text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Micro.Net.Abstractions; using Micro.Net.Abstractions.Timeout; using Micro.Net.Receive; using NodaTime; using OneOf; namespace Micro.Net.Core.Timeout { public class TimeoutContext<TTimeout> : C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using PlayerMoviments; [CreateAssetMenu(menuName = "Add Card", fileName = "Card")] public class Card : ScriptableObject { public int ID; public int cost; PlayerArchitecture TargetEffects; public new string nam...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; public partial class ChatPage : System.Web.UI.Page { protected void Page_Load(object sender, EventA...
 using Service; using MKService.Updates; namespace MKService.ModelUpdaters { /// <summary> /// Represents a type that can resolve a <see cref="IModelUpdater" /> for a given model type and command message type. /// </summary> internal interface IModelUpdaterResolver { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Timers; namespace SupercapController { enum UARTResult { Done, Error, WaitMoreData }; /// <summary> /// Class used for extracting data from custom protocol messages, needs implementation of auto reset after...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Voronov.Nsudotnet.BuildingCompanyIS.Interfaces { interface IAttribute { string Name { get; } string Value { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; using System.Xml; using uPLibrary.Networking.M2Mqtt; using uPLibrary.Networking.M2Mqtt.Messages; namespace Sender { class Program { private static MqttClient localClient; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Common.Models; using EF.Common.Entities; using EF.Common.Models; using Common.ViewModels; using Microsoft.EntityFrameworkCore; using Moq; using NUnit.Framework; namespace EF.Common.Test.ViewModels { [TestFixture...
using System; using Foundation; using UIKit; using Lettuce.Core; using CoreGraphics; namespace Lettuce.IOS { public partial class HomeScreenViewController : UITabBarController { UIViewController homeDateView, matchingDatesView, notificationsView; public static nfloat LayoutGuideSize = 0; public HomeScreenVie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Delegates.DelegatesExamples { public static class CombinedDelegates { delegate void CombinedDelegate(); public static void CountToOne() { Console.W...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class HabilityManager : Photon.MonoBehaviour { [SerializeField] private int numberOfHabilities; private Hability[] habilities; void Awake () { if (PhotonNetwork.isMasterClient) { AddR...
using System; using System.Collections.Generic; using System.Text.Json; using System.Threading.Tasks; using dotBatchLib; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Console; namespace dotBatch { internal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DriveMgr.Model { public class RegistrationByCardModel { public string StudentsName{get;set;} public string Sex{get;set;} public string Nation{get;set;} public string Born{get;set;} ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using iTemplate.Web.Models; using iTemplate.Web.Models.Data; using Microsoft.AspNet.Identity; using System.Collections.ObjectModel; using iTemplate.W...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Tes4._3_Tier.DTO; namespace Tes4._3_Tier.DAL { class TreatmentDAL { private static MySqlConn...
namespace WpfApplication1.HK { public class CHCActivityData { public static uint iLastErr = 0; public static int m_lUserID = -1; public static bool m_bInitSDK = false; public static bool m_bRecord = false; public static int m_lRealHandle = -1; } }
namespace CleanArchitecture.Core.ViewModels { public class ProductViewModel { public ProductViewModel(string title, decimal price) { Title = title; Price = price; } public string Title { get; set; } public decimal Price { get; set; } } }
using System; using System.Collections.Generic; namespace Microsoft.DataStudio.Services.MachineLearning.Contracts { public class CreateWorkspaceRequest { public string Name { get; set; } public string Location { get; set; } public string StorageAccountName { get; set; } publ...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections.Generic; public class ByteCodesUtil { /* [ System.Obsolete ] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.IO; using System.Diagnostics; namespace kkmKassa { public partial class Progs : Form { bool isOpen = true; private G...
