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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using VssDisk.Datastruct; using Newtonsoft.Json; using System.Timers; using Microsoft.VisualBasic; using Vss; using VssDisk.BLL; namespace VssDisk.UI { class UIController { public static...
using Secretarium.Helpers; using System.Threading; namespace Secretarium { public abstract class RequestBase { public static long Counter = 0; public virtual string requestId { get; private set; } public string dcapp { get; private set; } public string function { get; private ...
using System.Text.Json.Serialization; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class JsonForfietOutgoingMessage : JsonPacket { private protected override string InternalType => "receiveForfiet"...
using System; namespace UDPReceiver { // This sample illustrates how to develop a simple UDP receiver application // that awaits for 1 datagram on port 5150. This sample is implemented as a // console-style application and simply prints status messages when data is // received. class UDPRecei...
using UnityEngine; using System.Collections; public class MoveCam : MonoBehaviour { Vector2 touchDeltaPosition; public float rotar = 100.0f; void Update () { ///Movimiento de la cámara del escenario con el clic derecho del mouse if (Input.GetMouseButton(1)) { float...
using System; using System.Collections.Generic; using System.Linq; using QUnit; using System.Text.RegularExpressions; namespace Linq.TestScript { [TestFixture] public class PagingTests { [Test] public void ElementAtWorksForLinqArray() { Assert.AreEqual(new[] { 1, 2, 3, 4, 5 }.ElementAt(2), 3); } [Test] ...
using BookStore.Model; using System; using System.Collections.Generic; using System.Data; //using System.Data.SqlClient; using MySql.Data.MySqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace BookStore.DAL { /// <summary> /// /// </summary...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Drawing; namespace ExercicesListGenerator.Models { public interface IDal : IDisposable { void CreerExo(string nom, string description, byte[] image, bool typepass, bool typeshoot, bool typeplaymaking, boo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PNPUTools.DataManager; using System.Data; using PNPUTools; using System.Security.Permissions; namespace PNPUCore.Controle { /// <summary> /// Cette classe permet de contrôle...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class statics { public static float speed = 1f; public static float widthChangeSpeed = 1f; public static float offsetChangeSpeed = 1f; }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Project_NotesDeFrais.Models { [Table("Customers")] public class CustomersModel { public CustomersModel() ...
using System; using System.Collections.Generic; using NUnit.Framework; using Nmli; using Nmli.Extended; namespace NmliTests { [TestFixture] [Category("Extended")] [Category("MKL")] public class MklCholeskyTest : CholeskyTest { public MklCholeskyTest() : base(Libraries.Mkl) { } } [Test...
using System; namespace ControleStatements96 { class Program { static void Main() { // Use commas in a for statement int i, j; for (i = 0, j = 10; i < j ; i++, j--) Console.WriteLine("i and j: " + i + " " + j); } } }
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_TextMesh : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { TextMesh o = new TextMesh(); LuaObject.pushValue(l, true); LuaObject.pushValue(...
using System; namespace OCP.FullTextSearch.Model { /** * Interface IDocumentAccess * * This object is used as a data transfer object when * * - indexing a document, * - generating a search request. * * During the index, it is used to define which users, groups, circles, ... ...
namespace RedLine.Models.WMI { public enum WmiNetworkAdapterType { All, Physical, Virtual } }
using System; using System.Collections.Generic; using System.Text; namespace EFC.Framework.Data { /// <summary> /// Base contract for storing and retrieving the unique identifier of an entity. /// </summary> /// <typeparam name="TIdentifier">The type of identifier that uniquely identifes the entity.</...
using FeedBackPlatformWeb.Controllers.Base; using FeedBackPlatformWeb.Models; using FeedBackPlatformWeb.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FeedBackPlatformWeb.Controllers { [Utils.Attributes.AuthorizeUser] public class Ho...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using DotNetNuke.ExtensionPoints; using DotNe...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class PhoneType { public PhoneType() { PartyEntityRolePhones = new List<PartyEntityRolePhone>(); } public int PhoneTypeId { get; set; } public string AddedByUserId {...
