text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Entity : MonoBehaviour
{
protected float damageReduction;
protected float maxHealth;
public Health Health { get; private set; }
public HealthBar HealthBar { get; set; }
public PhotonView PhotonVi... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Pun;
public class BoardManager : MonoBehaviour
{
[SerializeField]
Camera PlayerCamera;
[SerializeField]
GameObject Controller;
[Header("Player 1")]
public GameObject... |
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DHTChord.Server;
using System.IO;
using System.Threading;
using DHTChord.Logger;
using DHTChord.NodeInstance;
using DHTChord.Node;
namespace Cli... |
using DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BUS
{
public class t_nhomdoituong
{
KetNoiDBDataContext db = new KetNoiDBDataContext();
public void moi(string id, string ten)
{
nhomdoi... |
using SuicideAlpha;
using SuicideWeb.Models;
using System.Linq;
using System.Net;
using System.Web.Mvc;
using VkNet;
using DuoVia.FuzzyStrings;
using System.Collections.Generic;
namespace SuicideWeb.Controllers
{
public class ScanController : Controller
{
private DataBaseContext db = new DataBaseConte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// GameSettingData for test scene;
/// </summary>
public class TSGameSettingData : GameSettingDataBase
{
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Xml;
using InvoiceClient.Helper;
using InvoiceClient.Properties;
using Model.Schema.TXN;
using Utility;
using Model.Schema.EIVO;
namespace InvoiceClient.Agent
{
public class... |
using Newtonsoft.Json;
namespace CoinBot.Clients.Kraken
{
public class KrakenPair
{
public string PairId { get; set; }
[JsonProperty("base")]
public string BaseCurrency { get; set; }
[JsonProperty("quote")]
public string QuoteCurrency { get; set; }
}
}
|
using System;
namespace CSExercises
{
public class ExH3
{
//Write a function (static method) that would take in an integer and
//return the hexadecimal. Print out the Hex of all numbers 1 to 100 and
//compare your answer with that of the built in function.
public static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Indexers
{
/// <summary>
/// Klasa pomocnicza
/// </summary>
public class Customer
{
private List<Address> Adresses = new List<Address>();
public Customer()... |
using System;
namespace Denomination
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("\n------------------------------------\n ");
Console.WriteLine("\n ------- Denomination ------");
Console.WriteLine("\n--------------------------... |
using System;
using System.Runtime.InteropServices;
/*[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct UnsafeStructToByteArray
{
public static readonly int SIZE = Marshal.SizeOf(typeof(PlayerData));
public unsafe bool UnsafeCopyTo(byte[] array, int offset = 0)
{
var t = this;
... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using ICSharpCode.NRefactory.CSharp;
using System;
using System.Text;
namespace AlienEngine.ASL
{
public abstract partial class ASLShader
{
internal sealed partial class GLSLVisitor
{
public override StringBuilder VisitArrayInitializerExpression(ArrayInitializerExpression arrayIniti... |
namespace Bindable.Linq.Tests.Unit.Iterators
{
internal class SelectIteratorTests {}
} |
using EP.CrudModalDDD.Application.ViewModels;
using System;
using System.Collections.Generic;
namespace EP.CrudModalDDD.Application.Interfaces
{
public interface ICidadeAppService: IDisposable
{
CidadeViewModel Adicionar(CidadeViewModel cidadeViewModel);
CidadeViewModel ObterPorId(Guid id);
... |
/*
* This is the main class.
* This is the entry point and all the objets and method calls are done here.
