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using System.IO; namespace otus_architecture_lab_8 { class Program { static void Main(string[] args) { CmdParser cmdParser = new CmdParser().Init(args); string inPath = cmdParser.GetValue("-ip"); string outPath = cmdParser.GetValue("-op"); Simpl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Model; namespace IDal { public interface IUserRepository { IQueryable<User> GetList(Entities db); int Create(User entity); int Edit(User entity); int Delete(Func<User, bool> predic...
using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web.Cors; using System.Web.Http.Cors; namespace WebApi { [AttributeUsage(AttributeTargets.Method | AttributeTargets.Class, AllowMultiple = false)] public class CorsPolicyAttribute : Attribute, ICorsPoli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace MainClassLibrary { public class MasterClass { /// <summary> /// Collection of type Employees for further query processing /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PostProcessing; public class scrDamageSaturation : MonoBehaviour { [Header("PostProcessFX")] private float Saturation = 1; public PostProcessingProfile PPstack; public PostProcessingProfile PPstackB; ...
using bot_backEnd.Models.DbModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.UI.Interfaces { public interface IPostLikeUI { int AddPostLike(PostLike like); int DeletePostLike(int PostID, int userID); } }
using DataLayer.AreasData; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLayer.Areas { public class Areas: BusinessBase { #region Atributos #endregion #region Propiedades ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using UnityEngine; public class SaveController : MonoBehaviour { public static SaveController saveController; [System.Serializable] public class Farm { public GameObject[] ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IPokerHandsChecker.cs" company=""> // // </copyright> // <summary> // Interface for checking poker hands as defined in http://en.wikipedia.org/wiki/List_of_poker_hands. // </...
using System; namespace CRUDXamarin_Ent { public class Class1 { } }
using System; namespace OSGeo.GDAL { public enum RATFieldUsage { GFU_Generic, GFU_PixelCount, GFU_Name, GFU_Min, GFU_Max, GFU_MinMax, GFU_Red, GFU_Green, GFU_Blue, GFU_Alpha, GFU_RedMin, GFU_GreenMin, GFU_BlueMin, GFU_AlphaMin, GFU_RedMax, GFU_GreenMax, GFU_BlueMax, GFU_AlphaMax, ...
using CandidateTesting.RicardoCastroMartin.Infra; using CandidateTesting.RicardoCastroMartin.Infra.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace CandidateTesting.RicardoCastroMartin.Service { public class LogService : ILogService { private readonly ILogClient...
///<summary> /// Serializable 예제 /// [Serializable] 어트리뷰트 설정 /// Soap XML 단위로 저장 DLL임포트 시켜야 한다. /// </summary> using System; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization.Formatters.Soap; [Serializable] class SerialExample...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MrHai.BMS { /// <summary> /// 登录用户 /// </summary> [Serializable] public class LoginUser { /// <summary> /// 用户编号 /// </summary> public int UserId { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using ...
// 01. Each teacher teaches a set of disciplines and a name. Both teachers and students are people. namespace SchoolClasses { using System; using System.Collections.Generic; public class Teacher : People { public Teacher(string name) : base(name) { this.Discipl...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Management.Automation; using System.Collections; using Microsoft.PowerShell.EditorServices.Utility; namespace Microsoft.PowerShell.Ed...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RayReflectionController : MonoBehaviour { public Camera Cam; public float MaxDist = 100; public GameObject Bullet; private void FixedUpdate() { if (Input.GetMouseButtonDown(0)) { ...
using System.Collections.Generic; using OmniGui.Layouts; using OmniXaml.Rework; using Xunit; using OmniXaml; using OmniXaml.Services; using OmniGui.Xaml.Rework; using OmniGui.Xaml.Templates; namespace OmniGui.Xaml.Tests { public class Class1 { [Fact] public void BindTest() { ...
using dk.via.ftc.web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; using dk.via.ftc.businesslayer.Data.Services; using dk.via.ftc.businesslayer.Models; using Microsoft.AspNetCore.Mvc; using Newt...
