text stringlengths 13 6.01M |
|---|
using System.Drawing;
namespace TowerOfHanoi
{
internal class Settings
{
internal static Size ScreenSize { get; set; }
internal static Color ScreenColor { get; set; }
internal static Size PillarSize { get; set; }
internal static Color PillarColor { get; set; }
interna... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class PowerupController : MonoBehaviour
{
public GameController gameController;
public GameObject powerupPrefab;
public int spawnDelay;
public List<Powerup> powerups;
public Di... |
namespace Powerups {
public class SpeedPowerup : PowerupBase {
protected override Powerup Powerup => Powerup.Speed;
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mono.Data.Sqlite;
using System.Data;
using System;
using System.IO;
using UnityEngine.Networking;
public class DBManager : MonoBehaviour
{
private SqliteConnection con2db;
private string path2db; //путь
public string dbNa... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace HackerRank_HomeCode
{
public class HurdleRace
{
public void DoseToTake()
{
string[] nk = Console.ReadLine().Split(' ');
//number of hurdles
int n = Convert.ToInt32... |
namespace ClearSight.Core.Window
{
/// <summary>
/// Interface for window implementations.
/// </summary>
public interface IWindow
{
bool Closed { get; }
}
}
|
using System.Collections.Generic;
using Faust.PetShopApp.Core.Models;
namespace Faust.PetShopApp.Core.IServices
{
public interface IColorService
{
Color Create(Color color);
List<Color> ReadAll();
Color Read(int id);
Color Update(Color owner);
Color Delete(int id);
... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Eze.Api.Entities;
namespace Eze.Api.Repositories
{
public interface IEzeRepository
{
//Account CRUD
Task<ICollection<Account>> GetAccountsAsync();
Task<Account> GetAccountAsync(Guid id);
Task Cre... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Nancy.ModelBinding;
namespace Nancy.Serialization.Jil.Tests
{
[TestClass]
public class JilBodyDeserializerFixture
{
... |
using SwordTestApi.Contracts.Models;
using System.Collections.Generic;
using SwordTestApi.Contracts;
using SwordTestApi.Contracts.Enumerations;
namespace SwordTestApi.Services
{
public class RiskDatasource: IRiskDataSource
{
private readonly Resource _matt = new Resource { Id = 1, Name = "Matt Sharpe... |
using System;
using System.Runtime.InteropServices;
namespace K4AdotNet.NativeHandles
{
// Defined in k4atypes.h:
// #define K4A_DECLARE_HANDLE(_handle_name_)
//
/// <summary>Base class for all native handles declared it Sensor SDK.</summary>
/// <remarks>
/// Handles represent object instance... |
namespace Computers.Commands.Info
{
public class CommandInfo
{
public string CommandName { get; set; }
public int Argument { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameOverScreen : MonoBehaviour
{
//public static bool GameIsOver = false;
public GameObject GameOverMenuUI;
public void GameOverPart()
{
GameOverMenuUI.SetActive(true... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PhonemesAndStuff
{
public class PhoneInWord
{
public int PhoneInWordIndex { get; }
public Word Word { get; }
public PhoneInWord(int phoneInWordIndex, Word word)
{
PhoneInWordIndex = phoneIn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Signals
{
public class App
{
private IView activeView;
private List<Document> documents = new List<Document>();
private MainForm mainForm;
private sta... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Program.cs" company="">
//
// </copyright>
// <summary>
// The program.
// </summary>
// -------------------------------------------------------------------------------------... |
using MVCDevTools.Models.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MVCDevTools.Models
{
public class ShoppingCart
{
private IValueCalculator calc;
public ShoppingCart(IValueCalculator calc)
{
this.Calc = calc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ManageAppleStore_DTO
{
public class ProductsDTO
{
private string _StrProductID;
private string _StrProductName;
private DateTime? _DTYearOfProduct = null;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Common.Console
{
public abstract class AsciiLineStyle
{
private int _fullInsideWidth;
internal AsciiLineJustification Justification { get; set; }
internal int Padding { get; set; }
internal int Full... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chpoi.SuitUp.Entity
{
public class Parameter
{
public double bust {get;set;}
public double waist{get;set;}
public double hips{get;set;}
}
}
|
/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描 述:
*│ 作 者:lw
*│ 版 本:1.0 模板代码自动生成
*│ 创建时间:2019-05-23 16:43:42
*└... |
using System;
using System.IO;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Yeasca.Metier;
namespace Yeasca.TestsUnitaires.Metier.Outils.Logs
{
[TestClass]
public class TestLog
{
[TestMethod]
public void TestLog_peutLoggerUnMessage()
{
Log.loguer("pouet", n... |
using System;
using System.Collections.Generic;
class TheSieveOfEratosthenes
{
static void Main()
{
//Write a program that finds all prime numbers in the range [1...10 000 000].
