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 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.Content.PM; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; using LoginResponse = jankenapp.LoginResponse; namespace ...
using GlobalDevelopment.Interfaces; namespace GlobalDevelopment.Models { public class Day : IDay { public string Name { get; set; } } }
using System; using System.Collections.ObjectModel; using System.Management.Automation; namespace ConsoleApp1 { class Program { static void Main(string[] args) { //while (true) //{ // var k = Console.ReadKey(true); // if ((k.Modifiers & Co...
using BlazorUtils.Dev.Storages; using Microsoft.AspNetCore.Blazor.Components; using System.Linq; namespace BlazorUtils.Dev { public abstract class DevComponent : BlazorComponent { public DevComponent() { AddToStorage(this); MapProperties(this); MapFields(th...
using Hayalpc.Fatura.Data; using Hayalpc.Fatura.Data.Models; using Hayalpc.Fatura.Panel.Internal.Services.Interfaces; using Hayalpc.Library.Common.Helpers; using Hayalpc.Library.Common.Results; using Hayalpc.Library.Log; using Hayalpc.Library.Repository.Interfaces; using Microsoft.Extensions.Caching.Memory; using Syst...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { [SerializeField] List<WaveConfig> waveConfigs = null; private int currentWaveIndex = 0; private float timeBetweenWaves = 5f; private float waveCooldown = 2f; ...
namespace PlebBot.Data.Models { public class Role { public int Id { get; set; } public long DiscordId { get; set; } public string Name { get;set; } public bool IsColour { get; set; } public Server Server { get; set; } } }
 using System; using System.Collections.Generic; using System.Text; using JabberPoint.Domain.Content; using JabberPoint.Domain.Content.Behaviours; using System.Windows; using System.Windows.Media.Imaging; namespace JabberPoint.Domain.View.Wpf.Content.Behaviours { public class WpfMediaBehaviour :MediaBehaviour<Fr...
namespace Wpf_SNAKE { interface IAnimal { void BodyIcrease(int X_value, int Y_value); void BodyMove(Direction direction); } }
using UnityEngine; using UnityEngine.UI; public class Card : MonoBehaviour { public Text cardNameText; public Text[] attributeText; [SerializeField] private float[] attributes = new float[5]; public float GetAttribute(CardAttributes att) { if (IsAttributeValid(att)) return at...
using System; using System.Text; using System.Linq; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using BLL; namespace BLL.Tests { [TestClass] public class ParserTests { // TODO: Add tests for FormatException messages content // NOTE(Arek): I could sp...
using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace NonBlockingCSharp.AtomicUpdater { public abstract class AtomicUpdater<T, V> where T : class where V : class ...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Simulator { public class Info { private string filepath = "SearchHistry.csv"; private Encoding encode = Encoding.GetEncoding("shift_jis"); private csvReader cr; public ...
using FluentValidation; using WeddingRental.Models.User.From; namespace WeddingRental.Models.User.Validators { public class SignInValidator : AbstractValidator<SignInModel> { public SignInValidator() { RuleFor(x => x.Email) .EmailAddress(); RuleFor(x => ...
using System; using UnityEngine; [CustomLuaClass] public class BaseBehaviour : MonoBehaviour { protected Transform _trans; public Transform trans { get { if (this._trans == null) { this._trans = base.get_transform(); } return this._trans; } } public virtual void Init() { } protected vi...
using UnityEngine; using System.Collections; public class KillPlayer : MonoBehaviour { public GameController gameController; LevelFinishedController levelFinishController; // Use this for initialization void Start () { gameController = FindObjectOfType<GameController> (); levelFinishController = FindObjec...
using System.Text.Json.Serialization; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class JsonLoginErrorOutgoingMessage : JsonPacket { private protected override string InternalType => "loginError";...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="JenkinsStatusViewModel.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project roo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; using System.Configuration; namespace HotelManagement { class ConnectData { public static SqlConnection conn; ...
using Windows.ApplicationModel.DataTransfer; using Windows.UI; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xaml.Input; using Windows.UI.Xaml.Media; namespace CalcItUWP { public sealed partial class CalculationResult: UserControl { private MainP...
using System; using System.Linq; using System.Reflection; namespace RoutableObject { [Routable] public class RoutableObject { public object Call(string path,params object[] param) { var pathList = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);...
using System.Linq; using System.Threading.Tasks; using System.Xml; using EightTracks; using Torshify.Radio.Framework; namespace Torshify.Radio.EightTracks.FavoriteHandlers { public class EightTracksFavoriteHandler : FavoriteHandler<TrackStreamFavorite> { #region Methods public override bool...
