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using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Login.settings { public partial class settings_uc : UserControl { public setti...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MongoDB.Driver; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.Matches { public class OngoingMatchesCache : MongoDbRe...
namespace Infnet.Engesoft.SysBank.Model.Contratos { public interface ITelefone { string Ddd { get; set; } string Numero { get; set; } TipoTelefone TipoTelefone { get; set; } } }
using System.Windows; namespace Testownik { /// <summary> /// Logika interakcji dla klasy TrybEdycji1.xaml /// </summary> public partial class BaseQuestionBrowser : Window { public BaseQuestionBrowser() { InitializeComponent(); } } }
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("CardReward")] public class CardReward : Reward { public CardReward(IntPtr address) : this(address, "CardReward") { } public CardReward(IntP...
// // Copyright (c) 2016, MindFusion LLC - Bulgaria. // using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Xamarin.Forms; using MindFusion.Charting; using MindFusion.Drawing; namespace BarChart { public partial class TestPage : ContentPage { public TestPage()...
using CRM.Model; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.Data.Builders { public class OfferItemBuilder { public OfferItemBuilder(EntityTypeConfiguration<OfferItem> en...
using System; using System.Linq; using Umbraco.Core.Models; namespace Umbraco.Tests.Testing { public static class ContentBaseExtensions { /// <summary> /// Set property values by alias with an annonymous object. /// </summary> /// <remarks>Does not support variants.</remarks> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class TopVerses : MonoBehaviour { public TextMeshProUGUI verseText; public TextMeshProUGUI verse; public TextMeshProUGUI count; private int index = 0; private string[] topVerses = new string[]{ "John 3:16", ...
using System; using System.Collections.Generic; using Android.App; using Android.Content; using Android.Widget; using Android.Views; using StudyEspanol.Data.Models; namespace StudyEspanol.Droid { public class WordListAdapter : ArrayAdapter<Word> { private int layout; private Context context; private List<Word...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Models { [Serializable] public class LoginInfo { public Guid Id; public Guid PrimaryAccountId; public string UserName; public string PassWord; public string DigitUserName; ...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class Game { public static Game GetGameByID(int id) { Game game = (from g in All() where g.GameID == id ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Storage.Streams; using Windows.UI; using Windows.UI.Xaml.Media.Imaging; namespace One.Common { public static class MyColorHelper { public static Color GetM...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Diner; using System.ComponentModel.DataAnnotations; namespace DemoMVC2.Models { public class Cart { [Required(ErrorMessage = "Please enter your name")] public string Customername { get; set; } pu...
using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tasks.Data.Domain.Model; namespace Tasks.Identity.Managers { public class ApplicationUserManager: UserManager<User, Guid> { public ApplicationUserM...
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class SocketIdOutgoingMessage : JsonOutgoingMessage<JsonSocketIdOutgoingMessage> { internal SocketIdOutgoingMessage(uint socketId) : base(new JsonSocketIdOutgoingMe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Game1 { public abstract class ParticleEmitter { protected bool act...
using System; using System.Collections.Generic; using System.Management.Automation.Language; using FluentAssertions; using NSubstitute; using NUnit.Framework; using PSPatcher.Core.AstExtensions.PS.Visitors; namespace PSPatcher.Tests.AstExtensionsTests.PSTests.VisitorsTests { [TestFixture] public class FindLas...
using System; using HW_Pattern_.Dependency_Injection; namespace HW_Pattern_ { class Program { static void Main(string[] args) { var services = new DIServiceColection(); //services.RegisterSingleton<RandomGIUDGeneretor>(); //services.RegisterSingleton(new RandomGIUDGene...
/// <copyright> /// Copyright © Microsoft Corporation 2014. All rights reserved. Microsoft CONFIDENTIAL /// </copyright> using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UnitsMod : MonoBehaviour { public Slider PlayerAt; public Slider PlayerDf; public Slider PlayerDx; public Slider FoeAt; public Slider FoeDf; public Slider FoeDx; public Unit ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("HeroPickerButton")] public class HeroPickerButton : PegUIElement { public HeroPickerButton(IntPtr address) : this...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LaserEmitter : MonoBehaviour { public bool shouldFire = true; public GameObject emitterPoint; public GameObject laserEnd; private LineRenderer lr; public LayerMask laser; // Use this for initializatio...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace pt.it4noobs.Local.PmsWebAplication { public class Startup { private rea...
using System; using Carpark.Register.Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System.Linq; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using System.Collections.Generic; namespace Carpark.Register.Infrastructure.Persistence.Conf...
using Core.Sources; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Test.Sources { [TestClass] public class BallotBoxTest { BallotBox box; public BallotBoxTest() { box = new BallotBox(); } [TestMethod] public void Should_One_IfTwoDubl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ARUDINOGUI { public partial class ArduinoGUI : Form { public d...
