text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.OleDb;
namespace ProjectWithAccess
{
public partial class Grades : Form
{
... |
using Prism;
using Prism.Ioc;
using SafetyForAllApp.Model;
using SafetyForAllApp.MyDatabase;
using SafetyForAllApp.Service;
using SafetyForAllApp.Service.Interfaces;
using SafetyForAllApp.ViewModels;
using SafetyForAllApp.Views;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
[assembly: XamlCompilation(XamlCompilation... |
using System;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace Course_work_DB
{
public partial class EditYacht : Form
{
private readonly int id;
readonly bool edit;
public EditYacht()
{
InitializeComponent();
yacht_ownerTab... |
using System;
using Epsagon.Dotnet.Core;
using Epsagon.Dotnet.Instrumentation.MongoDB;
using Epsagon.Dotnet.Lambda;
using Epsagon.Dotnet.Tracing.Legacy;
using Epsagon.Dotnet.Tracing.OpenTracingJaeger;
using MongoDB.Driver;
namespace MongoDBApplication
{
class Program
{
static void Main(string[] args)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LAP_PowerMining.Core.Enums
{
public enum TickerDataType
{
a,
b,
c,
v,
p,
t,
l,
h,
o
}
} |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
... |
namespace OmniSharp.Extensions.LanguageServer.Protocol.Models
{
public partial record Range
{
public Range()
{
}
public Range(Position start, Position end)
{
Start = start;
End = end;
}
public Range(int startLine, int startCharact... |
using UnityEngine;
using System.Collections;
public class SpawnClouds : MonoBehaviour {
public float initDelay;
public float minWait, maxWait, minY, maxY;
public GameObject[] clouds;
// Use this for initialization
void Start () {
Invoke ("spawnCloud", initDelay);
}
// Update is called once per frame
void... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CoordControl.Core.Domains;
using CoordControl.Forms;
using CoordControl.Models;
using System.Windows.Forms;
namespace CoordControl.Presenters
{
public class RoutesPresenter
{
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace PHNeutral.ConsoleWriter
{
/**
* Console writer class writes messages to a textbox control
* */
class ConsoleWriter
{
public enum Co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InitSystem : MonoBehaviour {
void Start () {
#if UNITY_EDITOR
Debug.logger.logEnabled = DevelopMenu.DebugLog;
#else
Debug.logger.logEnabled = false;
#endif
StartCoroutine (IE_LoadingGameData ());
}
void Updat... |
namespace HáziKöltségNyilvántartó.Migrations
{
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfiguration<SampleContext>
{
public Configuration()
{
AutomaticMigration... |
using System;
using System.Data;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
/// <summary>
/// This file defines the ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
abstract public class Player : MonoBehaviour
{
public float speed;
public float jumpHeight;
public float jumpBox;
public GameObject blockPrefab;
public GameObject restrictedPlat;
public Parti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace OMIKAS
{
public partial class AlloyDetailForm : ContentPage
{
/// <summary>
/// Pomocniczy stop o ktorym jest wyswietlana informacja
/// </summary>
private Allo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ListBoxTextBox
{
public partial class Form1 : Form
{
public Form1()
{... |
namespace ns16
{
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json.Serialization;
using ns18;
using ns20;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Dynamic;
using System.Globalizati... |
using Core.Domain.Order;
namespace Core.Aplication.NewOrder
{
public interface NewOrderEventDistpacher
{
void Distpach(Order order);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TextEditTask
{
public partial class Form1 : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces
{
public interface IBrigadeerService
{
void SetBrigadeer(Brigadeer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace Micro.Net.Core.Extensions
{
public static class StringExtensions
{
public static string Replace(this string text, Dictionary<string, string> replacements)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class ReferenceSearchWindow : EditorWindow
{
[MenuItem("Window/Reference Search %#r")]
static void showWindow()
{
var window = GetWindow<ReferenceSearchWindow>();
}
/// <summary>
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Team3ADProject.Code
{
//JOEL START
// class used to keep track of items on the collectionlist.