using CarRental.Models.Database; using CarRental.Models.Interfaces; using CarRental.ViewModels.Order; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CarRental.Models.Repository { public class RentRepository : IRentReposiotry { private readonl...
using System; using Sce.PlayStation.Core; using Sce.PlayStation.Core.Graphics; using Sce.PlayStation.HighLevel.GameEngine2D; using Sce.PlayStation.HighLevel.GameEngine2D.Base; namespace Flabola { public class Obstacle { const float kGap = 300.0f; // Private variables. private SpriteTile[] sprites; priva...
namespace Prototype { internal interface IPrototipo { object Clonar(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace _3solution { class Program { public static void svetofor() { string p1 = " _______ "; string p2 = "| *** |"; ...
using nmct.ba.cashlessproject.model.ASP.NET; using nmct.ba.cashlessproject.api.Models; using System; using System.Collections.Generic; using System.Configuration; using System.Data.Common; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Formatting; using System.Web; using System.Web.H...
using System; using System.Collections.Generic; using System.Text; namespace Json { public class Range :IPattern { readonly char start; readonly char end; public Range(char start, char end) { this.start = start; this.end = end; } public IMatch Match(string t...
using System.Collections.Generic; namespace MarsKata.MoveRover { public class RoverMover { private Rover Rover { get; set; } public RoverMover(Rover rover) { Rover = rover; } public void Execute(IEnumerable<Action> actions) { foreach (v...
using Microsoft.WindowsAzure.Storage.Table; using System; using System.Collections.Generic; using System.Text; namespace UKLepraBotFaaS { public class Reaction { public List<string> Triggers { get; set; } = new List<string>(); public List<Reply> Replies { get; set; } = new List<Reply>(); ...
using AutoDataReader.Service.Contracts; using Microsoft.Extensions.DependencyInjection; namespace AutoDataReader.Helpers { public class WordServiceHelper { public static IWordService GetService() { var serviceProvider = ServiceProviderHelper.GetServiceProvider(); var w...
using UnityEngine; using System.Text; using System.Collections; using System.Collections.Generic; public class UIController : MonoBehaviour { public static int displayPop = 0; public static int displayMaxPop = 0; public static int displayMoney = 0; public static int displayMoneyIncrease = 0; public static int di...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMovement : MonoBehaviour { [SerializeField] private Camera topDownCam; [SerializeField] private Camera sideCam; [SerializeField] private RectTransform sideCamViewRect; [SerializeField] private Canvas ui_c...
 #region Copyright (C) 2017 Kevin (OSS开源实验室) 公众号:osscore /*************************************************************************** *   文件功能描述:OSSCore插件 —— 阿里云密钥配置 * *   创建人: Kevin * 创建人Email:1985088337@qq.com * 创建日期:2017-10-22 * ********************************************************************...
using Datos; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dominio { public class MateriaModel { MateriaDao materiaDao = new MateriaDao(); public DataTable listarMaterias() { ...
using DotCom.Pages.Util; using OpenQA.Selenium; using System; namespace DotCom.Pages.ProviderSearch { /// <summary> /// A single provider search result pane representing a single provider/location. /// </summary> public class ProviderSearchResult { // The web element (div) containing the s...
using Nancy; using Nancy.TinyIoc; namespace ClientTestService { public class ClientTestServiceBootstrapper : DefaultNancyBootstrapper { protected override void ConfigureApplicationContainer(TinyIoCContainer container) { container.Register<PortfolioService>().AsSingleton(); ...
using System.Collections.Generic; using System.Linq; using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class GroupMembershipServices { private readonly UnitOfWork _uow; public GroupMembershipServices() { ...
using ServerKinect.Shape; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.Clustering { public class Cluster : ILocatable { protected Point center; protected volatile IList<Point> points; private Volume volume; ...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_AtlasMap : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { AtlasMap o = new AtlasMap(); LuaObject.pushValue(l, true); LuaObject.pushValue...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Popup : MonoBehaviour { public UnityEvent ClosePopup; void Update() { if (OVRInput.GetDown(OVRInput.RawButton.RTouchpad) || OVRInput.GetDown(OVRInput.RawButton.RIndexTrigger)) ...
