text stringlengths 13 6.01M |
|---|
using System.Collections.Generic;
namespace UltronCloud
{
class Integrations
{
public static List<Integration> IntegrationList { get; private set; }
//static MounterHack hacks;
public static void Initialize()
{
//hacks = new MounterHack();
}
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// User interface manager.Maneja todo lo que tenga que ver con la interfaz de usuario en la aplicacion.
/// </summary>
public class UIManager : MonoBehaviour {
public GameObject panelEdificaciones;
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PaddleController : MonoBehaviour {
public float speed;
public float direction;
public float adjustSpeed;
public Transform upperLimit;
public Transform lowerLimit;
public bool isPlayerOne;
public boo... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class WordBank
{
// sort the words by first letter
public Dictionary<char, List<string>> m_wordBank { set; get; }
public WordBank()
{
m_wordBank = new Dictionary<char, List<string>>();
}
public void... |
//-----------------------------------------------------------------------
//// <copyright file="PlaneRenderer.cs" company="Google">
/////
///// Copyright 2017 Google Inc. All Rights Reserved.
/////
///// Licensed under the Apache License, Version 2.0 (the "License");
///// you may not use this file except in complianc... |
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
// Variables
private float totalTimeSinceCollision;
private float timeSinceStart;
private float xSpeed;
[Range(0f,100f)]
public float playerSpeedOffset;
public float xGear = 1.1f; // Which gear the player car is in, 1.1 = ... |
using IVeraControl.Model;
using VeraControl.Model.Json;
namespace VeraControl.Model
{
internal class IdentityPackageDetail : JsonIdentityPackageDetail, IIdentityDetails
{
}
}
|
namespace MFW.LALLib
{
public enum MediaTypeEnum
{
PLCM_MF_STREAM_UNKNOWN,
PLCM_MF_STREAM_LOCAL,
PLCM_MF_STREAM_REMOTE,
PLCM_MF_STREAM_CONTENT
}
}
|
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using DL.Entities;
using BL;
using DL;
using UI;
using System.IO;
var configuration = new ConfigurationBuilder()
.SetBasePath(Directory.GetCurrentDirectory())
.AddJsonFile("appsettings.json")
.Build()... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Akavache;
using Xamarin.Forms;
namespace Scoutworks.Models
{
public class Match
{
public string Ma... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace AttackDragon.Extensions
{
public static class Extensions
{
public static string MethodStandardName(this string name)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _04_Uygulama
{
public partial class Form1 : Form... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TE18B_int_bool
{
class Program
{
static void Main(string[] args)
{
string namn = "Micke";
int howTall = 20 * 3;
int hitPoints = 10... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ResourceTranslator.Abs;
namespace ResourceTranslator.Data
{
class GbrFilesInfo : FileInfoCollection
{
private const string FOLDER_ROOT = @"c:\TranslationTemp\";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class triggerGuardSpawn : MonoBehaviour
{
//standard
public GameObject guardStandardGO;
public Transform trigGuardJoint;
public GameObject trigGuardJointGO;
private bool trigGuardStandardSpawned = false;
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QuanLySinhVien
{
public class SinhVien
{
public string TenSV { get; set; }
public string MaSV { get; set; }
public DateTime NamSinh { get; set; }
publi... |
using UnityEngine;
using System.Collections;
namespace Minigame10
{
public class BuildObject : MonoBehaviour
{
#region variables
private SpriteRenderer _renderer;
private Collider2D _collider2D;
#endregion
void Start()
{
_renderer = GetComponent<... |
#region using
using System;
#endregion
namespace EfCore.Shaman
{
public class MethodCallLogger : IShamanLogger
{
#region Constructors
public MethodCallLogger(Action<ShamanLogMessage> action)
{
_action = action;
}
#endregion
#region Instance Meth... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Task10.cs" company="">
//
// </copyright>
// <summary>
// The task 10.
// </summary>
// --------------------------------------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSelect : MonoBehaviour
{
public void selectScene()
{
switch (this.gameObject.name)
{
case "Problem1":
SceneManager.LoadScene("Problem0... |
using System;
namespace CompressionStocking
{
public class Pump : ICompressionMechanism
{
public void Compress()
{
Console.WriteLine("Pump::Compress() called");
}
public void Decompress()
{
Console.WriteLine("Pump::Decompress() called");
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebApp.Models;
namespace WebApp.Controllers
{
public class AllFormsController : Controller
{
pri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class boidSpawnManager : MonoBehaviour
{
public int maxSize;
public float stickyRange = 50f;
public GameObject boidParent;
public Transform _target;
public GameObject Boid;
public float speed;
public fl... |
using System.Threading.Tasks;
namespace Caliburn.Light
{
/// <summary>
/// Helper for asynchronous methods.
