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using System.Collections.Generic; namespace UltronCloud { class Integrations { public static List<Integration> IntegrationList { get; private set; } //static MounterHack hacks; public static void Initialize() { //hacks = new MounterHack(); } publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// User interface manager.Maneja todo lo que tenga que ver con la interfaz de usuario en la aplicacion. /// </summary> public class UIManager : MonoBehaviour { public GameObject panelEdificaciones; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PaddleController : MonoBehaviour { public float speed; public float direction; public float adjustSpeed; public Transform upperLimit; public Transform lowerLimit; public bool isPlayerOne; public boo...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class WordBank { // sort the words by first letter public Dictionary<char, List<string>> m_wordBank { set; get; } public WordBank() { m_wordBank = new Dictionary<char, List<string>>(); } public void...
//----------------------------------------------------------------------- //// <copyright file="PlaneRenderer.cs" company="Google"> ///// ///// Copyright 2017 Google Inc. All Rights Reserved. ///// ///// Licensed under the Apache License, Version 2.0 (the "License"); ///// you may not use this file except in complianc...
using UnityEngine; using System.Collections; public class Player : MonoBehaviour { // Variables private float totalTimeSinceCollision; private float timeSinceStart; private float xSpeed; [Range(0f,100f)] public float playerSpeedOffset; public float xGear = 1.1f; // Which gear the player car is in, 1.1 = ...
using IVeraControl.Model; using VeraControl.Model.Json; namespace VeraControl.Model { internal class IdentityPackageDetail : JsonIdentityPackageDetail, IIdentityDetails { } }
 namespace MFW.LALLib { public enum MediaTypeEnum { PLCM_MF_STREAM_UNKNOWN, PLCM_MF_STREAM_LOCAL, PLCM_MF_STREAM_REMOTE, PLCM_MF_STREAM_CONTENT } }
using System; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using DL.Entities; using BL; using DL; using UI; using System.IO; var configuration = new ConfigurationBuilder() .SetBasePath(Directory.GetCurrentDirectory()) .AddJsonFile("appsettings.json") .Build()...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Akavache; using Xamarin.Forms; namespace Scoutworks.Models { public class Match { public string Ma...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace AttackDragon.Extensions { public static class Extensions { public static string MethodStandardName(this string name) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _04_Uygulama { public partial class Form1 : Form...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TE18B_int_bool { class Program { static void Main(string[] args) { string namn = "Micke"; int howTall = 20 * 3; int hitPoints = 10...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using ResourceTranslator.Abs; namespace ResourceTranslator.Data { class GbrFilesInfo : FileInfoCollection { private const string FOLDER_ROOT = @"c:\TranslationTemp\"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class triggerGuardSpawn : MonoBehaviour { //standard public GameObject guardStandardGO; public Transform trigGuardJoint; public GameObject trigGuardJointGO; private bool trigGuardStandardSpawned = false; pu...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuanLySinhVien { public class SinhVien { public string TenSV { get; set; } public string MaSV { get; set; } public DateTime NamSinh { get; set; } publi...
using UnityEngine; using System.Collections; namespace Minigame10 { public class BuildObject : MonoBehaviour { #region variables private SpriteRenderer _renderer; private Collider2D _collider2D; #endregion void Start() { _renderer = GetComponent<...
#region using using System; #endregion namespace EfCore.Shaman { public class MethodCallLogger : IShamanLogger { #region Constructors public MethodCallLogger(Action<ShamanLogMessage> action) { _action = action; } #endregion #region Instance Meth...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Task10.cs" company=""> // // </copyright> // <summary> // The task 10. // </summary> // --------------------------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneSelect : MonoBehaviour { public void selectScene() { switch (this.gameObject.name) { case "Problem1": SceneManager.LoadScene("Problem0...
using System; namespace CompressionStocking { public class Pump : ICompressionMechanism { public void Compress() { Console.WriteLine("Pump::Compress() called"); } public void Decompress() { Console.WriteLine("Pump::Decompress() called"); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebApp.Models; namespace WebApp.Controllers { public class AllFormsController : Controller { pri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class boidSpawnManager : MonoBehaviour { public int maxSize; public float stickyRange = 50f; public GameObject boidParent; public Transform _target; public GameObject Boid; public float speed; public fl...
