text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PlayerBoatController : MonoBehaviour {
public float speed = 1f;
public float fastSpeed = 1.5f;
public float slowSpeed = 0.5f;
public float turnSpeed = 0.2f;
private int moveRate = 1;
public float minDistToPoint;
publ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System.Linq;
#endregion
namespace DotNetNuke.Entities.Content.Taxonomy
{
/// <summary>
/// Interface of TermController.
/// </s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeRespawner : MonoBehaviour
{
public bool dontPlaySound;
public bool green;
public bool blue;
public bool red;
public bool orange;
public bool pink;
public bool yellow;
public bool lightBlue;
public bool black;
pub... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor... |
using System;
using System.Reflection;
using System.Windows.Forms;
namespace RaspberryPiCharts
{
partial class AboutBox : Form
{
public AboutBox()
{
InitializeComponent();
}
private void CloseForm()
{
this.Hide();
}
private void... |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 11
namespace AdvertisingMessage
{
class Program
{
static void Main(string[] args)
{
string[] praisePhrase = {"The product is excellent.", "This is a great pro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.OracleClient;
using TimeSheet_BL.timesheet;
namespace TimeSheet_SI.timesheet
{
public class timesheetInterface
{
public timesheetInterface()
{
// TODO: Add constructor logic here... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using System.Windows.Input;
using City_Center.Clases;
using City_Center.Page;
using City_Center.Services;
using GalaSoft.MvvmLight.Command;
using Xamarin.Forms;
using static City_Center.Models.ActualizaUsuarioResultado... |
using System;
using System.Collections.Generic;
using System.Data.SqlTypes;
using System.Linq;
using System.Security.Policy;
using System.Web;
using System.Web.Mvc;
using DvdApplication.Repositories;
using JobApplication.Models;
namespace JobApplication.Controllers
{
public class JobController : Controller
{
... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace TrashCollectorApp.Data.Migrations
{
public partial class V19 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DeleteData(
table: "AspNetRoles",
ke... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoombaController : MonoBehaviour
{
public int speed;
private bool moveRight = false;
private bool isCrushed;
public Animator animator;
void Start()
{
animator = GetComponent<Animator>();
}
// Up... |
using System;
using System.Data;
using System.Collections.Generic;
using Maticsoft.Common;
using PDTech.OA.Model;
namespace PDTech.OA.BLL
{
/// <summary>
/// 风险处置单映射表
/// </summary>
public partial class RISK_HANDLE_MAP
{
private readonly PDTech.OA.DAL.RISK_HANDLE_MAP dal=new PDTech.OA.DAL.RISK_HANDLE_MAP();
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RentCar
{
public partial class FrmTipo_Vehiculo : Form
{
TIPO_VEHICULO model =... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class TEMPCameraChangerTEMP : MonoBehaviour {
public GameObject Cam1;
public GameObject Cam2;
public GameObject Cam3;
public GameObject Panel1;
public GameObject Panel2;
public GameObject Panel3;
bool view1;
b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NapierBank.Database;
using NapierBank.Models;
using System.Collections.ObjectModel;
/// <summary>
/// ViewEmailViewModel - Class used to setup elements for the ViewEmailView ensuring the MVVM patt... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace BorderControl
{
public class Program
{
static void Main(string[] args)
{
List<IBuyer> buyers = new List<IBuyer>();
int numberOfMembers = int.Parse(Console.ReadLine());
for (int i =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace AnimalDB
{
public partial class SavininkaiList : System.Web.UI.Page
{
public List<Savininkas> testas = new List<Savininkas>();
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management.Automation;
using System.Management.Automation.Runspaces;
using doob.Scripter.Engine.Powershell.Cmdlets;
namespace doob.Scripter.Engine.Powershell
{
internal class PsRunspace: IDisposable
{
private CustomPsHost ... |
using iCopy.Database.Context;
