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using System.Collections.Generic; namespace GameSimulationN.Models { public interface IBuildingRepository { List<Building> GetBuildingByCity(int CityId); //void Create(string BuildingName, int CityId); void Create(BuildingType Building, int CityId); bool UpgradeLevel(int...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WF.SDK.Models.Internal; namespace WF.SDK.Fax.Internal { public static class FaxInterfaceRaw { //The method name will be inserted in each call. public static string RestUrlTemplate { get; set; } //https:...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using DataStructures.LL; namespace DataStructuresTest { public class LinkedListTests { [TestCase(new int[] { 1, 2, 3}, 4, new int[] { 1, 2, 3, 4 })] [TestCase(new int[] { 0 }, 4, new int[] { 0, 4 })] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnZoomCamera : MonoBehaviour { public GameObject spawnPointCanvas; public GameObject cameraDolly; GameObject uiPanel; void Awake() { uiPanel = GameObject.Find("UIPanel"); } // Update i...
namespace AlgoExpertExercises.VeryHard { public static class Algorithms { } }
 using MKService.Messages; using MKService.ModelUpdaters; using MKService.Queries; using MKService.Updates; namespace MKService.MessageHandlers { internal class UserChangedHandler : ServerMessageHandlerBase<UserChanged, UserQuery, IUpdatableUser> { public UserChangedHandler(IModelUpdaterResolver model...
using System.Collections.Generic; namespace SkillsGardenDTO.Response { public class ExerciseResponse { public int Id { get; set; } public string Name { get; set; } public string Media { get; set; } public List<string> Requirements { get; set; } public List<string> Steps...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using BUS; using ControlLocalizer; namespace GUI { public partial class f_themdonvi : Form...
using System; using System.Reflection; using System.Collections.Generic; using System.Web; using CYQ.Data; using CYQ.Data.Table; using CYQ.Data.Tool; using System.Text; using System.IO; using System.Web.SessionState; using Aries.Core.Auth; using Aries.Core.Config; using Aries.Core.Helper; using Aries.Core...
using Foundation; using System; using UIKit; using GabberPCL.Models; namespace Gabber.iOS { public partial class TopicsCollectionViewCell : UICollectionViewCell { public static NSString CellID = new NSString("TopicCollectionCell"); public TopicsCollectionViewCell (IntPtr handle) : base (handle...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using DBStore.DataAccess.Data.Repository.IRepository; using DBStore.Models; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace DBStore.Controll...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.EventSystems; public class StartMenu : MonoBehaviour { public Text muteText; public GameObject howtoplay; public GameObject credits; public AudioClip buttonClicked; public AudioSource...
using System.Threading.Tasks; using MvvmCross.Core.ViewModels; namespace VictimApplication.Core.ViewModels { public class PoliceDetailsViewModel : MvxViewModel { private string _details = "Your Policeman Details will be here"; public string Details { get => _details; ...
using System; using System.ComponentModel; namespace TwinkleStar.Demo.Core.Models { /// <summary> /// 实体类——用户扩展信息 /// </summary> [Description("用户扩展信息")] public class MemberExtend { /// <summary> /// 初始化一个 用户扩展实体类 的新实例 /// </summary> public MemberExtend() ...
using System; using ConstraintsInGenerics.ConstraintsExamples; using ConstraintsInGenerics.ConstraintsExamples.HelpMaterial; namespace ConstraintsInGenerics { class Program { static void Main(string[] args) { var exampleToRun = ExamplesEnumeration.InterfaceConstraint; ...
using Microsoft.EntityFrameworkCore.Migrations; namespace MigrationTool.Migrations { public partial class MigUp1 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.RenameColumn( name: "category_ıd", table: ...
using System.Collections.Generic; using Microsoft.Extensions.FileProviders; namespace Microsoft.AspNetCore.Mvc.RazorPages { public class RazorPagesOptions { public IList<IFileProvider> FileProviders { get; } = new List<IFileProvider>(); } }
using System; using System.Collections.Generic; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.IdGenerators; namespace Eze.Api.Entities { public class Request { [BsonId] public Guid Id { get; set; } public List<Guid> ItemIds { get; set;...