/// </summary>
public static class TaskHelper
{
/// <summary>
/// A completed boolean task with true.
/// </summary>
public static readonly Task<bool> TrueTas... |
using System;
using System.IO;
using System.Text;
using System.Xml;
namespace WebServiceTestTools.Core.Helper.Xml
{
/// <summary>
/// Xml帮助类
/// </summary>
public class XmlHelper
{
/// <summary>
/// 格式化Xml
/// </summary>
/// <param name="source"></param>
///... |
using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class NewsList
{
public List<News> news = new List<News>();
}
[Serializable]
public class News
{
[SerializeField]
string conditionVariable = "";
[SerializeField]
bool isEnabled = false;
[SerializeField]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EF
{
public class RepositoryMessage
{
SqlDbContext context = new SqlDbContext();
public List<Message> GetMessage()
{
List<Message> result = context.Messages
.Or... |
using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using UnityEngine.EventSystems;
public class Direita : MonoBehaviour, IPointerDownHandler,IPointerUpHandler{
public static bool pressing ;
public void OnPointerDown(PointerEventData eventData){
press... |
using EWF.Entity;
using EWF.Util;
using EWF.Util.Page;
using System;
using System.Collections.Generic;
using System.Text;
namespace EWF.IServices
{
public interface IST_ADDVCD_DService : IDependency
{
Page<ST_ADDVCD_D> GetAddvcdData(int pageIndex, int pageSize, string Addvcd, string Addvnm,string Type... |
using System;
using Xunit;
using FIFOAnilmalShelter.Classes;
namespace FIFOAnimalShelterTDD
{
public class UnitTest1
{
/// <summary>
/// Enqueue Tests
/// </summary>
[Fact]
public void EnqueueCatToShelterEmpty()
{
AnimalShelter shelter = new AnimalShe... |
using System;
using System.Collections.Generic;
using log4net;
using log4net.Core;
namespace Aqueduct.Diagnostics
{
public class Logger : ILogger
{
private readonly static Type declaringType = typeof(Logger);
private readonly ILog m_log;
internal Logger(string logName)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using Sasarman_Andra_Proiect1.Data;
using Sasarman_Andra_Proiect1.Models;
namespace Sasarman_Andra_Proiect1.P... |
using System;
using System.Linq;
using System.Collections.Generic;
using SiscomSoft.Models;
using System.Data.Entity;
namespace SiscomSoft.Controller
{
public class ManejoExistencia
{
/// <summary>
/// Funcion encargada de obtener todos los registros activos de la base de datos y retornar una... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace QuanLySinhVien
{
public partial class TimKiemSinhVienControl... |
using System;
using System.Globalization;
namespace Sorting_an_Array_of_Strings
{
class Program
{
static void Main(string[] args)
{
string[] names = { "Örjan", "Zoe", "filip",
"Olof", "chris", "Chloë", "Mila",
"John",... |
using System.Collections.Generic;
using UnityEngine;
public class RightScreen : Screen
{
private class Ticker
{
public int value;
public float period, t;
public Ticker(int value)
{
this.value = value;
period = 10f / value;
}
}
private Li... |
using System;
using Zillow.Core.Constant;
namespace Zillow.Core.Exceptions
{
public class EmptyFileException : Exception
{
public EmptyFileException() :
base(ExceptionMessage.EmptyFile)
{
}
}
} |
using System;
namespace KRF.Core.Entities.Customer
{
public class JobWO
{
public int WOID { get; set; }
public int JobID { get; set; }
public string WOCode { get; set; }
public string WODesc { get; set; }
public DateTime WorkWeekEndingDate { get; set; }
public i... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using OneToManyAPI.Data;
using OneToManyAPI.Models;
namespace OneToManyAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class DepartmentsController : ControllerBase
{
private readonly ApplicationDbContext ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArrowBehaviour : MonoBehaviour
{
[SerializeField] float _speed;
public bool isLanded;
Vector3 _startPosition;
[SerializeField] float _distanceToDisapear, _secondsToDisapearAfterHit;
void FixedUpdate()
{... |
using System.Collections.Generic;
namespace CheckMySymptoms.Forms.View.Common
{
public class FormGroupArraySettingsView : FormItemSettingView
{
public override AbstractControlEnum AbstractControlType { get; set; }
public string Field { get; set; }
public FormGroupTemplateView FormGroupTemplate { get; se... |
using LuaInterface;
using SLua;
using System;
using System.Reflection;
using UnityEngine;
