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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Emgu.CV; using Emgu.CV.CvEnum; using Emgu.CV.Structure; namespace LearnEmguCV { public partial...
using Fiap.Microservices.Produtos.Api.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace Fiap.Microservices.Produtos.Api.Persistence.Repository { public interface IProdutoRepository { Task<Produto> Criar(Produto produto); Task<Produto> SelecionarPorId(int id); ...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using Microsoft.EntityFrameworkCore.Migrations; namespace EatDrinkApplication.Migrations { public partial class AddedSavedFoodsTable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ...
using UnityEngine; using UnityExtensions.Characters; using UnityExtensions.Runtime.Managers; namespace UnityExtensions.Interaction.Controllers { public class PlayerInteractionController : ACharacterInteractionController { #region Attributes public static PlayerInteractionController current { ...
using System.IO; namespace Utilities { public static class StreamExtensions { public static byte[] ReadFully(this Stream stream) { byte[] buffer = new byte[32768]; using (MemoryStream ms = new MemoryStream()) { while (true) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_Main : UI_Scene { enum Buttons { StartButton, } enum Texts { MainText, DevelopByText, } enum Image { Background, } public over...
using System; using System.Collections.Generic; using System.Text; using Android.App; using Android.Content; namespace EstimoteTest { public interface IProximityService { void Init(Context context); void StartProximityObservation(); } }
using System.ComponentModel; using System.Xml.Serialization; using PlatformRacing3.Web.Utils; namespace PlatformRacing3.Web.Responses.Procedures; public class DataAccessSaveLevel4Response : DataAccessDataResponse<DataAccessSaveLevel4Response.LevelSaveResponse> { public DataAccessSaveLevel4Response() { this.Rows ...
using System; using System.Threading; using System.Net.Http; using System.Threading.Tasks; namespace Chapter1.Model { /// <summary> /// Class to generate authentication tokens to use for Bing Speech API /// </summary> public class Authentication : IDisposable { private string _clientSecret...
namespace UpnpModels.Model { public enum ServiceType { SwitchPower1, TemperatureSensor1, TemperatureSetpoint1, VContainer1, Dimmer1, HomeAutomationGateway1, HumiditySensor1 } }
using CsQuery; using Sitecore; using Sitecore.Configuration; using Sitecore.Data.Items; using Sitecore.Diagnostics; using Sitecore.IO; using Sitecore.Security.Domains; using Sitecore.SecurityModel; using Sitecore.Sites; using Sitecore.Text; using Sitecore.Web; using SitecoreCDN.Caching; using SitecoreCDN.Configuration...
using System; namespace Calculator.One_Argument { public class arctg : CalcForOneArgument { /// <summary> /// This method returns a value of arctg /// </summary> /// <param name="firstArgument"></param> /// <returns></returns> public double Calculate(double firs...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace SignalR.Client.Controllers { public class TestController : Controller { public IActionResult Index() { return View(); } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace UnitTests.DummyClasses.Navigation { /// <summary> /// This class creates dummy <see cref="System.Web.SiteMapProvider"/> /// </summary> class DummySiteMapProvi...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Windows.Threading; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using PhotoGadget.Properties; namespace PhotoGadget.Views { public class PhotoGadgetViewModel : ViewModelBase...
using Grifling.Blog.DomainModels; using Grifling.Service.Services; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Controllers.ViewModels.Admin { public class AddPageViewModel { public Guid Id { get; set; } public AccountUser User { get; set; } ...
using System; using System.Collections.Generic; using System.Text; namespace API.Omorfias.Domain.Interfaces.Configuracoes { public interface IGerenciadorDeConfiguracoes { T ObterValor<T>(string chave); void InserirRegistro(KeyValuePair<string, string> registro); void InserirRegistros(I...