using System; using System.Collections.Generic; using System.Text; namespace ConfigData { public class We7Config { /// <summary> /// 小程序文件夹目录 /// </summary> public const string ProcessMiniFolderPath = MainConfig.BaseDir + @"processMini/", We7DataSession...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Utils { public static int Vertical, Horizontal, Colums, Rows; public static int currentlevel = 0; public static Vector3 GridToWorldPosition(int x, int y) { return new Vector3(x - (Horizontal - 0.5f), y ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.Networking; public class PressTheButton : NetworkBehaviour { [SerializeField] private GameObject LobbyManager; private GameObject buttonMenu; [SerializeField] private GameObject mainMenu; [SerializeField] private st...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Xrm.Sdk; using Moq; using System; namespace XrmMoqTestConsole2016.Tests { [TestClass] public class ProgramTests { [TestMethod] [TestCategory("ExampleUnit")] public void Test_console_2016_get_callerid() { ...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; using Prism.Mvvm; using Common.Data; namespace Main.Models { /// <summary> /// Session Object persists the state of the current session /// </summary...
namespace E20_InfiniteConvergentSeries { using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; public class ConvergentSeries { public delegate decimal SumInfiniteConvergentSeries(decimal precis...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Roger { public partial class WarningBox : UserControl { public WarningBox() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { public enum ELibro { Manual,Novela,Ambos} class Biblioteca { private int _cap; private List<Libro> _libros; private Biblioteca() { ...
using AcceptanceTests.Classes; using Repository; using System.Collections.Generic; using System.Globalization; using System.Linq; using TechTalk.SpecFlow; using TechTalk.SpecFlow.Assist; using Xunit; namespace AcceptanceTests.StepDefinitions { [Binding] public class InvoiceFixedFeeSteps : Steps { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using System.Net.Http;...
using FastSQL.App.Events; using FastSQL.App.Interfaces; using FastSQL.Sync.Core.Models; using FastSQL.Sync.Core.Repositories; using Prism.Events; using System; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; namespace FastSQL.App.UserControls.Reporters { public c...
using BPiaoBao.Client.Module; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.UIExt.Communicate; using GalaSoft.MvvmLight.Threading; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.W...
using System.Xml.Linq; using PlatformRacing3.Common.Level; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures; namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedures; public class CountMyLevels2Procedure : IProcedure { public async Tas...
using System.Data.Entity.ModelConfiguration; using UnitOfWorkRuleSpecificationRepository.Models; namespace UnitOfWorkRuleSpecificationRepository.Mappings { public class SpecificationMapping : EntityTypeConfiguration<Specification> { public SpecificationMapping() { // Primary Key ...
using UnityEngine; using System.Collections; public class FinalPartida : MonoBehaviour { // Use this for initialization void Start () { NotificationCenter.DefaultCenter().AddObserver(this, "PersonajeHaMuerto"); } // Update is called once per frame void Update () { } void OnTriggerEnter2D(Colli...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.ObjectModel; namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyFieldsModel { ...
// // - PopCommand.cs - // // Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LI...
using System; using System.ComponentModel; using GalaSoft.MvvmLight.Messaging; using HandyControl.Controls; using HandyControlDemo.Data; using HandyControlDemo.Tools; namespace HandyControlDemo { public partial class MainWindow { public MainWindow() { InitializeComponent(); ...
using System.Collections.Generic; using UnityEngine; namespace NeuralNetwork { public class NeuralNetworkManager : MonoBehaviour { [Header("References")] public GameObject NetWorkPrefab; public List<NeuralNet> NeuralNetworkInstances = new List<NeuralNet>(); [Header("...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { public class Profesor : Persona { private DateTime fechaIngreso; public Profesor(string nombre, string apellido, string documento) : base(nombr...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CustomEditor(typeof(PathSpline))] public class PathSplineInspector : BezierSplineInspector { SerializedProperty StartPathsProp; SerializedProperty EndPathsProp; private void OnEnable() { StartPa...