public class Lua_UnityEngine_Security : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Security o = new Security();
LuaObject.pushValue(l, true)... |
/*
* The primary script to get your skeletons running inside of Unity.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using UnityEngine;
using Newtonsoft.Json;
using static rig2cs;
public struct ErrorReport
{
public string char... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace App1
{
public partial class MenuPages : ContentPage
{
public MenuPages()
{
InitializeComponent();
List<string> words = new List<string>();
words.Add("Some");
words.Add("Little");
words.Add("Sample");
lstSample.It... |
namespace MonoGame.Extended.Collections
{
public delegate void ReturnToPoolDelegate(IPoolable poolable);
public interface IPoolable
{
IPoolable NextNode { get; set; }
IPoolable PreviousNode { get; set; }
void Initialize(ReturnToPoolDelegate returnDelegate);
void Return();
... |
using System;
using System.Linq;
using Android.Content;
using Android.Content.PM;
using Xamarin.Forms;
using App1.Interface;
using App1.Droid.Interface;
[assembly: Dependency(typeof(CLaunch))]
namespace App1.Droid.Interface
{
public class CLaunch : ILaunch
{
private Context Context
{
... |
using System.Collections.Generic;
using RFI.TimeTracker.Models;
namespace RFI.TimeTracker.ViewModels.Interfaces
{
public interface ITimesheetService
{
List<Timesheet> LoadAllTimesheets();
void SaveTimesheeets(List<Timesheet> timesheets);
}
}
|
public interface IUsable
{
bool Use();
} |
using System.Collections.Generic;
using MonoGame.Extended.Serialization;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Serialization
{
public interface IGuiTextureRegionService : ITextureRegionService
{
IList<TextureAtlas> TextureAtlases { get; }
IList<NinePatchRegion2... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerPrefsStorage : IFileStorage
{
public string Type => "PlayerPrefsStorage";
public string Retrieve(string filePath)
{
return PlayerPrefs.GetString(filePath);
}
public void Store(string filePat... |
using System.Windows.Input;
using Acme.IONTestApp.Client.WPF.Commands;
using Acme.IONTestApp.Client.WPF.Commands.Base;
using Acme.IONTestApp.Client.WPF.Models;
namespace Acme.IONTestApp.Client.WPF.ViewModels
{
internal class LoginViewModel : Base.ViewModelBase
{
// Close ICommand defined in the Base C... |
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using Newtonsoft.Json;
namespace nashpati.skin
{
public class Preferences : INotifyPropertyChanged
{
// Not used right now.
public enum PrefenceType
{
USER,
DEFAULT,
GLOBAL,
PROFILE
}
private bool attachedToMain... |
using System.Threading.Tasks;
namespace W3ChampionsStatisticService.ReadModelBase
{
public interface IAsyncUpdatable
{
Task Update();
}
} |
using System.Threading;
using System.Threading.Tasks;
using MediatR;
using PrimeNumbers.Application.Common.Interfaces;
namespace PrimeNumbers.Application.PrimeNumber.Queries.CheckIsPrimeNumber
{
public class CheckIsPrimeNumberQueryHandler : IRequestHandler<CheckIsPrimeNumberQuery, PrimeNumberDto>
{
pr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadLvl2OnCollision : MonoBehaviour {
public Scene Level1;
public Scene Level2;
public Scene Level3;
void OnTriggerEnter(Collider other){
if(other.tag == "Ship"){
Debug.Log("Time to c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour {
[SerializeField]
protected float speed = 1;
[SerializeField]
int damage = 0;
[SerializeField]
bool start = false;
string ownertag;
Rigidbody2D body;
// Use this for ini... |
using BlazorIdentity.Server.Models;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
namespace BlazorIdentity.Server.Data
{
public class AppDbContext : IdentityDbContext<ApplicationUser>
{
public AppDbContext(DbContextOptions<AppDbContext> options)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TBD.imdb.DataAccess;
namespace TBD.imdb.Managers
{
public abstract class Manager
{
private readonly Database _database;
protected Manager(Database database)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
namespace TheLivingRoom
{
// Static functions used to painlessly generate Grids commonly used in... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace NetFabric.Hyperlinq
{
public static class Option
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace ClientTestService
{
public class Link
{
public Link(string rel, string href)
{
this.rel = rel;
this.href = href;
}
public string rel { get; set; }
public string href { ... |
namespace CarSelector.Services
