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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.Configuration; namespace qmaster { public partial class sub_reg : System.Web.UI.Page { p...
using SocketCommon; using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; namespace SocketClient.Clients { class Translation : CryptedWebSocketClient { public Task<bool> Initializer => InitializerSource.Task; TaskCompletionSource<bool> InitializerSource...
namespace UmbracoMapperified.Web.Controllers { using System.Web.Mvc; using UmbracoMapperified.Web.ViewModels; using UmbracoMapperified.Web.ViewModels.Pages; /// <summary> /// Route hijacks requests for pages based on the document type UmbNewsItem /// </summary> public class UmbNewsItemCont...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ApplicationVersionTracking.Models; using ApplicationVersionTracking.Data; namespace ApplicationVersionTracking.ViewComponents { public class EventListRow : ...
using System; using System.Globalization; using ShCore.Web.WebBase; namespace ShCore.Web.Inputs { /// <summary> /// TextBox nhập định dạng tiền /// </summary> public class MoneyInput : TextInput { /// <summary> /// Pre render /// </summary> /// <param name="e"></par...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ServerFactory.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using SQLite; using SQLiteNetExtensions.Attributes; namespace GabberPCL.Models { public class InterviewSession { [PrimaryKey] public string SessionID { get; set; } public string RecordingURL { get; set; } public string CreatorEmai...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using DbConnector.Adapter; using Spa.Domain; using Spa.Service.Interface; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; namespace Spa.Service { public class StateProvinceService : IStateProvinceService { IBaseService _baseService; ...
 namespace Flower.Network.Request { public class PutFlowerRequest : BaseRequest { public Model.Model.Flower Flower { get; set; } public int Count { get; set; } } }
using Espades.Domain.Entities.Base; using System; namespace Espades.Domain.Entities { public class Despesa : BaseEntity { public DateTime Data_Despesa { get; set; } public decimal Valor { get; set; } public string Local { get; set; } public string Descricao { get; set; } } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tile : MonoBehaviour { protected Light pointLight; protected Renderer rendMat; private Transform tileRenderer; protected AudioSource audioTile; protected bool triggerPlayer = false; protected float ma...
using BusinessLaag.managers; using BusinessLaag.models; using DataLaag; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Text; namespace BusinessLaagTest { [TestClass] public class CountryTest { [TestMethod] public void Countr...
using System; namespace Mao.Relatorios.Core.PDF { public class PdfDocumentInfo { public string AuthorName { get; set; } public DateTime? CreatedDate { get; set; } public string Keywords { get; set; } public string Creator { get; set; } public string Subject { get; set; ...
using Microsoft.Xna.Framework; using MonoGame.Extended.NuclexGui.Controls.Desktop; namespace MonoGame.Extended.NuclexGui.Visuals.Flat.Renderers { /// <summary>Renders text input controls in a traditional flat style</summary> public class FlatInputControlRenderer : IFlatControlRenderer<GuiInputControl>, IOpeni...
using AgeBaseTemplate.Core.ContentTypes; using AgeBaseTemplate.Core.Wrappers; using System.Collections.Generic; using System.Linq; using Umbraco.Web; namespace AgeBaseTemplate.Core.Services.Implementations { public class LanguagePageService : ILanguagePageService { private readonly ICountryPageService...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace lesson3._1 { class Program { static void Main(string[] args) { //Объявление переменных byte a = 7, b = 3; //Сложение (+)...
using System; using System.Diagnostics; namespace Pipelines { class Program { static void Main(string[] args) { string charsInString = "ABC"; int nStrings = 100000; int stringLength = 25000; var s1 = new Stopwatch(); var sequential =...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using Cinemachine; public class BallControllerScript : MonoBehaviour { float steeringRotation; [SerializeField] float currentRadius = 0; float cameraIncreaseFactor = 0.9f; [Header("Transforms and Ri...
