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using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerBoatController : MonoBehaviour { public float speed = 1f; public float fastSpeed = 1.5f; public float slowSpeed = 0.5f; public float turnSpeed = 0.2f; private int moveRate = 1; public float minDistToPoint; publ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Linq; #endregion namespace DotNetNuke.Entities.Content.Taxonomy { /// <summary> /// Interface of TermController. /// </s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeRespawner : MonoBehaviour { public bool dontPlaySound; public bool green; public bool blue; public bool red; public bool orange; public bool pink; public bool yellow; public bool lightBlue; public bool black; pub...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace EnhancedEditor...
using System; using System.Reflection; using System.Windows.Forms; namespace RaspberryPiCharts { partial class AboutBox : Form { public AboutBox() { InitializeComponent(); } private void CloseForm() { this.Hide(); } private void...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities; nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 11 namespace AdvertisingMessage { class Program { static void Main(string[] args) { string[] praisePhrase = {"The product is excellent.", "This is a great pro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.OracleClient; using TimeSheet_BL.timesheet; namespace TimeSheet_SI.timesheet { public class timesheetInterface { public timesheetInterface() { // TODO: Add constructor logic here...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using System.Windows.Input; using City_Center.Clases; using City_Center.Page; using City_Center.Services; using GalaSoft.MvvmLight.Command; using Xamarin.Forms; using static City_Center.Models.ActualizaUsuarioResultado...
using System; using System.Collections.Generic; using System.Data.SqlTypes; using System.Linq; using System.Security.Policy; using System.Web; using System.Web.Mvc; using DvdApplication.Repositories; using JobApplication.Models; namespace JobApplication.Controllers { public class JobController : Controller { ...
using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorApp.Data.Migrations { public partial class V19 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ke...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoombaController : MonoBehaviour { public int speed; private bool moveRight = false; private bool isCrushed; public Animator animator; void Start() { animator = GetComponent<Animator>(); } // Up...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// 风险处置单映射表 /// </summary> public partial class RISK_HANDLE_MAP { private readonly PDTech.OA.DAL.RISK_HANDLE_MAP dal=new PDTech.OA.DAL.RISK_HANDLE_MAP(); p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RentCar { public partial class FrmTipo_Vehiculo : Form { TIPO_VEHICULO model =...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TEMPCameraChangerTEMP : MonoBehaviour { public GameObject Cam1; public GameObject Cam2; public GameObject Cam3; public GameObject Panel1; public GameObject Panel2; public GameObject Panel3; bool view1; b...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NapierBank.Database; using NapierBank.Models; using System.Collections.ObjectModel; /// <summary> /// ViewEmailViewModel - Class used to setup elements for the ViewEmailView ensuring the MVVM patt...
using System; using System.Collections.Generic; using System.Linq; namespace BorderControl { public class Program { static void Main(string[] args) { List<IBuyer> buyers = new List<IBuyer>(); int numberOfMembers = int.Parse(Console.ReadLine()); for (int i =...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AnimalDB { public partial class SavininkaiList : System.Web.UI.Page { public List<Savininkas> testas = new List<Savininkas>(); public...
using System; using System.Collections.Generic; using System.Linq; using System.Management.Automation; using System.Management.Automation.Runspaces; using doob.Scripter.Engine.Powershell.Cmdlets; namespace doob.Scripter.Engine.Powershell { internal class PsRunspace: IDisposable { private CustomPsHost ...
using iCopy.Database.Context; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.EntityFrameworkCore.Storage; using Microsoft.Extensions.DependencyInjection; using System.Threading.Tasks; namespace iCopy.SERVICES.Attributes { public class TransactionAttribute : ActionFilterAttribute { private DBC...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; namespace poiLoader { public partial class home : Form { ...
using System.Collections.Generic; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using WebApplication.Api.Infrastructure.Errors; using WebApplication.Api.Models; using WebApplication.Services.Services.ShoppingBasket; namespace WebApplication.Api.Controllers { [Route("api/basket")] ...
using System; using System.Collections.Generic; using System.Data.OleDb; using System.IO; using System.Xml; namespace exportXml.Exporturi { public static class AjutExport { public static List<string> tipact = new List<string> { "CP", "CF", "CA", "CD", "CM", "CAD", "CC", "AMD", "AV", "AC", "TP", "DP", ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RespawningCollectible : MonoBehaviour { [SerializeField] float respawnTime; private float timeStamp; private float timeElapsed; private bool startTimer; public bool StartTimer { set => startTim...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace EdubranApi.Models { /// <summary> /// Company /// </summary> public class Company { [Key] public int Id { get; set; } [Required] ...
