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// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using Microsoft.PowerShell.EditorServices.Services.TextDocument; using OmniSharp.Extensions.LanguageServer.Protocol.Models; nam...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI.WebControls; using DataAccessLayer.basis; using Utility; using Uxnet.Web.WebUI; namespace Uxnet.Web.Module.DataModel { public abstract partial class Enti...
namespace FingerprintRecognitionApp.Helpers { public static class CharNormalizationHelper { private static char NormalizeChar(char c) { switch (c) { case 'ą': return 'a'; case 'ć': return 'c'; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace f { public partial class Form1 : Form { public Form1(string[] args) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class GUIItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler { public int pos; ...
using System; namespace InternalRectangleApp { class InternalRectangle { internal double length; internal double width; double GetArea () { return length * width; } public void Display () { Console.WriteLine ("internal 长度为{0}", length); Co...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_AudioAutoDestroy : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int Destroy(IntPtr l) { int result; try { AudioAutoDestroy audioAutoDestroy = (AudioAutoDestroy)LuaObject.checkSelf(l); ...
using System; using System.Collections.Generic; using System.Text; namespace SFA.DAS.Notifications.Infrastructure.Configuration { public static class NotificationConfigurationKeys { public const string Notifications = "SFA.DAS.Notifications.MessageHandlers"; public static string NServiceBusCon...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Options; using RestSharp; using Riverside.Cms.Utilities.Net.RestSharpExtensions; namespace Riverside.Cms.Services.Element.Client { public class ShareElementSettings : ElementSettings { ...
using Library.Domain.Concrete; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin; using System; namespace Library.Domain.Entities { public class AppRoleManager : RoleManager<AppRole>, IDisposable { p...
using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Auth; using Microsoft.WindowsAzure.Storage.Blob; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text; using System.Web; namespace MeetingRoomBot.Helpers { public...
namespace Stundenplan.Models { public class DateOperation { public enum DateToDo { add, sub, nothing } } }
using Caliburn.Micro; using Frontend.Core.Model.Interfaces; using Frontend.Core.Navigation; namespace Frontend.Core.ViewModels.Interfaces { public interface IWelcomeViewModel : IStep, IHandle<IConverterSettings> { } }
// Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System.Windows; namespace Modscleo4.WPFUI.Sample { /// <summary> /// Interação lógica para App.xaml /// </summary> public partial class App : Application { private void Application_Startup(object sender, StartupEventArgs e) { } } }
 using UnityEngine; public class CameraControl : MonoBehaviour { public float sensitivity = 4f; public float panBorderThickness = 30f; public GameObject map; //Public variable to store a reference to the player game object public float followSpeed = 5f; private Vector3 offset; /...
using EatDrinkApplication.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EatDrinkApplication.ViewModel { public class FoodViewModel { public Meals Meals { get; set; } public RecipeInfo...
namespace QAToolKit.Auth.Keycloak { /// <summary> /// Keycloak client credential flow parameters /// </summary> public class KeycloakOptions : DefaultOptions { } }
using System; using FluentAssertions; using Xunit; namespace LeeConlin.ExtensionMethods.Tests.UriExtensions { public class ToCommonUrlString_Should { [Theory] [InlineData("https://www.google.co.uk", "https://www.google.co.uk/")] [InlineData("http://www.google.co.uk", "http://www.google...
using UnityEngine; using System.Collections; public class NextTile : MonoBehaviour { private SpriteRenderer _r; void Awake () { _r = GetComponent<SpriteRenderer>(); } // Update is called once per frame void Update () { _r.sprite = Board.Current.Textures[Board.ShowingBoard2 ? Board.NextTile2 : Board.NextT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Biblioteca.Models { class Ejemplar { public long NroEdicion { get; set; } public string Ubicacion { get; set; } public Libro Libro { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace indoor_navigation_backend.Entities { public class PointInfo { public int id { get; set; } public string annotation { get; set; } public Nullable<int> buildingId { get; set; } public s...
namespace EventStoreWinServiceWrapper { using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Net; using System.Net.Sockets; internal class ProcessMapper { public ProcessStartInfo GetProcessStartInfo(string execut...
namespace MoneyTransfer.Services { public class CustomerService:ICustomerService { public CustomerService() { } } public interface ICustomerService:IService { } }
using System; using IMDB.Api.Core.Interfaces; using IMDB.Api.Repositories.Interfaces; using IMDB.Api.Services.Interfaces; using System.Threading.Tasks; namespace IMDB.Api.Services.Implementations { public class ContentRatingService : EntityService<Entities.ContentRating>, IContentRatingService { reado...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using System.Data; using System.Runtime.Serialization; using DotNetNuke.ComponentModel.Dat...