*/
using System;
using System.Collections.Generic;
namespace CSBasic
{
/// <summary>
/// This is a the main class used that is the entrey point
/// This is xml style documention and a good practice t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Accounting.Entity;
using System.Data.SqlClient;
using System.Data;
using Accounting.Utility;
namespace Accounting.DataAccess
{
public class DaExportBill
{
public DaExportBill() { }
public int SaveUpdate... |
namespace E03_MatrixClass
{
using System;
public class MatrixClassMain
{
public static void Main(string[] args)
{
//test Matrix
Console.WriteLine("Test \"Matrix\"");
Matrix<int> matrix = new Matrix<int>();
Matrix<double> matrix1 = new Matrix<... |
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Kers.Models.Repositories;
using Kers.Models.Entities.KERScore;
using Kers.Models.Entities.KERSmain;
using Kers.Models.Abstract;
using Microsoft.AspN... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KOKR
{
enum Pole
{
Green,
Red,
Can, //mozna klinąć
Cant //nie można i niekolorowe
}
enum BoolCheck
{
Win,
Loose,
Nu... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Media.Imaging;
using System.Collections.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using MooshakPP.Utilities;
namespace MooshakPP.Handlers
{
public class CustomHandlerAttribute : HandleErrorAttribute
{
public override void OnException(ExceptionContext filterContext)
{
... |
using System.Text.RegularExpressions;
using WebServiceTestTools.Contract.Model.Common;
namespace WebServiceTestTools.Contract.Model.Soa2
{
public class Soa2Request : BaseRequest
{
public Soa2RequestHead Head { get; set; }
private string requestUrl;
public string RequestUrl
{
... |
using System;
public class DiselEngine :IEngine
{
public override String Engine()
{
return string.Format("Your vehicle is running with Disel");
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace SistemaWebVuelos.Validations
{
public class CheckFecha : ValidationAttribute
{
public CheckFecha()
{
ErrorMessage = "La fecha es menor a la fe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
public class Unidad : MonoBehaviour {
public Sprite foto;
public string nombre;
public int vitalidad = 150;
public NavMeshAgent agent{ get ; private set;}
Animator anim;
//variables from a... |
using UnityEngine;
using System.Collections;
public class Control : MonoBehaviour {
private int dsize = 40;
//database
private Database db;
//array of cards
Deck deck;
public Hand referencetoHand;
public Turn turn;
public Colors color;
public ShowMessages message;
public ... |
using System.IO;
namespace TNBase
{
public class ResourceManager
{
private readonly string resourceDirectory;
public ResourceManager(string resourceDirectory)
{
this.resourceDirectory = resourceDirectory;
}
public string ListenersImportTemplatePath => Path... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Resize : MonoBehaviour
{
public GameObject window;
private const int speed = 20;
private const int minWidth = 260;
private const int maxWidth = 1170;
private const int minHeight = 250;... |
namespace Plus.Communication.Packets.Outgoing.Rooms.Polls
{
internal class PollOfferComposer : MessageComposer
{
public PollOfferComposer()
: base(1074)
{
}
public override void Compose(ServerPacket packet)
{
packet.WriteInteger(111141... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Exercise2
{
public partial class Form1 : Form {
St... |
namespace Game.ConsoleUI.Game.Services
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using global::Game.ConsoleUI.Game.Models;
using global::Game.ConsoleUI.Interfaces.Services;
using Infrastructure.Interfaces;
using Serilog;
... |
using System.Collections.Generic;
using System.Linq;
using LAB19CreateAnAPI.Data;
using Microsoft.AspNetCore.Mvc;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace LAB19_CreateAnAPI.Controllers
{
[Route("api/todolist")]
[ApiControll... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;//sirve para acceder a las clases y metodos con ADO.NET para acceso a datos
using System.Data.SqlClient;//sirve para conectarse a base de datos sqlserver
namespace Almacen
{
public class Conexion
... |
#define outputDebugInfo
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
/*
* Reference / 参考来源:
* 01. 网络上关于 APIHook 的易语言源码
* 02. http://www.ownedcore.com/forums/world-of-warcraft/worl... |
using System.Collections.Generic;
using LearningEnglishWeb.Models;
using Newtonsoft.Json;
namespace LearningEnglishWeb.Areas.Training.Models.Shared
{
public class QuestionWithOptions : Question
{
[JsonConstructor]
protected QuestionWithOptions()
{
}
public QuestionWith... |
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Windows.Controls;
using System.Windows.Input;
using TableTopCrucible.Core.Models.Sources;
using TableTopCrucible.Core.WPF.Services;
using TableTopCrucible.Core.... |
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text.Json;
using System.Threading;
using LogsSearchServer.Extensions;
using LogsSearchServer.Filters;
using LogsSearchServer.Packer;
using NetCom;
using NetCom.Extensions;
using NetCom.Helpers;
using NetComM... |
using System;
using System.Collections.Generic;
using Master.Contract;
using Master.DataFactory;
namespace Master.BusinessFactory
{
public class GSTRateBO
{
private GSTRateDAL gstrateDAL;
public GSTRateBO()
{
gstrateDAL = new GSTRateDAL();
}
public List<GSTR... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasicSwitch : BaseSwitch
{
[SerializeField] bool turnOn = false;
[SerializeField] AudioManager SFX = null;
public override void Activate()
{
if (turnOn)
{
EnableObjects();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 7
namespace Hexadecimal_to_Decimal
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter hexadecimal num: ");
string number = C... |
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Alpaca.Markets
{
public sealed partial class AlpacaTradingClient
{
/// <summary>
/// Liquidate an open position at market price using Alpaca REST API endpoint.
