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using System; using UniRx; using UnityEngine; using UnityEngine.UI; public class Sandbox : MonoBehaviour { [SerializeField] private Button _button; [SerializeField] private IntReactiveProperty _intProperty; private void Start() { // You can follow the lines below and uncomment each part individually to see wha...
using System.Collections.Generic; using UnityEngine; using System; public class DeathmatchMode : MonoBehaviour { #region Statistics [SerializeField] Statistics m_Statistics; [Serializable] class Statistics { [SerializeField] UIStatisticsDeathmatchMode m_UIStatistics; List<Statis...
using System; using System.Runtime.InteropServices; using Dalamud.Plugin; using Penumbra.Structs; using Reloaded.Hooks.Definitions.X64; namespace Penumbra.Hooks { public class GameResourceManagement { private const int NumResources = 85; [Function( CallingConventions.Microsoft )] publi...
using System; namespace PicoShelter_DesktopApp.DTOs { public class LoginResponseDto { public string access_token { get; set; } public DateTime expires { get; set; } public AccountInfoDto user { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Event controller.Manipula todos los eventos con las interfaces de eventSystem como los eventos del mouse sobre los botones /// </summary> public class EventController : MonoBehaviour ,IPoint...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_AudioClip : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { AudioClip o = new AudioClip(); LuaObject.pushValue(l, true); LuaObject.pushVal...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Specialized; using System.Text.RegularExpressions; using System.Web.UI; using System.Web.UI.WebCont...
/****************************************************************************** * * HL7SDK basic datatypes (partial impl.) * *****************************************************************************/ using System; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using CTCT.Util; namespace CTCT.Components.EventSpot { /// <summary> /// TrackInformation class /// </summary> [DataContract] [Serializable] public class TrackInformation :...
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class UserVarsOutgoingMessage : JsonOutgoingMessage<JsonUserVarsOutgoingMessage> { internal UserVarsOutgoingMessage(uint socketId, IReadOnlyDictionary<string, objec...
namespace Plus.Communication.Packets.Outgoing.Rooms.Avatar { internal class DanceComposer : MessageComposer { public int VirtualId { get; } public int Dance { get; } public DanceComposer(int virtualId, int dance) : base(ServerPacketHeader.DanceMessageComposer) ...
using Flunt.Notifications; using Flunt.Validations; namespace GameLoanManager.Domain.ViewModels { public class LoginViewModel : Notifiable { public LoginViewModel(string login, string password) { this.Login = login; this.Password = password; AddNotifications...
using System; using System.Text; namespace RecipeOcr { [Flags] public enum TextType { Normal = 0x01, Handprinted = 0x02, // Works only for field-level recognition Gothic = 0x04 } public static class TextTypesExtensions { public static string AsUrlParams(this Te...
using System; using System.Collections.Generic; class Album { public string Title{get; set;} public List<Song> ListOfSongs = new List<Song>(); public Album(string title) { Title = title; } public void AddSong(Song s) { ListOfSongs.Add(s); Console.WriteLine("Song: " + s.Title + " Has Been Adde...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; namespace TableOptimization { class Former { private static Dictionary<Board, int> mainBoards = new Dictionary<Board, int>(); private static Dictionary<Boa...
using System; using System.Collections.Generic; using System.Text; namespace Jieshai.Core { public class Income { public Investment Investment { set; get; } public float OrderIncomeMoney { set; get; } public int ToadyOrderQuantity { set; get; } public int TotalOrderQuantity ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment5 { class Program { static void Main(string[] args) { Console.WriteLine("Welcome to the Adventure of Assignment 5"); Character myChar...
using System.Collections.Generic; using System.Data.SqlClient; using System.Web.Http; using YoctoScheduler.Core.Database; using YoctoScheduler.Logging.Extensions; namespace YoctoScheduler.WebAPI.Controllers { [Attributes.GetAllSupported] [Attributes.GetByIDSupported] [Attributes.PostSupported] [Attrib...
