text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Login.settings
{
public partial class settings_uc : UserControl
{
public setti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MongoDB.Driver;
using W3ChampionsStatisticService.CommonValueObjects;
using W3ChampionsStatisticService.ReadModelBase;
namespace W3ChampionsStatisticService.Matches
{
public class OngoingMatchesCache : MongoDbRe... |
namespace Infnet.Engesoft.SysBank.Model.Contratos
{
public interface ITelefone
{
string Ddd { get; set; }
string Numero { get; set; }
TipoTelefone TipoTelefone { get; set; }
}
}
|
using System.Windows;
namespace Testownik
{
/// <summary>
/// Logika interakcji dla klasy TrybEdycji1.xaml
/// </summary>
public partial class BaseQuestionBrowser : Window
{
public BaseQuestionBrowser()
{
InitializeComponent();
}
}
}
|
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
[Attribute38("CardReward")]
public class CardReward : Reward
{
public CardReward(IntPtr address) : this(address, "CardReward")
{
}
public CardReward(IntP... |
//
// Copyright (c) 2016, MindFusion LLC - Bulgaria.
//
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Xamarin.Forms;
using MindFusion.Charting;
using MindFusion.Drawing;
namespace BarChart
{
public partial class TestPage : ContentPage
{
public TestPage()... |
using CRM.Model;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CRM.Data.Builders
{
public class OfferItemBuilder
{
public OfferItemBuilder(EntityTypeConfiguration<OfferItem> en... |
using System;
using System.Linq;
using Umbraco.Core.Models;
namespace Umbraco.Tests.Testing
{
public static class ContentBaseExtensions
{
/// <summary>
/// Set property values by alias with an annonymous object.
/// </summary>
/// <remarks>Does not support variants.</remarks>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class TopVerses : MonoBehaviour
{
public TextMeshProUGUI verseText;
public TextMeshProUGUI verse;
public TextMeshProUGUI count;
private int index = 0;
private string[] topVerses = new string[]{
"John 3:16",
... |
using System;
using System.Collections.Generic;
using Android.App;
using Android.Content;
using Android.Widget;
using Android.Views;
using StudyEspanol.Data.Models;
namespace StudyEspanol.Droid
{
public class WordListAdapter : ArrayAdapter<Word>
{
private int layout;
private Context context;
private List<Word... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WF.SDK.Models
{
[Serializable]
public class LoginInfo
{
public Guid Id;
public Guid PrimaryAccountId;
public string UserName;
public string PassWord;
public string DigitUserName;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using SubSonic.Extensions;
namespace Pes.Core
{
public partial class Game
{
public static Game GetGameByID(int id)
{
Game game = (from g in All()
where g.GameID == id
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage.Streams;
using Windows.UI;
using Windows.UI.Xaml.Media.Imaging;
namespace One.Common
{
public static class MyColorHelper
{
public static Color GetM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Diner;
using System.ComponentModel.DataAnnotations;
namespace DemoMVC2.Models
{
public class Cart
{
[Required(ErrorMessage = "Please enter your name")]
public string Customername { get; set; }
pu... |
using Microsoft.AspNet.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tasks.Data.Domain.Model;
namespace Tasks.Identity.Managers
{
public class ApplicationUserManager: UserManager<User, Guid>
{
public ApplicationUserM... |
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
internal class SocketIdOutgoingMessage : JsonOutgoingMessage<JsonSocketIdOutgoingMessage>
{
internal SocketIdOutgoingMessage(uint socketId) : base(new JsonSocketIdOutgoingMe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Game1
{
public abstract class ParticleEmitter
{
protected bool act... |
using System;
using System.Collections.Generic;
using System.Management.Automation.Language;
using FluentAssertions;
using NSubstitute;
using NUnit.Framework;
using PSPatcher.Core.AstExtensions.PS.Visitors;
namespace PSPatcher.Tests.AstExtensionsTests.PSTests.VisitorsTests
{
[TestFixture]
public class FindLas... |
using System;
using HW_Pattern_.Dependency_Injection;
namespace HW_Pattern_ {
class Program {
static void Main(string[] args) {
var services = new DIServiceColection();
//services.RegisterSingleton<RandomGIUDGeneretor>();
//services.RegisterSingleton(new RandomGIUDGene... |
/// <copyright>
/// Copyright © Microsoft Corporation 2014. All rights reserved. Microsoft CONFIDENTIAL
/// </copyright>
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UnitsMod : MonoBehaviour {
public Slider PlayerAt;
public Slider PlayerDf;
public Slider PlayerDx;
public Slider FoeAt;
public Slider FoeDf;
public Slider FoeDx;
public Unit ... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("HeroPickerButton")]
public class HeroPickerButton : PegUIElement
{
