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using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; #nullable disable namespace taskApi.Database { public partial class tasksDBContext : DbContext { public tasksDBContext() { } public tasksDBContext(DbContextOptions<tasksDBContext>...
using System.Security.Cryptography; namespace AddrConverter { public abstract class RIPEMD160 : HashAlgorithm { protected RIPEMD160() { HashSizeValue = 160; } new static public RIPEMD160 Create() { return Create("System.Security.Cryptography.RIP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ClearSight.Core; namespace ClearSight.RendererAbstract.CommandSubmission { public interface ICommandListAllocationPolicy : IDisposable { /// <summary> /// Type to which thi...
/************************************ ** Created by Wizcas (wizcas.me) ************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; public class HideSpotEntrance : MonoBehaviour { public bool isHidingIn; private BoxCollider entranceCollider { ...
using System.Windows; using WinCompetitionsParsing.BL.Services.Abstract; using WinCompetitionsParsing.BL.Services.Implemenrtation; using WinCompetitionsParsing.DAL.Repositories.Abstract; using WinCompetitionsParsing.DAL.Repositories.Implementation; using SimpleInjector; using WinCompetitionsParsing.DAL.Domain; using A...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.EnterpriseServices; namespace WebApplicationwatcher { public partial class _Default : Page, MySuperEvent.IMyEvent { private Guid subscriptionID; /* ...
using System; using Whale.DAL.Abstraction; namespace Whale.DAL.Models { public class Notification : BaseEntity { public Guid UserId { get; set; } public User User { get; set; } public DateTimeOffset CreatedAt { get; set; } public NotificationTypeEnum NotificationType { get; set...
using System.Collections.Generic; using L7.Common; namespace L7.Business { public class GetShoppingCartsQuery : IQuery<IEnumerable<ShoppingCartModel>> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Script.Serialization; using System.Text; using sfShareLib; using sfAPIService.Models; using StackExchange.Redis; using sfAPIService.Filter; using Swashbuckle.Swagger.Anno...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Idenz.Core.Windows; namespace Idenz.Modules.Management { public partial class frmUsers : frmListBaseForm { publi...
namespace Dominio { public class CteEmitente { public string NM_REMETENTE { get; set; } public string NU_CNPJ_REMETENTE { get; set; } public decimal NU_PERIODO { get; set; } public decimal NU_CFOP { get; set; } public string VL_TOTAL_CTE { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace DT071G_project { class Program { static void Main(string[] args) { //create instace of Menus class and call on MainMenu Menus menus = new Menus(); menus.Mainmenu(); } }...
using System; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; using Newtonsoft.Json; using System.Collections.Generic; using System.Collections.ObjectModel; namespace Dictionary { public class Handler { public ICommand GiveTranslate { get; set; } private Page _page; public strin...
using EasyOR.DataAccess.SqlServer; using EasyOR.Parser.Controleur.ObjectData; using EasyOR.Parser.View; using System; using System.Collections.Generic; using System.Windows.Forms; namespace EasyOR.Parser.Controleur { public class SearchPlayerCapteur : Navigation { #region membres private int G...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Scheduler.Data; using Scheduler.Dtos; using Scheduler.Models; using System; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Scheduler.Controllers { [Authorize]...
/* * Copyright (c) 2017 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless require...
using System; using System.Text; using System.Collections.Generic; using NHibernate; using NHibernate.Cfg; using NHibernate.Criterion; using NHibernate.Exceptions; using LePapeoGenNHibernate.Exceptions; using LePapeoGenNHibernate.EN.LePapeo; using LePapeoGenNHibernate.CAD.LePapeo; /*PROTECTED REGION ID(usingLePapeoG...
