text stringlengths 13 6.01M |
|---|
using System;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
public class Sandbox : MonoBehaviour
{
[SerializeField] private Button _button;
[SerializeField] private IntReactiveProperty _intProperty;
private void Start()
{
// You can follow the lines below and uncomment each part individually to see wha... |
using System.Collections.Generic;
using UnityEngine;
using System;
public class DeathmatchMode : MonoBehaviour {
#region Statistics
[SerializeField] Statistics m_Statistics;
[Serializable]
class Statistics
{
[SerializeField] UIStatisticsDeathmatchMode m_UIStatistics;
List<Statis... |
using System;
using System.Runtime.InteropServices;
using Dalamud.Plugin;
using Penumbra.Structs;
using Reloaded.Hooks.Definitions.X64;
namespace Penumbra.Hooks
{
public class GameResourceManagement
{
private const int NumResources = 85;
[Function( CallingConventions.Microsoft )]
publi... |
using System;
namespace PicoShelter_DesktopApp.DTOs
{
public class LoginResponseDto
{
public string access_token { get; set; }
public DateTime expires { get; set; }
public AccountInfoDto user { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Event controller.Manipula todos los eventos con las interfaces de eventSystem como los eventos del mouse sobre los botones
/// </summary>
public class EventController : MonoBehaviour ,IPoint... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_AudioClip : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
AudioClip o = new AudioClip();
LuaObject.pushValue(l, true);
LuaObject.pushVal... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Specialized;
using System.Text.RegularExpressions;
using System.Web.UI;
using System.Web.UI.WebCont... |
/******************************************************************************
*
* HL7SDK basic datatypes (partial impl.)
*
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.InteropServi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
using CTCT.Util;
namespace CTCT.Components.EventSpot
{
/// <summary>
/// TrackInformation class
/// </summary>
[DataContract]
[Serializable]
public class TrackInformation :... |
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
internal class UserVarsOutgoingMessage : JsonOutgoingMessage<JsonUserVarsOutgoingMessage>
{
internal UserVarsOutgoingMessage(uint socketId, IReadOnlyDictionary<string, objec... |
namespace Plus.Communication.Packets.Outgoing.Rooms.Avatar
{
internal class DanceComposer : MessageComposer
{
public int VirtualId { get; }
public int Dance { get; }
public DanceComposer(int virtualId, int dance)
: base(ServerPacketHeader.DanceMessageComposer)
... |
using Flunt.Notifications;
using Flunt.Validations;
namespace GameLoanManager.Domain.ViewModels
{
public class LoginViewModel : Notifiable
{
public LoginViewModel(string login, string password)
{
this.Login = login;
this.Password = password;
AddNotifications... |
using System;
using System.Text;
namespace RecipeOcr
{
[Flags]
public enum TextType
{
Normal = 0x01,
Handprinted = 0x02, // Works only for field-level recognition
Gothic = 0x04
}
public static class TextTypesExtensions
{
public static string AsUrlParams(this Te... |
using System;
using System.Collections.Generic;
class Album
{
public string Title{get; set;}
public List<Song> ListOfSongs = new List<Song>();
public Album(string title)
{
Title = title;
}
public void AddSong(Song s)
{
ListOfSongs.Add(s);
Console.WriteLine("Song: " + s.Title + " Has Been Adde... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace TableOptimization
{
class Former
{
private static Dictionary<Board, int> mainBoards = new Dictionary<Board, int>();
private static Dictionary<Boa... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Jieshai.Core
{
public class Income
{
public Investment Investment { set; get; }
public float OrderIncomeMoney { set; get; }
public int ToadyOrderQuantity { set; get; }
public int TotalOrderQuantity ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignment5
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Welcome to the Adventure of Assignment 5");
Character myChar... |
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Web.Http;
using YoctoScheduler.Core.Database;
using YoctoScheduler.Logging.Extensions;
namespace YoctoScheduler.WebAPI.Controllers
{
[Attributes.GetAllSupported]
[Attributes.GetByIDSupported]
[Attributes.PostSupported]
[Attrib... |
using FastSQL.Core;
using FastSQL.Sync.Core.Models;
using FastSQL.Sync.Core.Repositories;
using System;
using System.Collections.Generic;
using System.Text;
namespace FastSQL.Magento1.Integration.Pushers
{
public class ProductPusherOptionManager : BaseOptionManager
{
public ResolverFactory ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleTesting
{
class InfoPrinter
{
private InfoGrabber grabber;
public InfoPrinter()
{
grabber = new InfoGrabber();
}
public v... |
using UnityEngine;
using System.Collections;
using CnControls;
public class FollowPlayer : MonoBehaviour {