public class CollectionListItem
{
public string itemNum { get; set; }
public string description... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PuddingWolfLoader.SDK.Model
{
public class LogModel
{
public record PudLog(PudLogType Type,string From,DateTime Time,string Content);
public enum PudLogType {
Deb... |
using System.Threading.Tasks;
using Database;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace Sem.Pages
{
public class news : PageModel
{
public Entity Article;
public bool IsFavorite;
public async Task<IActionResult> OnGet(string articl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace WS_PosData_PMKT.Models.Request
{
public class RegisterCheckoutRequest
{
[DataMember]
public string IdSync { get; set; }
[DataMember]
public bool Va... |
using System;
using RestSharp.Deserializers;
namespace Jira.NET.Models
{
public class JiraUserLoginInfo
{
[DeserializeAs(Name = "failedLoginCount")]
public int FailedLoginCount { get; set; }
[DeserializeAs(Name = "loginCount")]
public int LoginCount { get; set; }
[Deser... |
using Microsoft.CodeAnalysis.CSharp;
namespace Meziantou.Analyzer;
internal static class LanguageVersionExtensions
{
public static bool IsCSharp10OrAbove(this LanguageVersion languageVersion)
{
return languageVersion >= (LanguageVersion)1000;
}
public static bool IsCSharp11OrAbove(this Langu... |
using UnityEngine;
using UnityEngine.UI;
public class Lives : MonoBehaviour {
public Text lives;
void Update () {
lives.text = "Lives : " + PlayerStats.lives.ToString();
if (PlayerStats.lives <= 1)
{
lives.color = Color.red;
}else
{
lives.color ... |
using MrHai.Application;
using MrHai.BMS.Controllers.Base;
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MrHai.BMS.Controllers
{
[Export]
public class IndexController : BaseController
{
... |
using SO.Urba.Managers;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SO.Urba.Manager.Models.ViewModels
{
public class AllReferralsForCategoryVM
{
private ReportManager rm = new... |
using QualificationExaming.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QualificationExaming.IServices
{
public interface IKnowledgePointService
{
/// <summary>
/// 知识点类型表
/// </summary>
... |
using System;
namespace DomainDrivenDesign.Payments
{
public struct Payment
{
public Payment(
PaymentType paymentType,
decimal amount,
Currency currency)
{
PaymentType = paymentType;
Amount = amount;
Currency = currency;
... |
namespace Zillow.Core.Dto.UpdateDto
{
public class UpdateUserDto
{
public string Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string PhoneNumber { get; set; }
}
} |
using CoreGraphics;
using EsMo.Sina.Model.Groups;
using EsMo.Sina.SDK.Converter;
using Foundation;
using MvvmCross.Binding.BindingContext;
using MvvmCross.Binding.iOS.Views;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UIKit;
namespace EsMo.iOS.WeiBo.Entity
{
[Registe... |
using System;
namespace ControlStatements94
{
class Program
{
static void Main()
{
int x;
for(x = 100; x > -100; x -= 5)
Console.WriteLine(x);
}
}
}
|
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class SysBelegTyp
{
public SysBelegTyp()
{
DynBeleg = new HashSet<DynBeleg>();
DynDokumenttyp = new HashSet<DynDokumenttyp>();
DynTeilBeleg = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FuzzyLogic.Model;
using System.Windows;
//using FuzzyLogic.Model.ChartItems;
namespace FuzzyLogic
{
class SystemWnioskowania
{
public double CenterOfGravityHeater = 0;
publi... |
namespace Forum.Data
{
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using Forum.Data.Models;
using Microsoft.AspNet.Identity.EntityFramework;
public class ForumDbContext : IdentityDbContext<User>, IForumDbContext
{
public IDbSet<Article> Articles { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Net;
using System.Net.Http;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.AspNet.Identity;
usin... |
using System;
using System.Data;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using System.Collections;
using System.Da... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SincolPDV.BLL;
namespace Projeto.Cadastros
{
public partial class Entrada : System.Web.UI.Page
{
Ferramentas.Uteis ut = new Ferramentas.Uteis();
prot... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cricket_Scoring_App
{
public class ButtonHandler
{
// When a button is clicked in the scoring tab, this method is called to handle the updating of the correct lists and tables.... |
using Asset.Models.Library.EntityModels.OrganizationModels;
using AssetSqlDatabase.Library.DatabaseContext;
