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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace ProjectWithAccess { public partial class Grades : Form { ...
using Prism; using Prism.Ioc; using SafetyForAllApp.Model; using SafetyForAllApp.MyDatabase; using SafetyForAllApp.Service; using SafetyForAllApp.Service.Interfaces; using SafetyForAllApp.ViewModels; using SafetyForAllApp.Views; using Xamarin.Forms; using Xamarin.Forms.Xaml; [assembly: XamlCompilation(XamlCompilation...
using System; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace Course_work_DB { public partial class EditYacht : Form { private readonly int id; readonly bool edit; public EditYacht() { InitializeComponent(); yacht_ownerTab...
using System; using Epsagon.Dotnet.Core; using Epsagon.Dotnet.Instrumentation.MongoDB; using Epsagon.Dotnet.Lambda; using Epsagon.Dotnet.Tracing.Legacy; using Epsagon.Dotnet.Tracing.OpenTracingJaeger; using MongoDB.Driver; namespace MongoDBApplication { class Program { static void Main(string[] args) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LAP_PowerMining.Core.Enums { public enum TickerDataType { a, b, c, v, p, t, l, h, o } }
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { ...
namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { public partial record Range { public Range() { } public Range(Position start, Position end) { Start = start; End = end; } public Range(int startLine, int startCharact...
using UnityEngine; using System.Collections; public class SpawnClouds : MonoBehaviour { public float initDelay; public float minWait, maxWait, minY, maxY; public GameObject[] clouds; // Use this for initialization void Start () { Invoke ("spawnCloud", initDelay); } // Update is called once per frame void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CoordControl.Core.Domains; using CoordControl.Forms; using CoordControl.Models; using System.Windows.Forms; namespace CoordControl.Presenters { public class RoutesPresenter { priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; namespace PHNeutral.ConsoleWriter { /** * Console writer class writes messages to a textbox control * */ class ConsoleWriter { public enum Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InitSystem : MonoBehaviour { void Start () { #if UNITY_EDITOR Debug.logger.logEnabled = DevelopMenu.DebugLog; #else Debug.logger.logEnabled = false; #endif StartCoroutine (IE_LoadingGameData ()); } void Updat...
namespace HáziKöltségNyilvántartó.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<SampleContext> { public Configuration() { AutomaticMigration...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; /// <summary> /// This file defines the ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; abstract public class Player : MonoBehaviour { public float speed; public float jumpHeight; public float jumpBox; public GameObject blockPrefab; public GameObject restrictedPlat; public Parti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace OMIKAS { public partial class AlloyDetailForm : ContentPage { /// <summary> /// Pomocniczy stop o ktorym jest wyswietlana informacja /// </summary> private Allo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ListBoxTextBox { public partial class Form1 : Form { public Form1() {...
namespace ns16 { using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Newtonsoft.Json.Serialization; using ns18; using ns20; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Dynamic; using System.Globalizati...
using Core.Domain.Order; namespace Core.Aplication.NewOrder { public interface NewOrderEventDistpacher { void Distpach(Order order); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace TextEditTask { public partial class Form1 : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces { public interface IBrigadeerService { void SetBrigadeer(Brigadeer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Micro.Net.Core.Extensions { public static class StringExtensions { public static string Replace(this string text, Dictionary<string, string> replacements) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class ReferenceSearchWindow : EditorWindow { [MenuItem("Window/Reference Search %#r")] static void showWindow() { var window = GetWindow<ReferenceSearchWindow>(); } /// <summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Team3ADProject.Code { //JOEL START // class used to keep track of items on the collectionlist. public class CollectionListItem { public string itemNum { get; set; } public string description...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PuddingWolfLoader.SDK.Model { public class LogModel { public record PudLog(PudLogType Type,string From,DateTime Time,string Content); public enum PudLogType { Deb...
using System.Threading.Tasks; using Database; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace Sem.Pages { public class news : PageModel { public Entity Article; public bool IsFavorite; public async Task<IActionResult> OnGet(string articl...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace WS_PosData_PMKT.Models.Request { public class RegisterCheckoutRequest { [DataMember] public string IdSync { get; set; } [DataMember] public bool Va...
using System; using RestSharp.Deserializers; namespace Jira.NET.Models { public class JiraUserLoginInfo { [DeserializeAs(Name = "failedLoginCount")] public int FailedLoginCount { get; set; } [DeserializeAs(Name = "loginCount")] public int LoginCount { get; set; } [Deser...
using Microsoft.CodeAnalysis.CSharp; namespace Meziantou.Analyzer; internal static class LanguageVersionExtensions { public static bool IsCSharp10OrAbove(this LanguageVersion languageVersion) { return languageVersion >= (LanguageVersion)1000; } public static bool IsCSharp11OrAbove(this Langu...