using UnityEngine; namespace ETModel { public enum CardType { entity, show } public class CardAwakeSystem : AwakeSystem<Card, CardType> { public override void Awake(Card self, CardType a) { self.Awake(a); } } public partial class Card :...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InfoPole.Tests.TestData { class FileHeaders { public static IEnumerable<string> GetFileHeaders() { return new[] { "page id; Запр...
using System; using System.ComponentModel; using System.Runtime.CompilerServices; using AbstractClassesExamples.Annotations; namespace AbstractClassesExamples { class Program { static void Main(string[] args) { //var h = new Hund(); //Console.WriteLine(h.Beschreibe()); ...
namespace Proyek_Informatika.Report { using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; using Telerik.Reporting; using Telerik.Reporting.Drawing; /// <summary> /// Summary description for NilaiSkripsi1. /// </summary> public partial cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Net.Sockets; using System.Threading; using System.IO; namespace aMuleCtrl { class AMuleInterfaces { static int SERVER_PORT = 23456; static int RESU...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonHandler : MonoBehaviour { PlayerMovement playerMovement; PlayerCombat playerCombat; bool clicked = false; public AudioClip playerAttack; AudioSource playerAS; // Start is called before the first...
using FileNamer.Service.DataTypes; using FileNamer.Service.Interfaces; namespace FileNamer.Service { /// <summary> /// Wrapper for file system /// </summary> public class FileWrapper : IFileWrapper { public List<string> GetFolderFiles(string folderPath) { string[] fi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScriptForThePrefab : MonoBehaviour { GameObject[] CubeArray; //public GameObject Cube_AttachedScript; IEnumerator CreateArray; //float counter; public Material cubeMaterial; public Camera camera; ...
using System; using System.Collections.Generic; using System.Text; namespace dynamic_configuration_parser { public interface IParser { dynamic Parse(string configuration); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class ImageLoader : MonoBehaviour { public string[] url; public Renderer thisRenderer; private Material[] materials; private int urlIndex; // Start is called before the first frame...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using CTCT.Util; namespace CTCT.Components.AccountServices { /// <summary> /// Summary class. /// </summary> [DataContract] [Serializable] public class AccountSummary : Com...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using HoraireBeta; namespace HoraireBeta { public partial class NbPoste : Form { String pname; ...
using System.Collections.Generic; namespace Flyweight.Entities { public class TartarugaFlyweight { private Dictionary<string, Tartaruga> ListaTartaruga = new Dictionary<string, Tartaruga>(); public Tartaruga GetTartaruga(string cor) { Tartaruga tartaruga = null; ...
namespace FictionFantasyServer.Data.Enums { public enum Orientation { Protagonist, Antagonist, Neutral } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Html; using System.Web.Mvc.Ajax; namespace ScriptManage.Models { public class HtmlPager { public long TotalRecord { get; set; } public int PageSize { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FeedBackPlatformWeb.Models.Surveys { public class DetailSurveyModel { public SurveyDetailsModel SurveyDetailsModel { get; set; } public EmailAdressModel EmailAdress { get; set; } } }
namespace WebGateway.App.Infrastructure { using System.Net.Http; using WebGateway.Messaging.Interfaces; using WebGateway.NetworkServices.Services; using WebGateway.NetworkServices.Interfaces; using WebGateway.Messaging.MessagingServices; using Microsoft.Extensions.DependencyInjection; publ...
using System; using System.Reflection; using log4net; namespace Plus.Core { public static class ExceptionLogger { private static readonly ILog SqlLogger = LogManager.GetLogger(Assembly.GetCallingAssembly(), "MySQL"); private static readonly ILog ThreadLogger = LogManager.GetLogger(Ass...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSkimming : MonoBehaviour { [Tooltip("How many points should be gained per second while skimming")] [SerializeField] private long m_lSkimPoints; [Tooltip("The particle system skimming is attached to")] [Ser...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Hotel.Data.Models; using Hotel.Web.Areas.ModulRecepcija.ViewModels; using Hotel.Web.Helper; using Microsoft.AspNetCore.Mvc; namespace Hotel.Web.Areas.ModulRecepcija.Controllers { [Area("ModulRecepcija")] pub...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TailorIT.API.Commands.Common { public class ErrorDetailException { public string Field { get; set; } public string Error { get; set; } public ErrorDetailException(string field, s...