using FastSQL.Core; using FastSQL.Sync.Core.Models; using FastSQL.Sync.Core.Repositories; using System; using System.Collections.Generic; using System.Text; namespace FastSQL.Magento1.Integration.Pushers { public class ProductPusherOptionManager : BaseOptionManager { public ResolverFactory ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleTesting { class InfoPrinter { private InfoGrabber grabber; public InfoPrinter() { grabber = new InfoGrabber(); } public v...
using UnityEngine; using System.Collections; using CnControls; public class FollowPlayer : MonoBehaviour { public Transform p_Transform; public Transform h_Transform; float cameraFollowSpeed = 5f; public Vector3 pos_offset; public bool highCam = false; Quaternion lowCamAngle; Quaternion ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Media.Animation; namespace Grisaia.SpriteViewer.Controls { /// <summary> /// A static class for attached smooth value depende...
#region License /* Copyright (c) 2009 - 2013 Fatjon Sakiqi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
using ProBuilder2.Common; using ProBuilder2.Math; using System; using System.Collections.Generic; using UnityEngine; public class pb_Shape_Generator { private static readonly Vector3[] ICOSAHEDRON_VERTICES = new Vector3[] { new Vector3(-1f, 1.618034f, 0f), new Vector3(1f, 1.618034f, 0f), new Vector3(-1f, -1.61...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GigHub { public class Pyramid { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace DBManager { public partial class frmSQLServerConnection : BlueForm { private bool importSchema; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace JIF.Pay.Sample.API.Models { public class PaymentViewModel { public string OrderNo { get; set; } public string Subject { get; set; } public string Remark { get; set; } public decima...
namespace E10_FibonacciNumbers { using System; public class FibonacciNumbers { public static void Main(string[] args) { // Write a program that reads a number n and prints // on the console the first n members of the Fibonacci // sequence (at a single ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REQFINFO.Utility { [Serializable] public class CurrentUser { public int IDUser { get; set; } public string UserIdEncrypted { get; set; } public string UserN...
using UnityEngine; public class DC_HighScore : MonoBehaviour { private string IP; private int gameID; public DC_HighScore() { IP = "52.160.46.238"; gameID = 5; } public DC_HighScore(string overrideIP, int overrideGameID) { IP = overrideIP; gameID = overrideGameID; } public void UploadScore(strin...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; namespace advent_of_code_2018 { class Day16 { private static Func<int[], int, int, int> addr = (int[] reg, int in1, int in2) => reg[in1] + reg[in2]; private static Func<int[], int, int,...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using Testownik.Model; namespace Testownik.Converters { class QuestionToTextConverter : IValueConverter { public object Convert(obj...
/**************************************************************************** * Copyright (c) 2018.5 liqingyun ****************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace QFramework { [System.Serializable...
using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using WMagic; namespace WMaper.Misc { /// <summary> /// Share.xaml 的交互逻辑 /// </summary> public sealed partial class Share : UserControl { #region 变量 // 光标资源 private Cursor dragCur; ...
using System; using Qt.Gui; using Mono.VisualC.Interop; namespace QtTest { class MainClass { public static void Main (string[] args) { int argc = args.Length; using (QApplication app = new QApplication (ref argc, args, 0x040602)) { QPushButton hello = new QPushButton (QString.FromUtf8 ("Hello", 5), nul...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SignScreen : MonoBehaviour { public Main main; Renderer rend; // Use this for initialization void Start () { rend = GetComponent<MeshRenderer>(); } // Update is called once per frame void Update () { if (main.s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Models { [Serializable] public class LoginACL { public Guid? LoginId; public Guid? SrcAclId; public bool Inherited; public ACLType ACLType; public UserRoleLevel UserRoleLeve...