/* Task 3. Write a static class with a static method to calculate the distance between two points in the 3D space. */ namespace CoordsClassesAndStructs.Common { using System; public static class PlaneCalculations { public static double DistanceBetweenTwoPoints(Point3D firstPoint, Point3D secondPoi...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; [assembly:InternalsVisibleTo("Micro.Net.Tests.Performance.Core")] namespace Micro.Net.Core { }
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Robot { /// <summary> /// スクリプト管理 /// </summary> public class RobotActionControll : MonoBehaviour { public MonoBehaviour[] list_robotaction; public int robotActionID; // Us...
// ----------------------------------------------------------------------- // <copyright file="CSharpProxyVerifyVariableDataCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license i...
using LeagueSharp; using LeagueSharp.Common; using SharpDX; using System; namespace KhazixExploit { class Program { private static string Name = "Khazix"; private static Obj_AI_Hero Player = ObjectManager.Player; private static Spell E; private static SpellDataInst Ei; p...
using System; using System.Linq; using System.Web.Mvc; using log4net; using innovation4austria.authentication; using innovation4austria.logic; using System.Web.Security; using innovation4austria.dataaccess; using innovation4austria.web.App_Code; using innovation4austria.web.Models.Benutzer; using System.Net.Mail; ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif...
using Accounting.DataAccess; using Accounting.Entity; using Accounting.Utility; using System; using System.Data; using System.Data.SqlClient; using System.Web.UI.WebControls; using Tools; namespace AccSys.Web.UserControls { public partial class CtlDebitVoucher : System.Web.UI.UserControl { public int ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BrawlerClass : ClassBase { public GameObject cleavePrefab; public GameObject shieldPrefab; private bool inSight; public override void _normalAttack () { if (base.normalAttackSound != null) ...
using System; using System.Globalization; using System.Threading; using BPiaoBao.Client.DomesticTicket.ViewModel; using GalaSoft.MvvmLight.Messaging; namespace BPiaoBao.Client.DomesticTicket.View { /// <summary> /// TicketBookingWindow.xaml 的交互逻辑 /// </summary> public partial class TicketBookingWindow...
namespace TipsAndTricksLibrary.Tests.Cryptography.Rsa { using System; using System.Security.Cryptography; using JetBrains.Annotations; using KellermanSoftware.CompareNetObjects; using TipsAndTricksLibrary.Cryptography.Rsa; using Xunit; public class OpensslFormatParserTests { #r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment2 { class Program { static void Main(string[] args) { int numberOfTrack, aN, count; double accountBalance, totalPurchas...
using LinqToTwitter; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CmdlineTwitter { class Program { public static PinAuthorizer auth; static void authorize() { auth = ...
using Core.Internal.Dependency; using System.Linq; using LightInject; using LinqToDB; using LinqToDB.Data; using NUnit.Framework; using Core.NUnitTest.Tests.Services; using LinqToDB.Linq; using Core.Utils.Linq2Db; namespace Core.NUnitTest.Tests.Extensions { /// <summary> /// Тесты генерации SQL хинтов методом...
namespace eForm.EFlight.Dtos { public class GetFlightInformationForViewDto { public FlightInformationDto FlightInformation { get; set; } } }
using Relocation.Base; using Relocation.Base.UI; using Relocation.Data; namespace Relocation.UI { public class PlacementListHelp : BaseFormList<Relocation.Data.Placement> { public PlacementListHelp() : base() { } public PlacementListHelp(Session session) : base(session) { } ...