using System; using System.Collections; namespace Wilddog.Sms.Util { public class ValidationUtils { /// <summary> /// Nots the empty string. /// </summary> /// <param name="argument">Argument.</param> /// <param name="argumentName">Argument name.</param> public s...
using System; using System.Collections.Generic; using System.Diagnostics; namespace LiveSplit.Yono { public partial class MemoryManager { private static ProgramPointer SceneManager = new ProgramPointer("Yono and the Celestial Elephants.exe", new FindPointerSignature(PointerVersion.All, AutoDere...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Common { public static class CommonRandom { private static Random rnd = new Random(); private static object sync = new object(); public static int Next(int max) { lock (Commo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1.Bloomberg { /// <summary> /// /// </summary> // Given a series of daily stock prices, calculate the maximum possible loss a // trader could have made b...
using _2018._08._25_Projekt.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace _2018._08._25_Projekt.Controllers { public class HomeController : Controller { public ActionResult Index() { return ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.Threading; using System.Timers; using System.Windows.Forms.Dat...
using System; using System.Runtime.Serialization; namespace iied_json_test { [DataContract, KnownType(typeof(Profile)), KnownType(typeof(Status))] public class ProfileStatus { [DataMember] public int Id { get; set; } [DataMember] public virtual Profile Profile { get; set; }...
using System.Collections.Generic; using System.Threading.Tasks; using Business.Generics; using Core.Utilities.Results; using Entities.Concrete; using Entities.DTOs; namespace Business.Abstract { public interface IProductCommentService:IGenericCrudOperationService<ProductComment> { Task<IDataResult<int...
using Caliburn.Micro; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using TacticalMaddiAdminTool.Events; using TacticalMaddiAdminTool.Models; using TacticalMaddiAdminTool.Services; namespace TacticalMaddiAdminT...
using PurificationPioneer.Script; using PurificationPioneer.Scriptable; using ReadyGamerOne.View; using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.View { public class CharacterPanelScript : MonoBehaviour { public PropertyFieldsUi propertyFieldsUi; public HeroNameFieldUi h...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Collections; /// <summary> //Object that describes a set of captured pieces of a certain type /// </summary> public class CapturedPiece : MonoBehaviour { /** * Holds all the data members that the class * ...
using System.IO; using Android.Content.Res; namespace OmniGui.Android { public static class ReadMixin { public static string ReadTextFromAsset(string assetName, AssetManager assetManager) { using (var reader = new StreamReader(assetManager.Open(assetName))) { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_13 { public static class AESDiskInfo { public static void HardsSpace() { var allDrives = DriveInfo.GetDrives(); foreach (var...
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Serialization { public interface ISerializer : JsonRpc.ISerializer { } }
namespace SearchEngine.Core.Configurations { public class SearchEngineOptions { public string Name { get; set; } public string Uri { get; set; } public string Apikey { get; set; } public long NumItems { get; set; } = 10; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(Projectile))] public class ProjectileEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); var proj = target as Projectile; if (!proj.HasSpl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ZooKeeper { public partial class TrainerMainMenu : Form { public TrainerMainMe...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using System; using System.ComponentModel.DataAnnotations; namespace Arrays { class Program { static void Main(string[] args) { MyArray arr1 = new MyArray(); arr1.push("hi"); arr1.push("hello"); arr1.push("heyyyyy"); ar...
using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Data.SqlTypes; namespace Frontend { public static class DAO { private static readonly string ConnectionString = @"Data Source=MSSQLSERVER;Initial Catalog=testdatabase;Integrated Security=True"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class ScoreManager : MonoBehaviour { [SerializeField] private Text _sweetText; [SerializeField] private Text _distanceText; private int _sweetsScore; private floa...
using Rabbit.DataUp.Domain; using System; using System.Collections.Generic; using System.Reflection; namespace Rabbit.DataUp { public class DataUpWorker { private readonly string[] _tags; private readonly Assembly[] _assemblies; private readonly DataUpContext _dbContext; private...
using System; namespace Box { public class Box { private double lenght; public double Lenght { set { if (value > 0) { lenght = value; } else { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainGhostCollision : MonoBehaviour { [SerializeField] private GameObject _cortex; [SerializeField] private float _hitDeltaX; private MainGhostFacialAnimationController _anim; // Use this for initializa...
using System; namespace MrHai.BMS.Controllers { public class ResponseMessage { public ResponseMessage() { result = new ResponseResult(); } public ResponseHead head { set; get; } public object body { set; get; } public ResponseResult result { set; ...
using AgentStoryComponents.core; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; namespace AgentStoryTests { /// <summary> ///This is a test class for TupleElementsTest and is intended ///to contain all TupleElementsTest Unit Tests ///</summar...
