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using System; using System.Threading.Tasks; using System.Collections.Generic; using System.Web.Mvc; using HCL.Academy.Model; using System.Net.Http; using OfficeOpenXml; using System.IO; using OfficeOpenXml.Style; using System.Configuration; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCLAc...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Ai { public class CharacterStateListener : Singleton<CharacterStateListener> { private Dictionary<ICharacter, List<KeyValuePair<float, CharacterState>>> states = new Dictionary<ICharacter, List<KeyValuePair<float,...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class AssimetricEditor : MonoBehaviour { public Assimetric script; // Use this for initialization void Start () { script = this.GetComponent<Assimetric>(); script.initialize(); } // Update is called ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.ComponentModel { public interface IComponentInstaller { void InstallComponents(IContainer container); } }
using System; public class Program { public static void Main() { var distance = float.Parse(Console.ReadLine()); var hours = float.Parse(Console.ReadLine()); var minutes = float.Parse(Console.ReadLine()); var seconds = float.Parse(Console.ReadLine()); var totalSeconds ...
using System; using System.Collections.Generic; using System.Text; namespace IAI_Robot_Nav { /// <summary> Interface for the Bots to gain information about the environment through. </summary> public class Environment { public RawEnvironment rawEnv = new RawEnvironment(); public CellState[,...
using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class UseGuidEmptyAnalyzer : DiagnosticAnalyzer { private static readon...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class Dog : Animal, ISound { public override void ProduceSound() { Console.WriteLine("I am {0} the dog - wof, wof", base.Name); } public Dog(string name, int ag...
using Microsoft.Xna.Framework.Media; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media.Imaging; namespace GaurdApp.Core { public class LockScreenHelper ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace CheckDomain { class Program { static CheckDomain d; static void Main(string[] args) { while(true) { ...
using System; using System.Collections.Generic; using System.Net; using System.Threading; using System.Threading.Tasks; using Tookan.NET.Http; using Tookan.NET.Sanity; namespace Tookan.NET.Helpers { /// <summary> /// Extensions for working with the <see cref="IApiConnection"/> /// </summary> public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _12.SumAdjacentEqualNumbers { class Program { static void Main(string[] args) { var numbers = Console.ReadLine().Split(' ').Select(double.Parse).ToList(); ...
// Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using Oak; using NSpec; using NUnit.Framework; namespace DynamicTests.ArgumentArrays { class Foo { public IEnumerable<Type> ClassNames(params object[] args) { return args.Select(arg => arg.GetType()); } ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using LateOS.Models; using LateOS.Filters; namespace LateOS.Controllers { public class TipoDescuentoController : Controller { privat...
using System; namespace exe_14 { class Program { static void Main(string[] args) { Console.Clear(); System.Console.WriteLine("============* Verbo no infinitivo *============"); System.Console.WriteLine("Verbo no infinitivo terminado com ar, e...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public float moveSpeed = 6.0f; public float rotateSpeed = 6.0f; private Vector3 moveDirection = Vector3.zero; public void DoUpdate() { // handle clicks on object...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Models { [Serializable] public class ApiResult<T> { public bool Success { get; set; } public string ErrorString { get; set; } public string InfoString { get; set; } public T Result...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Hotel.Web.Areas.ModulAdministracija.ViewModels; using Hotel.Data.Models; using Hotel.Web.Helper; namespace Hotel.Web.Areas.ModulAdministracija.Controllers { [Area("ModulAdministra...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("HeroXPBar")] public class HeroXPBar : PegUIElement { public HeroXPBar(IntPtr address) : this(address, "HeroXPBar") { } public HeroXPBar(IntPtr address, string className) : base(address, classNa...
using Models; using Admin.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Configuration; using System.IO; namespace Web.Helpers { public class FunctionHelper { #region Methods public void InsertErrorLog(Exception ex, string action, stri...
