text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.OS;
using Android.Runtime;
using Android.Util;
using Android.Views;
using Android.Widget;
using LoginResponse = jankenapp.LoginResponse;
namespace ... |
using GlobalDevelopment.Interfaces;
namespace GlobalDevelopment.Models
{
public class Day : IDay
{
public string Name { get; set; }
}
} |
using System;
using System.Collections.ObjectModel;
using System.Management.Automation;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
//while (true)
//{
// var k = Console.ReadKey(true);
// if ((k.Modifiers & Co... |
using BlazorUtils.Dev.Storages;
using Microsoft.AspNetCore.Blazor.Components;
using System.Linq;
namespace BlazorUtils.Dev
{
public abstract class DevComponent : BlazorComponent
{
public DevComponent()
{
AddToStorage(this);
MapProperties(this);
MapFields(th... |
using Hayalpc.Fatura.Data;
using Hayalpc.Fatura.Data.Models;
using Hayalpc.Fatura.Panel.Internal.Services.Interfaces;
using Hayalpc.Library.Common.Helpers;
using Hayalpc.Library.Common.Results;
using Hayalpc.Library.Log;
using Hayalpc.Library.Repository.Interfaces;
using Microsoft.Extensions.Caching.Memory;
using Syst... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour
{
[SerializeField]
List<WaveConfig> waveConfigs = null;
private int currentWaveIndex = 0;
private float timeBetweenWaves = 5f;
private float waveCooldown = 2f;
... |
namespace PlebBot.Data.Models
{
public class Role
{
public int Id { get; set; }
public long DiscordId { get; set; }
public string Name { get;set; }
public bool IsColour { get; set; }
public Server Server { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using JabberPoint.Domain.Content;
using JabberPoint.Domain.Content.Behaviours;
using System.Windows;
using System.Windows.Media.Imaging;
namespace JabberPoint.Domain.View.Wpf.Content.Behaviours
{
public class WpfMediaBehaviour :MediaBehaviour<Fr... |
namespace Wpf_SNAKE
{
interface IAnimal
{
void BodyIcrease(int X_value, int Y_value);
void BodyMove(Direction direction);
}
}
|
using UnityEngine;
using UnityEngine.UI;
public class Card : MonoBehaviour {
public Text cardNameText;
public Text[] attributeText;
[SerializeField]
private float[] attributes = new float[5];
public float GetAttribute(CardAttributes att) {
if (IsAttributeValid(att))
return at... |
using System;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using BLL;
namespace BLL.Tests
{
[TestClass]
public class ParserTests
{
// TODO: Add tests for FormatException messages content
// NOTE(Arek): I could sp... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace NonBlockingCSharp.AtomicUpdater
{
public abstract class AtomicUpdater<T, V>
where T : class
where V : class
... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Simulator
{
public class Info
{
private string filepath = "SearchHistry.csv";
private Encoding encode = Encoding.GetEncoding("shift_jis");
private csvReader cr;
public ... |
using FluentValidation;
using WeddingRental.Models.User.From;
namespace WeddingRental.Models.User.Validators
{
public class SignInValidator : AbstractValidator<SignInModel>
{
public SignInValidator()
{
RuleFor(x => x.Email)
.EmailAddress();
RuleFor(x => ... |
using System;
using UnityEngine;
[CustomLuaClass]
public class BaseBehaviour : MonoBehaviour
{
protected Transform _trans;
public Transform trans
{
get
{
if (this._trans == null)
{
this._trans = base.get_transform();
}
return this._trans;
}
}
public virtual void Init()
{
}
protected vi... |
using UnityEngine;
using System.Collections;
public class KillPlayer : MonoBehaviour
{
public GameController gameController;
LevelFinishedController levelFinishController;
// Use this for initialization
void Start ()
{
gameController = FindObjectOfType<GameController> ();
levelFinishController = FindObjec... |
using System.Text.Json.Serialization;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
internal sealed class JsonLoginErrorOutgoingMessage : JsonPacket
{
private protected override string InternalType => "loginError";... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="JenkinsStatusViewModel.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project roo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
using System.Windows.Forms;
using System.Configuration;
namespace HotelManagement
{
class ConnectData
{
public static SqlConnection conn;
... |
using Windows.ApplicationModel.DataTransfer;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
namespace CalcItUWP {
public sealed partial class CalculationResult: UserControl {
private MainP... |
using System;
using System.Linq;
using System.Reflection;
namespace RoutableObject
{
[Routable]
public class RoutableObject
{
public object Call(string path,params object[] param)
{
var pathList = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);... |
using System.Linq;
using System.Threading.Tasks;
using System.Xml;
using EightTracks;
using Torshify.Radio.Framework;
namespace Torshify.Radio.EightTracks.FavoriteHandlers
{
public class EightTracksFavoriteHandler : FavoriteHandler<TrackStreamFavorite>
{
#region Methods
public override bool... |
using System;
using System.Collections;
namespace Wilddog.Sms.Util
{
public class ValidationUtils
{
/// <summary>
/// Nots the empty string.
