text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Medi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief ネットワーク。ツール。
*/
//Unreachable c... |
using System;
using System.Collections.Generic;
using Master.Contract;
using Master.DataFactory;
namespace Master.BusinessFactory
{
public class IMOCodeBO
{
private IMOCodeDAL imocodeDAL;
public IMOCodeBO()
{
imocodeDAL = new IMOCodeDAL();
}
public List<IMOC... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.IO;
using System.Threading;
using System.Reflection;
using System.Xml;
using System.Text.RegularExpressions;
namespace DAL
{
public static class Logging
{
public static strin... |
using System;
using System.Collections.Generic;
using BehaviorScripts;
using BehaviorScripts.MovementBehaviors;
using BehaviorScripts.ProjectileBehaviors;
using ManagerScripts;
using UnityEngine;
using Random = UnityEngine.Random;
using RoomPositionTuple = System.Tuple<System.Tuple<int, int>, UnityEngine.Vector3>;
nam... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSpaceDemo : MonoBehaviour {
public Animator anim;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKey(KeyCode.Space)){
anim.SetBoo... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
public class FE_Manager : MonoBehaviour {
public static bool isPaused = false;
private GameObject MainMenu;
private GameObject Credits;
private GameObject Pause;
private GameObject HowToPlay;
private AudioList... |
using Cosmonaut;
using GraphQLSampleAPI.Data.Interfaces;
using GraphQLSampleAPI.Models;
namespace GraphQLSampleAPI.Data.Repositories
{
public class CosmosCarRepositoryAsync : GenericRepositoryAsync<Car>, ICosmosCarRepository
{
public CosmosCarRepositoryAsync(ICosmosStore<Car> cosmosStore) : base(cosmos... |
using GMS.Core.Config;
using GMS.Framework.DAL;
using System.Data.Entity;
using GMS.Store.Contract;
using GMS.Core.Log;
namespace GMS.Store.DAL
{
public class StoreDbContext : DbContextBase
{
public StoreDbContext()
: base(CachedConfigContext.Current.DaoConfig.Store, new LogDbContext())
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.DataService
{
/// <summary>
/// 应用服务
/// </summary>
public interface IAppService : IDisposable
{
/// <summary>
/// 当前应用名称
... |
using PMA.Store_Framework.Commands;
namespace PMA.Store_Domain.Masters.Commands
{
public class AddMasterCommand : ICommand
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string PhotoUrl { get; set; }
public string Description { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TreeTest
{
public class Book : IComparable<Book>
{
public string Author { get; set; }
public string Title { get; set; }
public int Year { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DomainModel.BusinessObjects
{
public enum LeavePeriodType
{
Annual, Unplanned, Sick, Gardening
}
[Serializable]
public class LeavePeriod
{
public DateTime StartDate { get; set; }
... |
using System;
namespace NetSiege.Api.Data
{
/// <summary>
/// Record storing the results of an individual web hit.
/// </summary>
public class Hit
{
/// <summary>
/// The time this request was started.
/// </summary>
public DateTime StartTime;
/// <summary>
/// The url tested.