using System.Collections.Generic;
using Asset.Infrastucture.Library.UnitOfWorks.Organizations;
namespace Asset.DataAccess.Library.Organizations
{
public class DesignationGetway : IRepositoryGetway<Designati... |
using System.Collections.Generic; using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
using BrainDuelsLib.web;
using BrainDuelsLib.web.requests;
namespace BrainDuelsLib.threads
{
public class SocketThreadedJob : BrainDuelsLib.threads.ThreadedJob
{
public c... |
using System;
using SQLite.Net;
using Xamarin.Forms;
using System.Collections.Generic;
using System.Linq;
namespace Dietando
{
public class UsuarioDataBase
{
SQLiteConnection database;
static object locker = new object ();
public UsuarioDataBase ()
{
database = DependencyService.Get<ISQLite> ().GetConne... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Xml.Serialization;
using Common;
using Common.Input;
using OpenTK;
using MazeTextured.Core.Models;
using MazeTextured.Graphics;
namespace MazeTextured.Core
{
class Engin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Grisaia.SpriteViewer.Commands;
using Grisaia.SpriteViewer.Extensions;
namespace Grisaia.SpriteViewer.Controls {
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RGiesecke.DllExport;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.IO;
namespace re
{
public static partial class re
{
// ***************... |
using PropertyChanged;
namespace Liddup.PageModels
{
[AddINotifyPropertyChangedInterface]
public class RoomInformationPageModel : AppContainerPageModel
{
public string RoomName { get; set; }
public string RoomCode { get; set; }
public bool AllowsExplicitSongs { get; set; }
... |
using GAP.Procesos.Model.Repository.Polizas;
using GAP.Seguros.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GAP.Seguros.Facade.Services
{
public class PolizasFacade
{
private IPolizasRepository _ContextoReposit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Files_2
{
class Program
{
static void Main(string[] args)
{
string pathFolder = "Log";
string pathFile = "Log/Log.txt";
... |
using UnityEngine;
[CreateAssetMenu(fileName = "Data", menuName = "Audio/AudioClips", order = 1)]
public class AudioModel : ScriptableObject
{
[Header("Audio Clips")]
[SerializeField]
private AudioClip _tileClickCorrect = null;
[SerializeField]
private AudioClip _tileClickWrong = null;
[Seri... |
using DotNetNuke.Common;
using DotNetNuke.Entities.Users;
using DotNetNuke.Security.Permissions;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using DotNetN... |
using Enrollment.Forms.Configuration.DataForm;
using Enrollment.XPlatform.ViewModels;
using System;
namespace Enrollment.XPlatform.Services
{
public interface IReadOnlyFieldsCollectionBuilder
{
DetailFormLayout CreateFields();
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.ComponentModel.Composition;
using DotNetNuke.ExtensionPoints;
namespace DotNetNuke.Modules.DigitalAssets.Components.Extension... |
using HomeAutomationLibrary;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI_PRJ2_WINFORMS
{
public partial class Form1 : Form
{
... |
using Discord.WebSocket;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mad_Bot_Discord.Core.UserAccounts
{
public static class UserAccounts
{
private static List<UserAccount> accounts;
// The path to the accounts ... |
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Verse;
namespace RealTimeClockPlus.PlayTimeTracker
{
[HarmonyPatch(typeof(GenScene))]
[HarmonyPatch("GoToMainMenu", MethodType.Normal)]
public class PostFix_UnloadedGame
... |
/* 12. Write a program to read your age from the console and print how old you will be after 10 years. */
using System;
class CalculateAge
{
static void Main()
{
int age = 0;
Console.Write("Enter your age please: ");
int.TryParse(Console.ReadLine(), out age);
age += 10;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TicTacToe.Models
{
public class Grid
{
}
} |
using LazyVocabulary.Common.Entities;
using LazyVocabulary.DataAccess.Interfaces;
using LazyVocabulary.Logic.OperationDetails;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LazyVocabulary.Logic.Services
{
public class SubscriptionService
{
p... |
using System;
namespace JPAssets.Binary
{
internal static class BinaryConversionUtility
{
private static unsafe void CheckDataSize<T>(int expected) where T : unmanaged
{
if (sizeof(T) != expected)
throw new ArgumentException($"Expected generic argument of size {expe... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Threading;
namespace Peldak
{
#region Delegate class
public class tesztelek //delegáltakhoz kell!
