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using Core.Repository.Library.UnitOfWork; namespace Asset.Core.Repository.Library.UnitOfWorks.Organizations { public interface IBranchUnitOfWork:IUnitOfWork { } }
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using CSharpLearning.Sort; namespace CSharpLearning.Sort { public class SelectSorter { public static void SelectSort(int[] myArray) { int i, j, smallest; for (i = 0; i < myArray.Length - 1; i++)//数据起始位置,从0到倒数第二个数据 { smallest = i;//记录最小数据的下标 ...
namespace ShareTradingModel { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; public partial class User { public User() { this.Portfolios = new HashSet<Portfolio>(); this.TransactionHistories = new HashSet<Tran...
using System; using System.IO; using System.Threading.Tasks; using McMaster.Extensions.CommandLineUtils; namespace VsmacHelper.Shared { public class FolderHelper { public async Task OpenFolderInFinder(string path, bool verbose) { var openCommand = new CliCommand { Com...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using Framework.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Newtonsoft.Json; using Sql; namespace Worker.Commands { ...
using Microsoft.AspNetCore.Mvc; using WebApplication.Web.Database; using WebApplication.Web.Entities; using WebApplication.Web.Filters; using WebApplication.Web.Models; namespace WebApplication.Web.Controllers { public class ExchangesController : Controller { private readonly ExchangesDbContext _dbCon...
using UnityEngine; public class UnitStatus { public void SaveStatus(string key) { PlayerPrefs.SetInt (key + "level" + GameData.tesId, level); PlayerPrefs.SetFloat(key+"str"+GameData.tesId,str); PlayerPrefs.SetFloat(key+"agi"+GameData.tesId,agi); PlayerPrefs.SetFloat(key+"vit"+GameData.tesId,vit); } ...
namespace BlumAPI.Enums { public enum ProjectActivationState { LoginRequired, Expired, Denied, Active, ConnectionFailed, Registered, Unknown } }
using BPiaoBao.DomesticTicket.Domain.Models.Orders.States; using System; using System.Collections.Generic; using System.Linq; using System.Text; using JoveZhao.Framework.Expand; using JoveZhao.Framework; using BPiaoBao.Common.Enums; using StructureMap; using BPiaoBao.DomesticTicket.Domain.Services.Insurance; namespac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; using RimWorld; namespace MyMod { [DefOf] public class NewStoryTeller: Storyteller { static NewStoryTeller() { } public NewStoryTeller() { } } }
using Discord; using Discord.Commands; using System; using System.Threading.Tasks; namespace DM_Discord_Bot.Modules { [Group("randomquote")] public class RandomQuotes : ModuleBase<SocketCommandContext> { Quoter quoter = new Quoter(@"C:\Users\Kacper\Desktop\DumbQuotes.xml"); //Windows version //...
// // Copyright (C) 2015 Smart Device Labs - All Rights Reserved. // The contents of this file are proprietary and confidential. // Unauthorized copying of this file, via any medium, is strictly prohibited. // Written by timothy.e.hastings@gmail.com // using System; using Xamarin.Forms; using SQLite; namespace MyLis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Wox.Plugin.PowerPlan { public class Main : IPlugin { private static string _currentPath; public void Init(PluginInitContext context) { _currentPath = context.CurrentPluginMetadat...
using System; using System.Collections.Generic; using IdentityServer4; using IdentityServer4.Models; using static IdentityServer4.Models.IdentityResources; namespace Checkout.Payment.Identity { public static class Config { public static IEnumerable<ApiScope> ApiScopes => new List<ApiScope>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScrollDouble : MonoBehaviour { public DoubleScript doubleScript; [SerializeField] private float x, y, z; private void Start() { x = gameObject.transform.position.x; y = gameObject.transform.pos...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assingment3._2 { class Program { /* * Step 2: Write a code to create a multidimensional array of 3 rows and 4 columns. Write a code to accept the values f...
 namespace litecart_tests { public class Currency { public Currency(string code) { Code = code; } public string Id { get; set; } public string Code { get; set; } public string Name { get; set; } public string Number { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; using Verse.AI; using RimWorld; namespace ArtifactResearch { class WorkGiver_Reconfigure : WorkGiver_Scanner { public override PathEndMode PathEndMode { get { return PathEndMode....