 using System.Collections.Generic; using Controle.Domain.Entities; using Controle.Domain.Repository; using System.Linq; namespace Controle.Controller { public class UsuarioController { public void SalvarUsuario(Usuario usuario) { (new Usuarios()).SalvarUsuario(usuario); }...
using System; using System.Collections.Generic; using System.Text; namespace TableTopCrucible.SaveFile.DataTransferObjects { class ItemDTO { } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using StockData.Repository; namespace StockData.Tests { [TestClass] public class StockRepositoryDataFactoryTests { [TestMethod] public void DataFactoryShouldReturnFileDataSourceOnEnumEqualFile() { var provider = StockDa...
using ext; using System; using System.Collections.Generic; using System.Text; namespace OC.User { public class User : OCP.IUser { /** @var string */ private string uid; /** @var string */ private string displayName; /** @var UserInterface|null */ private OCP.UserInterface backend; /** @var Even...
using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PetShopForms.Vistas.Empleados { public partial class EmpleadoData : Form ...
using System.Collections.Generic; using System.Text; using System; namespace LinnworksAPI { public class DataPurgeCreateTokenResponse { public String Token; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationTask { public class IndexGenerator { private static int _index = 0; public static void SetIndex(int index) { _index = index; }...
using DTO.Commands; using DTO.Queries; using DTO.Results; using Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Data { public interface IEmployeeRepository { IEnumerable<EmployeeDetails> GetAllEmployees(); EmployeeDetails Sea...
using LogUrFace.Domain.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LogUrFace.Domain.Entities; using System.Data.Entity; using LogUrFace.Infrastructure.Security; namespace LogUrFace.Infrastructure.Repositories { public clas...
using catalog.merger.api.Features.CatalogMerger.Models; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace catalog.merger.api.Infrastructure.Proxies.Supplier { public interface ISupplierProxy { Task<IEnumerable<SupplierItem>> Get(string companyName, Cance...
namespace WcfServiceStrings.Library { using System.ServiceModel; [ServiceContract] public interface IStringService { [OperationContract] int GetSubStringCount(string originalString, string subString); } }
using System; using System.IO; using System.Xml.Serialization; namespace BPiaoBao.Client.UIExt.Helper { /// <summary> /// 序列化帮助类 /// </summary> public class SerializeHelper { /// <summary> /// 把对象序列化为xml /// </summary> /// <param name="obj">The obj.</param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using NaturalDisasterDatabaseWebsite.Models; using System.Text.Encodings.Web; using Microsoft.AspNetCore.Author...
 using System.Collections.Generic; using System.Data; using System.Linq; using Dapper; using DataStore.Dal.Pager; using DataStore.Entity; using DataStore.Pager; namespace DataStore.Dal { public partial interface ILoginUserService { void Delete(List<long> idList); void Delete(long id); ...
using System; using System.Collections.Generic; using System.IO; using System.IO.Packaging; using System.Linq; using System.Text; using System.Web; namespace ExcelHelper.Infrastruction { public class Zip { /// <summary> /// 压缩文件夹 /// </summary> /// <param name="folderName"></pa...
using SchoolDiary.Data.Entities; namespace SchoolDiary.Models { public class GradeDto { public int Value { get; set; } public int? StudentId { get; set; } public int? TeacherId { get; set; } public int? SubjectId { get; set; } } }
using System.Diagnostics; using MediatR; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Generation; us...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Shop.BusinnesLogic.Models; using Shop.Data.DataModels; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using System.Transactions; namespac...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TaskBar : MonoBehaviour { public OSButton[] buttons; public void Active(OSButtonID ID) { foreach(var b in buttons) { if (b.ID == ID) continue; b.InActive(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TeaseAI_CE.Settings { [Serializable] public class Sub { //Appearance public DateTime birthday { get; set; } = new DateTime(DateTime.Now.Year - 24, 1, 1); public int cockSize { get; set; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthPotionScript : Collectible { public int HealPower = 5; // Use this for initialization void Start () { } // Update is called once per frame void Update () { CheckForPlayer(); } private v...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LifeAdd : MonoBehaviour { public Image img; void OnEnable(){ img.fillAmount += 0.2f; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Serialization; using Microsoft.WindowsAzure; using Microsoft.WindowsAzure.StorageClient; using RecipeWebRole.Models; namespace RecipeWebRole.DataAccess { [Serializable] public class UserData { publ...