{
public static int kob(int i)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.UTIL;
using System.Configuration;
usin... |
using Challenge_App.Data;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace Challenge_App.Repo
{
public class MyContext : DbContext
{
public MyContext(DbContextOptions<MyContext> options) : base(options)
{
}
publ... |
using AirCaddy.Data.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirCaddy.Domain.Services
{
public interface ISessionMapperService
{
string MapUserIdFromSessionUsername(string username);
}
public cl... |
using CodingDojo5_Client.Communication;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.CommandWpf;
using System.Collections.ObjectModel;
using System;
using System.Net;
using System.Windows.Input;
namespace CodingDojo5_Client.ViewModel
{
public class MainViewModel : ViewModelBase
{
/// <summar... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace Quiz.XmlModel
{
/// <summary>
/// The class representation of the XML Adverbs element
/// </summary>
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.Editor
{
/// <summary>
/// Custom <see cref="Tag"/> drawer.
... |
namespace _09.MySQLBooksDB
{
public class MySQLBooksDB
{
public static void Main()
{
var repository = new MySQLBooksDBRepository();
repository.OpenConnection();
var booksList = repository.ListBooks();
foreach (var book in booksList)
... |
using Domain.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Domain.Common.Rules
{
public class RuleFilter<T>
where T : class
{
public virtual void Before(IDomain<T> domain, T item)
{
foreach (var rule in domain.Rules)
... |
using System.Collections.Generic;
namespace Howff.Navigation {
public interface INavigationItem {
INavigationItemId Id { get; }
string Name { get; }
string Link { get; }
bool Selected { get; set; }
bool Visible { get; }
IList<INavigationItem> Children { get; }
void AddChild(INavigationItem child);
}
} |
using UnityEngine;
namespace OpenKnife.Actors
{
public class Scorer : MonoBehaviour
{
private int score = 0;
private int fruits = 0;
public int Score => score;
public int Fruits => fruits;
private void Start()
{
score = 0;
fruits = 0;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SaleaeApiUi.Common
{
public abstract class ProcessUtils
{
static public System.Diagnostics.Process OpenFile(string path)
{
return System.Di... |
using Model.Commands;
using Model.Numbers;
using Model.Interfaces;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Windows.Input;
using Model.Managers;
using Model.Enums;
namespace ViewModel
{
public class CountdownViewModel : INotify... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Windows.Input;
using City_Center.Clases;
using City_Center.Services;
using GalaSoft.MvvmLight.Command;
using Xamarin.Forms;
using static City_Center.Models.ActualizaUsuarioResultado;
using System.Threading.Tasks;
using static City_Cent... |
using Spine;
using System;
namespace RO
{
[CustomLuaClass]
public class SpineLuaHelper
{
public static void PlayDefalutAnim(SkeletonAnimation s, Action end)
{
SpineLuaHelper.PlayAnim(s, s.AnimationName, end);
}
public static void PlayAnim(SkeletonAnimation s, string animname, Action end)
{
TrackEnt... |
//Based on the class originated from github.com/Microsoft/HoloToolkit-Unity/
using UnityEngine;
using System.Collections;
public class GestureAction : MonoBehaviour
{
private Vector3 manipulationPreviousPosition;
// Use this for initialization
void Start()
{
GestureManager.Instance.T... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class LevelManager : MonoBehaviour
{
public Texture2D mouseIcon;
static string sceneWaitingToLoad;
void Start ()
{
Cursor.SetCursor (mouseIcon, new Vector2 (mouseIcon.width / 2, mouseIcon.height / 2), CursorMode.ForceSoftwar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RealTimeClockPlus.RealTimeReadout
{
public class ClockReadoutStringBuilder
{
public static string GenerateTimeStringNow()
{
ClockReadoutFormatEnum formatEnum = RealTimeClockPlusMain.Sett... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class mainMenu : MonoBehaviour {