using System; namespace OSGeo.GDAL { public enum RWFlag { GF_Read, GF_Write } }
using System; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Sesi.WebsiteDaSaude.WebApi.Interfaces; using Sesi.WebsiteDaSaude.WebApi.Models; using Sesi.WebsiteDaSaude.WebApi.Repositories; namespace Sesi.WebsiteDaSaude.WebApi.Controllers { [ApiController] [Route("api/[controller...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nmct.ba.cashlessproject.ui.ViewModel { class KL_RegistreerVM: ObservableObject, IPage { public string Name { get { return "Klanten Registreren"; } ...
using UnityEngine.UI; using UnityEngine; public class Scoring1 : MonoBehaviour { public int score; int fastScore; Scoring realScore; public Text scoreText; public GameObject player; // Update is called once per frame void Update() { realScore = GameObject.Find("Time").GetC...
using System.ComponentModel.DataAnnotations; using RPG_Project.Validations; namespace RPG_Project.DTOs { public class AddWeaponDto { [FirstLetterUpperCaseAttribute] [Required] public string Name { get; set; } [Required] [Range(1, 100)] public int Damage { get; se...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISKlinike { [Table("Korisnici")] public class Korisnik { public int Id { get; set; } public string Ime { get; se...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("RankChangeStar")] public class RankChangeStar : MonoBehaviour { public RankChangeStar(IntPtr address) : this(address, "RankChangeStar") { } public RankChangeStar(IntPtr address, string classNam...
using System.Linq; using System.Web.Http; using MusicCatalogue.Data; using MusicCatalogue.Model; using MusicCatalogue.Model.ServiceModels; namespace MusicCatalogue.Services.Controllers { public class SongsController : ApiController { private const string InvalidArtistID = "Bad request - invalid artist...
using Godot; using System.Collections.Generic; public class SymbolTile : Tile { public Symbol Symbol { get; protected set; } public override void _Ready() { base._Ready(); TileSlot = GetNode<SymbolTileSlot>("/root/Game/MatchTileStream/SymbolTileSlot"); } public override void Initialize<T>(TraySlot traySlot...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Microsoft.Extensions.Configuration; namespace Clou...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Pes.Core; namespace PESWeb.Profiles.Interface { public interface IManageProfile { void ShowMessage(string Message); void LoadLevelOfExperienceTypes(List<LevelOfExperienceType> types); ...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using Belot; namespace SharpBelot { public partial...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Project8_GroupProject.Models; namespace Project8_GroupProject.Data { /// <summary> /// Used to define the "context" for our database /// </summary> public class G...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Win...
using System; using System.Collections.Generic; using System.Text; namespace EFCoreDemo { class baba { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AP_BaddyRoomPopulator : AP_RoomPopulator { public override void PopulateRoom (int level) { //Reset our list of gridpositions. InitializeList (); // Create a random number of inert obstacles, calling Devin's method ...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using PDV.DAO.Enum; namespace PDV.CONTROLER.Funcoes { public class FuncoesContato { public static bool ExisteContato(decimal IDContato) { using (SQLQuery oSQL = new SQLQuery()) { ...
using bot_backEnd.DAL.Interfaces; using bot_backEnd.Data; using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL { public class PostNotificati...
using System.IO; namespace Augury.Base { public interface ISerializer<T> { T Deserialize(Stream stream); void Serialize(Stream stream, T data); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebIBOST1.DataModel { public class SOModel { public List<SOHeader> GetCountSO() { List<SOHeader> oReturn = null; IBOrderTrackingEntities oConnection = new IBOrderTrackingEnti...
using Everest.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Everest.Repository.Interfaces { public interface IUbicacionRepository { Task<UbicacionEntity> ConsultarPorAnuncioAsync(int id); Task<int> CrearUbicacion...
using heitech.MediatorMessenger.Implementation.Messages; using heitech.MediatorMessenger.Interface; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; namespace heitech.MediatorMessenger.Tests.Implementation.Messages { [TestClass] public class ExtensionTests ...