using System; using System.Collections.Generic; using System.Text; using OCP; namespace OC.Accounts { class Hooks { /** @var AccountManager */ private AccountManager accountManager = null; /** @var ILogger */ private OCP.ILogger logger; /** * Hooks constructor....
using System; using System.Linq; namespace DoE.Quota.Repositories.Data.Inventories { using EF; using Api; using Core.Globals; using Core.Repositories.Data; public class InventoryRepository : Repository<Inventory> , IInventoryRepository { protected new PortalLsm _DbContext; ...
public enum BossAnimationStates {walk, attack, die};
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.AspNetCore.Mvc; using PerformanceDashboard.Models; using PerformanceDashboard.ViewModels; using PerformanceDashboard.ViewModels.Dashboa...
namespace SpaceShip.Models.SpaceCraftSystems.LiquidSupply.Entity { public class SmallTank : TankBase<LiquidType> { public SmallTank(LiquidType type, uint volume) : base(type, volume) { MaxVolume = 1000; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FrbaCommerce.Modelo { public class Pregunta { String pregunta { get; set; } DateTime fecha { get; set; } String respuesta { get; set; } DateTime fechaRespuesta { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace WindowsFormsApplication1 { public partial class AddEvaluation...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Task5.cs" company=""> // // </copyright> // <summary> // The task 5. // </summary> // ----------------------------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlcConnectDisconnect : MonoBehaviour { public PlcConnection plc; public Text buttonText; public Image buttonIcon; bool _connectionState; bool ConnectionState { get ...
namespace Singleton { public sealed class ThreadSafeSingleton { private ThreadSafeSingleton() { TestString = "Initial"; } public string TestString { get; set; } public static readonly ThreadSafeSingleton Instance = new ThreadSafeSingleton(); } }
using System.Collections.Generic; using Infnet.Engesoft.SysBank.Model.Dominio; using Infnet.Engesoft.SysBank.Model.Contratos; namespace Infnet.Engesoft.SysBank.Model.Provider { public class ProviderPessoas : Provider<Pessoa> { public ProviderPessoas() //constructor { var...
namespace ns11 { using System; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] internal struct Struct12 { public const uint uint_0 = 0x800; public const int int_0 = 11; private const int int_1 = 5; private uint uint_1; public void...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class DynHaus { public DynHaus() { ArcArchiv = new HashSet<ArcArchiv>(); DynAufenthalt = new HashSet<DynAufenthalt>(); DynAusleiheUserFachabte...
using System; using System.Threading; using System.Threading.Tasks; using Eventos.IO.Domain.Core.Notifications; using Eventos.IO.Domain.Eventos.Events; using Eventos.IO.Domain.Eventos.Repository; using Eventos.IO.Domain.Handlers; using Eventos.IO.Domain.Interfaces; using MediatR; namespace Eventos.IO.Domain.Eventos.C...
using SalaryUpdate.Models; using System.Data.Entity.ModelConfiguration; namespace SalaryUpdate.Persistance.Configurations { public class ReturnedSalaryConfiguration : EntityTypeConfiguration<ReturnedSalary> { public ReturnedSalaryConfiguration() { HasKey(s => s.EmployeeId); ...
namespace Triton.Game.Mapping { using System; public enum DeckPickerMode { INVALID, PRECON, CUSTOM } }
namespace Collection_of_Products { using System; using System.Collections.Generic; using System.Linq; class PlayWithProductCollection { static void Main() { var products = new ProductCollection(); products.Add(1, "Product1", "Pesho", 28.9m); ...
