text stringlengths 13 6.01M |
|---|
using Core.Repository.Library.UnitOfWork;
namespace Asset.Core.Repository.Library.UnitOfWorks.Organizations
{
public interface IBranchUnitOfWork:IUnitOfWork
{
}
}
|
// Copyright 2019 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using CSharpLearning.Sort;
namespace CSharpLearning.Sort
{
public class SelectSorter
{
public static void SelectSort(int[] myArray)
{
int i, j, smallest;
for (i = 0; i < myArray.Length - 1; i++)//数据起始位置,从0到倒数第二个数据
{
smallest = i;//记录最小数据的下标
... |
namespace ShareTradingModel
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
public partial class User
{
public User()
{
this.Portfolios = new HashSet<Portfolio>();
this.TransactionHistories = new HashSet<Tran... |
using System;
using System.IO;
using System.Threading.Tasks;
using McMaster.Extensions.CommandLineUtils;
namespace VsmacHelper.Shared {
public class FolderHelper {
public async Task OpenFolderInFinder(string path, bool verbose) {
var openCommand = new CliCommand {
Com... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using Framework.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Newtonsoft.Json;
using Sql;
namespace Worker.Commands
{
... |
using Microsoft.AspNetCore.Mvc;
using WebApplication.Web.Database;
using WebApplication.Web.Entities;
using WebApplication.Web.Filters;
using WebApplication.Web.Models;
namespace WebApplication.Web.Controllers
{
public class ExchangesController : Controller
{
private readonly ExchangesDbContext _dbCon... |
using UnityEngine;
public class UnitStatus {
public void SaveStatus(string key)
{
PlayerPrefs.SetInt (key + "level" + GameData.tesId, level);
PlayerPrefs.SetFloat(key+"str"+GameData.tesId,str);
PlayerPrefs.SetFloat(key+"agi"+GameData.tesId,agi);
PlayerPrefs.SetFloat(key+"vit"+GameData.tesId,vit);
}
... |
namespace BlumAPI.Enums
{
public enum ProjectActivationState
{
LoginRequired, Expired, Denied, Active, ConnectionFailed,
Registered, Unknown
}
}
|
using BPiaoBao.DomesticTicket.Domain.Models.Orders.States;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JoveZhao.Framework.Expand;
using JoveZhao.Framework;
using BPiaoBao.Common.Enums;
using StructureMap;
using BPiaoBao.DomesticTicket.Domain.Services.Insurance;
namespac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Verse;
using RimWorld;
namespace MyMod
{
[DefOf]
public class NewStoryTeller: Storyteller
{
static NewStoryTeller()
{
}
public NewStoryTeller()
{
}
}
}
|
using Discord;
using Discord.Commands;
using System;
using System.Threading.Tasks;
namespace DM_Discord_Bot.Modules
{
[Group("randomquote")]
public class RandomQuotes : ModuleBase<SocketCommandContext>
{
Quoter quoter = new Quoter(@"C:\Users\Kacper\Desktop\DumbQuotes.xml"); //Windows version
//... |
//
// Copyright (C) 2015 Smart Device Labs - All Rights Reserved.
// The contents of this file are proprietary and confidential.
// Unauthorized copying of this file, via any medium, is strictly prohibited.