/// A quick summary of a tutorial by GameGrind: https://www.youtube.com/watch?v=6yDRbnXve_0 (thanks!) /// on how to use the JSONUtility to save and load data to PC games and applications built using Unity3D. /// /// GameGrind channel: https://www.youtube.com/channel/UCTY3kks3U4RDvpMX87fvo1A, like and subscribe to the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace PmSoft.Utilities { /// <summary> /// 权重对象 /// </summary> public interface IWeightObject { /// <summary> /// 权重 /// </summary> int Weight { get; } ...
using System; using System.Collections.Generic; using System.Text; namespace AppDuoXF.Models { public class Friend { public string Photo { get; set; } public string Name { get; set; } public string Experience { get; set; } } }
using DUTAdmissionSystem.Commons; using DUTAdmissionSystem.Database; using DUTAdmissionSystem.Database.Schema.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Web; using System.Web.Mvc; using Excel = Microsoft.Office.Interop.Excel; namespace...
using System.Collections.Generic; using System.Configuration; using System.Threading.Tasks; using ZeyrekFramework.Business.Abstract; using ZeyrekFramework.DataAccess.Abstract; using ZeyrekFramework.Entities.Concrete; namespace ZeyrekFramework.Business.Concrete.Managers { public class ParameterManager : IParameter...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace BDProblems { public partial class Problem { public Problem() { ProblemGrade = new HashSet<ProblemGrade>(); ProblemT...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class YouMissed : MonoBehaviour { public int numMisses; void Start() { numMisses = 0; } void OnTriggerEnter2D(Collider2D other) { if (numMisses == 2) ...
using Toppler.Core; namespace Toppler { interface ITopplerContext { Granularity[] Granularities { get; } string Namespace { get; } int DbIndex { get; } IKeyFactory KeyFactory { get; } } }
using GaleService.Controllers.Mappers; using GaleService.Controllers.ResourceModels; using GaleService.DomainLayer.Managers.Enums; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Diagnostics.CodeAnalysis; namespace ControllerTests { [TestClass] [ExcludeFromCodeCoverage] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OtherQuestions.cs { public class _011_FindAnagram { /* * 在一个大串中查找和另外一个字符串是anagram的子串: * GetAnagram(‘‘abcdbcsdaqdbahs’’, ‘‘scdcb’’) ==> ‘‘cdbcs’’ */ ...
using DLL.DBContext; using DLL.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Linq.Dynamic.Core; using Microsoft.AspNetCore.Http; using DLL.Wrapper; using ViewModels.Request; namespace DLL.Re...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Routing; using System.Web.Security; using System.Web.SessionState; namespace Ws2008.WEB { public class Global : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollecti...
//----------------------------------------------------------------------- // <copyright file="ModuleItem.cs" company="Aranea IT Ltd"> // Copyright (c) Aranea IT Ltd. All rights reserved. // </copyright> // <author>Szymon Sasin</author> //----------------------------------------------------------------------- name...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class Bullet : NetworkBehaviour { [HideInInspector] public Vector3 direction; float speed = 1.2f; void FixedUpdate() { transform.position += direction * speed; } void OnCollisionEnte...
using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CarRental.Models.Database { public class DatabaseContext : IdentityDbContext...
using System.Collections.Generic; using System.Threading.Tasks; namespace ProductsSrvc { public interface IProductsRepository { Task<IEnumerable<Product>> GetProducts(); Task<Product> GetProduct(int Id); Task<int> AddProduct(Product product); Task UpdateProduct(int Id, Product...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ObjectDataTypes; namespace PirateWars { /// <summary> /// Base class for all player controlled ships. Extends from ship but includes more data necessary for the use ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Data.SqlClient; using System.Configuration; namespace SQLServerWebservice { /// <summary> /// Summary description for WebService1 /// </summary> [WebService(Namespace = "http://...