using System; using System.Text; using PurificationPioneer.Const; using PurificationPioneer.Global; using PurificationPioneer.Script; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace PurificationPioneer.View { public class GameEndPanelScript : MonoBehaviour { publi...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class StrangeCounter { public void CounterValue() { long t = Convert.ToInt64(Console.ReadLine()); long cvalue; long upperBound = 4; long low...
 namespace KRF.Core.Enums { public enum JobDocumentType { Purchase_Order = 1, Change_Order = 2, Work_Order = 3, Invoice = 4 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Salesforce.Force { public class AuthErrorResponse { public string error_description; public string error; } }
// Lic: // High/KittyHighCS.cs // Kitty // version: 23.01.04 // Copyright (C) 2019, 2020, 2023 Jeroen P. Broks // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted...
using AutoMapper; using Contoso.Common.Utils; using Contoso.Parameters.Expansions; using Contoso.Parameters.Expressions; using LogicBuilder.Attributes; using LogicBuilder.Data; using LogicBuilder.Domain; using LogicBuilder.EntityFrameworkCore.SqlServer.Repositories; using LogicBuilder.Expressions.Utils.ExpressionBuild...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("SpellMoveToTargetAuto")] public class SpellMoveToTargetAuto : Spell { public SpellMoveToTargetAuto(IntPtr address) : this(address, "SpellMoveToTargetAuto") ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Threading.Tasks; using Laboratorio_1_EDII.Models; using Laboratorio_1_EDII.Data; using System.Text; using System; using Newtonsoft.Json; // For more inform...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using CommandPattern; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTests { [TestClass] public class CommandTests { [TestMethod] public void Command() ...
using Npgsql; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using AForge.Video; using AForge.Video.DirectShow; using Projeto.Model; using Projeto.Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { var inputList = Console.ReadLine().Split().Select(int.Parse).ToList(); int biggestLength = 0; int indexAnchor = 0; for (int outerCycleIndex = 0; outerCycleInd...
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_CameraPoint : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { CameraPoint o = new CameraPoint(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); ...
namespace MusicShopManager.Interfaces { using System; public interface IElectricGuitar : IGuitar { int NumberOfAdapters { get; } int NumberOfFrets { get; } } }
using System; using System.Collections.Generic; namespace Models { public partial class CHUONGTRINHDAOTAO { //public CHUONGTRINHDAOTAO() //{ // CTDTMONHOCs = new HashSet<CTDTMONHOC>(); //} public string MaChuongTrinhDaoTao { get; set; } public string TenChuo...
using UnityEngine; using System.Collections; using UnityEngine.UI; using MoLiFrameWork.UI; public class TestTwo : BaseUI { private Button btn; // Use this for initialization void Start() { btn = transform.Find("Panel/Button").GetComponent<Button>(); btn.onClick.AddListener(OnClickBtn)...
using Frontend.Core.Model.Preferences.Interfaces; using System.Text; namespace Frontend.Core.Model.Preferences { public class StringPreference : Preference<string>, IStringPreference { } }
 using System; using log4net; using MKService.Messages; using MKService.ModelUpdaters; using MKService.Updates; using MKModel; namespace MKService.Proxies { internal class MageKnightProxy : ProxyBase, IMageKnightModel { private readonly ILog log = LogManager.GetLogger(nameof(MageKnightProxy)); ...
namespace ServiceBase.Notification.Smtp { public class SmtpOptions { public string EmailFrom { get; set; } public string Host { get; set; } public int Port { get; set; } public bool UseSsl { get; set; } public string UserName { get; set; } public string Password ...