/// </summary>
/// <param name="symbol">... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CliPerformanceAnalyzer
{
#region - Performance Data Model
public class DataSeries
{
public String TargetName { get; set; }
public IEnumerable<Data> Values { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gomoku
{
public class IllegalMoveException : Exception {
public IllegalMoveException()
: base("Illegal Move") {
}
public IllegalMoveExcep... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CareerCup150.Chapter9_SortingSearch
{
public class _09_04BigDataSort
{
/*
* If you have a 2 GB file with one string per line, which sorting algorithm would you use to sort the file and why?
... |
using System;
using Bitcoin.BitcoinUtilities;
using Bitcoin.Blox.Network;
using System.IO;
namespace Bitcoin.Blox.Protocol_Messages
{
public class Ping : Message
{
private ulong _nonce;
public Ping(byte[] payload, P2PNetworkParameters netParams) : base(payload, 0, true, netParams)
{
}
public Ping(P2P... |
namespace ConsoleApp
{
using Components.Core.Swagger;
using Components.DataAccess.Sql;
using Components.User;
using Components.Value;
using ConsoleApp.Errors;
using ConsoleApp.User.Automapper;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
... |
using System.Collections.Generic;
using IVeraControl.Model;
using UpnpModels.Model.UpnpDevice.Base;
using UpnpModels.Model.UpnpService;
namespace UpnpModels.Model.UpnpDevice
{
public class HumiditySensor1 : UpnpDeviceBase, IUpnpDevice
{
public string DeviceUrn => "urn:schemas-micasaverde-com:device:Hu... |
using System.Threading.Tasks;
namespace RoutingSlipWebApp.Services
{
public interface IService
{
Task RunAsync();
}
}
|
namespace Validation
{
using System;
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
[CompilerGenerated, DebuggerNonUserCode, Ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TeaseAI_CE.Settings
{
[Serializable]
public class Domme
{
public enum Level
{
Gentle, Lenient, Tease, Rough, Sadistic
}
public enum Apathy
{
Caut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using HackerNewsAppCore;
using NewHackerNewsAppInfrastructure.Models;
namespace NewHackerNewsApp.Controllers
{
[Route("api/[controller]")]
public class ArticleController : Controller... |
using System;
using Microsoft.Practices.Prism.ViewModel;
namespace Torshify.Radio.Framework
{
public class ToastData : NotificationObject
{
#region Constructors
public ToastData()
{
Icon = AppIcons.InformationWithCircle;
DisplayTime = 2500;
}
#... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
// #see https://github.com/NuGet/NuGet.S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using IdentityServer4.AccessTokenValidation;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MvcGoogleMap_Demos.Models
{
public class Locations
{
public int ID { get; set; }
[Required(ErrorMessage = "*First Name and Last Name Required")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
namespace GraphNodeIsConnected
{
class Program
{
static void Main(string[] args)
{
var graph = new Graph();
var a = new Node("a"... |
// LE TON NANG - 20194339
using System;
using System.Windows.Forms;
using DTO;
namespace GUI
{
public partial class frmThongTinChiTietGianHang : Form
{
public frmThongTinChiTietGianHang(bool LoaiGianHang, GianHangCaoCapDTO gianHangCaoCap, GianHangTieuChuanDTO gianHangTieuChuan)
{
I... |
using System;
namespace yocto
{
public interface IChildContainer : IContainer, IDisposable
{
IContainer Parent { get; }
}
}
|
using JoushuaMath;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace JoushuaMathTests
{
[TestClass]
public class JMultiThreadTest
{
[TestMethod]
public void DoMyMultiThreadTest()
{
JMultiThread jMultiThread = new JMultiThread();
jMultiThread.DoMy... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Li... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("InputManager")]
public class InputManager : MonoBehaviour
{
public InputManager(IntPtr address) : this(address, "... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Odev5GameDemo.Abstract;
using Odev5GameDemo.Entities;
namespace Odev5GameDemo.Concrete
{
public class GameManager:IGameService
{
public void Buy(Person person, Game game)
{... |
namespace GdNet.Common.Services