using Sitecore.Data.Items; namespace Aqueduct.SitecoreLib.DataAccess.SitecoreResolvers { public class DateCreatedResolver : ISitecoreResolver { public object Resolve(Item item) { return item.Statistics.Created; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_pathPanel : MonoBehaviour { PathFinding pathFinding; [SerializeField] GameObject pathItem_prefab; [SerializeField] GameController gameController; [SerializeField] GameObjec...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; namespace CheeseSystem { public class ColdStorage { public delegate void StartProduceHandler(bool isStartProduce); private event StartProduceHandler StartProduceEvent; public dele...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Inventory : MonoBehaviour { public Text koiText; public Text minnowText; public Text anglerText; public Text clownText; public Text lionText; public Text pennantText; public Te...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGame.Extended; using System; using tainicom.Aether.Physics2D.Diagnostics; using Penumbra; namespace metroidvania { public class GameMain : Game { private GraphicsDeviceManager _graphic...
using System; using System.Threading.Tasks; using Blog.Application; using Blog.Application.Commands; using Blog.Application.Dto; using Blog.Application.Queries; using Blog.Web.Mappers; using Blog.Web.Models; using Microsoft.AspNetCore.Mvc; namespace Blog.Web.Controllers { public class PostController : Controller ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("BoxStateInfoList")] public class BoxStateInfoList : MonoClass { public BoxStateInfoList(IntPtr address) : this(address, "BoxStateInfoList") { } public BoxStateInfoLi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.scripts { [RequireComponent(typeof(ElPresidente))] public class MiniMapController : MonoBehaviour { Camera miniMapCamera; CameraBody mainCameraBody; int miniMap...
using System; using System.Collections.Generic; using System.Text; namespace RockPaperScissors.Engine { public enum Move { Rock, Paper, Scissors } public interface IAlgorithm { Move GetNextMove(); void RegisterOponentsMove(Move move); /// <summary> /// Every instance of s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.WindowsAPICodePack.Dialogs; namespace GITRepoMa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class Product { private int id; private string name; private List<string> components = new List<string>(); private double price; ...
using ExampleData.Models; using System.Collections.Generic; namespace ExampleData.Repositorios.Interfaces { public interface IGuildaRepositorio { List<GuildaModel> ListarGuildas(); GuildaModel ObterGuilda(string nome); } }
namespace ns18 { using Newtonsoft.Json; using ns20; using System; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Text; [StructLayout(LayoutKind.Sequential)] internal struct Struct25 { internal Enum12 enum...
using Topshelf; namespace Customer.Service { class Program { static void Main() { HostFactory.Run(x => { x.Service<CustomerService>(s => { s.ConstructUsing(name => new CustomerService()); s.WhenStarted(invs => invs.Start()); s.WhenStopped(invs => invs.Stop()); });...
using System; namespace Stack { class Stack { public Node head; public int size; public Stack() { size = 0; } public void push(int newItem) { } public int pop() { } public int size() { return size } public Node head() { return head; } } c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WebCameraManager : MonoBehaviour { public string DeviceName; public Vector2 CameraSize; public float CameraFPS; //接收返回的图片数据 WebCamTexture _webCamera; public GameObject Plane;//作为显示摄像头的面板 void ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using PESWeb.Profiles.Interface; using PESWeb.Profiles.Presenter; namespace PESWeb.Profiles { public partial class UploadAvatar : System.Web.UI.Page, IUploadAvatar ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AssignmentAPI.Models; namespace AssignmentAPI.Services { public interface IUserServices : IApplicationService<User> { } }
using System; namespace CloudFile { public class DownloadTaskRecord : TaskRecord { private string m_path; public string Path { get { return this.m_path; } } public DownloadTaskRecord(int id, string path, string url) : base(id, url) { this.m_path = path; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.IO; using System.Linq; using System.Web.Hosting; using DotNetNuke.ComponentModel; using DotNetNuke.Providers.AspNetClientCapabi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BUS; using DAL; using DevExpress.XtraGrid.Views.Grid; using ControlLocalizer; using DevExpress.Xtra...