/// </summary>
publ... |
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public abstract class PickableObject : MonoBehaviour
{
protected Rigidbody rigidbody;
void Awake()
{
rigidbody = GetComponent<Rigidbody>();
}
public virtual void Relise()
{
rigidbody.isKinematic = false;
transfor... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace siva.test
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
try
{
var dao = new DAL.DbUsuario();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Agent : MonoBehaviour
{
public float TEMP_time;
IState currentState;
// Use this for initialization
void Awake()
{
//do stuff for state setup
SetState(new IdleState(this));
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using Web.Identity;
using Web.Models;
namespace Web.Dtos
{
public class MeetingDto
{
public int Id { get; set; }
public string Title { get; set; }
public string Description { get; set; }
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using System.ServiceModel.Channels;
using ServiceModelEx.Transactional;
using PheonixRt.DataContracts;
namespace LocalResourceMana... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PopupSpawner : MonoBehaviour {
public GameObject bossMouse;
public List<GameObject> popupPrefabs;
void Start() {
}
void Update() {
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainPage : Page_Base {
void Start () {
}
void Update () {
}
protected override void OnClose(){
print ("MainPage關閉");
}
protected override void OnOpen(){
print ("MainPage開啟");
}
}
|
/*
------------------------------------------------
Generated by Cradle 2.0.1.0
https://github.com/daterre/Cradle
Original file: dog4.html
Story format: Harlowe
------------------------------------------------
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cradle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AppactsPlugin.Data.Model;
using System.Device.Location;
namespace AppactsPlugin.Device.Interface
{
internal interface IDeviceDynamicInformation : IDisposable
{
DeviceGeneralInformation GetDeviceGeneralInformat... |
using Ghost.Extensions;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class EffectHandle : MonoBehaviour
{
[CustomLuaClass, Flags]
public enum EffectType
{
NONE = 0,
PARTICLE_SYSTEM = 1,
ANIMATOR = 2,
LOGIC = 4,
ALL = 7
}
public s... |
using KekManager.Domain;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace KekManager.Api.Interfaces
{
public class AddLearningProgramParam
{
[Required]
public string Name { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StringsDoesStringContainSubString
{
class Program
{
static void Main(string[] args)
{
var found = findMe("ab", "eiabrke");
Console.WriteLine(fou... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ledge : MonoBehaviour
{
[SerializeField]
private GameObject _handPosObject;
[SerializeField]
private GameObject _standPosObject;
private void OnTriggerEnter(Collider other)
{
if (other.Comp... |
using UnityEngine;
using System.Collections;
public class EntranceExitScript : MonoBehaviour {
public string broadcastMessage;
void OnTriggerEnter2D(Collider2D coll){
if (coll.gameObject.tag == "Player") {
print ("Entering");
Messenger.Broadcast<GameObject> (broadcastMessage,gameObject);
if (broadca... |
using UnityEngine;
using System.Collections;
public class ScoreText : MonoBehaviour
{
private int age=0;
private int endAge = 0;
private float speed;
private float basicSpeed;
// Use this for initialization
void Start()
{
age = 0;
endAge = 60;
speed = 0.2f;
... |
//
// Copyright 2014, 2020 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Un... |
using DataLayer.Configuration;
using DataLayer.Entities;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
namespace DataLayer.Data
{
public class PurchaseDbContext : IdentityDbContext<User>
{
public PurchaseDbContext(DbContextOptions options): base(options)... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace floodControl
{
public class FalliingPiece : GamePiece
{
public int offset;
public static int fallRate = 5;
public FalliingPiece(string type, int offset) : ... |
using Caliburn.Micro;
using Caliburn.Micro.Xamarin.Forms;
using GliderSchool.Startup;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GliderSchool.Content
{
public class MainViewModel : Conductor<ViewModelBase>
{
public Scre... |
using System;
using System.Runtime.InteropServices;
namespace LuaInterface
{
public class LuaDLL
{
private const string LUADLL = "slua";
public static int LUA_MULTRET = -1;
[DllImport("slua", CallingConvention = CallingConvention.Cdecl)]
