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using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief ネットワーク。ツール。 */ //Unreachable c...
using System; using System.Collections.Generic; using Master.Contract; using Master.DataFactory; namespace Master.BusinessFactory { public class IMOCodeBO { private IMOCodeDAL imocodeDAL; public IMOCodeBO() { imocodeDAL = new IMOCodeDAL(); } public List<IMOC...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.IO; using System.Threading; using System.Reflection; using System.Xml; using System.Text.RegularExpressions; namespace DAL { public static class Logging { public static strin...
using System; using System.Collections.Generic; using BehaviorScripts; using BehaviorScripts.MovementBehaviors; using BehaviorScripts.ProjectileBehaviors; using ManagerScripts; using UnityEngine; using Random = UnityEngine.Random; using RoomPositionTuple = System.Tuple<System.Tuple<int, int>, UnityEngine.Vector3>; nam...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSpaceDemo : MonoBehaviour { public Animator anim; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Input.GetKey(KeyCode.Space)){ anim.SetBoo...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; public class FE_Manager : MonoBehaviour { public static bool isPaused = false; private GameObject MainMenu; private GameObject Credits; private GameObject Pause; private GameObject HowToPlay; private AudioList...
using Cosmonaut; using GraphQLSampleAPI.Data.Interfaces; using GraphQLSampleAPI.Models; namespace GraphQLSampleAPI.Data.Repositories { public class CosmosCarRepositoryAsync : GenericRepositoryAsync<Car>, ICosmosCarRepository { public CosmosCarRepositoryAsync(ICosmosStore<Car> cosmosStore) : base(cosmos...
using GMS.Core.Config; using GMS.Framework.DAL; using System.Data.Entity; using GMS.Store.Contract; using GMS.Core.Log; namespace GMS.Store.DAL { public class StoreDbContext : DbContextBase { public StoreDbContext() : base(CachedConfigContext.Current.DaoConfig.Store, new LogDbContext()) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.DataService { /// <summary> /// 应用服务 /// </summary> public interface IAppService : IDisposable { /// <summary> /// 当前应用名称 ...
using PMA.Store_Framework.Commands; namespace PMA.Store_Domain.Masters.Commands { public class AddMasterCommand : ICommand { public string FirstName { get; set; } public string LastName { get; set; } public string PhotoUrl { get; set; } public string Description { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TreeTest { public class Book : IComparable<Book> { public string Author { get; set; } public string Title { get; set; } public int Year { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DomainModel.BusinessObjects { public enum LeavePeriodType { Annual, Unplanned, Sick, Gardening } [Serializable] public class LeavePeriod { public DateTime StartDate { get; set; } ...
using System; namespace NetSiege.Api.Data { /// <summary> /// Record storing the results of an individual web hit. /// </summary> public class Hit { /// <summary> /// The time this request was started. /// </summary> public DateTime StartTime; /// <summary> /// The url tested. /// </summary> publ...
using UnityEngine; [RequireComponent(typeof(Rigidbody))] public abstract class PickableObject : MonoBehaviour { protected Rigidbody rigidbody; void Awake() { rigidbody = GetComponent<Rigidbody>(); } public virtual void Relise() { rigidbody.isKinematic = false; transfor...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace siva.test { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { try { var dao = new DAL.DbUsuario(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Agent : MonoBehaviour { public float TEMP_time; IState currentState; // Use this for initialization void Awake() { //do stuff for state setup SetState(new IdleState(this)); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Web.Identity; using Web.Models; namespace Web.Dtos { public class MeetingDto { public int Id { get; set; } public string Title { get; set; } public string Description { get; set; } ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.ServiceModel.Channels; using ServiceModelEx.Transactional; using PheonixRt.DataContracts; namespace LocalResourceMana...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PopupSpawner : MonoBehaviour { public GameObject bossMouse; public List<GameObject> popupPrefabs; void Start() { } void Update() { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainPage : Page_Base { void Start () { } void Update () { } protected override void OnClose(){ print ("MainPage關閉"); } protected override void OnOpen(){ print ("MainPage開啟"); } }
/* ------------------------------------------------ Generated by Cradle 2.0.1.0 https://github.com/daterre/Cradle Original file: dog4.html Story format: Harlowe ------------------------------------------------ */ using System.Collections; using System.Collections.Generic; using UnityEngine; using Cradle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AppactsPlugin.Data.Model; using System.Device.Location; namespace AppactsPlugin.Device.Interface { internal interface IDeviceDynamicInformation : IDisposable { DeviceGeneralInformation GetDeviceGeneralInformat...
using Ghost.Extensions; using System; using System.Collections.Generic; using UnityEngine; namespace RO { [CustomLuaClass] public class EffectHandle : MonoBehaviour { [CustomLuaClass, Flags] public enum EffectType { NONE = 0, PARTICLE_SYSTEM = 1, ANIMATOR = 2, LOGIC = 4, ALL = 7 } public s...