//Use the sieve of Eratosthenes algorithm (find it in Wikipedia).
int n = 10000;
int[... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class UIManagement : MonoBehaviour
{
[SerializeField] PlayerController2D Player = null;
[SerializeField] Canvas PlayerHud = null, PauseHud = null, Settings = null, Dea... |
using System;
using System.IO;
using System.Web;
namespace MVCPL.Util.Extensions
{
public static class HttpPostedFileBaseExtension
{
public static string ToBase64String(this HttpPostedFileBase image)
{
return image == null ? null : Convert.ToBase64String(image.ToBytes());
}... |
namespace E02_Salaries
{
using System.Collections.Generic;
public class Node
{
private List<Node> childern;
public Node(int nodeId)
{
this.NodeId = nodeId;
this.Salary = 0m;
this.childern = new List<Node>();
}
public int NodeId ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SS.Service
{
public class BodyChainHandler : StreamChainHandler
{
public IEscapeable Escaper { get; set; }
public BodyChainHandler(IEscapeable Escaper)... |
namespace Components.DataAccess.Sql
{
using Components.DataAccess.Sql.Accessors;
using Components.DataAccess.Sql.Executioner;
using Components.DataAccess.Sql.Persistence;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using System.Collections.Generic;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace eLearning.Domain
{
public class Section : BaseClass
{
public Section()
{
Students = new List<Student>();
}
public string Name { get; set; }
public virtual School School { get; set;... |
using AutoMapper;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using ATSBackend.Service.Models;
using ATSBackend.Domain.Entities;
using Microsoft.AspNetCore.Authorization;
using ATSBackend.Application.Interfaces;
namespace ATSBackend.Service.Controllers
{
[Route("api/[controller]")]
public class Candida... |
using System;
using Lidgren.Network;
using Microsoft.Pex.Framework;
using Microsoft.Pex.Framework.Validation;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PexAPIWrapper;
using System.Text;
using System.Collections;
using System.Diagnostics;
using System.Globalization;
namespace Lidgren.Network
{
[Pex... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ViewComponents;
using Sbidu.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Sbidu.ViewComponents
{
public class Us... |
namespace BLL.Infrastructure.ComplexRequest
{
public enum SortingDir
{
Ascending,
Descending
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Trigger 1 for AICAR 1 in circuit 7
public class c7firsttrig : MonoBehaviour
{
public circuit7end Trigger;
public c7AItrig Trigger1;
public GameObject AI2;
public void OnTriggerEnter(Collider other)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Depot.Contract;
namespace Depot.Contract
{
public class BookingHeader:IContract
{
public BookingHeader() { }
public Int16 BranchID { get; set; }
public string OrderNo { get; set; }
public string BookingBLNo {... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Benchmark.Benchmarks
{
using System.Collections.ObjectModel;
using BenchmarkDotNet.Attributes;
// TODO: Record results
/// <summary>
/// BCL only uses IEnumerable
//... |
using BPiaoBao.AppServices.Contracts.TPos;
using BPiaoBao.AppServices.DataContracts.TPos;
using BPiaoBao.Client.UIExt;
using GalaSoft.MvvmLight.Threading;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace... |
using System;
using System.Data;
using System.Text;
using System.Configuration;
using System.Diagnostics;
using System.Xml.Serialization;
using System.Collections.Generic;
using Karkas.Core.TypeLibrary;
using Karkas.Core.Onaylama;
using Karkas.Core.Onaylama.ForPonos;
using System.ComponentModel.DataAnnotations;
namesp... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TrayHandlerTests.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root for lice... |
using Mccole.Geodesy.Extension;