using System.Security.Cryptography; using Microsoft.Azure.Functions.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection; using Services; [assembly: FunctionsStartup(typeof(MyAzureFunction.StartUp))] namespace MyAzureFunction { public class StartUp : FunctionsStartup { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace TowerDefense { public class GameManager : MonoBehaviour { #region Singleton public static GameManager Instance = null; void Awake() { if(Instance == null)...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace JWTDemo.Web { public class Secrets { public string JWTSecurityToken { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Marketplace.Interview.Business.Basket; namespace Marketplace.Interview.Business.Shipping { public class SameRegionShipping : ShippingBase { public IEnumerable<RegionShippingCost> P...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; namespace BlackJackDudekGueguen.Model { class Api { public User ConnectedUser { get; set; } public To...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(FixedJoint))] public class TSHand : HandBase { // Start is called before the first frame update protected override void Start() { Init_hand(); } // Update is called once per frame p...
using Peppy.Events.Bus; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Peppy.Domain.Entities { /// <summary> /// Basic implementation of IAggregateRoot interface. An aggregate root can inher...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bezlebub { public abstract class OutputDevice { public abstract void writeRawLine(string text); public abstract void writeRaw(string text); public void writeRaw...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerShip : MonoBehaviour { public float speed; public float xMin; public float xMax; public float zMin; public float zMax; public float life = 100; public float maxLife = 100; public Tran...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player_Status : MonoBehaviour { public int health = 200; public int ultCharge = 0; private void Awake() { StartCoroutine(UltimateCharge()); } IEnumerator UltimateCharge() { while(h...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using System.Web; using AjaxPro; using SKT.MES.Report.BLL; using SKT.MES.Report.Model; using System.Xml; using System.IO; namespace SKT.MES.Web.Report { public partial class ReportCPK : System.Web.UI.Page { ...
using System; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using FluentValidation; using MediatR; using Microsoft.Extensions.Logging; using SFA.DAS.Notifications.Application.Interfaces; using SFA.DAS.Notifications.Domain.Configuration; using SFA.DAS.Notifications.Domain.En...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("ScreenEffectsMgr")] public class ScreenEffectsMgr : MonoBehaviour { public ScreenEffectsMgr(IntPtr address) : thi...
using UnityEngine; using UnityEngine.UI; using System.Collections; public static class ApplicationModel{ // clase que contiene las variables del juego // variables relativas al nivel a iniciar static public int XMLlevel = 1; static public GameObject playerPrefab; static public int MaxTime = 30; // variables ...
using System; using System.Collections.Generic; using System.Text; namespace DataLayer.Entityes { public class Code : Page { public int Id { get; set; } public int Value { get; set; } public string Name { get; set; } } }
using System; using System.Windows; using System.Windows.Media; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SimpleVisioModels; namespace SimpleVisioBL { public class ChangeColorCommand : ICommand { VisioShape shape; Color color; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarLogicSetter : MonoBehaviour { [SerializeField] private SOCarLogic _SOCarLogic; private CarTurn _CarTurn; private CarLateralMovement _CarMove; private void Awake() { _CarTurn = GetC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HtmlAgilityPack; namespace Projekt_1.Downloading { /// <summary> /// Klasa służąca do pobierania strony html /// </summary> class DownloadHtml { /// <summary> /...
namespace Triton.Game.Mapping { using System; public enum InputScheme { KEYBOARD_MOUSE, TOUCH, GAMEPAD } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Proyecto_Web.Controladores; using Proyecto_Web.Patrones.FactoryMethod; namespace Proyecto_Web.Vistas.Private.Pruebas { public partial class Organolept...
//reference doc : https://docs.microsoft.com/en-us/uwp/api/Windows.UI.Xaml.Controls.RelativePanel using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Markup; using HandyControl.Data; namespace HandyC...
using System; using System.Linq; namespace _01.SumMatrixElements { class SumMatrixElements { static void Main(string[] args) { int[] rowAndCol = Console.ReadLine().Split(new char[] { ',' }).Select(int.Parse).ToArray(); int[,] matrix = new int[rowAndCol[0], rowAndCol[1]];...