using KekManager.Domain; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace KekManager.Api.Interfaces { public class AddLearningProgramParam { [Required] public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringsDoesStringContainSubString { class Program { static void Main(string[] args) { var found = findMe("ab", "eiabrke"); Console.WriteLine(fou...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ledge : MonoBehaviour { [SerializeField] private GameObject _handPosObject; [SerializeField] private GameObject _standPosObject; private void OnTriggerEnter(Collider other) { if (other.Comp...
using UnityEngine; using System.Collections; public class EntranceExitScript : MonoBehaviour { public string broadcastMessage; void OnTriggerEnter2D(Collider2D coll){ if (coll.gameObject.tag == "Player") { print ("Entering"); Messenger.Broadcast<GameObject> (broadcastMessage,gameObject); if (broadca...
using UnityEngine; using System.Collections; public class ScoreText : MonoBehaviour { private int age=0; private int endAge = 0; private float speed; private float basicSpeed; // Use this for initialization void Start() { age = 0; endAge = 60; speed = 0.2f; ...
// // Copyright 2014, 2020 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
using DataLayer.Configuration; using DataLayer.Entities; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace DataLayer.Data { public class PurchaseDbContext : IdentityDbContext<User> { public PurchaseDbContext(DbContextOptions options): base(options)...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace floodControl { public class FalliingPiece : GamePiece { public int offset; public static int fallRate = 5; public FalliingPiece(string type, int offset) : ...
using Caliburn.Micro; using Caliburn.Micro.Xamarin.Forms; using GliderSchool.Startup; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GliderSchool.Content { public class MainViewModel : Conductor<ViewModelBase> { public Scre...
using System; using System.Runtime.InteropServices; namespace LuaInterface { public class LuaDLL { private const string LUADLL = "slua"; public static int LUA_MULTRET = -1; [DllImport("slua", CallingConvention = CallingConvention.Cdecl)] public static extern void luaS_openextlibs(IntPtr L); [DllImport("...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace amsdemo.ViewModel { public class EmployeeUserVM { [Required] public int UserId { get; set; } ...
using System.Collections.Generic; using MediatR; using Realeyes.Application.DTOs; namespace Realeyes.Application.Surveys.Queries { public class GetAllSurveyQuery : IRequest<IEnumerable<SurveyDTO>> { } }
using Amazon.Runtime; using OpenTracing; namespace Epsagon.Dotnet.Instrumentation { public interface IServiceHandler : IPipelineHandler { void HandleBefore(IExecutionContext executionContext, IScope scope); void HandleAfter(IExecutionContext executionContext, IScope scope); } }
using System; namespace TC.Core { public class Class1 { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Calculadora { public partial class Form1 : Form { public Form1() { ...
using SimpleDemo.Device; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO.Ports; using SimpleDemo.Common; using SimpleDemo.Model; using System.Threading; namespace XXLight { /// <summary> /// XX型号的灯光设备 /// </summary> pu...
using DFe.Utils; using MDFe.Classes.Extencoes; using MDFe.Classes.Flags; using MDFe.Classes.Informacoes; using MDFe.Classes.Retorno; using MDFe.Classes.Retorno.MDFeEvento; using MDFe.Classes.Retorno.MDFeRetRecepcao; using MDFe.Damdfe.Base; using MDFe.Damdfe.Fast; using MDFe.Servicos.EventosMDFe; using MDFe.Servicos.Re...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using IoTWebApi.Models; namespace IoTWebApi.Controllers { public class deployController : ApiController { // GET api/<controller> public List<itemDeployedModel> Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiaxeirisiPoiotitas { class Promitheutis:Synergatis { private String id; private String name; private String typeOfProducts; private String...
using Content_Manegement.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Content_Manegement.DataLayer.NHibernateConfiguration { public interface IMapperSession { void BeginTransaction(); System.Threading.Tasks.Task Commit(); Sys...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; using UpdateExecutableCommon.DataModels; using UpdateExecutableCommon.Utilities; using AppCommon.IO; using UpdateExecutableCommon.Args; using AppCommon.Args; na...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class skyFish : MonoBehaviour { Rigidbody2D fishBody; public Vector2 jumpForce; bool queueJump; Vector3 jumpRotation = new Vector3(0, 0, 45); void Start () { fishBody = GetComponent<Rigidbody2D>(); ...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ConnectionDisconnectRequest.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TaskNote.Models { public enum Estado {Aceptado, Pendiente} }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading; namespace HZGZDL.YZFJKGZXFXY.Common { /// <summary> /// 解析原始数据的类 /// </summary> public class DataFromFile { static public void CreateDataFromFile(string Filepath) { path = Filepat...