using Mccole.Geodesy.Formatter;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace Mccole.Geodesy.UnitTesting
{
[TestClass]
public class DegreeMinuteSecond_Tests
{
[TestMethod]
public void Constructor_Degree_Assert()
{
... |
using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Class that manages Several Pool-GameObject- by using the IPoolable interface
/// </summary>
public static class PoolManager
{
private static readonly Func<GameObject, GameObject> allocator;
private static readonly Action<GameO... |
using System.Collections.Generic;
using dotNetRogueLootAPI.Domain.Models;
namespace dotNetRogueLootAPI.Application.Interfaces
{
public interface IWeaponTypeRepository
{
public IEnumerable<WeaponType> GetAllTypes();
public WeaponType GetTypeByName(string name);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace fes.Models
{
public class ClaimHeaderTableViewModel
{
private int m_iFileID;
private string m_FileVersion;
private string m_DCN;
private string m_ClaimType;
private ClaimLayoutType ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Raiwan.Classes
{
class PacketAdmin : Packet
{
public int PKT = 0; //PACKET TYPE
public string CUP = ""; // change user pass
public string EUN = ""; // edited us... |
using OC.Hooks;
using OCP;
namespace OC.Authentication.Login
{
public class PreLoginHookCommand : ALoginCommand
{
private IUserManager userManager;
public PreLoginHookCommand(IUserManager manager)
{
this.userManager = manager;
}
public override LoginResult ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media.Media3D;
using System.Windows.Media;
namespace advCG.Background
{
class pointLight : Light
{
static Color color = new Color(1.0f, 1.0f, 1.0f);
static d... |
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades;
using PDV.DAO.Entidades.PDV;
using System.Collections.Generic;
namespace PDV.CONTROLER.FuncoesAndroid
{
public class FuncoesComanda
{
public static List<Comanda> GetComandas()
{
using (SQLQuery oSQL = new S... |
using BusinessLogic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using BusinessLogic.Common;
namespace Unit_Tests
{
/// <summary>
///This is a test class for BusinessLogicHandlerTest and is intended
///to contain all BusinessLogicHandlerTest Unit Tests
///</summary>
[TestClass()]... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace TurnerSoftware.SitemapTools.Tests
{
[TestClass]
public class SitemapQueryTests : TestBase
{
[TestMetho... |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: Person.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::System.Co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ParticleStormDLL.Utils
{
public class PropertyValue<T>
{
public T Value { get; set; }
public T Max { get; set; }
public T Min { get; set; }
public T Step { get; set; }
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MainController : MonoBehaviour {
[SerializeField] private SoapSelect soapSelect;
[SerializeField] private Button statBtn;
[SerializeField] private Button soapBuyBtn;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum CARD_TYPE
{
NONE = 0,
MAHJONG,
PHOENIX,
DRACHE,
DASHUND
}
public enum CARD_COLOR
{
RED = 0,
GREEN,
BLACK,
BLUE,
NONE
}
public class CardData : MonoBehaviour
{
... |
namespace DbRestify.Data
{
public class RowSchema
{
public string Name { get; internal set; }
public bool IsPrimaryKey { get; internal set; }
}
} |
using System;
using System.Runtime.InteropServices;
using System.Threading;
using EnvDTE;
using EnvDTE80;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using task = System.Threading.Tasks.Task;
namespace CloseAllTabs
{
[PackageRegistration(UseManagedResourcesOnly = true, AllowsBa... |
using PDV.DAO.Atributos;
namespace PDV.DAO.Entidades.Financeiro
{
public class ContaCobranca
{
[CampoTabela("IDCONTACOBRANCA")]
public decimal IDContaCobranca { get; set; } = -1;
[CampoTabela("IDCONTABANCARIA")]
public decimal IDContaBancaria { get; set; }