using System.Diagnostics; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { [DebuggerDisplay("{" + nameof(DebuggerDisplay) + ",nq}")] public record FileSystemWatcher { /// <summary> /// The glob pattern to watch. /// /// Glob patterns can have the following sy...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using BuildFeed.Auth; namespace BuildFeed.Areas.admin.Controllers { [Authorize(Users = "hounsell")] public class usersController : Controller { // GET: admin/users ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PreSkill : MonoBehaviour { private GameObject player; private bool isOpened = false; private float timer = 0; public IUnityEvent ievent; private void Start() { player = GameObject.FindGame...
namespace SRP._1_before { public class AreaCalculator { public AreaCalculator() { } } }
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dinner_Project.Project.Testing; using System.Threading; namespace Dinner_Project.Project { public class ProducerAndConsumer { Queue<Consumer> container = new Queue<Consumer>(); ...
using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System; using System.Collections.Generic; #region UnityEditor #if UNITY_EDITOR using UnityEditor; using UnityEditor.Events; [CustomEditor(typeof(UIPointerDownUpElements))] public class UIPointerDownUpElementEditor : Editor { public ov...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using lianda.Component; using System.IO; using System.Data.Sq...
using MultiCommentCollector.Extensions; using MultiCommentCollector.Helper; using MultiCommentCollector.Models; using Reactive.Bindings; using Reactive.Bindings.Extensions; using System; using System.Windows.Media; namespace MultiCommentCollector.ViewModels { internal class OptionWindowViewModel : ViewModelBase ...
using System; using System.Net.Http.Headers; namespace Heap { class Program { static void Main(string[] args) { Heap heap = new Heap(); heap.Insert(5); heap.Insert(45); heap.Insert(1); heap.Insert(90); heap.Display(); ...
namespace GitlabManager.Enums { /// <summary> /// Each page is associated with a navigation section. /// This enum lists all available sections. /// </summary> public enum AppNavigationSection { Operation, Administration } }
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using NewsConcentratorSystem.Models; namespace NewsConcentratorSystem.Controllers { public class SettingsController : Controller { private readonly NewsConcentratorDbContext...
using Microsoft.EntityFrameworkCore.Migrations; namespace Lab12_HotelDataBase.Migrations { public partial class SeedRoomsTable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<string>( name: "Name", ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MPD.Entities.Domain { public partial class UserType { public UserType() { UserLogin = new HashSet<UserLogin>(); } ...
 namespace Timesheet.Api.ResourceModels { public class LoginRequest { public string LastName { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace CapaNegocio { [Serializable()] public class pedido : ISerializable { public String nombre { get; set; } public String ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class Shade : BaseObject { public Shade() : base() { } #region Fields private int intShadeID = 0; private string strShadeNo = ""; #endregion ...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank { public class RoundGrades { public void RoundedGrades() { Console.WriteLine("Enter number of grades "); int gradesCount = Convert.ToInt32(Console.ReadLine().Trim()); Li...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.Impl.DbImpl { class EngineerCrudService: CrudServiceBase<Engineer> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenuManager : MonoBehaviour { public void onStartButton() { SceneManager.LoadScene("OriginPlain"); } public void onSettingButton() { SceneManager.Loa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem02 { class Program { static string ExtractWords(string[] str) { StringBuilder s = new StringBuilder(); bool LeftWords = true; ...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Tff.Panzer.Models.Geography; using Tff.Panzer.M...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("TutorialLesson1")] public class TutorialLesson1 : MonoBehaviour { public TutorialLesson1(IntPtr address) : this(address, "TutorialLesson1") { } public TutorialLesson1(IntPtr address, string cla...
using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BlazAdmin.ServerRender { public class UserService : UserServiceBase<IdentityUser, IdentityRole> { publ...
using Sunny.Lib; using Sunny.Lib.CustomeAttribute; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace LotterySSQ { [TableName("ssq_filter_solution")] public class FilterSolution { [PrimaryKey] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using BUS; using DevExpress.XtraEditors; using System.Data.Linq; using DevExpress.XtraReports....
using UnityEngine; using UnityEditor; namespace Assets.Scripts { public class Hammer : InventoryItem { public Animator armAnimator; public Animator placeholderArmAnimator; public Animator bodyAnimator; public GameObject placeHolderPlayerArms; public GameObject cameraPla...
using Microsoft.Build.Locator; using Microsoft.Extensions.Logging; namespace PackageVersionUpdater { public class Registrar { private readonly VisualStudioInstance _instance; private readonly ILogger<Registrar> _logger; public Registrar(ILogger<Registrar> logger) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Physics { class Triangle : Polygon { public Triangle(Vector p1, Vector p2, Vector p3) { PushBack(p1); PushBack(p2); ...