// Written by timothy.e.hastings@gmail.com
//
using System;
using Xamarin.Forms;
using SQLite;
namespace MyLis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Wox.Plugin.PowerPlan
{
public class Main : IPlugin
{
private static string _currentPath;
public void Init(PluginInitContext context)
{
_currentPath = context.CurrentPluginMetadat... |
using System;
using System.Collections.Generic;
using IdentityServer4;
using IdentityServer4.Models;
using static IdentityServer4.Models.IdentityResources;
namespace Checkout.Payment.Identity
{
public static class Config
{
public static IEnumerable<ApiScope> ApiScopes =>
new List<ApiScope>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScrollDouble : MonoBehaviour
{
public DoubleScript doubleScript;
[SerializeField] private float x, y, z;
private void Start()
{
x = gameObject.transform.position.x;
y = gameObject.transform.pos... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assingment3._2
{
class Program
{
/*
* Step 2: Write a code to create a multidimensional array of 3 rows and 4 columns. Write a code
to accept the values f... |
namespace litecart_tests
{
public class Currency
{
public Currency(string code)
{
Code = code;
}
public string Id { get; set; }
public string Code { get; set; }
public string Name { get; set; }
public string Number { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Verse;
using Verse.AI;
using RimWorld;
namespace ArtifactResearch
{
class WorkGiver_Reconfigure : WorkGiver_Scanner
{
public override PathEndMode PathEndMode
{
get
{
return PathEndMode.... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading;
using DotNetNuke.Entities.Portals... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ClientWeb
{
public partial class Ajouter : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
namespace eForm.EFlight
{
public class FlightConsts
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace ObserverAndMvvm.PropertyChanged
{
class View
{
private object _dataContext;
public object DataContext
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Collections;
/// <summary>
/// Summary description for ITBusMail
/// </summary>
public class PESMail
{
public PESMail() { }
private ArrayList _listStringEmail;
private string _subjec;
privat... |
using UnityEngine;
using System.Collections;
public class FlipButton : MonoBehaviour {
void OnMouseUpAsButton()
{
if (GameState.Mode == GameState.GameMode.Playing)
{
Board.SwapBoards();
Soundboard.PlaySwap();
}
}
}
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ListCommands.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
public class TxtConfigReader
{
/// <summary>
/// 将文本文件中的键值对读取并加入Dictionary
/// </summary>
public static Dictionary<string, string> ParseTxtConfigFile(string filePath, string separator, bool isAddNullValue, bool isWarnN... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GunnerLeftClick : Ability
{
protected string projectilePrefabPath1;
protected GameObject projectilePrefab1;
protected string projectilePrefabPath2;
protected GameObject projectilePrefab2;
pr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Ball : MonoBehaviour
{
private Vector2 direction;
private Vector2 velocity;
private Vector2 previous;
[SerializeField]
private float ballSpeed;
public TextMeshProUGUI ... |
using FiveOhFirstDataCore.Core.Account;
using FiveOhFirstDataCore.Core.Structures;
using FiveOhFirstDataCore.Core.Structures.Updates;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FiveOhFirstDataCore.Core.Services
{
public interface I... |
// Lic:
// High/KittyHighPascal.cs
// Kitty
// version: 23.01.04
// Copyright (C) 2019, 2023 Jeroen P. Broks
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted t... |
// -----------------------------------------------------------------------
// Copyright (c) David Kean. All rights reserved.
// -----------------------------------------------------------------------
extern alias pcl;
using System;
using System.Globalization;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PrimeNumbers
{
public static class PrimeFunctions
{
/// <summary>
/// determines if number is prime or not
/// </summary>
/// ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class odczepianieRakiet : MonoBehaviour {
public float x;
public float y;
public float z;
public Rigidbody rb;
bool odczepione = true;
public FixedJoint FJ;
// Use this for initialization
void Start () {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AbstractClasses
{
class Program
{
static void Main(string[] args)
{
// Will error out. Cannot create new instance of abstract classes
//myBaseClass mbc = new myBaseClass();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Json;