public HeroPickerButton(IntPtr address) : this... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LaserEmitter : MonoBehaviour
{
public bool shouldFire = true;
public GameObject emitterPoint;
public GameObject laserEnd;
private LineRenderer lr;
public LayerMask laser;
// Use this for initializatio... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
namespace pt.it4noobs.Local.PmsWebAplication
{
public class Startup
{
private rea... |
using System;
using Carpark.Register.Domain.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System.Linq;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using System.Collections.Generic;
namespace Carpark.Register.Infrastructure.Persistence.Conf... |
using Core.Sources;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Test.Sources
{
[TestClass]
public class BallotBoxTest
{
BallotBox box;
public BallotBoxTest()
{
box = new BallotBox();
}
[TestMethod]
public void Should_One_IfTwoDubl... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ARUDINOGUI
{
public partial class ArduinoGUI : Form
{
public d... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Dapper;
using FluentValidation;
using MediatR;
using Npgsql;
namespace DDDSouthWest.Domain.Features.Account.Admin.ManageEvents.UpdateExistingEvent
{
public class UpdateExistingEvent
{
public class Command : IRequest
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayGame : MonoBehaviour
{
public GameObject mainScreen;
public GameObject playerSelectionScreen;
// Start is called before the first frame update
void Start()
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SecondProject.Controllers.Services.Model.Domain
{
public class Clients
{
public string Main { get; set; }
public string Public { get; set; }
}
}
|
using System;
class AppearanceCount
{
//Write a method that counts how many times given number appears in given array.
//Write a test program to check if the method is workings correctly.
static int counter = 0;
static void Main()
{
int[] array = Array();
int number = Number();... |
using MyPage.Models.Infra;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MyPage.Models
{
public class Acesso
{
public long? Id { get; set; }
public DateTime DataAcesso { get; set; }
public long? UsuarioId { get; set; }
... |
using System;
namespace mvclab
{
public class CountryView
{
public Country DisplayCountry { get; set; }
public CountryView(Country DisplayCountry)
{
this.DisplayCountry = DisplayCountry;
}
public void Display(Country c)
{
Console.WriteL... |
using Bindable.Linq.Dependencies;
using Bindable.Linq.Interfaces;
namespace Bindable.Linq
{
public static partial class BindableEnumerable
{
/// <summary>
/// Adds a bindable value to the current value and automatically wires up any dependencies.
/// </summary>
/// <param n... |
namespace WindowsCuotasApp.Clases.LOGUIN
{
class User
{
public string Usuario { get; set; }
public string Constraseña { get; set; }
}
}
|
using Microsoft.AspNetCore.Mvc;
using MVCVirtualPets.Controllers;
using MVCVirtualPets.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace MVCVirtualPets.Tests
{
public class PetControllerTests
{
[Fact]
public void Index_Returns_View()
{
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.Editor {
/// <summary>
/// Custom <see cref="ScriptableObject"/>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace EntomoLabels
{
public enum ActionButtonsEnums
{
ELabelSet_new,
//ELabelSet_open,
//ELabelSet_filename,
//ELabelSet_save,
//ELabelSet_print,
... |
using Microsoft.SharePoint.Client;
using OfficeDevPnP.Core.Diagnostics;
using OfficeDevPnP.Core.Framework.Provisioning.Extensibility;
using OfficeDevPnP.Core.Framework.Provisioning.Model;
using OfficeDevPnP.Core.Framework.Provisioning.ObjectHandlers;
using OfficeDevPnP.Core.Framework.Provisioning.ObjectHandlers.TokenD... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GenericsDemo
{
class Swapper
{
public void Swap<T>(ref T value1, ref T value2)
{
T temp = value1;
value1 = value2;
value2 = temp;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EpicenterV2.Data.Dtos
{
public class EpisodeDto
{
public int EpisodeId { get; set; }
public int ShowId { get; set; }
public int SeasonNumber { get; set; }
public int EpisodeNumber { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.IO;
namespace CommonLib
{
public class ImplementationClass2 : Component, ISampleInterface
{
void ISampleInterface.SampleMethod()
{
... |
using System.Data.SqlTypes;
namespace NetUtils
{
public static class UserDefinedFunctions
{
/// <summary>
/// return extension (e.g. html) from specified input string
/// </summary>
/// <param name="fileExtn"
/// full/partial filespec (e.g. c:\dev\abc.def or c:\... |
using GraphQL.Types;
using Im.Access.GraphPortal.Repositories;
namespace Im.Access.GraphPortal.Graph.OperationalGroup.Mutations
{
public class CircuitBreakerPolicyInputType : InputObjectGraphType<CircuitBreakerPolicyInput>
{
public CircuitBreakerPolicyInputType()
{
Name = "CircuitB... |
