text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using VssDisk.Datastruct;
using Newtonsoft.Json;
using System.Timers;
using Microsoft.VisualBasic;
using Vss;
using VssDisk.BLL;
namespace VssDisk.UI
{
class UIController
{
public static... |
using Secretarium.Helpers;
using System.Threading;
namespace Secretarium
{
public abstract class RequestBase
{
public static long Counter = 0;
public virtual string requestId { get; private set; }
public string dcapp { get; private set; }
public string function { get; private ... |
using System.Text.Json.Serialization;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
internal sealed class JsonForfietOutgoingMessage : JsonPacket
{
private protected override string InternalType => "receiveForfiet"... |
using System;
namespace UDPReceiver
{
// This sample illustrates how to develop a simple UDP receiver application
// that awaits for 1 datagram on port 5150. This sample is implemented as a
// console-style application and simply prints status messages when data is
// received.
class UDPRecei... |
using UnityEngine;
using System.Collections;
public class MoveCam : MonoBehaviour {
Vector2 touchDeltaPosition;
public float rotar = 100.0f;
void Update () {
///Movimiento de la cámara del escenario con el clic derecho del mouse
if (Input.GetMouseButton(1))
{
float... |
using System;
using System.Collections.Generic;
using System.Linq;
using QUnit;
using System.Text.RegularExpressions;
namespace Linq.TestScript {
[TestFixture]
public class PagingTests {
[Test]
public void ElementAtWorksForLinqArray() {
Assert.AreEqual(new[] { 1, 2, 3, 4, 5 }.ElementAt(2), 3);
}
[Test]
... |
using BookStore.Model;
using System;
using System.Collections.Generic;
using System.Data;
//using System.Data.SqlClient;
using MySql.Data.MySqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace BookStore.DAL
{
/// <summary>
///
/// </summary... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Drawing;
namespace ExercicesListGenerator.Models
{
public interface IDal : IDisposable
{
void CreerExo(string nom, string description, byte[] image, bool typepass, bool typeshoot, bool typeplaymaking, boo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PNPUTools.DataManager;
using System.Data;
using PNPUTools;
using System.Security.Permissions;
namespace PNPUCore.Controle
{
/// <summary>
/// Cette classe permet de contrôle... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class statics {
public static float speed = 1f;
public static float widthChangeSpeed = 1f;
public static float offsetChangeSpeed = 1f;
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Project_NotesDeFrais.Models
{
[Table("Customers")]
public class CustomersModel
{
public CustomersModel()
... |
using System;
using System.Collections.Generic;
using NUnit.Framework;
using Nmli;
using Nmli.Extended;
namespace NmliTests
{
[TestFixture]
[Category("Extended")]
[Category("MKL")]
public class MklCholeskyTest : CholeskyTest { public MklCholeskyTest() : base(Libraries.Mkl) { } }
[Test... |
using System;
namespace ControleStatements96
{
class Program
{
static void Main()
{
// Use commas in a for statement
int i, j;
for (i = 0, j = 10; i < j ; i++, j--)
Console.WriteLine("i and j: " + i + " " + j);
}
}
}
|
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_TextMesh : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
TextMesh o = new TextMesh();
LuaObject.pushValue(l, true);
LuaObject.pushValue(... |
using System;
namespace OCP.FullTextSearch.Model
{
/**
* Interface IDocumentAccess
*
* This object is used as a data transfer object when
*
* - indexing a document,
* - generating a search request.
*
* During the index, it is used to define which users, groups, circles, ...
... |
namespace RedLine.Models.WMI
{
public enum WmiNetworkAdapterType
{
All,
Physical,
Virtual
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace EFC.Framework.Data
{
/// <summary>
/// Base contract for storing and retrieving the unique identifier of an entity.