namespace PlatformRacing3.Web.Responses.Procedures; public class DataAccessDeleteBlockResponse : DataAccessDataResponse<bool> { public DataAccessDeleteBlockResponse() { this.Rows = new List<bool>(0); } }
namespace ws_seta.Models { public class Frete { public string codigoRastreio { get; set; } public double valor { get; set; } public string descricao { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using ValidationExperiments.Core.Entities; namespace ValidationExperiments.Core.Interfaces { public partial interface IAppDbContext { public Task<CourseLesson> CreateCourseLessonAsync(CourseLesson courseLe...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace PheonixRt.DataContracts { /// <summary> /// /// </summary> [DataContract] public class StructureDataContract { /// <summary...
using System.Threading.Tasks; using Microsoft.AspNetCore.Http; namespace Zillow.Service.Services.FileServices { public interface IFileService { Task<string> SaveFile(IFormFile file, string folderName); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RobotsvsDinos { class Weapon { //private string v; //Member Variables (HAS A) string type; int attackPower; //Constructor public Weapo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GestionProjetForfait.Utilitaires { class Affichage { public static void ErreurSaisie(Control txtSaisie, string message) { ...
using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Xml; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Azure.WebJobs.Host; using Microsoft.Extensions.Logging; using Microsoft.SharePoint.Client; //using M...
namespace KEKO { public class Sensor { public string resource_id { get; set; } public string type { get; set; } public string area_id { get; set; } public string building_id { get; set; } } public class HumiditySensor { public string name { get; set; } ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GameConfig { static int[] m_SingleReward = {10, 20, 40, 80, 160, 320, 640, 1250, 2500, 5000, 10000}; static string[] m_LoadingTips = { "You get to use each boost once fo...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Rinsen.IdentityProvider; using Rinsen.DatabaseInstaller; using Rinsen.IdentityProvider.Installation; using Microsoft.AspNetCore.Mvc; using Rinsen.Ident...
namespace App.Models { public class Member { public string Name; public int Age; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _07.EncodeDecode { class EncodeDecode { static int[] EncodingDecoding(int[] message, int[] cipher) { int[] result = new int[message.Length]; for (int i = 0; i < result.Length...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using WagahighChoices.Ashe; namespace WagahighChoices.Kaoruko.Models { public static class ModelUtils { public static ChoiceAction[] ParseChoices(string source) { return Array.ConvertAll(...
using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Text; namespace Savaged.HasMyPasswordBeenPwned.Lib { public class PwnedServiceException : Exception { public PwnedServiceException( HttpResponseMessage response) : base(respons...
using System; namespace NUnit.angular.euromade.ru { public class FakeCommerceML { public static string CommerceML => @" <Классификатор> <Группы> <Группа> <Ид>7cc1827b-d6b4-11e7-a651-005056c00008</Ид> <Наименование>Новый евромейд</Наименование> <Группы> <Группа> <Ид>24fe1c8...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FireRandom : Fire { // Update is called once per frame void Update () { m_timer += Time.deltaTime; if (m_timer > 2.0f) { m_timer = 0; Destroy(this.gameObject); } ...
using System; using NUnit.Framework; namespace TravisCILab { [TestFixture] public class Math { [Test] public void Add_Valid_Martz() { Assert.AreEqual(3, Program.Add("1", "2")); Assert.AreEqual(5, Program.Add("3", "2")); Assert.AreEqual(12, Progra...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PeliculasAPI.DTOs { public class PaginacionDTO { private int? pageSize = 10; private int pageNumber = 1; private readonly int maximumRecordsPerPage = 100; public Paginaci...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyMelle : MonoBehaviour { private Vector2 _distance; private Player _playerScript; private Rigidbody2D _rigidbody2D; [SerializeField] private int visionCamp; [SerializeField] private int ene...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using ThemeParkManagementSystem.Models; namespace ThemeParkManagementSystem.Controllers { public class Guest_ShopsController : Controller { ...