using UnityEngine; using System.Collections; public class TimerDynamite : MonoBehaviour { private float timerDynamite = 2f; bool turnon = false; public AudioSource Audio; // Use this for initialization void Awake() { turnon = true; } void Start () { } // Update is called...
using System; using Micro.Net.Abstractions.Storage; using Micro.Net.Core.Configuration; using Microsoft.Extensions.DependencyInjection; namespace Micro.Net.Storage.FileSystem { public static class FileSystemStorageExtensions { public static IMicroConfigurer UseFileSagaPersistence(this IMicroConfigurer...
using System; namespace TNBase.Objects { public class WeeklyStats { public WeeklyStats() { WeekDate = DateTime.Now; } public int WeekNumber { get; set; } public int ScannedIn { get; set; } public int ScannedOut { get; set; } public int Paus...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public static class IngredientFactory { public static Ingredient CreateIngredient(string ingredient, bool updateDatabase = true) { switch (ingredient) ...
/*-------------------------------------------------------------------------- Reactor.Divert The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files...
using App.Entity.AttibutesProperty; using System; using System.Drawing; using System.Text.RegularExpressions; using System.Windows.Forms; namespace App.Utilities.Controls { /// <summary> /// Control that implements the funtionality to set text. /// </summary> /// <seealso cref="System.Windows.Forms.Us...
using System; namespace GettersandSetters { class Program { static void Main(string[] args) { Person pieter = new Person(); pieter.SetAge(22); Console.WriteLine(pieter.GetAge()); } } }
using System; using UnityEngine; using System.IO; #if UNITY_EDITOR using UnityEditor; #endif namespace Puppet { #if UNITY_EDITOR [InitializeOnLoad] #endif public class AppConfig : ScriptableObject { const string settingsAssetName = "AppConfig"; const string settingsAssetFolder = "PuppetSDK/Config/Reso...
using fees_proj.data_classes; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace fees_proj { class Program { static void Main(string[] args) { Console.WriteLine("Hello World"); ...
using UnityEngine; using DG.Tweening; public class Jump : MonoBehaviour { RectTransform rectTransform; void Awake() { rectTransform = GetComponent<RectTransform>(); StartNewRecordAnim(); } void StartNewRecordAnim() { rectTransform.DOLocalMoveY(30f, 0.5f).SetRelative(t...
using System.Collections.Generic; namespace Augury.Base { public interface INextWordModel { IReadOnlyList<string> NextWord(IReadOnlyList<string> nGram); } }
using MMLib.Extensions; using Payroll.Common; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq.Expressions; namespace Payroll.Models { public class JobRole: Basic { [Display(ResourceType = typeof(Resource), Name = "Descrip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Collections; namespace Libreria_ED_II { class MetodosHuffman { //metodo compresion public List<NodoHuffman> C_obtenerFrecuencias(string message) ...
//Problem 6. Four-Digit Number //Write a program that takes as input a four-digit number in format abcd (e.g. 2011) and performs the following: ◦ Calculates the sum of the digits (in our example 2 + 0 + 1 + 1 = 4 ). //Prints on the console the number in reversed order: dcba (in our example 1102 ). //Puts the last...
using System; namespace Adding_and_Subtracting_Dates { class Program { static void Main(string[] args) { DateTimeOffset date = new DateTimeOffset(2021, 01, 29, 23, 59, 00, TimeSpan.Zero); DateTimeOffset newDate = da...
using System.Reflection; using HarmonyLib; using Verse; namespace CleaningPriority; [StaticConstructorOnStartup] internal class CleaningPriorityInitialization { static CleaningPriorityInitialization() { var harmony = new Harmony("com.github.chippedchap.cleaningpriority"); harmony.PatchAll(Ass...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SaleShop.Common.ViewModels; using SaleShop.Data.Infrastructure; using SaleShop.Data.Repositories; using SaleShop.Model.Models; namespace SaleShop.Service { public interface IOrderService {...
using System; using System.Collections.Generic; using System.Text; namespace Aula71AluguelArray { class Quarto { public string Nome { get; set; } public string Email { get; set; } public int Numero { get; set; } public Quarto(string nome, string email, int numero) { ...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TCProprietaireEntreprise { public TCProprietaireEntreprise() { TRCZoneInfoProprietaireEntreprise = new HashSet<TRCZoneInfoProprietaireEntreprise>(); } public int PeI...
