text stringlengths 13 6.01M |
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using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
#nullable disable
namespace taskApi.Database
{
public partial class tasksDBContext : DbContext
{
public tasksDBContext()
{
}
public tasksDBContext(DbContextOptions<tasksDBContext>... |
using System.Security.Cryptography;
namespace AddrConverter
{
public abstract class RIPEMD160 : HashAlgorithm
{
protected RIPEMD160()
{
HashSizeValue = 160;
}
new static public RIPEMD160 Create()
{
return Create("System.Security.Cryptography.RIP... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ClearSight.Core;
namespace ClearSight.RendererAbstract.CommandSubmission
{
public interface ICommandListAllocationPolicy : IDisposable
{
/// <summary>
/// Type to which thi... |
/************************************
** Created by Wizcas (wizcas.me)
************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideSpotEntrance : MonoBehaviour
{
public bool isHidingIn;
private BoxCollider entranceCollider
{
... |
using System.Windows;
using WinCompetitionsParsing.BL.Services.Abstract;
using WinCompetitionsParsing.BL.Services.Implemenrtation;
using WinCompetitionsParsing.DAL.Repositories.Abstract;
using WinCompetitionsParsing.DAL.Repositories.Implementation;
using SimpleInjector;
using WinCompetitionsParsing.DAL.Domain;
using A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.EnterpriseServices;
namespace WebApplicationwatcher
{
public partial class _Default : Page, MySuperEvent.IMyEvent
{
private Guid subscriptionID;
/*
... |
using System;
using Whale.DAL.Abstraction;
namespace Whale.DAL.Models
{
public class Notification : BaseEntity
{
public Guid UserId { get; set; }
public User User { get; set; }
public DateTimeOffset CreatedAt { get; set; }
public NotificationTypeEnum NotificationType { get; set... |
using System.Collections.Generic;
using L7.Common;
namespace L7.Business
{
public class GetShoppingCartsQuery : IQuery<IEnumerable<ShoppingCartModel>>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Script.Serialization;
using System.Text;
using sfShareLib;
using sfAPIService.Models;
using StackExchange.Redis;
using sfAPIService.Filter;
using Swashbuckle.Swagger.Anno... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Idenz.Core.Windows;
namespace Idenz.Modules.Management
{
public partial class frmUsers : frmListBaseForm
{
publi... |
namespace Dominio
{
public class CteEmitente
{
public string NM_REMETENTE { get; set; }
public string NU_CNPJ_REMETENTE { get; set; }
public decimal NU_PERIODO { get; set; }
public decimal NU_CFOP { get; set; }
public string VL_TOTAL_CTE { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace DT071G_project
{
class Program
{
static void Main(string[] args)
{
//create instace of Menus class and call on MainMenu
Menus menus = new Menus();
menus.Mainmenu();
}
}... |
using System;
using System.Threading.Tasks;
using System.Windows.Input;
using Xamarin.Forms;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Dictionary
{
public class Handler
{
public ICommand GiveTranslate { get; set; }
private Page _page;
public strin... |
using EasyOR.DataAccess.SqlServer;
using EasyOR.Parser.Controleur.ObjectData;
using EasyOR.Parser.View;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace EasyOR.Parser.Controleur
{
public class SearchPlayerCapteur : Navigation
{
#region membres
private int G... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Scheduler.Data;
using Scheduler.Dtos;
using Scheduler.Models;
using System;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace Scheduler.Controllers
{
[Authorize]... |
/*
* Copyright (c) 2017 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless require... |
using System;
using System.Text;
using System.Collections.Generic;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Criterion;
using NHibernate.Exceptions;
using LePapeoGenNHibernate.Exceptions;
using LePapeoGenNHibernate.EN.LePapeo;
using LePapeoGenNHibernate.CAD.LePapeo;
/*PROTECTED REGION ID(usingLePapeoG... |
using System.Security.Cryptography;
using Microsoft.Azure.Functions.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection;
using Services;
[assembly: FunctionsStartup(typeof(MyAzureFunction.StartUp))]
namespace MyAzureFunction {
public class StartUp : FunctionsStartup {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TowerDefense
{
public class GameManager : MonoBehaviour
{
#region Singleton
public static GameManager Instance = null;
void Awake()
{
if(Instance == null)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace JWTDemo.Web
{
public class Secrets
{
public string JWTSecurityToken { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Marketplace.Interview.Business.Basket;
namespace Marketplace.Interview.Business.Shipping
{
public class SameRegionShipping : ShippingBase
{
public IEnumerable<RegionShippingCost> P... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackDudekGueguen.Model