using Newtonsoft.Json; namespace HelloWorldTwitterLambda { internal class TwitterCredentials { [JsonProperty("TWITTER_CONSUMER_KEY")] public string ConsumerKey { get; set; } [JsonProperty("TWITTER_CONSUMER_SECRET_KEY")] public string ConsumerSecret { get; set; } [Json...
using FluentAssertions; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using TestingUtils; using Xunit; namespace Lsp.Tests.Capabilities.Client { public class SynchronizationCapabilityTests { [Theory] [Js...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.ComponentModel; using System.Web.UI; using DotNetNuke.Common; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities.P...
namespace BetaDota2StatsMVC.Models { public class Rune { public int Property1 { get; set; } public int Property2 { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.SceneManagement; public class Player : MonoBehaviour { Rigidbody rb; public int hp = 3; public string[] inventary = new string[6]; public float speed = 8f; public float angal_pow = 0...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace NatilleraApiDataAccess.Migrations { public partial class MigracionInicial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBui...
using Domain.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Domain.Repositories { public interface IUserRepository { Task<List<User>> GetUsers(); Task<bool> Insert(User user); void Update(User user); void Del...
namespace AlienEngine { /// <summary> /// <see cref="AudioSource"/> state information. /// </summary> public enum AudioSourceState { /// <summary> /// Default State when loaded. /// </summary> Initial = 0x1011, /// <summary> /// The source is current...
using System; using System.IO; using System.Linq; using System.Windows.Forms; namespace CatalogBooks { public partial class FormSettings : Form { public FormSettings() { InitializeComponent(); } private void FormSettings_Load(object sender, EventArgs e) { ...
using Discord; using Discord.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Mad_Bot_Discord.Core.UserAccounts; using Discord.WebSocket; using System.IO; using System.Threading; using Discord.Rest; namespace Mad_Bot_Discord.Modules { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraGizmo : MonoBehaviour { [Header("カメラの表示領域")] private Vector3 mCameraTopL, mCameraTopR, mCameraBottomL, mCameraBottomR; [SerializeField, Header("カメラの横、縦")] private float mCameraWidth, mCameraHeight; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Web.Mvc; using System.Web.Security; using Telerik; namespace Proyek_Informatika.Models { public class AlbertContainer { public class MahasiswaForGrid { ...
using System; using System.Linq; using FileImporter; using System.Collections.Generic; using EbsDomainObjects; namespace FileAggregator { /// <summary> /// File aggregator takes the output from FileImporter and aggregates the value column by the fields specified /// </summary> public class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; public class GameManager : MonoBehaviour { public bool recording; public bool paused = false; public GameObject Pause; private float fixedDeltaTime; private GameObject pla...
// C# Excel Writer library v2.0 // by Serhiy Perevoznyk, 2008-2018 using System.Drawing; namespace Export.XLS { public struct ExcelColor { private readonly Color color; private ushort index; internal ExcelColor(Color color, ushort index) { this.color = co...
using System.ComponentModel; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; namespace DynamicPermission.AspNetCore.Controllers { [AllowAnonymous] [DisplayName("AccountController(just for show)")] public class Acc...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades.Estoque.Suprimentos; using PDV.UTIL; using PDV.VIEW.Forms.Cadastro.Suprimentos; using System; using System.Data; using System.Windows.Forms; namespace PDV.VIEW.Forms.Consultas.Suprimento { public partial class F...
using System; using System.IO; using System.Text; using System.Threading; #if MF_FRAMEWORK_VERSION_V4_2 || MF_FRAMEWORK_VERSION_V4_3 using Microsoft.SPOT.Hardware; #endif using SenticsLib; namespace SCII { public static class Settings { public static void Load() { try { ...
using System; namespace DB { public partial class MedicalCheckup { public const string STARTED = "Начато"; public const string FINISHED = "Пройдено"; public const string CANCELLED = "Отменено"; public const string RECORDED = "Назначено"; private const int RUN = 0; ...