using System; using System.Collections.Generic; using System.Net; using System.Threading; using System.Threading.Tasks; namespace NetworkToolkit.Http.Primitives { internal sealed class Http1Request : HttpRequest, IIntrusiveLinkedListNode<Http1Request> { private readonly ResettableValueTaskSource<Value...
using System; class CompareLexicographically { static void Main() { //Write a program that compares two char arrays lexicographically (letter by letter). Console.WriteLine("Enter number of elements: "); int n = Convert.ToInt32(Console.ReadLine()); char[] firstArray ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using core.Server; using core.Server.RConn; using core.TableStoreEntities; namespace test.Server { [TestClass] public class CommLayerTest { [TestMethod] public void CommLayerTest_Constructor_ValidParams() ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using DemirbasTakipWpfUI.Entities; namespace DemirbasTakipWpfUI.DataAccess { public class DemirbasTakipDataContext:DbContext { public DbSet<Product> Products { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using BookingFlight.Data; using BookingFlight.Models; using Microsoft.AspNetCore.Authorization; using Microsoft...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PedestrianFart : MonoBehaviour { public Sprite[] Farts; public AudioSource FartAudioSource; private void Start() { GetComponent<Image>().sprite = Farts[new System.Rand...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using Insight.Database; namespace BoardGamedia.API { /// <summary> /// A <see cref="ApiController"/> that provides diagnostics for this service. ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using OnlineExamSytem.DAL; using OnlineExamSytem.Models; namespace OnlineExamSytem.Controllers { [Authorize(Roles = "Admin")] public class Q...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis; using System.Reflection; namespace Microsoft.CodeAnalysis.Scripting { /// <summary> /// Loads assemblies for Reflection...
using System.Web; using System.Web.Mvc; namespace BlogMVC4 { public class FilterConfig { public static void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleErrorAttribute()); //注册全局过滤器 filters.Add(new InitializeSimpleMembershipA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ForEachTestApp { class Program { static void Main(string[] args) { int[] srcs = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; // for문 ...
using System.Collections.Generic; using API.Entities; namespace API.DTOs { public class CityDto { public int Id { get; set; } public string Name { get; set; } public string Country { get; set; } public string Continent { get; set; } public string Description { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //using Entities; using ShareTradingModel; namespace Repositories { public class Companyrepository: IEntityRepository<Company> { private readonly ShareTradingEntities dbContext; ...
using DavisVantage.WeatherReader.Extensions; namespace DavisVantage.WeatherReader.Models.Extremes { public class WeatherExtremes { public WeatherdayExtremes WeatherdayExtremes { get; set; } public WeatherMonthExtremes WeatherMonthExtremes { get; set; } public WeatherYearExtremes Weathe...
using UnityEngine.Audio; using UnityEngine; public class audiosc : MonoBehaviour { public static AudioClip death1, death2, death3, death4, death5, death6, death7, death8, death9, death10,rock2, rock3,rock4, rock1, rockstart1,boots, boots2, boots3,cash,music,totem,paper,spy,human,button; public static bool is...
using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; using TheMinepack.Items; namespace TheMinepack.Items { public class MoonHeart : ModItem { public override void ...
using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; public class Buying : MonoBehaviour { int checkeq; int tengahpakai; int coinscollected; int beli1=0, beli2=0, beli3=0, beli4=0, beli5=0, beli6=0, beli7=0; public GameObject NotEnufPanel; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BaiGiuaKy_PhanVanVuong { public partial class FrmDrawClock : Form { const int ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum TrackSpeed{Whole = 1, Half = 2, Quarter = 4, Eighth = 8, Sixteenth = 16}; [CreateAssetMenu (menuName = "Create/New Track", fileName = "asset")] public class Track : ScriptableObject { public int BPM; public TrackSpeed T...
namespace Bteam.Specifications.Tests.Fakes { public class FakeEntity { public string Name { get; set; } } }
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; namespace Project1 { class Program { public class TestCase { public int input { get; set; } public string expectation { get; set; } } static string IsPrimeNum (int n) { int d = 0; int i = 2; whil...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace RazorSampleText.Models { public class Movie { public int Id {get; set;} [Display(Name = "Tên phim")] [StringLength(60, MinimumLengt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.DataModel { /// <summary> /// 数据字段模型集合接口 /// </summary> public interface IDataFieldModelCollection : IEnumerable<IDataFieldModel> { /// <...