using System.Threading.Tasks; namespace Caliburn.Light { /// <summary> /// Helper for asynchronous methods. /// </summary> public static class TaskHelper { /// <summary> /// A completed boolean task with true. /// </summary> public static readonly Task<bool> TrueTas...
using System; using System.IO; using System.Text; using System.Xml; namespace WebServiceTestTools.Core.Helper.Xml { /// <summary> /// Xml帮助类 /// </summary> public class XmlHelper { /// <summary> /// 格式化Xml /// </summary> /// <param name="source"></param> ///...
using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class NewsList { public List<News> news = new List<News>(); } [Serializable] public class News { [SerializeField] string conditionVariable = ""; [SerializeField] bool isEnabled = false; [SerializeField] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EF { public class RepositoryMessage { SqlDbContext context = new SqlDbContext(); public List<Message> GetMessage() { List<Message> result = context.Messages .Or...
using System.Collections; using System; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using UnityEngine.EventSystems; public class Direita : MonoBehaviour, IPointerDownHandler,IPointerUpHandler{ public static bool pressing ; public void OnPointerDown(PointerEventData eventData){ press...
using EWF.Entity; using EWF.Util; using EWF.Util.Page; using System; using System.Collections.Generic; using System.Text; namespace EWF.IServices { public interface IST_ADDVCD_DService : IDependency { Page<ST_ADDVCD_D> GetAddvcdData(int pageIndex, int pageSize, string Addvcd, string Addvnm,string Type...
using System; using Xunit; using FIFOAnilmalShelter.Classes; namespace FIFOAnimalShelterTDD { public class UnitTest1 { /// <summary> /// Enqueue Tests /// </summary> [Fact] public void EnqueueCatToShelterEmpty() { AnimalShelter shelter = new AnimalShe...
using System; using System.Collections.Generic; using log4net; using log4net.Core; namespace Aqueduct.Diagnostics { public class Logger : ILogger { private readonly static Type declaringType = typeof(Logger); private readonly ILog m_log; internal Logger(string logName) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Sasarman_Andra_Proiect1.Data; using Sasarman_Andra_Proiect1.Models; namespace Sasarman_Andra_Proiect1.P...
using System; using System.Linq; using System.Collections.Generic; using SiscomSoft.Models; using System.Data.Entity; namespace SiscomSoft.Controller { public class ManejoExistencia { /// <summary> /// Funcion encargada de obtener todos los registros activos de la base de datos y retornar una...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace QuanLySinhVien { public partial class TimKiemSinhVienControl...
using System; using System.Globalization; namespace Sorting_an_Array_of_Strings { class Program { static void Main(string[] args) { string[] names = { "Örjan", "Zoe", "filip", "Olof", "chris", "Chloë", "Mila", "John",...
using System.Collections.Generic; using UnityEngine; public class RightScreen : Screen { private class Ticker { public int value; public float period, t; public Ticker(int value) { this.value = value; period = 10f / value; } } private Li...
using System; using Zillow.Core.Constant; namespace Zillow.Core.Exceptions { public class EmptyFileException : Exception { public EmptyFileException() : base(ExceptionMessage.EmptyFile) { } } }
using System; namespace KRF.Core.Entities.Customer { public class JobWO { public int WOID { get; set; } public int JobID { get; set; } public string WOCode { get; set; } public string WODesc { get; set; } public DateTime WorkWeekEndingDate { get; set; } public i...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using OneToManyAPI.Data; using OneToManyAPI.Models; namespace OneToManyAPI.Controllers { [Route("api/[controller]")] [ApiController] public class DepartmentsController : ControllerBase { private readonly ApplicationDbContext ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArrowBehaviour : MonoBehaviour { [SerializeField] float _speed; public bool isLanded; Vector3 _startPosition; [SerializeField] float _distanceToDisapear, _secondsToDisapearAfterHit; void FixedUpdate() {...
using System.Collections.Generic; namespace CheckMySymptoms.Forms.View.Common { public class FormGroupArraySettingsView : FormItemSettingView { public override AbstractControlEnum AbstractControlType { get; set; } public string Field { get; set; } public FormGroupTemplateView FormGroupTemplate { get; se...
using LuaInterface; using SLua; using System; using System.Reflection; using UnityEngine; public class Lua_UnityEngine_Security : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Security o = new Security(); LuaObject.pushValue(l, true)...