public Transform p_Transform;
public Transform h_Transform;
float cameraFollowSpeed = 5f;
public Vector3 pos_offset;
public bool highCam = false;
Quaternion lowCamAngle;
Quaternion ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Animation;
namespace Grisaia.SpriteViewer.Controls {
/// <summary>
/// A static class for attached smooth value depende... |
#region License
/*
Copyright (c) 2009 - 2013 Fatjon Sakiqi
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, ... |
using ProBuilder2.Common;
using ProBuilder2.Math;
using System;
using System.Collections.Generic;
using UnityEngine;
public class pb_Shape_Generator
{
private static readonly Vector3[] ICOSAHEDRON_VERTICES = new Vector3[]
{
new Vector3(-1f, 1.618034f, 0f),
new Vector3(1f, 1.618034f, 0f),
new Vector3(-1f, -1.61... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GigHub
{
public class Pyramid
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace DBManager
{
public partial class frmSQLServerConnection : BlueForm
{
private bool importSchema;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace JIF.Pay.Sample.API.Models
{
public class PaymentViewModel
{
public string OrderNo { get; set; }
public string Subject { get; set; }
public string Remark { get; set; }
public decima... |
namespace E10_FibonacciNumbers
{
using System;
public class FibonacciNumbers
{
public static void Main(string[] args)
{
// Write a program that reads a number n and prints
// on the console the first n members of the Fibonacci
// sequence (at a single ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace REQFINFO.Utility
{
[Serializable]
public class CurrentUser
{
public int IDUser { get; set; }
public string UserIdEncrypted { get; set; }
public string UserN... |
using UnityEngine;
public class DC_HighScore : MonoBehaviour
{
private string IP;
private int gameID;
public DC_HighScore()
{
IP = "52.160.46.238";
gameID = 5;
}
public DC_HighScore(string overrideIP, int overrideGameID)
{
IP = overrideIP;
gameID = overrideGameID;
}
public void UploadScore(strin... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace advent_of_code_2018
{
class Day16
{
private static Func<int[], int, int, int> addr = (int[] reg, int in1, int in2) => reg[in1] + reg[in2];
private static Func<int[], int, int,... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using Testownik.Model;
namespace Testownik.Converters
{
class QuestionToTextConverter : IValueConverter
{
public object Convert(obj... |
/****************************************************************************
* Copyright (c) 2018.5 liqingyun
****************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
[System.Serializable... |
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using WMagic;
namespace WMaper.Misc
{
/// <summary>
/// Share.xaml 的交互逻辑
/// </summary>
public sealed partial class Share : UserControl
{
#region 变量
// 光标资源
private Cursor dragCur;
... |
using System;
using Qt.Gui;
using Mono.VisualC.Interop;
namespace QtTest {
class MainClass {
public static void Main (string[] args)
{
int argc = args.Length;
using (QApplication app = new QApplication (ref argc, args, 0x040602)) {
QPushButton hello = new QPushButton (QString.FromUtf8 ("Hello", 5), nul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SignScreen : MonoBehaviour {
public Main main;
Renderer rend;
// Use this for initialization
void Start () {
rend = GetComponent<MeshRenderer>();
}
// Update is called once per frame
void Update () {
if (main.s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WF.SDK.Models
{
[Serializable]
public class LoginACL
{
public Guid? LoginId;
public Guid? SrcAclId;
public bool Inherited;
public ACLType ACLType;
public UserRoleLevel UserRoleLeve... |
using PIdentityJwt.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PIdentityJwt.Services
{
public interface IUsersInRolesService
{
List<UsersInRoles> GetUserInRolesByID(int userId);
UsersInRoles Create(UsersInRoles usersInRoles... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LogiCon.Areas.Master.DTO
{
public class LineChartDataDTO
{
//public string currencyCode { get; set; }
public string yearMonth { get; set; }
public decimal exchangeRate { get; set; }
}
} |
using ALM.Empresa.Datos;
using ALM.Empresa.Entidades;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Text;
using System.Net;
using System.IO;
namespace ALM.Empresa.Negocio
{
public class NUsuario
{
/// <summary>
/// Valida logueo usuario
/// ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMovement : MonoBehaviour
{
[SerializeField]
private Transform target;
[SerializeField]
private float speed = 2f;
void Update()
{
Vector3 targetPos = target.position;
targetPos.z = -10;
transform.position = ... |
using FluentAssertions;
using Xunit;
using XUnitMoqSampleWeb.Helpers;
using XUnitMoqSampleWeb.Tests.Fixtures;
namespace XUnitMoqSampleWeb.Tests
{
/// <summary>
/// This represents the test entity for the <see cref="HttpClientHelper"/> class.