using UnityEngine; using UnityEngine.UI; public class Lives : MonoBehaviour { public Text lives; void Update () { lives.text = "Lives : " + PlayerStats.lives.ToString(); if (PlayerStats.lives <= 1) { lives.color = Color.red; }else { lives.color ...
using MrHai.Application; using MrHai.BMS.Controllers.Base; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Web; using System.Web.Mvc; namespace MrHai.BMS.Controllers { [Export] public class IndexController : BaseController { ...
using SO.Urba.Managers; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SO.Urba.Manager.Models.ViewModels { public class AllReferralsForCategoryVM { private ReportManager rm = new...
using QualificationExaming.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.IServices { public interface IKnowledgePointService { /// <summary> /// 知识点类型表 /// </summary> ...
using System; namespace DomainDrivenDesign.Payments { public struct Payment { public Payment( PaymentType paymentType, decimal amount, Currency currency) { PaymentType = paymentType; Amount = amount; Currency = currency; ...
namespace Zillow.Core.Dto.UpdateDto { public class UpdateUserDto { public string Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string PhoneNumber { get; set; } } }
using CoreGraphics; using EsMo.Sina.Model.Groups; using EsMo.Sina.SDK.Converter; using Foundation; using MvvmCross.Binding.BindingContext; using MvvmCross.Binding.iOS.Views; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UIKit; namespace EsMo.iOS.WeiBo.Entity { [Registe...
using System; namespace ControlStatements94 { class Program { static void Main() { int x; for(x = 100; x > -100; x -= 5) Console.WriteLine(x); } } }
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class SysBelegTyp { public SysBelegTyp() { DynBeleg = new HashSet<DynBeleg>(); DynDokumenttyp = new HashSet<DynDokumenttyp>(); DynTeilBeleg = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FuzzyLogic.Model; using System.Windows; //using FuzzyLogic.Model.ChartItems; namespace FuzzyLogic { class SystemWnioskowania { public double CenterOfGravityHeater = 0; publi...
namespace Forum.Data { using System.Data.Entity; using System.Data.Entity.Infrastructure; using Forum.Data.Models; using Microsoft.AspNet.Identity.EntityFramework; public class ForumDbContext : IdentityDbContext<User>, IForumDbContext { public IDbSet<Article> Articles { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Net; using System.Net.Http; using Newtonsoft.Json; using System.Threading.Tasks; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.AspNet.Identity; usin...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections; using System.Da...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SincolPDV.BLL; namespace Projeto.Cadastros { public partial class Entrada : System.Web.UI.Page { Ferramentas.Uteis ut = new Ferramentas.Uteis(); prot...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cricket_Scoring_App { public class ButtonHandler { // When a button is clicked in the scoring tab, this method is called to handle the updating of the correct lists and tables....
using Asset.Models.Library.EntityModels.OrganizationModels; using AssetSqlDatabase.Library.DatabaseContext; using System.Collections.Generic; using Asset.Infrastucture.Library.UnitOfWorks.Organizations; namespace Asset.DataAccess.Library.Organizations { public class DesignationGetway : IRepositoryGetway<Designati...
 using System.Collections.Generic; using System; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; using BrainDuelsLib.web; using BrainDuelsLib.web.requests; namespace BrainDuelsLib.threads { public class SocketThreadedJob : BrainDuelsLib.threads.ThreadedJob { public c...
using System; using SQLite.Net; using Xamarin.Forms; using System.Collections.Generic; using System.Linq; namespace Dietando { public class UsuarioDataBase { SQLiteConnection database; static object locker = new object (); public UsuarioDataBase () { database = DependencyService.Get<ISQLite> ().GetConne...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Xml.Serialization; using Common; using Common.Input; using OpenTK; using MazeTextured.Core.Models; using MazeTextured.Graphics; namespace MazeTextured.Core { class Engin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using Grisaia.SpriteViewer.Commands; using Grisaia.SpriteViewer.Extensions; namespace Grisaia.SpriteViewer.Controls { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RGiesecke.DllExport; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using System.IO; namespace re { public static partial class re { // ***************...
using PropertyChanged; namespace Liddup.PageModels { [AddINotifyPropertyChangedInterface] public class RoomInformationPageModel : AppContainerPageModel { public string RoomName { get; set; } public string RoomCode { get; set; } public bool AllowsExplicitSongs { get; set; } ...
using GAP.Procesos.Model.Repository.Polizas; using GAP.Seguros.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GAP.Seguros.Facade.Services { public class PolizasFacade { private IPolizasRepository _ContextoReposit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Files_2 { class Program { static void Main(string[] args) { string pathFolder = "Log"; string pathFile = "Log/Log.txt"; ...