/* * The primary script to get your skeletons running inside of Unity. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Threading; using UnityEngine; using Newtonsoft.Json; using static rig2cs; public struct ErrorReport { public string char...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace App1 { public partial class MenuPages : ContentPage { public MenuPages() { InitializeComponent(); List<string> words = new List<string>(); words.Add("Some"); words.Add("Little"); words.Add("Sample"); lstSample.It...
namespace MonoGame.Extended.Collections { public delegate void ReturnToPoolDelegate(IPoolable poolable); public interface IPoolable { IPoolable NextNode { get; set; } IPoolable PreviousNode { get; set; } void Initialize(ReturnToPoolDelegate returnDelegate); void Return(); ...
using System; using System.Linq; using Android.Content; using Android.Content.PM; using Xamarin.Forms; using App1.Interface; using App1.Droid.Interface; [assembly: Dependency(typeof(CLaunch))] namespace App1.Droid.Interface { public class CLaunch : ILaunch { private Context Context { ...
using System.Collections.Generic; using RFI.TimeTracker.Models; namespace RFI.TimeTracker.ViewModels.Interfaces { public interface ITimesheetService { List<Timesheet> LoadAllTimesheets(); void SaveTimesheeets(List<Timesheet> timesheets); } }
public interface IUsable { bool Use(); }
using System.Collections.Generic; using MonoGame.Extended.Serialization; using MonoGame.Extended.TextureAtlases; namespace MonoGame.Extended.Gui.Serialization { public interface IGuiTextureRegionService : ITextureRegionService { IList<TextureAtlas> TextureAtlases { get; } IList<NinePatchRegion2...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerPrefsStorage : IFileStorage { public string Type => "PlayerPrefsStorage"; public string Retrieve(string filePath) { return PlayerPrefs.GetString(filePath); } public void Store(string filePat...
using System.Windows.Input; using Acme.IONTestApp.Client.WPF.Commands; using Acme.IONTestApp.Client.WPF.Commands.Base; using Acme.IONTestApp.Client.WPF.Models; namespace Acme.IONTestApp.Client.WPF.ViewModels { internal class LoginViewModel : Base.ViewModelBase { // Close ICommand defined in the Base C...
using System; using System.ComponentModel; using System.Runtime.CompilerServices; using Newtonsoft.Json; namespace nashpati.skin { public class Preferences : INotifyPropertyChanged { // Not used right now. public enum PrefenceType { USER, DEFAULT, GLOBAL, PROFILE } private bool attachedToMain...
using System.Threading.Tasks; namespace W3ChampionsStatisticService.ReadModelBase { public interface IAsyncUpdatable { Task Update(); } }
using System.Threading; using System.Threading.Tasks; using MediatR; using PrimeNumbers.Application.Common.Interfaces; namespace PrimeNumbers.Application.PrimeNumber.Queries.CheckIsPrimeNumber { public class CheckIsPrimeNumberQueryHandler : IRequestHandler<CheckIsPrimeNumberQuery, PrimeNumberDto> { pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadLvl2OnCollision : MonoBehaviour { public Scene Level1; public Scene Level2; public Scene Level3; void OnTriggerEnter(Collider other){ if(other.tag == "Ship"){ Debug.Log("Time to c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { [SerializeField] protected float speed = 1; [SerializeField] int damage = 0; [SerializeField] bool start = false; string ownertag; Rigidbody2D body; // Use this for ini...
using BlazorIdentity.Server.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace BlazorIdentity.Server.Data { public class AppDbContext : IdentityDbContext<ApplicationUser> { public AppDbContext(DbContextOptions<AppDbContext> options) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TBD.imdb.DataAccess; namespace TBD.imdb.Managers { public abstract class Manager { private readonly Database _database; protected Manager(Database database) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; namespace TheLivingRoom { // Static functions used to painlessly generate Grids commonly used in...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { public static class Option { ...