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using DotNetNuke.Entities.Portals...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ClientWeb { public partial class Ajouter : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
namespace eForm.EFlight { public class FlightConsts { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace ObserverAndMvvm.PropertyChanged { class View { private object _dataContext; public object DataContext { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Collections; /// <summary> /// Summary description for ITBusMail /// </summary> public class PESMail { public PESMail() { } private ArrayList _listStringEmail; private string _subjec; privat...
using UnityEngine; using System.Collections; public class FlipButton : MonoBehaviour { void OnMouseUpAsButton() { if (GameState.Mode == GameState.GameMode.Playing) { Board.SwapBoards(); Soundboard.PlaySwap(); } } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ListCommands.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.IO; using System.Text; public class TxtConfigReader { /// <summary> /// 将文本文件中的键值对读取并加入Dictionary /// </summary> public static Dictionary<string, string> ParseTxtConfigFile(string filePath, string separator, bool isAddNullValue, bool isWarnN...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GunnerLeftClick : Ability { protected string projectilePrefabPath1; protected GameObject projectilePrefab1; protected string projectilePrefabPath2; protected GameObject projectilePrefab2; pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Ball : MonoBehaviour { private Vector2 direction; private Vector2 velocity; private Vector2 previous; [SerializeField] private float ballSpeed; public TextMeshProUGUI ...
using FiveOhFirstDataCore.Core.Account; using FiveOhFirstDataCore.Core.Structures; using FiveOhFirstDataCore.Core.Structures.Updates; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FiveOhFirstDataCore.Core.Services { public interface I...
// Lic: // High/KittyHighPascal.cs // Kitty // version: 23.01.04 // Copyright (C) 2019, 2023 Jeroen P. Broks // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted t...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System; using System.Globalization; using Microsoft.VisualStudio.TestTools.UnitTesting; using ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PrimeNumbers { public static class PrimeFunctions { /// <summary> /// determines if number is prime or not /// </summary> /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class odczepianieRakiet : MonoBehaviour { public float x; public float y; public float z; public Rigidbody rb; bool odczepione = true; public FixedJoint FJ; // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AbstractClasses { class Program { static void Main(string[] args) { // Will error out. Cannot create new instance of abstract classes //myBaseClass mbc = new myBaseClass(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.Runtime.InteropServices; using System.Json; using System.Net; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using PayRoll.BLL; namespace PayRoll.UnitTest.BLL { [TestFixture] public class AddCommissionedEmployeeTest:SetUpInmemoryDb { [Test] public void ExecuteTest() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using System.C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class Settings : MonoBehaviour { public AudioMixer _musicMixer; public AudioMixer _effectsMixer; public void SetMusicVolume(float volume) { _musicMixer.SetFloat("Volume", volume); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.SOL; namespace SFP.SIT.SERV.Dao.SOL { public class SIT_SOL_PROCESOPLAZOS...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenuOptions : MonoBehaviour { public void Start() { if(Cursor.visible == false) { Cursor.visible = true; } Debug.Log(Cursor.visible); ...
namespace MiddleWare.Host.Actions { using System.Threading.Tasks; using Middleware.Core; public class CommandAction : IAction<Transfer> { private readonly TransferCommand _command; public CommandAction(TransferCommand command) { _command = command; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace hybridEncryptor { public class ImgEncryptedFile : EncryptedFile { ImgFile imgFile; ImgFile imgDesKey; ImgFile imgDesIV; ...
namespace iCopy.Model.Request { public class Client { public Person Person { get; set; } public ApplicationUserInsert ApplicationUserInsert { get; set; } } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="BaseCriteriaTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; //Task 13 namespace RetrieveFromURL { class Program { static void Main(string[] args) { //Console.WriteLine("Enter URL adress: ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebBanHang_FoodHub.Model { public class Category { public int CategoryId { get; set; } public string CategoryName { get; set; } public string Origin { get; set; } public int Active { ...
namespace ns1 { using System; using System.Drawing; using System.Runtime.InteropServices; internal class Class4 { private const int int_0 = 3; private const int int_1 = 0; private const int int_2 = 2; private const int int_3 = 1; private const int int_4 = 5;...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Security; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Text.RegularExpressions; using System.Web; ...
using System; using System.IO; using System.Reflection; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace MonoGame.Extended.Content { public static class ContentReaderExtensions { private static readonly FieldInfo _contentReaderGraphicsDeviceFieldInfo = typeof(Con...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraControls : MonoBehaviour { //Base cam cntrols public float zoomMin, zoomMax, xMin, xMax, zMin, zMax, moveValue, xRotMin, xRotMax; //Locking Y pos float yLock; //Draging public float dragSpeed; ...
using Meet_and_Copmete_Capstone.ActionFilters; using Meet_and_Copmete_Capstone.Data; using Meet_and_Copmete_Capstone.Models; using Meet_and_Copmete_Capstone.ViewModels; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Gene...
using EInterview.Dtos; using EInterview.Services; using Microsoft.AspNetCore.Mvc; namespace EInterview.Controllers { [ApiController] [Route("[controller]")] public class FilterController : ControllerBase { public FilterController(IFilterService filterservice) { _filterservi...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. // // Microsoft Bot Framework: http://botframework.com // // Bot Builder SDK Github: // https://github.com/Microsoft/BotBuilder // // Copyright (c) Microsoft Corporation // All rights reserved. // // MIT License: // Permission ...