using Microsoft.AspNetCore.Mvc.Filters;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.Extensions.DependencyInjection;
using System.Threading.Tasks;
namespace iCopy.SERVICES.Attributes
{
public class TransactionAttribute : ActionFilterAttribute
{
private DBC... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace poiLoader
{
public partial class home : Form
{
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Mvc;
using WebApplication.Api.Infrastructure.Errors;
using WebApplication.Api.Models;
using WebApplication.Services.Services.ShoppingBasket;
namespace WebApplication.Api.Controllers
{
[Route("api/basket")]
... |
using System;
using System.Collections.Generic;
using System.Data.OleDb;
using System.IO;
using System.Xml;
namespace exportXml.Exporturi
{
public static class AjutExport
{
public static List<string> tipact = new List<string> { "CP", "CF", "CA", "CD", "CM", "CAD", "CC", "AMD", "AV", "AC", "TP", "DP", ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RespawningCollectible : MonoBehaviour
{
[SerializeField] float respawnTime;
private float timeStamp;
private float timeElapsed;
private bool startTimer;
public bool StartTimer
{
set => startTim... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace EdubranApi.Models
{
/// <summary>
/// Company
/// </summary>
public class Company
{
[Key]
public int Id { get; set; }
[Required]
... |
/* Task 3. Write a static class with a static method to calculate the distance between two points in the 3D space. */
namespace CoordsClassesAndStructs.Common
{
using System;
public static class PlaneCalculations
{
public static double DistanceBetweenTwoPoints(Point3D firstPoint, Point3D secondPoi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
[assembly:InternalsVisibleTo("Micro.Net.Tests.Performance.Core")]
namespace Micro.Net.Core { } |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Robot
{
/// <summary>
/// スクリプト管理
/// </summary>
public class RobotActionControll : MonoBehaviour
{
public MonoBehaviour[] list_robotaction;
public int robotActionID;
// Us... |
// -----------------------------------------------------------------------
// <copyright file="CSharpProxyVerifyVariableDataCodeWriter.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license i... |
using LeagueSharp;
using LeagueSharp.Common;
using SharpDX;
using System;
namespace KhazixExploit
{
class Program
{
private static string Name = "Khazix";
private static Obj_AI_Hero Player = ObjectManager.Player;
private static Spell E;
private static SpellDataInst Ei;
p... |
using System;
using System.Linq;
using System.Web.Mvc;
using log4net;
using innovation4austria.authentication;
using innovation4austria.logic;
using System.Web.Security;
using innovation4austria.dataaccess;
using innovation4austria.web.App_Code;
using innovation4austria.web.Models.Benutzer;
using System.Net.Mail;
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif... |
using Accounting.DataAccess;
using Accounting.Entity;
using Accounting.Utility;
using System;
using System.Data;
using System.Data.SqlClient;
using System.Web.UI.WebControls;
using Tools;
namespace AccSys.Web.UserControls
{
public partial class CtlDebitVoucher : System.Web.UI.UserControl
{
public int ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BrawlerClass : ClassBase
{
public GameObject cleavePrefab;
public GameObject shieldPrefab;
private bool inSight;
public override void _normalAttack ()
{
if (base.normalAttackSound != null)
... |
using System;
using System.Globalization;
using System.Threading;
using BPiaoBao.Client.DomesticTicket.ViewModel;
using GalaSoft.MvvmLight.Messaging;
namespace BPiaoBao.Client.DomesticTicket.View
{
/// <summary>
/// TicketBookingWindow.xaml 的交互逻辑
/// </summary>
public partial class TicketBookingWindow... |
namespace TipsAndTricksLibrary.Tests.Cryptography.Rsa
{
using System;
using System.Security.Cryptography;
using JetBrains.Annotations;
using KellermanSoftware.CompareNetObjects;
using TipsAndTricksLibrary.Cryptography.Rsa;
using Xunit;
public class OpensslFormatParserTests
{
#r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignment2
{
class Program
{
static void Main(string[] args)
{
int numberOfTrack, aN, count;
double accountBalance, totalPurchas... |