{
using CarSelector.Contracts;
using CarSelector.Model;
internal class QuickSort<T> where T : ICompletionTime
{
T[] input;
public QuickSort(T[] values)
{
input = new T[values.Length];
for (int i = 0; i < values.Length; i+... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tasks.Data.Domain.Contracts;
namespace Tasks.Data.Repositories
{
public class UnitOfWork : IUnitOfWork
{
private readonly DbContext _context;
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Service.Interface;
using DataAccessLayer;
using DataObject;
namespace Service.Implements
{
class GiangVienService:IGiangVien
{
public int ThemGiangVien(GiangVien gv)
{
... |
using MCC.Core.Manager;
using MCC.Plugin;
using Reactive.Bindings;
using Reactive.Bindings.Extensions;
using System.Windows.Data;
namespace MultiCommentCollector.ViewModels
{
internal class PluginWindowViewModel : ViewModelBase
{
public ReactiveProperty<string> PluginName { get; }
public React... |
using System;
using KelpNet.Common;
using MNISTLoader;
namespace KelpNetTester.TestData
{
public class MnistData
{
readonly MnistDataLoader mnistDataLoader = new MnistDataLoader();
private NdArray[] X;
private NdArray[] Tx;
private NdArray[] Y;
private NdArray[] Ty;
... |
using System;
using System.Collections.Generic;
using LogUrFace.Reporting.Objects;
namespace LogUrFace.Reporting.Services
{
public interface IDTRBuilder
{
IEnumerable<LogReportObject> BuildDTRReportSourceFor(DateTime logDate);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shoot : MonoBehaviour
{
AudioSource audioSource;
new Rigidbody rigidbody;
void Start()
{
audioSource = GetComponent <AudioSource> ();
rigidbody = GetComponent <Rigidbody> ();
}
void Fix... |
using dk.via.ftc.businesslayer.Data.FTCAPI;
using dk.via.ftc.businesslayer.Data.Services;
using dk.via.ftc.businesslayer.Models;
using dk.via.ftc.businesslayer.Models.DTO;
using dk.via.ftc.businesslayer.Persistence;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.J... |
using CafeMana.BLL;
using CafeMana.DTO;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
using System.IO;
using System.Linq;
namespace CafeMana.VIEW
{
public partial class FormUpdateProduct : Form
{
public FormUpdateProduct()
{
Initi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Photoshop.Model;
namespace Photoshop.DataAccess
{
public class OrderDbManager : IDisposable
{
MongoSession<Order> session = new MongoSession<Order>();
public List<Order> GetList()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class EerickBehaviour : MonoBehaviour
{
[Header("My components")]
[SerializeField] Rigidbody2D myRb = default;
[SerializeField] EnemyHealthManager enemyHealthManager = de... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerKinect.OpenNI
{
public interface IDepthGenerator : IImageGenerator
{
int DeviceMaxDepth { get; }
}
}
|
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Items;
using Plus.HabboHotel.Items.Wired;
using Plus.HabboHotel.Quests;
using Plus.HabboHotel.Rooms;
namespace Plus.Communication.Packets.Incoming.Rooms.Engine
{
internal class UseWallItemEvent : IPacketEvent
{
public void Parse(GameCl... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Web.Mvc;
using System.Data;
using System.Data.Entity;
using System.Threading.Tasks;
using CriticalPath.Data;
using CriticalPath.Web.Models;
using CP.i8n;
using CriticalPath.Web.... |
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using Grubber.Web.Models;
namespace Grubber.Web.Data
{
public class GrubberDbContext : DbContext
{
public GrubberDbContext() : base("DefaultConnection")
{
//Configuration.LazyLoadingEnabled = false;
... |
using KRF.Core.DTO.Master;
using KRF.Core.Entities.AccessControl;
using System.Collections.Generic;
namespace KRF.Core.Repository
{
public interface IRolePermissionRepository
{
/// <summary>
/// Get Role Permissions
/// </summary>
/// <param name="roleID"></param>
/// <... |
using System.Collections.Generic;
using UnityEngine;
public class DynamicLoadingWorld : MonoBehaviour
{
public List<WorldLocation> locations;
public List<WeightedItem<GameObject>> genericPrefabs;
[Header("Generator Settings")]
public bool fillEmptyLocations;
public bool rotateFilledLocations;
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Data;
using System.Windows.Media.Imaging;
using System.IO;
namespace alpha
{
/// <summary>
/// Takes a physical path-string for an image and converts it into image data
/// </summary>