using CityInfo.API.Models; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CityInfo.API.Controllers { [Route("api/cities")] public class PointsOfInterestController : Controller { [HttpGet("{cityI...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DirectionalShield : Card { public GameObject shield; GameObject myShield; public override void setCardActive(GameObject myPlayer) { if (!isActive) { int rand = Random.Range(0, 4); ...
namespace CatalogDAL.Models { public partial class Resursa:ISerializeWithoutRelations { public void DestroyObjectsRelationship() { this.CategorieNavigation = null; this.FormatNavigation = null; this.Unique = null; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Academy.Models { public class Student:Person { public int student_no { get; set; } public List<Lesson> lessons { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using QUnit; using System.Text.RegularExpressions; namespace Linq.TestScript { [TestFixture] public class OrderingTests { class C : IComparable<C> { public int value; public C(int value) { this.value = value; } public int CompareT...
using System; namespace ProducerConsumer { class Store { public string Name; public Store(string name) { Name = name ?? throw new ArgumentNullException( nameof( name ) ); } public OrderTask NewOrderTask() => new OrderTask( this ); public override ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SniperGolf_LevelGenerator : MonoBehaviour { private SniperGolf_Segment[,] grid; private SniperGolf_Segment[] segmentOptions; [SerializeField] private SniperGolf_Segment[] hardSegmentOptions; [SerializeField] p...
using CustomerAgenda.Business.Models; using System; using System.Collections.Generic; using System.Text; namespace CustomerAgenda.Business.Interfaces { public interface ICustomerService { int Insert(Customer customer); Customer Read(Guid id); int Update(Customer customer); int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ZIProject.MyCloudStore; namespace ZIProject.Client { public class UserController { private ICloudStoreService proxy; private LoginForm loginForm...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApiApp.Models { public class DataContext : DbContext { public DbSet<User> Users { get; set; } public DbSet<Role> Roles { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; public partial class New_User : System.Web.UI.Page { protected void Page_Load(object sender, EventA...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using UnityEngine; using System.Collections.Generic; using System; #region AudioEffects /* public class AudioEffectWithAS : MonoBehaviour { public AudioSource AS; public bool UnscaleTime; int id; void Awake() { if (AS == null) { id = AudioController.RegisterFreeSource(...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ObservableQueue.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file contain...
using NicoLiveAlertTwitterCS; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using static CoreTweet.OAuth; namespace NicoLiveAlertTwitterWPF.Twitter { class TwitterLogin { OAuthSession session; //コンシューマー...
using System; using System.Collections.Generic; using System.Linq; using TechTalk.SpecFlow; using TechTalk.SpecFlow.Assist; using System.Web.Http; using System.Web.Http.Results; using System.Net; using System.Net.Http; using Contract; using Newtonsoft.Json; using FluentAssertions; using RestSharp; using Newtonsoft.Jso...
using BSLCApp.Exceptions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BSLCApp { public class InstructionQueue { private List<IInstructionMessage> _instructionMessages = null; public InstructionQueue() { ...
namespace Torshify.Radio.Framework { public interface ISettingsSection : IHeaderInfoProvider<HeaderInfo> { object UI { get; } void Load(); void Save(); } }
using System; using System.Collections.Generic; namespace PE { class e21 { static void Main(string[] args) { var dList = new int[10000]; int sum = 0; for (int i = 0; i < dList.Length; i++) { dList[i] = d(i); } ...
namespace _2.UpperStrings { using System; using System.Linq; public class Startup { public static void Main(string[] args) { var input = Console.ReadLine(); input.ToUpper() .Split(new char[] {' '}, StringSplitOptions.RemoveEmptyEntri...
using System.Collections.Generic; using HaloHistory.Business.Entities; namespace HaloHistory.Web.Services { public interface IDataCache { void Add<T, T2>(T2 key, T item) where T : class; void Add<T, T2, T3>(List<T> items) where T : BaseDataEntity<T2, T3>; void Add<T, T2, T3>(T2 id, T i...