{
class Api
{
public User ConnectedUser { get; set; }
public To... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(FixedJoint))]
public class TSHand : HandBase
{
// Start is called before the first frame update
protected override void Start()
{
Init_hand();
}
// Update is called once per frame
p... |
using Peppy.Events.Bus;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace Peppy.Domain.Entities
{
/// <summary>
/// Basic implementation of IAggregateRoot interface. An aggregate root can inher... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bezlebub
{
public abstract class OutputDevice
{
public abstract void writeRawLine(string text);
public abstract void writeRaw(string text);
public void writeRaw... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerShip : MonoBehaviour {
public float speed;
public float xMin;
public float xMax;
public float zMin;
public float zMax;
public float life = 100;
public float maxLife = 100;
public Tran... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player_Status : MonoBehaviour
{
public int health = 200;
public int ultCharge = 0;
private void Awake()
{
StartCoroutine(UltimateCharge());
}
IEnumerator UltimateCharge()
{
while(h... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Collections.Generic;
using System.Web;
using AjaxPro;
using SKT.MES.Report.BLL;
using SKT.MES.Report.Model;
using System.Xml;
using System.IO;
namespace SKT.MES.Web.Report
{
public partial class ReportCPK : System.Web.UI.Page
{
... |
using System;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using FluentValidation;
using MediatR;
using Microsoft.Extensions.Logging;
using SFA.DAS.Notifications.Application.Interfaces;
using SFA.DAS.Notifications.Domain.Configuration;
using SFA.DAS.Notifications.Domain.En... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("ScreenEffectsMgr")]
public class ScreenEffectsMgr : MonoBehaviour
{
public ScreenEffectsMgr(IntPtr address) : thi... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public static class ApplicationModel{
// clase que contiene las variables del juego
// variables relativas al nivel a iniciar
static public int XMLlevel = 1;
static public GameObject playerPrefab;
static public int MaxTime = 30;
// variables ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DataLayer.Entityes
{
public class Code : Page
{
public int Id { get; set; }
public int Value { get; set; }
public string Name { get; set; }
}
}
|
using System;
using System.Windows;
using System.Windows.Media;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SimpleVisioModels;
namespace SimpleVisioBL
{
public class ChangeColorCommand : ICommand
{
VisioShape shape;
Color color;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarLogicSetter : MonoBehaviour
{
[SerializeField] private SOCarLogic _SOCarLogic;
private CarTurn _CarTurn;
private CarLateralMovement _CarMove;
private void Awake()
{
_CarTurn = GetC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HtmlAgilityPack;
namespace Projekt_1.Downloading
{
/// <summary>
/// Klasa służąca do pobierania strony html
/// </summary>
class DownloadHtml
{
/// <summary>
/... |
namespace Triton.Game.Mapping
{
using System;
public enum InputScheme
{
KEYBOARD_MOUSE,
TOUCH,
GAMEPAD
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Proyecto_Web.Controladores;
using Proyecto_Web.Patrones.FactoryMethod;
namespace Proyecto_Web.Vistas.Private.Pruebas
{
public partial class Organolept... |
//reference doc : https://docs.microsoft.com/en-us/uwp/api/Windows.UI.Xaml.Controls.RelativePanel
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Markup;
using HandyControl.Data;
namespace HandyC... |
using System;
using System.Linq;
namespace _01.SumMatrixElements
{
class SumMatrixElements
{
static void Main(string[] args)
{
int[] rowAndCol = Console.ReadLine().Split(new char[] { ',' }).Select(int.Parse).ToArray();
int[,] matrix = new int[rowAndCol[0], rowAndCol[1]];... |
#region Using declarations
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Xml.Serializ... |
using System;
using System.Collections.Generic;
using System.Linq;
using Kers.Models.Repositories;
using System.Threading.Tasks;
using Kers.Models;
using Kers.Models.Abstract;
using Kers.Models.Entities.KERSmain;
using Kers.Models.Entities.KERScore;
using Kers.Models.Contexts;
using System.IO;
using CsvHelper;
using K... |
using System;
using System.Runtime.Serialization;
namespace HangmanGame.Common.Exceptions
{
[Serializable]
public class HangmanGameException : Exception
{
public HangmanGameException(string message, Exception innerException)
: base(message, innerException)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AdsWebshop.Logic;
using AdsWebshop.Models;
using Microsoft.AspNetCore.Mvc;
namespace AdsWebshop.Controllers
{
public class CategoryController : Controller
{
private CategoryManager _categories;
... |
using System;
namespace OmniGui