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(player))]
public class pEditor : Editor {
public override void OnInspectorGUI() {
DrawDefaultInspector ();
player p = (player)target;
if (p.exp != null) {
EditorGUILayout.LongField ("level", p.exp.lv);
EditorGUILayout.... |
using Prj.BusinessLogic.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Prj.Web.Areas.Admin.Controllers
{
public class BaseController : Controller
{
protected readonly IAccountService _accountService;
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("GoldRewardData")]
public class GoldRewardData : RewardData
{
public GoldRewardData(IntPtr address) : this(address, "GoldRewardData")
{
}
public GoldRewardData(IntPtr address, string className) ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Infra;
namespace Console2.From_076_To_100
{
public class _088_FlattenBinaryTreeToLinkedList
{
/*
* Given a binary tree, flatten it to a linked list in-place.
For example,
Giv... |
using System.Collections.Generic;
namespace Enrollment.Forms.View.Common
{
public class MultiSelectFormControlSettingsView : FormControlSettingsView
{
public override AbstractControlEnum AbstractControlType { get; set; }
public List<string> KeyFields { get; set; }
public MultiSelectTem... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class CreateBase : MonoBehaviour {
public GameObject Base;
public static GameObject[] Bases;
private bool movingFlag;
void Awake() {
movingFlag = true;
}
// Use this for initialization
void Start () {
... |
using HeladacWeb.Data;
using HeladacWeb.Models;
using MailKit;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using RandomNameGeneratorLibrary;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Text.Regul... |
using System;
using System.Data;
namespace FileDbUploader.Tests
{
public class MockDbConnection : IDbConnection
{
private ConnectionState state;
public MockDbCommand Command;
public MockDbConnection(string connectionString)
{
}
#region IDbConnecti... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Web;
using ext;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using OC.Authentication.Login;
using OC.legacy;
using OC.Security.Bruteforce;
using OC.User;
using... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIcontroller : MonoBehaviour
{
public GameObject g1info;
public GameObject g2info;
public GameObject g3info;
void Start()
{
}
void Update()
{
}
public void G1Info... |
using System;
using System.Collections.Generic;
using System.Text;
namespace JT7SKU.Lib.Twitch
{
public class VIP
{
public int Id { get; set; }
public User User { get; set; }
public BadgeInfo BadgeInfo { get; set; } = BadgeInfo.Vip;
}
}
|
using System.Globalization;
using BPiaoBao.AppServices.Contracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.Client.UIExt;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Threading;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace BPiaoBao... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyManager : MonoBehaviour
{
[SerializeField] private LayerMask player;
public bool hasSeenTarget;
#region SINGLETON
public static EnemyManager _instance;
public static EnemyManager instance
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LemonadeStand
{
public class Recipe
{
public double recipePrice = 10.50;
public Recipe(Player player)
{
MakePitcher(player);
}
public void MakePitcher(Player play... |
using Acr.UserDialogs;
using IndependienteStaFe.Models;
using IndependienteStaFe.Services;
using IndependienteStaFe.ViewModels;
using IndependienteStaFe.ViewModels.Base;
using System;
using System.Threading.Tasks;
using System.Windows.Input;
using Xamarin.Essentials;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
nam... |
using System;
using System.Web;
using System.Web.UI;
using System.Linq;
using System.Collections.Generic;
using System.Web.UI.WebControls;
using System.Globalization;
namespace CurrencyConverter
{
public partial class converter : System.Web.UI.Page
{
protected void Page_Load(Object sender, EventArgs ... |
using System;
using System.Xml;
using System.Xml.Serialization;
namespace ADXETools.FalconRequests
{
/// <summary>
/// Templatized Falcon Request object constrained to objects of type ServiceInput
/// </summary>
/// <typeparam name="T">Template type constrained to objects of type ServiceInput</typepa... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using BearKMPCommon;
namespace BearKMPClient {
class NetWrite {
private Thread thread;
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace DAL
{
public class DAL_TAIKHOAN
{
Thaotac_CSDL thaotac = new Thaotac_CSDL();
//khai báo 2 mảng để truyền tên tham số và giá trị tham số vào Stored Pr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerController : BaseController {
private Rigidbody myBody;
public Transform bullet_StartPoint;
public GameObject bullet_Prefab;
public ParticleSystem shootFX;
private Animator shootSliderAnim;
... |
//Problem 5. Third Digit is 7?