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serializ...
using System; using System.Collections.Generic; using System.Linq; using Kers.Models.Repositories; using System.Threading.Tasks; using Kers.Models; using Kers.Models.Abstract; using Kers.Models.Entities.KERSmain; using Kers.Models.Entities.KERScore; using Kers.Models.Contexts; using System.IO; using CsvHelper; using K...
using System; using System.Runtime.Serialization; namespace HangmanGame.Common.Exceptions { [Serializable] public class HangmanGameException : Exception { public HangmanGameException(string message, Exception innerException) : base(message, innerException) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AdsWebshop.Logic; using AdsWebshop.Models; using Microsoft.AspNetCore.Mvc; namespace AdsWebshop.Controllers { public class CategoryController : Controller { private CategoryManager _categories; ...
using System; namespace OmniGui { public struct CornerRadius : IEquatable<CornerRadius> { public CornerRadius(double uniform) { TopLeft = TopRight = BottomLeft = BottomRight = uniform; } public double TopLeft { get; set; } public double TopRight { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SimpleCrawler; namespace Domain { public class ApplicationService { private static readonly CrawlSettings Settings = new CrawlSettings(); public void Start() { ...
// ----------------------------------------------------------------------- // <copyright file="SharedMemoryMapView.Windows.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NovProjekt { class Program { //Introducerar klasserna som bestämmer tid och dialog public static DayCycle DayCycle = new DayCycle(); public static Weeks April =...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace DataSetInDataGrid.Silverlight ...
using System.Collections.Generic; using System.Linq; using Tokenizer; namespace Parser { public class Notebook { public string Content { get; } public Dictionary<int, string> Results { get; } = new Dictionary<int, string>(); public Notebook(string content) { Content = content; } public void Proces...
using System.Xml.Linq; using PlatformRacing3.Common.Authenication; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures; namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedures; public class GetLoginToken2Procedure : IProcedure { public a...
namespace CompressionStocking { interface ITimerEvents { void CompressionFinished(); void DecompressionFinished(); } }
using System; using System.Collections.Generic; using System.Linq; using EPiServer.Framework.TypeScanner; namespace HansKindberg.Fakes.EPiServer.Framework.TypeScanner { public class FakedTypeScannerLookup : ITypeScannerLookup { #region Fields private static readonly IEnumerable<Type> _allTypes = Enumerable.Emp...
namespace Plus.Communication.Packets.Outgoing.Navigator { internal class RoomInfoUpdatedComposer : MessageComposer { public int RoomId { get; } public RoomInfoUpdatedComposer(int roomId) : base(ServerPacketHeader.RoomInfoUpdatedMessageComposer) { RoomId...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class AlternateTransporterReport : System.Web.UI.Page { string obj_Authenticated; PlaceHolder maPlaceHolder; UserControl obj_Tabs; ...
using System; namespace RockPaperScissors { public class Program { private const int MaxWins = 2; public static IPlayer Player1 { get; private set; } public static IPlayer Player2 { get; private set; } /// <summary> /// The <code>MaxWins</code> constant is used ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { [SerializeField] bool drawDebugRaycasts = false; [Header("Movement Properties")] [SerializeField] int speed = 8; [SerializeField] float maxFallSpeed = -20f; [Header("Jump ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; namespace RoutingSlipWebApp.Services { public class CommandResolver { private readonly ILogger<CommandResolver> _logger; private readonly Dictionary<string, Fun...
using MVC_HomeWork.Controllers.ActionFilters; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MVC_HomeWork.Controllers { [ActionMessageAttribute] public class HomeController : Controller ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace github_test { class Program { static void Main(string[] args) { int x = 7; int y = 17; if (x <= y) { Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoulsLiteCamera : MonoBehaviour { public enum renderLayers { builtIn0 = 0, builtIn1 = 1, builtIn2 = 2, builtIn3 = 3, builtIn4 = 4, builtIn5 = 5, builtIn6 = 6, ...
namespace _10.SimpleTextEditor { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { int number = int.Parse(Console.ReadLine()); Stack<string> stack = new Stack<string>(); ...