using System.Net;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using PayRoll.BLL;
namespace PayRoll.UnitTest.BLL
{
[TestFixture]
public class AddCommissionedEmployeeTest:SetUpInmemoryDb
{
[Test]
public void ExecuteTest()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class Settings : MonoBehaviour
{
public AudioMixer _musicMixer;
public AudioMixer _effectsMixer;
public void SetMusicVolume(float volume)
{
_musicMixer.SetFloat("Volume", volume);
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.SOL;
namespace SFP.SIT.SERV.Dao.SOL
{
public class SIT_SOL_PROCESOPLAZOS... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuOptions : MonoBehaviour {
public void Start()
{
if(Cursor.visible == false)
{
Cursor.visible = true;
}
Debug.Log(Cursor.visible);
... |
namespace MiddleWare.Host.Actions
{
using System.Threading.Tasks;
using Middleware.Core;
public class CommandAction : IAction<Transfer>
{
private readonly TransferCommand _command;
public CommandAction(TransferCommand command)
{
_command = command;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace hybridEncryptor
{
public class ImgEncryptedFile : EncryptedFile
{
ImgFile imgFile;
ImgFile imgDesKey;
ImgFile imgDesIV;
... |
namespace iCopy.Model.Request
{
public class Client
{
public Person Person { get; set; }
public ApplicationUserInsert ApplicationUserInsert { get; set; }
}
}
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BaseCriteriaTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
//Task 13
namespace RetrieveFromURL
{
class Program
{
static void Main(string[] args)
{
//Console.WriteLine("Enter URL adress: ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebBanHang_FoodHub.Model
{
public class Category
{
public int CategoryId { get; set; }
public string CategoryName { get; set; }
public string Origin { get; set; }
public int Active { ... |
namespace ns1
{
using System;
using System.Drawing;
using System.Runtime.InteropServices;
internal class Class4
{
private const int int_0 = 3;
private const int int_1 = 0;
private const int int_2 = 2;
private const int int_3 = 1;
private const int int_4 = 5;... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Security;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
... |
using System;
using System.IO;
using System.Reflection;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Content
{
public static class ContentReaderExtensions
{
private static readonly FieldInfo _contentReaderGraphicsDeviceFieldInfo = typeof(Con... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControls : MonoBehaviour
{
//Base cam cntrols
public float zoomMin, zoomMax, xMin, xMax, zMin, zMax, moveValue, xRotMin, xRotMax;
//Locking Y pos
float yLock;
//Draging
public float dragSpeed;
... |
using Meet_and_Copmete_Capstone.ActionFilters;
using Meet_and_Copmete_Capstone.Data;
using Meet_and_Copmete_Capstone.Models;
using Meet_and_Copmete_Capstone.ViewModels;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Gene... |
using EInterview.Dtos;
using EInterview.Services;
using Microsoft.AspNetCore.Mvc;
namespace EInterview.Controllers
{
[ApiController]
[Route("[controller]")]
public class FilterController : ControllerBase
{
public FilterController(IFilterService filterservice)
{
_filterservi... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license.
//
// Microsoft Bot Framework: http://botframework.com
//
// Bot Builder SDK Github:
// https://github.com/Microsoft/BotBuilder
//
// Copyright (c) Microsoft Corporation
// All rights reserved.
//
// MIT License:
// Permission ... |
using LogicBuilder.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Enrollment.Forms.Parameters.Common
{
public class EditFormSettingsParameters
{
public EditFormSettingsParameters()
{
}
public EditFormSettingsParamete... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using API.Dtos;
using API.Models;
namespace API.Services
{
public interface IAccreditationService
{
Task<IAsyncResult> AddAsync(AccreditationToAdd accreditationToAdd);
Task<IAsyncResult> DeleteAsync(int accreditatio... |
using System;
[CustomLuaClass]
public class UpYunTaskInfo
{
[CustomLuaClass]
public enum E_State
{
None,
Ing,
Pause,
End,
Err,
Waiting
}
public int id;
public float progress;
public UpYunTaskInfo.E_State state;
public string path;
}
|
using DevDevDev.Infrastructure;
using DevDevDev.Models;
using Microsoft.WindowsAzure.Storage.Table;
using System;
using System.Collections.Generic;
using System.Linq;
namespace DevDevDev.Services
{
public class SubmittedSessionsService : TableStorageServiceBase
{
private const string _sessionsTableNa... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Program.cs" company="">
//
// </copyright>
// <summary>
// The program.