/// </summary>
/// <param name="argument">Argument.</param>
/// <param name="argumentName">Argument name.</param>
public s... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace LiveSplit.Yono {
public partial class MemoryManager {
private static ProgramPointer SceneManager = new ProgramPointer("Yono and the Celestial Elephants.exe",
new FindPointerSignature(PointerVersion.All, AutoDere... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WF.SDK.Common
{
public static class CommonRandom
{
private static Random rnd = new Random();
private static object sync = new object();
public static int Next(int max)
{
lock (Commo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1.Bloomberg
{
/// <summary>
///
/// </summary>
// Given a series of daily stock prices, calculate the maximum possible loss a
// trader could have made b... |
using _2018._08._25_Projekt.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace _2018._08._25_Projekt.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
return ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using System.Threading;
using System.Timers;
using System.Windows.Forms.Dat... |
using System;
using System.Runtime.Serialization;
namespace iied_json_test
{
[DataContract, KnownType(typeof(Profile)), KnownType(typeof(Status))]
public class ProfileStatus
{
[DataMember]
public int Id { get; set; }
[DataMember]
public virtual Profile Profile { get; set; }... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Business.Generics;
using Core.Utilities.Results;
using Entities.Concrete;
using Entities.DTOs;
namespace Business.Abstract
{
public interface IProductCommentService:IGenericCrudOperationService<ProductComment>
{
Task<IDataResult<int... |
using Caliburn.Micro;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TacticalMaddiAdminTool.Events;
using TacticalMaddiAdminTool.Models;
using TacticalMaddiAdminTool.Services;
namespace TacticalMaddiAdminT... |
using PurificationPioneer.Script;
using PurificationPioneer.Scriptable;
using ReadyGamerOne.View;
using UnityEngine;
using UnityEngine.UI;
namespace PurificationPioneer.View
{
public class CharacterPanelScript : MonoBehaviour
{
public PropertyFieldsUi propertyFieldsUi;
public HeroNameFieldUi h... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Collections;
/// <summary>
//Object that describes a set of captured pieces of a certain type
/// </summary>
public class CapturedPiece : MonoBehaviour
{
/**
* Holds all the data members that the class
* ... |
using System.IO;
using Android.Content.Res;
namespace OmniGui.Android
{
public static class ReadMixin
{
public static string ReadTextFromAsset(string assetName, AssetManager assetManager)
{
using (var reader = new StreamReader(assetManager.Open(assetName)))
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace лаба_13
{
public static class AESDiskInfo
{
public static void HardsSpace()
{
var allDrives = DriveInfo.GetDrives();
foreach (var... |
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Serialization
{
public interface ISerializer : JsonRpc.ISerializer
{
}
}
|
namespace SearchEngine.Core.Configurations
{
public class SearchEngineOptions
{
public string Name { get; set; }
public string Uri { get; set; }
public string Apikey { get; set; }
public long NumItems { get; set; } = 10;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Projectile))]
public class ProjectileEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var proj = target as Projectile;
if (!proj.HasSpl... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ZooKeeper
{