using System.Net.Http; using System.Threading.Tasks; using AuthService.Models; using Microsoft.AspNetCore.Mvc; using MongoDB.Driver; namespace AuthService.Controllers { [ApiController] [Route("[controller]")] public class AuthController : ControllerBase { public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace ERPMVC.Models { public class StaffViewModel { public int StaffId { get; set; } [Display(Name = "工号")] [RegularExpression(@"\d", ErrorMessage = "只能...
using System.Collections.Generic; using System.Linq; using System; namespace Merge { class Program { private static List<EntityInstance> entityInstances = new List<EntityInstance>(); private static List<MergeKey> mergeKeys = new List<MergeKey>(); static void Main(string[] args) ...
using NLog.Common; using System.Web; namespace Core.Log { /// <summary> /// Статический класс содержит вспомогательные методы для конфигурации логгера /// </summary> public static class LoggerConfigurationHelper { /// <summary> /// Включает логирование внутренних ошибок логгера. ...
namespace Plus.Communication.Packets.Outgoing.Moderation { internal class ModeratorSupportTicketResponseComposer : MessageComposer { public int Result { get; } public ModeratorSupportTicketResponseComposer(int result) : base(ServerPacketHeader.ModeratorSupportTicketResponseM...
using System; using System.Collections.Generic; //description //Complete the function which takes two arguments and returns all numbers which are divisible //by the given divisor.First argument is an array of numbers and the second is the divisor. //Example //DivisibleBy(new int[]{ 1, 2, 3, 4, 5, 6}, ...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class Module : MonoBehaviour { [SerializeField] private int frequency = 1; [SerializeField] private bool isSymmetrical = false; [SerializeField] private bool canRepeatUp = true; // TODO - make top bot ...
using System; using System.Collections.Generic; using Microsoft.Data.Sqlite; using System.Drawing; using System.IO; using System.Net; using System.Threading; using System.Windows.Forms; using WindowsFormsApp1.Properties.GameObjects; namespace WindowsFormsApp1 { public partial class GamePole : Form { priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DropLogger { public class ListProperties : BaseViewModel { public static ListProperties Instance = new ListProperties(); private bool _isProfileListEmpty; publi...
// Copyright (C) 2015 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using Microsoft.Azure.CognitiveServices.Vision.ComputerVision; using Microsoft.Azure.CognitiveServices.Vision.ComputerVision.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Windows.Storage; namesp...
 using REQFINFO.Repository; using REQFINFO.Domain; using REQFINFO.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using REQFINFO.Repository.Infrastructure.Contract; namespace REQFINFO.Business.Interfaces { public interface ILifeCycleBusin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using TriodorArgeProject.Entities.EntityClasses; namespace TriodorArgeProject.WebUI.Models { public class DashboardViewModel { public List<Personnels> Personnels { get; set; } public List<Projects> Projects { g...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Scriptables/GameOverEvent")] public class SOGameOverEvent : ScriptableObject { public Action GameOverHappened = delegate { }; public Action<bool> InsideGameOverZone = delegate(boo...
using System; using System.IO; using System.Security.Cryptography; using System.Text; public class FileDecryptor { public static void DecryptFile(string path) { if (FileHelper.ExistFile(path)) { Stream fileStream = FileHelper.GetFileStream(path); if (fileStream != null) { string text = "unknown"; ...
using Agenda.DAL; using Agenda.Domain; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Agenda.Repositories.Test { [TestFixture] public class ContactsRepositoryTest { Mock<IContacts> _con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ch10CardLib { public class Card { public readonly Suit suit;//调用枚举suit public readonly Rank rank;//调用枚举rank public Card(Suit newSuit,Rank NewRank)//输入的枚举赋值...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerRagdoll : MonoBehaviour { public Rigidbody RootBone; public void CopyPose(Transform rigRoot) { //Debug.Log("copy all transforms according to bone name"); } public void AddForce(...