using System; namespace RO { public class RaidNPCPoint : NPCInfo { protected override string namePrefix { get { return "Raid"; } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mad_Bot_Discord.Core.UserAccounts { public class UserAccount { // name value for debug purposes public string Name { get; set; } public ulong ID { get; set; }...
using System; using System.Collections.Concurrent; using Carrot.Configuration; namespace Carrot { internal class OutboundChannelPool : IOutboundChannelPool { private readonly RabbitMQ.Client.IConnection _connection; private readonly EnvironmentConfiguration _configuration; private reado...
using System; using System.Buffers; using System.Collections.Concurrent; using System.IO; using System.IO.Pipelines; using System.Linq; using System.Reactive; using System.Reactive.Concurrency; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Reactive.Threading...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HTMLRenderer { public class HTMLTable : HTMLObject, ITable { private IElement[,] elements; public HTMLTable(int rows, int cols) :base("table") { ...
using System.Collections.Generic; using System.Threading.Tasks; using CrazyPost.Contexts; using CrazyPost.Models; using Microsoft.EntityFrameworkCore; namespace CrazyPost.Repository { public class CommentRepository : ICommentRepository { private readonly ApiDbContext _context; public CommentR...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Arrow : MonoBehaviour { // Public Movement Members public float velocityX = 20f; public static int arrowsCountInAir = 0; // Private Movement Members private float velocityY = 4f; ...
namespace Plus.Communication.Packets.Outgoing.Marketplace { internal class MarketplaceItemStatsComposer : MessageComposer { public int ItemId { get; } public int SpriteId { get; } public int AveragePrice { get; } public MarketplaceItemStatsComposer(int itemId, int sprit...
using RestauranteHotel.Domain.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RestauranteHotel.Infrastructure.Data.ObjectMother { public static class ProductoMother { public static ProductoSimple CreateProducto(strin...
using Microsoft.Azure.EventHubs; using Microsoft.Azure.EventHubs.Processor; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Newtonsoft.Json.Linq; using Orleans; using Orleans.Configuration; using DeviceInterface; using Newtonsof...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web.Mvc; namespace ZiZhuJY.Web.Controllers { /// <summary> /// Contains common controller helper methods, and cannot be defined as extension methods. /// </summary> public abstra...
/* * Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless ...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Compiler.Common; using Mosa.Compiler.Common.Exceptions; using Mosa.Compiler.Framework.CIL; using Mosa.Compiler.Framework.Linker; using Mosa.Compiler.MosaTypeSystem; using System; using System.Collections.Generic; using System.Text; namespac...
using API.Omorfias.Data.Enumerator; using System; namespace API.Omorfias.Data.Models { public class Card { public int Id { get; set; } public decimal Number { get; set; } public string CardHolder { get; set; } public DateTime ExpirationDate { get; set; } public int Sec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TabGroup : MonoBehaviour { public List<TapButtom> tabButtom; public Sprite tabIdlde; public Sprite tabHover; public Sprite tabActive; public TapButtom selectedTab; public List<Game...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.Estoque.PedidoDeCompra; using PDV.DAO.Enum; using PDV.DAO.QueryModels; using System; using System.Collections.Generic; using System.Data; using System.Linq; namespace PDV.CONTROLER.Funcoes { public class FuncoesPedidoCompra { ...
namespace Plus.Communication.Packets.Outgoing.Help { internal class SendBullyReportComposer : MessageComposer { public SendBullyReportComposer() : base(ServerPacketHeader.SendBullyReportMessageComposer) { } public override void Compose(ServerPacket packet) ...
using System.ServiceModel; using EPiServer.Events.ServiceModel; using HansKindberg.ServiceModel; namespace HansKindberg.EPiServer.Events.Remote.Communication { public class EventPublisherServiceProxy : ClientBase<IEventReplication>, ICommunicationObject<IEventReplication> { #region Constructors public EventPub...
namespace MusicShopManager.Interfaces { using System; public interface IInstrument : IArticle { string Color { get; } bool IsElectronic { get; } } }
using System; using System.Linq; using System.Threading.Tasks; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.Services; namespace W3ChampionsStatisticService.ReadModelBase { public class ReadModelHandler<T> : IAsyncUpdatable where T : IReadModelHandler { private readonly IM...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using eIVOGo.Module.Base; using Model.DocumentFlowManagement; using Uxnet.Web.WebUI; namespace eIVOGo.Module.Flow { public partial class DocumentFlowList : EntityItemActionLis...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowAndHide : MonoBehaviour { public GameObject targetOne; private bool flag = true; public void HideAndShow() { targetOne.SetActive(flag); flag = !flag; Debug.Log("自定义类"); } ...