using Abp.Authorization; using eForm.Authorization.Roles; using eForm.Authorization.Users; namespace eForm.Authorization { public class PermissionChecker : PermissionChecker<Role, User> { public PermissionChecker(UserManager userManager) : base(userManager) { } } }
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
#if UNITY_IOS using UnityEngine; using UnityEngine.iOS; using System.Collections; public class RequestPermissioniOS : MonoBehaviour { IEnumerator Start() { findWebCams(); yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(...
using System; using System.Threading.Tasks; using SmartSchool_webAPI.Models; namespace SmartSchool_webAPI.Data { public interface IRepository { //GERAL void Add<T>(T entity) where T : class; void Update<T>(T entity) where T : class; void Delete<T>(T entity) where T : class;...
/** Used on sheet metal container walls: When a robot tries to scoop up a container, the container's top edge collider pops out and enlarges. This hack reduces problems with roundoff and thin colliders, letting us use physics to pick up boxes by their thin walls. Add this script to a wall ...
using System.IO; using System.Web; using System.Web.Mvc; using Infrastructure.Messages; using Psub.Shared; using Psub.Shared.Abstract; namespace Psub.Controllers { public class FileController : BaseController { private readonly IFileService _fileService; public FileController(IFileService fil...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace PWEB.Models { public class Veiculo { [Key] public int Id_veiculo { get; set; } [Required(Erro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nim { public class Program { private NimState[,,] states = new NimState[4, 6, 8]; private List<int[]> currentMoveHistory = new List<int[]>(); public static voi...
namespace Newtonsoft.Json.Serialization { using Newtonsoft.Json; using ns16; using ns20; using System; using System.Runtime.CompilerServices; public class JsonContainerContract : JsonContract { private JsonContract jsonContract_0; private JsonContract jsonContract_1; ...
using IMS_With_Code_First.Models; using IMS_With_Code_First.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace IMS_With_Code_First.Controllers { public class ProductController : Controller { ProductRepository productReposi...
using System.Collections.Specialized; namespace Bindable.Linq.Tests.TestLanguage.EventMonitoring { /// <summary> /// Represents an event monitor for monitoring events raised by collections through <see cref="INotifyCollectionChanged"/>. /// </summary> internal sealed class CollectionEventMonito...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossJumpAction : ActionBased { private GameObject boss; GameObject bossJumpHelperObject; bool isTurn = false; public BossJumpAction(GameObject boss, bool isTurn = false) { this.boss = boss; thi...
using MetroFramework; using Npgsql; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Windows.Forms; namespace PDV.DAO.DB.Controller { public class Conexao { #region Fields public int IDConexao { get; set; } public String ConnectionStrin...
using Abp.Application.Services.Dto; using System; namespace eForm.EFlight.Dtos { public class GetAllFlightsForExcelInput { public string Filter { get; set; } public string DetailFilter { get; set; } public string NameFilter { get; set; } public string NRICFilter { get; set; } public string Staff...
using System.Linq; using System; using UnityEngine; using UnityEngine.Networking; using System.Collections.Generic; public class BombSpawner : NetworkBehaviour { public GameObject BombPrefab; [SyncVar] public int FirePower = 1; [SyncVar] public int NumberOfBombs = 1; public float Fuse = 2;...