public partial class TrainerMainMenu : Form
{
public TrainerMainMe... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fra... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Arrays
{
class Program
{
static void Main(string[] args)
{
MyArray arr1 = new MyArray();
arr1.push("hi");
arr1.push("hello");
arr1.push("heyyyyy");
ar... |
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlTypes;
namespace Frontend
{
public static class DAO
{
private static readonly string ConnectionString =
@"Data Source=MSSQLSERVER;Initial Catalog=testdatabase;Integrated Security=True";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class ScoreManager : MonoBehaviour {
[SerializeField]
private Text _sweetText;
[SerializeField]
private Text _distanceText;
private int _sweetsScore;
private floa... |
using Rabbit.DataUp.Domain;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Rabbit.DataUp
{
public class DataUpWorker
{
private readonly string[] _tags;
private readonly Assembly[] _assemblies;
private readonly DataUpContext _dbContext;
private... |
using System;
namespace Box
{
public class Box
{
private double lenght;
public double Lenght
{
set
{
if (value > 0)
{
lenght = value;
}
else
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainGhostCollision : MonoBehaviour {
[SerializeField]
private GameObject _cortex;
[SerializeField]
private float _hitDeltaX;
private MainGhostFacialAnimationController _anim;
// Use this for initializa... |
using System;
namespace MrHai.BMS.Controllers
{
public class ResponseMessage
{
public ResponseMessage()
{
result = new ResponseResult();
}
public ResponseHead head { set; get; }
public object body { set; get; }
public ResponseResult result { set; ... |
using AgentStoryComponents.core;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Collections.Generic;
namespace AgentStoryTests
{
/// <summary>
///This is a test class for TupleElementsTest and is intended
///to contain all TupleElementsTest Unit Tests
///</summar... |
namespace Probelms.Kattis.Com.Core {
public interface IContent { }
}
|
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 张宏丹
* 创建时间 : 2014/8/25 20:41:05
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
using System;
using System.Collect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JOToolbox.LogHelper
{
public class JOLogger
{
public bool WriteToLog(string dirPath, string fileName, string contents, bool append = false)
{
bool results ... |
using Microsoft.Xna.Framework;
using System;
namespace TheLastSlice.Entities
{
public class Pawn : Entity
{
//Pawns can move - H.E.
public Vector2 Velocity { get; protected set; }
public Vector2 OldVelocity { get; protected set; }
public Vector2 OldPosition { get; private set; ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PhonemesAndStuff
{
public class AZcoonDocument
{
public string Version { set; get; }
public string Language { set; get; }
public string License { set; get; }
public List<Word> Words { set; get; }
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace JJApi.Controllers
{
[Authorize(Roles = "level1,level2")]
... |
using Payment.Domain.Events;
using Payment.Domain.Transfer;
namespace Payment.Domain.Payment
{
public class Payment
{
private PaymentId _paymentId;
private Account _source;
private Account _destination;
private Money _money;
private readonly IEventRegistry _eventRegistry... |
namespace E06_TheBiggestOfFiveNumbers
{
using System;
public class TheBiggestOfFiveNumbers
{
public static void Main(string[] args)
{
// Write a program that finds the biggest of five numbers
// by using only five if statements.