using UnityEngine; using System.Collections; public class TuningData : MonoBehaviour { private static TuningData _instance = null; public static TuningData Instance { get { return _instance; } } private void Awake() { _instance = this; } public float SwapAnimationTime; public float TileDropSpeed; publ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("PolymorphSpell")] public class PolymorphSpell : SuperSpell { public PolymorphSpell(IntPtr address) : this(address, "PolymorphSpell") { } public PolymorphSpell(IntPtr address, string className) ...
using System.Collections.Generic; using System.IO; using System.Linq; namespace aoc2019.Test { public class InputDataHelper { public static List<string> GetLines(int day) { return File.ReadAllLines($"C:\\Code\\aoc2019\\Data\\input{day:00}.txt").ToList(); } public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CommonLib.Core.Properties; using CommonLib.Core.Utility; using CommonLib.PlugInAdapter; namespace CommonLib.Core.Helper { public class PlugInHelper { private static PlugInHelper _instance; private IPdfU...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Naninovel { [System.Serializable] public class ScriptsConfiguration : Configuration { public const string DefaultScriptsPathPrefix...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using LibraryProjectMvc.Models.Entity; namespace MvcLibraryProject.Controllers { [Authorize(Roles = "A")] public class EmployeeController : Controller { LibraryProjectEntities db = new Library...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Rentalis_v2.Models { public class BookingModels { public int? Id { get; set; } public int carId { get; set; } public int userId { get; set; } public DateTime DateTimeFrom { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GenerationXML { class Program { static void Main(string[] args) { BusRoutesTableAdapters.SpGetBusRoutesAtAStopTableAdapter busRoutesAdapter = new BusRoutesT...
using UnityEngine; public class TouchMovement : MonoBehaviour { private void Start() { } // Update is called once per frame void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); // get first touch since touch count is greater than zero ...
using UnityEngine; using System.Collections.Generic; [System.Serializable] public class CharacterAttributes { public int aggression; public int charisma; public int popularity; public int engagement { get { return aggression + charisma + popularity; } } } [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ERP_MODEL; using System.Data.Entity; namespace ERP_DAL { public class Dimissiondal { DBContent content = new DBContent(); /// <summary> /// /请假添加 /// </summ...
using System; namespace _3EqualNumbers { class _3EqualNumbers { static void Main(string[] args) { decimal first, second, thurd; first = decimal.Parse(Console.ReadLine()); second = decimal.Parse(Console.ReadLine()); thurd = decimal.Parse(Console.R...
using System; using System.Globalization; using System.Windows.Data; namespace WpfApplication2 { public class BytesToUnitsConverter : IValueConverter { private static readonly string[] Units = {"b", "kb", "mb", "gb", "tb"}; public object Convert(object value, Type targetType, object parameter,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Services { /// <summary> /// 计算金额类 /// </summary> public class DataBill { /// <summary> /// //四舍五入 /// </summary> /// <param name="number">...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MemoryGameProject { public class GameStatsLogic : BaseLogic { public IQueryable<Object> GetAllGameStats() { return from g in DB.GameStats ...
using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class RawImageAnimationValue : GraphicAnimationValue { [SerializeField] private Rect _uvRect = new Rect(0, 0, 1, 1); public Rect UvRect => _uvRect; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Pes.Core; using StructureMap; using Pes.Core.Impl; namespace PESWeb.Tags { public class TagsPresenter { private ITags _view; private IWebContext _webContext; public TagsPresenter() ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using DotNetNuke.Entities.Users; namespace DotNetNuke.Entities.Profile { public class ProfileEventArgs : EventArgs { //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using N = System.IO.Compression; namespace DeflateStream { class Program { static void Main(string[] args) { byte[] input = new byte[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, }; ...