using System; using System.Threading; using System.Threading.Tasks; using Dapper; using FluentValidation; using MediatR; using Npgsql; namespace DDDSouthWest.Domain.Features.Account.Admin.ManageEvents.UpdateExistingEvent { public class UpdateExistingEvent { public class Command : IRequest { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayGame : MonoBehaviour { public GameObject mainScreen; public GameObject playerSelectionScreen; // Start is called before the first frame update void Start() { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SecondProject.Controllers.Services.Model.Domain { public class Clients { public string Main { get; set; } public string Public { get; set; } } }
using System; class AppearanceCount { //Write a method that counts how many times given number appears in given array. //Write a test program to check if the method is workings correctly. static int counter = 0; static void Main() { int[] array = Array(); int number = Number();...
using MyPage.Models.Infra; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyPage.Models { public class Acesso { public long? Id { get; set; } public DateTime DataAcesso { get; set; } public long? UsuarioId { get; set; } ...
using System; namespace mvclab { public class CountryView { public Country DisplayCountry { get; set; } public CountryView(Country DisplayCountry) { this.DisplayCountry = DisplayCountry; } public void Display(Country c) { Console.WriteL...
using Bindable.Linq.Dependencies; using Bindable.Linq.Interfaces; namespace Bindable.Linq { public static partial class BindableEnumerable { /// <summary> /// Adds a bindable value to the current value and automatically wires up any dependencies. /// </summary> /// <param n...
 namespace WindowsCuotasApp.Clases.LOGUIN { class User { public string Usuario { get; set; } public string Constraseña { get; set; } } }
using Microsoft.AspNetCore.Mvc; using MVCVirtualPets.Controllers; using MVCVirtualPets.Models; using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace MVCVirtualPets.Tests { public class PetControllerTests { [Fact] public void Index_Returns_View() { ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Custom <see cref="ScriptableObject"/>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace EntomoLabels { public enum ActionButtonsEnums { ELabelSet_new, //ELabelSet_open, //ELabelSet_filename, //ELabelSet_save, //ELabelSet_print, ...
using Microsoft.SharePoint.Client; using OfficeDevPnP.Core.Diagnostics; using OfficeDevPnP.Core.Framework.Provisioning.Extensibility; using OfficeDevPnP.Core.Framework.Provisioning.Model; using OfficeDevPnP.Core.Framework.Provisioning.ObjectHandlers; using OfficeDevPnP.Core.Framework.Provisioning.ObjectHandlers.TokenD...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GenericsDemo { class Swapper { public void Swap<T>(ref T value1, ref T value2) { T temp = value1; value1 = value2; value2 = temp; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EpicenterV2.Data.Dtos { public class EpisodeDto { public int EpisodeId { get; set; } public int ShowId { get; set; } public int SeasonNumber { get; set; } public int EpisodeNumber { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.IO; namespace CommonLib { public class ImplementationClass2 : Component, ISampleInterface { void ISampleInterface.SampleMethod() { ...
using System.Data.SqlTypes; namespace NetUtils { public static class UserDefinedFunctions { /// <summary> /// return extension (e.g. html) from specified input string /// </summary> /// <param name="fileExtn" /// full/partial filespec (e.g. c:\dev\abc.def or c:\...
using GraphQL.Types; using Im.Access.GraphPortal.Repositories; namespace Im.Access.GraphPortal.Graph.OperationalGroup.Mutations { public class CircuitBreakerPolicyInputType : InputObjectGraphType<CircuitBreakerPolicyInput> { public CircuitBreakerPolicyInputType() { Name = "CircuitB...
using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(player))] public class pEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector (); player p = (player)target; if (p.exp != null) { EditorGUILayout.LongField ("level", p.exp.lv); EditorGUILayout....
using Prj.BusinessLogic.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Prj.Web.Areas.Admin.Controllers { public class BaseController : Controller { protected readonly IAccountService _accountService; ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("GoldRewardData")] public class GoldRewardData : RewardData { public GoldRewardData(IntPtr address) : this(address, "GoldRewardData") { } public GoldRewardData(IntPtr address, string className) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.From_076_To_100 { public class _088_FlattenBinaryTreeToLinkedList { /* * Given a binary tree, flatten it to a linked list in-place. For example, Giv...
using System.Collections.Generic; namespace Enrollment.Forms.View.Common { public class MultiSelectFormControlSettingsView : FormControlSettingsView { public override AbstractControlEnum AbstractControlType { get; set; } public List<string> KeyFields { get; set; } public MultiSelectTem...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class CreateBase : MonoBehaviour { public GameObject Base; public static GameObject[] Bases; private bool movingFlag; void Awake() { movingFlag = true; } // Use this for initialization void Start () { ...