{
/// <summary>
/// Simple file service
/// </summary>
public interface IFileService
{
/// <summary>
/// Save the text into a file that is translated from virtual path
/// </summary>
OperationResult SaveFile(string virtualFilePath, stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.IO;
using System.Data.SqlClient;
using System.Configuration;
public partial class viewwindows : System.Web.UI.Page
{
string str = Configuration... |
using DEMO_DDD.DOMAIN.Entidades;
using DEMO_DDD.DOMAIN.Interfaces.Repositories;
using DEMO_DDD.INFRA.DATA.Contexto;
using Microsoft.EntityFrameworkCore;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DEMO_DDD.INFRA.DATA.Repositories
{
/// <summary>
/// Classe de r... |
using Microsoft.EntityFrameworkCore;
using Modelo;
namespace Persistencia
{
public class EFContext : DbContext
{
public DbSet<Cliente> Clientes { get; set; }
public DbSet<Animal> Animais { get; set; }
public DbSet<Consulta> Consultas { get; set; }
public DbSet<ConsultaMedicamen... |
using System;
using Windows.UI.Xaml.Navigation;
namespace Uwp.Xaml.Navigation.Navigation
{
public interface INavigationService
{
void Navigate(Type sourcePageType, object context);
void Navigate(Type sourcePageType);
NavigatedEventHandler Navigated { get; set; }
}
public interface INavigationServiceParen... |
namespace HH.RulesEngine.Core
{
using System.Collections.Generic;
using HH.RulesEngine.Core.Interfaces;
public static class RulesEngine
{
public static T ApplyRules<T>(this T obj, List<IRule<T>> rules) where T : class
{
foreach (var rule in rules)
{
... |
namespace Frontend.Core.Model.Paths.Interfaces
{
public interface IAlternativePath
{
string Path { get; set; }
bool Exists { get; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollectorScript : MonoBehaviour
{
private float width = 0f;
void Awake()
{
width = GameObject.Find("BG").GetComponent<BoxCollider2D>().size.x;
}
void OnTriggerEnter2D(Collider2D collider... |
public enum EEntityCategory
{
Player,
Enemy,
} |
namespace DefineClass
{
using System;
public class Display
{
private const double MaxScreenSize = 10;
private const double MinScreenSize = 1;
private const int MinNumberOfColors = 2;
private double size;
private int numberOfColors;
// Constructors
pub... |
using NUnit.Framework;
using System.Collections.Generic;
using Lab1;
namespace Lab1test
{
public class Tests
{
[Test]
public void Test1()
{
var x = 0;
for (var i = 0; i <= 10; i++)
{
RandomNumberGenerator rng = new RandomNumberGenerato... |
using NUnit.Framework;
namespace Logs.Models.Tests.UserTests
{
[TestFixture]
public class ConstructorTests
{
[TestCase("username", "email", "name")]
[TestCase("other-username", "other-email", "other-name")]
public void TestConstructor_ShouldSetUsernameCorrectly(string username, str... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.IO;
using System.Web;
using System.Web.Configuration;
using DotNetNuke.ComponentModel;
using DotNetNuke.Providers.AspNetClientC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Stundenplan.Models;
namespace Stundenplan.Services
{
public class MockDataStore : IDataStore<Lesson>
{
private readonly List<Lesson> items;
public MockDataStore(DateTime date)
{
this.items = new List<Les... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Collections;
using System.Reflection;
using System.Diagnostics;
using HSoft.SQL;
using Obout.ComboBox;
using HSoft.ClientManager.Web;
public par... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spaceSpawn : MonoBehaviour {
public GameObject[] asteroids;
public float spawnMinimum;
void Start ()
{
StartCoroutine(spawnAsteroid());
}
IEnumerator spawnAsteroid()
{
int enemyPick... |
namespace InheritanceDiner.Models
{
abstract class Employee
{
public string Name { get; set; }
public string Id { get; set; }
public void ClockIn()
{
}
public virtual void Discount()
{
System.Console.WriteLine("A 5% Discount!!");
}
... |
using Newtonsoft.Json;
using stottle_shop_api.Filters.Models;
using System.Net;
using tests.Extensions;
using tests.TestingFixtures;
using Xunit;
namespace tests.Server
{
public class Filters : IClassFixture<FiltersTestingFixture>
{
private readonly FiltersTestingFixture _fixture;
public Filte... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebApplication1.Models