using Microsoft.AspNetCore.Mvc; using Microsoft.IdentityModel.Tokens; using senai_CZBooks.webapi.Domains; using senai_CZBooks.webapi.Interfaces; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespa...
namespace iCopy.SERVICES.Extensions { public static class CSharpExtensions { public static int ToInt(this string obj) { return int.Parse(obj); } public static int ToIntOrDefault(this string obj) { if (int.TryParse(obj, out int result)) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class changeAesthetic2 : MonoBehaviour { public AudioClip next; public Sprite[] nextPic; private AudioClip temp; private int count; void Start() { count = 0; temp = GetCompone...
using System; using System.Collections.Generic; namespace VavilichevGD.GameServices.AnalyticService { /// <summary> /// Fasade of AnalyticsService /// </summary> public static class Analytics { #region EVENTS public static event Action OnAnalyticsServiceInitializedEvent; #endregion public static bool ...
namespace SGDE.DataEFCoreMySQL.Configurations { #region Using using Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; #endregion public class HourTypeConfiguration { public HourTypeConfiguration(EntityTypeBuilder<HourType...
using System; using System.ComponentModel; namespace Athena.Data.StoragePlaces { class StoragePlaceView : IDataErrorInfo { public Guid Id { get; set; } public string StoragePlaceName { get; set; } public string Error => null; public string this[string columnName] { ge...
using System; namespace Shunxi.Business.Enums { public enum CapacityLevel { L400 = 1, L500 = 2, L600 = 3, L700 = 4, L800 = 5, L900 = 6, L1000 = 7 } public static class CapacityLevelHelper { public static CapacityLevel GetCapacityLeve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace AsyncAwait.Examples { public static class AsyncAwaitExample { public static async void ShowAsyncAwait() { Console.WriteLine("ShowAsy...
using Microsoft.AspNetCore.Identity; using CarWash.ClassLibrary.Enums; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CarWash.ClassLibrary.Models { /// <summary> /// Database representation of a user object. /// DB mapped entity. /// </summar...
using System; using System.Data; using System.Text; using System.Windows.Forms; using DevExpress.XtraGrid.Views.Grid; using TLF.Framework.Config; using TLF.Framework.BaseFrame; using TLF.Framework.Utility; using System.ComponentModel; using DevExpress.XtraGrid.Columns; using DevExpress.XtraEditors.Repository; namespa...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 李金坪 * 创建时间 : 2015/2/6 13:38:54 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collecti...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="JenkinsAPI.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for licens...
using System; using System.Windows.Forms; namespace TCPChat { public partial class FormServer : Form { Server server; public FormServer() { InitializeComponent(); server = new Server(this); } public void AddHistory(string text) { ...
using System.Collections.Generic; using System.Collections.ObjectModel; #nullable disable namespace SPDataRepository.Data.Entities { public record Brand : EntityBase { public string Name { get; set; } public virtual ICollection<Product> Products { get; set; } } }
using _2C2PAssignment.Business.Dtos; using _2C2PAssignment.Business.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2C2PAssignment.Business.Validator { public class ValidatorBase { public virtual Validat...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.UI.Containers.EventListeners { ///----------------------------------------------------...
using System.Collections.Generic; using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class UserImageManagementServices { private readonly UnitOfWork _uow; public UserImageManagementServices() { ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Hosting; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace BlazorEpic.Server { public class User { public string Email { get; } public User(string email) { Email = emai...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
 #region Usings using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using System.Windows.Media.Imaging; using Zengo.WP8.FAS.Helpers; using...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using Lab6.BLL; using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows....