 namespace Probelms.Kattis.Com.Core { public interface IContent { } }
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 张宏丹 * 创建时间 : 2014/8/25 20:41:05 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collect...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JOToolbox.LogHelper { public class JOLogger { public bool WriteToLog(string dirPath, string fileName, string contents, bool append = false) { bool results ...
using Microsoft.Xna.Framework; using System; namespace TheLastSlice.Entities { public class Pawn : Entity { //Pawns can move - H.E. public Vector2 Velocity { get; protected set; } public Vector2 OldVelocity { get; protected set; } public Vector2 OldPosition { get; private set; ...
using System; using System.Collections.Generic; using System.Text; namespace PhonemesAndStuff { public class AZcoonDocument { public string Version { set; get; } public string Language { set; get; } public string License { set; get; } public List<Word> Words { set; get; } ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace JJApi.Controllers { [Authorize(Roles = "level1,level2")] ...
using Payment.Domain.Events; using Payment.Domain.Transfer; namespace Payment.Domain.Payment { public class Payment { private PaymentId _paymentId; private Account _source; private Account _destination; private Money _money; private readonly IEventRegistry _eventRegistry...
namespace E06_TheBiggestOfFiveNumbers { using System; public class TheBiggestOfFiveNumbers { public static void Main(string[] args) { // Write a program that finds the biggest of five numbers // by using only five if statements. // Examples: ...
using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; using Autofac; using Autofac.Integration.Mvc; using Dentist.Models; using Microsoft.Ajax.Utilities; using Microsoft.AspNet.Identity.EntityFramewo...
using System; using System.Collections.Generic; using System.Web.UI.WebControls; public partial class IncorruptEdu_EduTaskList : System.Web.UI.Page { public string t_rand = ""; PDTech.OA.BLL.OA_RISKEDUCATION riskBll = new PDTech.OA.BLL.OA_RISKEDUCATION(); PDTech.OA.BLL.USER_INFO userBll = new PDTech.OA.BLL.U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace ImageAlbum.Commands { public delegate bool CanExecuteDelegate(object obj); public delegate void ExecuteDelegate(object obj); public class Rel...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class mouseDrag : MonoBehaviour { private Vector3 screenPoint; private Vector3 offset; void OnMouseDown(){ screenPoint = Camera.main.WorldToScreenPoint (gameObject.transform.position); offset =gameObject.transform.position...
namespace Triton.Bot.Profiles { using ns22; using System; using System.Collections.Generic; using System.Reflection; using System.Xml.Serialization; using Triton.Common; public class XmlSerializerFactory { public static XmlSerializer GetSerializerForCurrentDomain<T, TProfileTag...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace MVC_HomeWork.Models.DataTypeAttributes { public class CustomStringLengthValidationAttribute : ValidationAttribute { private int num; public CustomStringL...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for VoucherTypeInfo //</summary> namespace ENTITY { public class VoucherTypeInfo { private decimal _voucherTypeId; private string _voucherTypeName; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MvcDomain { public class CompanyRepository : ICompanyRepository { private List<Company> products = new List<Company>(); private int _nextId = 1; public Company...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // // using System; using System.Text; using System.Collections.Generic; using System.Diagnostics; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace commercio.sdk { // *** This is inherited by...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.From_051_To_75 { class _066_SameTree { /* * Given two binary trees, write a function to check if they are equal or not. Two binary trees are considered equal if th...
using EchoNest.Artist; using Microsoft.Practices.Prism.ViewModel; namespace Torshify.Radio.EchoNest.Views.Style.Models { public class TermModel : NotificationObject { #region Fields private bool _ban; private double? _boost; private int _count; private bo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class MenuButton : MonoBehaviour { public AudioManager m_AudioManager; public MenuController m_MenuController; public int thisIndex; public Animator BackTextAnim...
// **************************************************************** // This is free software licensed under the NUnit license. You // may obtain a copy of the license as well as information regarding // copyright ownership at http://nunit.org. // **************************************************************** /...
using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Linq; namespace Peppy.ServiceRegistry.Consul.Provider { public static class ConsulConfigurationExtensions { public static IConfigurationBuilder AddConsul(this IConfigurationBuilder configurationBuild...
using System; using System.Net.Http; using System.Security.Cryptography; using System.Text; using OSS.Tools.Http; namespace OSS.Clients.SMS.HW { public class BaseHwRequest : OssHttpRequest { internal string ApiPath { get; } public BaseHwRequest(string apiPath) { ApiPath = ...