using System; using System.Collections.Generic; using System.Text; namespace OCP.ShareNS.Exceptions { /** * Class ShareNotFound * * @package OCP\Share\Exceptions * @since 9.0.0 */ class ShareNotFound : GenericShareException { } }
using System; using System.Collections.Generic; using System.IO; namespace aoc { public class D101 : ISolution { public string Answer { get { { var lines = File.ReadAllLines("10.1.txt"); var asteroids = new List<V...
using System; using Microsoft.Xna.Framework; using SprintFour.Utilities; namespace SprintFour.Player.MarioStates { public class DeadMarioState : MarioStateBase { #region Constructor private static int delay; public DeadMarioState(IMario mario):base(true,(int)PowerLevel.Small,mario) ...
using Amesc.Dominio; using Amesc.Dominio.Cursos; using Amesc.Dominio._Base; using Moq; using System; using System.Collections.Generic; using Amesc.Dominio.Cursos.Turma; using Amesc.Dominio.Pessoas; using Nosbor.FluentBuilder.Lib; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Amesc.DominioTestes.Cursos...
using System.Collections.Generic; using System.Runtime.InteropServices; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using UnityEngine.WSA; [CreateAssetMenu(menuName = "Slide_Tile_Puzzle/Directions")] public class Slide_Directions : ScriptableObject { private List<List<bool>> _ti...
using System.Collections.Generic; using System.Threading.Tasks; using InfluxData.Net.InfluxDb.Infrastructure; using InfluxData.Net.InfluxDb.Models.Responses; namespace InfluxData.Net.InfluxDb.ClientModules { public interface IDatabaseClientModule { /// <summary> /// Creates a new Database. ...
 using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Odmnet.Core; using Omdnet.Business; using System.Collections.Generic; using System.Linq; using System.Security.Claims; namespace Omdnet.Application.Controllers { [Route("api/[controller]")] public class DemoController : Controll...
namespace Advanced_SQLite { class SqLiteExchangeData { public static string DatabaseFile; public static string Debug; } }
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.RazorPages; namespace ApplicationVersionTracking.Pages { public class ChangeLogModel : PageModel { public string Message { get; set; } public void OnGet() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HomeSphereController : MonoBehaviour { private Vector3 defaultPos; private Rigidbody rigid; public float speed; // explosion particle public GameObject explosionParticle; [SerializeField] public Ga...
using System.Windows; using System.Windows.Controls; namespace MCC.Youtube { /// <summary> /// SettingPage.xaml の相互作用ロジック /// </summary> public partial class SettingPage : Page { public SettingPage() => InitializeComponent(); private void Page_Unloaded(object sender, RoutedEventAr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClearBoardSystem : Board { public bool IsSearchingEmptyTile { private get; set; } public bool IsShifting { get; private set; } [SerializeField] private FindMatchSystem findMatchSystem; private Tile[,] tileGri...
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using MasterDetailApp.ViewModels; using MasterDetailApp.Models; using ReactiveProperty.XamarinAndroid; using ReactiveProperty.XamarinAndroid.Extensions; namespace MasterDetailApp...
 public class TestData { }
using System; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using System.Configuration; using System.Reflection; namespace Cat.Database { [AttributeUsage(AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field)] public class DataFieldAtt...
using System; using System.Collections.Generic; using System.Dynamic; using Microsoft.CSharp.RuntimeBinder; using Microsoft.VisualStudio.TestTools.UnitTesting; using Silas.Forecast.Models; using Silas.Forecast.Strategies; namespace Silas.Forecast.Test { [TestClass] public class SingleExponentialSmoothingStrat...
using Contoso.Forms.Configuration.DataForm; using Contoso.XPlatform.Directives.Factories; using Contoso.XPlatform.ViewModels.Validatables; using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespace Contoso.XPlatform.Directives { internal class DirectiveManagers<TModel> : IDire...