{
public class Transaction
{
public int TransactionID { get; set; }
public int? RelatedTransactionID { get; set; }
public int? WalletID { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Algorithms.SortingAlgorithms
{
public class QuickSort
{
private int _arrayLength;
private int[] _arrayToSort;
private Random _randomGenerator = new Random();
... |
using System.Threading.Tasks;
using DemoDotNet.Calculos.Core;
using MediatR;
using Microsoft.AspNetCore.Mvc;
namespace DemoDotNet.Calculos.Api.Controllers
{
[ApiController]
public class ShowMeTheCodeController : ControllerBase
{
private readonly IMediator _mediator;
public ShowMeTheCodeCo... |
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using System.Net.Http;
using System.Threading.Tasks;
namespace Crt.HttpClients
{
public interface IRouterApi
{
public Task<string> GetRouteAsync(string criteria, string points, bool roundTrip);
}
public class RouterA... |
using System;
using System.Collections.Generic;
namespace OdmNet.Domains
{
public partial class OrderStatus
{
public OrderStatus()
{
Orders = new HashSet<Orders>();
}
public int Id { get; set; }
public string Descriotions { get; set; }
public DateTi... |
using NetworkToolkit.Http.Primitives;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using Xunit;
namespace NetworkToolkit.Tests.Http
{
public sealed class TestHeadersSink : Dictionary<string, List<string>>, IHttpHeadersSink
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddRooms : MonoBehaviour
{
private RoomTemplates Templates;
[Header("Varification")]
public Collider2D[] colliders;
public float radius;
// Start is called before the first frame update
void Start()
... |
//Problem 8. Extract sentences
//Write a program that extracts from a given text all sentences containing given word.
using System;
using System.Collections.Generic;
using System.Linq;
namespace Problem08ExtractSentences
{
class ExtractSentences
{
static void Main()
{
Console.Wri... |
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace Encryption_Algorithms
{
class ElGamalAlgorithm
{
public int _keySize { get; set; }
public BigInteger pValue { get; set; }
public BigInteger kValue { get; set; }
public BigInteger... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Sandbox.ConsoleApp.Configuration;
using Sandbox.Resources;
namespace Sandbox.ConsoleApp {
public class Program {
public static void Main(string[] args) {
var config = SandboxConfiguration.ConfigurationRo... |
using server.Utilities;
namespace server.Dtos
{
public class UserToUpdateDto
{
public string FName { get; set; }
public string LName { get; set; }
public string Email { get; set; }
public string Phone { get; set; }
public long BDay { get; set; }
public long LastSeen... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DAL.Enums
{
public enum UserRelationStatus
{
Pending = 1,
Accepted = 2,
Declined = 3,
Blocked = 4
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameState : MonoBehaviour {
public void SavePlayerPosition() {
PlayerPrefs.SetFloat("Player", transform.position.x);
PlayerPrefs.SetFloat("Player", transform.position.y);
PlayerPrefs.SetFloat("Player", transform.positio... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Files.Cache
{
/**
* check the storage backends for updates and change the cache accordingly
*
* @since 9.0.0
*/
public interface IWatcher
{
//const CHECK_NEVER = 0; // never check the underlying fi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BusinessLogic.Operations
{
public class HERE_TrafficAnalytics
{
public static string _fx_GetToSpeedDataByLinkIds(BusinessEntities.Entities.HERE_TrafficAnalyticsRequests.ToSpeedDataByLinkIds toSpeedDataByLinkIds, LoggingFramew... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DatasetObjectController : MonoBehaviour {
public string status = "None";
private bool selected = false;
public List<List<Vector4>> JoinedObjectsList = new List<List<Vector4>>();
// Use this for in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
//Problem 7. Sort 3 Numbers with Nested Ifs
//Write a program that enters 3 real numbers and prints them sorted in descending order.
//Use nested if statements. Don’t use arr... |
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