using Microsoft.AspNet.Builder; using Microsoft.AspNet.Http; namespace App04 { public class Startup { public void Configure(IApplicationBuilder app) { app.UseMiddleware<SimpleMiddleware>(); app.Run(async (context) => { await context.Respo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Inventory : MonoBehaviour { public BallTypes[] ballType; private itemHolder[] holder; public Transform holderParent; void Start() { holder = holderParent.GetComponentsInChildren<itemHolder> (); ...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; namespace JPAssets.Binary { public static class EndiannessUtility { /// <summary> /// Reverses the endianness of abritrary binary data. /// </summary> /// <param name="ptr">A pointer to the first byte of the binary value.</param> /// <param name="count">Th...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pickup : MonoBehaviour, IInteractable { public Product thisProduct; // declare in inspector public AchievementDatabase achievementDatabaseScript; public GameObject particleEffect; private GameObject player; ...
namespace Terrasoft.Configuration { using Terrasoft.Core; using Terrasoft.Core.Entities; using System; using System.Data; using System.Linq; using AdIntegration.AD; using global::Common.Logging; using System.Collections.Generic; using Common; [AttributeUsage(Attribute...
using mediateka.View; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mediateka.Entity.Player { public abstract class Player { protected IView view; public string Name { get; protected set; } public string Abo...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using PagedList; using PagedList.Mvc; using ThemeParkManagementSyste...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using ContosoUniversity.DAL; using ContosoUniversity.Models; using PagedList; namespace ContosoUniversity.Controllers { public class EnrollmentC...
namespace System.Collections.Immutable { using System; internal class ValuesCollectionAccessor<TKey, TValue> : KeysOrValuesCollectionAccessor<TKey, TValue, TValue> { internal ValuesCollectionAccessor(IImmutableDictionary<TKey, TValue> dictionaryV40) : base(dictionaryV40, dictionaryV40.Values) ...
using NUnit.Framework; namespace Bindable.Linq.Tests.Unit.Helpers { /// <summary> /// This class contains tests for the Bindable LINQ BindableCollection utility class. /// </summary> [TestFixture] public sealed class BindableCollectionTests { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using ProyectoWebPageMaster.BO; using ProyectoWebPageMaster.DAO; namespace ProyectoWebPageMaster.GUI { public partial class abcsubclasificacionaspx : System.Web.UI.Page { ...
using KT.EmailSender; using KT.ServiceInterfaces; using KT.Services.Helpers; using Ninject; namespace KT.Services.Ninject { public class Bindings { public IKernel LoadNinjectBindings() { var kernel = new StandardKernel(); kernel.Bind<IEmailSender>().ToMethod(context => KtEmailSender.Sender); return k...
using System.Collections.Generic; using System.Data.Entity; using Microsoft.AspNet.Identity.EntityFramework; namespace LearningSignalR.Db.Models.Identity { public class User : IdentityUser<long, UserLogin, UserRole, UserClaim> { public User() { this.EmailConfirmed = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using DrawService.DatabaseContext; using DrawService.Models; namespace DrawService.Controllers { [Route("api/[contr...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class HunterState { public bool stringPulled = false; public bool buttonPressed = false; } public class GeekplayHunter : GeekplayDevice { HunterState m_state = new HunterState(); Action DrawHandler = n...
// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.Server)] public class SurvivalGameServerTarget : TargetRules { public SurvivalGameServerTarget (TargetInfo Target) : base(Target) { Type =...
using System.Linq; using System.Net; using System.Web.Mvc; using TelesalesSchedule.Models; namespace TelesalesSchedule.Controllers { public class TagController : Controller { public ActionResult List(int? id) { if (id == null) { return new HttpStatusCode...
using Columns.Types; using System; using System.Collections.Generic; using System.Text; namespace Columns.Transforms { public interface ITransformComponent { void ApplyTransformation(ColumnDouble column); } }
namespace Forum.Services.Data { using System; using System.Collections.Generic; using System.Linq; using Forum.Constants; using Forum.Data.Models; using Forum.Data.Repositories; using Forum.Services.Data.Contracts; public class ArticlesService : IArticlesService { ...
public enum EtipoTinta { Comon, China, ConBrillo }
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Store.Books.Domain; using Store.Books.Infrastructure.Data; using System; using System.Linq; namespace Store.Books.Web.Controllers { public class SetupController : Controller { private readonly BookDbContext _context; pri...
using System.IO; using NUnit.Framework; namespace UserStorageServices.Tests { using static UserTestHealper; internal class UserDiskRepository { private const string RepositoryFileName = "test_repository.bin"; [TearDown] public void DeleteRepositoryFile() { if (...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace City_Center.Models { public class RestauranteMenuResultado { public class Restaurant { public int reb_id { get; set; } public string reb_nombre { get; set; } public string reb_des...
using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { private GameScript gameScript; private Vector3 positionMovingTo; public bool moving; private Rigidbody2D rigidbody; public float speedToSwitchLanes; private float distanceTraveled; private float baseYValue; public bool...