[V... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using QI.WikiScraping.Api.Infrastructure;
using QI.WikiScraping.Api.Infrastructure.Utils.Validators;
namespace QI.WikiScraping.Api.Application.S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WebApplication6.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
SELABEntities db = new SELABEntities();
F... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.SNT
{
public class SIT_SNT_SOLICITANTE
{
public Int64? paiclave { set; get; }
public int? ocuclave { set; get; }
public int? tslclave { set; get; }
public string sntotroniveledu... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Windows;
namespace Clime.Model
{
class City : DependencyObject
{
private static Random random = new Random();
public City(string countryCode, string name, string countryFlagImageUrl, Country countryOwner)
{
CountryCode = countryCode;
N... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PresenterLibrary.Common;
namespace PresenterLibrary.Views
{
public interface ILoginView:IView
{
string Login { get; }
string Pass { get; }
event Action LoginButtonC... |
///
/// Generated by Sybase AFX Compiler with templateJ
/// Compiler version - 2.2.6.482
/// mbs - false
///
using System;
using System.Reflection;
namespace MMSCAN
{
public class SessionPersonalization : Sybase.Reflection.IClassWithMetaData
{
private static MMSCAN.intrnl.SessionPerso... |
global using Range = OmniSharp.Extensions.LanguageServer.Protocol.Models.Range;
|
using ALM.Reclutamiento.Entidades;
using ALM.Reclutamiento.Negocio;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Web.Mvc;
using System.Web;
using ALM.Reclutamiento.Utilerias;
using System.IO;
using System.Text;
using System.Linq;
namespace ALM.Empresa.Interfaz.Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace console
{
public class _026_MaxSubArray
{
/// <summary>
/// Find the contiguous subarray within an array (containing at least one number) which has the largest sum.
/// For example, given th... |
namespace AutoMapperError.Framework
{
class Program
{
static void Main(string[] args)
{
Shared.Replicator.Replicate().Wait();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Week_2___Webshop.Models;
namespace Week_2___Webshop.PresentationModels
{
public class PMNew
{
public PMNew() { }
public PMNew(Device device) { this.NewDevice = device; }
public Device NewDevice { ... |
using Library.DomainModels;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Library.DataAccess.Interface
{
public interface IAuthorRepository
{
Task<Author> Create(Author author);
Task<IEnumerable<Author>> GetAll();
Task<Author... |
using System;
using Rg.Plugins.Popup.Extensions;
using Rg.Plugins.Popup.Services;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Page5 : ContentPage
{
public Page5()
{
InitializeComponent();... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace EkspozitaPikturave.Models
{
[Table("Shporta")]
public class Shporta
{
... |
using System.Runtime.Serialization;
namespace PheonixRt.DataContracts
{
/// <summary>
/// The direction cosines of the volume with respect to the DICOM patient coordinate system. See DICOM C.7.6.2.1.1.
/// </summary>
[DataContract]
public class VolumeOrientation
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Diagnostics;
using System.Windows.Forms;
using System.IO;
using System.Text.RegularExpressions;
namespace Pryda.Common
{
public class TestRunner
{
Thread _TestThread = null; // used for monit... |
using Microsoft.EntityFrameworkCore.Migrations;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
namespace DoggoCapstonebackEnd.Migrations
{
public partial class AddedTables : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTa... |
using System.ComponentModel.DataAnnotations;
namespace Scheduler.Models
{
public class Doctor
{
public int Id { get; set; }
[Required]
[StringLength(80)]
public string Name { get; set; }
[Required]
[StringLength(80)]
public string Surname { get; set; }... |
#if STENCIL_ADMOB
using GoogleMobileAds.Api;
using Util;
namespace Ads.Admob
{
public class AdmobInterstitial : VideoAd
{
private InterstitialAd _ad;
public AdmobInterstitial(AdConfiguration config) : base(config)
{ }
public override AdType AdType => AdType.Interstitial;
... |
using System;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc.Filters;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace RazorPages.Samples.Web
{
public class Startup
{
public void ConfigureServices(ISer... |
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