using LinqToTwitter;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CmdlineTwitter
{
class Program
{
public static PinAuthorizer auth;
static void authorize()
{
auth = ... |
using Core.Internal.Dependency;
using System.Linq;
using LightInject;
using LinqToDB;
using LinqToDB.Data;
using NUnit.Framework;
using Core.NUnitTest.Tests.Services;
using LinqToDB.Linq;
using Core.Utils.Linq2Db;
namespace Core.NUnitTest.Tests.Extensions
{
/// <summary>
/// Тесты генерации SQL хинтов методом... |
namespace eForm.EFlight.Dtos
{
public class GetFlightInformationForViewDto
{
public FlightInformationDto FlightInformation { get; set; }
}
} |
using Relocation.Base;
using Relocation.Base.UI;
using Relocation.Data;
namespace Relocation.UI
{
public class PlacementListHelp : BaseFormList<Relocation.Data.Placement>
{
public PlacementListHelp()
: base()
{
}
public PlacementListHelp(Session session)
: base(session)
{
}
... |
using UnityEngine;
using System.Collections;
public class TimerDynamite : MonoBehaviour {
private float timerDynamite = 2f;
bool turnon = false;
public AudioSource Audio;
// Use this for initialization
void Awake()
{
turnon = true;
}
void Start () {
}
// Update is called... |
using System;
using Micro.Net.Abstractions.Storage;
using Micro.Net.Core.Configuration;
using Microsoft.Extensions.DependencyInjection;
namespace Micro.Net.Storage.FileSystem
{
public static class FileSystemStorageExtensions
{
public static IMicroConfigurer UseFileSagaPersistence(this IMicroConfigurer... |
using System;
namespace TNBase.Objects
{
public class WeeklyStats
{
public WeeklyStats()
{
WeekDate = DateTime.Now;
}
public int WeekNumber { get; set; }
public int ScannedIn { get; set; }
public int ScannedOut { get; set; }
public int Paus... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public static class IngredientFactory
{
public static Ingredient CreateIngredient(string ingredient, bool updateDatabase = true)
{
switch (ingredient)
... |
/*--------------------------------------------------------------------------
Reactor.Divert
The MIT License (MIT)
Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files... |
using App.Entity.AttibutesProperty;
using System;
using System.Drawing;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace App.Utilities.Controls
{
/// <summary>
/// Control that implements the funtionality to set text.
/// </summary>
/// <seealso cref="System.Windows.Forms.Us... |
using System;
namespace GettersandSetters
{
class Program
{
static void Main(string[] args)
{
Person pieter = new Person();
pieter.SetAge(22);
Console.WriteLine(pieter.GetAge());
}
}
}
|
using System;
using UnityEngine;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Puppet
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class AppConfig : ScriptableObject
{
const string settingsAssetName = "AppConfig";
const string settingsAssetFolder = "PuppetSDK/Config/Reso... |
using fees_proj.data_classes;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace fees_proj
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World");
... |
using UnityEngine;
using DG.Tweening;
public class Jump : MonoBehaviour
{
RectTransform rectTransform;
void Awake()
{
rectTransform = GetComponent<RectTransform>();
StartNewRecordAnim();
}
void StartNewRecordAnim()
{
rectTransform.DOLocalMoveY(30f, 0.5f).SetRelative(t... |
using System.Collections.Generic;
namespace Augury.Base
{
public interface INextWordModel
{
IReadOnlyList<string> NextWord(IReadOnlyList<string> nGram);
}
}
|
using MMLib.Extensions;
using Payroll.Common;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq.Expressions;
namespace Payroll.Models
{
public class JobRole: Basic
{
[Display(ResourceType = typeof(Resource), Name = "Descrip... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Collections;
namespace Libreria_ED_II
{
class MetodosHuffman
{
//metodo compresion
public List<NodoHuffman> C_obtenerFrecuencias(string message)
... |
//Problem 6. Four-Digit Number
//Write a program that takes as input a four-digit number in format abcd (e.g. 2011) and performs the following: ◦ Calculates the sum of the digits (in our example 2 + 0 + 1 + 1 = 4 ).
//Prints on the console the number in reversed order: dcba (in our example 1102 ).