using HeladacWeb.Data; using HeladacWeb.Models; using MailKit; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using RandomNameGeneratorLibrary; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Linq; using System.Text.Regul...
using System; using System.Data; namespace FileDbUploader.Tests { public class MockDbConnection : IDbConnection { private ConnectionState state; public MockDbCommand Command; public MockDbConnection(string connectionString) { } #region IDbConnecti...
using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Web; using ext; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using OC.Authentication.Login; using OC.legacy; using OC.Security.Bruteforce; using OC.User; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIcontroller : MonoBehaviour { public GameObject g1info; public GameObject g2info; public GameObject g3info; void Start() { } void Update() { } public void G1Info...
using System; using System.Collections.Generic; using System.Text; namespace JT7SKU.Lib.Twitch { public class VIP { public int Id { get; set; } public User User { get; set; } public BadgeInfo BadgeInfo { get; set; } = BadgeInfo.Vip; } }
using System.Globalization; using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.Client.UIExt; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Threading; using System; using System.Linq; using System.Threading.Tasks; namespace BPiaoBao...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyManager : MonoBehaviour { [SerializeField] private LayerMask player; public bool hasSeenTarget; #region SINGLETON public static EnemyManager _instance; public static EnemyManager instance { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LemonadeStand { public class Recipe { public double recipePrice = 10.50; public Recipe(Player player) { MakePitcher(player); } public void MakePitcher(Player play...
using Acr.UserDialogs; using IndependienteStaFe.Models; using IndependienteStaFe.Services; using IndependienteStaFe.ViewModels; using IndependienteStaFe.ViewModels.Base; using System; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Xaml; nam...
using System; using System.Web; using System.Web.UI; using System.Linq; using System.Collections.Generic; using System.Web.UI.WebControls; using System.Globalization; namespace CurrencyConverter { public partial class converter : System.Web.UI.Page { protected void Page_Load(Object sender, EventArgs ...
using System; using System.Xml; using System.Xml.Serialization; namespace ADXETools.FalconRequests { /// <summary> /// Templatized Falcon Request object constrained to objects of type ServiceInput /// </summary> /// <typeparam name="T">Template type constrained to objects of type ServiceInput</typepa...
using System; using System.IO; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading; using System.Net; using System.Net.Sockets; using BearKMPCommon; namespace BearKMPClient { class NetWrite { private Thread thread; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace DAL { public class DAL_TAIKHOAN { Thaotac_CSDL thaotac = new Thaotac_CSDL(); //khai báo 2 mảng để truyền tên tham số và giá trị tham số vào Stored Pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerController : BaseController { private Rigidbody myBody; public Transform bullet_StartPoint; public GameObject bullet_Prefab; public ParticleSystem shootFX; private Animator shootSliderAnim; ...
//Problem 5. Third Digit is 7? // Write an expression that checks for given integer if its third digit from right-to-left is 7 . using System; namespace Problem05IsThirdDigitSeven { class IsThirdDigitSeven { static void Main() { Int32 number; Console.Write("Enter num...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using UdemyDotnetCourse.Dtos.Fight; using UdemyDotnetCourse.Models; using UdemyDotnetCourse.Services.FightService; ...
namespace Plus.Communication.Packets.Outgoing.Users { internal class RespectNotificationComposer : MessageComposer { public int UserId { get; } public int Respect { get; } public RespectNotificationComposer(int userId, int respect) : base(ServerPacketHeader.RespectN...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Globalization; using DotNetNuke.Entities.Users; #endregion // ReSharper disable CheckNamespace namespace Dot...
using System; using System.Collections.Generic; using System.IO; using System.Reactive.Linq; using System.Text; namespace IndexArb.Server.DataServices { public class DataService : IDataService<string> { public IObservable<string> GetDataStream(string dataSource) { // in this implem...
using LuaInterface; using System; namespace SLua { public class LuaDelegate : LuaFunction { public object d; public LuaDelegate(IntPtr l, int r) : base(l, r) { } public override void Dispose(bool disposeManagedResources) { if (this.valueref != 0) { LuaState.UnRefAction act = delegate(IntPtr l...
using System; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Document; using Omni...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syste...
using CandidateTesting.RicardoCastroMartin.Application; using CandidateTesting.RicardoCastroMartin.Infra; using CandidateTesting.RicardoCastroMartin.Service; using System; using System.IO; using System.Net; using System.Net.Http.Headers; namespace CandidateTesting.RicardoCastroMartin { public class Program { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; namespace iSmart_BL.iSmart { public class iSmart_BAL { public iSmart_BAL() { // TODO: Add constructor logic here } private static readonly log4net.I...
using HangoutsDbLibrary.Model; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using WebAPI.Mappers; using WebAPI.Services; using WebAPI.Utils; using WebAPI.ViewModels; namespace WebAPI.Controllers { [Route("api/Location")] [Produces("application/json")] public class LocationController :...