using System; namespace ConwaysGameOfLife { class Program { static void Main(string[] args) { int runs = 0; int height, width, maxRuns; // Get the INput Values Console.Write("Enter Board Height : "); int.Try...
namespace CallCenter.Common { public interface IServerEventsProcessor { IOperatorProcessor OperatorProcessor { get; } IChatProcessor ChatProcessor { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArticleSubmitTool.Models.InstantArticles { public class InstantArticleItemTypeModel: AModel { public string Name { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; //玩家靠近门,门关闭 public class OpenTheDoor : MonoBehaviour { Animator animator; public BoxCollider2D collider2D; // Start is called before the first frame update void Start() { animator = GetComponent<Animator>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PaizaFramework { class Program { /// <summary> /// <seealso cref="Console.ReadLine"/> の替わりに、固定のテストデータを返す <seealso cref="PaizaUtility.ITestIO"/> 実装 /// </summary> private class TestData : PaizaUtility.ITestIO {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : GameEntity { public int points = 100; protected override void OnTriggerEnter2D(Collider2D collision) { if (!collision.GetComponent<Shot>()) return; GameControler.Instance.UpdateScore(poi...
using System.Collections.Generic; namespace stottle_shop_api.Categories.Models { public interface ICategory { string DisplayName { get; set; } string Code { get; set; } bool IsActive { get; set; } IEnumerable<Category> ChildCategories { get; set; } IEnumerable<string> Fi...
using Modelos.Admin; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modelos.Cadastros.Visitantes { public class ControleDeAcesso { [Key] public virtual int Id { get; set...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace Dnn.PersonaBar.Security.Components { public interface IAuditCheck { string Id { get; } bool LazyLoad { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup.Projet2 { class SousTitres { public int datetotaledébut=0; public int datetotalefin=0; public string text; public int numéro; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ProyectoASPEmenic { public partial class Login : System.Web.UI.Page { Conexion cn = new Conexion(); protected void Page_Load(object sender, Even...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Laboration1 { class Stock { StockItem[] items; public StockItem this[int index] { get { if (index >= 0 && index < items....
using System.ComponentModel.DataAnnotations; namespace OneCPO.ViewModels.Input.PurchaseOrder { public class CreatePurchaseOrderModel { [Required] [StringLength(50, MinimumLength = 2)] public string Description { get; set; } [Required] [Range(0, double.MaxValue)] ...
using System; using System.Runtime.Serialization; namespace ServerLib { [Serializable] public class NoReplicationAvailableException : ApplicationException { public NoReplicationAvailableException() { } public NoReplicationAvailableException(SerializationInfo in...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using SKT.MES.Report.Model; using SKT.MES.DAL.Marshal; using SKT.MES.Model; namespace SKT.MES.Report.BLL { public class Report { private Int32 recordCount = 0; /// <summary> /// 编辑(添加或更新) TE...
using System; using System.Collections.Generic; using System.Linq; namespace Loot_box { class Program { static void Main(string[] args) { Queue<int> firstBox = new Queue<int>(); Stack<int> secondBox = new Stack<int>(); int[] input = Console.ReadLine().Split(...
using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using UnityLocalization.Data; using UnityLocalization.Shared; using UnityLocalization.Utility; namespace UnityLocalization { public class LocalizationSettingsWindo...
using System.Web.Mvc; using Microsoft.Practices.Unity; using Unity.Mvc5; using Week_2___Webshop.Models; using Week_2___Webshop.Controllers; using Week_2___Webshop.BusinessLayer.Services; using Week_2___Webshop.BusinessLayer.Repositories; namespace Week_2___Webshop { public static class UnityConfig { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestPPClase { class Program { static void Main(string[] args) { Lavadero miLavadero = new Lavadero("Lavadero S.A"); Auto a1 = new Auto("ACB123"...