//Puts the last... |
using System;
namespace Adding_and_Subtracting_Dates
{
class Program
{
static void Main(string[] args)
{
DateTimeOffset date
= new DateTimeOffset(2021, 01, 29,
23, 59, 00, TimeSpan.Zero);
DateTimeOffset newDate = da... |
using System.Reflection;
using HarmonyLib;
using Verse;
namespace CleaningPriority;
[StaticConstructorOnStartup]
internal class CleaningPriorityInitialization
{
static CleaningPriorityInitialization()
{
var harmony = new Harmony("com.github.chippedchap.cleaningpriority");
harmony.PatchAll(Ass... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SaleShop.Common.ViewModels;
using SaleShop.Data.Infrastructure;
using SaleShop.Data.Repositories;
using SaleShop.Model.Models;
namespace SaleShop.Service
{
public interface IOrderService
{... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Aula71AluguelArray
{
class Quarto
{
public string Nome { get; set; }
public string Email { get; set; }
public int Numero { get; set; }
public Quarto(string nome, string email, int numero)
{
... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class TCProprietaireEntreprise
{
public TCProprietaireEntreprise()
{
TRCZoneInfoProprietaireEntreprise = new HashSet<TRCZoneInfoProprietaireEntreprise>();
}
public int PeI... |
#region License
// Copyright (C) 2017 AlienGames
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
//... |
using Web.Models;
namespace Base.Areas.Admin.ViewModels
{
public class CourseScoViewModel
{
public int CourseId { get; set; }
public string ScoId { get; set; }
public Sco Sco { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour {
public static GameManager instance;
public enum GameMode {singleplayer, multiplayer};
public GameObject conclusionScreen;
public GameObject titleScreen;
public float fir... |
using ToDoMVC.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ToDoMVC.Data
{
public class ToDoDbContext : DbContext
{
public ToDoDbContext(DbContextOptions<ToDoDbContext> options)
: bas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PowerShapeDotNet.Enums;
using PowerShapeDotNet.Macros;
namespace PowerShapeDotNet.Objects
{
/// <summary>
/// Curve Point
/// </summary>
public class PSDNCurvePoint : PSDNPoint
{
#region PROPIERTIES... |
using System.Collections.Generic;
using Data.Core;
using LearningEnglishWeb.Areas.Training.Models.Shared;
namespace LearningEnglishWeb.Areas.Training.Models.CollectWord
{
public class CollectWordTraining : TrainingBase<CollectWordQuestion>
{
public CollectWordTraining(IEnumerable<CollectWordQuestion> ... |
using Microsoft.TeamFoundation.Build.Client;
using Microsoft.TeamFoundation.Client;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace BuildInfoRetriever
{
/// <summary>
/// Con... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Web.Mvc;
using System.Web.Security;
namespace Proyek_Informatika.Models
{
public class SejarahMahasiswaContainer
{
public int id { get; set; }
[Display(Name = ... |
using UnityEngine;
using System.Collections;
public class SeamlessBG : MonoBehaviour
{
private float _horizontalLength; //A float to store the x-axis length of the collider2D attached to the GameObject.
private GameObject[] objectBGs = new GameObject[3];
private TrackBG[] trackBGs = new Track... |
using LazyVocabulary.DataAccess.UnitOfWork;
using LazyVocabulary.Logic.Helpers;
using LazyVocabulary.Logic.Services;
using Microsoft.AspNet.Identity.Owin;
using System;
using System.Dynamic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Http;
namespace LazyVocabulary.RestAPI.Cont... |
using System;
using System.Collections.Generic;
using System.Text;
using Entity;
namespace Business
{
public class DotGiamGiaBO
{
public static ListDotGiamGiaEntity SelectAll()
{
return DataAccess.DotGiamGiaDA.SelectAll();
}
public static ListDotGiamGiaEntity SelectByNgay(DateTime ngay)
... |
using System.ComponentModel.DataAnnotations;
namespace _1_Presentacion_MVC.Models
{
public class Language
{
[Key]
public int id { get; set; }
public string iso639_1 { get; set; }
public string iso639_2 { get; set; }
public string name { get; set; }
... |
using System;
using System.Runtime.InteropServices;
namespace Frontend.Core.Helpers
{
internal static class NativeMethods
{
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
internal static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
... |
using System;
namespace Exercicio07 {
class Program {
static void Main(string[] args) {
Console.Write("Digite a coordenada X: ");
double c1 = double.Parse(Console.ReadLine());
Console.Write("Digite a coordenada Y: ");
double c2 = double.Parse(Console.ReadLin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using CT.Data;
using CT.Army;
using CT.UI.Combat;
namespace CT.Manager.Combat
{
public abstract class CombatManager<T, TArmy> : MonoBehaviour
where T : CombatManager<T, T... |
using System;
using Workout.ViewModels.Workout;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Workout.Views.Workout
{
/// <summary>
/// Workout details page view.