// </summary>
// -------------------------------------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public Transform ballLaunch;
public List<GameObject> balls;
public GameObject ballPrefab;
public ControlsSO controls;
public bool ballLaunched = false;
public float lau... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace teste
{
public class Computador
{
public string Usuario { get; set; }
public string BIOS_caption { get; set; }
public string Fabricante_BIOS { get; set; }
... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using UnityEngine;
using UnityEditor;
using System;
namespace CoreEditor.AssemblyPacker
{
[CustomEditor(typeof(Packer))]
public class PackerEditor : Editor
{
public override void OnInspectorGUI()
{
ExtendedInspector.ShowGenericEditor( serializedObject );
try
{
if ( GUILayout.Button( "Build and Pac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace ThePestApplication
{
public partial class pestoverview : System.Web.UI.Page
{
protected void Page_Load(o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Windows.Forms;
using MailCommander;
namespace MailCommander
{
internal class Logger
{
const string _logFile = "log.txt";
public static string _logFileFullPath = stri... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Riverside.Cms.Utilities.Google.Places.Client
{
public class GoogleClientException : Exception
{
public GoogleClientException() { }
public GoogleClientException(string message) : base(message) { }
public Google... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Pitstop
{
public class GetPosTM : MonoBehaviour
{
[SerializeField] private Tilemap tilemap = default;
void Update()
{
if (Input.GetMouseButtonDown(0)) GetPo... |
using AlienEngine.Core.Game;
using AlienEngine.Core.Graphics.Shaders;
using AlienEngine.Core.Graphics.Shaders.Samples;
namespace AlienEngine.Shaders
{
public class BumpedDiffuseShaderProgram : ShaderProgram
{
public BumpedDiffuseShaderProgram() : base(new DiffuseVertexShader(), new BumpedDiffuseFragme... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Business.Helper;
using Model.DataEntity;
using Model.Locale;
using Model.Security.MembershipManagemen... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("HighlightExclude")]
public class HighlightExclude : MonoBehaviour
{
public HighlightExclude(IntPtr address) : this(address, "HighlightExclude")
{
}
public HighlightExclude(IntPtr address, strin... |
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace CT.UI.Upgrade.Helper
{
public class TrainingZoneSlotUI : MonoBehaviour
{
public Text amountText;
public void Init(int amount)
{
amountText.text = $"x{amount}";
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using WUIShared.Objects;
namespace WUIClient.Components {
class TextRenderer : GameObject {
public string text;
... |
using NetFabric.Assertive;
using System;
using System.Linq;
using Xunit;
namespace NetFabric.Hyperlinq.UnitTests.Aggregation.Sum
{
public class ArrayTests
{
public static TheoryData<int[]> Sum =>
new TheoryData<int[]>
{
{ new int[] { 1, 2, 3, 4, 5, 6, 7 } },
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PayrollCalculator
{
class Calcs
{
public decimal GetGross(string userName)
{
decimal grossPay = 0.00m; // variable scoped to method
Co... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.SpaServices.Webpack;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using System.Collections.Generic;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Idenz.Modules.Patient.Models
{
public class Appointment
{
public int Id { get; set; }
public int PatientId { get; set; }
public int Status { get; set; }
public string Subject { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Permissions;
using System.Threading.Tasks;
namespace Demo.web.Models
{
public class Treatment
{
public int Id { get; set; }
public string MedicineName { get; set; }
public string StartDate { get; s... |
using nmct.ba.cashlessproject.model.ASP.NET;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace nmct.ba.cashlessproject.api.PresentationModels
{
public class PMRegisters
{
public List<PMRegister> NewPMRegisters { get; set; }
}
} |
using Android.Content.Res;
namespace GameLib
{
public class GameContext
{
private static GameContext _instance;
public static GameContext Instance => _instance ?? (_instance = new GameContext());
public Platform Platform { get; private set; }