using FluentNHibernate.Mapping; namespace ImmedisHCM.Data.Entities.Mappings { public class EmployeeMapping : ClassMap<Employee> { public EmployeeMapping() { Table("employee"); Id(x => x.Id) .Column("id") .GeneratedBy.GuidComb(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VaccinationApp { class Program { private static BeneficiaryDetails beneficiaryDetails = new BeneficiaryDetails(); private static List<BeneficiaryDetails> ben...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace ToDoMVC.Models { public class Task { [Key] public int Id { get; set; } [MaxLength(75, ErrorMessage ="El ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(FadeControllerUI))] public class ActiveStateFade : MonoBehaviour { /// <summary> /// Boolean flags used for fading in and out and changing the active state /// </summary> private bool fadeDisable, ...
// // Copyright (c), 2017. Object Training Pty Ltd. All rights reserved. // Written by Tim Hastings. // using System; using SQLite; using Xamarin.Forms; namespace MyListApp { public class ItemDB { [PrimaryKey, AutoIncrement] public long id { get; set; } public String Name { get; set; } public String Addres...
using Newtonsoft.Json.Linq; namespace OmniSharp.Extensions.JsonRpc.Server { public interface IMethodWithParams { string Method { get; } JToken? Params { get; } } }
using Hayalpc.Fatura.Common.Dtos; using System.Collections.Generic; namespace Hayalpc.Fatura.Common.ReqRes { public class SearchInvoiceResponse : BaseResponse { public List<InvoiceDto> Invoices { get; set; } = new List<InvoiceDto>(); public int InvoiceCount { get => Invoices.Count; } } }
using Application.V1.Models.Queries; using FluentValidation; namespace WebAPI.Models.V1.Models.Validators { public class GetModelsByBrandIdValidator : AbstractValidator<GetModelsByBrandId.Query> { public GetModelsByBrandIdValidator() { RuleFor(x => x.BrandId) .NotEm...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace WindowsFormsApplication1 { public partial class...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Controle.View; namespace MvcApplication1.Controllers { public class EntradaController : Controller { // // GET: /Entrada/ public ActionResult Index() { ...
using AssetHub.DAL; using System; using System.ComponentModel.DataAnnotations; using System.Linq; using System.ComponentModel.DataAnnotations.Schema; namespace AssetHub.Models { public partial class Loan { public class Validator { public const string TIME_FROM_REQUIRED = "Time from...
using UnityEngine; using System.Collections; public class SendWisp : MonoBehaviour { Followers follow; // Use this for initialization void Start () { follow = GetComponent<Followers>(); } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { ...
using System; using System.ComponentModel.DataAnnotations; namespace service_practice.Models { public class Post { [Required] public string Title { get; set; } [Required] public string Body { get; set; } public int Id { get; set; } public string creatorId { get; set; } public Profile ...
using System.Collections.Generic; namespace Dawnfall { //directed graph public class Graph<T> { HashSet<T> m_nodes; Dictionary<T, HashSet<T>> m_connections; public Graph() { m_nodes = new HashSet<T>(); m_connections = new Dictionary<T, HashSet<T>>()...
using System; using System.Threading.Tasks; using Mediati.Core; using Mediati.Core.Pipelines; namespace Mediati.Example.Pipelines { public class WrapErrorPipelineHandler<TMessage, TReturn> : PipelineHandler<TMessage, TReturn>, IAttributeInitialisedPipeline { private bool _rethrow; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace vrtic { /// <summary> /// Pocetna forma aplikacije /// </summary> public parti...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("AdventureDataDbfRecord")] public class AdventureDataDbfRecord : DbfRecord { public AdventureDataDbfRecord(IntPtr address) : this(address, "AdventureDataDbfRecord") { } public AdventureDataDbfRe...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dominio { public class ResumoFinanceiroPorTipo { public string NM_RAZAO_SOCIAL { get; set; } public string NU_CNPJ_FILIAL { get; set; } p...
using System; using System.Collections.Generic; using System.Windows.Forms; using HPMS.Core; using Microsoft.VisualStudio.TestTools.UnitTesting; using Tool; namespace Test { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { string ...