using System; namespace Reto_Semana_06_01 { class Program { static void Main(string[] args) { //https://youtu.be/hwy6EEoI7ZU Random random = new Random(); int totalPuntos = 0, vidas = 3, contador1s = 0, contador6s = 0, dadosEspeciales...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace DBStore.DataAccess.Migrations { public partial class InitialDatatables : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "AspNetRo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace WindowsFormsApplication1 { public partial class Funcionario : Form { //public s...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* * Este Script comprende todas las acciones que puede hacer el personaje en nuestro videojuego. * Se ha hecho mediante métodos, los cuales son llamados en el Update() cuando sea necesaria su ejecución. * El jugador es capaz de: movers...
using System; namespace Names { internal static class HeatmapTask { public static HeatmapData GetBirthsPerDateHeatmap(NameData[] names) { string name = "Юлиан"; int days = 30; int months = 12; // X — число месяца, по Y — номер месяца ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArcGISApp1 { public class Constants { public static readonly string MapBaseAddress = "https://www.arcgis.com/home/item.html"; public static readonly string MapId_ExploreM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CommonDX; using GalaSoft.MvvmLight.Messaging; using SharpDX; using SharpDX.Direct3D11; using SharpDX.IO; namespace Sandbox.DxRenderer { public partial class SpriteBatch : Component { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ToolTip : MonoBehaviour { private Text toolTipText; //这个文字主要是用大小改变面板大小 private Text contentText; //这个文字用来显示,这两个文字要一样 private CanvasGroup canvasGroup; private float targetAlpha = 0; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Threading { public static class Randoms { static readonly SRandom myRandom = new SRandom(); public static int Next() { var random...
using Android.App; using Android.OS; using Android.Runtime; using Android.Support.Design.Widget; using Android.Support.V7.App; using Android.Views; using Android.Widget; using Staff.C_Sharp; namespace Staff { [Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)] public class M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace cocoapuffs { class CotophaFile { BinaryReader file; public CotophaFile(string inputFilename) { if (File.Exists(inputFilename)) { try...
using System; using System.IO; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace IFN647_Project { class JSONParser { public Dictionary<int, Passage> ReadJSON(string pathFile, out Dictionary<i...
using UnityEngine; public class CrabAi : MonoBehaviour { public Transform Player; private Rigidbody rb; public float distanceLimit = 3.5f; public float period = 75f; public float forceValue = 100f; private float t = 0.0f; private System.Random random; private Transform cachedTransfor...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; namespace InvoicingWebApp.Models { public class Invoice { [JsonProperty("id")] public string AggregateId { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using WpfTesting.Model; namespace WpfTesting.Controls { public class ComboItemComboBox : ComboBox { static ComboItemComboBox() { SelectedItem...
using Accounting.DataAccess; using Accounting.Entity; using Accounting.Utility; using AccSys.Web.WebControls; using System; using System.Data; using System.Data.SqlClient; using System.Web.UI.WebControls; using Tools; namespace AccSys.Web { public partial class frmRequisition : BasePage { private stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Entidade; using Persistencia; namespace Negocio { public class NMensalidade { //Declara o objeto da camada de persistência PMensalidade pMensalidade = new PMensalidade(); public E...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { [SerializeField] float walkSpeed = 30f; //Player 걷는 속도 [SerializeField] float jumpForce = 400f; //Player 점프 강도 [SerializeField] Transform foot; //Pla...
using System; using System.Threading.Tasks; using Microsoft.Extensions.Caching.Distributed; using Newtonsoft.Json; namespace Acme.Infrastructure.Cache { /// <summary> /// Redis distributed cache service /// </summary> public sealed class RedisCacheService : ICacheService { private readonly...
using System; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace Politicizer.Api.Models { [BsonIgnoreExtraElementsAttribute] public class Politician { [BsonId] public ObjectId Id {get; set;} public string bioguide_id {get; set;} public string title...
/*-------------------------------------------------------------------------- Reactor.Web.Sockets The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation ...
using System; using NCalc; using System.Collections.Generic; using System.Linq; using System.Text; /// <summary> /// Class representing a rule which can be evaluated to boolean value /// </summary> [Serializable] public class Rule { [UnityEngine.SerializeField] private String rule; ...