using System.Collections; using UnityEngine; using UnityEngine.AI; using UnityEngine.Events; public class NPC_Controller : MonoBehaviour { private NavMeshAgent _agent; private Vector3 target; public TransformData Destination01, Destination02; public GameObject Player; public StringData MovementTyp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using LePapeo.Models; using LePapeoGenNHibernate.CAD.LePapeo; using LePapeoGenNHibernate.CEN.LePapeo; using LePapeoGenNHibernate.EN.LePapeo; namespace LePapeo.Models { public class AssemblerReserva { public ReservaVi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AdventureAPI.Modules { public class Adventure { public int Id { get; set; } public string Name { get; set; } public string Category { get; set; } public int Difficulty { g...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Poker; namespace PokerTest { [TestClass] public class CardTests { [TestMethod] public void ToStringTwoClubs() { Card card = new Card(CardFace.Two, CardSuit.Clubs); var excpected = "2♣"; ...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class menu_actions : MonoBehaviour { public Text title; public Button play; public Button quit; public Button help; public Button ret; public Canvas help_m; public Canvas main; // Use this for initialization void Start () { title =...
namespace ALTechTest.ParsingObjects.MusicBrainz { public class LifeSpan { public string begin { get; set; } public string end { get; set; } public bool? ended { get; set; } } }
using LogicBuilder.Attributes; namespace Contoso.Domain.Entities { public class LookUpsModel : EntityModelBase { private int _lookUpsID; [VariableEditorControl(VariableControlType.SingleLineTextBox)] [AlsoKnownAs("LookUps_LookUpsID")] public int LookUpsID { get { return _lookUpsID; } set {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebMarket.Models.Request { public class CategorityRequest { public string Name { get; set; } public int Letter { get; set; } } }
using System; namespace RealEstate.BusinessObjects { public class Pages { #region ***** Fields & Properties ***** private int _PageID; public int PageID { get { return _PageID; } set { _PageID = value; } } private string _Name; public string Name { get { ...
using UnityEngine; using System.Collections; public class Term { public int mastery = 0; public string pointOfSailAnswer; public int initIndex; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Cube { public int hp = 0; public string name; }
using UnityEngine; using Minigame24; using System.Collections; using System.Collections.Generic; public class MiniGame24_Manager : MiniGameSingleton<MiniGame24_Manager> { #region variables /// <summary> /// Ресурс, который сейчас используется /// </summary> public Resource currentResource { get {...
/// <copyright> /// Copyright © Microsoft Corporation 2014. All rights reserved. Microsoft CONFIDENTIAL /// </copyright> using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Common.ObjectHistory { public interface IUndoRedo { //if it is undoable bool CanUndo(); //if ...
using Kitware.VTK; using Rhino; using Rhino.FileIO; using Rhino.Geometry; using Rhino.PlugIns; using System.IO; using System.Collections.Generic; namespace ImportVTK { public class ImportVTKPlugIn : FileImportPlugIn { /// <summary> /// Public constructor /// </summary> public ImportVTKPlugIn() ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class Pais { [CampoTabela("IDPAIS")] [MaxLength(18)] public decimal IDPais { get; set; } [CampoTabela("CODIGO")] [MaxLength(50)] public string Codigo { get; set; } [CampoTabela("DESCRICAO")...
using Robust.Client; using Robust.Client.State; using Robust.Client.UserInterface; using Robust.Shared.IoC; using Robust.Shared.Network; using static Robust.Client.UserInterface.Controls.LayoutContainer; namespace Content.Client.UI.Connecting { public class ConnectingState : State { [Dependency] priva...
using Contoso.Domain.Entities; using Contoso.Forms.Configuration.DataForm; using Contoso.XPlatform.Tests.Helpers; using Contoso.XPlatform.Services; using Contoso.XPlatform.ViewModels; using Contoso.XPlatform.ViewModels.Factories; using Microsoft.Extensions.DependencyInjection; using System; using System.Linq; using Xu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LibraryWebApp.Entities { public class ReviewResponse { private int id; private int rating; private string review; private Guid bookId; public ReviewResponse(int id, int rat...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Web.Client.ClientResourceManagement { using ClientDependency.Core.Controls; /// <summary> /// Allows for registration of...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ShadowAPI.Models; namespace shadowsheet_api.Controllers { [Produces("application/json")] [Route("api/runn...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Practica13_11 { public delegate void MiDelegado(Object a, EventArgs b); public partial cl...