using System; using System.Collections.Generic; using System.Linq; namespace ClientTestService { public class Link { public Link(string rel, string href) { this.rel = rel; this.href = href; } public string rel { get; set; } public string href { ...
 namespace CarSelector.Services { using CarSelector.Contracts; using CarSelector.Model; internal class QuickSort<T> where T : ICompletionTime { T[] input; public QuickSort(T[] values) { input = new T[values.Length]; for (int i = 0; i < values.Length; i+...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Tasks.Data.Domain.Contracts; namespace Tasks.Data.Repositories { public class UnitOfWork : IUnitOfWork { private readonly DbContext _context; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Service.Interface; using DataAccessLayer; using DataObject; namespace Service.Implements { class GiangVienService:IGiangVien { public int ThemGiangVien(GiangVien gv) { ...
using MCC.Core.Manager; using MCC.Plugin; using Reactive.Bindings; using Reactive.Bindings.Extensions; using System.Windows.Data; namespace MultiCommentCollector.ViewModels { internal class PluginWindowViewModel : ViewModelBase { public ReactiveProperty<string> PluginName { get; } public React...
using System; using KelpNet.Common; using MNISTLoader; namespace KelpNetTester.TestData { public class MnistData { readonly MnistDataLoader mnistDataLoader = new MnistDataLoader(); private NdArray[] X; private NdArray[] Tx; private NdArray[] Y; private NdArray[] Ty; ...
using System; using System.Collections.Generic; using LogUrFace.Reporting.Objects; namespace LogUrFace.Reporting.Services { public interface IDTRBuilder { IEnumerable<LogReportObject> BuildDTRReportSourceFor(DateTime logDate); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shoot : MonoBehaviour { AudioSource audioSource; new Rigidbody rigidbody; void Start() { audioSource = GetComponent <AudioSource> (); rigidbody = GetComponent <Rigidbody> (); } void Fix...
using dk.via.ftc.businesslayer.Data.FTCAPI; using dk.via.ftc.businesslayer.Data.Services; using dk.via.ftc.businesslayer.Models; using dk.via.ftc.businesslayer.Models.DTO; using dk.via.ftc.businesslayer.Persistence; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Newtonsoft.J...
using CafeMana.BLL; using CafeMana.DTO; using System; using System.Collections.Generic; using System.Windows.Forms; using System.Drawing; using System.IO; using System.Linq; namespace CafeMana.VIEW { public partial class FormUpdateProduct : Form { public FormUpdateProduct() { Initi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Photoshop.Model; namespace Photoshop.DataAccess { public class OrderDbManager : IDisposable { MongoSession<Order> session = new MongoSession<Order>(); public List<Order> GetList() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class EerickBehaviour : MonoBehaviour { [Header("My components")] [SerializeField] Rigidbody2D myRb = default; [SerializeField] EnemyHealthManager enemyHealthManager = de...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.OpenNI { public interface IDepthGenerator : IImageGenerator { int DeviceMaxDepth { get; } } }
using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Items; using Plus.HabboHotel.Items.Wired; using Plus.HabboHotel.Quests; using Plus.HabboHotel.Rooms; namespace Plus.Communication.Packets.Incoming.Rooms.Engine { internal class UseWallItemEvent : IPacketEvent { public void Parse(GameCl...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Text; using System.Net; using System.Web.Mvc; using System.Data; using System.Data.Entity; using System.Threading.Tasks; using CriticalPath.Data; using CriticalPath.Web.Models; using CP.i8n; using CriticalPath.Web....
using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using Grubber.Web.Models; namespace Grubber.Web.Data { public class GrubberDbContext : DbContext { public GrubberDbContext() : base("DefaultConnection") { //Configuration.LazyLoadingEnabled = false; ...
using KRF.Core.DTO.Master; using KRF.Core.Entities.AccessControl; using System.Collections.Generic; namespace KRF.Core.Repository { public interface IRolePermissionRepository { /// <summary> /// Get Role Permissions /// </summary> /// <param name="roleID"></param> /// <...