using PIdentityJwt.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PIdentityJwt.Services { public interface IUsersInRolesService { List<UsersInRoles> GetUserInRolesByID(int userId); UsersInRoles Create(UsersInRoles usersInRoles...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LogiCon.Areas.Master.DTO { public class LineChartDataDTO { //public string currencyCode { get; set; } public string yearMonth { get; set; } public decimal exchangeRate { get; set; } } }
using ALM.Empresa.Datos; using ALM.Empresa.Entidades; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Text; using System.Net; using System.IO; namespace ALM.Empresa.Negocio { public class NUsuario { /// <summary> /// Valida logueo usuario /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMovement : MonoBehaviour { [SerializeField] private Transform target; [SerializeField] private float speed = 2f; void Update() { Vector3 targetPos = target.position; targetPos.z = -10; transform.position = ...
using FluentAssertions; using Xunit; using XUnitMoqSampleWeb.Helpers; using XUnitMoqSampleWeb.Tests.Fixtures; namespace XUnitMoqSampleWeb.Tests { /// <summary> /// This represents the test entity for the <see cref="HttpClientHelper"/> class. /// </summary> public class HttpClientHelperTest : IClassF...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Console; namespace _2do_Proyecto_Analisis { class Horario { /** * cada dia son 10 horas de clases * desde las 7am hasta las 5pm * lista de ...
/* * Copyright © 2021 EDDiscovery development team * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law...
using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace BPiaoBao.Client.UIExt.CommonControl { /// <summary> /// PayControl.xaml 的交互逻辑 /// </summary> public partial class PayControl : UserControl { public PayControl() {...
namespace Assignment_MVC_3.Migrations { using Assignment_MVC_3.Models; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<Assignment_MVC_3.Models.ApplicationDbContext> { publ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Web; using Microsoft.Extensions.DependencyInjection; using DotNetNuke.Common; using DotNetNuke.Abstractions; u...
System.NotSupportedException: Unknown attribute 'rFBw' in module 'Hearthbuddy.exe' in assembly name 'rFBw=yOQu'. at ..(String value) at ..(String typeName, String assemblyReference) at ..(String typeName, String assemblyReference) at ..(String typeName, String assemblyReference) at .....
using System; using doob.Scripter.Shared; namespace doob.Scripter.Module.Http { public class HttpModule: IScripterModule { public HttpRequestBuilder Client(string url, Action<HttpOptionsBuilder> options) { var builder = new HttpOptionsBuilder(url); options...
using UnityEngine; using System; using System.Collections.Generic; namespace UMA { [Serializable] public class RaceData : ScriptableObject { public string raceName; public GameObject racePrefab; public DnaConverterBehaviour[] dnaConverterList = new DnaConverterBehaviour[0]; [Obsolete("AnimatedBone...
using System; using System.Collections.Generic; namespace FamilyDictionary { class Program { static void Main(string[] args) { Dictionary<string, Dictionary<string, string>> myFamily = new Dictionary<string, Dictionary<string, string>>(); myFamily.Add(" twin sister", ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TestHelper { // Ref link:http://blog.csdn.net/acervogue/article/details/7406772 public class ToStringFormatTest { public static void Print() { ToStringFormatTest.IntTest(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AbrirUrl : MonoBehaviour { public void _AbrirURL(string URL) { Application.OpenURL(URL); } }
namespace E01_SchoolClasses { using System; using System.Collections.Generic; using E01_SchoolClasses.AbstractClasses; using E01_SchoolClasses.Interfaces; public class Teacher : Human, ICommentable { private List<Discipline> disciplines; public Teacher(string name, List<D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Semon.Yahtzee.Rules.Helpers; using System.Runtime.Serialization; namespace Semon.Yahtzee.Rules.Partials { [DataContract] public class CountOfAKind : IPartialRule { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; public class PortalTrigger : MonoBehaviour { // [SerializeField] //private List<Material> m_mats; [SerializeField] private Transform m_device; private Camera m_cam; private...