// Write an expression that checks for given integer if its third digit from right-to-left is 7 .
using System;
namespace Problem05IsThirdDigitSeven
{
class IsThirdDigitSeven
{
static void Main()
{
Int32 number;
Console.Write("Enter num... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UdemyDotnetCourse.Dtos.Fight;
using UdemyDotnetCourse.Models;
using UdemyDotnetCourse.Services.FightService;
... |
namespace Plus.Communication.Packets.Outgoing.Users
{
internal class RespectNotificationComposer : MessageComposer
{
public int UserId { get; }
public int Respect { get; }
public RespectNotificationComposer(int userId, int respect)
: base(ServerPacketHeader.RespectN... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Globalization;
using DotNetNuke.Entities.Users;
#endregion
// ReSharper disable CheckNamespace
namespace Dot... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reactive.Linq;
using System.Text;
namespace IndexArb.Server.DataServices
{
public class DataService : IDataService<string>
{
public IObservable<string> GetDataStream(string dataSource)
{
// in this implem... |
using LuaInterface;
using System;
namespace SLua
{
public class LuaDelegate : LuaFunction
{
public object d;
public LuaDelegate(IntPtr l, int r) : base(l, r)
{
}
public override void Dispose(bool disposeManagedResources)
{
if (this.valueref != 0)
{
LuaState.UnRefAction act = delegate(IntPtr l... |
using System;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Document;
using Omni... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Syste... |
using CandidateTesting.RicardoCastroMartin.Application;
using CandidateTesting.RicardoCastroMartin.Infra;
using CandidateTesting.RicardoCastroMartin.Service;
using System;
using System.IO;
using System.Net;
using System.Net.Http.Headers;
namespace CandidateTesting.RicardoCastroMartin
{
public class Program
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
namespace iSmart_BL.iSmart
{
public class iSmart_BAL
{
public iSmart_BAL()
{
// TODO: Add constructor logic here
}
private static readonly log4net.I... |
using HangoutsDbLibrary.Model;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using WebAPI.Mappers;
using WebAPI.Services;
using WebAPI.Utils;
using WebAPI.ViewModels;
namespace WebAPI.Controllers
{
[Route("api/Location")]
[Produces("application/json")]
public class LocationController :... |
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityGoogleDrive;
using System;
using System.IO;
using Firebase.Auth;
public class MusicaForaDoJogo : MonoBehaviour
{
public AudioSource musicaFundo;
public AudioClip[] sonsFundo;
public AudioClip[] sonsFundosFase;
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using _08_CRUD_Personas_BL.Lists;
using _08_CRUD_Personas_BL.Manejadora;
using _08_CRUD_Personas_Entities;
using _08_CRUD_Personas_UI.Models;
namesp... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace bdd_interface
{
class BDDSolver
{
... |
#region License
/***
* Copyright © 2018-2025, 张强 (943620963@qq.com).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
using System;
using System.Runtime.Serialization;
namespace OmniSharp.Extensions.JsonRpc.Server
{
/// <summary>
/// Exception raised when request parameters are invalid according to the target method.