[CampoTabel... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class AuditSectionTypeMap : EntityTypeConfiguration<AuditSectionType>
{
public AuditSectionTypeMap()
{
// Primary Key
HasKey(t => t.AuditSectionTypeId);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Game.Web.UI;
using Game.Kernel;
using Game.Facade;
using Game.Entity.NativeWeb;
using Game.Entity.Enum;
using Game.Utils;
namespace Game.Web.Module.WebManager
... |
using LogicBuilder.RulesDirector;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace CheckMySymptoms.Forms.View
{
public interface IVariableMetadataRepository
{
ICollection<VariableMetadata> GetMe... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PixEdit;
namespace PixEditAuto
{
public partial class PixEditAuto : Form
{
public ... |
using System;
namespace Domain.SeedWork
{
public class AuditableEntity : Entity
{
public DateTime Created { get; init; }
public string? CreatedBy { get; init; }
public DateTime? LastModified { get; init; }
public string? LastModifiedBy { get; init; }
}
}
|
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.IO;
using Benchmarks.Framework;
using Benchmarks.Utility.Helpers;
using Microsoft.Extensions.PlatformAbstractions;
using Xunit;
namespace ... |
using System;
using System.Collections.Generic;
namespace InfiniteMeals.Meals.Model
{
public class Items
{
public string item_uid { get; set; }
public string created_at { get; set; }
public string itm_business_uid { get; set; }
public string item_name { get; set; }
publ... |
namespace SGDE.API.Controllers
{
#region Using
using Domain.Supervisor;
using Domain.ViewModels;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
#endregion
[Authorize... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
namespace ProtocolForge.Interface
{
public interface IOption
{
}
} |
using Domain;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace Application.DTO
{
public class AddPostDto
{
[Required(ErrorMessage = "Ovo polje je obavezno")]
[MinLength(3, ErrorMessage = "Post name must have at least 3 ch... |
namespace ExpVMsape.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class diasExcep : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.ExceptionalDays",
c => new
{
... |
namespace WebServiceTestTools.Contract.Model.Mobile
{
public class MobileResponse : BaseResponse
{
public string Response { get; set; }
}
} |
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
namespace Meziantou.Analyzer.Rules;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class OptimizeStr... |
using Allegiance.Blazor.NoUiSlider.Models;
using Microsoft.AspNetCore.Components;
using Microsoft.JSInterop;
using System;
using System.Dynamic;
using System.Globalization;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
namespace Allegiance.Blazor.NoUiSlider.Components.Single... |
using ArcGIS.Core.Geometry;
using ArcGIS.Desktop.Core;
using ArcGIS.Desktop.Editing;
using ArcGIS.Desktop.Editing.Attributes;
using ArcGIS.Desktop.Framework.Contracts;
using ArcGIS.Desktop.Framework.Dialogs;
using ArcGIS.Desktop.Framework.Threading.Tasks;
using ArcGIS.Desktop.Mapping;
using System;
using System.Linq;
... |
using System;
using Core.Dto;
using Core.Internal.Newtsoft.Json.Converters;
using Newtonsoft.Json;
namespace Core.Demo.Dto
{
public class TransExitNodeActionDto : EntityDto
{
/// <summary>
/// Даты и время выхода(Время начала подключения)
/// </summary>
[JsonProperty(PropertyNa... |
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace OCP.Accounts
{
//public interface IAccount : ISerializable
public interface IAccount
{
// <summary>
// Set a property with data
// </summary>
// <param name="property">... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using Sitecore.Data.Fields;
using Sitecore.Search.Crawlers.FieldCrawlers;
namespace Aqueduct.SitecoreLib.Search.FieldCrawlers
{
/// <summary>
/// Defines a way to crawle lookup fields.