using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Threading.Tasks; using EWF.Application.Web.Controllers; using EWF.IServices; using EWF.Util; using EWF.Entity; using EWF.ViewModels; using Microsoft.AspNetCore.Mvc; using System.Collections; using System.Data; using M...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.EntityFrameworkCore.Migrations.Operations { /// <summary> /// Represents a migration operation on a table. /// </sum...
using FacultyV3.Core.Interfaces; using FacultyV3.Core.Utilities; using System; namespace FacultyV3.Core.Models.Entities { public class Service : IBaseEntity { public Service() { Id = GuidComb.GenerateComb(); } public Guid Id { get; set; } public string Meta...
namespace iQuest.VendingMachine.Services.Authentication { public interface IAuthenticationService { bool IsUserAuthenticated { get; } void Login(string password); void Logout(); } }
using UnityEngine; using System.Collections; public class GameManager : Photon.MonoBehaviour { const string VERSION = "Prototype"; public GameObject loadingScreen, win, lose; public Water water; public GameObject[] onScreenControls; GameObject[] players; public Player myPlayer; void Awake()...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using Dapper; using EpicenterV2.Data.Dtos; namespace EpicenterV2.Data.Queries { public class GetShowsQuery : Base { const string SelectQuery = @"SELECT * FROM Show"; public IEnum...
namespace RestCommonService.Models { public class CountryModel { public string Name { get; set; } public string ISOALPHA2Code { get; set; } public string ISOALPHA3Code { get; set; } public string ISONumericCode { get; set; } } }
using Braspag.Domain.Entities; using System.Collections.Generic; namespace Braspag.Domain.Interfaces.Services { public interface IAdiquirentesServices : System.IDisposable { Adquirentes GetByAdquirentes(DTO.AdquirentesDto dto); Adquirentes Cadastrar(DTO.AdquirentesDto adquirente); Ad...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using TanoApp.Data.EF.EF;...
namespace _2.SumNumbers { using System; using System.Linq; public class Startup { public static void Main(string[] args) { var input = Console.ReadLine(); Console.WriteLine(input.Split(new string[] { ", " }, StringSplitOptions.RemoveEmptyEntries) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Black_Jack { class Wallet { public int Money { get; private set; } = 0; public Wallet() { Money = 1000; } public Wallet(int coins)...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Lucene.Net.Documents; using Lucene.Net.Index; using Lucene.Net.Search; using Sitecore; using Sitecore.Data; using Sitecore.Data.Indexing; using Sitecore.Data.Items; namespace Aqueduct.SitecoreLib.Indexi...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; using System.Web; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; using Newtonsoft.Json; using System.Linq; namespace steamStreamSports { class Program { static void Main(...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
namespace Forms.Plugin.CardForm.Shared.Helpers { public enum ImageAlignment { Left, Right } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = ("Data/KeyCode/Unity"))] public class UnityKeyCodeObject : KeyCodeData { public List<string> UnityInputName; public override bool KeyDown() { foreach (var name in UnityInputName) ...
using System; namespace Server.Models { public class ControllerModel { public ControllerModel() { Output = string.Empty; } public string Command { get; set; } public string Output { get; set; } } }
using System; using Shunxi.Business.Models; using Shunxi.Common.Log; namespace Shunxi.Business.Logic.Controllers.Status { public class StartingStatus : StatusBase { public StartingStatus(ControllerBase controller) : base(controller) { } public override void HandleIdle(Directiv...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Windows.Forms; namespace linkclump_parser { public partial class linkclump_parser : Form { [DllImport("User32.dll")] private static extern int SetClipboardView...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Configuration; using PalmDataLayer; using System.Data; namespace PalmBusinessLayer { public class IssuesDB { public static Issue[] GetIssues() ...
using System; using System.Collections.Generic; using System.IO; namespace Aqueduct.Utils { public class FileCSVService : CSVService { private object m_lock = new object(); private string m_filename; public FileCSVService(string filename) { m_filename =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace AssThreeG11 { class BonusItem { public Texture2D BNTexture; public Vector2 _Position; pub...
namespace Triton.Common.LogUtilities { using log4net; using log4net.Core; using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; public static class LoggingExtensions { public static void Alert(this ILog log, string ...
using GoogleBooksClient.Models; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows....