public AssetManager Assets { get;... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WpfApp1
{
public class AlarmsMessagesList : INotifyPropertyChanged
{
private ObservableCollection<AlarmMessag... |
using UnityEditor;
using UnityEngine;
namespace HT.Framework
{
[CustomEditor(typeof(UIDragObject))]
internal sealed class UIDragObjectInspector : HTFEditor<UIDragObject>
{
protected override void OnInspectorDefaultGUI()
{
base.OnInspectorDefaultGUI();
PropertyField... |
using PDV.CONTROLER.Funcoes;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PDV.VIEW.FRENTECAIXA.Forms.PDV.DAV
{
public partial class DAC... |
using System;
using System.Collections.Generic;
namespace StoreDB.Models
{
public class Order
{
public int OrderId { get; set; }
public int CustomerId { get; set; }
public int LocationId { get; set; }
public Customer Customer { get; set; }
public Location Location { ... |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Maze_Finding_Bean
{
public class PathUpdater2DType2 : PathUpdater2D
{
private float X0, Y0;
private float A, W, Phi,dA;
public PathUpdater2DType2(float x0, fl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace CarbsAlleviateHunger
{
public class RouteConfig
{
public static void RegisterRoutes(RouteCollection routes)
{
routes.IgnoreRou... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using System.Threading.Tasks;
using Vasily.Model;
using Vasily.Utils;
namespace Vasily
{
public static class Vasilier
{
/// <summary>
/// 开局必须调用的函数
/// </summary>
/// <param name="interf... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("DeathrattleSummonSpell")]
public class DeathrattleSummonSpell : Spell
{
public DeathrattleSummonSpell(IntPtr address) : this(address, "DeathrattleSummonSpell")
{
}
public DeathrattleSummonSpell... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClearSight.Core
{
/// <summary>
/// Interface for all ClearSight applications.
/// </summary>
public interface IApplication
{
/// <summary>
/// Called after... |
using DungeonCrawler.Characters.Playable;
namespace DungeonCrawler.Components.States.Character.Player
{
public class AttackState : State<PlayerCharacter>
{
public AttackState(PlayerCharacter node) : base(node)
{
}
public override void Init()
{
Node.Attack();... |
namespace ZSharp.Framework.Configurations
{
public interface IModuleConfigurations
{
/// <summary>
/// Gets the ABP configuration object.
/// </summary>
IStartupConfiguration Configuration { get; }
}
}
|
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Text;
using System.IO;
using System.Linq;
using System.Text;
namespace AppSettingsGenerator
{
[Generator]
public class AppSettingsConfigSourceGenerator : ISourceGenerator
{
public void Initialize(GeneratorInitializationContext context)
... |
namespace Triton.Common
{
using System;
using System.Runtime.CompilerServices;
public delegate WpfVector2i WpfVector2iSettingsDelegate();
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputHandler : MonoBehaviour
{
#region Custom objects
public enum InputType
{
Down, Moved, Up
}
[Serializable]
public class TouchData
{
public InputType Type;
... |
using System;
namespace Adapter.Entities
{
public class Aviao
{
public void Voar(string personagem)
{
Console.WriteLine("{0} VOOU PARA FRENTE!", personagem);
}
public void SoltarMissil()
{
Console.WriteLine("Soltou um míssil no jogo!");
}... |
using System.Threading.Tasks;
using InfluxData.Net.InfluxDb.Infrastructure;
using InfluxData.Net.InfluxDb.Models;
using InfluxData.Net.InfluxDb.Models.Responses;
namespace InfluxData.Net.InfluxDb.ClientModules
{
public interface ICqClientModule
{
/// <summary>
/// Creates a continuous query in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using API_ListaCompra.Models;
using API_ListaCompra.Aplicacao;
using Newtonsoft.Json;
namespace API_ListaCompra.Co... |
namespace Week5Exersice2
{
/// <summary>
/// Enum af de valg, man kan foretage i spillet.
/// </summary>
public enum Valg
{
sten,
saks,
papir
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TriangleLab
{
class Edge
{
public readonly Point A;
public readonly Point B;
public readonly int X;
public readonly int Y;
public readonly doubl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealerUI : MonoBehaviour {
#region SINGLETON PATTERN
private static HealerUI instance;
public static HealerUI GetInstance()
{
return instance;
}
private void Awake()
{
... |
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