using System.Collections.Generic; using UnityEngine; public class DynamicLoadingWorld : MonoBehaviour { public List<WorldLocation> locations; public List<WeightedItem<GameObject>> genericPrefabs; [Header("Generator Settings")] public bool fillEmptyLocations; public bool rotateFilledLocations; ...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Data; using System.Windows.Media.Imaging; using System.IO; namespace alpha { /// <summary> /// Takes a physical path-string for an image and converts it into image data /// </summary> [V...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using QI.WikiScraping.Api.Infrastructure; using QI.WikiScraping.Api.Infrastructure.Utils.Validators; namespace QI.WikiScraping.Api.Application.S...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WebApplication6.Controllers { public class HomeController : Controller { public ActionResult Index() { SELABEntities db = new SELABEntities(); F...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.SNT { public class SIT_SNT_SOLICITANTE { public Int64? paiclave { set; get; } public int? ocuclave { set; get; } public int? tslclave { set; get; } public string sntotroniveledu...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Windows; namespace Clime.Model { class City : DependencyObject { private static Random random = new Random(); public City(string countryCode, string name, string countryFlagImageUrl, Country countryOwner) { CountryCode = countryCode; N...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PresenterLibrary.Common; namespace PresenterLibrary.Views { public interface ILoginView:IView { string Login { get; } string Pass { get; } event Action LoginButtonC...
/// /// Generated by Sybase AFX Compiler with templateJ /// Compiler version - 2.2.6.482 /// mbs - false /// using System; using System.Reflection; namespace MMSCAN { public class SessionPersonalization : Sybase.Reflection.IClassWithMetaData { private static MMSCAN.intrnl.SessionPerso...
global using Range = OmniSharp.Extensions.LanguageServer.Protocol.Models.Range;
using ALM.Reclutamiento.Entidades; using ALM.Reclutamiento.Negocio; using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Web.Mvc; using System.Web; using ALM.Reclutamiento.Utilerias; using System.IO; using System.Text; using System.Linq; namespace ALM.Empresa.Interfaz.Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _026_MaxSubArray { /// <summary> /// Find the contiguous subarray within an array (containing at least one number) which has the largest sum. /// For example, given th...
namespace AutoMapperError.Framework { class Program { static void Main(string[] args) { Shared.Replicator.Replicate().Wait(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Week_2___Webshop.Models; namespace Week_2___Webshop.PresentationModels { public class PMNew { public PMNew() { } public PMNew(Device device) { this.NewDevice = device; } public Device NewDevice { ...
using Library.DomainModels; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Library.DataAccess.Interface { public interface IAuthorRepository { Task<Author> Create(Author author); Task<IEnumerable<Author>> GetAll(); Task<Author...
using System; using Rg.Plugins.Popup.Extensions; using Rg.Plugins.Popup.Services; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Page5 : ContentPage { public Page5() { InitializeComponent();...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace EkspozitaPikturave.Models { [Table("Shporta")] public class Shporta { ...
using System.Runtime.Serialization; namespace PheonixRt.DataContracts { /// <summary> /// The direction cosines of the volume with respect to the DICOM patient coordinate system. See DICOM C.7.6.2.1.1. /// </summary> [DataContract] public class VolumeOrientation { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Diagnostics; using System.Windows.Forms; using System.IO; using System.Text.RegularExpressions; namespace Pryda.Common { public class TestRunner { Thread _TestThread = null; // used for monit...
using Microsoft.EntityFrameworkCore.Migrations; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; namespace DoggoCapstonebackEnd.Migrations { public partial class AddedTables : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTa...
using System.ComponentModel.DataAnnotations; namespace Scheduler.Models { public class Doctor { public int Id { get; set; } [Required] [StringLength(80)] public string Name { get; set; } [Required] [StringLength(80)] public string Surname { get; set; }...
#if STENCIL_ADMOB using GoogleMobileAds.Api; using Util; namespace Ads.Admob { public class AdmobInterstitial : VideoAd { private InterstitialAd _ad; public AdmobInterstitial(AdConfiguration config) : base(config) { } public override AdType AdType => AdType.Interstitial; ...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace RazorPages.Samples.Web { public class Startup { public void ConfigureServices(ISer...