#region License // Copyright (C) 2017 AlienGames // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // //...
using Web.Models; namespace Base.Areas.Admin.ViewModels { public class CourseScoViewModel { public int CourseId { get; set; } public string ScoId { get; set; } public Sco Sco { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager instance; public enum GameMode {singleplayer, multiplayer}; public GameObject conclusionScreen; public GameObject titleScreen; public float fir...
using ToDoMVC.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ToDoMVC.Data { public class ToDoDbContext : DbContext { public ToDoDbContext(DbContextOptions<ToDoDbContext> options) : bas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PowerShapeDotNet.Enums; using PowerShapeDotNet.Macros; namespace PowerShapeDotNet.Objects { /// <summary> /// Curve Point /// </summary> public class PSDNCurvePoint : PSDNPoint { #region PROPIERTIES...
using System.Collections.Generic; using Data.Core; using LearningEnglishWeb.Areas.Training.Models.Shared; namespace LearningEnglishWeb.Areas.Training.Models.CollectWord { public class CollectWordTraining : TrainingBase<CollectWordQuestion> { public CollectWordTraining(IEnumerable<CollectWordQuestion> ...
using Microsoft.TeamFoundation.Build.Client; using Microsoft.TeamFoundation.Client; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace BuildInfoRetriever { /// <summary> /// Con...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Web.Mvc; using System.Web.Security; namespace Proyek_Informatika.Models { public class SejarahMahasiswaContainer { public int id { get; set; } [Display(Name = ...
using UnityEngine; using System.Collections; public class SeamlessBG : MonoBehaviour { private float _horizontalLength; //A float to store the x-axis length of the collider2D attached to the GameObject. private GameObject[] objectBGs = new GameObject[3]; private TrackBG[] trackBGs = new Track...
using LazyVocabulary.DataAccess.UnitOfWork; using LazyVocabulary.Logic.Helpers; using LazyVocabulary.Logic.Services; using Microsoft.AspNet.Identity.Owin; using System; using System.Dynamic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Http; namespace LazyVocabulary.RestAPI.Cont...
using System; using System.Collections.Generic; using System.Text; using Entity; namespace Business { public class DotGiamGiaBO { public static ListDotGiamGiaEntity SelectAll() { return DataAccess.DotGiamGiaDA.SelectAll(); } public static ListDotGiamGiaEntity SelectByNgay(DateTime ngay) ...
using System.ComponentModel.DataAnnotations; namespace _1_Presentacion_MVC.Models { public class Language { [Key] public int id { get; set; } public string iso639_1 { get; set; } public string iso639_2 { get; set; } public string name { get; set; } ...
using System; using System.Runtime.InteropServices; namespace Frontend.Core.Helpers { internal static class NativeMethods { [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)] internal static extern IntPtr FindWindow(string lpClassName, string lpWindowName); ...
using System; namespace Exercicio07 { class Program { static void Main(string[] args) { Console.Write("Digite a coordenada X: "); double c1 = double.Parse(Console.ReadLine()); Console.Write("Digite a coordenada Y: "); double c2 = double.Parse(Console.ReadLin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using CT.Data; using CT.Army; using CT.UI.Combat; namespace CT.Manager.Combat { public abstract class CombatManager<T, TArmy> : MonoBehaviour where T : CombatManager<T, T...
using System; using Workout.ViewModels.Workout; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Workout.Views.Workout { /// <summary> /// Workout details page view. /// </summary> [XamlCompilation(XamlCompilationOptions.Compile)] public partial class DetailsPageView : ContentPage { ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace test { [TestClass] public class CoreTest { } }
using System; using System.IO; using System.Security.Cryptography; using System.Text; using UnityEngine; public class FileEncryptor { private const string PLIST_KEY_FOR_ENCRYPTO_KEY = "encryptoKey"; public static string Key { get { string text = PlayerPrefs.GetString("encryptoKey"); if (string.IsNullOrEm...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 성적처리_윈도우 { public partial class Form1 : Form { public Form1() { ...