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using AutoMapper.QueryableExtensions; using ...
using System.Collections.Generic; using System.ComponentModel; using Bindable.Linq.Configuration; using Bindable.Linq.Dependencies; using Bindable.Linq.Helpers; using Bindable.Linq.Interfaces; using Bindable.Linq.Threading; namespace Bindable.Linq.Operators { /// <summary> /// Serves as a base class...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WorldSpaceMarker : MonoBehaviour { public Vector2 targetPos; public GUIStyle NPCStyle; // Update is called once per frame void LateUpdate () { targetPos = Camera.main.WorldToScreenPoint...
using System.Collections; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; class moveScript : MonoBehaviour { private Vector2 speedX = new Vector2(0.8f, 0); private Vector2 speedY = new Vector2(0, 0.8f); public Rigidbody2D rb; public Animator animator; public Transform attackPoin...
using Microsoft.EntityFrameworkCore; using MovieCruiserUserStories.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MovieCruiserUserStories.DAO { public class DbCon:DbContext { public DbCon(DbContextOptions<DbCon> options) : ...
using Catalog.API.Data; using Catalog.API.Entities; using Catalog.API.Repositories.Interfaces; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Catalog.API.Repositories { public class ProductRepository : Repository<Product>, IProduct...
using UnityEngine; using System.Collections; using Infated.Tools; namespace Infated.CoreEngine { /// <summary> /// Adds this class to your ladders so a Character can climb them. /// </summary> [AddComponentMenu("Corgi Engine/Environment/Ladder")] public class Ladder : MonoBehaviour { /// the diff...
using System; using System.Collections.Generic; using System.Text; namespace EF { public class Problem:Content { public int? Reward { get; set; } public ProblemStatus Status { get; set; } } }
using System; using System.Collections.Generic; using EjemplosDelegados1; namespace EjemplosDelegados1 { class Program { static void Main(string[] args) { Persona human = new Persona(); human.Nombre = "Zakariae"; human.Edad = 20; human.MostrarSt...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Reflection; using UnityEngine; namespace Architecture.Utilities { [Serializable] public class UniObservableCollection<T> : ObservableCollection<T>, ISerializationCallbackReceiver { [SerializeField] pr...
// ReSharper disable InconsistentNaming namespace BlazorUtils.Interfaces.EventArgs { public class LMTEventHandlers { public delegate void LMTEventHandler<in T>(T e); } }
using Checkout.Payment.Command.Seedwork.Models; namespace Checkout.Payment.Command.Seedwork.Interfaces { public interface IDomainNotificationEvent { string Message { get; set; } DomainNotificationType Type { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.Common; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.EnterpriseLibrary.Data.Sql; using Billing.Contract...
using System.Collections.Generic; using System.Xml.Serialization; namespace HCL.Academy.Model { [XmlRoot("OnBoarding")] public class OnBoardingColumns { [XmlElement("Column")] public List<Column> OnBoarding { get; set; } } public class Column { [XmlElement("Name")] ...
using System.Collections.Generic; using Musher.EchoNest.Models; namespace Musher.EchoNest.Services { public interface IService { List<Genre> GetAllGenres(); List<Term> GetAllMoods(); List<Term> GetAllStyles(); } }
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TimeSlider : MonoBehaviour { public static float timeSlider = 0; public void Change(float f) { if (f == 0) { Debug.Log("1"); GetComponent<Text>().text = "30 Seconds"; time...