using Caliburn.Micro; using Rateit.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Rateit.Events; namespace Rateit.ViewModels { //By Johann public class ShellViewModel : Conductor<object>, IHandle<LoginEvent>, IHandle<LogoutEvent> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreScript : MonoBehaviour { public static int score; public static int highScore; public static bool isUpdatedScore; // Use this for initialization void Start () { ...
using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using System.Threading; /* * ClassName: Login * Description: * It is the class to login with pasword and username. * */ namespace Rightmove { public class Search { public static bool SearchToRent( string findstr, IWebDriver webDrive...
using System; namespace Address_Book { class Contact { public string FirstName {get; set;} public string LastName {get; set;} public string Email {get; set;} public string Address {get; set;} public string FullName { get { return FirstName + " " +...
#region using using System; #endregion namespace EfCore.Shaman { [AttributeUsage(AttributeTargets.Property)] public class DecimalTypeAttribute : Attribute { #region Constructors public DecimalTypeAttribute(int length, int decimalPlaces) { Length = length; ...
using System; public class Kata { public static bool IsIsogram(string s) { string str = s.ToLower(); string check = ""; for(int i = 0; i< str.Length; i++){ for(int n = i +1; n<str.Length; n++){ if(str[i] == str[n]){ check += str[i]; } } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { const float speed = 3f; const float moveSpeed = 5f; const float scrollSpeed = 20f; const float rotateSpeed = 60f; Transform cam; void Start() { cam = C...
using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; namespace iCopy.SERVICES.Attributes { public class AutoValidateModelStateAttribute : ActionFilterAttribute { public override async Task OnActionExecutionAsync(Acti...
using DataLayer.Entities; using System; using System.Linq; using System.Linq.Dynamic.Core; using Repository.Extensions.Utility; namespace Repository.Extensions { public static class RepositoryPurchaseExtensions { public static IQueryable<Purchase> FilterPurchases(this IQueryable<Purchase> purchases, s...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; namespace Maunts { /// <summary> /// Provides various general helpers-methods. /// </summary...
using System.Collections.Generic; using Psub.DTO.Entities; namespace Psub.DataService.Abstract { public interface IPublicationService { IEnumerable<PublicationDTO> GetPublicationList(int publicationSectionId, int publicationMainSectionId); int SaveOrUpdate(PublicationDTO publication); ...
using UnityEngine; using System.Collections; public class Hazard : MonoBehaviour { private Controls player; public Transform start; public GameObject Explode; void Start() { player = FindObjectOfType<Controls>(); } void Update() { } void OnTriggerEnter2D(Collider2D ...
using CDSShareLib.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace sfShareLib {/* public class CDSException : System.Exception { public class Detail { public int ErrorCode; public strin...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Diagnostics; using Microsoft.EntityFrameworkCore.Tes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Shooter { class OptionKey : IOption { public OptionKey() { } public OptionKey(string name) { this.Name = name; this.KeyName = "<none>"; } public OptionKey(string name, int key) ...
/* >>>----- Copyright (c) 2012 zformular -----> | | | Author: zformular | | E-mail: zformular@163.com | | Date: 9.27.2012 | | | ╰==========================...
using System.Data.Entity; using Microsoft.AspNet.Identity.EntityFramework; namespace LearningSignalR.Db.Models.Identity { public class Role : IdentityRole<long, UserRole> { internal static void AddModelDefinition(DbModelBuilder modelBuilder, string tableName = "Roles", string schemaName = "dbo") ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Threading.Tasks; using Warehouse.Core.Data; using Warehouse.Core.Models; using WarehouseService.Infrastructure.DataMapping; using WarehouseService.Models; n...
using System; using System.Windows.Input; using City_Center.Clases; using City_Center.Models; using City_Center.Page; using City_Center.PopUp; using City_Center.Services; using GalaSoft.MvvmLight.Command; using Xamarin.Forms; using static City_Center.Models.PromocionesResultado; namespace City_Center.ViewModels { ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Localization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hahn.ApplicatonProcess.December2020.Web.Controllers { [Route("home")] [ApiController] public ...