/// </summary>
public class HttpClientHelperTest : IClassF... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;
namespace _2do_Proyecto_Analisis
{
class Horario
{
/**
* cada dia son 10 horas de clases
* desde las 7am hasta las 5pm
* lista de ... |
/*
* Copyright © 2021 EDDiscovery development team
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law... |
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace BPiaoBao.Client.UIExt.CommonControl
{
/// <summary>
/// PayControl.xaml 的交互逻辑
/// </summary>
public partial class PayControl : UserControl
{
public PayControl()
{... |
namespace Assignment_MVC_3.Migrations
{
using Assignment_MVC_3.Models;
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfiguration<Assignment_MVC_3.Models.ApplicationDbContext>
{
publ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Web;
using Microsoft.Extensions.DependencyInjection;
using DotNetNuke.Common;
using DotNetNuke.Abstractions;
u... |
System.NotSupportedException: Unknown attribute 'rFBw' in module 'Hearthbuddy.exe' in assembly name 'rFBw=yOQu'.
at ..(String value)
at ..(String typeName, String assemblyReference)
at ..(String typeName, String assemblyReference)
at ..(String typeName, String assemblyReference)
at ..... |
using System;
using doob.Scripter.Shared;
namespace doob.Scripter.Module.Http
{
public class HttpModule: IScripterModule
{
public HttpRequestBuilder Client(string url, Action<HttpOptionsBuilder> options)
{
var builder = new HttpOptionsBuilder(url);
options... |
using UnityEngine;
using System;
using System.Collections.Generic;
namespace UMA
{
[Serializable]
public class RaceData : ScriptableObject {
public string raceName;
public GameObject racePrefab;
public DnaConverterBehaviour[] dnaConverterList = new DnaConverterBehaviour[0];
[Obsolete("AnimatedBone... |
using System;
using System.Collections.Generic;
namespace FamilyDictionary
{
class Program
{
static void Main(string[] args)
{
Dictionary<string, Dictionary<string, string>> myFamily = new Dictionary<string, Dictionary<string, string>>();
myFamily.Add(" twin sister", ne... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TestHelper
{
// Ref link:http://blog.csdn.net/acervogue/article/details/7406772
public class ToStringFormatTest
{
public static void Print()
{
ToStringFormatTest.IntTest();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AbrirUrl : MonoBehaviour
{
public void _AbrirURL(string URL)
{
Application.OpenURL(URL);
}
}
|
namespace E01_SchoolClasses
{
using System;
using System.Collections.Generic;
using E01_SchoolClasses.AbstractClasses;
using E01_SchoolClasses.Interfaces;
public class Teacher : Human, ICommentable
{
private List<Discipline> disciplines;
public Teacher(string name, List<D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Semon.Yahtzee.Rules.Helpers;
using System.Runtime.Serialization;
namespace Semon.Yahtzee.Rules.Partials
{
[DataContract]
public class CountOfAKind : IPartialRule
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class PortalTrigger : MonoBehaviour
{
// [SerializeField]
//private List<Material> m_mats;
[SerializeField]
private Transform m_device;
private Camera m_cam;
private... |
namespace XMLApiProject.Services.Models.PaymentService.Entities
{
public interface IAuthorizeSwipeRequest
{
uint? MerchantCode { get; set; }
uint? MerchantAccountCode { get; set; }
uint Amount { get; set; }
string TransIndustryType { get; set; }
string TransactionType { ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuyButton : MonoBehaviour {
private int _avaliableMoney;
[SerializeField]
private int _price;
[SerializeField]
private Animator[] _indicators;
[SerializeField]
private int _upgradeLevel;
priva... |
namespace CSPProject
{
public class CspOptions
{
public bool ReadOnly { get; set; }
public CspDirective Defaults { get; set; } = new CspDirective("default-src");
public CspDirective Connects { get; set; } = new CspDirective("connect-src");