// Tokenizer.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2009 Stephen Shaw using System; using System.Collections.Generic; using System.IO; namespace Agora.Assembler { public class Tokenizer : IDisposable { readonly StreamReader _stream; readonly Queue<string> _tokens; readonl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace integral { public class IntegralMath: IMath { // Метод Трапеции public double Trap(double a, double b, double h, Func<double, double> func) { if ...
using System.Threading.Tasks; namespace iCopy.SERVICES.IServices { interface IPrintRequestFile : ICRUDService<Model.Request.PrintRequestFile, Model.Request.PrintRequestFile, Model.Response.PrintRequestFile, object, int> { Task<Model.Response.PrintRequestFile> GetByApplicationUserId(int applicationUser...
using System; using Microsoft.EntityFrameworkCore; using TestProject.Models.Ratings; using TestProject.Models.Movies; namespace TestProject.Data { public class RatingsContext : DbContext { public RatingsContext(DbContextOptions options) : base(options) { } public DbSet<Rati...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class Health : MonoBehaviour { [SerializeField] int health = 50; //CACHE REFERENCES Animator animator; ParticleSystem sleepParticle; public delegate void OnHealthCh...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using AutoMapper.QueryableExtensions; using MediatR; using Microsoft.EntityFrameworkCore; using...
using System; using System.Linq; using FluentAssertions; using NUnit.Framework; namespace Battleships.Test { [TestFixture] public class BattleshipGameTest { private Player player1; private Player player2; private BattleshipGame testee; [SetUp] public void SetUp() ...
using Paylocity.Models; namespace Paylocity.Employees { public interface IEmployeeService { IEmployee CreateEmployee(string name); void AddDependent(IEmployee employee, string name); } }
namespace OmniGui.Console { using Geometry; public class ConsoleAdapter : IDrawingContext { public void DrawRectangle(Rect rect, Color fillColor) { if (fillColor.Equals(Color.Transparent) || rect.IsEmpty) { return; } try ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; namespace TaskForce.ClientService { /// <summary> /// Windows service for controlling running processes on the maschine /// </...
using DapperDB.CodeGen.Base; using System; using System.ComponentModel.DataAnnotations; namespace DapperDB.Dal.Entities { public partial class temp_BarcodeSku : BaseModel { /// <summary> /// /// </summary> [Display(Name = "")] public Int32 ID { get; set; } /// <summary> /// /// </summary> [Dis...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Logic; namespace UI { public partial class GameTableForm : Form { private const in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AddressBook.Modules { class Person : SimpleORM { private int id; private string firstname; private string lastname; private string sex; private int age; public...
using System; class NumberComparer { static void Main() { Console.Write("First number: "); double a = double.Parse(Console.ReadLine()); Console.Write("Second number: "); double b = double.Parse(Console.ReadLine()); Console.WriteLine...
namespace MindLink.Recruitment.MyChat { /// <summary> /// Represents the configuration for the exporter. /// </summary> public sealed class ConversationExporterConfiguration { /// <summary> /// The input file path. /// </summary> public string InputFilePath ...
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.VFX; public class FireworkSpark : MonoBehaviour { public float minVertSpeed, maxVertSpeed; public float minHorSpeed, maxHorSpeed; public float duration = 2f; //public GameObject trail; ...
using System; using System.Collections.Generic; using Sitecore.Data.Items; using Aqueduct.Domain; namespace Aqueduct.SitecoreLib.DataAccess { public class DomainEntityRepository : Repository<ISitecoreDomainEntity>, IDomainEntityRepository { public override ISitecoreDomainEntity GetEntity(Guid...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using W3ChampionsStatisticService.Ladder; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.Services; namespace W3ChampionsStatisticService.Clans { ...
 using MKService.DefaultModel; using MKService.Messages; using MKService.ModelFactories; using MKService.Updates; namespace MKService.ModelUpdaters { /// <summary> /// The updater for Session Time Changed Message. /// </summary> /// <seealso cref="MKService.ModelUpdaters.ModelUpdaterBase{MKService.Upd...
 using System; using System.Collections.Generic; using System.Text; namespace GrandCloud.CS.Model { /// <summary> /// The ListPartsResponse contains all the information about the /// ListParts method. /// </summary> public class ListPartsResponse : CSResponse { private str...