using UnityEngine; [CreateAssetMenu(fileName = "Data", menuName = "Audio/AudioClips", order = 1)] public class AudioModel : ScriptableObject { [Header("Audio Clips")] [SerializeField] private AudioClip _tileClickCorrect = null; [SerializeField] private AudioClip _tileClickWrong = null; [Seri...
using DotNetNuke.Common; using DotNetNuke.Entities.Users; using DotNetNuke.Security.Permissions; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using DotNetN...
using Enrollment.Forms.Configuration.DataForm; using Enrollment.XPlatform.ViewModels; using System; namespace Enrollment.XPlatform.Services { public interface IReadOnlyFieldsCollectionBuilder { DetailFormLayout CreateFields(); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.ComponentModel.Composition; using DotNetNuke.ExtensionPoints; namespace DotNetNuke.Modules.DigitalAssets.Components.Extension...
using HomeAutomationLibrary; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GUI_PRJ2_WINFORMS { public partial class Form1 : Form { ...
using Discord.WebSocket; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mad_Bot_Discord.Core.UserAccounts { public static class UserAccounts { private static List<UserAccount> accounts; // The path to the accounts ...
using HarmonyLib; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using Verse; namespace RealTimeClockPlus.PlayTimeTracker { [HarmonyPatch(typeof(GenScene))] [HarmonyPatch("GoToMainMenu", MethodType.Normal)] public class PostFix_UnloadedGame ...
/* 12. Write a program to read your age from the console and print how old you will be after 10 years. */ using System; class CalculateAge { static void Main() { int age = 0; Console.Write("Enter your age please: "); int.TryParse(Console.ReadLine(), out age); age += 10; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TicTacToe.Models { public class Grid { } }
using LazyVocabulary.Common.Entities; using LazyVocabulary.DataAccess.Interfaces; using LazyVocabulary.Logic.OperationDetails; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LazyVocabulary.Logic.Services { public class SubscriptionService { p...
using System; namespace JPAssets.Binary { internal static class BinaryConversionUtility { private static unsafe void CheckDataSize<T>(int expected) where T : unmanaged { if (sizeof(T) != expected) throw new ArgumentException($"Expected generic argument of size {expe...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; namespace Peldak { #region Delegate class public class tesztelek //delegáltakhoz kell! { public static int kob(int i) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.UTIL; using System.Configuration; usin...
using Challenge_App.Data; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace Challenge_App.Repo { public class MyContext : DbContext { public MyContext(DbContextOptions<MyContext> options) : base(options) { } publ...
using AirCaddy.Data.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AirCaddy.Domain.Services { public interface ISessionMapperService { string MapUserIdFromSessionUsername(string username); } public cl...
using CodingDojo5_Client.Communication; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using System.Collections.ObjectModel; using System; using System.Net; using System.Windows.Input; namespace CodingDojo5_Client.ViewModel { public class MainViewModel : ViewModelBase { /// <summar...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace Quiz.XmlModel { /// <summary> /// The class representation of the XML Adverbs element /// </summary> ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Custom <see cref="Tag"/> drawer. ...
namespace _09.MySQLBooksDB { public class MySQLBooksDB { public static void Main() { var repository = new MySQLBooksDBRepository(); repository.OpenConnection(); var booksList = repository.ListBooks(); foreach (var book in booksList) ...
using Domain.Common; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Domain.Common.Rules { public class RuleFilter<T> where T : class { public virtual void Before(IDomain<T> domain, T item) { foreach (var rule in domain.Rules) ...
using System.Collections.Generic; namespace Howff.Navigation { public interface INavigationItem { INavigationItemId Id { get; } string Name { get; } string Link { get; } bool Selected { get; set; } bool Visible { get; } IList<INavigationItem> Children { get; } void AddChild(INavigationItem child); } }
using UnityEngine; namespace OpenKnife.Actors { public class Scorer : MonoBehaviour { private int score = 0; private int fruits = 0; public int Score => score; public int Fruits => fruits; private void Start() { score = 0; fruits = 0; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SaleaeApiUi.Common { public abstract class ProcessUtils { static public System.Diagnostics.Process OpenFile(string path) { return System.Di...
using Model.Commands; using Model.Numbers; using Model.Interfaces; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Windows.Input; using Model.Managers; using Model.Enums; namespace ViewModel { public class CountdownViewModel : INotify...
using System; using System.Collections.Generic; using System.Net.Http; using System.Windows.Input; using City_Center.Clases; using City_Center.Services; using GalaSoft.MvvmLight.Command; using Xamarin.Forms; using static City_Center.Models.ActualizaUsuarioResultado; using System.Threading.Tasks; using static City_Cent...
using Spine; using System; namespace RO { [CustomLuaClass] public class SpineLuaHelper { public static void PlayDefalutAnim(SkeletonAnimation s, Action end) { SpineLuaHelper.PlayAnim(s, s.AnimationName, end); } public static void PlayAnim(SkeletonAnimation s, string animname, Action end) { TrackEnt...