{
public struct CornerRadius : IEquatable<CornerRadius>
{
public CornerRadius(double uniform)
{
TopLeft = TopRight = BottomLeft = BottomRight = uniform;
}
public double TopLeft { get; set; }
public double TopRight { get; set;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SimpleCrawler;
namespace Domain
{
public class ApplicationService
{
private static readonly CrawlSettings Settings = new CrawlSettings();
public void Start()
{
... |
// -----------------------------------------------------------------------
// <copyright file="SharedMemoryMapView.Windows.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NovProjekt
{
class Program
{
//Introducerar klasserna som bestämmer tid och dialog
public static DayCycle DayCycle = new DayCycle();
public static Weeks April =... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace DataSetInDataGrid.Silverlight
... |
using System.Collections.Generic;
using System.Linq;
using Tokenizer;
namespace Parser
{
public class Notebook
{
public string Content { get; }
public Dictionary<int, string> Results { get; } = new Dictionary<int, string>();
public Notebook(string content)
{
Content = content;
}
public void Proces... |
using System.Xml.Linq;
using PlatformRacing3.Common.Authenication;
using PlatformRacing3.Web.Extensions;
using PlatformRacing3.Web.Responses;
using PlatformRacing3.Web.Responses.Procedures;
namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedures;
public class GetLoginToken2Procedure : IProcedure
{
public a... |
namespace CompressionStocking
{
interface ITimerEvents
{
void CompressionFinished();
void DecompressionFinished();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using EPiServer.Framework.TypeScanner;
namespace HansKindberg.Fakes.EPiServer.Framework.TypeScanner
{
public class FakedTypeScannerLookup : ITypeScannerLookup
{
#region Fields
private static readonly IEnumerable<Type> _allTypes = Enumerable.Emp... |
namespace Plus.Communication.Packets.Outgoing.Navigator
{
internal class RoomInfoUpdatedComposer : MessageComposer
{
public int RoomId { get; }
public RoomInfoUpdatedComposer(int roomId)
: base(ServerPacketHeader.RoomInfoUpdatedMessageComposer)
{
RoomId... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
public partial class AlternateTransporterReport : System.Web.UI.Page
{
string obj_Authenticated;
PlaceHolder maPlaceHolder;
UserControl obj_Tabs;
... |
using System;
namespace RockPaperScissors
{
public class Program
{
private const int MaxWins = 2;
public static IPlayer Player1 { get; private set; }
public static IPlayer Player2 { get; private set; }
/// <summary>
/// The <code>MaxWins</code> constant is used
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
[SerializeField] bool drawDebugRaycasts = false;
[Header("Movement Properties")]
[SerializeField] int speed = 8;
[SerializeField] float maxFallSpeed = -20f;
[Header("Jump ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace RoutingSlipWebApp.Services
{
public class CommandResolver
{
private readonly ILogger<CommandResolver> _logger;
private readonly Dictionary<string, Fun... |
using MVC_HomeWork.Controllers.ActionFilters;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MVC_HomeWork.Controllers
{
[ActionMessageAttribute]
public class HomeController : Controller
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace github_test
{
class Program
{
static void Main(string[] args)
{
int x = 7;
int y = 17;
if (x <= y)
{
Co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoulsLiteCamera : MonoBehaviour
{
public enum renderLayers
{
builtIn0 = 0,
builtIn1 = 1,
builtIn2 = 2,
builtIn3 = 3,
builtIn4 = 4,
builtIn5 = 5,
builtIn6 = 6,
... |
namespace _10.SimpleTextEditor
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Startup
{
public static void Main(string[] args)
{
int number = int.Parse(Console.ReadLine());
Stack<string> stack = new Stack<string>();
... |
using System.Net.Http;
using System.Threading.Tasks;
using AuthService.Models;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Driver;
namespace AuthService.Controllers
{
[ApiController]
[Route("[controller]")]
public class AuthController : ControllerBase
{
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace ERPMVC.Models
{
public class StaffViewModel
{
public int StaffId { get; set; }
[Display(Name = "工号")]
[RegularExpression(@"\d", ErrorMessage = "只能... |
using System.Collections.Generic;
using System.Linq;
using System;
namespace Merge
{
class Program
{
private static List<EntityInstance> entityInstances = new List<EntityInstance>();
private static List<MergeKey> mergeKeys = new List<MergeKey>();
static void Main(string[] args)
... |
using NLog.Common;
using System.Web;
namespace Core.Log
{
/// <summary>
/// Статический класс содержит вспомогательные методы для конфигурации логгера
/// </summary>
public static class LoggerConfigurationHelper
{
/// <summary>
/// Включает логирование внутренних ошибок логгера.