/// </summary>
/// <typeparam name="TIdentifier">The type of identifier that uniquely identifes the entity.</... |
using FeedBackPlatformWeb.Controllers.Base;
using FeedBackPlatformWeb.Models;
using FeedBackPlatformWeb.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace FeedBackPlatformWeb.Controllers
{
[Utils.Attributes.AuthorizeUser]
public class Ho... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using DotNetNuke.ExtensionPoints;
using DotNe... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class PhoneType
{
public PhoneType()
{
PartyEntityRolePhones = new List<PartyEntityRolePhone>();
}
public int PhoneTypeId { get; set; }
public string AddedByUserId {... |
using Sitecore.Data.Items;
namespace Aqueduct.SitecoreLib.DataAccess.SitecoreResolvers
{
public class DateCreatedResolver : ISitecoreResolver
{
public object Resolve(Item item)
{
return item.Statistics.Created;
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_pathPanel : MonoBehaviour
{
PathFinding pathFinding;
[SerializeField]
GameObject pathItem_prefab;
[SerializeField]
GameController gameController;
[SerializeField]
GameObjec... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace CheeseSystem
{
public class ColdStorage
{
public delegate void StartProduceHandler(bool isStartProduce);
private event StartProduceHandler StartProduceEvent;
public dele... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Inventory : MonoBehaviour
{
public Text koiText;
public Text minnowText;
public Text anglerText;
public Text clownText;
public Text lionText;
public Text pennantText;
public Te... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
using System;
using tainicom.Aether.Physics2D.Diagnostics;
using Penumbra;
namespace metroidvania
{
public class GameMain : Game
{
private GraphicsDeviceManager _graphic... |
using System;
using System.Threading.Tasks;
using Blog.Application;
using Blog.Application.Commands;
using Blog.Application.Dto;
using Blog.Application.Queries;
using Blog.Web.Mappers;
using Blog.Web.Models;
using Microsoft.AspNetCore.Mvc;
namespace Blog.Web.Controllers
{
public class PostController : Controller
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("BoxStateInfoList")]
public class BoxStateInfoList : MonoClass
{
public BoxStateInfoList(IntPtr address) : this(address, "BoxStateInfoList")
{
}
public BoxStateInfoLi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.scripts
{
[RequireComponent(typeof(ElPresidente))]
public class MiniMapController : MonoBehaviour
{
Camera miniMapCamera;
CameraBody mainCameraBody;
int miniMap... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RockPaperScissors.Engine
{
public enum Move { Rock, Paper, Scissors }
public interface IAlgorithm
{
Move GetNextMove();
void RegisterOponentsMove(Move move);
/// <summary>
/// Every instance of s... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.WindowsAPICodePack.Dialogs;
namespace GITRepoMa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class Product
{
private int id;
private string name;
private List<string> components = new List<string>();
private double price;
... |
using ExampleData.Models;
using System.Collections.Generic;
namespace ExampleData.Repositorios.Interfaces
{
public interface IGuildaRepositorio
{
List<GuildaModel> ListarGuildas();
GuildaModel ObterGuilda(string nome);
}
}
|
namespace ns18
{
using Newtonsoft.Json;
using ns20;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Text;
[StructLayout(LayoutKind.Sequential)]
internal struct Struct25
{
internal Enum12 enum... |
using Topshelf;
namespace Customer.Service
{
class Program
{
static void Main()
{
HostFactory.Run(x =>
{
x.Service<CustomerService>(s =>
{
s.ConstructUsing(name => new CustomerService());
s.WhenStarted(invs => invs.Start());
s.WhenStopped(invs => invs.Stop());
});... |
using System;
namespace Stack {
class Stack {
public Node head;
public int size;
public Stack() {
size = 0;
}
public void push(int newItem) {
}
public int pop() {
}
public int size() {
return size
}
public Node head() {
return head;
}
}
c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WebCameraManager : MonoBehaviour
{
public string DeviceName;
public Vector2 CameraSize;
public float CameraFPS;
//接收返回的图片数据
WebCamTexture _webCamera;
public GameObject Plane;//作为显示摄像头的面板
void ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using PESWeb.Profiles.Interface;
using PESWeb.Profiles.Presenter;
namespace PESWeb.Profiles
{
public partial class UploadAvatar : System.Web.UI.Page, IUploadAvatar
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AssignmentAPI.Models;
namespace AssignmentAPI.Services
{
public interface IUserServices : IApplicationService<User>
{
}
}
|
using System;
namespace CloudFile
{
public class DownloadTaskRecord : TaskRecord