namespace AquaServiceSPA.Models { public class AquaMacroDefaultSettings { public double AquaLiters { get; } = 100; public double ContainerCapacity { get; } = 500; public double TimesAWeek { get; } = 7; public double Nitrogen { get; } = 10; public double Potassium { get; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class NeuralNetwork { private int[] layers; private float[][] neurons; private float[][][] weights; float fitness; int numFitnesses = 0; public NeuralNetwork(int[] layers...
using Enrollment.Utils; namespace Enrollment.Forms.View.Common.Json { public class FormItemSettingViewConverter : JsonTypeConverter<FormItemSettingView> { public override string TypePropertyName => nameof(FormItemSettingView.TypeFullName); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using CT.Data; namespace CT.UI { public abstract class GridManager : MonoBehaviour { public Base _base; public GameObject tilePrefab; public Transform bottomLeftPoint; [Header...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.SOL { public class SIT_SOL_DOC { public Int64 docclave { set; get; } public Int64 solclave { set; get; } public SIT_SOL_DOC () {} } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameSession : MonoBehaviour { // ENCAPSULATION public static GameSession instance { get; private set; } private string _playerName = "UnknownPlayer"; // ENCAPSULATION public string playerName { get...
namespace Strategy { internal class Bus : IVehicle { private int passengers; private decimal costPerKilometer; public Bus(int passengers) { this.passengers = passengers; this.costPerKilometer = 3.6m; } public decimal GetCostPerKilometer(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Abstraction { enum Color { None = 0, //değeri 0 olan enumlar icin en uste none,null,empty vb oluştur. Red, Blue, Green } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectPool : MonoBehaviour { [SerializeField] Asteroid asteroidPrefab; public int poolSize = 5; [SerializeField] float spawnTimer = 1f; [SerializeField] float spawnDistance = 15; [SerializeField] float traje...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore.Metadata.Conventions; using Microsoft.EntityFrameworkCore.TestU...
/* This class is meant to serve as the interface class for the demo or ICompany NOTE that C# support only single inheritence but more than 1 inerface can be implemented by the class Below cocepts will be demoed using this file and the classes that implements this interface: - Interface */ namespace CSBasic { pub...
using Nest; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace GeneralStoreMVC.Models { public class Product { [Key] public int ProductId { get; set; } [Required] [DisplayName("Product Name"...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System.Collections.Generic; using System.Threading.Tasks; namespace Lykke.Service.SmsSender.Core.Domain.SmsProviderInfoRepository { public interface ISmsProviderInfoRepository { Task AddAsync(SmsProvider provider, string countryCode, SmsDeliveryStatus status); Task<IEnumerable<ISmsProvid...
// Returns value from AreaPerPerson(). using System; namespace ICAO119 { class Building { public int Floors; // number of floors public int Area; // number of footage of building public int Occupants; // number of occupants // Return the area per person. ...
using System; using System.Collections.Generic; using System.Text; using System.Collections; using Client.UI.Base.Controls; namespace Client.UI.Base.Collection { public class CustomSysButtonCollection : IList, ICollection, IEnumerable { private int count; private CmSysButton[] m_arrItem; ...
namespace WagahighChoices { public interface IInputImage { int Width { get; } int Height { get; } Pixel GetPixel(int index); } }
#region License // Copyright (c) 2009, James M. Curran // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requ...
using System; using System.Collections.Generic; using System.Text; namespace NsoGetData.Models { class SumBldUnt { public BldData BldData { get; set; } public UntData UntData { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Metani.Models { public class MapTani { public List<MapList> HasilTani { get; set; } public List<MapList> Tanah { get; set; } //public List<HasilTaniJoin> HasilTani { get; set; } //pub...
using UnityEngine; using System.Collections; public class Inventory : MonoBehaviour { private Transform[] items = new Transform[4]; private Character character; private void Awake() { character = FindObjectOfType<Character>(); for (int i = 0; i < items.Length; i++) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Data; using Dnn.ExportImport.Components.Common; using DotNetNuke.Common.Utilities; using DotNetNuke.ComponentModel.DataAnnotati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gomoku { public interface IAI { Tuple<uint, uint> MakeMove(Board board); } }