namespace XMLApiProject.Services.Models.PaymentService.Entities { public interface IAuthorizeSwipeRequest { uint? MerchantCode { get; set; } uint? MerchantAccountCode { get; set; } uint Amount { get; set; } string TransIndustryType { get; set; } string TransactionType { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuyButton : MonoBehaviour { private int _avaliableMoney; [SerializeField] private int _price; [SerializeField] private Animator[] _indicators; [SerializeField] private int _upgradeLevel; priva...
namespace CSPProject { public class CspOptions { public bool ReadOnly { get; set; } public CspDirective Defaults { get; set; } = new CspDirective("default-src"); public CspDirective Connects { get; set; } = new CspDirective("connect-src"); public CspDirective Fonts { get; set; } = new CspDirect...
using Android.OS; using Android.Views; using Android.Webkit; namespace JKMAndroidApp.fragment { /// <summary> /// Method Name : FragmentTerms /// Author : Sanket Prajapati /// Creation Date : 23 Jan 2018 /// Purpose : Fragement for Terms layout /// Revision : ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace Practice2._4 { public class AlarmClock { public event EventHandler Tick; public event EventHandler Alarm; private Thread thread; ...
using System.Web.Mvc; using WebMarkupMin.Mvc.ActionFilters; using ZiZhuJY.Web.UI.Attributes; namespace ZiZhuJY.Web.UI.Controllers { [Localization] public class PlotterController : Controller { // // GET: /Plotter/ // [WebMarkupMin.Mvc.ActionFilters.CompressContent] [MinifyHt...
using UnityEngine; using System.Collections; public class TerrainTiler : MonoBehaviour { public Material tileMaterial; public Transform parentTransform; public float scale; // Use this for initialization void Start() { parentTransform = this.GetComponentInParent<Transform>(); for ...
using UnityEngine; using System.Collections.Generic; public enum PlayerInputType { MoveHorizontal, // Axis MoveVertical, // Axis Launch, // Key press Dodge, // Key press Skill, // Key press Charge, // Trigger o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Bindable.Linq.Tests.TestLanguage.Expectations; namespace Bindable.Linq.Tests.TestLanguage.Steps { internal abstract class Step { private List<IExpectation> _expectations; private IScenario _s...
using System; using Reciclagem.Interfaces; using Reciclagem.Models; namespace Reciclagem.Models { public class CascadeLaranja : Materiais, IlataMarrom { public override void JogarNoLixo () { System.Console.WriteLine (" Casca de laranja é orgânico, contudo pertence a lata Marrom."); System...
namespace Language.Analyzer { public enum SemType { Undefined = 0, Char, Int, LongLongInt, Function } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using LibraryManagement.Admin.dsAdminTableAdapters; /** * * Author: Leonardo Stifano */ namespace LibraryManagement.Admin { public partial class ManageUsers : System.Web....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FloorDetector : MonoBehaviour { /* private void OnTriggerEnter2D(Collider2D other) { this.transform.parent.gameObject.GetComponent<PlayerManager>().OnTriggerFloorDetector(other); } private void OnTrigger...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InsideHouseSettings : MonoBehaviour { [SerializeField] private GameObject owner; private GameObject house_opened; public void ShowOwner(GameObject house) { Debug.Log("show owner"); Debug.L...
using System; namespace Renting.Domain { public class InvalidPeriodException : Exception { public InvalidPeriodException(DateTime from, DateTime to) : base($"{from} {to}") { } } }
using System; namespace ETravel.Coffee.Service.Dtos { public class Orders { public virtual string ExpiresAt { get; set; } public virtual string Vendor { get; set; } public virtual string Owner { get; set; } public virtual string Id { get; set; } } }
using System; namespace UnityUIPlayables { [Serializable] public class SliderAnimationClip : AnimationTimelineClip<SliderAnimationBehaviour> { } }
namespace CarDealer.App.Controllers { using Infrastructure.Extensions; using Microsoft.AspNetCore.Mvc; using Services.Interfaces; [Route("sales")] public class SalesController : Controller { private readonly ISaleService sales; public SalesController(ISaleService sale) ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Extensions; public class Rollable : MonoBehaviour { [Range(0,10)] public float rollCoeffH = 0.1f; [Range(0,10)] public float rollCoeffV = 0.3f; [Range(1,10)] public float rollMax = 3f; public Sprite Finish = null; private bool...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare { public abstract class CodeExceptionBase : Exception { protected CodeExceptionBase(int errorcode, string errmsg) : base(errmsg) { ...