{
private string m_path;
public string Path
{
get
{
return this.m_path;
}
}
public DownloadTaskRecord(int id, string path, string url) : base(id, url)
{
this.m_path = path;
}
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.IO;
using System.Linq;
using System.Web.Hosting;
using DotNetNuke.ComponentModel;
using DotNetNuke.Providers.AspNetClientCapabi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BUS;
using DAL;
using DevExpress.XtraGrid.Views.Grid;
using ControlLocalizer;
using DevExpress.Xtra... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.ShareNS.Exceptions
{
/**
* Class ShareNotFound
*
* @package OCP\Share\Exceptions
* @since 9.0.0
*/
class ShareNotFound : GenericShareException
{
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
namespace aoc
{
public class D101 : ISolution
{
public string Answer
{
get
{
{
var lines = File.ReadAllLines("10.1.txt");
var asteroids = new List<V... |
using System;
using Microsoft.Xna.Framework;
using SprintFour.Utilities;
namespace SprintFour.Player.MarioStates
{
public class DeadMarioState : MarioStateBase
{
#region Constructor
private static int delay;
public DeadMarioState(IMario mario):base(true,(int)PowerLevel.Small,mario)
... |
using Amesc.Dominio;
using Amesc.Dominio.Cursos;
using Amesc.Dominio._Base;
using Moq;
using System;
using System.Collections.Generic;
using Amesc.Dominio.Cursos.Turma;
using Amesc.Dominio.Pessoas;
using Nosbor.FluentBuilder.Lib;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Amesc.DominioTestes.Cursos... |
using System.Collections.Generic;
using System.Runtime.InteropServices;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.WSA;
[CreateAssetMenu(menuName = "Slide_Tile_Puzzle/Directions")]
public class Slide_Directions : ScriptableObject
{
private List<List<bool>> _ti... |
using System.Collections.Generic;
using System.Threading.Tasks;
using InfluxData.Net.InfluxDb.Infrastructure;
using InfluxData.Net.InfluxDb.Models.Responses;
namespace InfluxData.Net.InfluxDb.ClientModules
{
public interface IDatabaseClientModule
{
/// <summary>
/// Creates a new Database.
... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Odmnet.Core;
using Omdnet.Business;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
namespace Omdnet.Application.Controllers
{
[Route("api/[controller]")]
public class DemoController : Controll... |
namespace Advanced_SQLite
{
class SqLiteExchangeData
{
public static string DatabaseFile;
public static string Debug;
}
}
|
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
namesp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace ApplicationVersionTracking.Pages
{
public class ChangeLogModel : PageModel
{
public string Message { get; set; }
public void OnGet()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HomeSphereController : MonoBehaviour
{
private Vector3 defaultPos;
private Rigidbody rigid;
public float speed;
// explosion particle
public GameObject explosionParticle;
[SerializeField]
public Ga... |
using System.Windows;
using System.Windows.Controls;
namespace MCC.Youtube
{
/// <summary>
/// SettingPage.xaml の相互作用ロジック
/// </summary>
public partial class SettingPage : Page
{
public SettingPage() => InitializeComponent();
private void Page_Unloaded(object sender, RoutedEventAr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClearBoardSystem : Board
{
public bool IsSearchingEmptyTile { private get; set; }
public bool IsShifting { get; private set; }
[SerializeField] private FindMatchSystem findMatchSystem;
private Tile[,] tileGri... |
using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using MasterDetailApp.ViewModels;
using MasterDetailApp.Models;
using ReactiveProperty.XamarinAndroid;
using ReactiveProperty.XamarinAndroid.Extensions;
namespace MasterDetailApp... |
public class TestData
{
} |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.Common;
using System.Configuration;
using System.Reflection;
namespace Cat.Database
{
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field)]
public class DataFieldAtt... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using Microsoft.CSharp.RuntimeBinder;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Silas.Forecast.Models;
using Silas.Forecast.Strategies;
namespace Silas.Forecast.Test
{
[TestClass]
public class SingleExponentialSmoothingStrat... |
using Contoso.Forms.Configuration.DataForm;
using Contoso.XPlatform.Directives.Factories;
using Contoso.XPlatform.ViewModels.Validatables;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Contoso.XPlatform.Directives
{
internal class DirectiveManagers<TModel> : IDire... |
/* Task 02. Define abstract class Human with first name and last name.
* Define new class Student which is derived from Human and has new field – grade.