/* Task 02. Define abstract class Human with first name and last name. * Define new class Student which is derived from Human and has new field – grade. * Define class Worker derived from Human with new property WeekSalary and WorkHoursPerDay and method MoneyPerHour() * that returns money earned by hour by the w...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Menu { public class Translation : MonoBehaviour { public RectTransform current; public AnimationCurve curve; public List<RectTransform> list = new List<RectTransform>(); private void Awake...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using PushoverQ.Configuration; namespace PushoverQ.Json { public static class JsonSerializationConfigurator { public static void WithJsonSerialization(this BusConf...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class yidong : MonoBehaviour { private Camera cam;//发射射线的摄像机 private GameObject go;//射线碰撞的物体 public static string btnName;//射线碰撞物体的名字 public static string savename; private Vector3 screenSpace; private Vector3 offset; private ...
using System; using MvvmCross.Binding.BindingContext; using Foundation; using MvvmCross.Binding.iOS.Views; using UIKit; using VictimApplication.Core.Models; namespace VictimApplication.iOS.Views { public partial class CaseCell : MvxTableViewCell { public static readonly NSString Key = new NSString("Ca...
using Entities.Entities; using Entities.Entities.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ApplicationApp.Interfaces { public interface InterfaceUsuarioApp : InterfaceGenericaApp<ApplicationUser> { Task<Applicat...
using System.Collections.Generic; using System.Linq; namespace PizzaLibrary { public class CuttedPizza : Pizza { public ICollection<Slice> Slices { get; } public int Pieces => Slices.Sum(s => s.CountPieces); public CuttedPizza(Pizza pizza) : base(pizza.Pieces) { Sl...
using System; using System.Collections.Generic; using System.Text; namespace CSharpBaseLibrary { class CSharpBaseExceptions { } // pour plus d'info sur les exceptions allez voir : // https://docs.microsoft.com/en-us/dotnet/api/system.exception?view=netframework-4.7.2 // // Une exception...
using System; namespace SkillsGardenDTO.Response { public class EventResponse { public int Id { get; set; } public string Title { get; set; } public string Organisor { get; set; } public string Description { get; set; } public DateTime? StartTime { get; set; } p...
using Daren.Baker.Bjss.Assignment.Application.Validators; using FluentValidation; using FluentValidation.Results; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PriceBasket { internal class Main : IMain { private readonly I...
using System; using System.Collections.Generic; using HseClass.Data.Entities; namespace HseClass.Api.ViewModels.TeacherViewModels { public class TeacherLabInfo { public int Id { get; set; } public string Title { get; set; } public TeacherTaskLabViewModel Task { get; s...
using System; namespace OmniSharp.Extensions.JsonRpc { public sealed class RequestInvokerOptions { public RequestInvokerOptions( TimeSpan requestTimeout, bool supportContentModified, int concurrency) { RequestTimeout = requestTimeout; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConASCII { class ConvertColor { public static ConsoleColor ConvertColorToConsoleColor(System.Windows.Media.Color Color) { double DistanceToColor = double.MaxValue; KeyValuePair<Con...
using CoreDemo.Service; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; using CoreDemo.Models; namespace CoreDemo.Contorllers { public class MoviceController:Controller { private readonly IMoviceService _moviceService; private readonly ICinemaService _cinemaService; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Zelo.Management.Models { public class consModels:BaseParams { public DateTime datebegin { get; set; } public string selecttype { get; ...
using UnityEngine; namespace ZenFulcrum.Track { /// <summary> /// Simple no-nonsense mouse look script for use in demos. It's not very refined, but it's simple. /// /// (The 5.x and newer controllers are pretty heavy to include for a demo.) /// </summary> public class SimpleMouseLook : MonoBehaviour { public float...
 namespace GroceryStores { using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; public partial class GroceryStore { [JsonProperty("store_name")] public s...
using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.EntityFrameworkCore; using Vaccination.Data; using Vaccination.Models; using Vaccination.Models.DTO; using Vaccination.Services.Exceptions; namespace Vaccination.Services { public class AddressService { private readonly App...
using UnityEngine; using System.Collections; using System.Reflection; public static class CardEffects { public static Effect getEffect(int id, string type) { Effect eff = new Effect(); if (type == "creature") { eff.actions.Add("Move"); eff.actions.Add("Attack"); } ...
namespace PluginA { using Microsoft.AspNetCore.Builder; using ServiceBase.Plugins; using Shared; using System; public class ConfigureAction : IConfigureAction { public void Execute(IApplicationBuilder applicationBuilder) { Console.WriteLine("PluginAPlugin...