using HangoutsDbLibrary.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.ViewModels; namespace WebAPI.Mappers { public interface IUserMapper { UserViewModel FromUserToUserViewModel(User user); User FromUserViewModelToUser(Use...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text.Encodings.Web; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace FloraGotchiAppV2.Controllers { public class HomeController : Controller { WebsiteManager websiteManager...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using FrbaCommerce.Modelo; namespace FrbaCommerce.Conexion { public class DBConexion { public static Usuario usuario { get; set; } public static Rol rolSeleccionado { get; set; } ...
public enum EPlayerState { Defend, Attack, None, }
using System; using System.Collections.Generic; using System.Text; using Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Persistence.Configuration { class DetailOrderConfiguration : IEntityTypeConfiguration<DetailOrder> { public void C...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("TargetReticleManager")] public class TargetReticleManager : MonoBehaviour { public TargetReticleManager(IntPtr ad...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Models; using SubSonic; using ZrSoft; using Core; using System.Data; using System.IO; using System.Text; using System.Configuration; namespace mvcProject.Areas.Sys.Controllers { public class BackupCont...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("CollectionManagerDisplay")] public class CollectionManagerDisplay : MonoBehaviour { public CollectionManagerDispl...
using Swashbuckle.AspNetCore.Swagger; using Swashbuckle.AspNetCore.SwaggerGen; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TodoApi { public class SwaggerExtension { public class SwaggerOperationNameFilter : IOperationFilter { ...
using LuaInterface; using SLua; using System; using System.Collections.Generic; using UnityEngine; public class Lua_UIToggle : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { UIToggle o = new UIToggle(); LuaObject.pushValue(l, true); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Chrome; using OpenQA.S...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using Library.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Library.ViewModels { public class UserInRoleViewModel { public UserInRoleViewModel() { Users = new List<string>(); IsInRole = new L...
using System.Collections; using System.Collections.Generic; using UnityEngine; using PUIType; namespace UIFramework { public class UIManager : MonoSingleton<UIManager> { Dictionary<WindowType, BasePanel> panelDIC = new Dictionary<WindowType, BasePanel>(); //构造函数 初始化 public UIManager() ...
using UnityEngine; using System.Collections; public class GamePlayersController : MonoBehaviour { [System.Serializable] public class PlayerPosition{ public float position; } public GameObject playerObject; public int numberOfPlayers = 4; public PlayerPosition[] playerPositions; int maxPlayers = 4; // Us...
using System; using System.Collections.Generic; using System.Text; namespace SGL.ApplicationCore.Entity { public class Pedido { public Pedido () { } public int PedidoId { get; set; } public String Nome { get; set; } public String Valor{ get; set; } p...
using System; namespace Proxy { class Proxy { public interface IObject { void Peticion(int opcion); } public class ProxySencillo : IObject { Cocina cocina; public void Peticion(int opcion) { if (cocina ==...
using Dapper; using homework_5.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Threading...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using BusAroundMe; using Windows.Storage.Streams; using System.Collections.ObjectModel; namespace MockDataService { public class MockDataAccessService : IDataAccessService ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Bot.Dialogs { public class Rootobject { public Recipient recipient { get; set; } public Message message { get; set; } } public class Recipient { public string id { get; set; } ...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Security.Principal; using System.Text; using System.Xml.Linq; using static System.Convert; namespace Packt.Shared { public static class Protector { // salt must be atleast 8 bytes, we will ...
using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using System.Windows.Forms; using System; using PDV.VIEW.App_Context; using PDV.DAO.DB.Utils; using MetroFramework.Forms; using MetroFramework; using System.Data; using System.Linq; using System.Collections.Generic; using PDV.UTIL.Components.Custom; using System.Dr...
// Copyright (c) Microsoft. All rights reserved. // using Microsoft.IoT.Connections.Azure; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.IoT.Connections.Azure.Test { public class MeasurementTestConfig { private s...
using System.Collections.Generic; using System.Threading.Tasks; using API.Data; using API.DTOs; using API.Entities; using API.Extensions; using API.Helpers; using API.Interfaces; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace API.Controllers { public class Pla...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Chicken : Animal { [SerializeField] private float fleeUntilDist = 5f; [SerializeField] private float fleeStartDist = 2f; public override void Start() { base.Start(); GameManager.Instance.chick...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PoolManager : MonoBehaviour { public static PoolManager Singleton { get; private set; } Dictionary<string, Dictionary<string, Stack<Transform>>> m_ObjectPool = new Dictionary<string, Dictionary<string, Stack<Transform...
namespace Draw.Controls { using System.Threading.Tasks; using System.Collections.Generic; using OpenTK.Graphics; using Scenes; using Utility; public class DialogueBox : IControl { private Scene _scene; private List<ColoredString> _writeQueue = new List<ColoredString>(); ...