/// </summary>
public class LookupFieldCrawler : FieldCrawlerBase
{
public Looku... |
using Microsoft.EntityFrameworkCore;
using StudentNetwork.ViewModels;
namespace StudentNetwork.Models
{
public class StudentContext : DbContext
{
public DbSet<Student> Students { get; set; }
public DbSet<Group> Groups { get; set; }
public DbSet<Message> Messages { get; set; }
publ... |
using System;
public class Test
{
public static void Main()
{
double k = 1.8;
Worker w1 = new Worker();
w1.Display();
w1.SetRank(k);
w1.Display();
Worker w2 = new Worker("Джон Сноу", 350, 1.1);
w2.Display();
Manager m1 = new Manager();
m... |
//跨場景的靜態變數
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class StaticScript
{
public static bool pause = false; //暫停狀態
public static int stageNumber; //目前關卡數
//台詞
public static string[] ActorLines(Serif site)
{
... |
using System;
using System.Collections.Generic;
using UIKit;
namespace JKMIOSApp
{
public partial class WizardTopViewController : UIViewController
{
public WizardTopViewController (IntPtr handle) : base (handle)
{
}
public override void ViewWillAppear(bool animated)
{
base.ViewWillA... |
using iQuest.VendingMachine.PresentationLayer.Views.Interfaces;
using iQuest.VendingMachine.UseCases.UseCaseList;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using iQuest.VendingMachine.Payment.Interfaces;
using iQuest.VendingMachine.Payment.Services;
using iQuest.VendingMachine.Exceptions;
using System.Collec... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Payroll.Data.Migrations
{
public partial class CompanyWorkplaceIndex : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<string>(
name: "SearchFields",
... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour {
public string levelToLoad = "Level01";
public int index = 1;
public void Play()
{
SceneManager.LoadScene(levelToLoad);
}
public void Quit()
{
Application.Quit();
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(PlayerMovement))]
[CanEditMultipleObjects]
public class PlayerMovementEditor : Editor
{
SerializedProperty useMovementCurve;
void OnEnable()
{
useMovementCurve = serializedObject... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("VarKey")]
public class VarKey : MonoClass
{
public VarKey(IntPtr address) : this(address, "VarKey")
{
}
public VarKey(IntPtr address, string className) : base(addres... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine.UI;
public class randommove : MonoBehaviour
{
Animator devil1run;
Animator devil3run;
Animator devil4run;
public static bool fuelimg;
public int worth = 50;
public int rageu... |
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using RippleES.Serialization.Json;
using RipplerAccountTest.AccountAggregate;
using RipplerES.CommandHandler;
using RipplerES.Repositories.SqlServer;
namespace RipplerAccountTest
{
public class Bootstrapper : BootstrapperBas... |
namespace Mosa.External.x86.Drawing
{
static internal class KnownColorTable
{
private static int[] colorTable;
private static void EnsureColorTable()
{
if (colorTable == null)
InitColorTable();
}
private static void InitColorTabl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mana : MonoBehaviour
{
public int maxMP = 1;
public int currentMP = 1;
public void Increment(int value)
{
currentMP = Mathf.Clamp(currentMP + value, 0, maxMP);
}
public void Decrement(int val... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CannonState
{
public float height = 0.0f;
public float horizontalAngle = 0.0f;
public float verticalAngle = 45.0f;
public float goalXPosition = 50.0f;
public float goalYPosition = 0.0f;
public float spe... |
using System;
using Whale.DAL.Abstraction;
namespace Whale.DAL.Models
{
public class Contact : BaseEntity
{
public Guid FirstMemberId { get; set; }
public User FirstMember { get; set; }
public Guid SecondMemberId { get; set; }
public User SecondMember { get; set; }
publ... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using Foundation;
using System;
using System.Collections.Generic;
using System.CodeDom.Compiler;
using UIKit;
using Locky.Shared;
namespace Locky.iOS
{
partial class PasswordsTableViewController : UITableViewController
{
List<Password> items;
public PasswordsTableViewController (IntPtr handle) : base (hand... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace RockPaperScissorsWebApp.Models
{
public class GameData
{
public GameData()
{
computerGame = new ComputerGame();
playerGame = new PlayerGame();
}
public Game co... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.AspNetCore.Mvc;
namespace PortalFramework
{
public abstract class BaseController : Controller
{
public DateTime Now { get; set; }
public void DoStuff()
{
Now = DateTime.Now;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace EventAPI.Models.Validations
{
public class DateValidation : RangeAttribute
{
public DateValidation()
: base(typeof(DateTime), DateTime.Now.AddYears(-20).ToShortDateSt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class main : MonoBehaviour
{
public int n;
public float d, alpha, linkLength, bridgeLength, weight, speed;
private float weightOnEachWheel, reactionA, reactionB;
public Transform[] leftWheelSel... |
using System.Drawing;
using System.Windows.Forms;
namespace PairsGame.Controls
{
public partial class Card : Button, ICard
{
private Image shirtImage;
public Image ShirtImage
{
get => shirtImage;
set
{
shirtImage = value;
... |
using iTemplate.Web.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace iTemplate.Web.Areas.Controllers.Api
{
public class ThemesController : ApiController
{
// GET api/themes/5
public string GetUrl(int id)
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.Xrm.Sdk;
using XrmMoq;
namespace XrmMoqTestPlugin2016.Tests
{
[TestClass]
public class ExamplePlugin3Tests
{
[TestMethod]
[TestCategory("ExampleUnit")]
public void Test_plugin_2016_preimage()
... |
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