... |
namespace Plus.Communication.Packets.Outgoing.Moderation
{
internal class ModeratorSupportTicketResponseComposer : MessageComposer
{
public int Result { get; }
public ModeratorSupportTicketResponseComposer(int result)
: base(ServerPacketHeader.ModeratorSupportTicketResponseM... |
using System;
using System.Collections.Generic;
//description
//Complete the function which takes two arguments and returns all numbers which are divisible
//by the given divisor.First argument is an array of numbers and the second is the divisor.
//Example
//DivisibleBy(new int[]{ 1, 2, 3, 4, 5, 6}, ... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class Module : MonoBehaviour
{
[SerializeField] private int frequency = 1;
[SerializeField] private bool isSymmetrical = false;
[SerializeField] private bool canRepeatUp = true; // TODO - make top bot ... |
using System;
using System.Collections.Generic;
using Microsoft.Data.Sqlite;
using System.Drawing;
using System.IO;
using System.Net;
using System.Threading;
using System.Windows.Forms;
using WindowsFormsApp1.Properties.GameObjects;
namespace WindowsFormsApp1 {
public partial class GamePole : Form {
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DropLogger
{
public class ListProperties : BaseViewModel
{
public static ListProperties Instance = new ListProperties();
private bool _isProfileListEmpty;
publi... |
// Copyright (C) 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using Microsoft.Azure.CognitiveServices.Vision.ComputerVision;
using Microsoft.Azure.CognitiveServices.Vision.ComputerVision.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage;
namesp... |
using REQFINFO.Repository;
using REQFINFO.Domain;
using REQFINFO.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using REQFINFO.Repository.Infrastructure.Contract;
namespace REQFINFO.Business.Interfaces
{
public interface ILifeCycleBusin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using TriodorArgeProject.Entities.EntityClasses;
namespace TriodorArgeProject.WebUI.Models
{
public class DashboardViewModel
{
public List<Personnels> Personnels { get; set; }
public List<Projects> Projects { g... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Scriptables/GameOverEvent")]
public class SOGameOverEvent : ScriptableObject
{
public Action GameOverHappened = delegate { };
public Action<bool> InsideGameOverZone = delegate(boo... |
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
public class FileDecryptor
{
public static void DecryptFile(string path)
{
if (FileHelper.ExistFile(path))
{
Stream fileStream = FileHelper.GetFileStream(path);
if (fileStream != null)
{
string text = "unknown";
... |
using Agenda.DAL;
using Agenda.Domain;
using Moq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Agenda.Repositories.Test
{
[TestFixture]
public class ContactsRepositoryTest
{
Mock<IContacts> _con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ch10CardLib
{
public class Card
{
public readonly Suit suit;//调用枚举suit
public readonly Rank rank;//调用枚举rank
public Card(Suit newSuit,Rank NewRank)//输入的枚举赋值... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerRagdoll : MonoBehaviour
{
public Rigidbody RootBone;
public void CopyPose(Transform rigRoot)
{
//Debug.Log("copy all transforms according to bone name");
}
public void AddForce(... |
using FluentNHibernate.Mapping;
namespace ImmedisHCM.Data.Entities.Mappings
{
public class EmployeeMapping : ClassMap<Employee>
{
public EmployeeMapping()
{
Table("employee");
Id(x => x.Id)
.Column("id")
.GeneratedBy.GuidComb();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VaccinationApp
{
class Program
{
private static BeneficiaryDetails beneficiaryDetails = new BeneficiaryDetails();
private static List<BeneficiaryDetails> ben... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace ToDoMVC.Models
{
public class Task
{
[Key]
public int Id { get; set; }
[MaxLength(75, ErrorMessage ="El ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(FadeControllerUI))]
public class ActiveStateFade : MonoBehaviour {
/// <summary>
/// Boolean flags used for fading in and out and changing the active state
/// </summary>
private bool fadeDisable, ... |
//
// Copyright (c), 2017. Object Training Pty Ltd. All rights reserved.