public CspDirective Fonts { get; set; } = new CspDirect... |
using Android.OS;
using Android.Views;
using Android.Webkit;
namespace JKMAndroidApp.fragment
{
/// <summary>
/// Method Name : FragmentTerms
/// Author : Sanket Prajapati
/// Creation Date : 23 Jan 2018
/// Purpose : Fragement for Terms layout
/// Revision :
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace Practice2._4
{
public class AlarmClock
{
public event EventHandler Tick;
public event EventHandler Alarm;
private Thread thread;
... |
using System.Web.Mvc;
using WebMarkupMin.Mvc.ActionFilters;
using ZiZhuJY.Web.UI.Attributes;
namespace ZiZhuJY.Web.UI.Controllers
{
[Localization]
public class PlotterController : Controller
{
//
// GET: /Plotter/
// [WebMarkupMin.Mvc.ActionFilters.CompressContent]
[MinifyHt... |
using UnityEngine;
using System.Collections;
public class TerrainTiler : MonoBehaviour {
public Material tileMaterial;
public Transform parentTransform;
public float scale;
// Use this for initialization
void Start()
{
parentTransform = this.GetComponentInParent<Transform>();
for ... |
using UnityEngine;
using System.Collections.Generic;
public enum PlayerInputType
{
MoveHorizontal, // Axis
MoveVertical, // Axis
Launch, // Key press
Dodge, // Key press
Skill, // Key press
Charge, // Trigger o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Bindable.Linq.Tests.TestLanguage.Expectations;
namespace Bindable.Linq.Tests.TestLanguage.Steps
{
internal abstract class Step
{
private List<IExpectation> _expectations;
private IScenario _s... |
using System;
using Reciclagem.Interfaces;
using Reciclagem.Models;
namespace Reciclagem.Models {
public class CascadeLaranja : Materiais, IlataMarrom {
public override void JogarNoLixo () {
System.Console.WriteLine (" Casca de laranja é orgânico, contudo pertence a lata Marrom.");
System... |
namespace Language.Analyzer
{
public enum SemType
{
Undefined = 0,
Char,
Int,
LongLongInt,
Function
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LibraryManagement.Admin.dsAdminTableAdapters;
/**
*
* Author: Leonardo Stifano
*/
namespace LibraryManagement.Admin
{
public partial class ManageUsers : System.Web.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FloorDetector : MonoBehaviour
{
/*
private void OnTriggerEnter2D(Collider2D other) {
this.transform.parent.gameObject.GetComponent<PlayerManager>().OnTriggerFloorDetector(other);
}
private void OnTrigger... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InsideHouseSettings : MonoBehaviour
{
[SerializeField]
private GameObject owner;
private GameObject house_opened;
public void ShowOwner(GameObject house)
{
Debug.Log("show owner");
Debug.L... |
using System;
namespace Renting.Domain
{
public class InvalidPeriodException : Exception
{
public InvalidPeriodException(DateTime from, DateTime to) : base($"{from} {to}")
{
}
}
} |
using System;
namespace ETravel.Coffee.Service.Dtos
{
public class Orders
{
public virtual string ExpiresAt { get; set; }
public virtual string Vendor { get; set; }
public virtual string Owner { get; set; }
public virtual string Id { get; set; }
}
} |
using System;
namespace UnityUIPlayables
{
[Serializable]
public class SliderAnimationClip : AnimationTimelineClip<SliderAnimationBehaviour>
{
}
} |
namespace CarDealer.App.Controllers
{
using Infrastructure.Extensions;
using Microsoft.AspNetCore.Mvc;
using Services.Interfaces;
[Route("sales")]
public class SalesController : Controller
{
private readonly ISaleService sales;
public SalesController(ISaleService sale)
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Extensions;
public class Rollable : MonoBehaviour
{
[Range(0,10)] public float rollCoeffH = 0.1f;
[Range(0,10)] public float rollCoeffV = 0.3f;
[Range(1,10)] public float rollMax = 3f;
public Sprite Finish = null;
private bool... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare
{
public abstract class CodeExceptionBase : Exception
{