/// </summary>
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class DetailsPageView : ContentPage
{
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace test
{
[TestClass]
public class CoreTest
{
}
} |
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
public class FileEncryptor
{
private const string PLIST_KEY_FOR_ENCRYPTO_KEY = "encryptoKey";
public static string Key
{
get
{
string text = PlayerPrefs.GetString("encryptoKey");
if (string.IsNullOrEm... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace 성적처리_윈도우
{
public partial class Form1 : Form
{
public Form1()
{
... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace ProcessHandlesManager
{
class ProcessHandles
{
#region 常量
private const int MAX_PATH = 256;
private const int SystemHandleInformation = 16;
private const int Ob... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class TutorialTalk : StageBase
{
public GameObject yukariObject;
GameObject yukari;
GraphDiffer yukariBody;
protected CharaPicture yukariPicture;
GameObje... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("ShowAllCardsTab")]
public class ShowAllCardsTab : MonoBehaviour
{
public ShowAllCardsTab(IntPtr address) : this(address, "ShowAllCardsTab")
{
}
public ShowAllCardsTab(IntPtr address, string cla... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Web;
using DotNetNuke.Common;
using DotNetNuke.Entities.Portals;
using DotNetNuke.Entities.Users;
using DotNetN... |
using CareerCup150.Chapt2_LinkedList;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using Infra;
namespace CareerCupTest
{
/// <summary>
///This is a test class for _02_02_FindNthLastTest and is intended
///to contain all _02_02_FindNthLastTest Unit Tests
///</summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.OleDb;
using System.ComponentModel;
using System.Data.SqlClient;
using System.Data;
public partial class Login1 : System.Web.UI.Page
{
protected void Page_Lo... |
using NUnit.Framework;
using System;
namespace Windore.Settings.Base.Tests
{
public class SettingsManagerConvertTests
{
public class CustomClass
{
public int X { get; set; }
public int Y { get; set; }
public CustomClass(int x, int y)
{
... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace TheMinepack.Projectiles
{
public class StarrySkyProjectileLarge : ModProjectile
{
public override void SetDefaults()
{
pro... |
/***********************
@ author:zlong
@ Date:2015-01-11
@ Desc:学费界面层
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using DriveMgr;
using DriveMgr.BLL;
namespace DriveMgr.WebUI.FinancialMgr
{
/// <summary>
/// bg_tuitionHandler 的摘要说明
///... |
using System;
using database;
namespace Server.WS
{
/// <summary>
/// permet de
/// *connecter un joueur
/// avec compte
/// sans compte
/// *vérifier qu'un joueur est présent (boucle permettant de dire quand le joueur était actif pour la derniere fois, est lié au service tourn... |
using System;
public interface IPoolable
{
event Action OnDestroyEvent;
} |
namespace Mediati.Core.Pipelines
{
/// <summary>
/// Attaches to pipeline handlers that require configuration from attribute decorators
/// </summary>
public interface IAttributeInitialisedPipeline
{
/// <summary>
/// Initialises the pipeline from attribute parameters
/// </s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TE18B_Arrayer
{
class Program
{
static void Main(string[] args)
{
string enemy1Name = "Bob";
string enemy2Name = "Eddie";
string en... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace AnonymousTypesExample
{
class Program
{
static void Main(string[] args)
{
// 1. Basic usage. You could use a Tuple alternatively.
// here, usage of the "var" keyword is a MUST
var a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using WebApplication3.Interfaces;
namespace WebApplication3.Controllers
{
public class LoginController : Controller
{
private IDataRepository _iDR;
public LoginController(IDataRepository... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PetSharing.Data.Entities
{
public class Post
{
public int Id { get; set; }
public int PetId { get; set; }
public virtual PetProfile Pet { get; set; }
public string Img { get; set; }
public stri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace LaReglaDeTres
{
public partial class Splash : Form
{
public Splash()
... |
using EP.CrudModalDDD.Domain.Interfaces;
using System;
using System.Collections.Generic;
namespace EP.CrudModalDDD.Domain.Commands.Inputs
{
public abstract class ClienteCommand : ICommand
{
public Guid ClienteId { get; set; }
public string Nome { get; set; }
public string EmailAddress ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Ast.Common;
using Ast.IBll;
using Ast.Models;
using Ast.Models.ViewModels;
using System.Configuration;
namespace Ast.HcNetWork.Controllers
{
public class MainController : UserBaseController
{
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.