* Define class Worker derived from Human with new property WeekSalary and WorkHoursPerDay and method MoneyPerHour()
* that returns money earned by hour by the w... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Menu
{
public class Translation : MonoBehaviour
{
public RectTransform current;
public AnimationCurve curve;
public List<RectTransform> list = new List<RectTransform>();
private void Awake... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using PushoverQ.Configuration;
namespace PushoverQ.Json
{
public static class JsonSerializationConfigurator
{
public static void WithJsonSerialization(this BusConf... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class yidong : MonoBehaviour
{
private Camera cam;//发射射线的摄像机
private GameObject go;//射线碰撞的物体
public static string btnName;//射线碰撞物体的名字
public static string savename;
private Vector3 screenSpace;
private Vector3 offset;
private ... |
using System;
using MvvmCross.Binding.BindingContext;
using Foundation;
using MvvmCross.Binding.iOS.Views;
using UIKit;
using VictimApplication.Core.Models;
namespace VictimApplication.iOS.Views
{
public partial class CaseCell : MvxTableViewCell
{
public static readonly NSString Key = new NSString("Ca... |
using Entities.Entities;
using Entities.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ApplicationApp.Interfaces
{
public interface InterfaceUsuarioApp : InterfaceGenericaApp<ApplicationUser>
{
Task<Applicat... |
using System.Collections.Generic;
using System.Linq;
namespace PizzaLibrary
{
public class CuttedPizza : Pizza
{
public ICollection<Slice> Slices { get; }
public int Pieces => Slices.Sum(s => s.CountPieces);
public CuttedPizza(Pizza pizza) : base(pizza.Pieces)
{
Sl... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CSharpBaseLibrary
{
class CSharpBaseExceptions
{
}
// pour plus d'info sur les exceptions allez voir :
// https://docs.microsoft.com/en-us/dotnet/api/system.exception?view=netframework-4.7.2
//
// Une exception... |
using System;
namespace SkillsGardenDTO.Response
{
public class EventResponse
{
public int Id { get; set; }
public string Title { get; set; }
public string Organisor { get; set; }
public string Description { get; set; }
public DateTime? StartTime { get; set; }
p... |
using Daren.Baker.Bjss.Assignment.Application.Validators;
using FluentValidation;
using FluentValidation.Results;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PriceBasket
{
internal class Main : IMain
{
private readonly I... |
using System;
using System.Collections.Generic;
using HseClass.Data.Entities;
namespace HseClass.Api.ViewModels.TeacherViewModels
{
public class TeacherLabInfo
{
public int Id { get; set; }
public string Title { get; set; }
public TeacherTaskLabViewModel Task { get; s... |
using System;
namespace OmniSharp.Extensions.JsonRpc
{
public sealed class RequestInvokerOptions
{
public RequestInvokerOptions(
TimeSpan requestTimeout,
bool supportContentModified,
int concurrency)
{
RequestTimeout = requestTimeout;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConASCII
{
class ConvertColor
{
public static ConsoleColor ConvertColorToConsoleColor(System.Windows.Media.Color Color)
{
double DistanceToColor = double.MaxValue;
KeyValuePair<Con... |
using CoreDemo.Service;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
using CoreDemo.Models;
namespace CoreDemo.Contorllers
{
public class MoviceController:Controller
{
private readonly IMoviceService _moviceService;
private readonly ICinemaService _cinemaService;
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Zelo.Management.Models
{
public class consModels:BaseParams
{
public DateTime datebegin
{
get;
set;
}
public string selecttype
{
get;
... |
using UnityEngine;
namespace ZenFulcrum.Track {
/// <summary>
/// Simple no-nonsense mouse look script for use in demos. It's not very refined, but it's simple.
///
/// (The 5.x and newer controllers are pretty heavy to include for a demo.)
/// </summary>
public class SimpleMouseLook : MonoBehaviour {
public float... |
namespace GroceryStores
{
using System;
using System.Collections.Generic;
using System.Globalization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
public partial class GroceryStore
{
[JsonProperty("store_name")]
public s... |
using System.Threading.Tasks;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore;
using Vaccination.Data;
using Vaccination.Models;
using Vaccination.Models.DTO;
using Vaccination.Services.Exceptions;
namespace Vaccination.Services
{
public class AddressService
{
private readonly App... |
using UnityEngine;
using System.Collections;
using System.Reflection;
public static class CardEffects {
public static Effect getEffect(int id, string type) {
Effect eff = new Effect();
if (type == "creature") {
eff.actions.Add("Move");
eff.actions.Add("Attack");
}
... |
namespace PluginA
{
using Microsoft.AspNetCore.Builder;
using ServiceBase.Plugins;
using Shared;
using System;
public class ConfigureAction : IConfigureAction
{
public void Execute(IApplicationBuilder applicationBuilder)
{
Console.WriteLine("PluginAPlugin... |
/* 9. Write a program that prints an isosceles triangle of 9 copyright symbols ©.