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using UnityGoogleDrive; using System; using System.IO; using Firebase.Auth; public class MusicaForaDoJogo : MonoBehaviour { public AudioSource musicaFundo; public AudioClip[] sonsFundo; public AudioClip[] sonsFundosFase; ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using _08_CRUD_Personas_BL.Lists; using _08_CRUD_Personas_BL.Manejadora; using _08_CRUD_Personas_Entities; using _08_CRUD_Personas_UI.Models; namesp...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace bdd_interface { class BDDSolver { ...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System; using System.Runtime.Serialization; namespace OmniSharp.Extensions.JsonRpc.Server { /// <summary> /// Exception raised when request parameters are invalid according to the target method. /// </summary> [Serializable] public class UnknownErrorException : RequestException {...
using System.Collections.Generic; using ClickPizza.WindowsPhone.Model; namespace ClickPizza.WindowsPhone.Data { public interface IRepository { IEnumerable<PizzaDetailsModel> PizzaCollection { get; } PizzaDetailsModel GetPizzaById(int id); } }
using System; using System.Net.Mime; namespace ValueMail.Receive.Model { public class PartialMailModel { public ContentType ContentType { get; set; } public String ContentTransferEncoding { get; set; } public ContentDisposition ContentDisposition { get; set; } public String ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; public class AdaptiveDifficulty : MonoBehaviour { public bool isAdaptiveOn = false; public Track track; public BeatmapManager beatmap; public GameObject tiles; ...
using System; namespace Micro.Net.Abstractions.Activities { public interface IActivityLog { Guid CorrelationId { get; set; } } }
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_ConfigurableJoint : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { ConfigurableJoint o = new ConfigurableJoint(); LuaObject.pushValue(l, tru...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Ajax; using starkdev.spreadrecon.business; using starkdev.spreadrecon.model; using starkdev.spreadrecon.business.security; namespace starkdev.spreadrecon.web.Controllers { public class C...
public interface ICharachterController { void Jump(); void DeltaCalculator(); void BasePyhsicsMovement(); void VelocityLimitation(); }
using LitJson; using SLua; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Net; using System.Net.Sockets; using System.Threading; namespace RO.Net { [CustomLuaClass] public class NetConnectionManager : SingleTonGO<NetConnectionManager> { public clas...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace online_system { public partial class Form7 : Form { public static string se1, se2, se3, se4; // se represents...
using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.Reflection; using CoreEngine; namespace CoreEditor { [CustomPropertyDrawer(typeof(SortingLayerAttribute),true)] public class SortingLayerAttributeDrawer : PropertyDrawer { public override void OnGUI(Rect position, Serialized...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; //using System.Data.Entity.Spatial; namespace Entities { public partial class EventTicketTypes { public EventTicketTypes() { Tickets = ne...
using System; using System.Management; using System.Windows.Forms; using Entity; using System.Security.Cryptography; using System.Text; using System.Data.SqlClient; using System.IO; namespace QuanLyTiemGiatLa.Xuly { public class Xuly { private static readonly string[] VietnameseSigns = ne...
using System; using UnityEngine; namespace Weapons.Dynamite.Code { public class DynamitesCounter { private readonly Settings _settings; public DynamitesCounter(Settings settings) { _settings = settings; } public int DynamitesLeft { get; private set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [System.Serializable] public class SlowPowerup : Powerup { public float startTime; public SlowPowerup() { duration = 3; amount = 70; cooldown = 40; } public void Reset(Im...
using System; namespace Takistid { class TakistusSalveProov { public static void Main(string[] arg) { JadamisiTakistusSalv Salv = new JadamisiTakistusSalv(5); Salv.LisaTakisti(new Takisti(10, 1)); Salv.LisaTakisti(new Takisti(10, 2)); Console.WriteLine(...
using System.ComponentModel.DataAnnotations.Schema; namespace PaymentService.Data.Model { [Table("bank_info")] public class BankInfo { [Column("id")] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [Column("bank_code", TypeName="varchar(255...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections; using System.Collections.Generic; namespace DrumExercisesPlaylist { [TestClass] public class SetExcersisePlaylistGeneratorLibraryTestSuite { [TestMethod] public void numberOfMeasures() { ...
using System; using System.Collections.Generic; using System.IO; using System.Threading; using Benchmarks.Utility.Helpers; using Xunit; namespace Microsoft.AspNetCore.Tests.Throughput { public class BasicThroughputTests { private readonly int _clientCount; private readonly string _wcatClients;...
using NETCommunity.FsCheck.Cart; namespace NETCommunity.FsCheck.Discounts.CustomerCharacteristic { // 6% discount to customers with what is considered to be a disability. public class SixPercentDiscountForCustomerWithDisability : IOrderDiscountRule { public decimal Apply(ICart cart) { return car...