public static extern void luaS_openextlibs(IntPtr L);
[DllImport("... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace amsdemo.ViewModel
{
public class EmployeeUserVM
{
[Required]
public int UserId { get; set; }
... |
using System.Collections.Generic;
using MediatR;
using Realeyes.Application.DTOs;
namespace Realeyes.Application.Surveys.Queries
{
public class GetAllSurveyQuery : IRequest<IEnumerable<SurveyDTO>>
{
}
}
|
using Amazon.Runtime;
using OpenTracing;
namespace Epsagon.Dotnet.Instrumentation {
public interface IServiceHandler : IPipelineHandler {
void HandleBefore(IExecutionContext executionContext, IScope scope);
void HandleAfter(IExecutionContext executionContext, IScope scope);
}
}
|
using System;
namespace TC.Core
{
public class Class1
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Calculadora
{
public partial class Form1 : Form
{
public Form1()
{
... |
using SimpleDemo.Device;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO.Ports;
using SimpleDemo.Common;
using SimpleDemo.Model;
using System.Threading;
namespace XXLight
{
/// <summary>
/// XX型号的灯光设备
/// </summary>
pu... |
using DFe.Utils;
using MDFe.Classes.Extencoes;
using MDFe.Classes.Flags;
using MDFe.Classes.Informacoes;
using MDFe.Classes.Retorno;
using MDFe.Classes.Retorno.MDFeEvento;
using MDFe.Classes.Retorno.MDFeRetRecepcao;
using MDFe.Damdfe.Base;
using MDFe.Damdfe.Fast;
using MDFe.Servicos.EventosMDFe;
using MDFe.Servicos.Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using IoTWebApi.Models;
namespace IoTWebApi.Controllers
{
public class deployController : ApiController
{
// GET api/<controller>
public List<itemDeployedModel> Ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiaxeirisiPoiotitas
{
class Promitheutis:Synergatis
{
private String id;
private String name;
private String typeOfProducts;
private String... |
using Content_Manegement.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Content_Manegement.DataLayer.NHibernateConfiguration
{
public interface IMapperSession
{
void BeginTransaction();
System.Threading.Tasks.Task Commit();
Sys... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using UpdateExecutableCommon.DataModels;
using UpdateExecutableCommon.Utilities;
using AppCommon.IO;
using UpdateExecutableCommon.Args;
using AppCommon.Args;
na... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class skyFish : MonoBehaviour {
Rigidbody2D fishBody;
public Vector2 jumpForce;
bool queueJump;
Vector3 jumpRotation = new Vector3(0, 0, 45);
void Start ()
{
fishBody = GetComponent<Rigidbody2D>();
... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ConnectionDisconnectRequest.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TaskNote.Models
{
public enum Estado {Aceptado, Pendiente}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
namespace HZGZDL.YZFJKGZXFXY.Common {
/// <summary>
/// 解析原始数据的类
/// </summary>
public class DataFromFile {
static public void CreateDataFromFile(string Filepath) {
path = Filepat... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
namespace NetworkToolkit.Http.Primitives
{
internal sealed class Http1Request : HttpRequest, IIntrusiveLinkedListNode<Http1Request>
{
private readonly ResettableValueTaskSource<Value... |
using System;
class CompareLexicographically
{
static void Main()
{
//Write a program that compares two char arrays lexicographically (letter by letter).
Console.WriteLine("Enter number of elements: ");
int n = Convert.ToInt32(Console.ReadLine());
char[] firstArray ... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using core.Server;
using core.Server.RConn;
using core.TableStoreEntities;
namespace test.Server
{
[TestClass]
public class CommLayerTest
{
[TestMethod]
public void CommLayerTest_Constructor_ValidParams()
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DemirbasTakipWpfUI.Entities;
namespace DemirbasTakipWpfUI.DataAccess
{
public class DemirbasTakipDataContext:DbContext
{
public DbSet<Product> Products { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using BookingFlight.Data;
using BookingFlight.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PedestrianFart : MonoBehaviour
{
public Sprite[] Farts;
public AudioSource FartAudioSource;
private void Start()
{
GetComponent<Image>().sprite = Farts[new System.Rand... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using Insight.Database;
namespace BoardGamedia.API
{
/// <summary>
/// A <see cref="ApiController"/> that provides diagnostics for this service.