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; using PlatformRacing3.Server.Game.Lobby; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class ForceMatchOutgoingMessage : JsonOutgoingMessage<JsonForceMatchOutgoingMessage> { internal ForceMatchOutgoingMessage(M...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class SlideToMixerGroup : MonoBehaviour { public AudioMixer currAudioMixer; public void SetMaster(float volume) { currAudioMixer.SetFloat("Master", volume); ; } public void SetMu...
 using System; namespace biz.dfch.CS.LogShipper.Core { public class Debug : LogBase { public static void WriteLine(string message, params object[] args) { if (Log.IsDebugEnabled) Log.DebugFormat(message, args); } public static void WriteLine(string message, string ca...
using System; using Language.Scan; namespace Language.Analyzer { public class SureParseException : Exception { public SureParseException(ParseException e) : base("", e) { } } }
using FastReport; using mTransport.Models; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; namespace mTransport { class Outils { //Vérifie si un champs numérique ne contien que des numéri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fornax.Net.Util.Threading { class FornaxThread { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Start_Game : MonoBehaviour { public GameObject textStart; public GameObject image3; public GameObject image2; public GameObject image1; public GameObject textGo; private float countdown = 0; // U...
using System; using System.Collections.Generic; using System.Xml.XPath; using Umbraco.Core.Models.PublishedContent; using Umbraco.Core.Xml; using Umbraco.Core.Models; namespace Umbraco.Web.PublishedCache { abstract class PublishedCacheBase : IPublishedCache { public bool PreviewDefault { get; } ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using LogicBuilder.Attributes; using System.Collections.Generic; namespace Enrollment.Forms.Parameters.Validation { public class FieldValidationSettingsParameters { public FieldValidationSettingsParameters ( [Comments("Default value for the form control.")] object defaultValue = null, [Comments(...
using LogicBuilder.RulesDirector; namespace Contoso.Spa.Flow { public interface IFlowActivityFactory { IFlowActivity Create(IFlowManager flowManager); } }
// <copyright file="ShakespeareTranslationClient.cs" company="Visualbean"> // Copyright (c) Visualbean. All rights reserved. // </copyright> namespace Visualbean.Pokemon.Shakespeare { using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Threading.Ta...
using System.Net; using System.Net.Mail; using System.Text; using UnitedPigeonAirlines.Domain.Concrete; using UnitedPigeonAirlines.Domain.Abstract; using UnitedPigeonAirlines.Data.Entities.OrderAggregate; using UnitedPigeonAirlines.Data.Entities.PigeonAggregate; using System.Linq; using UnitedPigeonAirlines.EF.Reposit...
using AlienEngine.Core.Audio.OpenAL; namespace AlienEngine { public class AudioListener : Component { private Vector3f _lastPos; /// <summary> /// Constructor. /// </summary> public AudioListener() : this(Vector3f.Zero, 1f, 1f) { } public AudioListener...
using LuigiApp.Invoice.Models; using LuigiApp.Invoice.Views; using LuigiApp.Base.ViewModels; using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using Xamarin.Forms; using LuigiApp.Resources; namespace LuigiApp.Invoice.ViewModels { public class NewInvoiceViewModel: Bas...
using System.Runtime.InteropServices; namespace Torshify.Radio.Core.Utilities.Hooks.WinApi { internal static class ThreadNativeMethods { /// <summary> /// Retrieves the unmanaged thread identifier of the calling thread. /// </summary> /// <returns></returns> [DllImport("...
using System; using Aspose.Pdf.Cloud.Sdk.Api; namespace pdf_cloud_csharp { class Program { static void Main(string[] args) { PdfApi api=new PdfApi("b125f13bf6b76ed81ee990142d841195","78946fb4-3bd4-4d3e-b309-f9e2ff9ac6f9"); var response = api.GetDocumentAnnotations("mpd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace PengcitUltimateApp { class XHistogram { public int[][] data; // histogram biasa public int[][] data2; // histogram incremental public XHistogram (Bitmap _b) { ...
// // - PropertyTreeXmlReaderTests.cs - // // Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache...