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using System; namespace RMAT3.Models { public class PartyEntityRoleRelation { public Guid PartyEntityRoleRelationId { get; set; } public string AddedByUserId { get; set; } public byte[] AddTs { get; set; } public string UpdatedByUserId { get; set; } public Date...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CareerCup150.Chapter3_StacksAndQueues { /* In the classic problem of the Towers of Hanoi, you have 3 rods and N disks of different sizes which can slide onto any tower. The puzzle starts with disks sorted in as...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Panacea.Multilinguality { public class TranslatableDictionary : Dictionary<string, string>, INotifyCollectionChanged { public Translatable...
using System; using System.Diagnostics; using System.Linq.Expressions; using System.Reflection; namespace MonoGame.Extended.Tweening { public sealed class TweenPropertyMember<T> : TweenMember<T> where T : struct { private readonly PropertyInfo _propertyInfo; public TweenPropertyMember...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shelter : Building { public int Capacity = 5; public List<Human> Residents; public static Stack<Shelter> FreeShelters; protected override void FinishBuild() { base.FinishBuild(); FindResid...
using System; using System.Collections.Generic; using System.Text; using Zhouli.BLL.Interface; using Zhouli.DAL.Interface; using Zhouli.DbEntity.Models; namespace Zhouli.BLL.Implements { public class DictAuthorityTypeBLL : BaseBLL<DictAuthorityType>, IDictAuthorityTypeBLL { private readonly IDictAuthori...
namespace Test { partial class usersDataSet { partial class userDataTable { } } }
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class ProdutoFornecedor { [CampoTabela("IDPRODUTOFORNECEDOR")] public decimal IDProdutoFornecedor { get; set; } = -1; [CampoTabela("IDPRODUTO")] public decimal IDProduto { get; set; } [CampoTabela("IDFORNEC...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TERegroupementPolitique { public TERegroupementPolitique() { TECandidat = new HashSet<TECandidat>(); } public int PartId { get; set; } public string PartLibe...
using Microsoft.EntityFrameworkCore; using SkillsGardenApi.Models; using SkillsGardenApi.Repositories.Context; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SkillsGardenApi.Repositories { public class LocationRepository : IDatabaseRepository<Location> { p...
using Chapter7.Contracts; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System; using System.Collections.Generic; using System.Diagnostics; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace Chapter7.Model { public class WebRequest { private const str...
using System.Collections.Generic; using Assets.Scripts.Core.ConstantsContainers; namespace Assets.Scripts.Units { public class UnitType : IConstantsContainer { public const string Hero = "Hero"; public const string MinionMelee = "MinionMelee"; public const string MinionRange = "MinionR...
using System; namespace BlazorUtils.Dom.Attributes { /// <summary> /// ButtonAttribute defines button's text/label for data provided to LMT Blazor components, such as LMTTable. /// </summary> [AttributeUsage(AttributeTargets.Property, Inherited = false, AllowMultiple = false)] public sealed class ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using LateOS.Models; using LateOS.Filters; namespace LateOS.Controllers { public class DevolucionDetallesController : Controller { p...
public int ClimbStairs(int n) { if (n == 0) return 0; int pre = 0; int cur = 1; int tempCur = 0; for (int i = 1; i <= n; i++) { tempCur = cur; cur = pre + cur; pre = tempCur; return cur; } static publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace COM3D2.SimpleUI { public interface IControlContainer { IEnumerable<T> GetChildren<T>() where T : IControl; IEnumerable<IControl> GetChildren(); int width { get; } int heigh...
using System; using System.Collections.Generic; namespace Microsoft.DataStudio.Services.MachineLearning.Contracts { public class Workspace { public string Id { get; set; } public string Name { get; set; } public string Description { get; set; } public Guid SubscriptionId { g...
using System; using strange.extensions.mediation.impl; using UnityEngine; namespace syscrawl.Game.Views.Nodes { public class FirewallNodeView : BaseNodeView { GameObject Cube { get; set; } void Update() { if (Cube == null) return; C...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Prism.Commands; using Prism.Navigation; using Prism.Logging; using Prism.Services; using fictionalbroccoli.Models; using fictionalbroccoli.Services; using Xamarin.Forms; using System.Diagnostics; using Xamarin.Forms.M...
namespace SchoolSystem.Framework.Core.Commands { using System.Collections.Generic; using Common.Constants; using Contracts.Commands; using Contracts.Factories; using Contracts.Repositories; using Models.Contracts; using Models.Enums; public class CreateStudentCommand : ICommand { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BPiaoBao.AppServices.Contracts.DomesticTicket; using PnrAnalysis; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.DomesticTicket.Domain.Models.Orders; using BPiaoBao.SystemSetting.Domain.Models.Businessm...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BrighterFutures.ViewModels { public class ChallengesVm : BaseViewModel { } }
using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.CustomerInfo { public class CustomerInfo : EntityBase, IAggregationRoot { protected override string GetIdentity() { re...
using System; using System.Collections.Generic; using System.Linq; namespace Diff.Generic.Performance { public class BodyOfTextGenerator { private readonly int maxLineLength; public BodyOfTextGenerator(int maxLineLength = 150) { this.maxLineLength = maxLineLeng...
using nmct.ba.cashlessproject.api.Helper; using nmct.ba.cashlessproject.api.Models; using nmct.ba.cashlessproject.api.PresentationModels; using nmct.ba.cashlessproject.model.ASP.NET; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace nmct.ba.cashlesspr...
public List<string> LetterCombinationsOfAPhoneNumber(string digits) { String[] combinationsInKeys = { "", "", "abc", "def", "ghi", "jkl", "mno", "pqrs", "tuv", "wxyz" }; List<string> result = new List<string>(); if (digits == "") return result; if (digits.Length == 1) return split(com...
using ShCore.DataBase.ADOProvider.Attributes; using ShCore.Extensions; using ShCore.Utility; using System.Collections.Generic; using System.Linq; using System.ComponentModel.DataAnnotations; namespace Document.Entities { [TableInfo(TableName = "[Device]")] public class Device : MainDbEntityBase { ...
using System; namespace DataLayer.RequestFeatures { public abstract class RequestParameters { const int maxPageSize = 50; public int PageNumber { get; set; } = 1; private int _pageSize = 10; public int PageSize { get { return _p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Console; namespace _2do_Proyecto_Analisis { static class CycleX { static int mutaciones,fallos,generaciones; public static void insertarCria(Horario nueva) ...
using System; namespace _5_basic13 { class Program { static void oneTo255(){ for(int i=1;i<256;i++){ Console.WriteLine(i); } } static void odds(){ for(int i=1;i<256;i++){ if(i%2 == 1) Console.WriteLine(); } } static ...
using Microsoft.Extensions.DependencyInjection; using System; using Microsoft.Extensions.Configuration; namespace PasswordCheck { public static class ServiceCollectionExtensions { public static IServiceCollection AddBreachedPasswordService(this IServiceCollection services) { servic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Passwörter; using System.IO; using System.Reflection; using System.Collections; namespace Passwörter.Model { class Addpass { public static async void addpass(string pAnbieter, stri...
using System; using System.Collections.Generic; using System.Text; namespace PetSharing.Contracts { public class MessageContract { public int Id { get; set; } public string Text { get; set; } public DateTime? Date { get; set; } public string ReceiverId { get; set; } } }
using System; using System.Text; namespace DataStructures.Interfaces { public interface ISet<T> : ICollection<T> { //Add ITEM to the set, return true if added, false if duplicate new bool Add(T item); //Transform this set into its union with the IEnumerable<T> other void Uni...
using System.Buffers; public interface ITerraMesher{ void MeshChunk (Chunk chunk, ArrayPool<Position> pool); void SetRegistry (Registry reg); }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace Pokedex { public partial class MainPage : ContentPage { public MainPage() { InitializeComponent(); logoP...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace QQWry { public static class BinaryReaderExtensions { // Note this MODIFIES THE GIVEN ARRAY then returns a reference to the modified array. public static byte[] Reverse(this byte[] b)...
using Hotel.Data.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulAdministracija.ViewModels { public class PrikazCheckInaVM { pu...
using Lykke.Service.SmsSender.Core.Domain; namespace Lykke.Service.SmsSender.Core.Services { public interface ISmsSenderFactory { ISmsSender GetSender(SmsProvider provider); } }
using UnityEngine; namespace LeoESCTest.Components { public struct NavAgentTargetSignal { public Vector3 Target; } }
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace KPI.Web.Models { public class ApplicationUser : IdentityUser { public int LoginCount { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Restorani { public partial class CreateNewForm : Form { Boolean forced; public static Tip trenutni; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MFW.LALLib { public enum BFCPFormatEnum { PLCM_MFW_IMAGE_FORMAT_YV12 = 0 , PLCM_MFW_IMAGE_FORMAT_RGBA } }
using UnityEngine; using System.Collections; public class RepeatController : MonoBehaviour { private int numOfBackgrounds; private float distanceBetweenBackgrounds = 14f; public void Start() { var backgrounds = GameObject.FindGameObjectsWithTag("Background"); this.numOfBackgrounds = b...
using System.Data.Entity.ModelConfiguration; using FacultyV3.Core.Models.Entities; namespace FacultyV3.Core.Data.Mapping { public class About_UsMapping : EntityTypeConfiguration<About_Us> { public About_UsMapping() { HasKey(x => x.Id); Property(x => x.Id).IsRequired(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using MyPersonalBlog.DTO.DTOs.AppUserDtos; using MyPersonalBlog.DTO.DTOs.BlogDtos; using MyPersonalBlog.DTO.DTOs.CategoryBlogDtos; using MyPersonalBlog.DTO.DTOs.CategoryDtos; using MyPersonalBlog.DTO.DTOs...
using System; using System.Collections.Generic; using System.Text; namespace CS_Perf.Models { [Serializable] class Employee { public int Id { get; set; } public string FirstName { get; set; } public List<string> Fields { get; set; } public Employee() { } ...
using System; namespace OnlineTrainTicketBooking { internal class TrainManager { public TrainRepository trainRepository= new TrainRepository(); public void SearchTrain() { try { trainRepository = new TrainRepository(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Level3Manager : MonoBehaviour { // Use this for initialization public GameObject[] enemies; void Start () { enemies = GameObject.FindGameObjectsWithTag("Enemy"); } // Update is called once per frame ...
namespace System.Linq { using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; public static partial class FastLinq { // TODO: ToListLazy might be more discoverable /// <summary> /// Creates a lazy <see cref="IList{T}" /> that...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DemonScriptableObjectsList : MonoBehaviour { [SerializeField] E_Data RomerosHead; [SerializeField] E_Data Rifleman; [SerializeField] E_Data Imp; [SerializeField] E_Data Pinky; [SerializeField] E_Data Baron; ...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShopUI : MonoBehaviour { private List<ShopItem> shopInventory; public ShopTemplate shopTemplate; public GridLayoutGroup shopLayout; public GameObject shopItemPrefab; public void OpenShop() { gameObject.SetActive(true); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LearningEnglishWeb.ViewModels.Vocabulary { public class TranslationListModel { public TranslationListModel(IEnumerable<string> translations) { Translations = translations; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entidades; namespace VistaForm { public partial class Form1 : Form { Curso curso;...
namespace SSW.DataOnion.Sample.Data { using System.Data.Common; using System.Data.Entity; using System.Reflection; /// <summary> /// Database context - rename to match the dbcontext name in /// </summary> public partial class SchoolDbContext : DbContext { /// <summary> ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; using KT.DTOs.Objects; using KnowledgeTester.Helpers; using WebGrease.Css.ImageAssemblyAnalysis.LogModel; namespace KnowledgeTester.Models {...
using System.Collections.Generic; using ConcertGenerator.Models; namespace ConcertGenerator { class Song { public string Name; public bool MustPlayInConcert; public List<Player> Players; } }
 using System; using System.Linq; using System.Threading.Tasks; using ModernCSApp.Services; using SumoNinjaMonkey.Framework.Services; using Windows.Data.Xml.Dom; using Windows.UI.Notifications; namespace ModernCSApp.Models { public class SplashScreenViewModel : DefaultViewModel { public event EventHan...
using System; using Yeasca.Metier; using Yeasca.Mongo; namespace Yeasca.Commande { public class CreerConstatCommande : Commande<ICreerConstatMessage> { public override ReponseCommande exécuter(ICreerConstatMessage message) { if (estUnHuissier()) return créerLeConsta...
using System; using System.IO; using System.Text; using System.Xml; using System.Xml.Serialization; namespace Diconnect.Common { public class Serializer { public static byte[] SerializeToBytes<T>(T obj, Boolean omitXmlDeclaration = false) { if (obj == null) return default(byte[]); //logger.Info("Seria...
using D_API.Models.DataKeeper; using D_API.Models.Auth; using DiegoG.Utilities.Measures; using Microsoft.EntityFrameworkCore; using DiegoG.TelegramBot; using DiegoG.Utilities.Settings; using Serilog; using System.Linq; using System.Threading.Tasks; using System; using System.Collections.Generic; using DiegoG.Utilities...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class IslandRemover : MonoBehaviour { List<List<Vector2>> islands = new List<List<Vector2>>(1000); List<Vector2> toBeChecked = new List<Vector2>(1000); public void RemoveIslands() { WorldGenerator worldGenerator = gameObject...
using UnityEngine; public class Cube : MonoBehaviour { // Reference to the Game Manager and Cube Manager private static GameManager gameManager; private static CubeManager cubeManager; // This cube parameters. private int color; private int type; private new bool enabled; private Mesh...
using System; using System.Collections.Generic; namespace TableOptimization { class Program { static void Main(string[] args) { var thicknessesDeckBoards = new double[] { .375, .5, .625, .75 }; var widthsDeckBoards = new double[] { 5.25, 3 }; var lengthsD...
using System.ComponentModel; using Logic.Resource; using System.Runtime.CompilerServices; using System; using Logic.SupportClasses; namespace Logic.SpaceObjects { [Serializable] public abstract class CelestialBody : INotifyPropertyChanged { private string name; public double Area { get; } ...
using System; using FirstProject.Intefaces; using FirstProject.Excecoes; namespace FirstProject.TiposDeConta { public class ContaPoupanca : Conta, ITributavel { public const double tAXA_SAQUE = 0.0; public ContaPoupanca(double saldo, string nome, DateTime dataAbertura): base(saldo, nome,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using Ninject; using Dao.Solicitud; namespace Blo.Solicitud { public class NivelEducacionBlo : GenericBlo<crmNivelEducacion>, INivelEducacionBlo { private INivelEducacionDao _ni...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraParallaxing : MonoBehaviour { //Array for parellaxing elements public Transform[] trBackground; public float fDamp = 1f; private float[] prlxScale; private Transform trCam; private Vector3 vPrev...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_ShopOnline.Areas.CMS_Sale.Models { public class POSDetailsViewModel { public int Id { get; set; } public int? IdThanhPham { get; set; } public int? IdHoaDon { get; set; } publi...
using Logs.Authentication.Contracts; using Logs.Services.Contracts; using System.Web.Mvc; using Logs.Web.Models.Nutrition; using Logs.Web.Infrastructure.Factories; using Logs.Models; using Logs.Common; using System; using System.Linq; namespace Logs.Web.Controllers { [Authorize] public class MeasurementContro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 11 namespace MultiTaskProgram { class Program { static void Main(string[] args) { int taskNum = ChooseTask(); if (taskNum == 1) { ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using WebApplication.Models.Enums; namespace WebApplication.Models { public class Comment : PublicKeyEntity { public DateTime PublishTime { set; get; } [Required] public string...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; /// <summary> /// StreamForm.cs /// Author: Dmytro Gaponenko /// Student ID: 200335210 /// Date: March 05...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace PushoverQ { /// <summary> /// The bus extensions. /// </summary> public static class BusExtensions { public static Task<ISubscription> Subsc...
using System; using System.Collections.Generic; using System.Text; using UIKit; using Foundation; using System.Collections; namespace Practical_Assignment { public class ProjectsController: UITableViewController { public ProjectsController(IntPtr handle) : base (handle) { Title = NSBundle.MainBundle.Localiz...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using ICG.AspNetCore.Utilities; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Sample.Web.Models; namespace Sample.Web.Controllers { ...