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using OnlineExamSytem.DAL;
using OnlineExamSytem.Models;
namespace OnlineExamSytem.Controllers
{
[Authorize(Roles = "Admin")]
public class Q... |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.CodeAnalysis;
using System.Reflection;
namespace Microsoft.CodeAnalysis.Scripting
{
/// <summary>
/// Loads assemblies for Reflection... |
using System.Web;
using System.Web.Mvc;
namespace BlogMVC4
{
public class FilterConfig
{
public static void RegisterGlobalFilters(GlobalFilterCollection filters)
{
filters.Add(new HandleErrorAttribute());
//注册全局过滤器
filters.Add(new InitializeSimpleMembershipA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ForEachTestApp
{
class Program
{
static void Main(string[] args)
{
int[] srcs = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
// for문
... |
using System.Collections.Generic;
using API.Entities;
namespace API.DTOs
{
public class CityDto
{
public int Id { get; set; }
public string Name { get; set; }
public string Country { get; set; }
public string Continent { get; set; }
public string Description { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//using Entities;
using ShareTradingModel;
namespace Repositories
{
public class Companyrepository: IEntityRepository<Company>
{
private readonly ShareTradingEntities dbContext;
... |
using DavisVantage.WeatherReader.Extensions;
namespace DavisVantage.WeatherReader.Models.Extremes
{
public class WeatherExtremes
{
public WeatherdayExtremes WeatherdayExtremes { get; set; }
public WeatherMonthExtremes WeatherMonthExtremes { get; set; }
public WeatherYearExtremes Weathe... |
using UnityEngine.Audio;
using UnityEngine;
public class audiosc : MonoBehaviour
{
public static AudioClip death1, death2, death3, death4, death5, death6, death7, death8, death9, death10,rock2, rock3,rock4, rock1, rockstart1,boots, boots2, boots3,cash,music,totem,paper,spy,human,button;
public static bool is... |
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using TheMinepack.Items;
namespace TheMinepack.Items
{
public class MoonHeart : ModItem
{
public override void ... |
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class Buying : MonoBehaviour
{
int checkeq;
int tengahpakai;
int coinscollected;
int beli1=0, beli2=0, beli3=0, beli4=0, beli5=0, beli6=0, beli7=0;
public GameObject NotEnufPanel;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BaiGiuaKy_PhanVanVuong
{
public partial class FrmDrawClock : Form
{
const int ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum TrackSpeed{Whole = 1, Half = 2, Quarter = 4, Eighth = 8, Sixteenth = 16};
[CreateAssetMenu (menuName = "Create/New Track", fileName = "asset")]
public class Track : ScriptableObject {
public int BPM;
public TrackSpeed T... |
namespace Bteam.Specifications.Tests.Fakes
{
public class FakeEntity
{
public string Name { get; set; }
}
} |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
namespace Project1
{
class Program
{
public class TestCase
{
public int input { get; set; }
public string expectation { get; set; }
}
static string IsPrimeNum (int n)
{
int d = 0;
int i = 2;
whil... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace RazorSampleText.Models
{
public class Movie
{
public int Id {get; set;}
[Display(Name = "Tên phim")]
[StringLength(60, MinimumLengt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.DataModel
{
/// <summary>
/// 数据字段模型集合接口
/// </summary>
public interface IDataFieldModelCollection : IEnumerable<IDataFieldModel>
{
/// <... |
using Microsoft.AspNet.Builder;
using Microsoft.AspNet.Http;
namespace App04
{
public class Startup
{
public void Configure(IApplicationBuilder app)
{
app.UseMiddleware<SimpleMiddleware>();
app.Run(async (context) =>
{
await context.Respo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Inventory : MonoBehaviour {
public BallTypes[] ballType;
private itemHolder[] holder;
public Transform holderParent;
void Start()
{
holder = holderParent.GetComponentsInChildren<itemHolder> ();
... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
namespace JPAssets.Binary
{
public static class EndiannessUtility
{
/// <summary>
/// Reverses the endianness of abritrary binary data.
/// </summary>
/// <param name="ptr">A pointer to the first byte of the binary value.</param>
/// <param name="count">Th... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pickup : MonoBehaviour, IInteractable
{
public Product thisProduct; // declare in inspector
public AchievementDatabase achievementDatabaseScript;
public GameObject particleEffect;
private GameObject player;
... |
namespace Terrasoft.Configuration
{
using Terrasoft.Core;
using Terrasoft.Core.Entities;
using System;
using System.Data;
using System.Linq;
using AdIntegration.AD;
using global::Common.Logging;
using System.Collections.Generic;
using Common;
[AttributeUsage(Attribute... |
using mediateka.View;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mediateka.Entity.Player
{
public abstract class Player
{
protected IView view;
public string Name { get; protected set; }
public string Abo... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using PagedList;
using PagedList.Mvc;
using ThemeParkManagementSyste... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using ContosoUniversity.DAL;
using ContosoUniversity.Models;
using PagedList;
namespace ContosoUniversity.Controllers
{
public class EnrollmentC... |
namespace System.Collections.Immutable
{
using System;
internal class ValuesCollectionAccessor<TKey, TValue> : KeysOrValuesCollectionAccessor<TKey, TValue, TValue>
{
internal ValuesCollectionAccessor(IImmutableDictionary<TKey, TValue> dictionaryV40) : base(dictionaryV40, dictionaryV40.Values)
... |
using NUnit.Framework;
namespace Bindable.Linq.Tests.Unit.Helpers
{
/// <summary>
/// This class contains tests for the Bindable LINQ BindableCollection utility class.