using System.Web; using Logs.Providers.Contracts; using Moq; using NUnit.Framework; namespace Logs.Providers.Tests.CachingProviderTests { [TestFixture] public class GetItemTests { [TestCase("key")] [TestCase("cachekey")] public void TestGetItem_ShouldCallHttpContextProviderCurrentC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerHealth : MonoBehaviour { public int health; public void TakeDamage(int damage) { if (health > 0) { health -= damage; Debug.Log("Health = " + health.ToString()); } if (health == 0) { ...
using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; namespace GrafikaProj { /// <summary> /// Klasa obsługująca przetwarzanie obrazu /// </summary> class ImageCustomizator { /// <summary> /// Obraz źródłowy /// </summary> private Bi...
using System; using System.Collections.Generic; using System.Text; using Uplift.DataAccess.Data.Repository.IRepository; namespace Uplift.DataAccess.Data.Repository { public class UnitOfWork : IUnitOfWork { private readonly ApplicationDbContext _applicationDbContext; public UnitOfWork(Applicat...
 using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.MDFe; using PDV.DAO.Enum; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PDV.CONTROLER.Funcoes { public class FuncoesCondutor { ...
using Microsoft.AspNetCore.Mvc; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Threading; using System.Threading.Tasks; using XPowerAPI.Logging; using XPowerAPI.Models; using XPowerAPI.Models.Params; using XPowerAPI.Repository.Col...
namespace NDDDSample.Infrastructure.Validations { #region Usings using System; using System.Collections.Generic; #endregion /// <summary> /// Provides a set of assertion checks. /// </summary> public static class Validate { /// <summary> /// Tests if a object is n...
using System.Text.RegularExpressions; using BPiaoBao.Client.Module; using BPiaoBao.Client.UIExt.CommonWindow; using BPiaoBao.Common.Enums; using GalaSoft.MvvmLight.Threading; using JoveZhao.Framework; using System; using System.Linq; using System.ServiceModel; using System.Windows; using Microsoft.Win32; namespace BP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightwaveDaemon { internal enum DeviceName { Hallway } internal static class Configuration { public static string EmailFromAddress = "addres...
namespace AmqpNetLiteRpcCore { internal class RpcBase { public AmqpRpcNode ParseRpcNodeAddress(string nodeAddress) { var result = new AmqpRpcNode(); if (!nodeAddress.Contains("/")) { result.Address = nodeAddress; return result; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Utilities.Enums { /// <summary> /// Enumerable para resolver la extencion del archivo /// </summary> public enum ExtencionFile { txt } }
namespace APICaller { public class MintConfig { public string UrlEndPoint { get; set; } public string CertSubjectName { get; set; } public static MintConfig Config = ConfigHelper.LoadConfig<MintConfig>(ConfigFile.MINT); } }
using UnityEngine; using System; namespace CoreEngine.Math { [Serializable] public sealed class DoubleVector2 : BaseVector2<DoubleVector2,double> { static DoubleVector2() { OperatorAdd = (a,b)=>a+b; OperatorSubstract = (a,b)=>a-b; OperatorMultiply = (a,b)=>a*b; OperatorDivision = (a,b)...
using System; using System.Threading; using System.Threading.Tasks; using ApplicationCore.Entities; using ApplicationCore.Interfaces; using Microsoft.AspNetCore.Identity; namespace Infrastructure.Identity { public class UserStore : IUserPasswordStore<User> { private readonly IUserRepository _userRepos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolarSystem { class PlanetAndStellars: Planet { List<Stellar> Stellars = new List<Stellar>(); public PlanetAndStellars(float posX, float posY, float vX, float vY, floa...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; namespace TxHumor.Common { public sealed class com_XmlLoad { private com_XmlLoad() { } private static XElement _instance = null; priva...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using IdentityServer4.Models; using System.Collections.Generic; namespace Hexagon.IdentityServer { using IdentityServer4; using Micro...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Lib; namespace Team_Agile.Pages { public partial class SubmitProblem : Form { publ...