namespace OmniSharp.Extensions.JsonRpc { public class ParallelRequestProcessIdentifier : IRequestProcessIdentifier { public RequestProcessType Identify(IHandlerDescriptor descriptor) => descriptor.RequestProcessType ?? RequestProcessType.Parallel; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EndGame : MonoBehaviour { // Use this for initialization void OnTriggerEnter (Collider col) { if (col.gameObject.tag == "Player") { Application.Quit(); } } // Update is called ...
using AspNetCoreRateLimit; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Mic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HighLowGameCard { class Card { private int rank; private int suit; private static string[] cardName = { "Ace" , "Deuce" , "Three", ...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using BPiaoBao.SystemSetting.Domain.Models.SMS; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.SystemSetting.EFRepository.BusinessmenMap { public class SMSChargeSetMap:EntityTypeConfiguration<SMSChargeSet> {...
using HCL.Academy.DAL; using HCL.Academy.Model; using HCLAcademy.Util; using System; using System.Collections.Generic; using System.Web.Http; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCL.Academy.Service.Controllers { /// <summary> /// This service handles all the actions regard...
using System; using System.Collections.Generic; //Write an efficient function that tells us whether or not an input string's // openers and closers are properly nested. //"{ [ ] ( ) }" should return true //"{ [ ( ] ) }" should return false //"{ [ }" should return false //[(ABC {DEF}[XYZ (LMN)] public class BracketVali...
using System; namespace RO.Net { public class NetLogger { public void Log(string log) { if (SingleTonGO<NetConnectionManager>.Me != null && SingleTonGO<NetConnectionManager>.Me.EnableLog) { ROLogger.Log(log); } } public void LogConn(string name, string msg = "") { if (SingleTonGO<NetConnec...
using System; using System.Diagnostics; using System.Drawing; using System.Drawing.Printing; using System.Globalization; using System.Linq; using System.Reflection; using System.Windows.Forms; using log4net; using log4net.Config; namespace SudokuMaster { public interface IForm1 { void SetText(string ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace App15 { public class Enemy { private int m; private FileImageSource image; private int position; public Enemy(int pos , Button[] map, int[] varr, But...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Group9_Project { public partial class Admin : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } pro...
using IdentityServer4.Models; using IdentityServer4.Services; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace Tiny.IdentityService.Services { /// <summary> /// /// </summary> public class ProfileService : IProfil...
using FluentValidation; using FluentValidation.Results; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PdfUploder.Validators { public class PdfValidator : AbstractValidator<IFormFile>, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace POG.Database { public class ThreadReadEventArgs : EventArgs { public string URL { get; private set; } public int StartPost { get; ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UniRx; public partial class PlayerView { public TerrainManagerView terrain; public GameObject hoverHexHeightLight; public Vector2 hoverHexAraray; private GameObject hoverObject; ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DoubleDamage.cs" company="n/a"> // Atanas Georgiev // </copyright> // <summary> // The double damage. // </summary> // --------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ERP.Models.Entity { public class AcademicEntity { public string yearCode { get; set; } public string academicYear { get; set; } public string wfDate { get; set; } public string wtDate...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { public class G_040_Distribution { /* * 给定n个数,每个数有一个出现得概率,这样就形成了一个分布,根据这个分布,生成k个数。 * http://www.mitbbs.com/article_t1/JobHunting/32189053_0_1.html * no clue. ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_NPOTSupport : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.NPOTSupport"); LuaObject.addMember(l, 0, "None"); LuaObject.addMember(l, 1, "Restricted"); LuaObject.addMember(l, 2, "Full"); LuaDLL...
using EnergyDataRetriever.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text.RegularExpressions; using System.Web.Http; namespace EnergyDataRetriever.Controllers { public class CalculatorController : ApiController { con...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace homework { public partial class page_2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response.Write("...
using BPiaoBao.Common; using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using JoveZhao.Framework.Expand; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket { /// <summary> /// 订单列表显示对象 /// </summary> public class ResponseOrder ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography.Pkcs; using System.Text; using System.Threading; using System.Xml; using InvoiceClient.Helper; using InvoiceClient.Properties; using Model.Schema.EIVO; using Model.Schema.EIVO.B2B; using Model.Schema...