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Enrollment.Forms.Parameters.Common { public class EditFormSettingsParameters { public EditFormSettingsParameters() { } public EditFormSettingsParamete...
using System; using System.Collections.Generic; using System.Threading.Tasks; using API.Dtos; using API.Models; namespace API.Services { public interface IAccreditationService { Task<IAsyncResult> AddAsync(AccreditationToAdd accreditationToAdd); Task<IAsyncResult> DeleteAsync(int accreditatio...
using System; [CustomLuaClass] public class UpYunTaskInfo { [CustomLuaClass] public enum E_State { None, Ing, Pause, End, Err, Waiting } public int id; public float progress; public UpYunTaskInfo.E_State state; public string path; }
using DevDevDev.Infrastructure; using DevDevDev.Models; using Microsoft.WindowsAzure.Storage.Table; using System; using System.Collections.Generic; using System.Linq; namespace DevDevDev.Services { public class SubmittedSessionsService : TableStorageServiceBase { private const string _sessionsTableNa...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Program.cs" company=""> // // </copyright> // <summary> // The program. // </summary> // -------------------------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public Transform ballLaunch; public List<GameObject> balls; public GameObject ballPrefab; public ControlsSO controls; public bool ballLaunched = false; public float lau...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace teste { public class Computador { public string Usuario { get; set; } public string BIOS_caption { get; set; } public string Fabricante_BIOS { get; set; } ...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using UnityEngine; using UnityEditor; using System; namespace CoreEditor.AssemblyPacker { [CustomEditor(typeof(Packer))] public class PackerEditor : Editor { public override void OnInspectorGUI() { ExtendedInspector.ShowGenericEditor( serializedObject ); try { if ( GUILayout.Button( "Build and Pac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace ThePestApplication { public partial class pestoverview : System.Web.UI.Page { protected void Page_Load(o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Windows.Forms; using MailCommander; namespace MailCommander { internal class Logger { const string _logFile = "log.txt"; public static string _logFileFullPath = stri...
using System; using System.Collections.Generic; using System.Text; namespace Riverside.Cms.Utilities.Google.Places.Client { public class GoogleClientException : Exception { public GoogleClientException() { } public GoogleClientException(string message) : base(message) { } public Google...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; namespace Pitstop { public class GetPosTM : MonoBehaviour { [SerializeField] private Tilemap tilemap = default; void Update() { if (Input.GetMouseButtonDown(0)) GetPo...
using AlienEngine.Core.Game; using AlienEngine.Core.Graphics.Shaders; using AlienEngine.Core.Graphics.Shaders.Samples; namespace AlienEngine.Shaders { public class BumpedDiffuseShaderProgram : ShaderProgram { public BumpedDiffuseShaderProgram() : base(new DiffuseVertexShader(), new BumpedDiffuseFragme...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Helper; using Model.DataEntity; using Model.Locale; using Model.Security.MembershipManagemen...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("HighlightExclude")] public class HighlightExclude : MonoBehaviour { public HighlightExclude(IntPtr address) : this(address, "HighlightExclude") { } public HighlightExclude(IntPtr address, strin...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace CT.UI.Upgrade.Helper { public class TrainingZoneSlotUI : MonoBehaviour { public Text amountText; public void Init(int amount) { amountText.text = $"x{amount}"; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using WUIShared.Objects; namespace WUIClient.Components { class TextRenderer : GameObject { public string text; ...
using NetFabric.Assertive; using System; using System.Linq; using Xunit; namespace NetFabric.Hyperlinq.UnitTests.Aggregation.Sum { public class ArrayTests { public static TheoryData<int[]> Sum => new TheoryData<int[]> { { new int[] { 1, 2, 3, 4, 5, 6, 7 } }, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PayrollCalculator { class Calcs { public decimal GetGross(string userName) { decimal grossPay = 0.00m; // variable scoped to method Co...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.SpaServices.Webpack; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Idenz.Modules.Patient.Models { public class Appointment { public int Id { get; set; } public int PatientId { get; set; } public int Status { get; set; } public string Subject { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Permissions; using System.Threading.Tasks; namespace Demo.web.Models { public class Treatment { public int Id { get; set; } public string MedicineName { get; set; } public string StartDate { get; s...