protected CodeExceptionBase(int errorcode, string errmsg)
: base(errmsg)
{
... |
using System;
using System.Collections.Generic;
#nullable disable
namespace HelpdeskDAL
{
public partial class Problem : HelpDeskEntity
{
public string Description { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
namespace ODataQuery
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class UIOptionExitOnMenu : MonoBehaviour {
public void ExitOnMenu()
{
SceneManager.LoadScene(0);
}
}
|
public interface IState
{
IState OnStateUpdate();
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using UnityEngine;
using Verse;
namespace LocationGeneration
{
[StaticConstructorOnStartup]
public static class Actions
{
[D... |
/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless ... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using CricBook.Domain;
namespace CricBook.Api.Controllers
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Hisab.Class
{
public class DbConnect
{
//Hisab.Properties.Settings.HisabConnectionString
}
}
|
using Common;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Printing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using WmsSDK;
using WmsSDK.Model;
using WmsSDK.Request;
us... |
using UnityEngine;
using System.Collections;
public class FloorSpeed : MonoBehaviour {
public float multiplierSpeed = 0.75f;
public Utils.EnemyAreaType areaReach = Utils.EnemyAreaType.All;
void OnTriggerEnter2D(Collider2D c) {
if (c.gameObject.tag == "Player1" || c.gameObject.tag == "Player2") {
c.GetCo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class IKJoint : MonoBehaviour
{
private Transform mainTransform;
public Transform basePoint;
public Transform bone1;
public Transform bone2;
public Transform endPoint;
[Space(10)]
pub... |
using System;
using System.Threading.Tasks;
using PetaPoco;
using PmSoft.Repositories;
namespace PmSoft.Tasks
{
public class TaskDetailRepository : Repository<TaskDetail>, ITaskDetailRepository
{
/// <summary>
/// 保存任务状态
/// </summary>
/// <param name="taskDetail"></param>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tes4._3_Tier.DTO;
using Tes4._3_Tier.DAL;
namespace Tes4._3_Tier.BUS
{
class MedicineBUS
{
private MedicineDAL medDAL;
public MedicineBUS()
{
medDAL = ne... |
using System.IO;
using Microsoft.AspNetCore.Razor.Language;
namespace AppBuilder.CompileRazor
{
public class WebRazorProjectItem : RazorProjectItem
{
private readonly byte[] content;
public WebRazorProjectItem(
string basePath,
string filePath,
string physic... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Tff.Panzer.Controls;
using System.Collections.G... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using UnityEngine.UI;
public class WordsManager : MonoBehaviour {
#region Text Variabeln
public Text[] LettersMatrix = new Text[52];
public Text PlayerStatus;
public Text word;
public Text OkButtonTxt;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
using IES.DataBase;
using Dapper;
using IES.Resource.Model;
namespace IES.G2S.Resource.DAL
{
public class KenDAL
{
#region 列表
/... |
using System;
namespace SelectionAlgorithmTasks
{
class Program
{
static void Main(string[] args)
{
// A program receives two numbers.
// If the numbers add up to greater than 10, output "Sum of numbers is greater than 10".
// If the numbers add ... |
using System;
namespace Alarmy.Common
{
internal class AlarmEventArgs : EventArgs
{
public IAlarm Alarm { get; private set; }
public AlarmEventArgs(IAlarm alarm)
{
Alarm = alarm;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Datos
{
public class MateriaDao : ConnectionToSql
{
public DataTable listarMaterias()
{
DataTable lst_Materi... |
using System;
using System.IO;
namespace ChesterDevs.Core.Aspnet.App.RemoteData
{
public interface IHttpWrapper
{
T GetData<T>(string url, Func<Stream, T> responseBuilder);
}
} |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
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