using System; using TacticalMaddiAdminTool.Models; namespace TacticalMaddiAdminTool.Services { public interface IMaddiService { CollectionInfo[] GetCollections(); FragmentInfo[] GetFragments(); SetInfo[] GetSets(); void Save(string entityXml); } }
using System; namespace KissCore { class Program { static aync void Main(string[] args) { var client = new HttpClient(); var hrm = await client.Get } } }
namespace PaderbornUniversity.SILab.Hip.EventSourcing.EventStoreLlp { /// <summary> /// Specifies the configuration fields that are required for <see cref="EventStoreService"/> to work. /// </summary> public sealed class EventStoreConfig { /// <summary> /// Endpoint of the Event Sto...
using System; using System.Runtime.InteropServices; using System.Text; using Grisaia.Extensions; namespace Grisaia.Asmodean { /// <summary> /// A static class for extracting the Grisaia executable or bin file's V_CODE2. /// </summary> public static partial class VCode2 { #region FindVCode2 /// <summary> /...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Linq; using System.Web; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Connector; using IO.Swagger.Model; using BotAuth.AADv2; using BotAuth.Dialogs; using BotAuth.Models; using BotAuth; using System.Configuration; ...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class SkillContainer : MonoBehaviour { public string skillName; public bool triggered; public bool skillUsed; public Button related; UnityAction Act; public void SkillRegi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace N2.Edit { public class MetaInfo { public string Name { get; set; } public string ToolTip { get; set; } public string Text { get; set; } } }
using DocuSign.eSign.Client; using DocuSign.eSign.Client.Auth; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Net; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Channels; using System.ServiceModel.Web; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FastSQL.Core.ExtensionMethods { public static class OptionsExtensions { public static string GetValue(this IEnumerable<OptionItem> options, string key, string defaultValue = "") { ...
using System; using System.Collections.Generic; namespace OCP.Authentication.TwoFactorAuth { /** * Nextcloud 2FA provider registry for stateful 2FA providers * * This service keeps track of which providers are currently active for a specific * user. Stateful 2FA providers (IStatefulProvider) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using System.Windows.Media.Animation; namespace UserAuth { class VMuserauth : INotifyPropertyChanged { modelUserAuth...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class FindDigits { public void CountNoOfDiv() { //enter the number int n = Convert.ToInt32(Console.ReadLine()); var digCount = 0; foreach(v...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { #region Singleton private static GameManager instance; public static GameManager GetInstance() { return instance; } private void Awake() {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Emitter : MonoBehaviour { public Transform asteroids; public float minDelay, maxDelay; // задержка между запусками private float nextLaunchTime; // время следующего запуска // Update is called once p...
/* DinoNuggets.cs * Author: Ben Hartman */ using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; namespace DinoDiner.Menu { /// <summary> /// Class to represent the DinoNuggets entree. /// </summary> public class DinoNuggets : Entree, IMenuItem, IOrderItem, ...
namespace Core.Captcha { public enum CaptchaServiceType { DvachCaptcha } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Linq; using System.Data.SqlClient; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Web; usi...
using DietFood.Models.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DietFood.Models { public class Meal { public int Id { get; set; } public decimal MinProteins { get; set; } public decimal MaxProteins { get; set; } ...
using Microsoft.Data.Sqlite; using NLog; using System; namespace TNBase.Repository { public abstract class SqlMigration : ISqlMigration { private readonly Logger log = LogManager.GetCurrentClassLogger(); protected readonly SqliteConnection connection; public SqlMigration(SqliteConnect...
using Android.App; using Android.Widget; using Android.OS; namespace Borders { [Activity(Label = "Borders", MainLauncher = true, Icon = "@mipmap/icon")] public class MainActivity : Activity { int count = 0; FrameLayout frameLayout; protected override void OnCreate(Bundle savedInstanceS...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerController : MonoBehaviour { #region Initializations [HideInInspector] public bool facingRight = true; [H...
using System; using System.Collections.Generic; using System.Json; using System.Linq; using System.Text; using System.Threading.Tasks; using Telegram.Bot; using Telegram.Bot.Args; using Telegram.Bot.Types.ReplyMarkups; namespace TelegramBotNew { class OnInlineCallBackHandler { internal static void Ha...
using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Builder.Luis; using Microsoft.Bot.Builder.Luis.Models; using Microsoft.Bot.Connector; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Configuration; using Newtonsoft.Json; using Newt...