/// </summary>
[Serializable]
public class UnknownErrorException
: RequestException
{... |
using System.Collections.Generic;
using ClickPizza.WindowsPhone.Model;
namespace ClickPizza.WindowsPhone.Data
{
public interface IRepository
{
IEnumerable<PizzaDetailsModel> PizzaCollection { get; }
PizzaDetailsModel GetPizzaById(int id);
}
}
|
using System;
using System.Net.Mime;
namespace ValueMail.Receive.Model
{
public class PartialMailModel
{
public ContentType ContentType { get; set; }
public String ContentTransferEncoding { get; set; }
public ContentDisposition ContentDisposition { get; set; }
public String ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
public class AdaptiveDifficulty : MonoBehaviour {
public bool isAdaptiveOn = false;
public Track track;
public BeatmapManager beatmap;
public GameObject tiles;
... |
using System;
namespace Micro.Net.Abstractions.Activities
{
public interface IActivityLog
{
Guid CorrelationId { get; set; }
}
} |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_ConfigurableJoint : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
ConfigurableJoint o = new ConfigurableJoint();
LuaObject.pushValue(l, tru... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Mvc.Ajax;
using starkdev.spreadrecon.business;
using starkdev.spreadrecon.model;
using starkdev.spreadrecon.business.security;
namespace starkdev.spreadrecon.web.Controllers
{
public class C... |
public interface ICharachterController
{
void Jump();
void DeltaCalculator();
void BasePyhsicsMovement();
void VelocityLimitation();
} |
using LitJson;
using SLua;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace RO.Net
{
[CustomLuaClass]
public class NetConnectionManager : SingleTonGO<NetConnectionManager>
{
public clas... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace online_system
{
public partial class Form7 : Form
{
public static string se1, se2, se3, se4; // se represents... |
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Reflection;
using CoreEngine;
namespace CoreEditor
{
[CustomPropertyDrawer(typeof(SortingLayerAttribute),true)]
public class SortingLayerAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, Serialized... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
//using System.Data.Entity.Spatial;
namespace Entities
{
public partial class EventTicketTypes
{
public EventTicketTypes()
{
Tickets = ne... |
using System;
using System.Management;
using System.Windows.Forms;
using Entity;
using System.Security.Cryptography;
using System.Text;
using System.Data.SqlClient;
using System.IO;
namespace QuanLyTiemGiatLa.Xuly
{
public class Xuly
{
private static readonly string[] VietnameseSigns = ne... |
using System;
using UnityEngine;
namespace Weapons.Dynamite.Code
{
public class DynamitesCounter
{
private readonly Settings _settings;
public DynamitesCounter(Settings settings)
{
_settings = settings;
}
public int DynamitesLeft { get; private set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class SlowPowerup : Powerup
{
public float startTime;
public SlowPowerup()
{
duration = 3;
amount = 70;
cooldown = 40;
}
public void Reset(Im... |
using System;
namespace Takistid {
class TakistusSalveProov {
public static void Main(string[] arg) {
JadamisiTakistusSalv Salv = new JadamisiTakistusSalv(5);
Salv.LisaTakisti(new Takisti(10, 1));
Salv.LisaTakisti(new Takisti(10, 2));
Console.WriteLine(... |
using System.ComponentModel.DataAnnotations.Schema;
namespace PaymentService.Data.Model
{
[Table("bank_info")]
public class BankInfo
{
[Column("id")]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[Column("bank_code", TypeName="varchar(255... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Collections;
using System.Collections.Generic;
namespace DrumExercisesPlaylist
{
[TestClass]
public class SetExcersisePlaylistGeneratorLibraryTestSuite
{
[TestMethod]
public void numberOfMeasures()
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Benchmarks.Utility.Helpers;
using Xunit;
namespace Microsoft.AspNetCore.Tests.Throughput
{
public class BasicThroughputTests
{
private readonly int _clientCount;
private readonly string _wcatClients;... |
using NETCommunity.FsCheck.Cart;
namespace NETCommunity.FsCheck.Discounts.CustomerCharacteristic
{
// 6% discount to customers with what is considered to be a disability.
public class SixPercentDiscountForCustomerWithDisability : IOrderDiscountRule
{
public decimal Apply(ICart cart)
{
return car... |
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