using nmct.ba.cashlessproject.model.ASP.NET; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace nmct.ba.cashlessproject.api.PresentationModels { public class PMRegisters { public List<PMRegister> NewPMRegisters { get; set; } } }
using Android.Content.Res; namespace GameLib { public class GameContext { private static GameContext _instance; public static GameContext Instance => _instance ?? (_instance = new GameContext()); public Platform Platform { get; private set; } public AssetManager Assets { get;...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApp1 { public class AlarmsMessagesList : INotifyPropertyChanged { private ObservableCollection<AlarmMessag...
using UnityEditor; using UnityEngine; namespace HT.Framework { [CustomEditor(typeof(UIDragObject))] internal sealed class UIDragObjectInspector : HTFEditor<UIDragObject> { protected override void OnInspectorDefaultGUI() { base.OnInspectorDefaultGUI(); PropertyField...
using PDV.CONTROLER.Funcoes; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PDV.VIEW.FRENTECAIXA.Forms.PDV.DAV { public partial class DAC...
using System; using System.Collections.Generic; namespace StoreDB.Models { public class Order { public int OrderId { get; set; } public int CustomerId { get; set; } public int LocationId { get; set; } public Customer Customer { get; set; } public Location Location { ...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Maze_Finding_Bean { public class PathUpdater2DType2 : PathUpdater2D { private float X0, Y0; private float A, W, Phi,dA; public PathUpdater2DType2(float x0, fl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace CarbsAlleviateHunger { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRou...
using System; using System.Collections.Generic; using System.Data; using System.Reflection; using System.Threading.Tasks; using Vasily.Model; using Vasily.Utils; namespace Vasily { public static class Vasilier { /// <summary> /// 开局必须调用的函数 /// </summary> /// <param name="interf...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("DeathrattleSummonSpell")] public class DeathrattleSummonSpell : Spell { public DeathrattleSummonSpell(IntPtr address) : this(address, "DeathrattleSummonSpell") { } public DeathrattleSummonSpell...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClearSight.Core { /// <summary> /// Interface for all ClearSight applications. /// </summary> public interface IApplication { /// <summary> /// Called after...
using DungeonCrawler.Characters.Playable; namespace DungeonCrawler.Components.States.Character.Player { public class AttackState : State<PlayerCharacter> { public AttackState(PlayerCharacter node) : base(node) { } public override void Init() { Node.Attack();...
 namespace ZSharp.Framework.Configurations { public interface IModuleConfigurations { /// <summary> /// Gets the ABP configuration object. /// </summary> IStartupConfiguration Configuration { get; } } }
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Text; using System.IO; using System.Linq; using System.Text; namespace AppSettingsGenerator { [Generator] public class AppSettingsConfigSourceGenerator : ISourceGenerator { public void Initialize(GeneratorInitializationContext context) ...
namespace Triton.Common { using System; using System.Runtime.CompilerServices; public delegate WpfVector2i WpfVector2iSettingsDelegate(); }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class InputHandler : MonoBehaviour { #region Custom objects public enum InputType { Down, Moved, Up } [Serializable] public class TouchData { public InputType Type; ...
using System; namespace Adapter.Entities { public class Aviao { public void Voar(string personagem) { Console.WriteLine("{0} VOOU PARA FRENTE!", personagem); } public void SoltarMissil() { Console.WriteLine("Soltou um míssil no jogo!"); }...
using System.Threading.Tasks; using InfluxData.Net.InfluxDb.Infrastructure; using InfluxData.Net.InfluxDb.Models; using InfluxData.Net.InfluxDb.Models.Responses; namespace InfluxData.Net.InfluxDb.ClientModules { public interface ICqClientModule { /// <summary> /// Creates a continuous query in...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using API_ListaCompra.Models; using API_ListaCompra.Aplicacao; using Newtonsoft.Json; namespace API_ListaCompra.Co...
namespace Week5Exersice2 { /// <summary> /// Enum af de valg, man kan foretage i spillet. /// </summary> public enum Valg { sten, saks, papir } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TriangleLab { class Edge { public readonly Point A; public readonly Point B; public readonly int X; public readonly int Y; public readonly doubl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HealerUI : MonoBehaviour { #region SINGLETON PATTERN private static HealerUI instance; public static HealerUI GetInstance() { return instance; } private void Awake() { ...