// Examples:
... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
using Autofac;
using Autofac.Integration.Mvc;
using Dentist.Models;
using Microsoft.Ajax.Utilities;
using Microsoft.AspNet.Identity.EntityFramewo... |
using System;
using System.Collections.Generic;
using System.Web.UI.WebControls;
public partial class IncorruptEdu_EduTaskList : System.Web.UI.Page
{
public string t_rand = "";
PDTech.OA.BLL.OA_RISKEDUCATION riskBll = new PDTech.OA.BLL.OA_RISKEDUCATION();
PDTech.OA.BLL.USER_INFO userBll = new PDTech.OA.BLL.U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace ImageAlbum.Commands
{
public delegate bool CanExecuteDelegate(object obj);
public delegate void ExecuteDelegate(object obj);
public class Rel... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mouseDrag : MonoBehaviour {
private Vector3 screenPoint;
private Vector3 offset;
void OnMouseDown(){
screenPoint = Camera.main.WorldToScreenPoint (gameObject.transform.position);
offset =gameObject.transform.position... |
namespace Triton.Bot.Profiles
{
using ns22;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Xml.Serialization;
using Triton.Common;
public class XmlSerializerFactory
{
public static XmlSerializer GetSerializerForCurrentDomain<T, TProfileTag... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MVC_HomeWork.Models.DataTypeAttributes
{
public class CustomStringLengthValidationAttribute : ValidationAttribute
{
private int num;
public CustomStringL... |
using System;
using System.Collections.Generic;
using System.Text;
using ENTITY;
//<summary>
//Summary description for VoucherTypeInfo
//</summary>
namespace ENTITY
{
public class VoucherTypeInfo
{
private decimal _voucherTypeId;
private string _voucherTypeName;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MvcDomain
{
public class CompanyRepository : ICompanyRepository
{
private List<Company> products = new List<Company>();
private int _nextId = 1;
public Company... |
//
// commercio.sdk - Sdk for Commercio Network
//
// Riccardo Costacurta
// Dec. 30, 2019
// BlockIt s.r.l.
//
//
using System;
using System.Text;
using System.Collections.Generic;
using System.Diagnostics;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace commercio.sdk
{
// *** This is inherited by... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
namesp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Infra;
namespace Console2.From_051_To_75
{
class _066_SameTree
{
/*
* Given two binary trees, write a function to check if they are equal or not.
Two binary trees are considered equal if th... |
using EchoNest.Artist;
using Microsoft.Practices.Prism.ViewModel;
namespace Torshify.Radio.EchoNest.Views.Style.Models
{
public class TermModel : NotificationObject
{
#region Fields
private bool _ban;
private double? _boost;
private int _count;
private bo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class MenuButton : MonoBehaviour
{
public AudioManager m_AudioManager;
public MenuController m_MenuController;
public int thisIndex;
public Animator BackTextAnim... |
// ****************************************************************
// This is free software licensed under the NUnit license. You
// may obtain a copy of the license as well as information regarding
// copyright ownership at http://nunit.org.
// ****************************************************************
/... |
using Microsoft.Extensions.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Peppy.ServiceRegistry.Consul.Provider
{
public static class ConsulConfigurationExtensions
{
public static IConfigurationBuilder AddConsul(this IConfigurationBuilder configurationBuild... |
using System;
using System.Net.Http;
using System.Security.Cryptography;
using System.Text;
using OSS.Tools.Http;
namespace OSS.Clients.SMS.HW
{
public class BaseHwRequest : OssHttpRequest
{
internal string ApiPath { get; }
public BaseHwRequest(string apiPath)
{
ApiPath = ... |
using HangoutsDbLibrary.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebAPI.ViewModels;
namespace WebAPI.Mappers
{
public interface IUserMapper
{
UserViewModel FromUserToUserViewModel(User user);
User FromUserViewModelToUser(Use... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text.Encodings.Web;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace FloraGotchiAppV2.Controllers
{
public class HomeController : Controller
{
WebsiteManager websiteManager... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using FrbaCommerce.Modelo;
namespace FrbaCommerce.Conexion
{
public class DBConexion
{
public static Usuario usuario { get; set; }
public static Rol rolSeleccionado { get; set; }
... |
public enum EPlayerState
{
Defend,
Attack,
None,
} |
using System;
using System.Collections.Generic;
using System.Text;
using Domain.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Persistence.Configuration {
class DetailOrderConfiguration : IEntityTypeConfiguration<DetailOrder> {
