{
public bool doublePoints;
public bool saveMode;
public float powerUpLength;
private PowerupManager thePowerupManager;
public ScoreManager theScoreManager;
public i... |
using System.Web.Mvc;
namespace SampleAspNetApp.Controllers
{
public class HomeController : Controller
{
public ActionResult JavaScriptPage()
{
return View();
}
public ActionResult TypeScriptPage()
{
return View();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HackerrankSolutionConsole
{
class luck_balance : Challenge
{
public override void Main(string[] args)
{
string[] inputs = Console.ReadLine().Split(' '); ... |
namespace Lfs.Calculator.Models
{
public static class Constants
{
public static string LeftBracket = "(";
public static string RightBracket = ")";
public static string Or = "or";
public static string And = "and";
public static string Not = "not";
public static s... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using ThemeParkManagementSystem.Models;
namespace ThemeParkManagem... |
namespace SchoolSystem.Framework.Core.Commands
{
using System;
using System.Collections.Generic;
using Common.Constants;
using Contracts.Commands;
using Contracts.Repositories;
using Models.Contracts;
public class RemoveTeacherCommand : ICommand
{
private readonly IDbRepository... |
using System;
using NetPayroll.Guides.Common;
using NetPayroll.Guides.Constants;
namespace NetPayroll.Guides.Interfaces
{
public interface IContractTaxing
{
// Advance Taxing
decimal BasisAdvancesRounded(Period period, decimal taxableHealth, decimal taxableSocial, decimal taxableIncome);
decimal Basis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class ListArticles : System.Web.UI.Page
{
protected PagedDataSource pds = new PagedDataSource();
protected void Page_Load(object sender, EventAr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace Tivo.Has.Configuration
{
public class HasConfigurationService : IHasConfigurationService
{
private HmeServersController _controller;... |
using Xamarin.Forms;
namespace App1
{
public class LetterSpacingLabel : Label
{
public float LetterSpacing { get; set; }
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;
using System.IO;
using Siemens.Simatic.RfReader.ReaderApi;
using System.Globalization;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Savarankiskas1
{
struct Mokinys
{
public string vardas;
public string pavarde;
public DateTime kursoPradzia;
public DateTime kursoPabaiga;
}
}
|
namespace BuilderExample
{
public enum Oberfläche
{
Unbehandelt,
Gewachst,
Lackiert
}
} |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
/// <summary>
/// Might change name.
/// This class handles keyboad buttons and depending on which button is pressed it passes char equal to it's note.
/// Then it takes the passed in char and uses that to pick which lane to go into/which ... |
using System;
public class Distance : Unit
{
public Distance() : base()
{
base.rol = Rol.Distance;
base.movement = 4;
base.abilityRange = 3;
base.r_lifePoints = new int[2]{ 60, 80 };
base.r_damage = new int[2]{ 15, 20 };
base.r_velocity = new int[2]{ 20, 25 };
base.CalculateAtributes ();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PlayTennis.Model.Dto
{
public class WxUserLoginDto
{
public string Openid { get; set; }
public string SessionKey { get; set; }
public string NickName { get; set... |
using UnityEngine;
using System.Collections;
public class CamerMovement : MonoBehaviour {
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.mousePosition.x < 20)
{
Camera.main.transform.Translate(new... |
namespace Shapes
{
using System;
public class Shapes
{
public static void Main(string[] args)
{
Size size = new Size(5, 10);
Console.WriteLine("Initial figure size: {0}", size);
Size rotatedSize = GetRotatedSize(size, 30);
Consol... |
using System;
namespace TNBase
{
public partial class FormScannedOutTotal
{
public void setup(int totalScanned)
{
lblTotal.Text = totalScanned.ToString();
}
private void btnScanMore_Click(object sender, EventArgs e)
{
this.Close();
}
private void btnFinished_Click(object sender, EventArgs e)
... |
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