// Written by Tim Hastings.
//
using System;
using SQLite;
using Xamarin.Forms;
namespace MyListApp
{
public class ItemDB
{
[PrimaryKey, AutoIncrement]
public long id { get; set; }
public String Name { get; set; }
public String Addres... |
using Newtonsoft.Json.Linq;
namespace OmniSharp.Extensions.JsonRpc.Server
{
public interface IMethodWithParams
{
string Method { get; }
JToken? Params { get; }
}
}
|
using Hayalpc.Fatura.Common.Dtos;
using System.Collections.Generic;
namespace Hayalpc.Fatura.Common.ReqRes
{
public class SearchInvoiceResponse : BaseResponse
{
public List<InvoiceDto> Invoices { get; set; } = new List<InvoiceDto>();
public int InvoiceCount { get => Invoices.Count; }
}
}
|
using Application.V1.Models.Queries;
using FluentValidation;
namespace WebAPI.Models.V1.Models.Validators
{
public class GetModelsByBrandIdValidator : AbstractValidator<GetModelsByBrandId.Query>
{
public GetModelsByBrandIdValidator()
{
RuleFor(x => x.BrandId)
.NotEm... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace WindowsFormsApplication1
{
public partial class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Controle.View;
namespace MvcApplication1.Controllers
{
public class EntradaController : Controller
{
//
// GET: /Entrada/
public ActionResult Index()
{
... |
using AssetHub.DAL;
using System;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.ComponentModel.DataAnnotations.Schema;
namespace AssetHub.Models
{
public partial class Loan
{
public class Validator
{
public const string TIME_FROM_REQUIRED = "Time from... |
using UnityEngine;
using System.Collections;
public class SendWisp : MonoBehaviour
{
Followers follow;
// Use this for initialization
void Start ()
{
follow = GetComponent<Followers>();
}
// Update is called once per frame
void Update ()
{
if (Input.GetMouseButtonDown(0))
{
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace service_practice.Models
{
public class Post
{
[Required]
public string Title { get; set; }
[Required]
public string Body { get; set; }
public int Id { get; set; }
public string creatorId { get; set; }
public Profile ... |
using System.Collections.Generic;
namespace Dawnfall
{
//directed graph
public class Graph<T>
{
HashSet<T> m_nodes;
Dictionary<T, HashSet<T>> m_connections;
public Graph()
{
m_nodes = new HashSet<T>();
m_connections = new Dictionary<T, HashSet<T>>()... |
using System;
using System.Threading.Tasks;
using Mediati.Core;
using Mediati.Core.Pipelines;
namespace Mediati.Example.Pipelines
{
public class WrapErrorPipelineHandler<TMessage, TReturn> : PipelineHandler<TMessage, TReturn>,
IAttributeInitialisedPipeline
{
private bool _rethrow;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace vrtic
{
/// <summary>
/// Pocetna forma aplikacije
/// </summary>
public parti... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("AdventureDataDbfRecord")]
public class AdventureDataDbfRecord : DbfRecord
{
public AdventureDataDbfRecord(IntPtr address) : this(address, "AdventureDataDbfRecord")
{
}
public AdventureDataDbfRe... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dominio
{
public class ResumoFinanceiroPorTipo
{
public string NM_RAZAO_SOCIAL { get; set; }
public string NU_CNPJ_FILIAL { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using HPMS.Core;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Tool;
namespace Test
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
string ... |
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