using System; using System.Collections.Generic; #nullable disable namespace HelpdeskDAL { public partial class Problem : HelpDeskEntity { public string Description { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; namespace ODataQuery { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false...
using UnityEngine; using UnityEngine.SceneManagement; public class UIOptionExitOnMenu : MonoBehaviour { public void ExitOnMenu() { SceneManager.LoadScene(0); } }
public interface IState { IState OnStateUpdate(); }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using RimWorld; using UnityEngine; using Verse; namespace LocationGeneration { [StaticConstructorOnStartup] public static class Actions { [D...
/* * Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless ...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using CricBook.Domain; namespace CricBook.Api.Controllers { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Hisab.Class { public class DbConnect { //Hisab.Properties.Settings.HisabConnectionString } }
using Common; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Printing; using System.Linq; using System.Text; using System.Windows.Forms; using WmsSDK; using WmsSDK.Model; using WmsSDK.Request; us...
using UnityEngine; using System.Collections; public class FloorSpeed : MonoBehaviour { public float multiplierSpeed = 0.75f; public Utils.EnemyAreaType areaReach = Utils.EnemyAreaType.All; void OnTriggerEnter2D(Collider2D c) { if (c.gameObject.tag == "Player1" || c.gameObject.tag == "Player2") { c.GetCo...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class IKJoint : MonoBehaviour { private Transform mainTransform; public Transform basePoint; public Transform bone1; public Transform bone2; public Transform endPoint; [Space(10)] pub...
using System; using System.Threading.Tasks; using PetaPoco; using PmSoft.Repositories; namespace PmSoft.Tasks { public class TaskDetailRepository : Repository<TaskDetail>, ITaskDetailRepository { /// <summary> /// 保存任务状态 /// </summary> /// <param name="taskDetail"></param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tes4._3_Tier.DTO; using Tes4._3_Tier.DAL; namespace Tes4._3_Tier.BUS { class MedicineBUS { private MedicineDAL medDAL; public MedicineBUS() { medDAL = ne...
using System.IO; using Microsoft.AspNetCore.Razor.Language; namespace AppBuilder.CompileRazor { public class WebRazorProjectItem : RazorProjectItem { private readonly byte[] content; public WebRazorProjectItem( string basePath, string filePath, string physic...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Tff.Panzer.Controls; using System.Collections.G...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using UnityEngine.UI; public class WordsManager : MonoBehaviour { #region Text Variabeln public Text[] LettersMatrix = new Text[52]; public Text PlayerStatus; public Text word; public Text OkButtonTxt;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using IES.DataBase; using Dapper; using IES.Resource.Model; namespace IES.G2S.Resource.DAL { public class KenDAL { #region 列表 /...
using System; namespace SelectionAlgorithmTasks { class Program { static void Main(string[] args) { // A program receives two numbers. // If the numbers add up to greater than 10, output "Sum of numbers is greater than 10". // If the numbers add ...
using System; namespace Alarmy.Common { internal class AlarmEventArgs : EventArgs { public IAlarm Alarm { get; private set; } public AlarmEventArgs(IAlarm alarm) { Alarm = alarm; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Datos { public class MateriaDao : ConnectionToSql { public DataTable listarMaterias() { DataTable lst_Materi...
using System; using System.IO; namespace ChesterDevs.Core.Aspnet.App.RemoteData { public interface IHttpWrapper { T GetData<T>(string url, Func<Stream, T> responseBuilder); } }
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...