/// </summary>
[TestFixture]
public sealed class BindableCollectionTests
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using ProyectoWebPageMaster.BO;
using ProyectoWebPageMaster.DAO;
namespace ProyectoWebPageMaster.GUI
{
public partial class abcsubclasificacionaspx : System.Web.UI.Page
{
... |
using KT.EmailSender;
using KT.ServiceInterfaces;
using KT.Services.Helpers;
using Ninject;
namespace KT.Services.Ninject
{
public class Bindings
{
public IKernel LoadNinjectBindings()
{
var kernel = new StandardKernel();
kernel.Bind<IEmailSender>().ToMethod(context => KtEmailSender.Sender);
return k... |
using System.Collections.Generic;
using System.Data.Entity;
using Microsoft.AspNet.Identity.EntityFramework;
namespace LearningSignalR.Db.Models.Identity
{
public class User : IdentityUser<long, UserLogin, UserRole, UserClaim>
{
public User()
{
this.EmailConfirmed = false;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DrawService.DatabaseContext;
using DrawService.Models;
namespace DrawService.Controllers
{
[Route("api/[contr... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HunterState
{
public bool stringPulled = false;
public bool buttonPressed = false;
}
public class GeekplayHunter : GeekplayDevice
{
HunterState m_state = new HunterState();
Action DrawHandler = n... |
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Server)]
public class SurvivalGameServerTarget : TargetRules
{
public SurvivalGameServerTarget (TargetInfo Target) : base(Target)
{
Type =... |
using System.Linq;
using System.Net;
using System.Web.Mvc;
using TelesalesSchedule.Models;
namespace TelesalesSchedule.Controllers
{
public class TagController : Controller
{
public ActionResult List(int? id)
{
if (id == null)
{
return new HttpStatusCode... |
using Columns.Types;
using System;
using System.Collections.Generic;
using System.Text;
namespace Columns.Transforms
{
public interface ITransformComponent
{
void ApplyTransformation(ColumnDouble column);
}
}
|
namespace Forum.Services.Data
{
using System;
using System.Collections.Generic;
using System.Linq;
using Forum.Constants;
using Forum.Data.Models;
using Forum.Data.Repositories;
using Forum.Services.Data.Contracts;
public class ArticlesService : IArticlesService
{
... |
public enum EtipoTinta
{
Comon,
China,
ConBrillo
}
|
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Store.Books.Domain;
using Store.Books.Infrastructure.Data;
using System;
using System.Linq;
namespace Store.Books.Web.Controllers
{
public class SetupController : Controller
{
private readonly BookDbContext _context;
pri... |
using System.IO;
using NUnit.Framework;
namespace UserStorageServices.Tests
{
using static UserTestHealper;
internal class UserDiskRepository
{
private const string RepositoryFileName = "test_repository.bin";
[TearDown]
public void DeleteRepositoryFile()
{
if (... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace City_Center.Models
{
public class RestauranteMenuResultado
{
public class Restaurant
{
public int reb_id { get; set; }
public string reb_nombre { get; set; }
public string reb_des... |
using UnityEngine;
using System.Collections;
public class PlayerScript : MonoBehaviour {
private GameScript gameScript;
private Vector3 positionMovingTo;
public bool moving;
private Rigidbody2D rigidbody;
public float speedToSwitchLanes;
private float distanceTraveled;
private float baseYValue;
public bool... |
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