public GameObject[] Page_Main;
public GameObject[] Page_About;
public GameObject[] Page_HowtoPlay;
public GameObject[] Page_PlayervsPlayer;
public void Player... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Game1
{
public class CanonBall : Item
{
public CanonBall()
... |
using System.Runtime.Serialization;
using DHTChord.Server;
namespace DHTChord.Node
{
[DataContract]
public class ChordNode
{
[DataMember]
public string Host { get; set; }
[DataMember]
public int Port { get; set; }
[DataMember]
public ulong Id
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DoubleClick : MonoBehaviour
{
public Text MyText; //Text GUI
bool isClicked = false; //첫번째 클릭이 된 상태인가
float clickTime = 0.0f; //첫번째 클릭 후 흐른 시간
// Update is called once per frame
void ... |
using System.Collections.ObjectModel;
using FundManagerDashboard.Core.Model;
namespace FundManagerDashboard.Core.ViewModels
{
public interface IStockListViewModel
{
ReadOnlyObservableCollection<StockProxy> Data { get; }
}
} |
using System;
namespace CS_Playground
{
class Program
{
static void Main (string[] args)
{
Console.WriteLine(MonthName.GetMonthName(12));
}
}
}
|
using Microsoft.Extensions.Configuration;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace smartHome.Services
{
public class DataBaseService
{
private MySqlConnection mySqlConnection;
public DataBaseServic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Musci : MonoBehaviour
{
public GameObject target;
public float dist1;
public float dist2;
// Start is called before the first frame update
void Start()
{
AkSoundEngine.SetState("MusicState", ... |
using Microsoft.ServiceBus.Messaging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace sfShareLib.ServiceBus
{
/*
public class Helper
{
private string ConnectionString { ... |
using System;
[CustomLuaClass]
public abstract class AbsClass
{
public int x;
public AbsClass()
{
}
}
|
using System;
using System.IO;
using System.Net;
using System.Text;
namespace ProjectIris.Utils
{
public class SMS
{
public static void SMSConfirmation(string ContactNumber, string Amount, string AccountNumber)
{
const string URI = "https://targlets.com/api/Send";
const... |
using UnityEngine;
using System.Collections;
public class Followers : MonoBehaviour
{
public GameObject[] wisps;
public Vector3 spawnPoint;
public int index;
CameraDezoom cam;
// Use this for initialization
void Start ()
{
cam = GameObject.Find("Main Camera").GetComponent<Camera... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents.Threading
{
/// <summary>
/// Indicates that the decorated method, property class or struct is thread safe.
/// </summary>
[AttributeUsage(AttributeTargets.Meth... |
namespace PbStore.Domain.Pedidos.Comandos
{
public interface IComando
{
}
}
|
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
[Attribute38("RandomSpawnTimed")]
public class RandomSpawnTimed : MonoBehaviour
{
public RandomSpawnTimed(IntPtr address) : this(address, "RandomSpawnTimed")
{
}
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.OleDb;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.Mvc;
using iTemplate.Web.Models;
using iTemplate.Web.Models.Data;
using iTemplate.Web.Data.S... |
/*
* Created by Ranorex
* User: OOCV85091
* Date: 6/16/2021
* Time: 8:23 PM
*
* To change this template use Tools > Options > Coding > Edit standard headers.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Drawing;
using System.Threading;... |
using UnityEngine;
using UnityEngine.Audio;
public class AudioManager : MonoBehaviour
{
public Sound[] _sounds = null;
public AudioMixer _AudioMixer = null;
[SerializeField] int SoundMaxDistance = 7;
[SerializeField] int SoundMinDistance = 7;
[Range(0.0f, 1.0f)] public float BaseVolume = 1.0f;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace HZGZDL.YZFJKGZXFXY.Common {
public class TCPHelper {
public class TCPConnectState {
public Queue<string> Message = new Queue<string>();
public bo... |
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