/* 9. Write a program that prints an isosceles triangle of 9 copyright symbols ©. * Use Windows Character Map to find the Unicode code of the © symbol. Note: the © symbol may be displayed incorrectly. */ using System; class CopyrightIsoscelesTriangle { static void Main() { int copyright = 0169; ...
using CoinBazaar.Infrastructure.MessageQueue; using CoinBazaar.Infrastructure.Models; using MediatR; namespace CoinBazaar.Transfer.Application.Commands { [ConsumerTopic("CreateTransferCommand")] public class CreateTransferCommand : IRequest<DomainCommandResponse>, INotification { public string Fro...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using VendorsManage.Models.LayoutModel; using VendorsManage.Properties; namespace VendorsManage.Models.ViewModel { public class LayoutViewModel { public LayoutV...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Web; using System.Web.Mvc; namespace JetSite.ModelBinders { public class DoubleModelBinder : IModelBinder { public object BindModel(ControllerContext controllerContext, ModelBindingContext bindi...
using System; using Model; using Model.Entity; using static Model.BusinessLogic; namespace Controller { class Program { static void Main(string[] args) { Console.WriteLine("Task: New Year Gif"); Console.WriteLine(); Sweet sweet = new Sweet(); swe...
namespace AquaServiceSPA.Models { public class SaltsStaticData { public const double KNO3ContentN = 61; public const double KNO3ContentK = 38.7; public const double KH2PO4ContentP = 69.8; public const double KH2PO4ContentK = 28.7; public const double K2SO4ContentK = 4...
using System; using UIKit; using System.Globalization; namespace Ts.Core.Utilities { public static class DeviceUtil { public static double OSVersion { get { string systemVersion = UIDevice.CurrentDevice.SystemVersion.Substring(0,1); return double.Parse(systemVersion); } } public static b...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using MyBlog.DAL; using MyBlog.Entities.Models; namespace MyBlog.Controllers { //Controller for a Comment Model. //All references to the dat...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace CatalogDAL.Models { public partial class CatalogROContext : DbContext { public virtual DbSet<Categorie> Categorie { get; set; } public virtual DbSet<Entuziast> Entuziast { get; set; } ...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for MaterialReceiptMasterInfo //</summary> namespace ENTITY { public class MaterialReceiptMasterInfo { private decimal _materialReceiptMasterId; private s...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyModel { public class JoinOneSelfPayload { public virtual in...
using System; using System.Collections.Generic; using System.Linq; namespace Statistics { public sealed class SampleStatistics { //******************** ACTIVATION FUNCTIONS ****************************// //public static double ActivateUsingZScores() //{ // double zero; // me...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShootTarget : MonoBehaviour { //Movement Speed public float movementspeed = 1.5f; //Distance Movement/Range public float leftright = 20f; //Chance of changing to opposite direction ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; public class RuntimeMaterial : UnityEngine.Material { public RuntimeMaterial(Shader shader, Texture2D texture, Texture2D normalMap) : base(shader) { SetTexture("Textur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TemporaryEmploymentCorp.Models.CanQual { public class QualificationSelection : ModelBase<DataAccess.EF.Qualification> { private bool _isSelected; public QualificationS...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ValueReadOnlyCollectionExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Dictionary<TKey, TSource> ToDictionary...
using RestSharp.Deserializers; using System.Collections.Generic; namespace GoogleDistanceMatrix.Entities { public class Row { [DeserializeAs(Name = "elements")] public IList<Element> Elements { get; set; } } }
using System.Collections.Generic; using CL.FormulaHelper.Attributes; using MeasureFormulas.Generated_Formula_Base_Classes; namespace CustomerFormulaCode { [Formula] public class CostAvoidanceOMAAutomaticOutcome : CostAvoidanceOMAAutomaticOutcomeBase { public override double?[] GetUnits(int startFis...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; namespace DotNetNuke.Modules.DigitalAssets.Services.Models { public class DeleteItemsRequest { public I...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using Microsoft.Win32; using Prism.Regions; using Prism.Services.Dialogs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace CaseInstaller { class DialogueService: IDialogService { public bool Confirm; ...