public void C... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("TargetReticleManager")]
public class TargetReticleManager : MonoBehaviour
{
public TargetReticleManager(IntPtr ad... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Models;
using SubSonic;
using ZrSoft;
using Core;
using System.Data;
using System.IO;
using System.Text;
using System.Configuration;
namespace mvcProject.Areas.Sys.Controllers
{
public class BackupCont... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("CollectionManagerDisplay")]
public class CollectionManagerDisplay : MonoBehaviour
{
public CollectionManagerDispl... |
using Swashbuckle.AspNetCore.Swagger;
using Swashbuckle.AspNetCore.SwaggerGen;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TodoApi
{
public class SwaggerExtension
{
public class SwaggerOperationNameFilter : IOperationFilter
{
... |
using LuaInterface;
using SLua;
using System;
using System.Collections.Generic;
using UnityEngine;
public class Lua_UIToggle : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
UIToggle o = new UIToggle();
LuaObject.pushValue(l, true);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.UI;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Chrome;
using OpenQA.S... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using Library.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Library.ViewModels
{
public class UserInRoleViewModel
{
public UserInRoleViewModel()
{
Users = new List<string>();
IsInRole = new L... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PUIType;
namespace UIFramework
{
public class UIManager : MonoSingleton<UIManager>
{
Dictionary<WindowType, BasePanel> panelDIC = new Dictionary<WindowType, BasePanel>();
//构造函数 初始化
public UIManager()
... |
using UnityEngine;
using System.Collections;
public class GamePlayersController : MonoBehaviour {
[System.Serializable]
public class PlayerPosition{
public float position;
}
public GameObject playerObject;
public int numberOfPlayers = 4;
public PlayerPosition[] playerPositions;
int maxPlayers = 4;
// Us... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SGL.ApplicationCore.Entity
{
public class Pedido
{
public Pedido ()
{
}
public int PedidoId { get; set; }
public String Nome { get; set; }
public String Valor{ get; set; }
p... |
using System;
namespace Proxy
{
class Proxy
{
public interface IObject
{
void Peticion(int opcion);
}
public class ProxySencillo : IObject
{
Cocina cocina;
public void Peticion(int opcion)
{
if (cocina ==... |
using Dapper;
using homework_5.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Threading... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using BusAroundMe;
using Windows.Storage.Streams;
using System.Collections.ObjectModel;
namespace MockDataService
{
public class MockDataAccessService : IDataAccessService
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Bot.Dialogs
{
public class Rootobject
{
public Recipient recipient { get; set; }
public Message message { get; set; }
}
public class Recipient
{
public string id { get; set; }
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Security.Principal;
using System.Text;
using System.Xml.Linq;
using static System.Convert;
namespace Packt.Shared
{
public static class Protector
{
// salt must be atleast 8 bytes, we will ... |
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades;
using System.Windows.Forms;
using System;
using PDV.VIEW.App_Context;
using PDV.DAO.DB.Utils;
using MetroFramework.Forms;
using MetroFramework;
using System.Data;
using System.Linq;
using System.Collections.Generic;
using PDV.UTIL.Components.Custom;
using System.Dr... |
// Copyright (c) Microsoft. All rights reserved.
//
using Microsoft.IoT.Connections.Azure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Microsoft.IoT.Connections.Azure.Test
{
public class MeasurementTestConfig
{
private s... |
using System.Collections.Generic;
using System.Threading.Tasks;
using API.Data;
using API.DTOs;
using API.Entities;
using API.Extensions;
using API.Helpers;
using API.Interfaces;
using AutoMapper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace API.Controllers
{
public class Pla... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Chicken : Animal
{
[SerializeField] private float fleeUntilDist = 5f;
[SerializeField] private float fleeStartDist = 2f;
public override void Start()
{
base.Start();
GameManager.Instance.chick... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PoolManager : MonoBehaviour {
public static PoolManager Singleton { get; private set; }
Dictionary<string, Dictionary<string, Stack<Transform>>> m_ObjectPool = new Dictionary<string, Dictionary<string, Stack<Transform... |
namespace Draw.Controls
{
using System.Threading.Tasks;
using System.Collections.Generic;
using OpenTK.Graphics;
using Scenes;
using Utility;
public class DialogueBox : IControl
{
private Scene _scene;
private List<ColoredString> _writeQueue = new List<ColoredString>();
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.