* Use Windows Character Map to find the Unicode code of the © symbol. Note: the © symbol may be displayed incorrectly. */
using System;
class CopyrightIsoscelesTriangle
{
static void Main()
{
int copyright = 0169;
... |
using CoinBazaar.Infrastructure.MessageQueue;
using CoinBazaar.Infrastructure.Models;
using MediatR;
namespace CoinBazaar.Transfer.Application.Commands
{
[ConsumerTopic("CreateTransferCommand")]
public class CreateTransferCommand : IRequest<DomainCommandResponse>, INotification
{
public string Fro... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using VendorsManage.Models.LayoutModel;
using VendorsManage.Properties;
namespace VendorsManage.Models.ViewModel
{
public class LayoutViewModel
{
public LayoutV... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace JetSite.ModelBinders
{
public class DoubleModelBinder : IModelBinder
{
public object BindModel(ControllerContext controllerContext, ModelBindingContext bindi... |
using System;
using Model;
using Model.Entity;
using static Model.BusinessLogic;
namespace Controller
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Task: New Year Gif");
Console.WriteLine();
Sweet sweet = new Sweet();
swe... |
namespace AquaServiceSPA.Models
{
public class SaltsStaticData
{
public const double KNO3ContentN = 61;
public const double KNO3ContentK = 38.7;
public const double KH2PO4ContentP = 69.8;
public const double KH2PO4ContentK = 28.7;
public const double K2SO4ContentK = 4... |
using System;
using UIKit;
using System.Globalization;
namespace Ts.Core.Utilities
{
public static class DeviceUtil
{
public static double OSVersion
{
get
{
string systemVersion = UIDevice.CurrentDevice.SystemVersion.Substring(0,1);
return double.Parse(systemVersion);
}
}
public static b... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using MyBlog.DAL;
using MyBlog.Entities.Models;
namespace MyBlog.Controllers
{ //Controller for a Comment Model.
//All references to the dat... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace CatalogDAL.Models
{
public partial class CatalogROContext : DbContext
{
public virtual DbSet<Categorie> Categorie { get; set; }
public virtual DbSet<Entuziast> Entuziast { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
using ENTITY;
//<summary>
//Summary description for MaterialReceiptMasterInfo
//</summary>
namespace ENTITY
{
public class MaterialReceiptMasterInfo
{
private decimal _materialReceiptMasterId;
private s... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyModel
{
public class JoinOneSelfPayload
{
public virtual in... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Statistics
{
public sealed class SampleStatistics
{
//******************** ACTIVATION FUNCTIONS ****************************//
//public static double ActivateUsingZScores()
//{
// double zero; // me... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShootTarget : MonoBehaviour
{
//Movement Speed
public float movementspeed = 1.5f;
//Distance Movement/Range
public float leftright = 20f;
//Chance of changing to opposite direction
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
public class RuntimeMaterial : UnityEngine.Material
{
public RuntimeMaterial(Shader shader, Texture2D texture, Texture2D normalMap) : base(shader)
{
SetTexture("Textur... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TemporaryEmploymentCorp.Models.CanQual
{
public class QualificationSelection : ModelBase<DataAccess.EF.Qualification>
{
private bool _isSelected;
public QualificationS... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ValueReadOnlyCollectionExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Dictionary<TKey, TSource> ToDictionary... |
using RestSharp.Deserializers;
using System.Collections.Generic;
namespace GoogleDistanceMatrix.Entities
{
public class Row
{
[DeserializeAs(Name = "elements")]
public IList<Element> Elements { get; set; }
}
}
|
using System.Collections.Generic;
using CL.FormulaHelper.Attributes;
using MeasureFormulas.Generated_Formula_Base_Classes;
namespace CustomerFormulaCode
{
[Formula]
public class CostAvoidanceOMAAutomaticOutcome : CostAvoidanceOMAAutomaticOutcomeBase
{
public override double?[] GetUnits(int startFis... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
namespace DotNetNuke.Modules.DigitalAssets.Services.Models
{
public class DeleteItemsRequest
{
public I... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using Microsoft.Win32;
using Prism.Regions;
using Prism.Services.Dialogs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace CaseInstaller
{
class DialogueService: IDialogService
{
public bool Confirm;
... |
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