//Based on the class originated from github.com/Microsoft/HoloToolkit-Unity/ using UnityEngine; using System.Collections; public class GestureAction : MonoBehaviour { private Vector3 manipulationPreviousPosition; // Use this for initialization void Start() { GestureManager.Instance.T...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class LevelManager : MonoBehaviour { public Texture2D mouseIcon; static string sceneWaitingToLoad; void Start () { Cursor.SetCursor (mouseIcon, new Vector2 (mouseIcon.width / 2, mouseIcon.height / 2), CursorMode.ForceSoftwar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RealTimeClockPlus.RealTimeReadout { public class ClockReadoutStringBuilder { public static string GenerateTimeStringNow() { ClockReadoutFormatEnum formatEnum = RealTimeClockPlusMain.Sett...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class mainMenu : MonoBehaviour { public GameObject[] Page_Main; public GameObject[] Page_About; public GameObject[] Page_HowtoPlay; public GameObject[] Page_PlayervsPlayer; public void Player...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Game1 { public class CanonBall : Item { public CanonBall() ...
using System.Runtime.Serialization; using DHTChord.Server; namespace DHTChord.Node { [DataContract] public class ChordNode { [DataMember] public string Host { get; set; } [DataMember] public int Port { get; set; } [DataMember] public ulong Id { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DoubleClick : MonoBehaviour { public Text MyText; //Text GUI bool isClicked = false; //첫번째 클릭이 된 상태인가 float clickTime = 0.0f; //첫번째 클릭 후 흐른 시간 // Update is called once per frame void ...
using System.Collections.ObjectModel; using FundManagerDashboard.Core.Model; namespace FundManagerDashboard.Core.ViewModels { public interface IStockListViewModel { ReadOnlyObservableCollection<StockProxy> Data { get; } } }
using System; namespace CS_Playground { class Program { static void Main (string[] args) { Console.WriteLine(MonthName.GetMonthName(12)); } } }
using Microsoft.Extensions.Configuration; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace smartHome.Services { public class DataBaseService { private MySqlConnection mySqlConnection; public DataBaseServic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Musci : MonoBehaviour { public GameObject target; public float dist1; public float dist2; // Start is called before the first frame update void Start() { AkSoundEngine.SetState("MusicState", ...
using Microsoft.ServiceBus.Messaging; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace sfShareLib.ServiceBus { /* public class Helper { private string ConnectionString { ...
using System; [CustomLuaClass] public abstract class AbsClass { public int x; public AbsClass() { } }
using System; using System.IO; using System.Net; using System.Text; namespace ProjectIris.Utils { public class SMS { public static void SMSConfirmation(string ContactNumber, string Amount, string AccountNumber) { const string URI = "https://targlets.com/api/Send"; const...
using UnityEngine; using System.Collections; public class Followers : MonoBehaviour { public GameObject[] wisps; public Vector3 spawnPoint; public int index; CameraDezoom cam; // Use this for initialization void Start () { cam = GameObject.Find("Main Camera").GetComponent<Camera...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Threading { /// <summary> /// Indicates that the decorated method, property class or struct is thread safe. /// </summary> [AttributeUsage(AttributeTargets.Meth...
namespace PbStore.Domain.Pedidos.Comandos { public interface IComando { } }
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("RandomSpawnTimed")] public class RandomSpawnTimed : MonoBehaviour { public RandomSpawnTimed(IntPtr address) : this(address, "RandomSpawnTimed") { } ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.OleDb; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Web; using System.Web.Mvc; using iTemplate.Web.Models; using iTemplate.Web.Models.Data; using iTemplate.Web.Data.S...
/* * Created by Ranorex * User: OOCV85091 * Date: 6/16/2021 * Time: 8:23 PM * * To change this template use Tools > Options > Coding > Edit standard headers. */ using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Drawing; using System.Threading;...
using UnityEngine; using UnityEngine.Audio; public class AudioManager : MonoBehaviour { public Sound[] _sounds = null; public AudioMixer _AudioMixer = null; [SerializeField] int SoundMaxDistance = 7; [SerializeField] int SoundMinDistance = 7; [Range(0.0f, 1.0f)] public float BaseVolume = 1.0f; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace HZGZDL.YZFJKGZXFXY.Common { public class TCPHelper { public class TCPConnectState { public Queue<string> Message = new Queue<string>(); public bo...