using System; using System.Text; using System.Collections.Generic; using System.Runtime.InteropServices; namespace ProcessHandlesManager { class ProcessHandles { #region 常量 private const int MAX_PATH = 256; private const int SystemHandleInformation = 16; private const int Ob...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class TutorialTalk : StageBase { public GameObject yukariObject; GameObject yukari; GraphDiffer yukariBody; protected CharaPicture yukariPicture; GameObje...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ShowAllCardsTab")] public class ShowAllCardsTab : MonoBehaviour { public ShowAllCardsTab(IntPtr address) : this(address, "ShowAllCardsTab") { } public ShowAllCardsTab(IntPtr address, string cla...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Web; using DotNetNuke.Common; using DotNetNuke.Entities.Portals; using DotNetNuke.Entities.Users; using DotNetN...
using CareerCup150.Chapt2_LinkedList; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using Infra; namespace CareerCupTest { /// <summary> ///This is a test class for _02_02_FindNthLastTest and is intended ///to contain all _02_02_FindNthLastTest Unit Tests ///</summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.OleDb; using System.ComponentModel; using System.Data.SqlClient; using System.Data; public partial class Login1 : System.Web.UI.Page { protected void Page_Lo...
using NUnit.Framework; using System; namespace Windore.Settings.Base.Tests { public class SettingsManagerConvertTests { public class CustomClass { public int X { get; set; } public int Y { get; set; } public CustomClass(int x, int y) { ...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace TheMinepack.Projectiles { public class StarrySkyProjectileLarge : ModProjectile { public override void SetDefaults() { pro...
/*********************** @ author:zlong @ Date:2015-01-11 @ Desc:学费界面层 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Web; using DriveMgr; using DriveMgr.BLL; namespace DriveMgr.WebUI.FinancialMgr { /// <summary> /// bg_tuitionHandler 的摘要说明 ///...
using System; using database; namespace Server.WS { /// <summary> /// permet de /// *connecter un joueur /// avec compte /// sans compte /// *vérifier qu'un joueur est présent (boucle permettant de dire quand le joueur était actif pour la derniere fois, est lié au service tourn...
using System; public interface IPoolable { event Action OnDestroyEvent; }
namespace Mediati.Core.Pipelines { /// <summary> /// Attaches to pipeline handlers that require configuration from attribute decorators /// </summary> public interface IAttributeInitialisedPipeline { /// <summary> /// Initialises the pipeline from attribute parameters /// </s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TE18B_Arrayer { class Program { static void Main(string[] args) { string enemy1Name = "Bob"; string enemy2Name = "Eddie"; string en...
using System; using System.Collections.Generic; using System.Linq; namespace AnonymousTypesExample { class Program { static void Main(string[] args) { // 1. Basic usage. You could use a Tuple alternatively. // here, usage of the "var" keyword is a MUST var a...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebApplication3.Interfaces; namespace WebApplication3.Controllers { public class LoginController : Controller { private IDataRepository _iDR; public LoginController(IDataRepository...
using System; using System.Collections.Generic; using System.Text; namespace PetSharing.Data.Entities { public class Post { public int Id { get; set; } public int PetId { get; set; } public virtual PetProfile Pet { get; set; } public string Img { get; set; } public stri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace LaReglaDeTres { public partial class Splash : Form { public Splash() ...
using EP.CrudModalDDD.Domain.Interfaces; using System; using System.Collections.Generic; namespace EP.CrudModalDDD.Domain.Commands.Inputs { public abstract class ClienteCommand : ICommand { public Guid ClienteId { get; set; } public string Nome { get; set; } public string EmailAddress ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Ast.Common; using Ast.IBll; using Ast.Models; using Ast.Models.ViewModels; using System.Configuration; namespace Ast.HcNetWork.Controllers { public class MainController : UserBaseController { ...